Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1034212#Comment_1034212
Comparing to the previous tome, I do not care for it, but I suppose in game it could look different.
Yea it would be nice if it had the movement like the other charms.
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@feechima said:
Nancy I'd out down at the bottom with Jane, she sounds like a turkey when she gets hit. I still play her though. Jane is my girl but they really should redo her voice. Did no one think her moans did not sound like pain? Ash I would put as bad. I'm just tired of hearing him shitting in the tall grass. My boy Tapp I would put as Great but the rest are spot on, imho.
I haven't been playing my man Tapp enough lately, he has that deeper voice right?
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@Booper_Of_Snoot said:
Sad. The charm looks bad.
I honestly like the color choices for it. What's so bad about it?
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Hmm...3 or 4 kills for the price of 2.
How much are you selling for?
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Also what do you have against Kate?
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This is the gold hidden in the river known as dbd.
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Hmm...but how would we do that if we are divided over core issues?
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Right now it's pretty fast, less than 2 minutes as rank 4 survivor. This is xbox na
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I usually try to hop off right after I get a skill check so this doesn't happen.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033865#Comment_1033865
just out of curiosity what rank are you ?
Tbh I'm currently 8. Recently tried post nerf nurse with some less than satisfactory results.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1033865#Comment_1033865
I'm Rank 1 killer. I know how to play.
Good for you.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1033815#Comment_1033815
When you have to worry about gen pressure, keeping chases consistent and chase times quick. you're not paying attention to every single second while taking a leisurely stroll. The way you talk on these forums I doubt you've played much killer.
I've played maybe 10 hours since the archives came out, and only one of my games was as survivor. I know killer is stressful to play, but I also know that it isn't impossible to do everything right. They key is learning from your mistakes and having patience with yourself.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1033278#Comment_1033278
If you unhook someone, and killer is busy chasing and downing survivor 3, you can heal unhooked survivor 2 in 16 seconds or less, depending, and then find a generator in about 10-15 seconds, (30) then killer can come have a 20 second chase due to a dead zone or poor play (~50) thne get picked up and ds'd. Totally tunneling,
By that time couldn't the killer wait 10 seconds or less? Or is it too much to keep track of?
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1033542#Comment_1033542
You complaining about complaining doesn't really help either. You have the option to not click on the thread.
And no, Devs don't ignore the complaints. If they did, Killers wouldn't be able to close the hatch or open the gates. 3 second cooldown to the doctors ability would have been kept, maps wouldn't currently be reworked and improving totems wouldnt have been discussed by the devs.
I said whiny complaints are ignored. Read please.
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Adam, sad to say is worst imo. Steve best.
Billy worst. Demo best.
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Weird...it's almost like too many killer players are clinging to the argument of an unbalanced game despite overwhelming evidence to the contrary.
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Boohoo. Stop making me lobby dodge. Stop making me use crutches. Omg!! Devs are catering to survivors again smh no wonder killers are quitting!!
It's all the same on here. Whiny complaints all ignored by the devs because they have a shred of common sense.
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DS and NEOD usage.
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Maybe because they expect the killer to be able to apply pressure?
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1033263#Comment_1033263
Yep, I sure love tunneling that survivor that got unhooked after I hooked another survivor, kicked a gen, then found them on another gen and downed them after they had healed! I am the best at tunneling. :D
Just got out of a game against a DS "abuser". I slugged them and camped their dead body next to their mate's hook for a minute. Lost a gen but now 2 survivors are dead on hook and no one is on gens for a good while.
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That would be awesome to see, probably not hard to implement either lol
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033259#Comment_1033259
I believe this is mainly for those in game who do(Idk why he's posting on the forums).
He does however have a point as when I play survivor(I don't run it because I try not to let all gens get done when I play killer) nearly every game where noed goes off people complain in the end game lobby about it and decry the killers for using noed when I was the only one who broke totems(Noed when off after I broke 4 totems meaning no one else did a single one of them).
Oh that makes more sense
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1033263#Comment_1033263
Yep, I sure love tunneling that survivor that got unhooked after I hooked another survivor, kicked a gen, then found them on another gen and downed them after they had healed! I am the best at tunneling. :D
That can't all happen in a minute...nice try
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For the killers complaining about keys:
Just bring Franklin's
It's that simple
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/1033009#Comment_1033009
but youre cool with all the second chance perks
noed can be cleansed
do totems
i cant cleanse a dead hard that gives them and extra loop or access to a pallet they shouldnt have been able to reach.
Sprint Burst is better than DH anyways.
