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Volfawott

Volfawott

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Volfawott
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  • Referring to the bug that would allow you to get the speed Boost of Sprint burst infinitely meaning the killer would literally never be able to catch up to you unless the were nurse or Billy

  • @kate_best_girl said:

    Im sorry but its not a punishment on survivors for not doing totems its literally just a reward for a killer who performs bad. Its only a clutch perk made for 1k end game face camps and thats really it. If it stopped being a hex and actually took effort and something for the killer to activate it it would be great but all it does is give you a kill for free :/ I keep seeing people say "Well just cleanse totems!" Okay well I'd like to present the argument of when someone jumps into a locker with DS just open the locker! It gets rid of DS and you don't have to wait 60 seconds to chase that survivor again! Both wasting time to cleanse totems on a chance the killer is running a perk is a huge waste of time and could cost you a game same as a locker DS could so why is one perfectly fine but the other is a huge detrimental problem that the entire community must rally against?

    Well because one is completely locked out of play until the last generator Pops and even then it's possible that it might not even activate if there's no dulls. If no one escapes death messes up you don't get a redo



    Decisive strike can be activated at any stage during the game once you've been unhooked it could also be used to very easily cheese objectives.

    For example you can remain on a gen that's really close and the killer is forced in a lose-lose situation where they either pull you off and take the decisive and you popped the gen or they hit you twice to try to down you and you pop the gen in their face after the first hit.

    Same will apply for hook saves it removes any sort of punishment for bad play and there's nothing they could do on their part to prevent this.

    You messed up the defensive strike as long as you didn't click the skill check button you could always try again on your next unhooking.

    Personally as annoying as it can be I don't have a problem with the locker tech it's people cheesing objectives with the defensive strike I hate.

    Also no one escapes death can be dealt with while still playing efficiently detectives hunch and small games means you could do this very easily without wasting unnecessary time. Inner strength can you make sure that all the time you wasted on the totem is repaid in value.

    Decisive Strike It's a lot harder to counter efficiently especially when it's been used to cheese. If you let the person go and slow down your momentum/ get an objective or you slug the survivor for the 60 seconds and have someone else go over and heal them however if we do that as Killers we have you guys completely throw fits about it.

    Hell locker tech is specifically designed to stop the killer from slugging you and leaving to pressure more people while someone has to heal you.


    Tl;dr Both Noed and defensive can be cheap and annoying to go up against but neither dictates a person's skill level or should be removed. Let people use the perks they want to use and stop being judgemental. Damn

  • 1) If it showed the actual aura survivors I would agree with you but it doesn't so no.

    2) Only a handful of Killers can really make the perfect use of it Billy, Oni and nurse. On everyone else it's nice but not amazing

  • Personally I've never had a problem with the Locker tech I will just eat the defensive strike or leave you be. ( if I'm playing Trapper I will Trap the locker and just go you could stay in there as long as you want at that point)


    The only problem I have with ds is when people use it to cheese totems generators and hook saves when they should be punished for a wrong move.

    If you like if you start working on a objective it should be disabled

  • Well that's because most people can't play properly when they're only playing with one hand. ( ͡° ͜ʖ ͡°)

  • As long as I get Feng Min and Legion archives along with plushies for them I'm fine.

    But I really do hope when the Legion and Feng Min can get there are caves they get the little charm dolls as well as purple tier cosmetics.

    It seems like whilst they are doing four characters only two will get the doll charm and purple cosmetic the other get a green outfit. Unless they release a doll for Jane and doctor within the next Rift as well as including all four characters in that one.


    There are definitely some people who are disappointed that Jane and doctor didn't get theirs. Don't do that to my Feng or Legion.


    It is kind of sad that my two other mains killer wise are licensed so I probably won't see anything from them.

    However the saw licence and the Stranger Things licence do seem to be very good when it comes to providing cosmetics so who knows maybe we might see an archive for them

  • @MerGirl2003 said:

    I know I already posted in this thread, but I’ve come up with some other random head canons in my spare time.

