VikingDragonXii
VikingDragonXii
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3155757#Comment_3155757
It's not being narrow minded, it's being mindful of how unbalanced that playstyle is.
Especially in an era where gens are slower, you don't have a long cooldown after hitting someone and there is an array of perks to choose from to slow the game down.
The problem is players like you want to have their cake and eat it too. You guys were so happy that they buffed killers that you said "Nice! Now I can Tunnel even better!" <---- THAT is the problem.
So I digress, 5 seconds BT is what you are complaining about? Spare me. 🙄
Tbh end game when no gens left is one of the few times Tunneling and Camping is ok because there is nothing left for the Killer to do but Kill lmao. Really 10 or 5 secs of BT at end game will be a loss anyway if the one rescued body blocks for the rescuer then the Rescuer body blocks for the one rescued.
I personally don't care I run Forced Penance on most Killers now and make them regret Body Blocking lmao.
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@Carth said:
It's a perk with a shocking amount of counters
- Worse than base gen regression regression which is already bad(base is 1 second to undo 4, overcharge makes it worse than that until 12 seconds in)
- The difficult skillcheck has never been hard/difficult to hit, if it was then OC would have been popular back in the day. However it was considered a meme perk/only run on impossible skill check dr builds. Nor would DS have been meta because it too was a 'difficult' skill check but the vast majority of players do not seem to have difficulty landing these skill checks
- Gen tapping completely undoes OC and can be done mid-chase and the 'mini-pop' from kicking is laughably bad 2.5% = 90 * .025 = a whopping 2.25 seconds shaved off by a kick.
So what exactly is this perk supposed to do OP? It can be countered by gen tapping in chase/waiting till the killer moves on and touching it, and if you hit the skill check the only scary part is if it has been regression for more than 12 seconds, it has almost all downsides except for in a 3 gen situation where the killer can control most of the map space that survivors need to get into. What is your proposed change to make it fair?
Really the increase to kicking was BHVRs answer to the complaints that Survivors just tap a Gen mid chase to stop it or survivors that tap a Gen while the Killer is looking around the area multiple times.
Yea its not much but I had a match where I had to kick the same Gen about 20 times because the Survivors got cheeky and kept tapping the Gen mid chase.
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@RangedKillerMain said:
So I know I now have to prestige characters to p1 to unlock the tier 1 perks, but when I do that am I able to unlock the upgrades in another character's tree as well?
Yea you unlock the t1 of all those perks on all characters and then you can get the upgrades in the bloodweb as you progress
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@soulfire22 said:
https://forum.deadbydaylight.com/en/discussion/comment/3157943#Comment_3157943
also strangely fitting considering most nurse mains are the most toxic people too so nah fits either way thanks tho
No it doesn't fit either way. The players themselves maybe Toxic but the Nurse herself isn't.
It's the same as if I said Flashlights or Medkits are toxic, or pallets are toxic. All of these things are just tools in the game to be used nothing more.
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@EvieSimpsForCrowLady said:
I had to dc and 5 hours later I come back to this
https://us.v-cdn.net/6030815/uploads/CJ36U2R97SKA/image.png
For those who don't know - the more you dc, the longer the ban is. My last ban was 30 minutes(iirc the first ban is 5 minutes, second 15, third 30), out of 4 or 5 times I dc'd only one was on purpose, the rest were crashes. Why am I supposed to wait in a game I paid money for because of devs' incompetence?
Because the game can't tell when it's a DC from net issues, you purposely DCing, or you pulling your Ethernet cord.
I had a issue where my ISP did updates to the network and I had rolling DCs.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3156768#Comment_3156768
To be fair, being literally unable to unhook someone does seem like a pretty big issue, yeah?
Considering Clown, a Killer of similar strength to Sadako, got killswitched for moving slightly too fast under specific circumstances, this seems like an easy killswitch.
Oh I'm not disagreeing on that not in the least I was just saying that they should of never told us about the Killswitch in the first place. Sadoko does need to be Killswitch until she is fixed and buffed.....lol sorry i had to do it but yea she does n ed to be KS
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@QwQw said:
"If she misses both blinks, she has to wait three seconds until she gets the second blink again." Oh golly! Three whole seconds! C'mon guys, you're spoiling me here.
