VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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Comments
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It's not weeeeee get it right it's ONI SMASH!
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3114164#Comment_3114164
The bug is having Wooden Oni Mask and Splintered Hull as base, since vaults is what you will see more often as Killer it looks like it only affects vaults but it also affects dropping pallets and other stuff.
Look at this video, you can see at 1:15 how Steve drops a pallet and 4 orbs appear instead of the 2 he is supposed to drop.
Ok that makes sense like I said I only noticed on vaults so that's probably why since on drops I'm more focused on chase
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@RatbasterdJr said:
Can’t you just get off gen right before hook, then jump back on? Lol. It’s not broken.
If survivors learned to jump in a locker as a survivor get picked up they can get off Gen as the survivor gets picked up
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3114275#Comment_3114275
and how do you adapt to 4/5 passives killer buffs with 90 sec gens and 4/5 buffed slowdown perks to extend the game over 30min?
No single game I have played lasted more than 8 mins. It's Survivors that don't work on gens or are just sabotaging the game are the issues. Even with slowdowns I am able to push out 3 gens before the last survivor drops.
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No I'm sorry we don't need Hunk......WE NEED TOFU!
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3114264#Comment_3114264
Same. I've been using DH recently though, because it's really fun now.
I might try using it now too.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3114224#Comment_3114224
Imagine if pre patch 6.1.0 someone would have told you, Why won't you adapt to dead hard?
No one ever said that they said just bait it out. There was no way to adapt to a perk that extended the chase by allowing a survivor to reach a pallet or window they normally couldn't make it too before
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3114249#Comment_3114249
Exactly. But they don't want to learn how to play without crutches, they just want easy games
I know. I never used DH or DS because I didn't want to become reliant on them so the change never affected me and I was still having fun for the most part on survivor
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3114216#Comment_3114216
Yup. That's how solo goes now. I've been playing more SWF recently because of it.
That's why I don't want to see a million posts about stacked slowdowns when a solo survivor can push out three gens easily. Two survivors with a Prove Thyself going will make short work of Gens.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3114231#Comment_3114231
I have but to me the deafened one does nothing against experienced surv and the rusty shackles doesn't give me notifications like regular hag traps going off so I miss them
I use them at Gens to create a nice trap for them the shackles keeps them from realizing they triggered a trap and the ear keeps them from hearing you when you emerge from the ground. As you said the deafness dosnt affect skilled survivors so that usually means they don't notice until it's too late lol.
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@JakeCannon said:
Hags best add ons are green . The yellows and browns do the same exact thing just not as well. The purples and reds suck too.
Then you never played a Shackle/Ear combo Hag. Both those add ONS make her a nightmare to face
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/3114186#Comment_3114186
And why do you think they keep throwing matches?
Because they won't adapt to the changes sadly. I have seen survivors adapt to them and are fine. Another reason is they found out they are not as skilled as they thought they were
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@PapiFelixPSN said:
No, there's an issue with the community. No one is really playing solo because survivors keep throwing matches. The game is fine.
Exactly this...I don't know howany soloQ matches I was able to repair 3 gens by myself without Prove Thyself or other speed up perks. But here we are players refusing to do Gens, refusing to heal, crouch walking or hiding most game, Suiciding on hook or just walking up to the Killer to be downed.....
On Killer side all that does is ruins my games by pushing my MMR into zone I wouldn't normally be.
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@Rastabooze said:
https://forum.deadbydaylight.com/en/discussion/comment/3113564#Comment_3113564
it is ALMOST fully unplayable for me. and you actually COULD use it on pallets before. you just deadharded through it. now its NOT possible cause its bugged I guess... i hope!
That's your problem your comparing the dash part of DH to the new DH....that's the main reason they changed DH because players were using it not as a power to dodge a hit but rather as something to extend the chase to a pallet or window you normally couldn't make it too.
But no while in the animation of old DH you couldn't drop or vault pallets same for new DH during the animation you can't vault or drop.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3114007#Comment_3114007
You cant compare both, not healing against Oni when you have a chance is poor decission making by the Survivors, they got penalized for their mistakes and the Killer got rewarded, they had a chance to avoid such scenario.
What do you expect people to do? not vaulting a single window? Not dropping a single pallet? Just getting hit and then press W until Oni catches up and downs them? Right now the only way for an Oni to not get his power seconds after the first hit is if the Survivor just refuses to move after getting hit.
By the way the bug is not only when Survivors vault, is whenever they perform actions like dropping a pallet, entering a locker, vaulting etc.
I've only seen the bug occur on fast vaults whenever I play Oni the drops are the same amount on everything else or I haven't noticed any extra drops I should say.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3110591#Comment_3110591
Yeah, it only happens in almost every chase several times.