    • Upon her arrival in the fog, Yui knew very little English, and was barely able to communicate with her fellow survivors. Adam often has to translate for her, but teaches her some basic English phrases between trials, enough for the most necessary communication.
    • Yui is a lesbian and only came out after her father had kicked her out, as she feared he would react negatively. She has harbored several secret crushes on female classmates in school.
    • Loretta Lawrence(Jane’s “mother”), was actually Jane’s father’s second wife. Jane is actually the child of him and his first wife. They divorced during the pregnancy and he remarried very soon after. After he and Loretta divorced he didn’t like bringing either marriage up, never telling Jane much about either, leading to her confusion. (Thanks to VolantConch1719 for the idea for this one)

    "Yui is a lesbian"

    @Volfawott said:

    Feng Min is lesbian this is one of the main reasons have family considered her the Black Sheep. ( Even though her gaming career contributed to that too)

    Due to her family hating her for her sexuality she felt an overwhelming need to prove to them that she can excel this is why despite them hating and her only really seen them on the holidays.

    The idea of her failure in gaming dwindling what little respect she built up about her career choice in their mind go into overdrive practically ruining her life.

    "Feng Min is lesbian"


    I see you are a like-minded individual

  • @Mak0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1138676#Comment_1138676

    The chances of getting better items in the bloodweb is complete garbage I'm looking for perks like BBQ and even at level 40 I'm still getting stuff like monstrous shrine and bad addons

    That has to do with the rarity of offerings and add-ons not the perks that you get.

    Doesn't matter what type of Prestige you are your perks will still follow the same perk pool and table.

    So you only get a monstrous Ryan has nothing to do with Prestige it's just insurance lucky even if you were not prestige you would still basically be getting the same

  • @Auron471 said:

    The main issue with noed is the lack on a totem counter. If they gave small game a totem counter, then fine. But otherwise NoED is total BS if you are in solo queue, since you dont know how many totems your teammates did.

    It really isn't I've run solo survivor before just with small games and I've been able to destroy most of the totems on the map in fact I could even give them up a quick clean sweep just to make sure my perk doesn't go off.


    If no one escapes death is such a problem as a solo survivor equip small games and occasionally just run around the map to find totems if you don't want to do that don't complain

  • @Clevite said:

    It rewards a lack of pressure and/or an inability to win chases.

    @not_Queen , your post itself says if killer has no luck hooking people, hence playing poorly.

    I don't care if someone uses it, it is rare you will get our SWF with noed because we always do bones, and nothing is better then taking a hit and watching the killer pause and wonder wth, where is my NOED.

    If not we will just find it and cleanse it and go rescue our friend.

    But outside of just having fun, I can see no reason a person would want to go into every game with NOED, unless you are having all 5 gennys done on you consistently.

    Is two reasons they simply just like the perk or they want to run an end game build.

    The opportunity to use head on doesn't come up every single match but I still like equipping that perk I don't have to have a reason.

    People really need to get off their high horse when it comes to no one escapes death.

  • That is my one grape with this community if they had release it yesterday and it turned out to be a buggy mess all of you guys who just were yelling release it already and getting annoyed at the delay would be over here moaning and complaining that the devs aren't doing their job and memeing "looks like we did a pretty good job so far" ( no problem with this specific meme just making a point)

    .

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135747#Comment_1135747

    I wouldn't mind at all to take out the guessing work in order to get a balanced game for everyone.

    What's the issue about a totem counter? It's not like it's going to cost money to display something in the HUD. Also you know very well how controversial NOED is. It's ONLY hurting solos, (smart) swf groups will never have issues to deal with it. So either close the gap by adding a counter or close the gap by removing noed. I don't mind any of them solutions, but SOMETHING has to be done.

    Yes of course it's a killer nerf, what have you thought else? It's necessity! Swf is stronger atm, so obviously solo has to elevate higher. But it shouldn't be an issue if the devs buff killers aswell. All my suggestions are buffing solo survivors in one category: EFFICENCY ON GENS. Which means faster gens. Basically fast gens like versing swf. Once this is on a even ground between solo and swf, devs could do some serious changes in terms of gen speed OVERALL, effecting solo AND swf at the same time with the same impact.

    I have no problem with a totem counter but I don't think it should be part of the base kit.


    May not seem like much but it could potentially add a lot of benefit for it just be a standard base utility.