The problem with Nurse is that you and your entire team need to be the best of the best if you want to have a shot at beating a good one. I feel like all of these Nurse defenders just telling people to git gud have never bothered actually playing against her in solo-que or anything short of a comp swf. (And that's not meant to be a dig at the OP either.)
There are others who can word and explain the problems with her better than I can, but she is most certainly problematic and needs to be changed.
I play strictly soloQ and I don't have much issues with Nurse. My average escape rate vs her is around 60%. It just depends on if it's a baby nurse or god tier.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3154209#Comment_3154209
I didn’t miss when people complained about Spirit. Leave those days behind us please.
I complained about Spirit .... When they took away the GLORIOUS BUTT ZOOM! All Hail the glorious butt!
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@TheDarkTyrant said:
Kill switching is just dumb to me anyways. Instead they should fix whatever the issue is. I haven't played DBD much lately because it doesn't deserve it right now and I'm having much more fun with MultiVersus so I don't know what the problem with Sadako is but they should simply fix it and not kill switch it. It's like in GTA (and wasn't this in DBD's past as well?) Where if you exploit a glitch in the game you could get banned in it. They made the bug. Fix the problem. Shouldn't start punishing players or taking away that content. It's really annoying for people who main that character or just have the feeling that they want to play them. Same thing happened to Clown for me and I just simply didn't play that day.
No what's dumb is that they told us about the Killswitch.....that's information that we never needed because we have people saying Killswitch this when it's not a Killswitch issue or we have posts like this of people complaining why they didn't Killswitch
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@Seraphor said:
Anyone going to explain what the bug is? Ideally without also saying how to do it.
Just "Sadako has a bug so killswitch her" doesn't seem good enough.
She can do a thing that causes the onesurvivor on the hook to be unable to be unhooked.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3156616#Comment_3156616
Like I swear, all those Pigs two patches ago were just chilling out in front of their boxes by pure coincident after a Youtuber made a meme video about this tactic. So if any number of Sadakos are doing this now, its just bad luck and a dumb coincident. Sad times :V
I stumbled upon the Sadoko glitch last week before I knew about it existing. I would of been mad if I got banned
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@Ilovezarina5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3156457#Comment_3156457
Fair point, but have you ever been face camped at the EG and your randoms team mates just leave you there cause it was to risky? That is the most afwul feeling in this game
Have you ever been ignored by your team when the Killer ISNT camping....If I had a dollar for everytime I went from 1st hook state to death on hook when no one came to save me and the killer isn't camping I would be a billionaire.
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The thing is you have to have proof they intentionally knew how to do the bug/exploit and used it vs some random player doing it unintentionally.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3154538#Comment_3154538
The incentives will help. But I already see Killers complaining that it is constantly on Survivor (and this time without being bugged), because there are just too few Survivors playing since 6.1.0.
But then again, it depends how exactly the games are played out. No incentive will bring people to play Survivor if it is as miserable as it currently is. 100% Bonus-BP dont really matter if you get camped and tunneled out with 5k BPs total, making it 10k.
The thing is Killers did not make my SoloQ games miserable but other Survivors. In many of my games I'm the only one doing Gens, they refuse to heal or receive healing, hide all match, don't go for rescues, die instantly on hook or DC when they go down too quickly.
Yes Killers are stronger with their base changes but wouldn't be bad if Survivors would actually help out and work as a team.
In many threads I have seen people say this game is not 4v1 but 1v1, 1, 1, 1. That way if thinking just astonishing when you have to work together as a team to escape. Most asymmetrical game where it's in a 4v1 are best veiwed as the 1 would be set at 100% Power while the 4 are set at 25% power each. The 4 would have to work together to overcome the 1 and yes it's gets considerably harder as they lose a player.
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/comment/3153789#Comment_3153789
uh oh my thing bugged out and gave me the same target three times, seeya later dwight
that would be a fun change though.
Yea it was just a quick idea really but that would help control Camping and Tunneling a bit. But in the end only the players themselves (not the ones on the receiving end) can end it since BHVR has admitted that Camping and Tunneling are valid strats when used in the PROPER way and not in a Toxic way as many use it.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3153702#Comment_3153702
Survivors always had instant lobby during morning and early afternoon. Why are you lying ?
