Tsulan
Tsulan
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- Tsulan
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You sound a little bit to optimistic for what little has been revealed.
As far as we know, they could implement a monthly fee.
Connection could persist.
Region lock could come back.
Some areas might not get any servers at all like Australia.
Etc.
Please don't behave like this announcement solved all problems. -
Wouldn't that be false advertising?Marvel said:@Well_Placed_HexTotem said:
Any date yet?I was joking like The Legion in their current state are a joke. There is a new Legion trailer on youtube though that shows how The Legion kills with 1 stab

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Buy Freddy 2.0?
Nahh thx.
I learned my lesson. -
You just won this discussion.PiiFree said:Not every Survivor has to be viable, it's all about fun.
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You complain about lag switching like it would be a regular thing.go1gotha said:@Tsulan said:
ad19970 said:@Tsulan said:
Angelicus23 said:
Yeeeeah dedicated servers are coming thanks devs ;D If you think dedicated servers are the solution, you gonna have a bad time.
What do you mean?
Servers might not be close to your geographic location.
There might be region lock.
You could still have lag. Maybe even a harder time to fill lobbies.
And on top of that we might get monthly fees.Yes, because it is much better to rely on a "host - killer", that this time you will be lucky and he will not lag switch and everything will be fine with his Internet. And also jump 10 times from the lobby to the lobby to find a normal ping. What desire and mood to win for the survivor can be discussed under such circumstances?
I play several games with dedicated servers, lags almost never happen, it all depends on how the developers do their job + I have adequate matchmaking and stable good ping. Of course, BHVR can do its job badly and things will get worse, but I hope for the best.
I've played over 1000 hours and I can count lag switchers on 1 hand.
Lag =/= Lag switching.
If you have regular lag spikes, then the dedicated servers won't solve your problem. -
I'm surprised no one has thought about monthly fees.
Behavior isn't Ubisoft.
They can't afford to pump out servers en masse without charging for them. -
Servers might not be close to your geographic location.ad19970 said:@Tsulan said:
Angelicus23 said:Yeeeeah dedicated servers are coming thanks devs ;D
If you think dedicated servers are the solution, you gonna have a bad time.
What do you mean?
There might be region lock.
You could still have lag. Maybe even a harder time to fill lobbies.
And on top of that we might get monthly fees. -
Don't want to burst the bubble for you. But lag will still occur. Even with dedicated servers. It might even get worse. Depending on the servers location.
The devs could also make the community pay for the servers by giving us monthly fees. -
Yep, Australia is already trembling.Orion said:@Tsulan said:
Yep, can't play during the server maintenance. Or when they get the occasional server downs.
It might even require monthly fees...
Since behavior isn't ubisoft.People in regions without servers get shafted as well, as per usual.
People might not be able to play with their friends, because they life in a different country. -
If you think dedicated servers are the solution, you gonna have a bad time.Angelicus23 said:Yeeeeah dedicated servers are coming thanks devs ;D -
Yep, can't play during the server maintenance. Or when they get the occasional server downs.Orion said:@Tsulan said:
I don't like to play devil's advocate. But why does everyone think that dedicated servers will solve all the problems this game has? It might improve on some things but probably brings more problems on other things.
Region lock might come back.
Long queues because the closest servers are already full.
Killers might still lag, but affect survivors in a different way.Fortnite players wanted dedicated servers, and regretted it after they got it.
Why do you think this will be any better?Oh, it definitely won't solve all the problems (or even most of the problems), but some people just don't seem to understand that dedicated servers have downsides as well.
It might even require monthly fees...
Since behavior isn't ubisoft. -
Now we have Freddy 2.0 but at least he can vault pallets!
Killer being able to kill? Go away with this nonsense!
We got the killer the survivor community asked for. Someone who gives the thrill of a chase without being an actual threat. Someone who can't even tunnel.
I hope survivor mains buy this chapter. Because I doubt that killers will. -
I don't like to play devil's advocate. But why does everyone think that dedicated servers will solve all the problems this game has? It might improve on some things but probably brings more problems on other things.
Region lock might come back.
Long queues because the closest servers are already full.
Killers might still lag, but affect survivors in a different way.