    Putting it on something like small games would be a lot better it would give more value to the perk considering the perks mean purposes basically become cleansing totems. It will also benefit the potential for various meta as if you add too many things to the base kit elements you shut down the need for purpose and make the matter that was already stagnating stuck a lot more.

    Why run small games you have a totem counter run defensive strike, borrowed time and dead hard instead.

    Why run bonds, empathy or aftercare you have base kindred run defensive strike, borrowed time and dead hard instead.


    That's the problem with adding perks into the baseline he doesn't actually help diversity amongst build instead it pigeonholed everything into using one perk setup because you have all the other information for free.


    Survive with friends also fall under the same benefit. No point in contesting who is going to go for the save we can all see you who is closest to the hook plus we could use our extra comm information so we are a massively ahead of Solo play


    What's the point of a discussing how many totems we've destroyed we have a counter so we don't need to keep count but unlike solo we can actually pinpoint where we last will be saw them if we can't break it ourselves.


    Yes solo survivors will benefit from however so will survive with friends it wouldn't shorten the gap it will probably still remain the exact same size. Solo survivors will just be brought to the level of old survivor friends whilst new survivor with friends will become even stronger

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117688#Comment_1117688

    I'll quote this since it sums up all the other points.

    Kindred basekit would take all the guesswork out of a match. No reason to leave a gen if I know 100% what the situation is. Throwing in a vacuous hand wavey statement like "pshh a secondary objective will fix this" is dishonest and frankly patronizing.

    Totem counter only has one single purpose and that's to let everyone know that NOED can never possibly proc. It's a counter for a single perk. I can't even relay how persistently stupid this idea has been. It has no other purpose.

    Chase indicator is yet another nerf to killers. There's already terror radius or changing health states to indicate what is going on. Or hell even just using your eyes to see them. It's redundant when you already have so much feedback. Only serves to nerf stealth killers who already have a bad hand against spine chill.

    As for comms and the language barrier, games like Monster Hunter or Killing Floor give you access to simple phrases you can select. If they implemented any kind of communication system for in-game, that is by and far the best choice.

    You are a hero

  • @FIEND8LOODED said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123528#Comment_1123528

    What about the Doctor? His eyes glow too, and we can assume that the headgear he wears is self inflicted.

    It was strongly hinted in a dev stream the head gear isn't his doing

  • @Ghost_Face_Main said:

    A post like this exists when Deathslinger has a hex that has some NASTY combinations with other hex perks to punish survivors.

    The issue is the that has a similar statement to what thrill of the hunt and hunting grounds have.

    They are band Aid perk fixes to the totem problem. If you don't have those perks or can't make room for them on your build you're still essentially running into the exact same problem.

    The idea that I was trying to bring up was a baseline punishment to make actually destroying a totem and take away one of The Killers perks be at risk that you have to be cautious about taking regardless of if the killer has x combinations or not.

    Hex combinations like haunted grounds, thrill of the hunt and the new retribution will make this baseline a lot stronger but at least at that stage the killer would have a choice whether they want to increase the dangers of destroying the totem or not

  • Well that's perfectly fine however let's take away some other things that can be considered body blocking and invalidating another place actions because that's unfair.


    Body blocking the hook I can't hook the survivor stop invalidating my actions they should be removed.


    Trapping someone in a corner so you could use your power.


    Blocking the killers path if they're going after somebody else.

    Strategically blocking windows or vaults so you can cancel a loop.


    Those are off the top of my head if I had more time I could give you a proper laundry list.

    However can you see how restrictive that would actually make the game.

    If you notice that the killer is just standing over the hatch and not letting you jump in. Here is an idea generators thsn they have to choose between closing the hatch and patrolling the gates or your centrally have a three ways to escape.


    Also for stealth Killers like Pig, Wraith and Ghostface standing over the hatch in stealth mode can be a great way to law the survivor to get close enough that you can get a visual on them so when you close the Hatch you can immediately start the chase

    in n Comment by Volfawott
  • @rechstan said:

    I wrote this post because before I wrote support and they asked me to put it in the forum. I already knew the repercussion. All the comments of bullying are from killer who camp and tunnel and then complain about the genrush. You just have to read between the lines to see it. It is also seen that if they play as a survivor they are the most toxic in the game. I do not need to play killer to know the frustration of the player but if I have seen players kill all 4 without tunneling and camping and make everyone make points (this is fun for everyone).