Yea but after that Survivors had 10+ min Que times also I can confirm my Survivor Que times are and have been instant
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3153784#Comment_3153784
Oh i also suspect that some people do exactly that. But in the end, we can´t force anyone to play nice. Some people will try to ruin the game for others, no matter the role they play.
No we can't sadly but it is what it is. At least the Killer games I have are full of nice and fun Survivors.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3153784#Comment_3153784
Yep, Survivors evil, Killers good. So the camping and tunneling Killers are only those evil Survivors.
Now did I say all the Campers and Tunnelers are Survivors? No I didn't I just gave a observation on what I have seen in my games and what has been said on the forums
Pre Patch on average I face about 5 Campers/Tunnelers out of 20 games but Post Patch with Killer Times increased I face about 10-11 out of 20 games. That combined with so many claiming that they switched to Killer or the new Que times for Killers are because of switchers is why I have that theory.
Mind you that's just that a theory. I have no evidence to prove or disprove it, I assume BHVR might have that information.
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3147194#Comment_3147194
What if it was, 1 hook unique survivor gives nothing, 2 hooks on unique survivors gives - see the auras of non hooked survivors for 10 seconds, 3 hooks see the aura of non hooked survivors and they suffer from exposed for 60 seconds, 4 hooks on unique survivors, double blood points and 4% haste for the game. And then it would start over, any hooks in-between that was not a unique survivor would reset your counter.
I would like to see that in a Bounty Hunter style where it says Hook X Survivor and the Killer gets bonusBP for Hooking them. Then after the Hook the target changes to one of the other survivors. Then it would just cycle through all Survivors until Death Hook.
Survivors could have special in match missions too
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3153729#Comment_3153729
So the now 2 minute killer queue means that everyone switched from the 2 minute survivor queue to killer?
That... doesn´t make sense.
What does make sense is all these complaints about Camping and Tunneling getting worse after Patch but I also have seen MANY say Survivors have switched over to Killer now. So this may be a gut feeling but I believe that the increase of Camping and Tunneling is caused by these Survivors turned Killer
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3153539#Comment_3153539
Killers have now the same queues survivors had before the patch that buffed killers. Aren´t you happy that survivor finally has some instant lobbies instead of queues?
Don't bother Tsulan they are like that in every other post I see them in. It's like they are a Sluzzy alt or something. I have learned to just say hehe good one and just move on.
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@adam1233467 said:
Relax, the new RPD is coming, and imo its better
It is being split into two separate wings shrinks it to a manageable level and took out the annoying office loop by opening the back wall up
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@skylerbound said:
So I think I finalized my go to build on survivor that works the best for me.
Dead Hard - cause it's both nice to pull off and can extend chases.
Off the Record - I’d love to not have this perk but I get constant value from it in nearly all of my matches.
Bond - Perfect to know where to avoid during a chase or if someone is chasing toward you. Also if I need to reset, I can always find someone.
Distoration - others using prove thyself to counter gen slow down, I use distortion to counter the other meta(aura reading). I’ve gotten some insane plays with this perk.
killer is different as I prefer lots of variety with my mains so nothing set yet.
what are your builds?
Mine that works wonders but not with DCing and suicide teammates is......
CoH, Shadow Step, Bot Knowledge, Lithe
Once I unlock OTR that will replace Bot Knowledge
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@HugTheHag said:
Noo don't delete Swamp !
It's the only map that I can think of with actual ground variation besides a hill here or there. It feels to me like the most realistic map, instead of a flat ground with some structures on it, and I love that about it.
I'd actually really like if next new realms had this kind of level variation. Garden of Joy has one sunken zone, but nowhere near as much variety as Swamp.
That can't do too many because of Artist Crows. Already Swamp makes her power almost useless because of the varying heights.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3151972#Comment_3151972
That's not why Self-Care was nerfed, it was nerfed because it's been one of the most commonly run survivor perks since the game's launch and the entire point of the update was to shake up those commonly run perks on both sides.
