Welcome to the Borrowed Time Meta
The perk is already exploding on the PTB, so the rework must be fair and balanced ;3
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funny, they reworked it because of people going down because of the perk in chase, so they reworked it to allow the bar not to go down mid chase but reduced time by a little, reduce it to like 16 or 14
I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result.
How were those two perks nerfed?
Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.
If BT activates, can you still down them like normal (So 2 hits)? Or does it act like the Frenzy state of Legion?
Everyone is complaining, but offering little to no information other than the time changes on it's tiers...
This is what I want to know.
Borrowed Time now grants the Deep Wound status effect if it triggers. The Deep Wound status effect is the same effect granted by the Legion if he attacks while using his power (Frenzy).
Yes, but!
It still only takes, the initial first hit which activates the bleed out timer, and then the 2nd hit to down yes?
In all honesty, though, I'd be very surprised to see this change go live, given the feedback, so I'm not too worried about it.
Maybe if you'd go after them instead of tunneling it would work.
Like no killer has ever gotten to an unhooking, and the unhooker is long gone, and the person unhooked is spotted first?
welcome to dead by daylight, the game where they make pro tunneling/ pro camping perks
Wonder when they make a perk, that punishes the survivors for working too long on one generator.
This
Are you not playing at R1? lol. It’s been a meta perk since it’s release.
Tell me more about Rank 1 lol.
Did I put my lol in the right place?
Breaking news, hookswarming triggers BT regardless of what the Killer does.
More breaking news, you already knew this and were being disingenuous.
Breaking news, hit the others or grab them while performing the rescue.
Hit, and they can rescue, thus triggering BT. Because the grab can be cancelled before the animation actually ends, there's only one Killer that can reliably grab them (the Doctor), meaning that you'll likely hit them, thus allowing them to rescue, thus triggering BT.
Also, hookswarming is good for the killers since survivors won't be doing gens.
To be fair they are just making it more useful, before you could simply follow for 20 seconds and they would go down, really for a perk which whole idea was to help against people camping what use actually was it apart from at end game? nothing has really changed in that regard as its most strong in SWF and they will body block to the gate anyway, I put it in the same boat as making all tiers of NOED down someone, both perks now do what they are designed too.
@Vietfox i see you are getting lots of LOL's these days. Maybe bring "small game" and some DYC..... BTW you know i'm gonna cut up that video and post it!
Oh no you won't lol. Gotta say i was quite drunk.
Yes, i'm getting lols even for saying "hi", hilarious.
Unlikely to crossover, though.
Stop comparing kills to gens. If I do a gen it doesn't remove a player from the game. Not the same thing.
Also good survivors will just leave a gen that's mostly done if they see the killer spending a lot of time near it. That's like the number 1 way to get killed, is to not leave a gen for another when the killer hovers around it.
I ran into our friend @TheDarkLycan the other night and told him about it and he laughed his ass off and reminded me of when you passed out playing.
It's like "look, I know you just got here, and the injured guy would be so much easier to take down, but if you could go after someone else, and have to chase and hit them multiple times that would be greaaat.
If you could also basically let the guy that got unhooked have enough time to go and get healed so you have to chase and hit them twice the next time you run into them, that would he greaat.
If you could just not use this hook, and pick another one regardless of how far away it it, that would be great.
If you, regardless of killer choice, talent, etc. Could give survivors more time to get gens done while we eat up your time, that would be great."
It's like they're trying to go out of their way to make the game harder on killers by making them spend time inefficiently.
Still waiting for an explanation as to how those two perks were nerfed
If anything, Remember Me gets an extra stack if you tunnell the obessesion with BT
As a player that just came back and plays about 70% killer and 30% survivor, why is tunneling a bad thing? I do not hook camp, but if i see a survivor going for a unhook, i will head to the hook. Normally by that time i am a little late getting there so i go after the unhooked injured survivor.
Isn't that the smart thing to do? go after the injured survivor that takes 1 hit and shorter chase rather then the other survivor that needs two hits and a prolonged chase? If i end up going after the survivor that needs two hits, the unhooked survivor can just get healed then its back to a long chase and 2 hits again.
I noticed someone said just grab them off or hit them when they are trying to pull the other survivor off, but correct me if im wrong the only real killers that can do that consistently is the nurse or billy (maybe spirit) with their extreme movement? with the other killers you would sorta have to patrol the hook, then get called a camper.
It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end, and it is not something the game wishes to encourage. You're basically chasing around a person that's Exposed past the first hook, and you'll always know where they are (by the hook)/when to chase them (when they are unhooked). It's smart unless the person is using Borrowed Time.
The easiest ways to combat this change is to walk away from the hook (MYC, BBQC, Devour Hope), use TR lowering perks (M&A or Insidious), use a stealth killer power, or facecamp. People who complain are just people who camp, like how they complained about every camping nerf.
Every killer can grab survivors off from unhooking. The best killer to do this is the Doctor. The worst is Freddy.
Ok I can understand that. Although remember me is only barely effected I'd argue.
However, Dying Light is such an awful perk anyways. I don't understand why the devs created a perk that actually promotes tunneling. That perk needs a rework, no doubt.
" it is not something the game wishes to encourage" this is just fake news.
The devs have said otherwise on stream and they do encourage it as a style of game play.
Panda is also right, it is very effective given the alternatives.
" It's easy to do, low effort, and knocks players out of the game quickly. It is not fun to be on the receiving end"
This sounds like something else I know called looping, yet all the survivors do that. There's a lot of hypocrisy is saying these things about tunneling/camping.
Exactly. The fact that Insidious and Dying Light exists baffles me. Such terrible perks. A shame really, especially since perks like Thanatophobia, that actually encourage not to camp and not to tunnel, are so bad.
I can understand how it would be annoying to die quickly and feel "bullied/tunneled". Maybe have it so that even if you die you still get bonus bloodpoints for each survivor that ends up escaping during that game. If you think about it, being chased, hooked, unhooked, chased again and hooked and so forth does help the team by giving them time.
Just would have to make the feature in such a way you dont have to wait around and spectate till the end of a game. Maybe this is already in the game somehow, it doesnt look like it to me though.
Alternatively, you can just pick Leatherface/Billy, chainsaw camp people out of the game one by one, and ignore all the new changes
I'd also personally prefer a different name than Deep Wounds, as they are by no means an ordeal to cleanse, unlike the name's implication.
Oh so you want to trade one hook for 3 hooks? Awesome.
Idk who said that but certainly wasn't me.
Remember me is buffed by this. If you tunnel your obsession with Remember me, you only get 4 stacks. Try again.
The new killer is literally anti-tunneling. Borrowed Time discourages camping and tunneling. The Chase Emblem discourages camping. Please stop saying fake news. lol
Which is why looping got nerfed like three times.
Can you please clarify?