    Then there are those who try to argue a dirty practice because they don't know how to play otherwise (the vast majority of those who have laughed at me). A great killer does not laugh at a survivor in a forum, he understands the player's frustration.

    This game apart from having a toxic community, does not have a support and complaint team. It is absurd to be disturbed by some of his game and you are referred to the forum for everything. I have never seen this in any game. It really surprises me negatively.

    Why don't you read better? There are camping and camping. That the killer decides to camp when he has made 3 generators in 2 minutes, it seems logical but that the killer camper or tunneling when nothing has been done in the game seems a dirty attitude and nothing fun.

    The game will take 4 years but tunneling and camping when I started playing you could find it 1 in 10 matches. To this day it has become an exaggeratedly used practice and it is getting worse. Well, what brings the new update will bring more camping and tunneling, more letherface with insidia or goshface hidden behind a hook. They only make the game worse.

    Unfortunately this post will not help them to do something, because it is of no use that they take out anti-tunneling or camping perk, people will use them badly (such as perks of letherface or pigsaw). The solution is not the perk, it is the attitude. Get her out of the game. Like the killer wants to play, the survivor also wants to play. And if they followed the basic rules that put the game to ban a person, it would be enough. The player who takes the fun away from another player in the game is banned but this rule is only accepted when he is a survivor, the killer is far from entering here. It is a big mistake not to accept it.

    With the good thing that it would be that they valued the game and if the tunneling and the one who makes camping are without reason, to penalize it. The game would be cleaner, there would be more players (those who have left for not wanting to participate in this great fight), there would be much more good killer players and especially more fun. Also include the toxic survivor and who does not cooperate in the match, to make it more fair for everyone.

    I don't understand the game? Is the gene my strategy? You may not understand the game. I have no strategy, I only have 3 things to do (make generators, clean totems and escape the killer). The killer just has to kill. You only have one thing to do. Seriously think about it before answering for no reason at least get into the mind of a camping and tunneled survivor, in almost every match and understand the criticism. I am sure that all those who speak negatively here have more good matches than bad ones.

    First

    This is going to be really irritating to hear but it is not another players job to make sure you have a fun.

    This goes for any other game you're playing it is not their job to make sure you have fun especially if they're an opposing player to you.


    Will it be nice for them to at least make sure people have a good time, yes. Is it obligated for them to make sure you have a good time, no.

    As long as they're not doing anything bannable which camping tunneling and slugging have been repeatedly stated to be not it doesn't matter how they play.

    Second

    Stop using fun as a reasonable defence saying you shouldn't find this fun is incredibly stupid. Why because fun is an incredibly subjective thing something did you find fun is something that someone else might find very tedious and annoying.


    I know friends who plays survivor who absolutely despises the chase mechanics of the game but really likes the hide and seek elements they really enjoy when the killer walks past them without noticing them but they hate being chased.

    Saying their playstyle is invalid because how could you find that fun is really narrow-minded.

  • @just_a_noob said:

    tunneling and camping has always sucked but since the changes it has become really bad. pretty much every single game now killers will tunnel and/or camp.

    had a game yesterday where the killer went after 1 person. luckily this person was a good looper but he eventually got hooked, someone got him off hook and the killer came straight back to tunnel him. the person that unhooked took a hit to get the killer off him but killer kept going after the person that was hooked. he got hooked again and the same thing happened. got him off the hook, killer came back and went for the hard tunnel. i took a hit for him and again he kept going after the freshly unhooked survivor. he was looping in the shack so i decided to sacrifice myself because it was just becoming ridiculous and i hadn't been hooked. blocked the doorway so the survivor could get a little distance, i went down and the killer left me to keep tunneling this survivor that he had been chasing all game and already hooked twice. it didn't matter what we did, this killer just hard tunneled the whole game.

    someone opened the exit and we all ended up getting out but then the killer sent a salty message saying we were try hards and we should learn not to be sweaty. all we were trying to do is get the killer off the person that had been hard tunneled all game.

    getting tunneled and camped is not fun and i don't see how it is fun for the killer either. knowing how to loop doesn't make any difference. also so many times have i heard killers go on about how they camp and tunnel because survivors are being toxic. well not this time. and why do killers play like that then get salty when people get out?

