Tsulan
Tsulan
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Opened exit gate tinkerer would be as useful as Monstrous shrine.Dustin said:What if instead Tinkerer would proc from the exit gates? Granted you'd have 5 seconds or so to reach the gates but still. It could offer some uses and be a small buff to the perk.
I'm not against Tinkerer being permanent for end game but I don't really feel like arguing over it based on the existence of NOED which would already be a weak loadout for the majority of the game.
@Nickenzie said:
Tinkerer: Your senses allow you to sneak up to your prey. When a generator is repaired to 75%, see a visual cue in that generator's location while your terror radius is reduced to 0 for 10/15/20 seconds. Every generator will permanently reduce your terror radius by 1/2/3 meters.
I am in agreement with this idea. It's not too drastic and to really have a big effect gens need to get completed.
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Is anyone still using tinkerer? I mean it's pretty weak right now + I like jump scares.
The all gens powered phase should be intense. This would also be a huge buff to NOED, Remember Me and Blood Warden.
I'm all in on this one.
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Same reason baby survivors complained about the NOED change.Dudddd said:Why baby killers with -100 iq always complaining about the hatch -
You quote me wrong. I never claimed that the killer deserves a 4k. I only said that the survivor shouldn't deserve that free escape.George_Soros said:@Tsulan , aside from endgame being dragged on for too long (if no hatch, who would dare doing gens against a Billy?), hatch is there to make a 4K significantly harder than a 3K. You talk about "deserving" that last kill, but there is no such thing. The last guy may have been doing nothing the whole game, or could have carried his whole team on his back. It doesn't matter. You gotta do an extra effort to get that fourth (and yes, you need some luck too). And like others said, 3K is good enough.
On the other hand, a little playing around with hatch would be welcome. An offering like someone said above, to close it, or a new killer perk that spawns fake hatches.
Big difference! -
ChesterTheMolester said:Oh no, i don't need 11 yea old Ochido fans screaming into the mic all day.
Other games solved that by adding a mute button.Wolf74 said:I have no intrest in getting yelled at in russian. or French.
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Don't forget the people that opened threads about Freddy being good and that he doesn't need a rework.powerbats said:@Tsulan said:
powerbats said:Most solo q players aren't going to voice comm since it just opens them up to harassment and it's better to just add kindred base etc. That way once they're on par with swf killers can be buffed to that level.
Look at our community. Do you really think the devs could buff killers after giving survivors kindred?
Killers will get a mini buff at most. Everything else would result in another review bomb.
Again with the falsehoods, the review bomb wasn't due to the patch for the most part as I already posted the info for. It was mostly due to the server issues and especially the console server issues.
You can add in all the ochido posters who only posted because he got banned and told them to review bomb.
Yeah I'm kinda pessimistic about killer buffs. -
Look at our community. Do you really think the devs could buff killers after giving survivors kindred?powerbats said:Most solo q players aren't going to voice comm since it just opens them up to harassment and it's better to just add kindred base etc. That way once they're on par with swf killers can be buffed to that level.
Killers will get a mini buff at most. Everything else would result in another review bomb. -
Yes, it's a asymmetrical game. 4 players should be barely as strong as the 1 player who opposes them. Yet we have a power lvl where it's almost a 1vs1. A Survivor can equip insta heal, DS, SC, Lithe and Unbreakable. With this setup he can drag out the game and even slugging him won't help the killer.Malakir said:
kinda agree with clicheGiche said:@Tsulan said:
No, instead of serving the 4th kill on a silver platter, we serve the escape on a silver platter, and even award more points.
Killer did everything right. He applied pressure, he caught everyone, but the last one gets the escape and writes "gg ez", while he totals 11k points.
Yes, truly a deserved victory for that survivor.
Mortal kombat: one player is about to get a perfect win... naaa, let's call it a draw.
CoD: one team completely destroyed the other team... but little timmy from the losing team still gets his match won screen. With his k/d ratio of 0/30...
They know no worries.
They will just disingenuously pretend they don't understand.
In order to keep their usual unfair advantages.
Doesn't matter which subject, when you read their "arguments" You can nearly ALWAYS summarize them by :
"Why so rude ? Let him win, don't be so mean you freakin' try-hard ! Do you really NEED to kill everyone ?"
See how ridiculous it look ?
