UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Could be Now im getting games.Btw more healthier people
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@adirgeforthedead said:
https://forum.deadbydaylight.com/en/discussion/comment/2479997#Comment_2479997
CryptTV posted something when addressing LGBT+ in June and said that, if I recall correctly, The Birch Witch was transgender, The Look-See was pansexual and The Mordeo was Genderqueer. I don't remember the details whatsoever.
Edit: I went to revise and corrected some misinformation.
Ohh so they were persons before.the birch and mordeo okay but look see a person before? How?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2480494#Comment_2480494
Wait it can down? Spaghetti code at its finest
The buff we alwways wanted!!
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Pinhead gets 2500 points in lament guardian if everyone escapes without the cube but i think is extra it doesnt belong to any category.
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@TacitusKilgore said:
I Agree with shakey, if you watch the movies pinhead is VERY still, which is apart of why hes so creepy. He hardly moves, and lets his chains do all the "dirty" work for him. The fact they managed to make him move with such an eerie level of stillness is actually quite impressive.
Okay if its faithful to the character is fine.
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You know behaviour always release bad-medium killer to still make buffs and nerf making him bad-medium and unfun
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@CrimsonMothKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2478465#Comment_2478465
It doesn't help even if you hit it.
On certain loops it does I still think chains need to be a little more harder to break idk 0,3 or 0,5 secs more
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I think that his power is extremely punishing if u fail.
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@RiskyKara said:
We're not the only one in a nightmare now.
What, you thought Freddy couldn't have bad dreams?
Quentins face rework im sure!
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@ImAJoke264 said:
Survivors within 20 meters have their auras shown At the start of the match a random hook will not be able to be sabotaged, after somebody is hooked that hook becomes unbreakable (can’t sabotage it) this perk has no cool down
I would make em that the hook you sabotaje injures you.Its very situational so it must be a strong effect.
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@Triforcer said:
I know, I know....we are all supposed to be "hit and run" wraiths, but that playstyle doesn't work for me. By the time I've FOUND the next survivor, the first injured survivor is already healed by someone.
Playing a "chase" wraith, I struggled until I hit upon Bamboozle + Shadow Dance. You can cut off any jungle gym (and force the pallet drop, which you can chew through in a second even without brutal or fire up) which leads to a virtuous cycle of pallet drops. My normal first chase involves 4 or 5 pallets destroyed, and (unless three gens pop in that time) at that point you've made half the map into a dead zone and should do well (where you are even more lethal than a normal dead zone since you can short-circuit good vaults).
In my view, except for maybe Bubba or a T3 Myers, nobody synergizes with Bamboozle better than Wraith. Just curious if anyone else plays this way, I've had many survivors tell me they didn't expect a bamboozle wraith.
In the time u break all pallets a good team is already waiting at exit gates t bagging.
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@CornHub said:
I want answers. The devs have shown they aren't afraid of handing out nerfs & reworking killers yet people believe they're hesitant to touch spirit, why? Am I supposed to believe the devs are willing to kill their game over a killer supposedly having no counterplay?
What's more likely, some people are getting outplayed by a killer or the devs have some secret pro-Spirit agenda & most of them are collaborating to prevent any change to her kit?
Well they cant allow to just nurse being played in red ranks.
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@Phasmamain said:
My problem is both wraith’s bringing indoor map offerings and how it compares to similar add ons (Amanda’s letter and scratched mirror specifically).
It’s just too strong to warrant not having a downside/cooldown etc
Well same do surv with haddonfield and Other maps survs can prepare the game but killers cant either?
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@streetlifo said:
If I want to run a Totem cleansing only build, I would run Small Game, Inner Strength, Detective Hunch and Counterforce just for fun.
I'm also using a rainbow map with crystal bead and glass bead if I found the hatch.
Maybe too much overkill I would try hunch and small game or counter+ hunch and head on+deception.
Hella times killers try to avoid the stun when im already gone long ago hehehe
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2476682#Comment_2476682
I thought there were 5 of them, Guess I need to go read the archives again.
4 persons
Frank susie julie, joey
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@Jivetalkin13 said:
Based on lore and in game powers, who would win in a fight to the death? Also, this is assuming it's the 4 members of the Legion vs the Deathslinger.
Well already 4 vs 1 game wins the 4 part so i bet for legion lol
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Blood favor could broke any pallet around 16m each 40 dropped or not that would be a good hex.
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@SunderMun said:
While I do think stretched res needs to be dealt with (only way is for the devs to make it so that changing resolution doesn't literally change FOV and idk how easy that is in all honesty) this imo isn't that big an issue given how most times he's so laggy you can't even begin to reveal him half the time lol. Literally had multiple games recently where he's dead centre in my screen, I even tested by walking up right against him, and no sound or anything.
I wonder why on other games I change resolution and I see exactly the same but not on this game
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@TripleSteal said:
I think I remember one of the mods commenting that this interaction (hook animation lock overrunning DS) is a feature rather than a bug.
