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Tsulan

Tsulan

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Tsulan
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  • Thats the beauty of the removed region lock!
    I quite often get players from NA, Russia, Thailand and Japan in the same lobby. While i play from Europe.
    Now imagine killers would get punished for dodging those lobbies...

  • Orion said:

    @Tsulan said:
    That mode already exists. 
    Never seen a streamer with his fans? Where they sacrifice themselves to save him and DC if he dies?

    Seriously? You mean I could've had much, much easier rounds if I'd just killed the streamers?

    Well streamers usually like to bait. At least the ones I face. 
    So, yes.

    I stopped counting the times 1 died and 2 disconnected after "toying around". Leaving me alone, while they did not repair a single gen.

    Of course,  not all streamers behave like that. But enough do.
  • That mode already exists. 
    Never seen a streamer with his fans? Where they sacrifice themselves to save him and DC if he dies?
  • It's quite simple. When that change goes through, survivors complaining about "camping killer" threads will go through the roof.

    Don't believe me? Just watch. This change will backfire!

    BBQ was introduced to give killers a reason to leave the hook. You take that away and expect that killers will adapt and play normal? Why should they?

    Devs contradict themselves. They always claimed that camping is a valid strategy. Now they punish it more and more.
    Survivors even get their free unhooks with the BT buff. 

    This game is going right back to the horrible balance decisions we had for 2 years. Where survivors were favored. 
  • @friendlykillermain said:

    @strikingearth26 said:

    @Rebel_Raven said:
    strikingearth26 said:

    @Rebel_Raven said:

    strikingearth26 said:

    just because lockers can block auras, does not mean that every single survivor will either 1, think to jump in a locker, or 2, be close enough to a locker to get in one in time for the killer hooking another survivor. agreed the more 'stealthy' survivors will be aware of whats going on and most likely want to hide their aura in a locker, but there are so many survivors who wont. Let it play out and see for yourself.
    
    
    
    I'd think survivors are aware of the health status of their comrades at all times since it's shown in the HUD, and on screen.
    
    I'd say between the indications of when a comrade is injured, then dying, the aura of them on the ground shows up, the aura when they get picked up, and the time to the hook is enough time to find a locker, get in, wait 4 or 5 seconds after the hook, then exit.
    

    Or they could run distortion which blocks BBQ entirely 3 times.

    depends, if a player is grabbed off a gen or totem or vaulting etc... we don't get that info, unless we have bond or empathy (or the new perk in ptb) also if killer has knock out we dont get the aura of where that survivor is downed...

    And.. some survivors do seem oblivious.. I play solo, and the amount of others who would rather leave you to bleed out than attempt to save you is ridiculous. Also bbq and chilli works on slugged survivors...

    You do get that info, though. The grabbed survivor shows up in dying state on the HUD.
    If they have knockout, the HUD still shows the health. I don't know if knockout shows the falling animation aura or not.

    I play solo exclusively. The chaos of not knowing what your comrades will do is interesting. Some are oblivious, yes. Some stay focused on the task at hand if they feel someone else will rescue or they have time to get a gen done before you struggle. 

    Yeah, I suspect there is going to be a lot of slug plays once all this goes public. But survivors have at least 1 perk that let's them get back up.

    yes, if they are left slugged, and not camped.

    Also killers who use the addon 'blindness' hinders survivors too...

    im not complaining about any of these perks or addons, it makes different games interesting, as gets boring facing the same perks every single game...

    but with out auraus we will be forced to camp and lets face it no one not even the killers enjoy camping every game

    I've faced many good killers who got 4k before all gens were finished, WITHOUT bbq and chilli and WITHOUT camping... so it is possible, those killers obviously took the time to become good at the killer they choose to play.

    Or they simply faced noob survivors...
  • Tsulan said:
    I wonder how long it takes until this thread also gets closed...

    I mean you should keep in mind they are playing to showcase stuff and are most likely not playing that serious. Stop looking into it that hard.

    They showed why they balanced the game like this. Based on their own skill.
    You think it could get closed? They don’t like hearing constructive criticism and legit questions? Lol
    They closed a similar thread from @RSB

  • Tsulan said:
    Killer is supposed to be scary enough to make the chase fun for survivors. While not being a real threat. 