They still get away with it since release sadly.
Still totally disagree with tsulan. How can you compare a 1v1 game and team vs team SYMMETRICAL game to DbD, an ASYMMETRICAL game? Just to fit your narrative?
The hatch in order to open needs : n' of survivors alive +1 gens done. Its not a perfect system as even devs acknowledge and are looking for changes. This is to ensure for example, you are a survivor who have done 2 genes, you survived but 3 of your Special team mates get downed and killed for being altruistic in a special way. You deserve to die for their mistake? I guess not
As said isn't a perfect system and I loved when they announced that killer could close it but since they haven't done it I guess it didn't worked out. As many sale before, just slug the third, sometimes you might not find the guy anyway if super immersed but still. Sometimes in the other hand you can 4k if you like killing one person and slug 3 of them, which is a more reliable tactic to get a 4k and no hatch
Just strategies and you'll see way less hatch games overall
Most people forget that it's a PvP game. Giving the losing team a special treatment and even handing a win to a player of the losing team. Show me 1 game that does the same. -
No, instead of serving the 4th kill on a silver platter, we serve the escape on a silver platter, and even award more points.Rebel_Raven said:@Tsulan said:
Rebel_Raven said:@Tsulan said:
Just remove the hatch.
It's unfair and only rewards failure.
I can't understand survivors which defend the hatch like @Rebel_Raven
Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape.
What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system?
Thank you for not calling me a survivor main. :P
I enjoy playing killer when I can.
I defend the hatch because what I said is true. If the hatch ever opens, it's either through an extremely rare key, or it's because the Killer opened it by sacrificing the 3rd. AKA it's often the fault of the killer entirely. A killer that just eats up survivors without stopping, and thinking. Lazy. No strategy. At best, maybe an honest mistake. One the killer has to fix, or pay for.
Not everyone that gets the hatch is some immersed survivor hiding in the corner of the map until the hatch opens.
When I play survivor, I do everything in my power to do gens, save people if needed, buy time however I can, etc. Does that make me a bad survivor?
You gunna make me pay for the other 3 not pulling their weight? Or even other two? 2 bad survivors can screw it up for the whole team.
My rank 11 solo ass was the last to die vs a rank 2 killer in one of the most lopsided trials I've ever been in. Because the wraith slugged the last 2 of us.
You need so much help that you're going to make me finish the rest of the gens, and open the gate as the last person standing? You aren't entitled to that. That's hardly fair, and I'm pretty sure anyone would realize that. These requests often come from people who are 4k crazy.
I don't complain that I, and another get slugged at the end of the match denying the hatch.
One guy did a dick move, and lost my slugged ass, camped the hatch, grabbed me, and dropped me away from the hatch to bleed out, but I didn't come to complain about that.
You're comparing apples and oranges with your killing 1/4 the survivors that played well.
If the killer played well, they'd have stopped to consider the hatch, and have prevented the hatch play, or had some plan to stop the last survivor from making it there. They didn't so they pay for their error. As someone that loves playing killer, I accept this. I've kicked myself plenty for letting the hatch open, but I stopped it plenty, too.
Every time I hear about people complaining about the hatch, a killer's quote keeps popping into mind:
"I should have known you wouldn't stop killing! You're like a big, stupid dog who can't stop eating...even though your master says you've had enough!!!"
-Pamela Voorhees/Freddy Krueger
Course I don't mean it as mean as that.
Hatch only exists to avoid game hostage situations.
Sadly with how our community works, there would be more than enough survivors which would hold the game hostage, just to punish the killer.The only "solutions" against hatch standoffs people have come up with, are to slug the last 2 survivors. Slugging... no one likes slugging. Because it's boring for both sides.
And what's worse, it puts the killer under even more pressure. As if he doesn't has already enough of that.How do you figure it only exists to avoid hostage situations?
I've had plenty of survivors get ballsy and try for the hatch long after the gates were open extending the game unnecessarily.
The killer making the last survivor finish everything left, or die trying maybe?
I mean I can kinda see your point, but I'd rather not assume it all.Slugging can go by quick sometimes. I guess it can draw out the game a lot, too if the killer gets unlucky, and loses someone, or the last 2 are hard to slug for some reason. Had a very long match where the wraith had problems keeping us both down.