Fortnite players wanted dedicated servers, and regretted it after they got it.
Why do you think this will be any better? -
Uhm... that perk is on pre buff deja vu lvl.powerbats said:Use PWYF, Profit.
So it's not only a wasted perk slot, but also penalizes its user -
Why do you think dedicated servers would change that?BeanieEnthusiast said:At least wait times won't be horrendous.
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I assume the price to make announcements on the game awards is pretty expensive. That's why they kept it short.
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I don't expect anything great.
Probably just the roadmap for the next year.
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Let's keep balancing around noob ranks like every other multiplayer game does...alivebydeadight said:@starkiller1286 said:
He really didn't need the nerf honestly snap out of it is easy which is why they buffed it to allow NC in the first place.I know snap out of it is easy but the original hurt newer players facing killers that had rank reset pull them to rank 16 or 20
Oh wait... -
4 players with crates and other stuff against 1 killer.
What could possibly go wrong?
Next level bully simulator. -
Probably not.
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It was possible to blind her husk. But that was unplayable. That's why they had to change it.
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Couple of seconds is exactly what he's wasting. Roughly the same amount of time as he spent to put them asleep, is the time it takes them to wake up.Dreamnomad said:@JanTheMan said:
Nickenzie said:
JanTheMan said:Feed me answers please.
Map pressure is your ability to prevent survivors from doing something whether that be completing generators, healing, totems, exit gates, and etc.
Nurse can do this especially well because she can be in many places within a short amount of time.
So would it be fair to say that Freddy has bad map pressure since he has to put survivors to sleep, for him to interact with them?
Freddy is an interesting study in map pressure. If you were playing Freddy and you stumble across 2 or more survivors working on a generator then Freddy can easily put both of them to sleep. While pursuing one of the survivors the second survivor needs to deal with that sleep issue. The whole time the survivor is trying to wake up, they aren't getting much if any progress done towards generators. That is a form of map pressure.
Now if the players are on voice communication and there is another survivor nearby, it won't take long to wake up the survivor. But at the minimum, Freddy is wasting 2 survivors time for a couple of seconds while still forwarding his agenda. So whether Freddy has good map pressure or bad map pressure really depends on a lot of variables.
What add ons is he running? Do the survivors have a deep understanding of Freddy? Are the survivors on voice coms? Did Freddy bring a mori? What map are you playing on? From my experience with Freddy, both playing as him and against him, he tends to have extreme games. Either he crushes or he is crushed. While DBD is very snowbally game in general, I feel that Freddy games tend to be even more so.
So, no. He doesn't really has map pressure. Even if he finds several survivors on the same gen. He has to wait every time he put someone asleep, before he can start on the next guy. 4 survivors on the same gen? By the time the 4rth guy sleeps, either the gen is done or one failed a skill check and woke everyone else up. -
I got called a camper for getting looped in heartbeat range of the hook.Speshul_Kitten said:
I believe it’s for the standard 32 meters. You can usually distinct the killers radius by the intensity of the heartbeat.Wolf74 said:@Speshul_Kitten said:
Tsulan said:
Vietfox said:
Tsulan said:
The_Crusader said:
Tsulan said:Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic
A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?
That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.
But some people can't understand that the killer is also a human being who wants to enjoy the game.
@Tsulan
So by the same premise i guess you never camp without reason, because it's not fun for survivors either.Define camping.
Because I've seen survivors call out a face camp from 20 meters distance.
Or complain about camping, when MYC triggered.
Or when the gates are powered...Everything the killer does is considered camping.
I believe the term for when a killer’s terror radius is within the hooked survivor is loosely as “proxy camping” or proximity camping.
With Distressing? With M&A? With Insidious? While cloaked?
Or for patrolling gens on lerys, using distressing.
Or for hooking someone in the basement and running to the exit gate.
Basically I get called a camper whenever I don't run to the opposite corner of the map and wait there until they unhook. And even then... -
That's correct.JanTheMan said:
So would it be fair to say that Freddy has bad map pressure since he has to put survivors to sleep, for him to interact with them?Nickenzie said:
Map pressure is your ability to prevent survivors from doing something whether that be completing generators, healing, totems, exit gates, and etc.JanTheMan said:Feed me answers please.
