VESSEL
VESSEL
About
- Username
- VESSEL
- Joined
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Comments
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Lightborn was made to be a direct counter to flashlight saves, so it's position in this game is fine.
On the other hand, the pick up time didn't need to be so extreme imo. The problem was the combination of Survivor "skill"/co-ordination, flashlight power, battery life, and lack of required aiming that has the potential to make it so the killer cannot get a survivor on a hook for about 2-3 gens (like, come on, it isn't that hard to have good ping, meh aim, ok light, and good positioning to get a save). If a survivor still has 80% of their goddamn battery left after a save then that's ######### broken. Saving with a flashlight should NOT happen every time you down a survivor. Same as how survivors shouldn't all get out in a match unless the killer wasn't trying or was just new. Good killers can try as hard as possible and still get demolished by yee olde "squadette, queens of the last second switch".
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Some individuals play both yet get called Survivor/Killer mains sadly. No one wants to believe some people think like they do, so they resort to destroying them due to their "stupidity" and such.
Game and its community are going to ######### with every passing day.
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I think I know a great way to settle this...
LADIES AND GENTLEMEN
THE FINAL SOLUTION: THE SEQUEL! -
Tombstone and Tuft give you the ABILITY TO KILL WITH YOUR BARE HANDS, and INFINITE TIER 3. He spent the whole match STALKING YOU TO GET TIER 3. Please research before saying things like this, all you had to do was read the add-on descriptions. Bringing those two add-ons is more often than not a recipe for disaster as they both tremendously increase the amount it takes to get to Tier 3, and if I remember correctly Tombstone actually pushes Myers out of it meaning he needs to stalk a bit more. Honestly it's much better breaking every pallet then doing it one by one with normal tombstone and maybe on a Dying Light obsession first to buy more time.
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Reason?
pulls in air
THIS
IS
DBD! -
What you're describing is basically the same idea on many other killers. Only in some very fortunate situations would you be able to spot them, hit them with the gas without them even seeing, or hell, hearing the bottle throw before they start running. It's probably best to run a more reliable perk that does all-around effectiveness rather than rely on one strategy to get survivors.
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I would personally like a command which just disables the whole UI. Make it so much easier for better screenshots and even music videos (COUGH COUGH IDEAS COUGH)
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To be the final answer for this discussion; Tyde and Marth are NOT LEAVING DBD. While they do have their criticisms of the game, they are simply not going to stop playing at all. They have fans who came to them because of DBD, for them to abandon it right now would be foolish. However, when Deathgarden comes out they will both play DBD a bit less as I feel more DBD players will also be interested in DG. Including me.
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I mean, Insidious Leatherface was just asking for salt xD
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I'M NOT THAT BUOYANT!
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Honestly, I have no respect for those people. They aren't worth anything
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It's cool for what it is. If you enjoy DBD and what to feel it in a different style, then go ahead and try it out
Hell, might be a good choice for a DBD fix when you're traveling! -
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My name is my name. So...

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The #########? Yes, it is what I call myself and what my caretakers called me. What reason do you have to tell me to get outside? LUL
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Yeah, I'm Rank 50 and it caps there.
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uhhh....the new leveling system where at minimum you get 150 shards per level...???
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Wouldn't be him, but definitely someone inspired by him.
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Long ass neck
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Isn't it just down to the fact that you'll charge for too little time as the object you're trying to go through is too thick?
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Why would I? lol. I'm a killer main
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Fairs. But I would argue that even if the Killer comes back the heal will still get done. Even if they're a Billy without direct line of sight. Whether this is fair I'll think about. However I do think that 2 min healing boost might be a bit too much considering its a heal perk for the person being saved.
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But WHY do YOU think it's fine?
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Sweet. And seen it

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How so? Surely they work the same, so would that be due to survivors playing?
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Coolio
I didn't mean for my template to be what people responded with but it's cool 
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Arguably, it is a lot more rewarding than a normal selfish Save. Get the save points, heal points, and the definite Plus 1 to your Emblem. It's so satisfying! And if you have WGLF, it's p a r a d i s e
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Me, Feng, anywhere
And with those leaked new cosmetics...CHRIST GET ME AN ASIAN CHICK GIRLFRIEND PLEASE
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At higher ranks people are a lot less dumb as they can accurately judge how far the killer is. Bit more perceptive of people (Although there can be some...anomalies that get to rank 1 - I'm looking at you 2 goddamn Neahs who REALLY were ######### earlier)
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Hmm, I don't know. I guess people will still be able to make Vigil work, that is, if they escape the killer then go slowly. It won't need an increase to the speed at which Exhaustion and the rest are recovered as that will risk creating another OP meta. I think the answer might lie in a separate but still handy bonus
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@ACoolName said:
anybody whose name is chad i automatically despise. so imma say billy boi better cuz TTTTTTCHADS are dumb.
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I M S O H I G H R I G H T N O W
https://www.youtube.com/watch?v=ZdzCR_7RR60 -
Respect!


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Current Build is WMI, WGLF, Vigil and SB. Can't get enough of those sweet sweet saves
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Aye. I can agree to that. Pallets give me PTSD
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I wonder if The Clicker would stack LUL
The perks do seem quite OP to be fair - SWF would abuse Follow The Light to ######### -
You son of a #########
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I can agree on that. It should be an effect just for the saved person. To rescue someone, heal them, then find someone on the other side of the map a minute later to heal as an insane speed is a bit much.
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Aye, that perk will change things in Distressing builds. I look forward to seeing that.
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Your statement contradicts my Rank 1 experience. Also, It is fine to ask questions to get a joint consensus on the state of a perk. I am not many, therefore my opinion may not be of many. Mind blown yet?
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Thank you all for 200 views!
Also, my (Old) Attack On Titan remix should be hitting 1000 views sometime in a year or so 
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In context of safe healing, We'll Make It should be a goddamn meta perk I tell you xD HEALS ARE VALUABLE
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The original hatch closing idea was the best we have tbf. Don't know why it has to be over complicated.
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Comparing Rank 18 to Rank 12 - 8 is like comparing a Banana with a Steak.
Then comparing Rank 12 to Rank 1 is comparing milk and jet fuel.
Seems this post is quite pointless? You definitely lack skill if you're trying to kill them at rank 2 and only getting 2 people - Not an insult, just a fact.
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Nah I don't teabag. And if you run a circle around me as I chainsaw you'll probably dodge

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Well #########, you hate me xD