Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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Comments
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1036811#Comment_1036811
Imagine thinking the brand new part nerf was unjustified LMFAOOOOL
Imagine thinking a killer nerf was unjustified, save Legion.
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@Dwight_Confusion said:
Straight up. The killer is a power role that has minimal power.
Escaping should be fairly rare and nit this entitled thing.
We arent playing Survive by Daylight.
The premise is that u die more often than not. Of course theyve changed that thinking.
Devs are going for 50% escape rate. Pretty good job so far.
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If anyone wants slower gen times they obviously don't understand the game. The simple truth is that gens are as slow as possible. The devs have a hard time getting 80% of people to play survivor even without stare at the screen simulator.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1036772#Comment_1036772
Ok then lets ignore that its me if you think me wanting 4ks is the issue.
Would this kind of start be fun to a new player climbing the ranks for the first time?
New player fresh out of the gets hit with this:
https://twitter.com/BBBriangaming/status/1221417360357298176?s=19
Will they have fun? Will they want to continue playing?
It's demoralizing. Starting the match and losing ANY gens before a hook feels bad. Especially if its out of your control to stop it.
Maybe get used to gens popping? It's gonna happen eventually.
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Did you check out twitch like he suggested? They play killer all the time there.
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@Timmylaw said:
https://forum.deadbydaylight.com/en/discussion/comment/1036777#Comment_1036777
I guess 4 wasn't enough. You'd figure at rank 1 randoms would cleanse a dang totem
Yep the beauty of solo queue
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@Timmylaw said:
https://forum.deadbydaylight.com/en/discussion/comment/1036765#Comment_1036765
Man I'm upset over my last attempt, I had adrenaline, hope, vigil, and spine chill and had the gate basically open, I just needed to take the hit and finish opening the gate and leave, I had it.... Killer had noed
Next time gut the totems first
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@[Deleted User] said:
The funniest bit is the "multiple self care nerfs"
Because yeah, this was real legit and fair:
https://www.twitch.tv/pappusgaming/clip/AntsyIncredulousAlfalfaBibleThump
https://www.twitch.tv/pappusgaming/clip/AntsyIncredulousAlfalfaBibleThump
Can't see why they nerfed that. Not at all.
Self Care only received two nerfs by the way. Changing the speed from 80% to 50%, and then changing the med-kit efficiency from <<<<100%>>>> to 20%.
Infinites? Exhaustion and killer vault speed increases? Really? Because putting up with survivors like "Dev1n" was fun, right?
https://www.twitch.tv/videos/80892245
https://www.twitch.tv/videos/80892245https://www.twitch.tv/videos/80892245
How about flashlights, after Cote got a taste of his own medicine and being embarrassed in front of a live event?
Generator repair times? Because games aren't literally ending in 6~7 minutes already, right? Oh. They are.
DS Nerf? I guess if you want to call allowing the perk to now be able to be used by all 4 survivors at full potential with an easier skill check with no obsession requirement whilst getting rid of both the juggling and enduring counter and being able to activate it even quicker upon being picked up and swapping the killer's obsession which most require avoiding hitting the obsession, a "nerf"
Nerfing "infinites", like really? I guess we should have kept those
Sabotage nerfs, because being unable to literally do your objective as killer unless you slug everyone for 4 minutes was super engaging -- for both killer and survivor, right?
Balanced Landing nerf? I find it stronger now as someone who uses BL. As long as you never relied on using it for abusing infinit-- oh wait I already talked about those.
I mean, we could revert all of those things back in and see how long this game lasts. I'd give it a month. Maybe two tops. I dunno.
But it's Reddit, so I guess it's a joke anyway.
So you're admitting the devs know how to balance the game?
[BAD WORD] hypocrite
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Same goes for nerfs to killers...usually
(Buff legion)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1036700#Comment_1036700
I was frustrated at the end when they were t-bagging in the exit gates and refusing to leave. Like, yeah, go on, you won.
Yea that's pretty toxic. They really pat themselves on the back for beating one of the weakest killers on one of the strongest maps?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1036682#Comment_1036682
I was definitely frustrated, but not angry. They weren't being toxic or anything in game.
