Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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Can't the killer just go the exit gates and force them out, getting bp for doing so?
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@ClickyClicky said:
I honestly don’t get why killers are in a rampage against DS. It’s the least problematic perk imo. You just go for the rescuer or slug and it deals with 99% of situations.
Exhaustion perks and Adrenaline are much more frustrating. Last game I had I chase a survivor, they drop get balanced and sprint forward, I catch up and adrenaline kicks in and heals them and they boost off again. Literally hold forward gaming to waste all of the killers time.
DS is a drop in the ocean compared to all that.
I'd face a full DS squad over a full Adrenaline squad anyday, especially since I already don't tunnel.
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Interesting perk setup btw, why are you running noed?
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Or...just make it deactivate if they touch a gen. Problem solved.
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Get outplayed
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1034753#Comment_1034753
I hate noed but some killers using it benefits all killers just by the potential threat getting survivors to (sometimes) spend time on dull totems instead of gens. So instead of yikes I suggest you say "thank you for your service"
Haha lol. I never bring noed but always see dulls getting cleansed. Thank you indeed noed killers.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1034888#Comment_1034888
If you are nothing without proper grammar then you shouldn't have it 🤡
Wowsers sirrie ew shore got'ma they're!
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You're*
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Survivors have other perks other than the meta, they like killers are just using what they have to increase their chances of winning. Killers also have perks other than ruin, as in a LOT of them.
Funny meme, but not very accurate to the general attitude of the more sensible community members.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1034110#Comment_1034110
Yeah, I dont like it. I also dont like Onis Chase Music. I was totally fine with Myers having his own Chase Music (since it was unique and I really like it), then with Demogorgon I was like "eh", but I thought it was part of the Deal. Then Oni and Doc...
I would also wish for an option to change the new Chase Music into the regular one (except for those Killers, who never had a different Chase Music), because with every Killer getting a unique Chase Music eventually, I know I will get really annoyed when playing against or as some of them.
But I doubt that such an option in the menu is gonna happen (and most people seem to like individual Chase Musics)
Regular chase music is meh to me, probably why I'm more open to more individual chase music.
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Maybe because being a mediocre killer should give you a mediocre rank? I wish it also applied to survivors, but I see rn survivors are extremely weak individually which is why they rank up easier with the current system.
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@Aneurysm said:
Laurie - her perk object of obsession lets you see the killer whenever you choose, very useful for new survivors to not get caught by surprise.
David - no mither helps you pick yourself up unlimited times and avoid being slugged at all.
Run them together for a formidable build
Ahhh you can't be serious mate!
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I sense something about to be moved...
Rin has four feet don't you know?
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@kreeper124 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034825#Comment_1034825
Never thought of living armor, that'd be cool
Creations subforum gang rise up lol
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0/10 bait...trying too hard
About the post: doc is easier to understand for both sides and snapping out of it is slightly less of a hassle. I'd say you need to improve your gameplay performance.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034806#Comment_1034806
Not at all! I was actually thinking something similar, but I didn't want to get too close to clown territory. I like the idea of the potion roulette though. I stead of tokens, she starts with potions that take the form and color of curse of whatever she's throwing them at. She can restock by going to the cauldron, but there's only two or three to give a fair amount of downtime between refills/use.
Yeah and then she could have add ons that give different effects to different colored potions and maybe even affect potion spawn at altars.
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This would be great. It'd be awesome if the survivors could also commend the killer maybe 1k bp each if they think they played fair or well.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/1034727#Comment_1034727
I like your suggestions! And that is a much better perk. I won't lie and say I wasn't inspired by the bag. I think a short range teleport fits the theme of most of the Killers (especially the franchise killers) just sort of suddenly BEING there, ya know?
As to the power, maybe something like a curse that requires another player or an altar placed on the maps to dispell the curse that slows repair/healing/sabotage/exit gate/etc speeds by that 20% and causes them to constantly make injured noises that are 50 - 75% louder than normal?