Still, most times, slugging goes by quick in my experience. Altruism, and all.
Yeah, it's not great, but in looking for a better alternative, lets not basically serve up the 4th on a silver platter. They may have done well, and got dragged down. Of course they could also be massive potatoes, and not really deserve to stand on the corpses of the other 3 to escape.The hatch standoff in itself is annoying, though. I usually just try to do other gens if I can't beat the killer there, or get killed, or something. If I'm the killer, I'll try not to prolong it by patrolling. Unfortunately the survivor looking for it is usually making the game last longer than it needs to.
Killer did everything right. He applied pressure, he caught everyone, but the last one gets the escape and writes "gg ez", while he totals 11k points.
Yes, truly a deserved victory for that survivor.
Mortal kombat: one player is about to get a perfect win... naaa, let's call it a draw.
CoD: one team completely destroyed the other team... but little timmy from the losing team still gets his match won screen. With his k/d ratio of 0/30... -
Hatch only exists to avoid game hostage situations.Rebel_Raven said:@Tsulan said:
Just remove the hatch.
It's unfair and only rewards failure.I can't understand survivors which defend the hatch like @Rebel_Raven
Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape.
What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system?Thank you for not calling me a survivor main. :P
I enjoy playing killer when I can.I defend the hatch because what I said is true. If the hatch ever opens, it's either through an extremely rare key, or it's because the Killer opened it by sacrificing the 3rd. AKA it's often the fault of the killer entirely. A killer that just eats up survivors without stopping, and thinking. Lazy. No strategy. At best, maybe an honest mistake. One the killer has to fix, or pay for.
Not everyone that gets the hatch is some immersed survivor hiding in the corner of the map until the hatch opens.
When I play survivor, I do everything in my power to do gens, save people if needed, buy time however I can, etc. Does that make me a bad survivor?
You gunna make me pay for the other 3 not pulling their weight? Or even other two? 2 bad survivors can screw it up for the whole team.
My rank 11 solo ass was the last to die vs a rank 2 killer in one of the most lopsided trials I've ever been in. Because the wraith slugged the last 2 of us.You need so much help that you're going to make me finish the rest of the gens, and open the gate as the last person standing? You aren't entitled to that. That's hardly fair, and I'm pretty sure anyone would realize that. These requests often come from people who are 4k crazy.
I don't complain that I, and another get slugged at the end of the match denying the hatch.
One guy did a dick move, and lost my slugged ass, camped the hatch, grabbed me, and dropped me away from the hatch to bleed out, but I didn't come to complain about that.You're comparing apples and oranges with your killing 1/4 the survivors that played well.
If the killer played well, they'd have stopped to consider the hatch, and have prevented the hatch play, or had some plan to stop the last survivor from making it there. They didn't so they pay for their error. As someone that loves playing killer, I accept this. I've kicked myself plenty for letting the hatch open, but I stopped it plenty, too.Every time I hear about people complaining about the hatch, a killer's quote keeps popping into mind:
"I should have known you wouldn't stop killing! You're like a big, stupid dog who can't stop eating...even though your master says you've had enough!!!"
-Pamela Voorhees/Freddy Krueger
Course I don't mean it as mean as that.
Sadly with how our community works, there would be more than enough survivors which would hold the game hostage, just to punish the killer.
The only "solutions" against hatch standoffs people have come up with, are to slug the last 2 survivors. Slugging... no one likes slugging. Because it's boring for both sides.
And what's worse, it puts the killer under even more pressure. As if he doesn't has already enough of that. -
Where is this a free 4 kill? Killer did his job and survivors got rewarded with a free escape. Where exactly is that a free 4 kill?powerbats said:@Tsulan said:
Just remove the hatch.
It's unfair and only rewards failure.I can't understand survivors which defend the hatch like @Rebel_Raven
Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape.
What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system?The killer isn't entitled to a free 4th killer no matter how much you and the other killer mains on here say they are. The same is true of the survivors on here, it belongs to whomever wins it and Gideon with those addons as a survivor I'm not giving that killer anything.
If were going to talk about rewarding failure then get rid of NOED and don't give me cleanse the totems nonsense since against some killers/map combos that isn't always possible. Why not also get rid of Doctors addons that let him get free kills on Gideons because it goes through the floors and ceilings?