Nurse can do this especially well because she can be in many places within a short amount of time.
Since waking up is so effortless easy. -
Shouldn't your nick be BabySurvivorTears?
Also, bad bait. -
I had a guy who called me face camper, when I immediately left the hook. Next match I had him in my lobby again. This time I showed him what a face camp is.Wolf74 said:@Tsulan said:
Vietfox said:
Tsulan said:
Vietfox said:
Tsulan said:
The_Crusader said:
Tsulan said:Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic
A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?
That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.
But some people can't understand that the killer is also a human being who wants to enjoy the game.
@Tsulan
So by the same premise i guess you never camp without reason, because it's not fun for survivors either.Define camping.
Because I've seen survivors call out a face camp from 20 meters distance.
Or complain about camping, when MYC triggered.
Or when the gates are powered...Everything the killer does is considered camping.
@Tsulan
My definition of camping is:
Killer stands or patrols really close to the hook with no evidence of survivors being close by.Then you are one of few.
Doesn't matter if I instantly leave the hook, let everyone go on purpose, or if I get looped 20 meters away from the hook. I always get salty comments for being a camper.Survivors use the definition so loose, that most killers don't even care anymore. They'll call them campers anyway. So why not camp? Why not do exactly what they always complain about?
Survivor call anything camping that is not a free, completely riskless. safe unhook.
If you are capable of initiating a new chase after the unhook, before or immediately after the rescued got healed up.
If you do not take badly executed bait to lure you from the hook = camper.
If you follow them back to the hook, when they sprint towards it in the plain open = camper.
If you dare to kick a gen in the nearby area or take time to put up a trap. or worse you go fetch one and come back to place it, or take your time to refill hatches = camper.
Survivors hurt themselves with the constant camp claims. When I get called a camper for several matches in a row, without actually camping. Then I sure as hell will camp the next matches. -
Actually Google feels more like that stalker that watches your every move.ItsYourBoyGuzma said:@FoggyDownpour said:
I know they are happening on Dec 6th, but does anyone know what time or where to watch them? I would like to try to attend the stream ^^google is your friend
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Killers can see the skin. They can't see last second switch. They also don't get information about survivor offerings or perks.MisterCremaster said:
It's not unbalanced. At least the killer has an idea what he is up against. Survivors don't know what killer, add-ons, mori, Franklin's demise... Killers get way more information at the start of the game than the survivors do.Wolf74 said:@Vietfox said:
Flashlight? Dodge
2 swf? Dodge
2-3 toolboxes? Dodge
P3 Claudette? Dodge
It's funny because they make fun of survivors and their made up rules, WHICH IS PERFECTLY FINE AND I UNDERSTAND IT, but every time they dodge for stuff like that they are playing with their own made up rules as well.Because it is unbalanced.
Why should I start a rigged game?
Survivor are already to strong and multiple toolboxes make gen rush just worth.
The new graphics will buff ninja-claudie, so why should I accept that?
The survivor made up rules are about balanced things they don't like.
Survivors on the other hand get information of any killer perk that affects them. NOED active? Big red warning sign. UP? Let's give survivors the warning sign before they can hear the heartbeat.
Yeah balance... -
Then you are one of few.Vietfox said:
@TsulanTsulan said:
Define camping.Vietfox said:
@TsulanTsulan said:The_Crusader said:
A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?Tsulan said:Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic
That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.
But some people can't understand that the killer is also a human being who wants to enjoy the game.
So by the same premise i guess you never camp without reason, because it's not fun for survivors either.
Because I've seen survivors call out a face camp from 20 meters distance.
Or complain about camping, when MYC triggered.
Or when the gates are powered...
Everything the killer does is considered camping.
My definition of camping is:
Killer stands or patrols really close to the hook with no evidence of survivors being close by.
Doesn't matter if I instantly leave the hook, let everyone go on purpose, or if I get looped 20 meters away from the hook. I always get salty comments for being a camper.
