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Tsulan

Tsulan

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Tsulan
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  • Face camping doesn't exist anymore. It was removed with the introduction of swivel hooks. 
  • Delfador said:

    @Tsulan said:

    I mostly play solo. And I would prefer it, if the game was scarier. More jump scares and stealth instead of running in circles. I love to face Myers. For example: yesterday I was playing on the pale rose and through I saw the killer far away, only to turn around and look right into his face. That was fun!

    Killer should be the power role. Something  you should avoid at any cost. Not the kid you can bully.
    But since some streamers play to bully, the community adapted to that playstyle. 

    Does it suck to be on the hook and no one comes? Sure it does. But then I just enter the next game. I don't have to escape every match. But some people take it as a personal offense if they die. Which is just stupid. 

    https://forum.deadbydaylight.com/en/discussion/comment/62701#Comment_62701

    https://forum.deadbydaylight.com/en/discussion/comment/64302#Comment_64302

    https://forum.deadbydaylight.com/en/discussion/comment/63236#Comment_63236

    I don't disagree at all. Here are a couple of my posts from the past.

    But saying that solo survivor is easier now than before is just wrong. In the past, before exhaustion nerfs, I didn't care if somebody came for me or not because I could loop a leatherface around the barn with my sprint burst for 4-5 minutes and then leave the match. Note that I have never been a good looper anyway, it was braindead easy because of unmindgameable long ass loops with sprint burst survivors.

    The game has never been more difficult for solo survivors. At least not that I know. The game has never been easier for killers than now.

    I am not saying that playing the killer is the easiest thing in the world or anything but if you think that playing killer is more difficult now, then it means you either didn't play the game in the past or you don't play the game anymore.

    Again I am not saying that playing solo survivor is the most difficult thing in the world or anything but if you think that playing solo survivor is easier now, then it means you either didn't play the game in the past or you don't play the game anymore.

    Never claimed that killer is harder. But the game is terribly unbalanced towards survivors. A survivor shouldn't be able to loop a killer for 5 gens. But they are.

  • Morfedel said:

    @Hex_A_Decimal said:
    I think it's because unless you play with a 4man SWF, the killers (particularly the god-tier that killer players migrate toward) are so favored that it's crazy.

    They really need to nerf the higher tiered killers a little. Try bringing the bottom and top tiered killers closer to the middle. I realize they will never be equal, but some killers just seem to mop up pretty handily in the hands of a highly skilled player; then whats the point of playing survivor when that is a common occurrence?

    Good point! Skill... yeah highly skilled killers mop the floor with unskilled survivors. 
    As do highly skilled survivors with unskilled killers. Or skilled SWF mop the floor with skilled killers...

    Every killer should be on Billy's power level.
    Means they need a buff.

    Anyway, killer gets more points because he's interacting with survivors during the whole match. While survivors aren't exactly doing that. Try doing the same as survivor and you'll see how your points go up. Coop also gives a ton of points.
  • Delfador said:

    @ad19970 said:

    @Tsulan said:
    Is this bait?
    Because this looks like bait.

    Solo survivor has never been easier. I really don't understand what you are implying. 

    Oh and I'd say that we'll see more complaints about camping killers. Just a side effect when you nerf a perk that reduces camping. 

    Killers need to be the weak role... you want a bully simulator or what?

    So I'm definitely the last one to complain about survivors being to hard and killer to easy. I believe this game has improved a lot with the latest patches balance wise. But explain to me how survivor is the easiest it's ever been. Survivors have seen multiple nerfs and killers have seen multiple buffs in the latest patches. Survivor definitely isn't nearly as easy as it was a half a year ago.

    Also, complaining about camping is totally fine. Of course complaining about killers who camp isn't fair, since they are just using a valid strategy. Problem is that camping is a valid strategy right now, which isn't good game design. Don't you understand how unfun and boring it is to get camped and just stare at a hook until you die as survivor?

    I was gonna write the same thing but @Tsulan is not like the others here, though he is biased, just like every single one of us, he thinks before he writes something. So I tried to understand what he meant and came up with this.

    Solo survivor has never been easier. OP complained that playing solo is difficult now and tsulan said that playing solo was not easy to begin with, it has always been difficult and nothing changed much to ease the pain solo survivors have.

    At least this is what I believe he meant to say.

    @Tsulan isn't biased. In fact, he/she is one of the few forum users who actually cares about balance.
    Thank you! 
  • Delfador said:

    @ad19970 said:

    @Tsulan said:
    Is this bait?
    Because this looks like bait.

    Solo survivor has never been easier. I really don't understand what you are implying. 

    Oh and I'd say that we'll see more complaints about camping killers. Just a side effect when you nerf a perk that reduces camping. 

    Killers need to be the weak role... you want a bully simulator or what?

    So I'm definitely the last one to complain about survivors being to hard and killer to easy. I believe this game has improved a lot with the latest patches balance wise. But explain to me how survivor is the easiest it's ever been. Survivors have seen multiple nerfs and killers have seen multiple buffs in the latest patches. Survivor definitely isn't nearly as easy as it was a half a year ago.