Why not stop there why not just get rid of everything both sides addons and perks and then let both sides play like that with no map offerings either. No hatch, no addons, no perks of any kind, no map offerings.
Do you even read what you write? -
Just remove the hatch.
It's unfair and only rewards failure.
I can't understand survivors which defend the hatch like @Rebel_Raven
Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape.
What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system? -
Well described and explained answer...ReneAensland said:@Tsulan said:
Just add in game voice com.
Remove all the indicators that have been added during the last year.That's it.
No.
I expected nothing and still am disappointed. -
Could you elaborate?Avariku said:not that I've heard... and with the absolute trainwreck that the latest event was, they won't be getting any cash from me, DLC or otherwise.
We got more than during every other event we ever had. How was that a train wreck? -
Just voice chat for the survivors. Killer can't hear them. Then balance around that.se05239 said:@Tsulan said:
Just add in game voice com.
Remove all the indicators that have been added during the last year.That's it.
In-game voip will just turn DbD to F13 and that was a horrifyingly ######### experience, especially for the guy who played the killer.
I personally think that any buff to solo will also buff SWF, because of how it works. Without third party software to chat with each-other, a SWF is basically just four random survivors in a group in terms of power. Adding that third party advantage will make the squad's power spike to greater heights, boosted further with the solo survivor buffs.
Devs are trying to balance op SWF by giving solo players more and more information.
A year ago I had to pay attention while playing. Now I just look at the screen while playing with 1 hand, watching my phone and I still get all the information.
Way to easy. -
Killer problem. I expect a fix for late 2020.
Or they'll claim that it's not a bug, but a feature. -
Just add in game voice com.
Remove all the indicators that have been added during the last year.
That's it. -
So it feels bad for YOU, when the killer played perfectly, killed 3 before the survivors could finish their ONLY objective, then a magical hatch appears and you couldn't get the free, undeserved escape.Venzhas said:
You are too much judgmentalEight said:@Venzhas said:
I never said that the last survivor deserves to leave automatically, I just made a point about how it's unfairly easy for the killer to catch someone in the hatch. Not being mad to lose or whatever.Fair enough. I didn't catch that in your original post.
But it's not quite that easy to catch someone at the right time. Sure, good killers will give you enough space to try and jump in (then grab you), but if they accidentally lunge or mistime things then it doesn't work. And a good survivor won't fall for that anyway.
That's why these stand-offs happen. Noone wins.
If you both end up at the hatch at the same time... someone just needs to be adult enough to say "f*ck it, you win, I don't care".
Its not a question of maturity, I consider that I dont lose when i do a good bp score, because, even if i died, well, sometimes I still have a better score than the killer himself. I just talked about how frustating it is to be grabbed on the hatch, simply as that, I don't need a psychological evaluation just for telling that...
...
How would you feel if you all survive, complete all gens, open the gate, 3 escape and when the last survivor wants to get out, the gate closes and gives the killer a free undeserved kill?
Oh wait, I already know the answer, when I look at all the NOED rants. -
I saw a streamer who complained about a camping killer.Wolf74 said:@Tsulan said:
If you complete a gen up to 90 percent and the killer kicks it. Do you return to that gen after the killer left, or do you search a new gen?That's exactly what the killer does.
And no, he isn't trash because he camps you. Since he caught you in the first place.
Very good answer.
Survivor just try to use peer pressure through the forums to make new player believe camping is for "trash killer".
Most of the time -like 98% of the time- I am actually totally right to do so, because the others will come, no matter what.
I see them sharking around the hooked victim waiting to get a chance or I just don't take their bad executed bait to drag me away from the hook and at least 2 survivor are busy trying to get the unhook, so why should I try to look for the one that is not and sits somewhere across the map?
Situation was the following: 1 hooked, 1 downed next to the hook (tried unsafe unhook), the streamer and the other survivor both sitting in the high grass close to the hook. Waiting for the killer to leave.
He failed to realize that he's as much a camper as the killer was. -
Points was easier as survivor. You got points for doing nothing. Someone else did the plants? Sweet 4000 points without moving a finger. It can't get any easier than this.ShrimpTwiggs said:@ReneAensland said:
Killer main. No, I hated giving survivors hope. Some expected you to give them the vials.
I felt bad for them.This event was tilted in favor of the killer. Change my mind.