Survivors use the definition so loose, that most killers don't even care anymore. They'll call them campers anyway. So why not camp? Why not do exactly what they always complain about? -
Define camping.Vietfox said:
@TsulanTsulan said:The_Crusader said:
A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?Tsulan said:Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic
That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.
But some people can't understand that the killer is also a human being who wants to enjoy the game.
So by the same premise i guess you never camp without reason, because it's not fun for survivors either.
Because I've seen survivors call out a face camp from 20 meters distance.
Or complain about camping, when MYC triggered.
Or when the gates are powered...
Everything the killer does is considered camping. -
Not only the beginning. Not everyone reads patch notes or visits the forum.Boss said:@Tsulan said:
I honestly think that the new patch will hurt the game badly. That it will backfire. That we will see tons of threads about dodging killers, disconnecting killers and camping killers.Especially in the beginning, since not everyone will know that they will now join their lobbies simultaneously.
Their first instincts will be OH #########, LEAVE DA LOBBEH! -
It's not fun to play against 4 man SWF.The_Crusader said:
A small number of people who wanted to do that did it for what, a month or two before SWF was introduced?Tsulan said:Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic
That totally justifies most killers doing it for over 2 years because solo survivors just happened to load in at the same time as other solo survivors or they had a cosmetic or item the killer didn't like.
It's not fun to have your perks and load out revealed when 1 dies.
It's not fun to play against quadettes.
It's not fun when 3 body block you.
It's not fun to get a coordinated gen rush.
It's not fun to get your traps disarmed by someone who follows you.
It's not fun to have someone with OoO tracking you all the time.
It's not fun to loose totems because the survivor you chase gave away the position.
It's not fun to have survivors dc to give their friends the hatch.
It's not fun when 4 people dc at the same time.
It's not fun to play against people which use a third party program to give themselves an advantage.
It's not fun to get bullied.
But some people can't understand that the killer is also a human being who wants to enjoy the game.
I honestly think that the new patch will hurt the game badly. That it will backfire. That we will see tons of threads about dodging killers, disconnecting killers and camping killers. -
@Peanits could you please enlighten those 2 players that defend taking the game hostage?
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By refusing to leave?The_Crusader said:
Taking the gane hostage nornally means killers bodyblocking survivors in the basement. That's a situation where those players can't do anything other than disconnect.Orion said:@The_Crusader said:
I'm curious how survivors manage to "take the game hostage" without cheating i.e. getting into places the killer can't reach.I mean if you're just crouching around the map or waiting at the exit gates you're not doing anything the killer can't sort out.
I'm curious how you think pretending not to know helps your case in any way. You're still the bad guy for taking the game hostage.
If the survivors are waiting at the exit the killer can easily do something about it. Just walk up and hit them, then they flee. Takes 30 seconds of their time most are just too proud to do it.
So again tell me how survivors can hold the game hostage without cheating? Because off the top of my head I can't think of anything.
Hide whenever you hear the heartbeat?
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I just love how people defend taking the game hostage. Without realizing how much they hurt the game.
Enjoy your ban. Oh and please spend as much money as possible on dlcs and auric cells. So the ban really hurts. -
What's really scary is, that devs went from "camping is a feature" in the pre release streams to "campers get penalized for staying close to the hook" to "we give survivors everything to bypass campers".Wolf74 said:@Tsulan said:
The_Crusader said:
Master said:@The_Crusader said:
Seriously.
If the game isn't lagging unbearably then it's just a tunnel fest. Before you cry "w3lL dun get c@Ught lol" they stil tunnel other survivors to death. You get penalized if you don't unhook. Plus its not nice to leave someone on the hook. But you have to. Because every killer walks a little bit away from the hook then quickly runs back to tunnel the unhooked guy before he can get away. Game after game after game this is the strategy of every 9 out of 10 killers. Its absolutely awful for the person being tunneled and its boring as hell for the remaining survivors. Dont give me "its a legit strategy" approach. Its garbage and has completely ruined one side kf the game.
They need to make some extreme changes to make this playable again. Its only worth it in SWF or playing killer now.
The more pressure you put upon the killer, the more likely he will camp.
I am really curious whats going to happen next patch with aura removal and BT lifted to DS lvl
I was worried about survivors exploiting BT when I read about the changes. I mean I leave the hook anyway but some will rush an unhook before you even have chance to leave the area.