I think something like a cauldron or potion station would be cool. Maybe something like survivors can take 10 seconds to create a random potion with a random color. If the color matches the color of the witch's curse which is decided by the last thing the survivor did before the curse was applied. Blue - gens; Red - healing/unhooking; Green - other. To balance it maybe the chances at base would be something like 40%;40%;20%. Then of course you would have a complete the sequence feature where survivors can't get another blue until they get a green and red. The potions would be items that would take a 2.5 second channel to drink to dispel the curse. Using the wrong potion will break it and hinder the one who broke it for 15 seconds. You can splash the correct potion for a fellow survivor's curse on them which takes 1 second. Potions can't be dropped on the ground unlike normal items, and escaping with them will not add them to your collection. Maybe also add a part of the witch's power where she can go to the altar to grab her own potions to throw at survivors to curse and hinder them? This idea is really fun to play with, sorry if I wrote too much.
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Haven't been slugged yet, but I've only played 3 survivor games since tome 2 came out. As killer slugging does seem to be working pretty well ngl.
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@BenZ0 said:
I just used on specifit Killers like Trapper, Hag, Myers who needs abit of preperation time. Since Ruin is gone I use pop even more than before and I already had pop on almost all builds^^ But I would never use noed because I want to earn my kills. Its a boring perk that doesnt require any effort or planning such as adrenaline or borrow. I am not saying noed is op but it is just boring that you have to do nothing to gain that effect. If noed would have a reuqierement such as hook every survivor atleast once or something than I would definatly use it. Same goes to borrow and adrenaline, they both should have a reuqirement.
Borrow has a requirement, the killer is camping and you're going in like a hero. Adrenaline and noed need a requirement yes.
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He's just being salty. It's kind of like hiding in a locker with DS up, if you've ever gone against that as killer. That's the feeling it gives as survivor, roughly.
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I think it's awesome, go complain about brown fog offerings or something lol.
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@Xx_Daniel_xX69 said:
Honestly that would be the only reason I use Keys as I find them cheap.
Killer main here lol.
Oh I couldn't tell man, thanks for clarifying.
I do agree though lol.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1034527#Comment_1034527
Before ruin I always did
Elaborate
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My hex protector perk:
Hex: Song of the Witch
The weak willed are easily lured into doing your bidding. Survivors within 32m of your active hex totems heal, cleanse totems, and repair 20% slower. You are undetectable within 32m of your active hex totems.
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@Cable2486 said:
So my thoughts were this:
The Witch. 110 m/s killer, mid range weapon (splintered broom) Her power could be something like a curse. She hits you with it, cashing add-on dependant status's for a short duration, while being cursed for 5 seconds with deafness, deminished vision something akin to clowns bottles, and aura blindness. Add-ons could be spell ingredients that add or lengthen various status's.
Her perks could be
Possessed Relic: A hex perk that adds a tremendously difficult skill check to all active totems that if failed, causes the survivor to scream and causes the exhausted status effect for 30 seconds.
Devils Devices: The witch has 5 curse tokens. The Witch can place a curse on a generator that is regressing. The generator regresses by 10/20/30% and cannot be work on for 10/15/20 seconds.
Now You See Me: The Witch receives a 3/4/5% speed boost whenever she has an active totem. The Witch can teleport to any active totem that is within 15/20/25 meters of her current location. Does not work with full totems. Once used, has a 120 second cooldown.
Thoughts?
Possessed Relic should be replaced with a Mindbreaker/Nemesis for cleansing totems, current form isn't very interactive or welcoming to newer players.
Devil's Devices seems too strong, make regression 10% at all tiers and can't be worked on for 14/15/16 seconds.
Now you see me speed boost makes no sense. Teleportation sounds cool though.
The power should not be entirely add on or status effect dependent. Maybe something to do with slowing repair speeds and helping you end chases faster?
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@Cabbage said:
https://forum.deadbydaylight.com/en/discussion/comment/1034660#Comment_1034660
I get what you're saying but as a killer it is better to have more generators unrepaired, than finished right? If they finish one and then the killer chases one while the other 3 start repairing individual gens, there is no way for the killer to pressure all 3 of them off of the gens. And before you know it another 2 are done.
