Volfawott
Volfawott
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- Volfawott
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@JetpackRobin said:
I mean, if it makes you happy go for it. If you are playing to have fun and that's fun for you cool. But if you are trying to get better it wont help you. I assume you arent though.
You know you don't have to bring it in to get better you could just simply bring it in because you want to run an end game build or you want to have a mori.
Seriously a lot of you guys need to get off your elitist high horse.
If someone wants to run something let them, the second you start passing judgement on them because of that you just make yourself look like a pompous ass.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/939422#Comment_939422
Hey, I'm kinda semi busy right now but I really wanted to respond to at least one comment right now. First off, it's great to see more Feng support, I'm kinda saddened she's not more popular and I KNEW it was only a matter of time before David popped up. I'm also incredibly sorry to hear you're not getting along great with your family.
I'm honestly surprised to not have seen a whole lot of Joey support and from the very small bits and pieces I've seen of the Saw franchise, Amanda is definitely up there, just slightly edged out by Kramer, personally speaking.
The bottom part is what I really wanted to focus on. I know exactly how you feel about being antisocial, growing up from elementary to high school I actively avoided people, had like one or two friends growing up at any given time and if you fully read the opening(thanks if you did) you know how my date life went and how it's still going XD. I won't lie, I actually did want this topic to be focused 100% on a irl dream date(that's the reason why I started out with Suzi) but changed my mind because I know some are uncomfortable talking about it and that's the last thing I want people to feel reading this discussion. Also no, reading your comment brought zero "cringe" to me. If you happen to read all of this I hope your holidays are going great other then some awkward family stuff.
Thanks it's nice to see someone take a keen interest in people on the forums.
It's a decent break from the US vs them mentality see here and on reddit a lot.
I'm making an effort to try to get to know people and break out of the whole isolation mentality granted I'm still young so that's a plus.
Honestly I hope all the best to ya
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/939422#Comment_939422
I know what this is kinda- off topic, but how old are The Legions?
Frank is 19
Whilst the others can be anywhere between 15 and 18.
Most of the things that give hints to the age are up for interpretation and debate
So besides Frank until the devs give confirmed ages on the rest of them no one knows
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If the things on the Rift are worthwhile I'll get it I got this one because it was the first one even though I don't really get anything worthwhile out of it
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In Dead by daylight
Survivors
Min - not only do we have the whole game of thing in common we also don't have a very good relationship with our respective families.
David- I've dated a dude with a similar personality so comfort in familiarity I guess. As long as he doesn't cross into the overprotective category
Killer
Frank / Joey- call me a weirdo but I like Edge personally Joey is my favourite Legion member but since I don't have a concrete confirmation on his age I'll just say Frank for now because I'm only 3 years older than him.
Amanda young- massive fan of saw and she is my favourite character from the franchise she only slightly overtakes John who is my second favourite character.
If you mean in real life well I'm antisocial as hell so I guess I'll keep it to famous people crashes
So basically either Kirsten bell or Austin Abrams.
Glad to see you're enjoying the forums and hope my rambling didn't cringe you out too much
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I really do miss it as well I can understand why it was removed to but I would still want it back even though it probably will never come.
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I hate to be this guy but it kind of fits in with her actual character lore in she is a pretty selfish and self-serving person at least in the Fog anyway hence why she was described as a Lone Wolf
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/922632#Comment_922632
The grind is literally what turned me off that game. It was unbearable.
I literally grinded for every single one of stalker's weapons yeah compared to that dead by daylight grind is not really an issue.
Same thing goes with certain armour or weapon farming on Dark Souls but that's way more forgiving
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/921385#Comment_921385
Wow you play a lot
I also play lots of Warframe so a large amount of grind is honestly not a foreign concept to me
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/921385#Comment_921385
Wow you play a lot
I basically did two tiers per day along with the challenges I pretty much already did it
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I'm finished with the Rift
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1) Feng Min
2) Joey
3) Susie
4) Bill
5) Yui
6) Jane
7) Jeff
8) Kate
9) Nea
10) Detective Fapp
11) Claudette
12) Dwight
13) Jake
14) David
15) Ash
16) Ace
17) Quentin ..... oh wait hahahaa
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@pemberley said:
Calm Spirit is a niche perk that completely nullifies the Doctor.
No Mither SHOULD leave NO DROPS OF BLOOD. It makes way more sense than the perk making the crows quiet also countering the Doctor.