    Knowing how to loop doesn't make a difference.

    You literally just gave an anecdotal story about how knowing how to loop and a little bit of body blocking essentially invalidated hardcore tunneling but please continue to go off

  • @ThatOneGuy said:

    Not really fair when they spawn on the same wall not that far apart, or it spawns literally diagonally from the other one but still close enough for the killer to be able to easily go back and forth to where u can barely even touch it. It ends up just prolonging the game into a standoff especially when the killer refuses to chase anyone

    argue with yourselves ^_^

    The problem is that exit distance can be a double-edged sword.

    They spawn too close and it's really easy for the killer to patrol however if they spawn too far away it becomes a free escape for the survivor.


    If you going to implement this then there either has to be set spawn points or a minimum and maximum spawn restriction

  • It's debatably one of the worst add-ons in the game with the only add-ons I could currently think of being contenders are Franks mixtape and stab wounds study

  • Feng Min is lesbian this is one of the main reasons have family considered her the Black Sheep. ( Even though her gaming career contributed to that too)


    Due to her family hating her for her sexuality she felt an overwhelming need to prove to them that she can excel this is why despite them hating and her only really seen them on the holidays.


    The idea of her failure in gaming dwindling what little respect she built up about her career choice in their mind go into overdrive practically ruining her life.

  • Legion.

    The story of one kid being the outside influence who twists three others into becoming violent Thugs sounds like a pretty interesting thing.


    It would also help expand on the other members of the legion and there family lives.


    Joey: We know Joey has a single mother that he doesn't like spending time with.

    Susie: seems to come from an abusive or troubled family as she seems to despise the idea of families coming together for Christmas and being happy specifically wanting them to feel as bad as she has

    Julie: is typically your preppy girl popular pretty I could see her being childhood friends with Susie and basically being the only person who is Susie would considers actual family

  • @BigBrainMegMain said:

    lol Jane.

    Bill.

    Meg.

    Kate.

    David duh.

    Nea lol

    Legion is a joke, never understood their involvement as a "killer."

    Dahmer and Bundy were worse.

    Not sure about Jane or Meg but definitely the others you mentioned

  • Endgame collapse pig change.

    Before anyone says anything yes I can understand why it was done no I cannot understand why it was done the way it was done.

    During the ptb tons of people suggested that just making the time slow down rather than making traps in endgame useless.


    The main problem with this changes that it removed a lot of strategy and planning on the Pig's part. Reverse bear traps became less of a thing you use tactically and more something you just slapped on whenever you down somebody.


    Also the reasoning of how it could get you easy and undeserved kills is kind of flawed when you consider blood warden.


    Both are one-time things

    Both can secure kills during endgame collapse without much effort

    One of the major differences is with a reverse bear trap I could secure one kill if even that but with blood warden I can get a full 4K with only one hook ( and I mean one hook the entire match)


    Keep in mind this is not a request to nerf blood warden ( I love the perk as well as every other endgame perk) it's just me pointing out that the idea behind pig's change was kind of flawed

  • Run no mither you'll never be slugged and if by some chance you do at least you're running perk that let you get up infinitely

  • It some cosmetics I saw during the community contest.

    Beach Feng

    Yakuza Min

    Prom night Susie

    Basically give me more Feng Min outfits

  • I mainly play solo and a lone wolf playstyle at that (get into the Feng Min mindset) so I will never risk myself for others

    Rule 1. Of horror don't go back for Billy. Screw Billy he's dead, you'll make new friends

  • If they actually delete Amanda, Feng Min, Legion or Demo

    Don't touch my mains

  • @LetsPlayTogether said:

    If You get stunned you deserved it like 98% of the time.

    The amount of times I've had a recently unhooked survivor cheese the time by going for hook saves. hex totems or 99 gens is ridiculous.

    I wasn't even after you until I saw you doing x but I still get punished

  • Bodyblocking people in the basement who had active reverse bear traps until that time it ticks down whilst I'm nod at them menacingly before sending them a sound clip of Amanda saying game over.


    Another fun Pig game would it be sticking a reverse bear trap on somebody who was the last person left alive forcing them to do to gens so it will activate but also eat up into their trap time.

