VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3175696#Comment_3175696
But it isn´t a flat 50 extra seconds. Since either several survivors do gens at the same time or they do them in coop, which reduces the gen time drastically. Oh and have you heard of Hyperfocus?
Correction Hyperfocus, Steakout, Prove Thyself plus a Nice Tool Box w/BNP and another Survivor equals as short as 50 sec if not sooner repair times....
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3175364#Comment_3175364
No, this is a bug. Mandy specifies that the perk is not supposed to activate when the hatch is closed here:
https://forum.deadbydaylight.com/en/discussion/comment/663681#Comment_663681
(Mandy was responding to someone who claimed that Rancor was bugged because it didn't activate when the hatch was closed.)
Ahhh ok then my bad
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@Rulebreaker said:
According to both the wiki and my previous knowledge rancor does NOT activate when hatch is closed and egc starts.
- It should be noted that in accordance with Rancor's description, closing the Hatch
- and triggering the Endgame Collapse
- does not activate its tertiary and quaternary effects as not all Generators were completed in that scenario.
Just copied and pasted this from said wiki.
Yes by closing the hatch it powers the exit gates and finishes all gens. It's basically a failsafe so survivors can't bypass Rancor by letting hatch close
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@Rulebreaker said:
I'm aware but it used to be when the last gen actually got finished. We had 2 gens left when i was slugged.
Yes but when hatch is closed it starts EGC which activates Rancors 2nd ability.
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@Rulebreaker said:
Hello everyone, was hoping someone could answer something for me.
Just had a match were rancor was in play and it procted when he closed the hatch (was on the ground but got exposed and everything) and was promptly moried by it (no mori at endgame screen). I couldn't find anywhere that said rancor got changed, so is this bugged, cheat, or am I missing something?
If you were the obsession the killer can Mori you if your the last survivor
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3174574#Comment_3174574
https://forum.deadbydaylight.com/en/discussion/comment/3174628#Comment_3174628
God who cares ? It was a change to his hit detection. No matter what you call it. It was neccesary
What's really sad Mandy said it was a buff but they didn't increase his hit box all they did was increase his hit box detention so we won't have him "slide" off or through Survivors anymore....I had a poor Wesker slide off me 10 times in one chase before the fix.....I felt bad for him
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@WorthlessBeing said:
I'd still like them to revert it. It went from "usable" to "Adept Jill and forgotten".
https://forum.deadbydaylight.com/en/discussion/comment/3174252#Comment_3174252
One word: Lightborn.
Astonishing how myself I can't seem to get rid of the perk, it's so good.
You still get stunned just not blinded if I recall
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@Jnash232 said:
maybe if a killer stays near a hooked survivor the meter of hooked survivor will slow dramatically if not stop all together, and if a recently hooked survivor gets immediately hooked again it should continue right where it left off as opposed to the next hook level.
Sadly that was tried and abused heavily by survivors in the past so it was scrapped. In regards to the other thing you suggested that would only work if there was a way for it not to be abused by either side. I could see players purposely getting knocked down to waste the Killers time, and also Killers would just slug more if that started happening.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3084402#Comment_3084402
That is all I ever do. On both sides. I just cannot stand some of the mechanics, so I run whatever the counterplay is. Lightborn being my major one. The day I got blinded to the side of my head when I faced a wall was the first (and only) time I rage quit, and I do not leave home without my faith. Never again. Lightborn is our lord and savior.
Praise be to our lord and savior Lightborn he who protects us from the Clicky Clicks and their Lights of Flash. May thier auras forever be shown to us.
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@shiroo said:
https://forum.deadbydaylight.com/en/discussion/comment/3174306#Comment_3174306
It literally says "per hook state" or hook instance, something like that.
It says Hook Instance which mean a single hooking. So if the survivor goes into struggle while still on the original hooking then Reassure can't be used again. They have to be unhooked and rehooked to use it twice on the same survivor.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3174580#Comment_3174580
That’s kind of my point. Just cause you find it unfun doesn’t mean others do too.