    Also, complaining about camping is totally fine. Of course complaining about killers who camp isn't fair, since they are just using a valid strategy. Problem is that camping is a valid strategy right now, which isn't good game design. Don't you understand how unfun and boring it is to get camped and just stare at a hook until you die as survivor?

    I was gonna write the same thing but @Tsulan is not like the others here, though he is biased, just like every single one of us, he thinks before he writes something. So I tried to understand what he meant and came up with this.

    Solo survivor has never been easier. OP complained that playing solo is difficult now and tsulan said that playing solo was not easy to begin with, it has always been difficult and nothing changed much to ease the pain solo survivors have.

    At least this is what I believe he meant to say.

    I mostly play solo. And I would prefer it, if the game was scarier. More jump scares and stealth instead of running in circles. I love to face Myers. For example: yesterday I was playing on the pale rose and through I saw the killer far away, only to turn around and look right into his face. That was fun!

    Killer should be the power role. Something  you should avoid at any cost. Not the kid you can bully.
    But since some streamers play to bully, the community adapted to that playstyle. 

    Does it suck to be on the hook and no one comes? Sure it does. But then I just enter the next game. I don't have to escape every match. But some people take it as a personal offense if they die. Which is just stupid. 
  • ad19970 said:

    @Tsulan said:
    Is this bait?
    Because this looks like bait.

    Solo survivor has never been easier. I really don't understand what you are implying. 

    Oh and I'd say that we'll see more complaints about camping killers. Just a side effect when you nerf a perk that reduces camping. 

    Killers need to be the weak role... you want a bully simulator or what?

    So I'm definitely the last one to complain about survivors being to hard and killer to easy. I believe this game has improved a lot with the latest patches balance wise. But explain to me how survivor is the easiest it's ever been. Survivors have seen multiple nerfs and killers have seen multiple buffs in the latest patches. Survivor definitely isn't nearly as easy as it was a half a year ago.

    Also, complaining about camping is totally fine. Of course complaining about killers who camp isn't fair, since they are just using a valid strategy. Problem is that camping is a valid strategy right now, which isn't good game design. Don't you understand how unfun and boring it is to get camped and just stare at a hook until you die as survivor?

    Yes, survivors got some small nerfs in the last 6 months. Exhaustion nerf only affected a tiny amount of survivors. Really few people were able to use SB twice during the same chase. But to make up for it, they nerfed Bloodlust a little to hard. 

    The healing nerf was necessary. Simply because everyone was running SC and no one bothered to heal other survivors. Which made it really hard for solo survivors. Now people start to heal others. At the same time, slugging was nerfed hard and sabotage was buffed. I'm honestly surprised that we don't see more sabotaged hooks. 

    Why are survivors stronger than ever? Because the devs try to give solo survivors the same information lvl as SWF players have. With all the warning signs. When I started 2 years ago, I had to pay attention. If that survivor was injured or if the killer was using NOED. Now we have a warning sign on every perk that affects survivors. Lullaby warning before it's active, UP gives a warning before survivors hear the heartbeat, etc. 
    This not only buffs solo players but also SWF.

    Most of the killer buffs have been QoL changes to underwhelming killers. Which made them somewhat more viable.

    Camping is boring for both sides. We got  BBQ to give killers a reason to leave the hook. Now they nerfed that hard and soon we will see way more complaints about camping. BBQ was easy to avoid. But required some action on the survivor side. But now? Just enter a locker. 

    Killers also get a penalty for staying close to the hook. While nothing was introduced to slow down the gen rush. All 5 gens can be repaired in 3 minutes...
    So a chase takes somewhere between 1 and 3 minutes. Then the killer camps because 3 gens popped during that chase and before the hooked survivor dies, the last 2 gens are done. Now with BT buffed, he gets unhooked in the killers face and can escape through the gate. gg ez 

    The new engine buffed stealth. But nothing has been done to make looping less efficient. That's another unasked buff.

    Want me to continue or is this enough?
  • @Master said:

    ....

    Sth needs to be done about toxicity for sure, but tunneling and camping is not toxic. Actually guys like you prevent the system to work properly by spamming false reports

    And yes the rank system is a poor joke 

    I'm curious if you feel as though survivors can't be toxic either. This topic is a revolving door. I say it's toxic to tunnel and camp, as a result every survivor runs with DS and purple flashlights. Technically, neither side is "illegal" but just garbage playing in my opinion. Survivors are penalized for grabbing other survivors off of hooks, to discourage farming, but does a killer receive the same penalty for re-hooking so quickly? If a survivor dc's, the killer gets awarded points for the dc. The survivors however are now at a disadvantage trying to finish 5 gens with 3 people. No points are given for a dc to a survivor. If a killer dc's, survivors lose their offering and are safe from a depiping but again the rank doesn't matter so the killer doesn't lose anything whereas depending on the offering, survivors could lose a couple thousand BP on an offering they never actually got to use.