Yea but is it any worse than players who don't want to heal and leave a ocean of orbs everywhere...I had one game as Oni where no one healed and I had a near Perma rage because no one healed
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@luciezombie said:
https://forum.deadbydaylight.com/en/discussion/comment/3113784#Comment_3113784
Why are you defending bad players cheating with bots ? I didn't buy the game to do gens with bots I want to play against a real human. I get many matches like this in a row it's not fun.
"No real proof" you are joking? He played 330 hours in 2 weeks that is 23.8 hours played per day. Please explain me how he can play for so long or also just watch the video thanks.
I'm not defending any hackers or bot users. What I'm saying is there's no real proof now is that player more than likely a bit user yes I'm not denying that.
What I'm also saying posting the comments section of their steam profile dosnt do much because of two reason 1. If you look at mine I had people calling me a hacker and saying reported multiple times just because I put played them and 2. The real hacker could of been spoofing a inocent players profile which has happened to me too.
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Why do you need to make a new account just for this post.....why not just do the gens and leave......11k hours but no real proof but people's comments on their steam page (I mean if that's the case then I'm a hacker if we go off steam page comments)
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3112075#Comment_3112075
Yes, I gave them a chance and now I’m disappointed all over again
You forgot the Spine Chill disaster.....a promise to change the perk so Killers don't have to walk funny or be too strong for stealth killers only to change it at the last minute for "accessibility" for hard of hearing folks (which I totally support but not in the form of a Perk) and now it's a full blown killer radar and now stealth killers are at a more disadvantage against it ...
I mean why not use what the mobile game does it...with a visible heart.....
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I had a opps moment....I never tunnel off hook because that's just not fun I always go for the unhooker unless the one that got unhooked used BT to body block lol but back to the story......
I hooked a Nea and walked away to find another survivor when she got unhooked I turn and follow the scratch marks. I lost them both around a jungle gym. As I was looking around I heard running so I quickly rounded the corner and swung my blade.....I downed the Nea by mistake.....I bowed a few times as a I'm sorry and picked her up to let her wiggle off....when she did I bowed a few more times as she pointed to a corner for me to face for being a bad Killer ....
After that we farmed each other the rest of the match.
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@ThiccBudhha said:
Sounds like a skill issue, cuh. They aren't called skill checks for no reason, you just need to git gud at clicking at the right time that only elite alpha male gamers like myself are capable of doing. I could do it at ten times the speed, with double the console latency, while in the terror radius of the killer headed straight for me because I am a giga chad. Perhaps one day you will get to my level and be able to time the button press at a top 500 level that gets me all the ladies. They love when I push the right buttons. 😉
It could of been worse....it could of been a doc with a full stack of huntress lullaby lol that gets even the seasoned survivor thrown for a loop.
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At least that's more possible and plausible than the p100s running around
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3112571#Comment_3112571
They forgot to remove depipping, it's an oversight aka a bug.
Umm that's not a bug....even if it's a oversight of forgetting to remove it which they never said they would do when they changed to grades instead of ranks.....that's still not a GAME BREAKING bug heck that's not considered a bug.
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@ASurvkillivorer said:
How in the world did it make sense to INCREASE needed shards to 2,000 from 1,500? Especially after several months ago BHVR DID decrease required shards from 2,000 to 1,500. This was a good change and a much-needed start to making that trade fairer. SURE no one is forcing you to do it but are more options ever a bad thing? No.
So they not only reverted it. They also decreased BP from 150k to 100k? Dude, in the past it was hard to justify me using the Shrine for BP but now it's impossible. That is in no way worth it.
Honestly, you should be able to exchange 1,000 shards for 200,000 BP and thats a LOW estimate because earning that many shards is still a big grind.
Before I was just blowing my shards on BP to reduce the grind but now the gain is just so small I can't possibly justify it. Now the only thing to do is BUY DLC which wouldn't you rather I be spending REAL money on?
This was a mistake.
Well they increased it because once you buy it it unlocks for everyone so for that feature it's 500 more....but in all honesty the shrine will only have may one thing if any I want
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@Ikalx said:
https://forum.deadbydaylight.com/en/discussion/comment/3110084#Comment_3110084
Oh really? So a game doesn't show as 3 kills instead of 4 on the statistics, but instead it has a separate stat for that dev side? I'm talking about the statistics for matches, not MMR really. Like if you were to reference the numbers and it said that in 30% of the matches the killers sacrificed all the survivors, vs the real number being more like 45%, with 15% of those having the last survivor being gifted the hatch.
The reason I bring it up is for balancing reasons, not ranking etc, so I'd love to know if it was counted as a 3k win or 4k win, and how the devs can differentiate between a survivor finding the hatch or being gifted it.