If you look at it in terms of bloodpoints, yeah it was better for killers. If you look at it in terms of vials, it was easier to get survivor vials, in my opinion.
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Getting 30k+ bloodpoints in 2 minutes without any difficulties? Hell yeah!
Easy as pie. I wish they did this more often. -
Easy solution: remove the hatch.
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Have you double checked your points and pips before and after the match? The display is bugged. Sometimes it shows a depip when its not. Or it shows a different amount of bloodpoints awarded from what it actually awarded.purebalance said:@Tsulan said:
purebalance said:@Nickenzie said:
HellDescent said:
Then you can imagine how killers feel when survivors dc and you lose bbq stacks, offerings and addons
It goes both ways. I once lost 5 party streamers in my SWF group because the killer decided to leave before the game loaded in.
He's stupid anyway. Comparing losing BBQ stack POTENTIAL vs losing the points you actually lost because of this exploit and your item and 2 pips is not even remotely the same.
Wait, you lose 2 pips, a item you can get for free during the match and an offering?
This sounds almost like daily killer life.Except for the pips. Because you have to literally do nothing until the killer disconnects to lose 2 pips.
Another person not listening. This is an exploit to trick the system into thinking the survivors dc'd. As such no matter what you did in game, you will more than likely(there are times it doesn't take them) lose 2 pips and always get 0 bloodpoints. You could have had a nearly max BP game and they pull this exploit and you get 0.
Nothing a killer has happen is even remotely close to this unless the rare event of all 4 survivors dc which they'd still get 2400 bp and maybe only lose 1 pip.
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Yeah, it's one of those perks where you have to wonder if the devs actually tested this or if they just tossed it out after a party night.purebalance said:@Tsulan said:
Well, yes.
But the devs are somehow convinced that a killer can kick 3 gens in 16 seconds.
I'm still waiting to see a dev do this btw.Actually Surveillance assumes you can kick 3 in less than 16 because if you kicked 3 in exactly 16 the first would already wear off. So basically kick, get to next gen in like 5 seconds, kick, get to next gen in about 5 seconds, kick.
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Wait, you lose 2 pips, a item you can get for free during the match and an offering?purebalance said:@Nickenzie said:
HellDescent said:Then you can imagine how killers feel when survivors dc and you lose bbq stacks, offerings and addons
It goes both ways. I once lost 5 party streamers in my SWF group because the killer decided to leave before the game loaded in.
He's stupid anyway. Comparing losing BBQ stack POTENTIAL vs losing the points you actually lost because of this exploit and your item and 2 pips is not even remotely the same.
This sounds almost like daily killer life.
Except for the pips. Because you have to literally do nothing until the killer disconnects to lose 2 pips. -
Yes it does.purebalance said:@Doc_W__HOLLIDAY said:
I can save a friend from a chainsaw facecamping Leatherface without BT.This is simply a "git gud" situation.
BT doesn't work on chainsaw anyway.
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You can't punish killers for playing the game exactly as the devs envisioned it from the beginning.
How would you like it, if survivors lost points while camping the hook or a gen? Sounds fair?
It you are a 4 man SWF, equip BT for god's sake. -
Well, yes.
But the devs are somehow convinced that a killer can kick 3 gens in 16 seconds.
I'm still waiting to see a dev do this btw. -
There is no hook vacuum. There never was one to start with. It's only the animation that looks like a vacuum. Because the killer can only hook from 1 side.
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You started the first paragraph asking for a nerf for all killers. Because you can't even reach rank 1 with how easy the game as survivor is.AndreasLyUs said:@Tsulan Again a killer that likes to hit through pallets and windows. Im NOT saying to nerf killers? Just fix the connection or add a VERY small vaccum as i sad but baby killers dont understand? "Yeah just buff survivors and enjoy your bully simulator"? Like ######### im not saying that. JUST a vaccum thats gonna vaccum you like 0,3 meters or something like that. I cant understand why the [BAD WORD] baby killers getting salty about that? The killer is not gonna make a big defrent lol. But normal baby low iq killers dont understand how a game is working. Injoy your unbalanced game

But call everyone low IQ baby killers.
Go back and watch how ochido bullies low rank killers. Because that's obviously where you got your ridiculous ideas from. -
Go ahead, nerf killers into the ground. It's not like they are supposed to be the power role or something in a 4vs1 game.