    So legion is exactly what the devs envisioned for killers .

    Btw, he's the second clown killer...
    Atleast Clown can take out survivors rather quickly if played good and on a map that favors him.

    Legion is quite the opposite.
    And no one plays the clown anymore. At least I haven't seen him in ages.
  • I wonder how long it takes until this thread also gets closed...

    I mean you should keep in mind they are playing to showcase stuff and are most likely not playing that serious. Stop looking into it that hard.

    They showed why they balanced the game like this. Based on their own skill.
  • Killer is supposed to be scary enough to make the chase fun for survivors. While not being a real threat. 

    So legion is exactly what the devs envisioned for killers .

    Btw, he's the second clown killer...
  • se05239 said:

    @Tsulan said:
    Survivors: devs do something about camping killers!
    Also survivors: bahahaha they nerfed the aura reading of BBQ! 

    Yeah, removing the reason for killers to leave the hook won't backfire at all /s

    I am sure the pain from the gunshot wound to their foot will reach the brain eventually.

    By the time the signal arrives, they probably bled out.
  • Survivors: devs do something about camping killers!
    Also survivors: bahahaha they nerfed the aura reading of BBQ! 

    Yeah, removing the reason for killers to leave the hook won't backfire at all /s
  • So it seems :(
  • @Tsulan said:
    Also, 25k points as killer isn't a bad match. 
    So don't try to make things up.

    Lmao I’m not? I can play pretty ######### and get a lot of points. A good match for me (while running barbecue) can be upwards of 40k. Without barbecue it’s usually upwards of 30k.

    30k points without BBQ is a almost perfect match with categories maxed out.
  • Killers and survivors earn roughly the same amount of bloodpoints per hour. 
    If the survivor has a bad match,  he can just enter a new one. 
    If the killer has a bad match, he's forced to stay until everyone is gone.

    Also, 25k points as killer isn't a bad match. 
    So don't try to make things up.
  • @Tsulan said:
    Survivors: devs, do something about camping!!11!
    Also survivors: yes, we need a aura reading blocking perk, so the killer won't leave the hook!

    facepalm
    Survivors that use the new perk, shouldn't complain about getting camped.

    Well dude, a camper will camp. Regardless of BBQ.
    Camping should be dealt with, but BBQ is easily countered.
    Who's complaining about BBQ?

    BBQ heavily reduced camping.
    Now they nerfed it, because people still complain about camping. 

    Don't worry, you'll soon see more threads about camping killers and that the devs should do something about it. 
  • Survivors: devs, do something about camping!!11!
    Also survivors: yes, we need a aura reading blocking perk, so the killer won't leave the hook!

    *facepalm*
    Survivors that use the new perk, shouldn't complain about getting camped.
  • Cool, now endgame saves are guaranteed to succeed. Combine this with the short immunity featu... uhm I mean "bug" and killers can finally stand in a corner after all gens have been done. 
  • yeet said:

    @Tsulan said:
    Could you 0please refrain from calling this taking the game hostage?
    Because what you described wasn't even close.

    if it mildly inconveniences me it's holding the game hostage

    A few months ago we had another entitled streamer who claimed that the killer was taking the game hostage. Providing video proof of a doctor doing 3 gen and how the swf team wouldn't leave the match after 60 minutes. Even after they finally repaired the gens.

    That streamer didn't get the resonance he/she was hoping for.
  • Could you 0please refrain from calling this taking the game hostage?
    Because what you described wasn't even close.
  • I predicted today's release and that his ability doesn't help him during a chase. 
    I won 
  • Tsulan said:
    powerbats said:

    @Nickenzie said:
    thekiller490490 said:

    PTB tomorrow? Holy #########!

    WOO HOOOOOOOO, OH YEAH!

    Yay for incoming entitled mains on both sides complaining the other side is too op theirs is underpowered nonsense again. Again all within the 1st 5-10 minutes of the PTB going live and them not even 1 minute into the match.