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Monstrous shrine: survivors unhooked in the basement become oblivious and exhausted for 40/50/60 seconds. Survivors who unhook in the basement are afflicted with Blindness for 60 seconds. For 60 seconds after a survivor is unhooked in the basement, survivors with blindness can't unhook or heal within 28/30/32m of the basement.
Basically make monstrous shrine a tool to help enable basement snowballing. Also works as a DS timer and synergizes with MYC.
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I'd rather they group up on a gen than spread out on 4 different ones. They lose efficiency and set themselves up for a 3 or 4 gen.
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Drinking his own tonics and sprinting around wildly.
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@ProfessorDunwich said:
What does he need? To be deemed "unfun," "annoying," or "frustrating" for baby survivors to go against. Then he would get a "rework." As people tend not to complain about him (except people who play him, they don't count), he will languish in low-tier indefinitely.
I don't think that's why they buffed Freddy...
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It is usable in chase...bubba mains are disappointed by your ignorance.
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My games reach the end less than 50% of the time, so noed probably would hurt more than help.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/1032896#Comment_1032896
You're barking at the wrong killer if you think I'd be complaining about Survivor perks. I'm the guy that says "Anything goes". I also never said either good players or bad players use it. It's a tool, nothing more.
You can't calls somebody good or bad for simply deciding to use the tools at their disposal. Only scrubs do that. That goes for both survivors and killers.
So take your heavily bitter and salty rhetoric and shove it out the nearest airlock please.
100% agree
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@Shorknado said:
Good post op every day im subjected to steves hentai moans is another day i consider uninstalling. All steves need to run iron will as a public service
I mean I mostly run steve when I want to antagonize killers so...no :)
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1030819#Comment_1030819
TBH the devs should just make slow down perks their own per catagory and limit it to 1 per load out instead of trying to rework them not to work with each other which could cause a lot of bugs.
That would be cool honestly.
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@TheMidnightRidr said:
I, being a Quentin main, enjoy Quentin’s voice acting, but his screams are odd. On one hand, he has kind of a deep, true scream which sounds good, then on the other he has like a squeaky teen voice scream. Every time he screams like that I’m just like.....”dude”.
Ah yes, you have felt 5% of the pain of steve mains when he gets hit, hooked, or even grabbed lmao.
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I liked it when spirit just phased past the window...it made facing spirit take more skill from the survivor. They removed what made her unique, so I'm not even going to use her anymore. If I wanted to play a regular teleporting killer I would use nurse.
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Salty survivors always complain when they lose. Don't let them ruin your fun.
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Hmm I haven't tried this strategy yet...what perks benefit it?
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Do it yourself lol.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1032879#Comment_1032879
I think that's the point. Ash has always been that one comic relief horror protagonist. So it makes sense he'd have some stupid sounds.
At the same time, he has some good shouts of pain and his hook screams can be quite realistic
Couldn't have put it better myself.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1032915#Comment_1032915
Cool, so we agree.
Yea I guess so. I'm excited to see the uses for new ruin people find.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1032860#Comment_1032860
Disagree. New Ruin doesn't cause people to frantically start looking for the totem as soon as they realize what is going on.
Not yet ;)
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1032895#Comment_1032895
True both have great synergy but what happens when survivors spawn right on top of it ? Your stuck with a mediocre killer , new ruin can only work if you have good map preassure i don’t know where this whole “ ruin slowed the game down “ claim i used ruin because it let me get early game pressure
Right but aren't we comparing it to devour? If devour stays up for long on any killer they will win, while admittedly with ruin there are a couple killers who can't utilize it if it lasts. Not to mention how well ruin goes with devour. (They go look for devour and lose all gen progress and probably end up only finding ruin anyways)
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In case it wasn't mentioned yet, new ruin is devastating on them.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1032860#Comment_1032860
I never understood this comparison:
A perk that slows down the game and requires another perk to be good while being destroyable.
Vs.
A perk that WINS YOU THE GAME if it stays up for as long as the above does to get value.
New ruin wins you the game...ever tried it on doc or legion?
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I don't think moris should be basekit, but I like not being able to tunnel with moris.
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Why is steve's va so terrible? Devs fix this please!
Nancy is pretty annoying to me too, and Feng makes cute noises imo.
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New ruin is definitely as powerful as devour.
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Lingering effects so they're not entirely useless would be nice. For the ruin one maybe it could reduce bonus progression from great skill checks on generators?
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@toxic_clown said:
https://forum.deadbydaylight.com/en/discussion/comment/1032799#Comment_1032799
tbh, i only like it for the speed boost. i dont care about the one shot.
In my mind it should be a counter for Adrenaline, so the exposed effect is probably all it would need in theory. I understand that end game builds need something that gives them a speed boost, but getting it from noed seems misplaced. It's not op as is, just annoying as solo.