So you're saying it will take 80 seconds plus to hook another survivor, AFTER the survivors finish splitting up? It all really depends on maps and killers, but once survivors group up and don't spread out gen pressure, even for just 30 seconds, interrupting repairs and keeping generators from being completed is a bit easier than if they had been spread out for 30 seconds. I can see where frustration can stem from, but once you step back and look at it logically, what's really the problem with it? (Legitimate question)
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Humility really has no possible use, crowd control should just be part of the killer's ability and not a perk, and no honor seems interesting if not pretty weak. The power sounds coolish I guess but it doesn't really fit with a knight imo.
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@Cabbage said:
https://forum.deadbydaylight.com/en/discussion/comment/1034624#Comment_1034624
I take it you don't know what a hyperbole is then
Honestly I don't know where you're coming from. A distant generator being lost fast because of survivors deciding to gang up on it might be annoying, but it's balanced. I thought you "killer mains" were all about balance?
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@Cabbage said:
https://forum.deadbydaylight.com/en/discussion/comment/1034578#Comment_1034578
I take it you're a survivor main, all I'm saying is that it's really sh*tty to lose one of the generators not even 20 seconds into the game that's all.
I take it you didn't look into gen times before posting?
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Wait until you face a Head On team
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1034589#Comment_1034589
hmm thats a thought, idk tho something is leading me to claudette, and she is kinda innocent looking too! 🤗
Go for it, it's all preference. There is no best survivor to start with, there is only the best survivor for YOU to start with.
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1034573#Comment_1034573
hahaha, thats cool. I dont know if i wanna buy him tho, and he doesnt have alot of cosmetics.
Yea I wouldn't go for him...he has few cosmetics and his perks are very situational. You might want feng tho, she's got a good cosmetic selection and has good perks to help beginners to survivor.
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Oh no, you lost a gen that's hard to patrol, whatever shall you do?
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1034558#Comment_1034558
i wanna go for sneakyish, boldness, and able to help people, so im starting to learn more towards claudette
Haha that sounds like Adam's perks. Adam is my favorite original creation survivor.
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@Colton147 said:
Easy: Claudette, Meg, Feng Min, Kate
Medium: Tapp, Jeff, Quentin, Dwight, Nea, Yui, Nancy, Adam, Jane
Hard: Jake, David, Laurie, Ace, Bill, Ash, Steve
I would put nea as easy and bill as medium. Great list.
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1034532#Comment_1034532
oh okay, thanks. I wasnt sure if you play it on steam.
Yeah no worries, good luck to you.
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@TheSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1034521#Comment_1034521
Can i play with you sometime maybe too, i been trying to find more survivor friends/players, And thanks for the answers so far. Helps me get an idea.
Sorry, I only have dbd on xbox. I don't really know how to find people to play with on other platforms, but I'm sure there plenty of people on the forums who would be happy to help.
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1034341#Comment_1034341
I collect ir shards to get the spirit. I hate nurse. I play huntress but since noed on her is useless I will probably stop using her. Doctor is great with noed tho. My backup plan tbh
Have you tried winning the game properly?
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I started as claudette and tbh although self care is very nice for newer survivors not getting used to using exhaustion perks early can be detrimental. If you want to be altruistic/able to heal yourself she is a good choice. Her cosmetics are a bit quirky but you'll probably find something you like. P3 claudette is good for stealth on a lot of maps too.
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Meg. She has the best exhaustion perk for beginners and two other fun perks to use. She also has the widest variety of cosmetics to choose from.
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A survivor ran from pallet to pallet dropping them when I got close when I was playing trapoer once. I was an m1 killer, my traps were across the map. End result: chase ended in less than a minute, 6 pallets gone, an entire side of the map a death sentence for the survivors permanently. Safe to assume it was an easy 4k with 2 gens still up after that.
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A don't think a new bandaid perk will fix anything.
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He takes less skill but more skill in some areas. I would say it's a lot better than before.
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Maybe 25% or less of red ranks I face actually know how to loop well.
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It's not like there are perks that destroy their items. I suspect the keys are there to help with the archive challenges.
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My advice for trapper: group your traps in an area and keep the gens in that area incomplete. Don't put too many traps in the open or obvious spots.
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No mither makes the game pretty hard as survivor. A challenge for it would've been nice to see.
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Yes the survivors are entitled because they wanted to have fun and interact with the killer. Sit down with your nonsense.
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It should be easier