Right that full squad of Head Ons really made my game unfun while they had fun bullying me all match.
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Here's the thing I experienced it over the weekend and it wasn't too bad. CoH helps deal with alot of the slowdown and if you combine Bot Knowledge then all you have to worry about is the fast skill checks but even then those are not bad after your hit for the first time.
But I agree with what others have said nerfing one perks because of a full build that makes it difficult to deal with isn't really a good reason to Nerf.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3174022#Comment_3174022
That killer mistake leaving that 3 gen area. You should only go for certain downs to get value for eruption or jolt. There are few perks who can help survivors like coh and prove thyself but the match will still be very long if you win it can last take almost an hour.
That's why you have to break the 3-Gen before it becomes a 3-Gen. If you notice a Killer is going for it try to break it either wait for the Killer to chase a Survivor. It's all about making the Killer to make a mistake
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3173998#Comment_3173998
Sometimes killers camp 3 gen right at start and never leave. Yeah survivor fault. Swf can somewhat counter it but good luck in SoloQ doing that. Even very bad killer can win 3 gen situation if he uses eruption, overcharge and call of brine.
Still the Survivors fault sadly. If you notice a Killer is trying to heard or protect a 3 Gen area then it's up to the Survivors to lure him away while other go and onthe Gens. Repressed Alliance is a good perk to help keep progress locked into place Incase the Killer comes back, there is also a few perks that we all know of that helps speed through Gens quickly as long as you have 1 other person on it.
I have broken a possible 3 Gen from over protective Killers before, it's not easy but it can be done
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3173253#Comment_3173253
There are likely millions of hacked accounts.
There genuinely isn't much they can do besides using a nuclear option.
Don't forget that most hackers spoof real players accounts and thanks to Epic Disaster they have access to countless free accounts
Edit....
Can I press the button for the nuclear option....pleeeeeease me love blowy stuff uppy....
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@JPLongstreet said:
The cult of Lightborn or whatever that roams around the forum just might have some advice for you...
@BlazePyron2 said:
literally i fail to see the gameplay use of two survivors using a flashlight on the killer in normal gameplay. it's literal only use is for bully squads to annoy the killer by instantly blinding them. why is this a mechanic. has anyone ever used two flashlights in normal gameplay.
they should buff franklin's to work with secondary powers and not just basic attacks. I'm sick of these bully squads having free reign.
*The light dim to pure black as candles begin to ignite all around as a cloaked figure stamds in the center of a erie circle*
Praise be to the mighty Lightborn he who keeps us safe from the evils of the Clicky Clickers and their dreaded Lights of Flash
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3166349#Comment_3166349
You had me for a split second there.
We can agree or disagree about things on this forum. But that's no reason to take it personally.
Yet some people do. A real shame. Especially since having different points of view makes a discussion interesting.
I agree everyone and I mean EVERYONE deserves thier own opinion and to voice it but we all have to agree to disagree when we have a difference of opinion.
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@Mister_xD said:
I think we all have this one Perk where we thought one thing was depicted and then suddenly came to the reality crushing revelation that it was actually something entitely else.
I thought Monitor & Abuse had big anime eyes for the longest time.
Bitter Murmurs yup always be the 💪
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3166131#Comment_3166131
I’ll take Nurse over all of these every time. Until Hag is reworked, she can suck a fat one.
How dare you say that about Grandma she is very wholesome and got that wild side of her youth out of her....
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3166210#Comment_3166210
My bad then.
I just brought her up, since how the forum behaved the last weeks.
Of course. People are allowed to go on "oh no, its a XXX". Nothing bad in that. But disliking a killer and being happy to only face a killer once per month are 2 different things. I can dislike playing against Trapper. But i would miss playing against him.
In regard of Hag being useless with the new changes. I´d say that she just requires a different approach now. Different addons, different spots for traps, different tactics. A Hag main will surely adapt.