    The tunneling/camping problem could be solved the same as it is with a survivor standing still for too long. If a killer sits inside (say a 15 meter range) of a hooked survivor for too long, they get penalized. Similar to a survivor getting crows over their heads. If a survivor gets penalized for farming someone off a hook, the killer should receive a similar penalty for rehooking the same survivor within say 10 seconds of being taken off.

    This still allows the killer to down the survivor if they choose, to go back to them after 10 seconds, but gives the survivors an opportunity to make a play to save them. If that is too much, then give the survivors the ability to reject someone who is clearly going to farm them, I'd rather stay on the hook for additional time if it means when I do get taken off, I'm a little bit safer.

    Just today I wanted to test something. No tunneling, camping, ignored freshly unhooked survivors, didn't use ruin or NOED and played Legion. 
    Still got gen rushers. 
    Still got several DS and also some OoO in the same match. 
    1 survivor tried to hold the game hostage. 
    The usual teabagging, flashlight spammers, etc.

    So, survivors still behave like this. Even if they don't get their "toxic killer" excuse. 

    Killer gets 650 points per disconnecting survivor. Want to give the same "bonus" to survivors? Sure, go ahead. 
    I'd rather take 5000 points as killer for every dc. Just like survivors get right now. 

    And why on earth do you consider camping and tunneling toxic? Is completing gens toxic for you?

    You want to slow down the killers progress but don't offer anything that would slow down the game for survivors. 
  • Is this bait?
    Because this looks like bait.

    Solo survivor has never been easier. I really don't understand what you are implying. 

    Oh and I'd say that we'll see more complaints about camping killers. Just a side effect when you nerf a perk that reduces camping. 

    Killers need to be the weak role... you want a bully simulator or what?
  • @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:
    KiLlAr mAiNz (I didn't type "Killer mains" on purpose) getting triggered by other players having fun. What a classic.

    Coming from a pretty decent killer main, as I am, Legion looks fun. I didn't play him yet other than 2 games on the PTR, but my gf is having fun.

    Well as long as your GF is having fun...

    It kinda highlights the simple fact many KiLlAr mAinZ refuse to grasp: things can be subjective. A killer isn't less viable or less fun just because some random whiner made a single digit upvoted cry thread on the forum.

    Yes, fun is subjective. Maybe if you played him too, instead of talking for your GF, you´d notice.

    Notice, what, exactly?

    That fun is subjective.

    I sincerely don't know what you're trying to explicate.

    As you already mentioned. Fun is subjective. You defend the fun your GF has with Legion, while you have played him twice. It could be, that he doesn´t appeal to you, like he does to your GF.

  • @Vancold said:

    @Tsulan said:

    @Vancold said:

    @Tsulan said:

    @Vancold said:
    KiLlAr mAiNz (I didn't type "Killer mains" on purpose) getting triggered by other players having fun. What a classic.

    Coming from a pretty decent killer main, as I am, Legion looks fun. I didn't play him yet other than 2 games on the PTR, but my gf is having fun.

    Well as long as your GF is having fun...

    It kinda highlights the simple fact many KiLlAr mAinZ refuse to grasp: things can be subjective. A killer isn't less viable or less fun just because some random whiner made a single digit upvoted cry thread on the forum.

    Yes, fun is subjective. Maybe if you played him too, instead of talking for your GF, you´d notice.

    Notice, what, exactly?

    That fun is subjective.

  • @Vancold said:

    @Tsulan said:

    @Vancold said:
    KiLlAr mAiNz (I didn't type "Killer mains" on purpose) getting triggered by other players having fun. What a classic.

    Coming from a pretty decent killer main, as I am, Legion looks fun. I didn't play him yet other than 2 games on the PTR, but my gf is having fun.

    Well as long as your GF is having fun...

    It kinda highlights the simple fact many KiLlAr mAinZ refuse to grasp: things can be subjective. A killer isn't less viable or less fun just because some random whiner made a single digit upvoted cry thread on the forum.

    Yes, fun is subjective. Maybe if you played him too, instead of talking for your GF, you´d notice.

  • @Vancold said:
    KiLlAr mAiNz (I didn't type "Killer mains" on purpose) getting triggered by other players having fun. What a classic.

    Coming from a pretty decent killer main, as I am, Legion looks fun. I didn't play him yet other than 2 games on the PTR, but my gf is having fun.

    Well as long as your GF is having fun...

  • Thank you devs, for giving us the possibility to chase survivors with a rubber spoon. 
  • Wolf74 said:

    @Avariku said:
    I might go back to it after dedicated servers become a thing, but I can not [BAD WORD] stand playing survivor. 

    every round is 1 of 4 things. 