    I agree. We'll have long killer queues, since every survivor main suddenly feels the urge to test the killer. Then we'll get the OP threads. 
    At least they will test the new killer first, killer mains will simply read the perks of the new survivor and already be here posting before they’ve even seen it in action, then start making up excuses and fake scenarios they will claim already happened less than a half hour in .
    Not really. Everyone struggles to get a match as killer. So they might also make stuff up.
    in PTB Comment by Tsulan
  • powerbats said:

    @Tsulan said:
    Khalednazari said:

    I play on PS4 now, but I still voted DBD for the steam awards, because it's best asymmetrical multiplayer horror game ever 💟

    That list isn't really long to begin with...

    Critic 😜

    But am I right or not?
    I mean we get call of duty and fifa every year with a slightly different version. But asymmetrical games? Nope
  • powerbats said:

    @Tsulan said:

    SWF survivors asked for punishment for killers which lobby dodge. Devs removed the lobby dodge. So I guess we'll get killers that dodge during the match then.

    Imagine if killers dodged as much as survivors do during the match.

    Well considering there's 4 survivors toe very killer per game more survivors will dodge aka dc during a match, that's just common sense. The thing of it is that if the survivor does it enough teh get a 2 week ban whereas the killer will on average dc less during a game most likely.

    Besides which we already know killers rage quit during loading screen when they see offering they don't like or right after map loads. don't like the offering dodge, don't like the map if you're doctor dodge etc.

    As a killer I've enver dodge da lobby for anything other than ping not even 4 toolboxes or flashlights or for any other reason. The old adage eat what's on your plate and be thankful still holds true and you won't get better if you dodge because you think it's swf.

    Everyone dodges if they see something on the offering screen they don't like. Secret killer offering? Must be a mori, better dodge!
    So no, it's not just the killers. 
  • I don't think he will different personalities to switch to. If it is the case. Then there will definitely be that one meta personality that everyone will go to use and that will get nerfed and then he becomes useless.

    I have feeling he will be similar to myers. As in his personalities are different tiers with stronger abilities. His face changes as his tier increases.

    Just 1 more day and we will know.

    1 more day? I expect the PTB to drop in the next 6-7 hours  
  • I play on PS4 now, but I still voted DBD for the steam awards, because it's best asymmetrical multiplayer horror game ever 💟
    That list isn't really long to begin with...
  • 5000 shards on something that's completely useless during a chase.
  • I knew this was coming. Maybe they got 2 birds with 1 stone or maybe it was intentional but I always knew they'd sneak in a SWF dodge one day. They don't want people doing it.

    I guess it's not that bad since before you could have swf somehow not all appear at once, or have randoms all appear at once so you could never be too sure but otherwise yeah there's literally no point to playing stealth killers anymore. Nothing beats using someone like pig or Myers to sneak up on someone only to have their mate on discord give them a heads up.  I'd lol if the new one is stealth too. Also Bloodwarden will continue to be the most useless perk in the game until they get off their ass and hide perks until the end.

    Just to let the devs know that I'll continue to disconnect if I get an SWF with object of obsession until you address that situation.
    SWF survivors asked for punishment for killers which lobby dodge. Devs removed the lobby dodge. So I guess we'll get killers that dodge during the match then.

    Imagine if killers dodged as much as survivors do during the match.
  • powerbats said:

    @Nickenzie said:
    thekiller490490 said:

    PTB tomorrow? Holy #########!

    WOO HOOOOOOOO, OH YEAH!

    Yay for incoming entitled mains on both sides complaining the other side is too op theirs is underpowered nonsense again. Again all within the 1st 5-10 minutes of the PTB going live and them not even 1 minute into the match.

    I agree. We'll have long killer queues, since every survivor main suddenly feels the urge to test the killer. Then we'll get the OP threads. 
    in PTB Comment by Tsulan
  • So...
    Am I the only one who thinks that survivors will have "lobby problems" during Christmas?
  • It depends on the rank.
    20-13 killer favored 
    12-9 balanced 
    8-1 survivor favored
  • Brady said:

    @Tsulan said:
    Brady said:

    @Tsulan said:

    Brady said:

    @Milo said:
    
    @Brady
    
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."
    
    
    
    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:
    
    What happened to the good old times, when survivors had to actually pay attention while playing?
    
    
    
    Did you read? It's a perk. Something that's supposed to offer you an advantage.
    
    
    
    Oh so perks are more important than skill. 
    