    Then letting them free to go and find Hatch before their trap kills them.

    If they died they got Amanda saying game over

    If they lived they got Jones message to Amanda about how people are so ungrateful to be alive but not you. not anymore

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127275#Comment_1127275

    Killer is very ego driven in my opinion. That's why we want 4ks. And not 2ks and be happy with the state of the game agreeing that 2ks is indeed balanced.

    I'm talking about the smug sense of entitlement and looking down on anyone who uses Noed.

    There are many reasons people may run the perk even with one shot killer.


    1. It's more efficient in multiple situations than using the one shot power

    2. Surprise

    3. They might just like the perk

  • Nancy

    Literally the only survivor I will equip a mori and just go out of my way to kill them

  • @Clevite said:

    It is insecure killers or noobs that use noed. Especially when they have insta downs

    They lack confidence in their ability to use said insta.

    Except myers because he has to build his power and it just seems appropriate on him.

    Get off the ego high horse Jeez

  • 1) I can save you off Hook, I can heal you if your down or injured and I could take it for you if you need it however I can't cure stupidity. Stop doing dumb stuff if it's going to get you killed

    2) If your purple ranks or higher and you get yourself killed because you blatantly have no idea how killers' powers works especially at endgame you're on your own I'm out.

    ( This includes hiding in lockers against a feral frenzy Legion, feeding the Myers, cleansing, stepping in a bear trap that you clearly see being placed or thinking you can win in a chainsaw vs idiot fight against the camping Billy or Leatherface)

    3) If you get on my gen and mess up a skill check at least have the common decency not to run away like a little b*tch and commit

    4) For the love of god if the killer is using you as bait to get a 4K can you please not crawl to me. Likelihood is the killers keeping relative attention of where you're going you are literally leading them to my location.


    5) Better together will make the gen I'm working on light up if the killer is on you avoid that light like the Black Death. Me using the perk is not an invitation for you to rub the killer off on me.

    6) Please if there's two of us left and only one generator can we at least make an attempt to try to escape instead of just having you camp the hatch and wait until I die. Also if I'm playing killer and I notice that you're doing this I'm definitely going after you and letting the other person live.

    7) Hey Meg, The Killers on the other side of the map I get that you have sprint burst but can you actually stop crouching / walking, pull up your frilly panties come and save me before I slip into second stage

    8) if it's unnecessary can you please not disarm the Trap before you save me on hook it's just a notification for the Trapper to come back to the earlier if he's not occupied

    9) borrowed time does not mean that you didn't farm me. If the killer is chasing you don't come for me unless there is an open exit gate for me to run to with that borrowed time.

    10) Guys can you please stop hanging around the hook or looping around the hook. So basically please don't give the killer an excuse to stay by the hook especially if you're just going to complain then call them a camper after the match.

  • @kazakun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1123427#Comment_1123427

    I appreciate the in depth response's so far,but I'm inclined to have a slight counter argument lol. Yes being half dead for the trial is a pretty big handicap. Never going to deny that. But...No Mither actually has a purpose,plus you have Dead Hard to stay alive a bit longer. If you CAN get saves it can be worth it. I'm saying I don't see ANY benefit or usefulness in Ace's perks. Little bit of luck isn't going to do much...I mean basically for two of his perks you have to find a chest that isn't plundered already, disregarding the other small uses for luck. And the one for Aura reading is useless on its own for the most part. I definitely don't disagree with the consensus though. Just trying to give my reasoning :)

    While I do agree that Ace has no real use towards his perks.

    That's typically the reason why don't put him as the worst playing him for your adept is basically playing a Survivor with no perks.


    Dead hard is a really great park but it's useful gets diminished as the match goes on.

    Dead hard is good for two things avoiding a hit and giving you an extra boost to help you get to a loop.

    The further you get into the match the less loops there are going to be as most of the pallets would have been dropped.

    As for avoiding a hit it only would probably work once or twice before the killer just catches on and wait until you dead hard before swinging.

    As I said before without any complementary perks no mither is pretty much a massive detriment and this is coming from somebody who uses the perk very frequently

    Ace on the other hand really has nothing bad or good going for him he kind of hits that fine level of mediocrity.