Takes away the doctor's tracking capabilities but it is no way completely nullified him.
Still can't do anything in tier 3
Being hit with shock will stun momentarily stunned you so you can't do actions
Illusionary doctors can be used to track
I'm seriously curious and where there's whole notion of doctor being completely nullified by it came from he's hindered but that's about it
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/920354#Comment_920354
Sorry, where did you pull those from?
https://forum.deadbydaylight.com/en/discussion/comment/920378#Comment_920378
The bug where survivors make no sound on the ground is NOT fixed. I just encountered it today witha Feng, and an Adam seperately.
They were part of the Howling grounds event and it got a lot of backlash.
Honestly it was one of the few times where the whole killer vs survivor divide wasn't a thing because both parties were pretty damn annoyed that the change happened. Survivors were annoyed that saves took no skill and Killers were annoyed because saves would taking no skill
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Completed in it.
Roughly about two days after the level 3 waa released
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/913399#Comment_913399
Just because they don't have current plans doesn't mean they still can't take it into consideration, Wraith's addons are his main problem, he feels like a nurse issue atm.
There's a difference between nurse and wraith.
Wraith is extremely add-on reliant however nurse was not her add-ons made her oppressive a good nurse without add-ons would still absolutely dominate like nobody's business.
Old add-ons like Omega blink and five blink nurse literally made her so and fun to go up against because you couldn't do anything you literally might as well just put down the walked away from the keyboard or controller.
Wraith with his best addon combination is strong but doesn't go above that he's not oppressive he's just strong.
To say what you're trying to bring up is a false equivalency will be a massive understatement
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@Bill_I_Am__Overbeck said:
Thrilling Tremors and Surge work great together.
I mean they do but Pop Goes the Weasel and surge definitely don't at least until this thing gets fixed
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Btw I'm a xbone player So probably might not be the best quality but tests are tests
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It has too much of an impact on the killer for it to be buffed in the way you would like it.
It's the same reason why why boil over wasn't given wiggle speed increases.
Breakdown requires somebody else so it's not as bad but constantly having somebody mess with your progress is very frustrating
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/904609#Comment_904609
She isn't though. Meg does have other outfits.
And what about Dwight whose outfits are constantly pizza-related? Or Nea, whose outfits constantly make her look homeless?
Dwight mechanic outfit.
Nea is just mainly stuck in the rebel stereotype
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@LegionOfDumb said:
I don't find the cosmetics ugly, I find them uninteresting. Oh look, another sports themed cosmetic for Meg, haven't seen that one too many times.
It's weird that Meg is the only one locked into their stereotype
Feng Min is just a gamer but has more diverse outfits.
Kate is a singer but that's not the only stereotype of outfits she gets.
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@Apple2o said:
Key Features
• Survive Together… Or Not - Survivors can either cooperate with the others or be selfish. Your chance of survival will vary depending on whether you work together as a team or if you go at it alone. Will you be able to outwit the Killer and escape their Killing Ground?
Wherever you go it alone or with someone else your survival is still dependent on others.
I normally run a lone wolf build when I'm playing survivor which means I typically do things by myself doesn't mean I could get myself off hook if I'm in struggle stage.
And if I'm being chased I still need to rely on people to do generators or open exit Gates.
As somebody who plays a lot of Lone Wolf while I primarily focus on myself I still kind of need other people to be alive and not potatoes
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Stealth Killers will be able to negate this also this would be heavily abused by survivors
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/901191#Comment_901191
Second objective is the key word. This buffs every killer at the same. Obviously, some killers need to get specific buffs, it's a process but it's the best imo.
The demand for secondary objectives been there longer than the demand for kindred being baseline.
We had band aid secondary objectives
Killers-
Amanda: RNG based so not exactly reliable
Legion: I'm not opening this can of worms this isn't the thread for it but I have tons to say about this.
Debatably Plague and Freddy. However the former can be easily ignored and the latter need slow down for it to be a threat
Healing-
Once again largely ignorable and with the inclusion of more heal based perks it's becoming less of a pseudo secondary objectives each time
Bones
Either survivors do them or they don't it's probably the least reliable form of of secondary objectives especially if you don't have a hex perk. Also if they don't do it you'll often get an earful if you run no one escapes death and they lose because of baby.
The main reason why nurse hillbilly and spirit are so good with dealing with survive with friends is simply because they end the chase quickly.