    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

    It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
    This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers. 

    How would it save time? Some games people don't even touch totems...

    You run small game and check all the usual spots for totems. Wasting some time on it. Or you look at the counter and forget about them, since there are none left.

    Don't you see the issue?
  • Brady said:

    @Tsulan said:
    Brady said:

    @Milo said:

    @Brady

    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!

    I mean, all it offers, is a number on the perk.Like Devour Hope, but decreases from 5 to 0 by 1 everytime a totem is destroyed. If you think that's taking away ANY skill, I can't trust your opinion.

    It would save time. That's the whole point. It would save the time of solo survivors and swf players. Since they would always know how many totems are left.
    This game is incredibly time critical for killers. Not for survivors. Giving a counter would remove even more pressure from survivors and give it to killers. 
  • Tsulan said:
    Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
    Tsulan your probably the most delusional person here on this forum. Nearly everywhere I see a comment of you I'm smh. 
    So you are gonna tell us that solos should waste all the time looking for all totems and destroyed ones (which are mich harder to spot)? Your probably playing at rank 20 then, cuz at rank 1 there is absolutely no time that every single solo survivors goes hunting totems. Especially not against high tier killers like billy and nurse 
    Call it delusional, but I used to run small game and count totems. I also used to pay attention on who gets downed when. Nowadays you get instant notifications when the killer is using any perks that affect survivors. Which is kinda ridiculous. Since i can play with my phone while playing survivor. Shouldn't be like that. 

    Oh and I reached rank 1 survivor on my first try as a perkless Nea while playing solo.
    Rank 1 isn't really that hard. It only is hard for boosted people which don't belong there.
  • @apropos said:
    Whats a bigger problem, being camped or being hooked? I would guess being hooked, because you can't be camped without being hooked. Who has control over whether or not a survivor is hooked? Hmm, so who then is bad at the game, the killer, or the survivor that got hooked? Camping just makes failure all the more tormenting. #########, for all you know, Bubba is just enjoying the view.

    Shut the hell up, it's understandable if the guy didn't get insta-downed.
    Killers will knock survivors down, THAT'S THE GAME. It WILL happen.

    Stop comparing the both, Jesus [BAD WORD] Lord.

    Imagine being so bad you think Bubbas chainsaw is a problem.
    Shhh he's one of the new players the devs balance around. 
  • Can I ask why Object of Obsession is that bad?
    I'm honestly asking.

    Image you can track the killer at all time. Know exactly where he's going. Giving this information to your teammates, so they can hide long before he reaches them. 
  • @Tsulan said:
    Ahh I still remember when survivors complained that killers don't have to kill to pip up. Which led to the VC, which teached killers how important it is to secure a kill.

    Remember, survivors asked for this!

    In other words, be careful what you wish for.

    A LOT of people are new to the game.
    It was Free on Playstation and it raised their numbers.

    So...no, not all survivors know what the hell you're talking about.

    I don't know what you're talking about.

    Google DbD Victory Cube.
    Once you understand what I'm talking about, all will fall in place. 
  • Ahh I still remember when survivors complained that killers don't have to kill to pip up. Which led to the VC, which teached killers how important it is to secure a kill.

    Remember, survivors asked for this!

    In other words, be careful what you wish for.
  • BigBubs said:

    Not a bad idea , but not 6 seconds.If anything then it should be around 1 second longer than the hit cooldown so that you could still grab if they start opening it afterwards.

    But the problem with that idea is - how will a downed survivor open it? Will they be able to do it while downed?
    And don't say "a downed survivor doesn't deserve hatch" ok? If a killer loses a slug then he doesn't deserve the kill.

    If the survivor gets slugged, he doesn't deserve the escape. Same logic. 
  • I came in expecting a detailed list of the problems. Instead I found a salt mine. 
    I also switched from killer main to survivor, but I switched because survivor was/is relaxing. Unlike killer, which is stressful. 