    It's a lot better to play mediocrity than something that could be detrimental

  • David

    We're gonna live forever: extra bloodpoints is nice but as stated previously above you're gonna need to take protection hits you can't exactly do that with his other perks. You could say hook rescues but going for them is also going to be dangerous.


    Dead hard: probably one of the best exhaustion perk however as the match going it's uses become less and less effective there are less pallets for you to get to and Killers will know you have it so won't swing


    No mither: one of my top 5 favourite survivor perks to be honest as much as I like it in goes well with a specific build like a sabo build or a gen jockey build outside of that it's pretty useless. Sadly none of David's other perks really fit into either category

  • @Boosted_Dwight said:

    I don't believe we've gotten any news on those cosmetics. It would be nice if they made their way to console though, they were really nice looking imo.

    I do hope we'll be able to get it.

    I'm disappointed that I'm not going to be able to play deathgarden

    Cries in xbone

  • Rages in Feng main

  • Well I will agree there is some discrepancy in the add-ons you can't really compare them on a 1 vs 1 basis


    Killers add-ons I meant to potentially be as strong as 4 survivor add-ons.

    As I said I do agree there's a discussion to be had here but it's pretty much false equivalency if you're comparing only comparing them on a one-to-one basis.

    For example if you were to increase the survival add-ons to the level of Killers then you would have four survivors running extremely strong add-ons which really wouldn't be fun for the Killer.

    Alternatively if you were drag down the killer add-ons to the same level as the survival add-ons then the killer would potentially be equal on a one-to-one basis but the game is not 1v 1 it's 1v 4 so they'll be outclassed very quickly

  • I'm done with my rift hit 70

  • I were to give it any changes I would say.


    Restricted to one hatchet no matter what it will override any other add-on. You can increase the wind-up time or anything else like that but you cannot give yourself more hatchets.


    Or give it something similar to the death Slinger you have to hit someone from a certain range for them to instantly go down and if that's the case then I probably bump it up to three hatchets base

  • @Murd3rousClyd3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115575#Comment_1115575

    I just don't understand why you all are complaining about challenges that require you to do NOTHING extra. Literally complete your objective as either survivor or killer.

    Were you playing back in 2018's Lunar event? Because I'd love to see your posts from THAT challenge. Lmao

    @PeenutsButt3r said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116762#Comment_1116762

    Did I complain anything? Did I say something like OmG pLeAsE nErF sUrViOrS cHaLlEnGe?

    Why are you so salty about survivor thread that literally has nothing to be salty about?

    Can I please be like one thread where we don't resort to the us vs them mentality

  • She's definitely not weak the problem is that she 3 negatives going for her.


    1, She has still yet to be compensated for her loss of endgame that was literally one of the strongest parts of her kit and she was the killer with the most dangerous endgame with the only contender being debatably old Freddy. Yeah not a single bit of compensation was given for this change you took away one of her strongest game elements and replaced it with nothing they didn't make traps stronger throughout the game it was just nerf and move on.

    2) A lot of her addons are just a very bad or completely situational.

    A: The status condition add-on for traps are only really good if you plan on going after people with traps which is counterintuitive to her playstyle.

    B: Tampered timer, rule set no 2 and similar add-ons can be completely rendered useless by how the game works generators get rushed once a trap is on ruleset number two is useless no generators get popped until a trap is removed tampered time is useless

    C: Amanda secret and interlocking raises are fundamentally useless add-ons

    interlocking razors because let's be honest nobody messes up skill checks at higher ranks and you have no perks that can benefit that cause huntress lullaby doesn't work on boxes and unnerving presence by itself does more harm than good when it comes to skill checks.

    As for Amanda secret it's just an awful add-on there is literally nothing good about it.


    3) this is my own personal grape but I think that her terror radius change was the second worst things to be implemented for her (first being the uncompensated endgame change)

    This has more of an issue with behaviours new interests in consistency.

    Which for the most part has led to some very questionable changes

  • David is British and Evan is American doesn't really add up.


    Despite the fact that there is an apparent time difference between chapters of story and David's story there is no possible reason why Evan or Archie would go all the way to Manchester in the UK just to be debt collectors

  • I main both Feng Min and Yui both of which have the loudest and most high pitch hook screams however it's never been bad enough that I have to quickly take off or unplug my headphones

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