    1. Camper
    2. Killer with ######### signal that puts you at a blatant disadvantage
    3. DC leaving you at a blatant disadvantage.
    4. Legitimately skilled killer that kicks the teams ass. 

    yes, there are the occasional rounds where I'm not matched up with potatoes or run into a killer who genuinely doesn't get sweaty for kills... but you mix all of this with the lack of bloodpoints and the current bugs in the game, one of which refuses to accumulate my co-op actions for the daily ritual and its just one frustration after the other.

    and yea, I could go on to list the myriad of bugs that plague this game, but a quick browse through this forum and you'll see it laid out for you. 

    the devs have done a great job in many ways, I won't pretend that the game isn't good, but the cons weigh out the pros far too horribly. 

    seriously bhvr, you need to fix this game, as it is it just feels like a shameless money grab from your customers.

    I am really looking forward to see you become a killer main.
    Lets wait some days maybe weeks and see how your postings will change.^^

    I just love it, when survivor mains say they want to switch because killer is so much easier. That they'll play fair and won't tunnel and camp, so everyone can enjoy the match.
  • You must be new here.
    This has been tested and was abused by survivors. They looped the killer around the hook to stop the progress. 

    So basically survivors prevented that with their own behavior.
  • There's a ping indicator for a reason. Use it.
    Btw, lag spikes in the lobby happen when he checks your profile. 
  • Huh? Tunnel with legion? 
    Are we playing the same game?
  • Tsulan said:
    Successful launch. 
    Statistics show he's in a good spot.
    People love legion.
    We need to adapt to the new killer. 
    Can't reveal anything on dedicated servers. 
    Pretty good job. 
    You forgot: "Fix for Legion moonwalking exploit in the works."
    Ah yes.
    Maybe they go full Freddy on him. Nerfing him, when everyone thought they'd buff him.
  • Successful launch. 
    Statistics show he's in a good spot.
    People love legion.
    We need to adapt to the new killer. 
    Can't reveal anything on dedicated servers. 
    Pretty good job. 
  • They never said it's about the killers fun...

    Legion just proves that the devs care about survivors fun. Since he's exactly what survivors want from a killer.

    Someone who gives the thrill of the chase, without being a real threat.
    Someone who can't tunnel.
    Someone who can be looped for ages.

    Legion is a survivor mains wet dream. 
  • Incarnate said:

    @Tsulan said:
    I found the reveal trailer more deceptive. 
    Him being able to run together with survivors and surprising them.

    Plain false advertising. 

    That is what you call misleading advertising, and depending on what country the advertiser resides in, will determine it's legality, in the US misleading advertising is illegal, and I don't believe Canada is an exception here either.

    Yeah, I suppose there will be some consequences. 
  • I found the reveal trailer more deceptive. 
    Him being able to run together with survivors and surprising them.

    Plain false advertising. 
  • Wolf74 said:

    First "better movibility than hillbilly"?? How do you think that?!?

    He has several issues:
    -No map pressure
    -No tracking tools
    -No gen control
    -Revving the saw slows him down to much. (You need to piggy back ride the survivor to get a hit)
    -You can't just charge through the revving bar, you have to make sure it is fully filled and waste potentially a second or risk wasting the power
    -His add ons are mostly (or actually ALL) garbage
    -He has problems sawing around loops without hitting objects
    -Hitting objects with his saw throws him into a loooong tantrum
    -Perks: KO is garbage (SWF anybody?), FD isn't working with his saw

    The things he is actually good at are those that are not appreciated.
    -He can multi hit survivor, IF they are stupid enough to bunch up.
    -He is a good/hard to beat camper (yay, that's so fun)
    -He is good inside the basement (better waste some perks to actually get them there to benefit from it).

    Most people just bought him to get BBQ, which just got indirectly nerfed a 2nd time.

    This
    I also want to add, that using addons to change the rev up speed basically gimps him. Since he needs a fully charged chainsaw. If you release the button a split second to early, you lose the whole charge and probably the chase.
    If you play around with those addons your muscle memory will ######### many chases up.
  • Tsulan said:
    They released a killer that fulfills every survivor mains dream of how a match should go:
    He can't tunnel.
    He has to constantly switch targets.
    He's easy to loop.
    He gives them a good chase without any real danger. 

    Survivors love him/her/it
    I personally love legion as a player of both sides. They're not EASY to loop. You can loop them. They dont HAVE to switch targets as drastically as youd have it seem. A decent legion can chase with very real danger. 

    Have you even played as/against them?
    Nice I thought I was the only one who felt like this
    Sure, chasing a survivor in frenzy while jumping over pallets and hitting them with your rubber spoon is soooooo entertaining!

    /not
  • @Tsulan said:
    MhhBurgers said:

    @Tsulan said:

    @MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins. 

    Woopidoo!

    -.-

    I don't care if they make the skins more expensive, I don't buy them anyways. Maybe f2p will even become an option once dedicated servers are out since they make cheating much harder.