I honestly hope they give survivors everything they want like a spoiled child.
Because at this point it's just ridiculous how powerful survivors still are and how much effort they put into complaining about minor survivor nerfs.
Nerf killers hard and enjoy your bully simulator. -
YesNickenzie said:Tsulan said:
Just don't award a stack after an unsafe unhook. Problem solved.Nickenzie said:
The only reason why I increased it to 2 stacks is because survivors will do anything for BP so why not use that to encourage safe unhooks?Tsulan said:I'm ok with those changes.
Maybe 2 stacks is a little to much. But the rest sounds solid.
Is this what you was talking about?Nickenzie said:-We're Gonna Live Forever will now award two tokens when the survivor gets the “Safe unhook” scoring event instead of awarding tokens when performing a unhook.
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Just don't award a stack after an unsafe unhook. Problem solved.Nickenzie said:
The only reason why I increased it to 2 stacks is because survivors will do anything for BP so why not use that to encourage safe unhooks?Tsulan said:I'm ok with those changes.
Maybe 2 stacks is a little to much. But the rest sounds solid. -
I'm ok with those changes.
Maybe 2 stacks is a little to much. But the rest sounds solid. -
Do you really wonder why I'm shutting this idea down? With the way OP attacks everyone?Nickenzie said:
They can add more dull totems to waste more time to conpensate for the totem counter for both sides @Tsulan and again, stop shutting down ideas. At least give this idea a chance and suggest compensations to see if this idea can work. Currently playing solo survivor is so boring and adding a totem counter can encourage survivors to hunt for totems and waste more time.Tsulan said:
Please stop insulting yourself. That's embarrassing.AnotherRandy said:
Your the only one without a brain. SWFs are already counting and telling each other how many are left. If I play swf with friends the killer has no chance to get his noed, we won't pop the last gen before we found all dull totems.Mister_xD said:noed is weak enough already, you dont need to show the survivors how many more totems there are left.
that would be just as dumb as showing them what hex affects them, as any survivor with a brain can figure that out for themselves too. but no! we can not expect survivors to actually use their brains and start counting to 5, this would be too much.
Solo is a different thing, there is no "beeing dumb to count" cuz there is no communication. This will just buff solos, think before talking
NOED is already weak, this would be a buff to solos and SWF. Since they wouldn't require even basic math.
Solos can count destroyed totems.
Why do you want a even easier and brainless game? Right now you don't even have to pay attention while playing.
I'm all in for a game with less indicators. Not what we have right now, where we get a warning of UP even before we hear the heartbeat.
I also don't think that more totems would do the trick. -
So apart from your personal attacks, the only point you made was that the devs balance around high ranks. I wish they did. But they balance around rank 20-15.AnotherRandy said:
You must be really deluded if you really think that any swf group doesn't count and tell each other how many totems are destroyed.Tsulan said:
Please stop insulting yourself. That's embarrassing.AnotherRandy said:
Your the only one without a brain. SWFs are already counting and telling each other how many are left. If I play swf with friends the killer has no chance to get his noed, we won't pop the last gen before we found all dull totems.Mister_xD said:noed is weak enough already, you dont need to show the survivors how many more totems there are left.
that would be just as dumb as showing them what hex affects them, as any survivor with a brain can figure that out for themselves too. but no! we can not expect survivors to actually use their brains and start counting to 5, this would be too much.
Solo is a different thing, there is no "beeing dumb to count" cuz there is no communication. This will just buff solos, think before talking
NOED is already weak, this would be a buff to solos and SWF. Since they wouldn't require even basic math.
Solos can count destroyed totems.
Why do you want a even easier and brainless game? Right now you don't even have to pay attention while playing.
Back in the days when i didn't own a mic we even took our time to type in steam chat if we destroyed a dull totem. You really think any swf with mic won't tell each other? You must be really naive to believe that.
Also, this isn't a direct buff just because "brainless" people don't count. We don't balance around casuals, we balance around the best. And the best will ALWAYS communicate every single detail, pallets used/destroyed, dead zones and especially totems. -
You forgot to say that this game will be dead in 4 weeks. According to your logic.Radiant said:Is. The. Nerf.
Get over it guys...Need another proof?