Yea that's what they say but tbh I wouldn't be surprised if it was secretly about CoH too lmao
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/343001/please-no-more-swamp
This game thinks I am Shrek with how often they send me to this swamp. They should add him to the game so I can role play a bit.
Ooooooo can I play as Dwight and be Donkey.
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@Sonzaishinai said:
So you would have been okay with hanging an hour on the hook?
I did it's not fun
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@JawsIsTheNextKiller said:
It feels like the original point of this post was about whether DBD is considering the horror theme any more.
I think the The Grave of Glendale would be much spookier at night, and the original Coldwind Farm had an atmosphere I felt was much more appropriate for a horror themed action game. The Forsaken Boneyard sounds like an amazing name for a realm - It makes me thing of an eerie cemetary.
I do think they should remember that the game is still horror themed and consider than when deciding whether something should be lit with spooky moonlight or the glaring sun.
It was sadly but OP started disagreeing and insulting everyone who had a different Opinion than them. Even thier last post that basically said anyone in a minority has no say and their opinions should never be heard.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3152112#Comment_3152112
Read the first line again of what i said again
Also i didn't imagine a back story, it is his back story
It's cool that all you need to get horror vibes is "aah spooky scary monster" but some people need a little more nuance then that
Glad that people who do horror don't use your definition cause to me it's quite bland
But didn't you know our opinions don't matter based on his last post with his philosophy
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@KayTwoAyy said:
I'd be interested in seeing the perk grant a permanent haste status effect, considering how insignificant Boon: Dark Theory appears to be.
The sad part is CoH is what made Wanda will make all new Boons meh level. CoH when it was brought out was way too overtuned and destroyed what little balance was in the game at the time.
So BHVR will make all other Boons weaker and will probably buff the slowly so they can be on par with CoH but not being OP or broken.
Now Shadow Step is a very good Boon but people say it's very situational. It's part of my current Survival build CoH, Shadow Step, Botany Knowledge, Lithe......and it has gotten me out of some nasty chases.
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3152339#Comment_3152339
I truly dont understand what s so abusable of this perk.
On the killer side, you can just not camp the hooked surv, or go for the unhooked. It is not like the perk stun-locks the killer to the hook.
On the surv side, yes, you can chain pause the hook and leave the surv hanging for minutes, but for what purpose? If there really are 3-man troll squads willing to stop everything they are doing just to combo reassurance, they are literally throwing the game. There is no benefit in leaving 1 of 4 of your team strength on hook just to be an ass.
Even if the griefing part was to be so unbereable that would require a change, the devs could have just add an option to the hooked surv of canceling reassurance if he thinks the team was trolling.
Yes there is but it's the fact it CAN be abusable is the reason why they nerfed it. After reading the changes it's not as bad as I thought.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3152390#Comment_3152390
Survivors love it. Hopefully they fix that map someday but i doubt it.
As Survivor I don't particularly like it myself....I think it's because I can never remember all the variations and I get turned around.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3152076#Comment_3152076
This. People need to stop saying 'X' isn't scary because they don't look like a stereotypical 70-90s horror movie villain.
B...b....but then how will OP feel superior if they can't say that and ignore anyone else's opinions because we are a minority and by thier logic the minority gets no say in anything.....
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@Hannacia said:
I took on spirit few weeks ago and im absolutely in love with her. As a huntress main she feels so nice and fast. So i guess im ditching my baba yaga for now.
I've noticed i can do well without mother daughter ring and cherry, but i do like to use cherry for the information it gives. Mother daughter ring well i havent really grown into that addon.
Also most maps for her are ok but i absolutely hate badham...that map and all its variations can be deleted all i care. I always do badly on that map. S tier or not
Well duh it's Badham....it's hated by all
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@Huge_Bush said:
Her booty still needs some buffs.
Currently, it's like these pancakes:
https://us.v-cdn.net/6030815/uploads/8J6ENLQWDX81/gettyimages-121827985-581624633df78cc2e8905448.jpg
It needs to be buffed to be thicc like these:
No only one that deserves the thicc buns is BIG Daddy Pyramid Head....they nerfed his butt so hard it's flatter than a.....I better stop before I made a Mod angry lol but you get the idea.