    No, please. 
    No free 2 play. That would ruin the game for everyone. Cheaters left and right, People holding the game hostage, etc 

    Out of probably the last 100 games I never saw somebody take the game hostage (rank1 tho)

    Free 2 play would change that. 
    People would create free accounts to troll. 
    They wouldn't fear a ban.
  • RSB said:

    @Tsulan said:
    The_Crusader said:

    There's no debate, mostly everyone agrees he's garbage aside from a few people shilling.

    One of the few occasions where we agree.

    Yeah, he's Freddy 2.0

    Legion can be Freddie's #########, honestly. The Nightmare is superior in every way.

    Exactly 
  • Peanits said:
    It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.

    I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.

    BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.

    Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
    If people need 2 perks, to use 1 of them properly, then something is groundbreaking wrong. 
  • RSB said:

    @Orion said:

    @Peanits said:
    Good question. It seems like the notifications are fine, just for some reason the quotes are putting the @ in there, so it's not tagging you properly.

    I've ascertained that it's a mobile issue.

    Is your browser's agent an Android/iPhone or PC? Mine is PC and I have no troubles with notifications.

    Also the forum looks way better.

    Android and I hate the forum notifications. Especially if you get a lot. To chaotic. Also the draft saved message is to big and on the wrong place. Very annoying. 
  • There's no debate, mostly everyone agrees he's garbage aside from a few people shilling.
    One of the few occasions where we agree.

    Yeah, he's Freddy 2.0
  • Wolf74 said:

    @Tsulan said:
    Carpemortum said:


    Tsulan said:

    They released a killer that fulfills every survivor mains dream of how a match should go:
    He can't tunnel.
    He has to constantly switch targets.
    He's easy to loop.
    He gives them a good chase without any real danger. 

    Survivors love him/her/it

    I personally love legion as a player of both sides. They're not EASY to loop. You can loop them. They dont HAVE to switch targets as drastically as youd have it seem. A decent legion can chase with very real danger. 

    Have you even played as/against them?

    It's not like his power is to hit multiple targets...
    What's next? A nurse that doesn't teleport? Hag not using traps?

    Give me a break.

    Give killer a base kit ability that you deem soooo powerful that you have to balance it by reducing is base speed.
    Later claim that he should not use his power and chase regular.
    XD

    Make that guy a Dev, he would fit the job.^^

    "Not all killers have to be valid, they need to be fun"
    Without specifying fun for whom. Probably survivors. 
  • Bravo0413 said:
    Tsulan said:
    @MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins. 
    Woopidoo!
    -.-
    Is there any other way to get Joe and Susie?..... if not itll cost 28$ total.... DLC, joe and susie which I could understand if there was more too it! Like.... wayy more... we're talking 30$ to have the whole crew together.

    I'm not at home, so I can't check if they're available for shards.
  • Orion said:

    @Tsulan said:
    But my name is marked red. Mmhhh really weird.

    I assume they're on mobile, as are you. You didn't use @Orion either.

    But did you get a notification?
  • Orion said:

    @Tsulan said:
    Btw. @Peanits what is wrong with the notification system? 3 people answered me in this thread and I only got his notification. 

    Note that only one of them used @Tsulan. The other two just wrote "Tsulan".

    But my name is marked red. Mmhhh really weird.
  • MrZapp said:

    I'd copy paste the response I wrote to this on a different thread, but it was the OP suggesting the same thing so I'll assume they read it. In short, it would be broken beyond belief for many reasons mainly the fact that the chase would be removed from the chase.

    So instead we have a chase without a down...
  • Delfador said:

    @Tsulan said:
    yeet said:

    @The_Crusader said:

    So say they're in the killer shack, you just use frenzy, vault the pallet, then cancel and immediately M1 them?

    Does that sound balanced to you?

    when nurse can just teleport over the pallet and smack them, yes it does lmao

    That moment when you beat people with logic. 
    I love it!

    I liked @The_Crusader 's rebuttal more tbh.

    Look at the timestamp. We answered the same moment. 
  • yeet said:

    @The_Crusader said:
    So say they're in the killer shack, you just use frenzy, vault the pallet, then cancel and immediately M1 them?

    Does that sound balanced to you?

    when nurse can just teleport over the pallet and smack them, yes it does lmao

    That moment when you beat people with logic. 
    I love it!
  • @Tsulan said:
    I'm surprised no one has thought about monthly fees. 
    Behavior isn't Ubisoft. 
    They can't afford to pump out servers en masse without charging for them.

    If you play on console you already need a monthly fee to each respective company to play. They'd lose consoles if they had to pay 2 fees.

    Yeah, they probably give us some ultra expensive skins. To finance the servers.
  • Tsulan said:

    @Tsulan said:
    @MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins. 
    Woopidoo!
    -.-

    I don't care if they make the skins more expensive, I don't buy them anyways. Maybe f2p will even become an option once dedicated servers are out since they make cheating much harder.

    No, please. 
    No free 2 play. That would ruin the game for everyone. Cheaters left and right, People holding the game hostage, etc 
    First off, that happens anyway. I say give us more players.