That said with how bad the camping is IMO, I think this had to be done. There's no way around it. At least this way the unhooked guy will have a chance to defend himself.
Huh? How bad camping is? Camping is on a historical low. It was way worse, before BBQ was released.
But now with the upcoming changes? I guarantee it won't improve, but get as bad as before BBQ existed.Can't say I didn't warn you.
I am really hyped to see the patch coming.^^
The forum will get wasted with "killer camping" complains.
And all they will do is asking for punishments to killer and we are another step closer to the Devs caving in and doing it, like degenerating bloodpoints while near the hook or some crap like that .In terms of balance we had 1 step forward and 2 steps back for almost 2 years, now we had a brief moment of 2 steps forward and only 1 step back. We killer mains really thought things will become better now, but this will knock us back a lot, because there is a rattail attached to this.
It's a ticking timebomb.
Killers have to play to some made up survivor rules. While survivors are allowed to play as efficient as possible.
Double standards everywhere. -
Survivors used to dodge lobbies to play together with their friends, before SWF was introduced. They did it because it wasn't fun to play normal.
Now killers do the same and survivors scream for temp bans and time outs.
Ironic -
It's like trying to turn a car into a motorcycle.TheGodfather said:They won't add dedicated servers cause ita too hard and expensive... Excuse me but how a game with 2 years old can't have dedicated servers and deathgarden can??
It's possible. But way to much work, pricey, and the outcome would be ugly af. -
My guess would be that killers try to get some fun before quitting because of the upcoming changes.
Sorta like survivors used BNP on every match before it's nerf. -
Huh? How bad camping is? Camping is on a historical low. It was way worse, before BBQ was released.The_Crusader said:
I was worried about survivors exploiting BT when I read about the changes. I mean I leave the hook anyway but some will rush an unhook before you even have chance to leave the area.Master said:@The_Crusader said:
Seriously.If the game isn't lagging unbearably then it's just a tunnel fest.
Before you cry "w3lL dun get c@Ught lol" they stil tunnel other survivors to death.
You get penalized if you don't unhook. Plus its not nice to leave someone on the hook. But you have to. Because every killer walks a little bit away from the hook then quickly runs back to tunnel the unhooked guy before he can get away. Game after game after game this is the strategy of every 9 out of 10 killers.
Its absolutely awful for the person being tunneled and its boring as hell for the remaining survivors.
Dont give me "its a legit strategy" approach. Its garbage and has completely ruined one side kf the game.
They need to make some extreme changes to make this playable again. Its only worth it in SWF or playing killer now.
The more pressure you put upon the killer, the more likely he will camp.
I am really curious whats going to happen next patch with aura removal and BT lifted to DS lvl
That said with how bad the camping is IMO, I think this had to be done. There's no way around it. At least this way the unhooked guy will have a chance to defend himself.
But now with the upcoming changes? I guarantee it won't improve, but get as bad as before BBQ existed.
Can't say I didn't warn you. -
Just killers quitting left and right...Master said:@Tsulan said:
Wolf74 said:@Tsulan said:
So uhm I stopped playing right after the hollowed blight event.
Did the lobbies go back to normal?
Just asking, since I predicted something like that and survivor mains laughed.
Not completely, the problem became better, but it has not became like before.
SO my guess of a bugged MM still stands.
And the Devs are already working on a new MM system (that includes hiding SWF better from the killer).
Oh yeah, THAT won't backfire at all!
I predict more MM issues for survivors, more lobby dodges, and way more killers quitting mid game.
I see no problem. The devs punish DCing ( :sarcastic: ) and you cant determine SWF easily anymore in lobby. What could possibly go wrong :chuffed:
So nothing important. -
So you camp the hook together with 2 other survivors and wonder that the killer doesn't go away?The_Crusader said:
Let me try to give you an example of how these games usually go...Malakir said:Since your OP was chill I would answer in the same manner
I play mostly egoist I do maybe that's why I survived fairly enough. I do gens 24/7 unless I know 100% he's out of the book and even then I might stick to it missing a skill check on purpose to have his attention like 'hey, I'm gen rushing, come!'