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@Buffy101 said:
https://forum.deadbydaylight.com/en/discussion/comment/3146772#Comment_3146772
No No its a serious question. I had no idea the game could even get hacked! That is so sad, Who TF does that?! So silly.
so they will lower MMR? Is that to get like easier matches?
Ahh ok yea hackers do hack in this game sadly but like I said they mainly stick to higher MMR to mess with steamers or fog whisperers. You'll rarely see them in low MMR matches unless it's a player who just bought the hacks.
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@ThePrizz said:
Let me add a little bit of philosophy to this.
When you're calling something to be a subjective matter, you'll need at least 2 groups of people disagreeing on the subject. The thing most people miss, is that in order for subjectivity to be a good counter-argument, there shouldn't be a huge majority of people that think a certain way about it and then have a few scattered around groups of people that think otherwise. Cause if this the fact, it means that the people disagreeing with the majority are just exceptions and should be not taken into consideration.
If claim something that is generally accepted to be true, you can't say that I'm subjective, then like as a proof you say that you know someone who is of other opinion than me.
I said that Trickster looks like some korean TikToker with some extra sense of fashion, and that's not scary, and I'm objectively right, as funny as it sounds.
https://static.toiimg.com/photo/msid-84202458/84202458.jpg
Those are the guys from BTS, they could literally all be alternate skins for Trickster
So by your logic anyone who doesn't agree with you are wrong and should not have their opinions heard because they are just the minority....got it now this entire post is going into the lines of OP disagreeing with anyone who doesn't share thier opinion on the "generally accepted term"
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3152162#Comment_3152162
There's many logical mistakes on what you just said.
First of all, just because everyone CAN have their own opinion on something, doesn't mean that the general consensus over that something changes in any way. It literally means nothing for the sake of the argument.
If everyone would have their own opinion as of what "horror" means, BHVR would not be able to market their game as a "horror" game. But somehow they can, why? Because there's a generally accepted notion about what the term "horror" stands for.
You are trying to invalidate what I say on the pretext that I'm "subjective" when in fact, I'm quite objective, since I appeal to what most people consider horror, when I'm referring to this term.
So yes, I am able to say "You're wrong" because you are. You appealing to a small minority of people like they were the main consensus.
The fact that a random girl from Korea thinks Trickster is the scariest thing in the universe, doesn't change the fact that most people think he's not creepy at all.
I no where tried to invalidate what you were saying just pointing out that every response to anyone that didn't share your idea of what Horror should be gets a your wrong response and a insult to back it up.
Also what small minority are you speaking of? Do you have these numbers to show me that this minority exist, or is it you find insulting and trying to prove yourself right while ignoring all other opinions as false what your really after.
What I find really funny is that you totally ignored my response about the Movie industry and how there's a wide variety of "Horror" movies that fit everyones ideas of "Horror".
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3152140#Comment_3152140
Games can ruin their atmosphere through poor decisions when it comes to new additions to the game.
I've quit CSGO for that exact reason when they started adding all kinds of weird operators, and so did many others.
I've quit LoL when they started adding weird skins that made no sense. Like at a point they turned an alien monster into a pug dog. It made me feel like I was playing some strange counterfeit copy of LoL that was hacked by 10 year olds who modded the game with bad skins.
I've quit Warzone when they integrated Cold War into what used to be the Modern Warfare engine. It made the game have 2 versions of the same gun, designed in different ways, with different animations and model quality.
Being horror and being scary are two different things by the way, stop confusing them.
Also marketing a game as horror and then adding new stuff that isn't horror is not so cash money
No one's confusing anything everyone has their own opinions on what Horror is and even the Movie world has a wide range of what Horror is. Thier opinions may differ from yours so there is no right or wrong answer here.
But when people gave their opinions you came back with basically "Your Wrong" response
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/342926/the-horror-aspect-of-the-game-is-important
Go play a different game, no matter what they add if u have 1k+ hours the game is not scary anymore. Whether they add another trickster or a killer who is actually terrifying it wont make a difference. This boils down to I think the Trickster is too colourful, at the end of the day who cares?
I care because he's not colorful enough. I need some neons, some pastels, some monochrome....I NEED IT ALL
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3152008#Comment_3152008
Are you okay, like genuinely?