    Second, you dont play right? So you're not losing time to hostages games.
    And another player who thinks holding the game hostage isn't a problem. 
    Jesus christ, this community is really getting to a new low.
  • I'm glad someone else can see the potential and not just say "lEgIoN iS tRaSh" over and over.

    Glad to see you enjoy the new killer <3
    I'm a Freddy main and I see legion as freddy 2.0
    I'm used to playing trash tier killers. Even played Freddy to rank 1.
    But it's kinda ridiculous, that the devs don't aim to balance all killers around the top tier killers. But instead release killers on trash tier levels. 

    Can legion be fun? Probably. 
    Will he be played a lot? Probably not.

    So yes, he'll find his fans, which love him regardless of how bad he is.
  • Delfador said:

    @Tsulan said:
    They released a killer that fulfills every survivor mains dream of how a match should go:
    He can't tunnel.
    He has to constantly switch targets.
    He's easy to loop.
    He gives them a good chase without any real danger. 

    Survivors love him/her/it

    I wholeheartedly disagree with you.

    He can easily tunnel and when he tunnels, there is literally nothing you can do.

    He has to constantly switch targets but if he wants you in the end, he can actually hit others first and then tunnel you.

    He is easy to loop if he doesn't use his power, most of them use their power and the chases are too boring since as a survivor there is literally nothing you can do.

    Pallets and windows don't help you much, it is a matter of time before you going down. Your only hope is that your teammates finish the generators before you die. So, terrible chases with the very high chance of going down.

    He is frustrating for both sides. I am sure that there are people who love playing as him and against him but at this moment, both survivors and killers are not happy with him.

    So when he plays against his power, he can tunnel. Good to know! I probably was under the false impression that a killers power should give him an advantage. Instead of being something that holds him back. Sounds awfully like Freddy. 

    Yeah, he can jump over pallets, then he tags the survivor. Who isn't downed. Even if he hits several times with his power, which is kinda hard to begin with. Since he gets his exhaustion animation. 

    Cool power! Don't down survivors. Just tag them, then go for the next one in the hope the tagged survivors don't mend.

    Btw. @Peanits what is wrong with the notification system? 3 people answered me in this thread and I only got his notification. 
  • Tsulan said:
    They released a killer that fulfills every survivor mains dream of how a match should go:
    He can't tunnel.
    He has to constantly switch targets.
    He's easy to loop.
    He gives them a good chase without any real danger. 

    Survivors love him/her/it
    I personally love legion as a player of both sides. They're not EASY to loop. You can loop them. They dont HAVE to switch targets as drastically as youd have it seem. A decent legion can chase with very real danger. 

    Have you even played as/against them?
    It's not like his power is to hit multiple targets...
    What's next? A nurse that doesn't teleport? Hag not using traps?

    Give me a break.
  • You know what's a clear indication that legion is weak af?
    That this is the only thread asking for a nerf. Well this one (which has it only in the title) and a bait thread on the killer forum.

    Anyway, BT is meta again. 
    Pretty good job. 
  • @Tsulan said:
    @MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins. 
    Woopidoo!
    -.-

    I don't care if they make the skins more expensive, I don't buy them anyways. Maybe f2p will even become an option once dedicated servers are out since they make cheating much harder.

    No, please. 
    No free 2 play. That would ruin the game for everyone. Cheaters left and right, People holding the game hostage, etc 
  • A killer shouldn't be forced to use addons to be viable. If I have to farm 150k bloodpoints to get a few decent matches, then there's something considerably wrong. 

    There's a reason Billy and Nurse are top tier.  Because they don't need addons to be decent. 

    Addons should change the playstyle. Like scratched mirror does on Myers. But they shouldn't be a must.
  • @MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins. 
    Woopidoo!
    -.-
  • They released a killer that fulfills every survivor mains dream of how a match should go:
    He can't tunnel.
    He has to constantly switch targets.
    He's easy to loop.
    He gives them a good chase without any real danger. 

    Survivors love him/her/it
  • I said it before he was announced. That they would release a killer with an ability that won't help him down people during a chase.

    He's Freddy 2.0
  • @Tsulan said:
    MhhBurgers said:

    @Tsulan said:

    MhhBurgers said:

    @Bravo0413 said:
    
    MhhBurgers said:
    

    @Tsulan said: MhhBurgers said:

    @Bravo0413 said:    Carpemortum said:
    

    Tsulan said: @Carpemortum said:  Tsulan said:

    @Carpemortum said:    Tsulan said:
    

    MhhBurgers said: @Tsulan said: MhhBurgers said:

    @Tsulan said:    @MhhBurgers said:    @Tsulan said:    @MhhBurgers said:    Who the heck would pay monthly fees for DBD        Who the heck would pay monthly fees to rent dedicated clan servers for Betafield?    Someone has to pay. Devs never said that the dedicated servers will be free for us. Or at least i haven´t read anything about them being free.        death garden has no monthly fee and the devs know full well that this game would be dead within a month if monthly fees got introduced.
    