I'm not saying this mechanic is good (or bad); it's just intended.
That never worked for me I always eat the DS even having the hook next to me maybe is related with conection to servers?
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@Jigsaw_pprentice1993 said:
https://forum.deadbydaylight.com/en/discussion/comment/2474425#Comment_2474425
I can understans but depends on the killer lethal persuer can get u down in the first 30 second easily not only on high mobility killers ive gotten a down with slinger with it because he spawned at a deadzone
Thats its anecdotical.Btw they spawned on a deadzone and were Afk or what the surv was doing becuz im supposing you last about 7-10 secs to reach that surv right?
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2474368#Comment_2474368
It also helps with early game totem defense, if you see a survivor at the start heading in the direction of a totem you can head in their direction to either push them away from it or defend it if they manage to find it.
Yeah and if its doesnt go to your totem btw the most common is you pursue him and other person cleanse it GG hexes.
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2474359#Comment_2474359
No the perk is good actually, but it's a matter of taste. Those who ran Whispers to find surv as early as possible now have a perk that does exactly that.
The perk with Corrupt and Pop is an incredibly good combo.
Its a perk for newbies I mean is somehow easy to know on which gens will be the survivor like as technician reduce the chance of explosion (another newbie perk) If they wish to make it useful make it.Reveal the aura of a random survivol for 3 secs each 30 secs.
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@GannTM said:
No the perk is fine as is.
I dont think so that perk is like technician.if it would reveal the aura of one survivor each 30 secs would be a good perk.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2473344#Comment_2473344
So the reason the Nemesis in DBD isn't that great of a version of him is that he just doesn't play like a Nemesis even a little bit. What Nemesis does is hunt down Jill and stay on her tail with a specific set of skills and some of his most iconic ones were thrown out the window in DBD in favor of something Nemesis does not even do. He is extremely fast, strong and smart. You can see glimpses of it in his animations where he only kicks a gen 1 time and it breaks but its only represented there and not in the most important part which is the power. He should have been able to run really fast because that is arguably his most iconic trait and what makes it so iconic is everything else around him compliment it. Like his being an extremely big guy AND running faster than Hillbilly and Oni ever could is intense and probably more fun to most people over the zombies.
Maybe not as fast as Oni or hillbilly but I would be agree to be somekind like wraith maybe?
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Idk if you nerf her or buff her its more like trickster treatment
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@DarkMagik said:
I Personally have 4 War,Law,History & Love
War:The Killer is War Veteran that became a Killer after his Sanity dropped after the War was over.
Law:The Killer was Innocent Man that was screwed over by the Law,& the Survivor is one of those Lawyers that can get a Killer out of Trouble.
Love:The Killer & Survivors were Lovers
Edit:History:The Killer would be one of the "Witches" during the Trials & the Survivor would be Reverend
Succubus/vampire or a fireman (from being hero to being a killer is a good descend)
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@latinfla4 said:
Legion and Myers need some serious buffs as well maybe Billy?
Billy is fine idk why people consider it since nerf bad.Im sure devs gonna sweat to make legion power functional and fun for sure maybe 4 members as AI around making deep wound on surv? But they said 2 zombies are enought so i highly doubt they add 3 AI
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2471454#Comment_2471454
No, it isn't. The two sounds are not even remotely alike.
Yeah its a bug for sure.
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2471922#Comment_2471922
There are actually four right now.
Deathslinger, Oni, Twins and Trickster.
Twins and trickster will be hella cool ones.
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@Jivetalkin13 said:
There have been some leaks about Pyramid Head and Nemisis skins coming out around October, but take it with a grain of salt.
It could be but I was expecting another skin for Nemesis but hey not a bad idea.
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@MissQueen said:
Haru Damashi skin has been changed permanently now the hair is the same as default hair.
https://us.v-cdn.net/6030815/uploads/OUNNQNZN7DBO/20210904174616-1.jpg
https://us.v-cdn.net/6030815/uploads/ZY954AB3S7SA/20210904174618-1.jpg
https://us.v-cdn.net/6030815/uploads/8NRKEQ47KRJT/indir.jpg
It used to be all red now it is back to black like default.
Thsts true.Any explanation devs?I think we wont see it back to the previous status bro
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2471850#Comment_2471850
Why shouldnt they be able to be equally good?
Becuz powers are different is harder to say that blight power is equal to trappers power there will be S tier power and B tier power.
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@ukenicky said:
I think the perfect balance of fun and powerful is best showcased by Oni and that's a model all killers should be shaped after in terms of fun = strength
I would say demo is the best example he can move whenever he want and his shred help on chases while one just can move like that while on rage and just help is surv is outpositioned sometimes his lunge help though.