Tsulan I'm ashamed at you....these are the DbD forums it's not a place for civil discussions this is a place for arguments and belittling everyone who doesn't agree with you.....for shame....pfffft
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@JoByDaylight said:
Hag can be strong when you don't proxycamp the hook as well. Set up a "web" of traps in an area and then you are in control. This is nothing new to what she was before 6.1.0-patch when basically every survivor ran BT.
Hag required map knowledge and time to set up a web.
Watch some videos from Michi (I believe that is their name on Youtube), a Hag-main. You can learn a lot frem those videos.
A Shackle/Ear Hag is really fun especially if you set up traps at or near Gens muwhahahaha they can't hear you coming and don't realize they triggered a trap
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@OniWantsUrLocation said:
Solo q in a nutshell. The other survivors are running to the hook instead of doing Gens. And why? Because they have no idea the Huntress is camping. So much wasted time because they have no information. That's why, in my opinion, kindred should be basekit. But this conversation has been going nowhere for years. Fortunately, I have not had to deal with it for a long time now.
But Survivors ignore Kindred when I have it and bring camped and still run like moths to a flame.....
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3165100#Comment_3165100
Yeah no absolutely - the players in the video likely didn't adapt to the situation/didn't know how to handle it so they get bulldozed quickly. Personally though I think it is Nurse that makes the combo strong, based primarily on the fact her power lets her hit you basically anywhere. No matter where you are, if she knows how to land a blink there you're taking a hit.
The other killers just don't have that. Even a Blight or Spirit with omega addons can't bypass a wall or go up/down floors with as much ease as Nurse can. Like you said tho the thread isn't about this so I don't wanna continue down this line of discussion.
Ultimately the video isn't concrete proof of anything but it's worth looking at all the same.
Yea I know I'm just tired if seeing Oh Nurse Is Broken here is proof or visa versa and it shows a streamer with 3x the playtime than any normal player
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3165040#Comment_3165040
I agree with your overall point but at least the 4 killers you listed cannot just straight up bypass all obstacles. Legion and Wesker can go over pallets and windows but they can't do that and then instantly m1 you with SS. There's a buffer window where you can make a play there
Blight can't use his power with SS so I wouldn't consider that an issue
Spirit is the only one I think you could make a strong case for, simply because with certain addons she moves at the speed of Sonic the Hedgehog high on some kind of substance
https://forum.deadbydaylight.com/en/discussion/comment/3165041#Comment_3165041
I don't think they scrap ideas tbh
But they certainly water down or neuter some of them because of Nurse. Not all of them though, For like at least a year + there's proof BHVR have been releasing perks with 'safe' numbers and changing them later on. Which is fine, there's nothing wrong with that necessarily.
I agree Nurse changes the difficulty a bit but you (general any player not you specifically) have to play around what you know the Killer can do and what they can't but that goes into the territory of Nurse arguments and I REALLY don't want to stoke those fires lmao. But I digress Nurse isn't want makes that combo strong she just gets the most benefit from it.
But in the end we are talking about a top tier players with probably x2 the play time than the players they faced. Yea the video didn't show any "skillful" plays but it also did show most Survivors we're getting a little too close for comfort. The first few times should of been a surprise for sure but why didn't they learn to stay away from the Nurse when it was obvious what perks they were running. Heck I can tell if a Killer has Nurses Calling after a few times during heals.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3164895#Comment_3164895
You going to answer my earlier reply, or do you prefer to lie in wait for your opportunity to make passive aggressive comments when your argument lacks foundation?
Here is the thing Awakened Awareness is like BBQ. Survivors complained about BBQ allowing for aura reading like that but never did for the longest time the easy ways to avoid it.
Now with Starstruck we have a perk that punishes greedy plays by Survivors and AA just makes it a worse punishment.
Nurse isn't the only one that benefits from SS/AA combo. Blight, Legion, Spirit, and Wesker highly benefit from it but all Killers can will get benefits if they run Agitation and Iron Grasp
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3163998#Comment_3163998
That's a fair point, yes.
In theory, it's really not a 4 Vs. 1, but 1 Vs. 1 Vs. 1 Vs. 1 Vs. 1.. So, it's not like they're that wrong. It's the way they behave that becomes and is problematic..