That's what I'm saying because it's not counted as a win or loss it's not included in the normal stats dev side but in a separated report.....that's how we got the whole hatch and Key rework is from those stats
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It's best to wait until the bubble fully vanishes, at least that what I go by to bypass BBQ....or I'll just boon a totem and dance around in the open because of ShadowStep
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@I_am_Negan said:
Yes I'm curious about Project Werewolf 😃
Wait I thought it was Project Walrus? Or was it Project Waldo
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@ThatOneDemoPlayer said:
You can play Demogorgon, who does everything Freddy does but better
I love my Demo Puppy he's a good boy. Also if Survivors are good they can give him head pats
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Onis bug isn't as bad as you think it only happens when a injured survivor fast vaults over a pallet or window, and no it doesn't stack with wooden mask.
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@lauraa said:
How would this even work? Rpd is almost 1:1 in scale, right? Like, a few doors are blocked and I think theres a 3rd level besides the Library, but how would you divide East and West and make them full on maps?
Just barricading the middle sounds like a killers wer dream and a survivors nightmare; survivors already DC enough whenever somebody brings a badge
Well probably they would do something like east wing and center or west wing and center. That way you could still incorporate both exit doors without doing much
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@Sluzzy said:
They are moving at a snail-pace at addressing the horrific mid-chapter patch.
Thanatophobia is really a drop in a bucket. Killers that injure all 4 survivors will still be unable to do anything.
And survivors were nerfed again with MoM being nerfed again.
Wait did you just say Killers would be unable to do anything....Sluzzy are you feeling ok thats not your normal response.
And tbh....MoM was Meme at best but had uses...but the change is puzzling like the kneejerking giving to Thanta.....only one Kill would be able to get any benefit from the change and that's Mommy Vommy
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@ad19970 said:
I really hope they also change at least some of the layout of the map. This map only being half in size I fear will make it insufferable for survivors. At least i don't know how they would want to win on that match if the map is now only half the size, with no other changes.
Unfortunately they can't change the layout at all just the spawns of gens totems hooks etc. It's a licensed map and can't be changed from it's original layout.
As it stands the map is just way too big and horrid to do any type of Gen defense or pressure as Killer and as Survivor just trying to get to someone that's on the other side of the map will be difficult.
What I don't know is how they will do the doors since that map has 2 set locations for the doors
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@Ikalx said:
I honestly don't think killers should give the hatch to anyone. To me it just skews numbers. I'm much more comfortable being lenient playing against a poor team than pity gifting things, and I never take it as survivor.
No it doesn't Hatch isn't considered a win or loss and dosnt affect MMR at all. All it would show is howany times someone escapes through the hatch.
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/comment/3109868#Comment_3109868
I agree. They can't buff Solo Q with out buffing SWF, and they cant Nerf SWF without severely damaging Solo Q.
The only true way for camping and tunneling to stop is for the players playing the killer to make the decision not to tunnel or camp.
The HUD Icons would help a lot as I can run a killer for 90 seconds and no gens pop, im wondering what the hell my team mates are doing that entire time.
Now I don't condone camping at 4 or 5 gens but I expect it when I play my CoH ShadowStep booner.....I expect the killer to get me out of the Game asap once they find out it's me lmao
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/comment/3109451#Comment_3109451
I would rather them fix solo q then put bots in customs in my honest opinion
Well like with Camping and Tunneling SoloQ will be a tricky slope because they will need to give something to SoloQ that will buff them but not buff SWFs in turn like dealing with TOXIC campers and tunnelers without punishing players who use them correctly or that can be abused by both Survivors and Killers.
Yea the Hud upgrade would help considerably so would have a certain perk basekit.
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@MB666 said:
https://forum.deadbydaylight.com/en/discussion/338785/solo-queue-portrait-icons
Uhh man , i wish the promise of the devs of changing the Hud for something "USEFUL" was a reality. we can only dream untill ts done i guess😪
Hey just look at SpineChill change from what they PROMISED it to be. Now don't get me wrong ALL games should have accessibility options for anyone who plays but when you have a good viable option in the mobile game for the exact reason as why they changed SpineChill to a Killer Radar system just for people of hard of hearing is just wrong when you could of done the same thing. As the mobile game does.
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@ad19970 said:
The Pain Resonance change was bad, I have absolutely no clue why they didn't just fix Merciless Storm by having it deactivate when the gen regresses by any means. If they weren't able to do so, than that just supports the spaghetti code claim big time.
Hopefully they will revert that change. The nerf to Thana however shouldn't be reverted. I would much rather have Thana changed to have some fixed values, like 6/9/12/15 % for every injured, downed or hooked survivor. But this nerfed Thana is better than before at least, which was ridiculous.
This Nerfed Thanta only makes it viable on Vommy Mommy. Legion won't be able to get full effects from it unless players are stupid enough to stand around each other when Legion is using their power. I agree they should of just reworked the numbers and not add another perk that technically deactivates when you kill a survivor.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/338723/the-way-bhvr-thinks
Because a lot of changes, like the base changes, probably need more time to see how they're working out. On the other hand you don't need months of data to see that thana legion is a grim experience.