Communication tends to balance out a lot of mistakes or misplays that would waste time but because these killers end the chase so quickly that lack of wasted time is often evened out by their chase lethality.
If give survivors the ability to co-ordinate more effectively which is what baseline kindred will do would have to increase the lethality of killers.
However then you run into a problem Killers like Amanda and
Legionwho have high stall potential will become very oppressive if they have both high stall potential and high chase lethality.Which is why I say it will take time to raise each killer up because you would have to stick to one attribute that killer excels in so they don't just become straight of oppressive.
This means whilst it's being worked out a lot of Killers are going to have to deal with stronger survivors with no compensation.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/897899#Comment_897899
You are missing the point. It's about closing the gap, nothing more or less. Obviously, after that killers will get buffed accordingly.
My problem is how long is it going to take before Killers get back to accordingly.
If they're going to do it on a one by one basis then a lot of Killers are going to have a very irritating time dealing with new stronger solo survivors until their killer finally gets adjusted.
If it's going to be an in general buff event Killers are still going to have to deal with sole survivors were closer to the level of survive with Friends for a decent bit until they managed to figure out how to adjust Killers properly.
If you ship both the killer bath and baseline kindred at the same time you don't really get to test the impacts
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@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/899912#Comment_899912
Ehhh I dont see how a drug addict is more interesting than a Jack Bauer styled serial killer that fronts as a detective
I'm talking about her emotional turmoil and and the downward spiral of her character into a murderer.
Whilst Hoffman always just remains essentially a brute who has a sadistic streak. That was literally his character from start to finish basically he has no character arc.
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Well he may be more badass I'm glad we got Amanda her character far more interesting and compelling and is much less bland than Hoffman
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I don't think Killers Are purposely doing it there's a challenge to get people in the basement.
Also most Killers are going to go for the closest available hooked the same time if they down you by the basement they weren't going to waste my time trekking you somewhere else.
Calling for band is a little extreme especially when the archives encourage basement builds it's not like the Legion blade thing where you honestly had to go out of your way to do it without any encouragement
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Wait Adam mains exist
Well then hell they're mythical than Quentin mains and I'm pretty sure there's only like two Quentin mains in existence
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1) Cute chibi per Survivor ( with the exceptions of licensed but I could probably see Ash's licence giving us one) survivor charms
2) distorted puppet per killer ( the exception of licensed however Amanda and ghostface have the highest possibility of giving us one) Killer charms
3) Killer charm - damaged photo a picture of the Legion hanging out ( representing Legion)
4) survivor charm gaming championship trophy ( representing Feng Min)
5) killer charm group of masks 4 unique mask belonging to their respective member of to the Legion. ( representing Legion)
6) survivor charm Laser Bear Plush ( representing Feng Min)
7) Survivor charm Small guitar (representing Kate)
8) Survivor charm small motorcycle ( representing Yui)
9) Killer charm ragged doll ( representing the huntress)
10) killer charm Mori sculpture
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/898801#Comment_898801
Which is why I said "try to abuse". People would brainstorm a way to cheat the system. People suck :p
Surprised the game ended before you bleed out
The only was dealing with other people at the time and basically only came to deal with me once the two people on hook were basically just about to die.
I invited them to a party at which stage we try to get out of that.
Hitting me was bust
Downing me was burst
Trying to pick me up was burst
In the end I just told them to look for hatch close it but I ended up dying before endgame collapse finished.
If you want some perspective on how long it took the generator on the main building was one I completed it was also the first one to be completed in.
Ruin was broken sometime after and two more gens were completed
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@Alice_pbg said:
I wanna ask how you got there, but I don't want people that would try to abuse it to know... quite a predictament I must say
It's not exactly a position you want to be stuck in I literally couldn't move even if I wanted to.
The killer even try the downing me to see if it would make me fall from that place didn't work and they couldn't drop on there to pick me up.
In the end they felt bad because this happened pretty early on in the game and they wanted to give me Hatch because I kind of got robbed for most of the game.
I felt bad because they basically lost a decent chunk of bloodpoints and emblems when it came to me as they couldn't hook me and I bled out there. Also two people died on first hook because I couldn't save them
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@Kev19915 said:
Legacy was available when the game was still in it’s early phase. For all they knew the game could have died off like death garden did. So i find the legacy and event skin debate unfair. I have 2/4 event cosmetics and i see no problem with them making them available. I had to grind for the moonrise and blight events while others could get them in the store whenever they wanted. I just reached tier 70 in the archives and in one year all those cosmetics will be available in the store. This is just my personal feelings.