The bloodpoint event right after the halloween event (that gave BP too) to try to call back some surv... weird, no?STATS
- From July, when the exhaustion nerf happened (together with other nerf to surv and killer buffs), the playerbase has decreased steadily (ring any bell?)
- "Last drop" Patch happens on 16 Oct and then...
- Saturday 20 Oct: peak 51k players
- Saturday 27 Oct: peak 44k players
- Saturday 3 Nov: peak 34k players - when everybody was supposed to come back after event
10k less players per week after the patch.
We will see what will happen... -
Just wait for the rank reset.
The event messed the ratio up by forcing to many survive mains into playing killer. On top of that, most of the survivors depiped non stop, because they got their vials and disconnected or suicided.
If the lobbies are still ######### up after the rank reset, I'll start believing that there are not enough survivors. Until then... meh, just hot air. -
Please stop insulting yourself. That's embarrassing.AnotherRandy said:
Your the only one without a brain. SWFs are already counting and telling each other how many are left. If I play swf with friends the killer has no chance to get his noed, we won't pop the last gen before we found all dull totems.Mister_xD said:noed is weak enough already, you dont need to show the survivors how many more totems there are left.
that would be just as dumb as showing them what hex affects them, as any survivor with a brain can figure that out for themselves too. but no! we can not expect survivors to actually use their brains and start counting to 5, this would be too much.
Solo is a different thing, there is no "beeing dumb to count" cuz there is no communication. This will just buff solos, think before talking
NOED is already weak, this would be a buff to solos and SWF. Since they wouldn't require even basic math.
Solos can count destroyed totems.
Why do you want a even easier and brainless game? Right now you don't even have to pay attention while playing. -
No, that would be terrible. Killers are to much alike. It would turn into a massacre.Nickenzie said:
Just because I'm good with Pig doesn't mean I'm good with Nurse. Yes, some basic stuff about killer will carry over but overall, I wanna start over on a new killer that I'm bad at. Additionally, rank 20-15 queues are bad so wouldn't this fix that issue?Tsulan said:No, no, no, no, no!
Problem number one: if you play with many different killers, then you'll never reach high ranks.
Problem number two: people would heavily abuse it.
Do I need more reasons? -
Easy solution: TotH should give a notification even if survivors try cleansing a dull totem.Nickenzie said:
It's still boring to cleanse totems and work on generators. I wished that there was unique skill checks for generators and totems.Tsulan said:Survivor mains: I want secondary objectives, doing only gens is boring.
Also survivor mains: I can't be bothered to cleanse totems, pls nerf NOED.
It should also give silent skill checks to totems or a random effect.
Because right now it's a pointless perk. -
Survivor mains: I want secondary objectives, doing only gens is boring.
Also survivor mains: I can't be bothered to cleanse totems, pls nerf NOED. -
I have no memory of this place.ChesterTheMolester said:@Tsulan
Someone with a Bill avatar unironically wants Freddy nerfed. Where are you?
Oh wait, it's about nerfing Freddy.
If people still lose against Freddy, then they really need to stop watching YT or blast loud music while playing. He's one of the easiest killers to avoid. -
You summoned me.Nickenzie said:I summon @Tsulan
This is my approach to the hardcore mode.
https://forum.deadbydaylight.com/en/discussion/15899/hardcore-mode#latest
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Exactlyyeet said: -
Both are crutches. A survivor shouldn't be self sufficient.Doc_W__HOLLIDAY said: -
Death threats are really funny. Try sending one to a local politician and see what happens. Tell them it's just a prank bro, they'll probably laugh as much as you did...George_Soros said:Did he actually kill you and your parents next day though? If so, that should be punished with a 72 hour ban.
Otherwise, it's just some stupid angry teenager talking #########. Just have a good laugh about it and keep playing. -
Like DS and SC?Dudddd said:Still a perk for killers who need training wheels regardless of how you try put it. -
@Master said:
@Tsulan said:
No, no, no, no, no!
Problem number one: if you play with many different killers, then you'll never reach high ranks.
Problem number two: people would heavily abuse it.Do I need more reasons?
Maybe you dont wanna reach high ranks?
Imagine this for example, you reach rank 1 with your tryhard nurse, but then you want to learn a new killer.....Also, how could this be abused?
Are you kidding me?
What could go wrong if a rank 1 killer suddenly switches to his rank 20 killer?