That's the thing though Mandy and others have said they don't want to do knee jerk reactions anymore and want to take time to see how the data goes......guess what....they knee jerked Thanta and now only Vommy Mommy really can get use out of it and all other Killers that could benefit from it ie M1s now can't use it because it's trash for them
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@Chocolate_Cosmos said:
I like how there is now a counterplay which also benefits to the two killers who run this perk best and most. Legion and Plague. You now have to heal / cleanse to remove the debuff. Thana was overbuffed last patch.
However It's bit sad that Its useless on any other killer than these two.
No it won't players will still never cleanse with Vommy Mommy because they don't want to give the power of the red to her....I had a match where all survivors refused to cleanse and at EGC I asked why...they said we didn't want you to have use of your power.....
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@RbLen said:
https://forum.deadbydaylight.com/en/discussion/comment/3108385#Comment_3108385
Alright lad, legion perhaps wont be so bad. However you are missing the fact the perk is still bad on every other killer and giving plague machinegun vomit in solo que is a great idea if you want to kill your team faster. You are welcome honey buns <3
@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108377#Comment_3108377
You are missing the fact that people can heal and cleanse. You are welcome honey buns <3
Both of you stop with the Honey Buns now!
It's making me hungry.......
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3108730#Comment_3108730
its completely dead because most of its uptime is on 1,2 and 3 stack which are now meaningless. also if you read their post. they specific said that one of reasons they are changing the perk is because of thanotophobia quick rose to popularity.
Yea it did because they buffed it so it would be used more. Isn't that what this whole Perk Rework was supposed to be about...stop using current Metas and start using new ones?
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3108267#Comment_3108267
Hmm that's true. I think with this kinda systems people always propose the chase as an easy way yo determine if the killer has a legitimate reason to be there, but that's far from foolproof.
OK, modification: the hook timer is reduced to 1/2 speed if the killer lingers for too long around the hook, unless he is in a chase or had a line of sight to a survivor within 8m of the hook. If a LOS was established, the hook slow down is paused for 30s (sort of inverted kinship).
Together with my proposed baseline BBQ this should shush killers away from the hook, but also prevent too feisty in-your-face unhookings.
Probably what would be better is either in chase and if a Survivor is within range of the hook as well that would take care of any chase issues or LoS issues. We don't need either Killer or Survivor to abuse any system that's set up.
Also what ever is created has to be something that dosnt punish players who use camping and tunneling in the proper cases.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3108244#Comment_3108244
I say "it does work". What now? We are both theory crafting, but who got the better simulation and theory?
No it actually doesn't work because of the fact that I. Some cases you can be in a chase but it's not considered a chase because of LoS blockers ie a hook in a jungle gym etc.
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/338598/camping-and-tunneling
Blood Point penalties wont do much. For the hunting Emblem for bloodpoints, already ahs this:
- -3 points: deducted each second you are within moderate proximity (16 metres) to a hooked Survivor (only applied after 10 seconds)
- -7.5 points: deducted each second you are within extreme proximity (8 metres) to a hooked Survivor (only applied after 10 seconds)
Bloodpoint penalties wont stop camping and tunneling. The only true way camping and tunneling can end is if the player themselves make the decision to stop.
Not to mention it would punish those who use camping and tunneling when they are supposed to and the right way.....
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3106961#Comment_3106961
This change is more the devs wanting to make the Endurance effect from MoM to match the endurance effect granted by other perks. It's good for consistency, but the way they are going about the change just makes it bad.
You get endurance......and you get endurance......and here is a endurance for you!
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
Nerf? Depending on who you ask, I guess. It’s getting endurance tacked onto it, but also being lowered to only two protection hits. Sounds like the perk will be way more seen and useful now.
Guess more use of Forced Penance. I mean really take all the protection hits you want and keep getting broken I don't care.
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*Mass chanting in the background* One of us....one of us....one of us.
But jokes aside I think my response to Pulser up top is the best view of what's going ATM
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3107362#Comment_3107362
Oh, I really don't want to go there.
Too bad your on the forums so your already here buuuuudy welcome hahahahahahahaha!
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@GeneralV said:
Sweet conspiracy theory.
Thank you for joining us here is your free time foil hat for joining us here today.
*Hands GeneralV a Tinfoil hat marked Conspiracy Con 2022*
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@Dsnooz said:
How am I supposed to counter a plague using these two perks while in solo queue?
I'm just grateful most killers aren't abusing Plague right now.
She's one of my mains I play and after running her 3 times with only Overcharge as a regression and no slowdowns I found it was too easy because NO ONE cleansed during the matches....I don't care I don't get my Red Barf but really you would make yourself a Perma broken....