Right I consider frustration to be a lesser form of anger.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1036626#Comment_1036626
I'm not really angry. I was when it happened, but I'm not now. I'm just looking back and I'm trying to think of something I could have done that would have allowed me to win, and I'm not finding anything.
It just feels like, in that game, I had no chance.
Oh I was talking about anger in game
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It's no better than the other exhaustion perks, and it's definitely not over used.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1036602#Comment_1036602
We are not entitled, survivors are, they complain in the forums and the devs do something about it. Remember the basement glitch ? They patched than within hours but flashlights have been bugged for multiple days now it proves killers are on the back burner
Killers do all the same things. Both sides need to realize they are no better than the other inherently or power wise lmao.
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Be sentient. Don't get angry and let the survivors bait you.
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Stop asking for survivor nerfs entitled killers.
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@HellDescent said:
No. You're beaten, accept the defeat.
You've no respect?
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@toxicmegg said:
wait how did the dead survivor get 0bp?
I want to know this too
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Definite A tier, he has stalling, chase potential, and tracking. He's a good example of a killer that can do well without mobility.
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@NoShinyPony said:
No increased mobility, no way to ignore loops like Nurse/Spirit, no insta-down attack, nothing that helps him buy time like Piggy's party hats.
He can shut down loops, similar to Clown, and he can track survivors from time to time. He is a better Clown. In no world he is A-tier.
Lmao this had me dying. He has extremely effective loop denial and the best tracking in the game. Definitely just a better clown lmao.
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You sure they weren't just swf?
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Yes camping is the best option in a lot of scenarios.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1036090#Comment_1036090
Well, about as "free" as the time you spend patrolling is, and you maybe get to patrol a gen twice before it finishes. I dunno why I'm even bothering with you, you've shown you're nothing but a troll.
How am I trolling? 5 sec per patrol is pretty nice especially coupled with the huge amount of regression you get from hooking a survivor next to a gen.
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@Lithuanian said:
https://forum.deadbydaylight.com/en/discussion/comment/1036075#Comment_1036075
yeah I can literally send you all the games i had today, all ended between 5-8minutes, like I play a bit competitively just because it's more fun that way and before killers could apply pressure by atleast having ruin so gens don't get done instantly while i loop shack
but now i loop the shack and about 4gens by the time god pallet drops... Like i want longer chases but by the time i'm downed all exit gates are already opened ;D
Against spirit nurse oni huntress demo clown doc bamboozle hag trapper shack pallet is trivial to waste.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1036068#Comment_1036068
"literally does nothing at high ranks because good survs know when they can stick to gens."
And cool, double regression rate... oh wait that's still half the rate a survivor repairs a generator at. You patrol a gen, keep the survivor off of it for 10s, he gets the regressed amount back in 5s, such a good perk.
A free 5 sec just for patrolling? That's pretty good tbh.
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RIP
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They've screwed up bad a couple times. At least they know it and work to fix it.
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@Lithuanian said:
https://forum.deadbydaylight.com/en/discussion/comment/1036041#Comment_1036041
I'm just saying it's too easy to play survivor from now on... No more Challenge to play as Survivor...
Yes it's too easy because one weak perk got changed...wth
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1035999#Comment_1035999
And so they made it even weaker at high ranks? At least old ruin denied the great skill check 2% progression, new ruin literally does nothing at high ranks because good survs know when they can stick to gens.
"Literally does nothing"
Auto kick gens at all times with 2x effectiveness...seems like nothing to me.
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@Lithuanian said:
https://forum.deadbydaylight.com/en/discussion/comment/1036023#Comment_1036023
doing all 5 totems is boring af
And doing one hex totem is more fun than just doing gens. The more the merrier right?
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@TheRockstarKnight said:
Quietness of 3 for Meg and 2 for Jane?
Are we playing the same game?
You can hear either of them Injured from the next game over. Heck, you can hear Meg and Claudette even when they're Uninjured.
I get it's for fun, it just seems a bit of an odd choice.
Also, I think any sort of system like this would be much better if all characters had the same point totals, just distributed differently across these categories.