    Death Garden is still Alpha.

    The Alphas of WoW or Betafield also had no monthly fee...        So how many shooters and multiplayer games with no consistent world do you know that have a monthly fee outside of MMORPGs.        In EAs Betafield 1, people had to rent the expensive servers if they wanted to have a dedicated clan server.    EA has money and still rented out the servers. Ubisoft doesn't do it. But Behavior isn't one of those big companies.     Do you really think they roll out something as expensive as dedicated servers with the current system? P2P doesn't cost them. But servers? That's a whole different story. 
    

    Why don't you reread all the information they released on that term. They never claimed it would be free for us. Again it's not gonna happen unless they keep a peer to peer option which would basically split the playerbase. They'd kill their game through that. Giving us servers for free without any charges or changes in the monetarisation system, would also kill the game.

    Now what?
    

    Are you high? Your arguement went from "dedicated servers are gonna cost us money and ruin the game" to "free servers without making us pay will kill the game". 

    #########?        I´m not high. What about you?    Do you think Behavior has infinite money? That they can afford to spend a ton of money every month, so YOU can get your free dedicated servers? Because those costs would kill the game in the long run, if they don´t change the way they finance their game.
    

    I asked if you were high bc you contradicted yourself. You're so into arguing here you havent realized I'm not arguing with you. Just keep pointing out your salty flip flopping. Where did i contradict myself? Please show me Your first arguement was "how we gonna pay for servers. Theyll charge us and it will end the game" Then it changed to "if they give us servers for free and dont charge us for them, it will kill the game" So is it free servers or charged servers that will kill the game?  Or maybe just your incessant need to argue with people on a forum for a game you supposedly dont play.

    What their saying is.... if the devs dont charge the player base for the servers the devs wont be able to afford em therefore the game will die.... I believe if the devs do charge us for the servers they need to give us something worthwhile to make up for it because yes otherwise the game will die..        You have tons of games out there that are objectively better than DBD with dedicated servers and all, most of the new MMORPGs cannot even think about releasing with paid subscription models anymore and yet there's people here that think a game like DBD would have a subscription model, ROFL.    MOST consumers do not want to put up with a subscription model and DBD certainly is not worth a subscription fee, you're delusional to think otherwise.        You see, the problem is, that DbD was designed to be p2p. It was never intended to have dedicated servers. The devs never wanted to implement them, because it's a ton of work to rewrite the code. Apart from the server costs, infrastructure, etc.    Why do they implement them now? Maybe because there were always at least 3 threads asking for dedicated servers. 
    

    Our community asked for it. On countless occasions.  Devs finally gave in. But haven't specified any details. 

    Implementing a monthly cost isn't what we signed up for, when we bought the game.  But it's what we've asked for, by asking the devs to spend a ton of money to change an existing game.    Do you think the devs spend so much time and money, and even risk their whole business, just because they want to gift something to the community?
    

    Like... really? Again you're delusional. If the devs all of the sudden basically said: No you can't play our game unless you pay monthly then they can expect either mass refunds even after the fact or even a class action lawsuit. It doesn't matter what maybe 1000 people out of 30.000 want when it comes to this.

    And we are agreeing with what you're saying... if the devs don't make it worthwhile............... like DBD will have to be a brand new game... itll have to offer soo much to make monthly payment status.... we're talking WoW a game that requires payment but offers a lot...... the devs have stated multiple times "we weren't expecting DBD to grow as much as it has" so we know that bhvr was not prepared for this type of upgrade 
    
    
    
    This doesn't change the fact that people bought the game and the contract to the game basically didn't include a monthly payment. No matter how much they change the game (talking in a realistic sense here), they cannot change to monthly sub.
    
    
    
    So terms of use can't change after the property of the company changed?
    

    The guys from Kerbal Space Program would like to have a chat with you. There even was a useless ######### storm, after they changed the contract. 

    So did Kerbal introduce a monthly fee that was required to play over a product you previously paid for that had no monthly fee? no? gtfo then.

    Also a small forum minority asking for dedicated servers=/=DBD playerbase willing to pay even 10 cents per month for dedicated servers.

    So the devs spend a ton of money to completely change a game from p2p to dedicated servers. On a perfectly working game. Because a minority of our player base asks for this ridiculous change.

    Makes totally sense! 
    /not

    Actually it does, again maybe play some games in the first place, dedicated servers do not warrant a monthly fee, only friggin games like WoW do it and their servers are MASSIVE.

    Oh yeah, the companies that support free dedicated servers are EA, Activision Blizzard and Ubisoft. 