Well I do believe the equivalency is a bit odd I can at least understand the sentiment they're trying to make.
As a console player I'm glad we got some of the cold based cosmetics as we never got a chance to get there but I can understand Legacy being something bad was there for the players who put in the effort back when it was a serious grind it would feel cheap to negate that same thing with the event cosmetics people put in the grind for them and played around the event it would feel like a major middle finger to just release it for everybody.
But as they stated they don't intend on doing exclusives anymore unless they literally have no other choice.
So I think through cosmetics going down the line we should all be fine.
Also give Feng and Legion a Blight cosmetic
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Sorry about the picture dump but that's pretty much all my fashion except my Piggy.
But I'm not going to be home for a while so I can't post that
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/896672#Comment_896672
easy to say when most hits are through pallets that survivors have JUST ran through and they pressed space instantly.
Most of the time I see a survivor get hit through a pallet is because they overestimate how much they could loop or they camp the pallet.
I've rarely just hit someone who was casually running for the pallet and slammed it down
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/896897#Comment_896897
I’m not saying he can’t, I’m saying that’s less likely overall in comparison to Legion being able to apply status effects in quick succession.
And if for example Clown manages to gas 3 survivors at the same time with Sulphuric Vial, that’s only going to matter to the survivors he injures.
Kinda see what I mean?
60 seconds of mangled on 3 injured survivors has more impact than 120 seconds of mangled on 3 healthy survivors, with the likelihood Clown only injures and chases one of those survivors.
However the main problem with this is that sloppy butcher before the change always did a better job.
It apply the effect to everybody you hit not just the 3 highlighted people it was permanent until healed and it had the extra bleed effect as well.
As a replacement we got defaced pin which is limited in its time, especially considering survivors might wind up burning the mangled time either on hook or mending.
Clowns gas might be limited but overall it has a much larger impact. The grand scheme of things because after a while frenzy becomes pointless whilst clouds gas will always have a purpose
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/892801#Comment_892801
Clown is unlikely to gas multiple survivors in quick succession though...
And unless (or until) they’re injured by Clown, Mangled doesn’t mean anything.
The clown can literally get multiple people at once in one gas cloud.
while yes you aren't injured the clown also doesn't have to devote much time into applying their effect.
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Devs at this stage you honestly have three suggestions you could take to effectively fix Legion.
Suggestion number 1:
This is probably the most preferable to most people who mainly Legion. Keep the fast speed, killer instinct, chain hits and the vaulting aspect of Legion but replace deep wounds with another status condition because you guys legitimately cannot properly balance it.
Any time you try to balance deep wounds it ends up having a knock on effect which nerfs Legion and buffs borrowed time and styptic agent.
Once you implement a different status condition it would be a lot easier for you guys to effectively balance their kit so even though they're power is not lethal it can at least contest with Lethal abilities. Because in its current state frenzy really doesn't do much but waste both The Legion and survivors' time
Suggestion number 2:( Personally I'm not a fan of this because I do enjoy the vaulting and the stabbing but at this stage it might be necessary)
Rework Legion from scratch give them a completely different power. Give them an ability that has lethality so they can can contest with other Killers.
There have been multiple suggestions for a completely different power for Legion most of which are in this thread. Ranging from focusing on Legion having a group-based ability to others amazing ideas.
Suggestion number 3:
Increase the effectiveness of the frenzy aspects besides deep wounds. In its current state does not do enough for it to warrant the immense amount of downsides that Legion's kit brings to them.
So if you want to continue having deep wounds be attached to Legion without changing the affliction or completely reworking the power then please and minimise these downsides.
1) 4 seconds stun being probably the biggest contender. Revert it back to 3 seconds even if you have to change the add-ons to compensate
2) Reducing the limit on the tracking capabilities without the ability to do the moonwalk exploit anymore and frenzy having no real lethal capabilities there's no need to have blood or scratch marks be blocked from the Legion
3) power depletion once again frenzy doesn't really have any lethal potential so having your power completely depleted on a missed swing is stupid. Either have the ability just get cancelled out but you keep your current progression or revert the missed hit effects.
4) This goes hand in hand with the problem above but having to wait roughly 20 seconds to get your power back on something that is not lethal is ridiculous. It's not a blink or phasing where I can actually down people so why do I have to wait so so long between uses is beyond me. It also makes using the power as a traversal tool absolutely terrible.