    If killer is to easy for you, then you shouldn't have a problem playing on rank 1 and even participate in the small tournaments some streamers are holding.
  • Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
  • What happened to the good old times, when survivors had to actually pay attention while playing?
  • Just play Freddy every round like I do. Recently played against an OoO and she couldn't see me at all so she led me right to her and her friends. They all had a nice nap afterwards.
    The survivor with OoO was a noob then. He can't see you, but the icon lights up when he looks into your direction.
  • powerbats said:

    You're joking right, because that would really screw killers over since the person could basically run around the map using pallets. By the time they got back to their initial starting point the 1st pallet would've respawned already.

    I mean talk about infinites, this idea would make old infinites look tame by comparison since you'd never run out of pallets.

    You are absolutely right, and I support every single word you've said. 

    (I know this doesn't happen very often, that's why I answered this way)
  • powerbats said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:
    Excluding the devs, @Ryuti would be my guess.

    i dont think the devs play +5k hours ;D

    My friends list says otherwise. I have a dev here with almost 9000 hours.

    People think the devs don't play their own game, but they do, and a lot more than any normal player.

    Just because some don't stream or when they do don't stream on their main account to not be trolled doesn't mean they don't play their game. This reminds me of the League forums where that nonsense was perpetuated.

    You at least know better and have the common sense to accept that, others however make you wonder sometimes.

    Well judging from the few times we could see how the devs play (failing every skill check). It wouldn't surprise me if they alt tabbed and the computer counted it as played time.
  • Vietfox said:
    Tsulan said:
    Vietfox said:
    Tsulan said:
    Vietfox said:
    Funny how some people say SC is a crutch while NOED isn't.
    NOED punishes survivors for not cleansing totems? SC punishes killers losing at chases.
    I personally don't have anything against NOED, but i find it funny anyway.
    So killer should tunnel. 
    Got it!
    @Tsulan
    Tunnel =/= chasing a survivor injured by the killer already
    Oh right, tunnel = killer doing his only objective. 
    My bad!
    Who the hell talked about tunneling in this thread?
    PS: Ur comments were way better before my ban.
    But chasing a injured survivor is considered tunneling. If the killer lets that survivor get away and use SC its exactly the situation you described. 

    PS: maybe I got burned out because people started to attack me personally. 
    Don't know. 
  • Vietfox said:
    Tsulan said:
    Vietfox said:
    Funny how some people say SC is a crutch while NOED isn't.
    NOED punishes survivors for not cleansing totems? SC punishes killers losing at chases.
    I personally don't have anything against NOED, but i find it funny anyway.
    So killer should tunnel. 
    Got it!
    @Tsulan
    Tunnel =/= chasing a survivor injured by the killer already
    Oh right, tunnel = killer doing his only objective. 
    My bad!
  • CzarZero said:

    The secret to enjoying perks like NOED is simple. Turn off chat so you don't have to read all of the salty salt McSaltords salt over using a salt producing perk of saltyness.

    "You are all just Non Player Characters in this single player game I am here to enjoy"

    But then I would miss how much trash I am for beating their DS swf squad with a perkless Freddy. 
  • Vietfox said:
    Funny how some people say SC is a crutch while NOED isn't.
    NOED punishes survivors for not cleansing totems? SC punishes killers losing at chases.
    I personally don't have anything against NOED, but i find it funny anyway.
    So killer should tunnel. 
    Got it!
  • Jed said:

    @Tsulan said:
    Change the color so he could actually see something? This is madness!

    Hehe I think that's why they didnt make it look more like the movies. They must've been afraid having the dream world in red like that would give him too much of a advantage. It seems most people say freddy is the worst killer but then I see other who feel he's not that bad. So maybe this is all freddy needs for a rework...worth testing out.

    My biggest problem with him is that everything is to dark. Can't see anything in dark places. Next thing is the wait time.
  • Be careful with what you wish for. It could become real.

    People asked for the removal of region lock,  because they had long queue times. Then it got removed and now the very same people complain about lag.

    Dedicated servers might not even be possible. Since the game was never designed for it. It was designed for p2p.
    Could be hardcoded. 
    But even IF it were possible. Are you sure that behavior will have servers in your region? You might end up with even higher ping, since you life somewhere far away from a server.

    Fortnite players asked for region lock, because they were tired of Asian players with high ping. Devs didn't wanted to change it. But finally gave in. And instantly regretted it.
    Because the region lock lead to fewer players per region and in some regions to more cheaters.

    So be careful what you wish for. 
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