That's true but this is a Asymmetrical game so the 1v1 mindset won't get very far ina sense, let me explain.
In a Asymmetrical game the power levels of all players must be close to a certain balance, let's go with a standard 100% ratio. Killers would be set at a normal 100% while the Survivors would be set at 25% each but when BHVR started to try and balance I believe they focused on Survivors as a single unit so that's why why have had issues in the past where the balance seems to flip flop so much.
But that's all talk for another place. You are right about how players behave is the biggest issue here.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3162913#Comment_3162913
I disagree; I think this is a VERY obvious thing to miss as far as perk interactions. Sure, we didn't report it as a bug because we didn't know (the perk description absolutely does not help), but we sure as heck knew it was a thing.
Then we will have to agree to disagree. You have made some valid points but I can see it as something that could easily of been missed.
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3163819#Comment_3163819
Well, yes.. But this isn't really related to the topic at hand, is it? I mean, SWF premades were behaving this way for years, it's nothing that shall surprise anybody, besides players new to the game.
Not with SWFs but with DCing and Rage Quiting is partly to do with the mindset of it's a 1v1 game when it's actually a 4v1 game. When those players with that mindset get beat easily or downed too quickly or if it doesn't go thier way they Rage and DC or suicide. But those who remember this is a team based game and 4v1 will help out their team and won't DC or suicide because all that does is hurt the team
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3159807#Comment_3159807
Too likely in attempts to convince BHVR to nerf Wesker.
You know, what happened when they've buffed killers in general around a month ago, right? People were throwing matches for around two weeks, maybe even more.. Some still do throw them from time to time even to this day, but I sure didn't expect them to be such cry babies and put on the act with a „free candy“ whenever things aren't going their way.
I do strongly suspect that this does only happen to players with a competitive mindset.. And as you may know, the game got kinda infested (or shall I say infected?) with them during the occassional sales and because the game got F2P on Epic for quite some time.
The thing is people play DbD as if it's a 1v1v1v1v1 instead of a 4v1 or in the case of SWFs 1v3v1 because any SWF team I have seen in my soloQ matches left me to die on hook while tea bagging at the exit gate....and the Killer wasn't camping at all.
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@Sumnox said:
The issue is they didn't punish camping and tunnelling enough. Simple as that. If they made it truly uneffective, I can assure you people would just stop doing it consistently, and you'd only have the occasional Bubba meme build or the usual griefers who always play toxic, doing it. Had they just made Reassurance basekit and increase it to 60 seconds, I can assure you killers would just give up on camping altogether and would leave the hook IMMEDIATELY to chase someone.
Since they're scared of the 3 or 4 very loud killer mains in this forum (they're always the same ones, as I say very often) that like to promote this kind of playstyle, they always tiptoe around these things. They should stop being afraid and act.
That's the thing though they don't want to punish all players that use Camping and Tunneling since it is a valid strat in certain situations, like End Game when theres nothing left but Killing survivors, getting the Boon player out asap to keep Boons from becoming a issue later etc. Basically anything at 1-2 gens left.
Toxic Camping and Tunneling is what needs to be punished but that's a slippery slope just like how can we improve SoloQ without making SWFs stronger.
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@Pulsar said:
Respectfully tho, ######### Doomfist and his kit. What an awful design.
But yes, Wesker's collision is very bugged.
Nah he's not bugged....Weaker is ment to slide off Survivors or catch his toe on a blade of grass
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3163102#Comment_3163102
To be fair, it is absolutely possible to miss things in your own game, especially when said game is made by a team. Not every person personally designed every aspect of the game, so they're gonna be oblivious to things that aren't self evident as much as the next person is. That said, it is absolutely a QA fail, as conditional checks working properly is an extremely important aspect of playtesting. Even then things do fall through the cracks, but they would be more culpable than one of the modelers or sound team using the perk while playing but not being aware its not functioning correctly.
