Reassurance and hook states

Is this perk working as intended? Scenario here:

Bubba facecamping because bohoo he couldn't get a down fast enough and 1 gen popped. So me and a friend took turns using Reassurance to pause the hook timer for the first hook stage. Ok first hook stage has passed and now they're in struggle phase. We go to pause the timer again but it won't let us. Why is that? This is now a second hook phase but the game is considering it only one since they weren't unhooked?

Comments

  • Once per hook instance means once per actual hook. If the survivor progresses to stage 2 on their first hook, that doesn’t allow using Reassurance a second time. It only works a second time if they are unhooked before struggle phase and then hooked again.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/345332/reassurance-and-hook-states

    Yes it's working as intended. It states once per hooking. Not once per hook state.

    I guess. Still feel like they should revert it to the 40's CD and allow us to reuse it. How else can we punish the facecamping? Thats just my opinion though.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174316#Comment_3174316

    Camping to an extent has to be done sometimes. Using it infinitly wasn't healthy. Game balance wise. It was also used for greifing.

    There were obvious alternative solutions. This change was done to protect hard facecampers specifically.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174326#Comment_3174326

    And what were the obvious ones ? Because it was highly unhealthy and abusable on the PTB. It's in a good state now

    It is in a good state now because it is no longer punishing camper. Now all camper killers are happy because this perk does not do anything.

  • @Darkwraith13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174306#Comment_3174306

    I guess. Still feel like they should revert it to the 40's CD and allow us to reuse it. How else can we punish the facecamping? Thats just my opinion though.

    An extra 30 seconds per a hook still punishes facecamping.

  • I do honestly think you should be allowed to do it again on 2nd hook even if it's 2nd hook coming off of the same hook instance. Hardly a broken or OP use case. Just makes it slightly more effective at doing what it's supposed to do. They're already only tackling camping with perks instead of actual game rule changes that make it unviable. Least they could do is keep those perks actually decent at addressing the issue.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174326#Comment_3174326

    And what were the obvious ones ? Because it was highly unhealthy and abusable on the PTB. It's in a good state now

    Yes, same good state as no mither

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174326#Comment_3174326

    And what were the obvious ones ? Because it was highly unhealthy and abusable on the PTB. It's in a good state now

    Literally just limiting it to 3 tokens would've solved the problem. And if you're worried about end-game camping, just make it disable in EGC. The nerf they went for was specifically chosen so it would not work against facecampers anymore.

    And for all this talk about how 'unhealthy and abusable' it was on the PTB, does anyone actually have any footage of an actual game where it was an actual problem?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174470#Comment_3174470

    Thats your fix ? Ok then. For fun. If 4 people bring it. That's 12 tokens for a total 360 seconds. That's 6 minutes of hang out time. That's overkill and not balance.

    I get it that you hate camping. But I'm not sure why it's so hard to admit that maps arnt made for the killer to play "fair" without getting rolled. Why is it so hard to admit that something THAT drastic to basically kill camping. Cannot be done until they seriously address maps...Which given the latest map in garbage of joy, AND rpd remakes. Isn't happening anytime soon because the map designers suck

    Because outside of the forums, this mentality of 'the killer can't win' doesn't get reflected and never has been. Kill rates, whenever they were shared, were consistently over 50%.

    Besides, that argument hinges on competence. The worse you are, the more you can use that argument to justify bad balance changes. It's individual skill. It's not that killers can't win without camping or tunnelling, it's that -you- can't win without camping or tunnelling.

    Add to that that no changes to balance can be made as long as killers get to keep their crutches. You wanna keep camping in? Fine, but you don't get to complain about not being able to 12-hook.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/345332/reassurance-and-hook-states

    Yes it's working as intended. It states once per hooking. Not once per hook state.

    It literally says "per hook state" or hook instance, something like that.

  • @shiroo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174306#Comment_3174306

    It literally says "per hook state" or hook instance, something like that.