No I don't think they are if that was their response to Mandy one of the nicest Mods on these forums.
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@TheWheelOfCheese said:
This is a fun idea as long as it's not expected to be a strong killer, because any survivors with communication will be constantly updating each other about exactly where they are if they're injured.
Not to mention the HuD would ruin any fake injured survivor very quickly.
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@Aurelle said:
Corrupt got the same treatment that Self Care did. Unnecessarily nerfed for no reason and making the perk way worse.
Corrupt was fine as it was, it was a decent slowdown perk. But now it's kind of situational and "meh". Didn't need the change.
Self care got nerfed to bring CoH in line instead of altering CoH anymore because if they reduced it anymore it would be a useless perk. So Self-care got the nerf
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@TheWheelOfCheese said:
It's incredibly hard to ban someone in-game for actions taken outside of the game, because it's hard to prove that they're the same person. Someone harassing outside of the game could just be someone else trying to get the person in-game banned.
Having said that, BHVR really needs to address the cheating/exploit problems for everyone. How this isn't at least somewhat near the top of their priority list is baffling to me.
It is but do you really think they will let the public know that they are working on a fix to the loop holes hackers use and give said hackers a heads up to start working on new loop holes to bust into.
I'd rather them stay quiet and work on the issues and place a new steel wall defense and get some ease of mind for awhile before the Hackers bust through again. Because let's be real if Hackers want to get into a system they will
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@ImNotBobDylan said:
If the new Dead Hard was better than before, we'd see high-level players equip it more than before, and this is not the case, so you can already dismiss half the claims in this thread that it is "better but requires more skill". These people are playing against noob killers. High level meta is now Sprint burst not DH.
New Dead Hard is much worse than before, because of endurance it synergizes terribly with OtR which is the new top pick in the camping era, it does no longer work against many killer abilities (trapper legion etc.), also depends too much on killer ping now and requires insane reaction time to use it in chase, so the only time you can use it consistently is before a pallet or vault, paradoxically it makes it a much easier perk to use than before.
Against noob killers you can spin them and DH but nowadays very few killers fall for that.
The only case I can think of where DH is clearly better than before is against Trickster.
Spinning the Killer isn't to use DH it's to confuse the Aim Dressing that Killers have and causes them to whiff when attacking. Now most used DH in conjunction with spinning because of a Killer lunges DH will protect against that.
It is stronger than before and the ones not using it either A don't have the timing or skill to use it or B they used DH for the distance rather than the evade to begin with so that's why SB is being used more but SB won't protect against a hit and can still cause a down if the Killer catches you just before you use it or right after in the case of Got Validation.
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@HoodedWildKard said:
I feel like people who complain about lightborn literally use torches as their main method of gameplay. It's not like any survivor perks really work off of torch so it's not too OP.
That said I'd probably be a little irritated if i brought in a heavy duty torch, opaque bulb and sapphire lense to find a killer playing lightborn.
Maybe they could make it so lightborn also protects the survivor against losing their item if they bring in a torch?
See I used that exact build against a Doc on Midwitch.......after 8 blinds and 10 pallet stuns later I got camped for some odd reason and smacked over 30 times while on hook.....they then let everyone else go.
I asked them "Did I do something to irritate you"
Thier response "You can shove that flash light where the sun don't shine"
We both laughed about it and he apologized for camping me but I did deserve it 🤣🤣🤣
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@Murgleïs said:
If you are not playing for kills (as a Killer) you may as well not hook them and help them repair generators faster.
See I do that but they run away and won't show my Demo Puppy how to repair gens....they are being so rude.
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@Biscuits said:
Hotter take: Nurse players are still going to use the perk. All the nerf did was kill it for just about every other killer.
How is removing the 2 secs after unhook kill it for all other Killers....that 2 secs wasn't really enough time to even fully look around.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3150703#Comment_3150703
Its called raising awareness
Not by showing a video that shows us exactly how to do the exploit. There is a Bug Reporting area of the forums for this very reason.
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@TeabaggingGhostface said:
There's a bug with the smol girl that makes it so that survivors can't unhook the hooked survivor
Thank you for showing us all how to exploit a bug expect a Mod to message you and this post getting deleted lol