5) final point for this suggestion but for the love of God rework the add-ons.
Franks mixtape and stab wounds study have literally become way more useless than they were before.
If you have fuming mixtape you're punished for actually using your ability.
The killer instinct detection range add-ons suck please change them back to speed.
Pins you guys did a good job with this but can you please increase the duration of these add-ons cause currently there pitiful. Especially considering you've taken synergy out of frenzy when it comes to perks like sloppy Butcher or third seal which did these jobs better.
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@Colovorat said:
https://forum.deadbydaylight.com/en/discussion/comment/892828#Comment_892828
Well, my rank 3 right now only with legion saying another things. Also how many times you're gonna copypaste this?
Rank really doesn't equate to match.
Even though people considered old Freddy universally bad people could still continuously get to rank one with him
I'm pretty sure you could even get to rank one with a bamboozle nurse if you try hard enough
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That would destroy any synergy it has on an injured build.
Also once again if you want it to be an anti slug perk then with this change literally no one is going to run it over unbreakable.
So in the end all you'll end up doing is ruining it synergy without really doing anything
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Love how the mangled effect of the defaced pin is only 60 seconds when clowns gas is 2 minutes.
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@Andreyu44 said:
They repeted the same thing too many times.
Page 1: "help,Im bullied"
Page 2: " help,Im bullied"
Page 3: " help,Im bullied"
....
I don't think it ever describe her as ever being bullied she's an outcast but that's about it no one just seems to interact with her.
She comes off as the type of person who just play by herself and who no one really makes the effort to interact with rather someone who people actively pick on. In fact the closest thing to bullying she gets her teacher calling her out so I don't really know where you got that impression from.
Most of her struggles seem internal rather than external
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If I have to deal with survivor jumping into lockers and doing objectives because they know they can't be punished with decisive strike you're going to have to deal with moris
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This was already tested out it didn't work
1) pigs who do this to cheap out bear trap death will just Crouch.
2) also some pig players would use this as a portable whispers to know which box you're going for so they can't deny it.
3) unlike moonwalk Legion which roughly took about 30 seconds or less for a pig to do this to get a death it would take her 2 minutes to 2 minutes 30. She would get gen rushed into oblivion not counting the fact that a gen would have already had to be completed to activate the Trap in the first place
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There's no point.
We pleaded for them not to to reduce the mending time still went through.
We pleaded for them not to take away synergy with perks from frenzy that's still went through.
They ended up changing the deep wounds in a way that nerfs legion and buff borrowed time. ( beast of prey needed a change I know that but what they did wasn't helpful to Legion. Also the fear around nemesis was overblown as hell)
We've asked them to take Deep wounds out of Legion's kit and replace it with a different affliction because they can't balance it properly.
There is literally a whole massive thread filled with Legion suggestions still nothing.
People who main Legion have suggested all the problems with their power and how they shouldn't have such heavy and considerable downsides for a non-lethal ability and still.
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@BasementBubba said:
Anyone got a picture of the cosmetic you get for buying the dlc with $ instead of shards?
Let me save you the disappointment it's a different shade of Pink for Yui's top
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@arslaN said:
It is technically a buff but it will make basically zero difference in actual gameplay. This is only to stop perks like beast of prey being abused on legion.
You could have also fix that problem by Simply not giving beast of prey undetectable.
The Perk is tied to bloodlust and unless it was being abused by a Legion it wasn't going to be run undetectable or no I have just having an improved effect rather than causing a knock on effect to legions power
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You know it's cheaper to actually buy the chapter outright than to buy the auric cells to buy the characters individually.
And if you have shards you might as well just get it with those
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Getting a 4K in red ranks doesn't really mean anything.
You can literally get a 4K in red ranks with almost any killer as there's multiple Factors in what actually leads to getting 4 kills
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/879580#Comment_879580
Yet instead, clearly players don't adapt, they just leave.
It's abuse of the system outside of the intended purpose and it's sadly done with almost everything.
Defensive strike is supposed to be a anti tunnel perk but survivors use it to do a lot of ballsy or outright stupid actions without being punished.
Stealth abilities are mainly used to get around undetected so you can surprise attack survivors there are lot of people who just use it to camp.
As long as there are areas for abuse it's sad but people will take advantage of it.