    It says Hook Instance which mean a single hooking. So if the survivor goes into struggle while still on the original hooking then Reassure can't be used again. They have to be unhooked and rehooked to use it twice on the same survivor.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174491#Comment_3174491

    Because outside of the forums, this mentality of 'the killer can't win' doesn't get reflected and never has been. Kill rates, whenever they were shared, were consistently over 50%.

    Besides, that argument hinges on competence. The worse you are, the more you can use that argument to justify bad balance changes. It's individual skill. It's not that killers can't win without camping or tunnelling, it's that -you- can't win without camping or tunnelling.

    Add to that that no changes to balance can be made as long as killers get to keep their crutches. You wanna keep camping in? Fine, but you don't get to complain about not being able to 12-hook.

    There's some truth there, you can win without camping and tunneling in many situations, but not all, regardless of how good you are. Especially at higher levels.

    I don't camp pre-egc ever (I think facecamping is a blight on the game; you could make reassurance last 2 minutes per hook state for all I'd care), and only tunnel in dire circumstances, but I promise you that if it both were magically removed from the game, overall kill rates would plummet, and not because killers use them as "crutches". One simply cannot win consistently at higher levels without at least occasionally tunneling.

    You see even the best killers there are do it.

    Which is why I prefer to play in the mid-range; I hate doing it.

  • I just hate that because a new killer is released and not many are used to his power that most - not all but most of my games have had camping and tunneling and slugging just because 1 survivor ran the killer and two gens popped. I was really looking forward to this Reassurance perk to punish these killers in this instance. I'm all for EGC camp to secure your one kill. I get it- but 3 gens left? Go patrol. Go and actually engage with the other members in the match instead of camping the hook and slugging everyone around it.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174316#Comment_3174316

    Camping to an extent has to be done sometimes. Using it infinitly wasn't healthy. Game balance wise. It was also used for greifing.

    "Camping has to be done sometimes" LMAO

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175234#Comment_3175234

    Where is the lie ? Plenty of scenarios where it's the smart choice to make.

    No lmao

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175234#Comment_3175234

    Where is the lie ? Plenty of scenarios where it's the smart choice to make.

    No lmao

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175014#Comment_3175014

    However much copium you need to huff to convince yourself. That I'm bad or camping and tunneling of any sorts isn't needed.

    Go ahead and send yourself to garbage of joy as trickster. Go on ahead and send yourself to mothers dwelling. Go ahead and send yourself there as clown. I don't want to see ANY tunneling. I don't want to see ANY camping. I don't want to see you employing a boring ass 3 gen strategy. Nothing

    Maybe YOURE perfectly fine with getting ######### on. Maybe YOURE perfectly fine with a 4 or 5 hook game by the time gens are gone. Maybe YOU'RE fine with artificially inflating your hooks at end game with exchanges, and ending with a ######### 2k after they just give up trying to get everyone out. But most people are not.

    Want to hear something mind blowing ? Infinite reassurance wasn't needed to be a good survivor and deal with campers. Infinite reassurance wasn't needed to escape. That is a skill issue.

    I love this one, too.

    'Against competent survivors, you HAVE to tunnel and camp', married with 'Against competent survivors, tunnelling and camping don't work'.

    Which is it?

    Legitimately, this whole 'I can't win without camping' became a more prevalent argument after 6.1.0, where killers got a collection of compounding baseline buffs.

  • @sizzlingmario4 said:

    Once per hook instance means once per actual hook. If the survivor progresses to stage 2 on their first hook, that doesn’t allow using Reassurance a second time. It only works a second time if they are unhooked before struggle phase and then hooked again.

    So basically the perk which was suppose to end camping does almost nothing? Hmmm. I don't think it's working as intended 😂

  • @Darkwraith13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3174306#Comment_3174306

    I guess. Still feel like they should revert it to the 40's CD and allow us to reuse it. How else can we punish the facecamping? Thats just my opinion though.

    If you want to punish a killer do it. Repair gens.