    See the problem?
    Small hint: size
  • @Tsulan said:
    MhhBurgers said:

    @Bravo0413 said:

    MhhBurgers said:

    @Tsulan said:
    
    MhhBurgers said:
    

    @Bravo0413 said: Carpemortum said:

    Tsulan said:    @Carpemortum said:     Tsulan said:
    

    @Carpemortum said: Tsulan said:

    MhhBurgers said:    @Tsulan said:    MhhBurgers said:
    

    @Tsulan said: @MhhBurgers said: @Tsulan said: @MhhBurgers said: Who the heck would pay monthly fees for DBD Who the heck would pay monthly fees to rent dedicated clan servers for Betafield? Someone has to pay. Devs never said that the dedicated servers will be free for us. Or at least i haven´t read anything about them being free. death garden has no monthly fee and the devs know full well that this game would be dead within a month if monthly fees got introduced.

    Death Garden is still Alpha.
    

    The Alphas of WoW or Betafield also had no monthly fee... So how many shooters and multiplayer games with no consistent world do you know that have a monthly fee outside of MMORPGs. In EAs Betafield 1, people had to rent the expensive servers if they wanted to have a dedicated clan server. EA has money and still rented out the servers. Ubisoft doesn't do it. But Behavior isn't one of those big companies.  Do you really think they roll out something as expensive as dedicated servers with the current system? P2P doesn't cost them. But servers? That's a whole different story. 

    Why don't you reread all the information they released on that term. They never claimed it would be free for us.        Again it's not gonna happen unless they keep a peer to peer option which would basically split the playerbase. They'd kill their game through that.        Giving us servers for free without any charges or changes in the monetarisation system, would also kill the game.
    

    Now what?

    Are you high? Your arguement went from "dedicated servers are gonna cost us money and ruin the game" to "free servers without making us pay will kill the game". 
    

    #########? I´m not high. What about you? Do you think Behavior has infinite money? That they can afford to spend a ton of money every month, so YOU can get your free dedicated servers? Because those costs would kill the game in the long run, if they don´t change the way they finance their game.

    I asked if you were high bc you contradicted yourself. You're so into arguing here you havent realized I'm not arguing with you. Just keep pointing out your salty flip flopping.        Where did i contradict myself? Please show me        Your first arguement was "how we gonna pay for servers. Theyll charge us and it will end the game"    Then it changed to "if they give us servers for free and dont charge us for them, it will kill the game"    So is it free servers or charged servers that will kill the game?     Or maybe just your incessant need to argue with people on a forum for a game you supposedly dont play.
    

    What their saying is.... if the devs dont charge the player base for the servers the devs wont be able to afford em therefore the game will die.... I believe if the devs do charge us for the servers they need to give us something worthwhile to make up for it because yes otherwise the game will die.. You have tons of games out there that are objectively better than DBD with dedicated servers and all, most of the new MMORPGs cannot even think about releasing with paid subscription models anymore and yet there's people here that think a game like DBD would have a subscription model, ROFL. MOST consumers do not want to put up with a subscription model and DBD certainly is not worth a subscription fee, you're delusional to think otherwise. You see, the problem is, that DbD was designed to be p2p. It was never intended to have dedicated servers. The devs never wanted to implement them, because it's a ton of work to rewrite the code. Apart from the server costs, infrastructure, etc. Why do they implement them now? Maybe because there were always at least 3 threads asking for dedicated servers. 

    Our community asked for it. On countless occasions. 
    
    Devs finally gave in. But haven't specified any details. 
    

    Implementing a monthly cost isn't what we signed up for, when we bought the game.  But it's what we've asked for, by asking the devs to spend a ton of money to change an existing game. Do you think the devs spend so much time and money, and even risk their whole business, just because they want to gift something to the community?

    Like... really?
    
    
    
    Again you're delusional. If the devs all of the sudden basically said: No you can't play our game unless you pay monthly then they can expect either mass refunds even after the fact or even a class action lawsuit.
    
    It doesn't matter what maybe 1000 people out of 30.000 want when it comes to this.
    

    And we are agreeing with what you're saying... if the devs don't make it worthwhile............... like DBD will have to be a brand new game... itll have to offer soo much to make monthly payment status.... we're talking WoW a game that requires payment but offers a lot...... the devs have stated multiple times "we weren't expecting DBD to grow as much as it has" so we know that bhvr was not prepared for this type of upgrade 

    This doesn't change the fact that people bought the game and the contract to the game basically didn't include a monthly payment. No matter how much they change the game (talking in a realistic sense here), they cannot change to monthly sub.

    So terms of use can't change after the property of the company changed?

    The guys from Kerbal Space Program would like to have a chat with you. There even was a useless ######### storm, after they changed the contract. 

    So did Kerbal introduce a monthly fee that was required to play over a product you previously paid for that had no monthly fee? no? gtfo then.

    Also a small forum minority asking for dedicated servers=/=DBD playerbase willing to pay even 10 cents per month for dedicated servers.

    So the devs spend a ton of money to completely change a game from p2p to dedicated servers. On a perfectly working game. Because a minority of our player base asks for this ridiculous change.

    Makes totally sense! 
    /not
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