Yea I said something similar to that because a bug that small could easily fall through the cracks especially since it's not a game breaking bug or something that affects normal game play
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/344149/bt-4-rescuers
This is called 'trading', and it's perfectly acceptable within the context of the game.
What you are asking for is for hooks to not only be literally free, but for half the team to be completely safe for a good while after the unhook.
This was how BT worked initially, if I recall, and it was completely and utterly broken. You were better off camping a slug than hooking someone, especially in the endgame, because there was no way to defend the hook at all.
No no let's have that then Forced Penance will get more action because everyone would be body blocking.....all my Killers have that now and what's funny...players seemed to stop trying to body block after awhile muwhahahaha
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3161079#Comment_3161079
They've body blocked me as Nemesis more than help me honestly.
Yea thier AI and Pathfinding need a serious upgrade before I will consider them a actual threat
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3161148#Comment_3161148
Would you be so kind to share some gameplay? There surely must be something to learn. I’ve watched tons of videos before from good streamers and really try to do learn but yet I have escaped 2 games against Nurse in 3 weeks. And that is about 30-40 games. For me it feels impossible.
I feel I learnt a lot from Uncharted’s video, but it is hard to bring knowledge to what you do in game.
As I said I don't escape games just the chases against Nurse mainly because of my team just giving up when they hear the first scream.
I don't normally record my games unless I sense there's a obvious cheater but I'll record some games next weekend (since this weekend I'm getting a tooth removed and I'll be out of commission lol).
Just as I said it takes time to get the skills to deal with Nurse and since there's a variety of skill levels of the players it can be hard to master but not impossible.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3162734#Comment_3162734
I don't believe the dev when they day that they didn't know it was "bugged" the whole time. That is an obvious enough situation such that I cannot accept the claim that it was never noticrd.
It quite easily missed that's a small bug that could go un noticed since there were bigger bugs going on in that chapter release anyway. If testers ie us didn't know that's not how the perk works then we won't report it.
It's not like obvious bugs like Onyro, Clown, Meyers etc.
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@Ilovezarina5 said:
But Kindred and Open Handed do? Like what is the excuse now? They even nerf blast mine for having a good sinergy with wire tap 🙄
They didn't Nerf Blast Mine because of the synergy, Blast Mine was bugged it was never supposed to carry over your charge when the duration expired.
There was a tweet from a programer with DBD talking about it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3160206#Comment_3160206
I've gotten 23 Wesker's in a row.
I have gotten 0...and 0 of every other Killer for about 2 weeks.....been taking a break couldn't stand how my "teammates" were as Survivor and got so random Survivors as Killer I got baby squads to SWF hit Squads ... I needed a break.
So I get my mental abuse from Rainbow Six Siege now lmao
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3159978#Comment_3159978
I blame them. You know Nurse is exists and you know there is chance to get her. So if you are going to dc against her, then do not play the game. You have no rights to ruin game for others.
The sad part is they can't get better at dealing with Nurse if they DC all the time.
I have about a 60% escape rate against Nurse (that's escaping the chase not match), and I got there by
1. Trial and Error- I kept facing Nurses figuring out what works and what to avoid.
2. Playing as Nurse- I started playing her to see how her power reacts to the environment and how it works in general
Like getting better with Nurse players have to practice with her to grow thier skills, so does the skills to escape her comes with practice.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3160539#Comment_3160539
Do what any sensible, rational human being would do
Become a Clown Main.
No Trapper Main
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3160948#Comment_3160948
You remind me of those people with a list of requirements you have to meet before you can date them.
For me to consider buying, you have to be over 6'0, have a STEM degree, make 120k a year, own a 900 square meter home..
I read those and wanted to laugh any Killer would be worse than Nurse if the had a combo of any of those "requirements"
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic
The skins are fine.
-"Wesker's power eats toe nails."
This I agree with as Wekser is buggy and weak. He's a B tier killer and I'm not gonna buy a B tier killer when we have 2 S tier killers in the game.