Good point
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Killers will get used to it, and the game will be back to being hard. I hear they're already starting to use noed more. Totem minigames is what you want right?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1035973#Comment_1035973
Why isn't it healthy? Do you want DH changed cause noobs are too stupid to use it? #########. Affects also killers diffrently, based on their skill and powers (rip nurse).
https://forum.deadbydaylight.com/en/discussion/comment/1035974#Comment_1035974
Too strong? You all act like it wasn't a hex that was cleansed during the game anyway. I mean sure no hex:ruin would be insane but since it was a hex it was fine even for people too bad to hit a skillcheck.
You ignore the too weak part. Ruin was too weak at high ranks where killer mains demand the most balance changes.
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Steve:
Breakout: 5/5
Speed: 3/5
Toughness: 4/5
Intelligence: 2/5
Quietness: 1/5
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1035948#Comment_1035948
You know I could go on but don't you find it odd to tell killers to git gud, when the reason for the change is survivors being too bad to hit great skillchecks (they couldn't git good at all lul).
If survivors don't hit greats ruin is too strong, if they do ruin is too weak. It deserved a change.
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I think new survivors will at least understand to stay on the gen.
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Agreed. Ruin wasn't the only slowdown available and did hardly anything versus experienced survivors. CI and PGTW for example were much better.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1035889#Comment_1035889
Rage threads are pretty prominent and effective as well as consistently taking in game actions like DCing. They will pay attention to why people are not having fun and change it.
Killers probably would have been fine with ruin change if they actually addressed the gen speed issue that caused it to be so overused.
"Gen speed issue"
Hold up, what's wrong with gen speeds all of a sudden?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1035853#Comment_1035853
Yeah, you probably won't. I see how you think it's okay. What I'm saying is, I turn to leave the hook and when I'm a few meters away, they get saved. I can either hit the guy with BT, start a chase and likely get DS'd or I can hit the unhooker while being bodyblocked by the dude with BT and start a chase, losing 2 gens.
It just seems like a lose-lose.
Yea a 15 second delay per unhook is a lot of time bought, but it can be circumvented completely by just proceeding as if the unhook didn't happen, and getting on with your business. Thanks for the civil discussion.
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@Ravean said:
https://forum.deadbydaylight.com/en/discussion/comment/1035685#Comment_1035685
No Sir, not at all
You obviously are, you are saying that giving killers fun and unique powers is for the survivors' benefit and no other reason.
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@Ravean said:
Actually it doesn't matter what new killers come out, since they're either to weak to be fun to play or they will get nerfed till they are. What's more important is what new Survivor is coming out.
What? Demo and Oni are both solid killers.
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I mean, you're technically right...
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1035833#Comment_1035833
like i said, unless theyre near their next phase. just trading straight away is both pointless and stupid...
The faster they're saved, the faster they can get on gens.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1035828#Comment_1035828
It can be abused pretty heavily. The second your back is turned, someone saves and you have another 30-45 second chase where two gens will pop.
15 seconds is pretty short. The free hit really only comes into play if the killer is actually camping or just absentmindedly swinging. But I probably won't be able to convince you that BT is fine, because you have long since established your point of view.
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Trading hooks can be beneficial in a lot of scenarios for survivors.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1035785#Comment_1035785
True, but DH is skill-based. Their is Killer and Survivor interaction.
BT is over-tuned in my opinion. Every time Legion gets nerfed, BT gets buffed.
I've honestly never seen a Killer successfully do the Adrenaline tech, not gonna lie.
I don't see how BT is over-tuned, survivors who sit in a locker for 20 seconds will die. The mend time didn't need to be reduced imo, but other than that BT seems fine to me.
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How do you know they were swf?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1035729#Comment_1035729
What is? What other perk is so universally respected that people would rather leave you to be picked up then tank it?
I see a lot of killers respect BT and DH as well. Heck, I've even seen killers do Adrenaline suck tech.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1035709#Comment_1035709
I just don't have the good perks like spirit fury, infectious fright, etc yet on him. It's either noed or stuff like deerstalker lol
Ah I feel you. Tbh I used Deerstalker before I got spirit fury on Billy and it's actually kind of helpful for maintaining pressure in slugging scenarios. I still don't have pop on billy yet so atm I'm using whispers xD
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Yes highlighting the killer being released is catering to survivors. How again?