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@ouroboros_world said:
Killer should be fun and strong, but that’s never going to happen. Just look at wraith, a really simple killer with 1 simple power but survivor mains think he op and need nerfs. To please the survivors mains they going to keep making weaker killers like trickster and nemesis that take multiple hits to down with their power lol. Next killer is just going to repair gens for the survivor mains
Then complain that the new killer make them depip cuz they can get points in repairing lol
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@Ruma said:
How about good killers who are fun aswell?
There shouldnt even be f or s tier killers in the game, everyone should have equal chances of winning while also being fun for both sides.
I know, its hard to do that tho.
That would be very diff as you cannot make all powers equally good but killers should be always +B to S and it would be good.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/2470129#Comment_2470129
Highest rank. This way, you won't be able to grief and Smurf weaker players. Git gud.
Hope it works that way seriously.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2470074#Comment_2470074
Same here. My games felt more balanced, evenly matched, competitive without being sweaty. The games felt challenging but fun, not a display of frustrating tryhard win-at-all-costs aggression.
It's hard to adequately explain. Things weren't suddenly a cakewalk, but playing just felt more "relaxed".
Same feel about the SBMM.
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@Killing_Time said:
SBMM IS GOOD because it will show just how WEAK RR killers really are outside of Nurse honestly. We've been needed it so killers can finally be buffed properly.
Potatoes won't exist higher up anymore. No more inflated kill rates.
What about if my red ranks friends play with rank 15 friends which kind of killer are gonna put
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I just got only positives experiences of SBMM
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@PsychoTron said:
SWF death squads: It's not fair. Why are we being punished just because we want to play with our friends.
Now we're only going to face nurses and blights running meta perks with thousands of hours.
Top killer mains: It's not fair. I put a lot of time and effort into this game to be good and now I'm being punished going against sweaty SWFs after SWFs.
How will I ever do my 50+ win streaks again??
____________________________________________________________________________
You're being matched against someone just as skilled as you. Sorry but no more lopsided matches for you.
My suggestion for both if you don't like it?? play less sweaty and maybe your SBMM will get lower.
To deadsquads: Maybe becuz the game is actually not made to coordinating teams and so u skyrocket on mmr but dont worry u will use flashlight on nurse to lightburn it.
Top 1% killers: If you are such good its fair u face good players not newbies.If you need to boost your ego I recommend you doing something for charity or any ONG .
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468797#Comment_2468797
They are doing MMR period and no amount of twitter/forums tears are going to matter. They ran 3 test (I believe) and the most recent showed the stats they wanted to see with SBMM despite so many claiming there matches were different. Sounds like people just need to wait and see how it goes or find a new game.
I got positive experience with it.
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@StardustSpeedway said:
I like SBMM. Remember - the complainers will always outnumber the people who actually like it because people love to complain.
Why they complain for a killer is a bliss.I will stopsweating cuz im rank 1 killer and I just play chill huntress and get rushed hellafast
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2469200#Comment_2469200
People overrate how much of an advantage SWF actually gives. Average players aren't suddenly going to become looping gods just because they can communicate to their friends.
Nope but do u acknowledge that gens are a problem and press m1 have no skill Ive benn facing SWF that doesnt know how to loop but pressing M1 efficient as hell.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2469089#Comment_2469089
You are giving yourself longer queue by constantly dodging lobbies and requeuing.
Blaming your losses on SWF just shows that you aren't as good as you think you are.
As SWF wouldnt give advantajes.
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Imagine putting a ranked system on a "casual game" not competitive right?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2468951#Comment_2468951
4 or 5 additional bloodwebs to what you would already be getting. And if you play both killer and survivor, it's 500k.
A half a million BP dump all at once, even if only once a month, isn't something to sniff at.
I don't think giving more BP than that would be a good idea, but it would be cool if there was an Iridescent Shard prize thrown in there as well, maybe 'up to 1000' per role.
I do 500k in 3h gameplay they can just dont give it to me.Not necessary
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@Mattie_MayhemOG said:
https://forum.deadbydaylight.com/en/discussion/comment/2468363#Comment_2468363
Oh I agree, a killer win for me will always be getting all 4 but I am hoping the system keeps me out of the games where that is impossible
A killer win for me its a 3k, absolute victory 4k 2k tie 1k or 0 a lose.I
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I wonder...How is gonna work vs SWF if im a god survibor and my friend just bought the game how will the new system fix that?
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@FengisKawaii said:
https://forum.deadbydaylight.com/en/discussion/comment/2468465#Comment_2468465
Yeah let´s not pretend that any of his addons would alleviate his potential by much except for the bags. Yes, he gets good maps and the Survivors can only bring unique perks except 2 BTs, also only 1 of each item family. For being undoubtedly the weakest Killer, this is still a great result. Obviously it won´t happen on Cowshed or Badham but if a skilled Trapper can 4k the best players under the right circumstances, it maybe isn´t as unbalanced as you make it out to be.
Thats the thing under the right curcustances all killer can 4k
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2468356#Comment_2468356
Playing more chill to get worse survivors is not an acceptable answer
Why t? You think im gonna play pig with cakes in a 3 mins game?