Here's an idea : make every killer into an A tier killer. If you release a B tier killer then I'm not even going to consider buying them.
https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472
Wesker should be breaking walls and pallets with his power by default. All the old Gen 0-1 killers cant do this with the exception of the nurse and as a result they suck.
Killers need to have at least 3/5 of the following options to be worth considering buying:
1) fast movement power
2) strong antiloop
3) one hit downs / very fast downs (the ability to keep 8 stacks from STBFL qualifies : see Demo, Pig, Nemesis)
4) nearly instant pallet breaks
5) the ability to pressure multiple survivors at once (Pinhead's cube and Nemesis Zombies are an example)
Something to consider when we look at a killer like Billy is that he only has options #1 and #3 and as a resut he sucks. He kind of has number 4 but not really so in the end he has 2.5 of the 3 requirements to be worth using.
Wait wait wait...did you just say Nemis Zombie pressure Survivors?! That's really funny those lumps of flesh are only useful on indoor maps and even then they are no real threat.
Me I love walking my Zombie around the map they are so cute I would put a cute little ribbon in their hair
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3160364#Comment_3160364
If there stands 100% bp bonus while i queue, i should get 100%.
Everything other, is just bad design.
https://forum.deadbydaylight.com/en/discussion/comment/3160365#Comment_3160365
Its buggy all over again, they rather released the money stuff, than actually fixing issues.
I have played games with similar bonuses and it worked the way I described. Now it might not be that or a unintentional effect of the bonuses but that all could be why it's being buggy.
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I think part of the issue is that let's say the game says it need 50 more survivors to balance the matches so it issues the bonus.
But 150 Players play survivor so the system I think is getting a bit buggy because it offered the bonus and those players should get it but it will pay out to the 50 that was needed
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3159774#Comment_3159774
I've said they can balance it however they want. Even if Nemesis was balanced as the worst killer in the game, I'm fine with that as long as they have the rocket launcher as sprint.
That's the thing how can you balance the ticket launcher in every game a rocket launcher is in it causes death. Besides the rocket launcher is not what makes him iconic, I never remembered him for it I remembered him and enjoyed him was how he was first introduced..... shoving a tentacle through a certain S.T.A.R.S. members face....
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472
Peanits be like: you dont wanna talk with human resources
No you find out Human Resources is Sans from Undertale
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@scenekiller said:
If you want 100% authenticity with absolutely no changes, then idk... go play the RE games?
The skins all look fine. Feng and Felix are a goofy little idea to bring DBD a little more into the RE universe. Don't buy them if they offend your sensibilities so deeply.
Hunk is neither good nor evil, so your point there is moot.
Not all killers have to be Nurse/Blight level. Plenty of people seem to be finding Wesker fun to play which, gasp!, is very important in a video game.
Well if you played that I think Operation Rancoon City where you played as Umbrella Operatives, Hunk was EXTREMELY evil in that one...aslo he was a total dick
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@Peanits said:
Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.
Peanits I demand to stop these tonail eaters that we get the "Bloody Nail Clippers" charm for both Survivors and Killers. That will fix everything
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@Bella_Boo said:
https://forum.deadbydaylight.com/en/discussion/comment/3157885#Comment_3157885
I'm friends with a few nurse mains. They all agree that her blink attacks need to be special and like the idea of Nurse getting a stun and fatigue state after a pallet stun. Addons are up for debate due to what they would be replaced with.
Most of the community seem to be in support of blinks being special attacks but it's up to BHVR to make the change.
It's a mixed bag some want all blinks attacks special but then most basic attack perks will be useless on her. Then others want all blinks after first to be special keeping the first at a basic.
Remember she is the slowest Killer
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3157129#Comment_3157129
I don't care about BT in end game. Even at 10 seconds. I was simply replying to them basically saying "dOnT cAmP 4hEaD" even in end game. That's just dumb 🤷. You might as well just add another 10 seconds to gens, and have no EGC at that point. Just end the game if the last gen gets popped
*Grabs you by the ear and pulls you to the corner*
Don't give them any ideas BHVR dosnt need any crazy ideas and the "Survivors" don't need any ammo for crazy ideas....