BT its fine, I never used it aside for few games with randoms who invited me in a party chat and we did some games. That BT gave enough time to the guy take a hit, run straight to the exit gates and billy ended up with 0k since after he hit once the guy he can run and I can fake on additional damage because I'll body block the killer. Happened some times during my swf experience
While I play alone I just gen rush and take the guy to a tour to pallet town, even if I suck at looping I can manage to waste some time. Between 30s and 1+min which is equal at on gen. the problems with tunneling I've seen come from the survivor side, making dumb saves when the guy is around (even warning them spamming the koebe) or Insta unhooks
Rarely I see face camps and tunneling is mostly caused by my fellow mates. I have to admit I have improved my chase skills for that reason, still a problem I have with survivors tho, no much about killer. One of the reasons why I run adrenaline and urban evasion, the first to run like hell when unhooked and gens finished the second to hide fast if not
I might be wrong but that's why I don't see tunneling such an issue or at least not on killer side. I tunnel gens all day even after they kick them so, its just more efficient
- Someone gets hooked
- If I'm nearby I pop over to unhook
- I see the killer doing a little patrol. I give him time to see if he walks away
- I now see my teammates come along and all 3 of us are sat in the bushes waiting (I always use Bond)
- I realize the killer has no intention of leaving and that none of us are doing gens
- I go back and do gens. Other two sit near the hook waiting for the killer to leave the area.
- They realize he isn't going to leave so they rush in for the unhook anyway.
- They take a hit, unhook, killer immediately downs the unhooked survivor and hooks again
- Repeat until end of game.
And that's a good scenario. In a bad one he gets both survivors down at the unhook, especially if it's a Myers.
- If we're facing a Pig, Trapper or Spirit I don't even bother going to the hook because I know it's pretty much guarenteed they won't leave the area. So I let someone else do it and when they always take a hit shortly before unhook I know that yes the killer hasn't left that area.
So you've got killers who won't step more than 20m away from the hook and survivors who get impatient and rush in for the unhook anyway (none of them have Borrowed Time).
So the game becomes me leaving the guy on the hook while the team basically farms him as if they could ever get him away safely while I spend my game holding M1 hoping I can get the gens done before everyone else is dead.
That's it. Game after game after game.
To top it off sometimes I get salt at the end for "not doing anything" even though I do almost all of the gens myself. Like what am I meant to do? Run in and unhook and help the killer skip the sacrifice timer?
Like... really? -
Oh yeah, THAT won't backfire at all!Wolf74 said:@Tsulan said:
So uhm I stopped playing right after the hollowed blight event.
Did the lobbies go back to normal?
Just asking, since I predicted something like that and survivor mains laughed.Not completely, the problem became better, but it has not became like before.
SO my guess of a bugged MM still stands.
And the Devs are already working on a new MM system (that includes hiding SWF better from the killer).
I predict more MM issues for survivors, more lobby dodges, and way more killers quitting mid game. -
As killer I either get a gg ez, a page long rant about my op killer or simply nothing.
-
So uhm I stopped playing right after the hollowed blight event.
Did the lobbies go back to normal?
Just asking, since I predicted something like that and survivor mains laughed. -
Never checked for tattoos.BACKSTABBER said:@Tsulan said:
BACKSTABBER said:and if the VIP has the skin of Mathieu Cote everybody will leave him right away to be slaughtered
So Dwight?
in that case the VIP (if Dwight) may have the tattoo in the arm Cote has
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Those numbers don't add up. Killer getting a perfect match as base comparison?TOXICCLAUDETTEMAIN said:Survivors dont get that much bloodpoints especially in the survival category. I'll have to play 5 games in order to get 100k for survivor but play 2 games or even 1 with survivor pudding and BBQ and Chilly for killer. Idk it just kinda annoying really wish survivors would get the same about of bloodpoints as killer because I've never seen a survivors with 32k unless they farmed with the killer.
Also, did survivors suddenly stop using the number one meta perk? Because that gives you points in survival. -
So Dwight?BACKSTABBER said:and if the VIP has the skin of Mathieu Cote everybody will leave him right away to be slaughtered