TropesDaMan
TropesDaMan
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- Username
- TropesDaMan
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Comments
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@100PercentBPMain said:
as a survivor i loathe current pain resonance, dead man's switch, 3rd Seal and nowhere to hide and as killer more than anything I despise Finesse. If I could go back in time and stop Tomb Raider from ever existing, I'd change history to spare us all from Lara and her ridiculous vault perk
Lara players are just mean too
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079877#Comment_4079877
whoa! Thats a little too scary for a game like DbD don’t you think?
im trembling in my boots right now😣
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/467295/is-franklins-demise-that-good
Now it's good only with Weave Attunement.
i dont even remember what weave does
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079799#Comment_4079799
Couldn't help myself. I regret nothing.
get some self control god damn it!
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no…youve doomed us all!
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079778#Comment_4079778
Then you'll learn her on hardmode. I personally can't play her on controler at all, but then again I never on controler in general xD
why do people say switch is dbd on hard mode? i dont get it
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i have more but ill spare you…for now smirks and drives away on my Yamaha
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@TWS001 said:
I used to play all the killers pretty evenly, with at various times slight bias towards Clown, Wraith and Bubba but the past few months, the only killer I've used is Plague. Had some good games playing with her.
i got Plague for perks, played one game, and never touched her again. i cant hit her vomit for some reason
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@Soulfuul said:
Hello! I made this a few days ago and figured I should share this here aswell! I am an Artist main, so I'm strongly advocating for her to come to 2v8, I made this in hopes someone from the Dev team might see this and take some of the points I made into consideration!
I tried to fit EVERYTHING into this one image, so I apologise if the text is a little overloaded, but it is still managable!
https://us.v-cdn.net/6030815/uploads/HPGAB7PV58EM/artist2v8proposal.png
Two things I wanted to add (that I couldnt fit into the image) is an open opportunity to add 'Eyrie of Crows' to the 2v8 map rotation and her power would be very useful for 2v8's aura reading!
Extra addition, Unknown, Houndmaster and Hag would be very simple additions, just like Artist!
as someone who loves playing Artist i completely love your idea
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079767#Comment_4079767
Lots and lots of trying. You just have to throw as many hatchets as possible to get a feeling of how much you have to hold it for what range and in which angle. Also you learn then when it makes sense to hold it until it's charged fully and when angled shots make more sense.
I personally play a crossmap huntress, so I'm not that good at throwing through cracks and holes but better at throwing over the entire map and hitting them there :D
I should keep practicing, but it also could be because im on Switch as well, (the first one, not the switch 2)
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@zonkednb said:
He's not OP.
He's not unfun.
I get why people want to play him.
But I'm… Just… So… Tired of him in 2v8. He's guaranteed every game at the moment. If I'm killer my buddy is a Wesker. If I'm survivor I'm running away from Wesker. Switch to 1v4, I recognise that terror radius, it's Wesker.
Sometimes the burn marks on my toast look like Wesker.
I hear a smug chuckle at 3AM, it's Wesker under my bed.
Went cloudwatching with my partner, every cloud was Wesker. When I tried to point this out to her, she too, was Wesker.
Help."you only delay the inevitable…"
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079772#Comment_4079772
I can try to help, but 7 minutes is all I can spare.
takes off sunglasses and grins
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079674#Comment_4079674
The og dev solution for every problem mostly memorised with “nerf pig” quote.
Devs watching a killer abuse a broken combo or tech
hmmm nerf Pig and Trapper, and buff Ghoul
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@Wiccamanplays said:
Are we surprised that one of the most consistently popular Killers in DBD is also one of the most consistently popular Killers in a mode where the majority of Killers aren't playable? The only real way it might shift is if they managed to get Ghoul in 2v8, and I can't imagine that being well received.
never touching this mode again if that happens
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079751#Comment_4079751
I know that it had it's problems, I'm only talking about the feeling. I liked to use it on huntress with bbq, floods of rage and lethal and then take the reload addon and concuction or flower babushka. It was just nice to not have to kick gens most of the time.
Well now I play huntress without regression: bbq, lethal, irom maiden, floods of rage and concuction and flower babushka. On other killers it's oppresion, pop or surge like I already said :D
Huntress is my most frustrating killer to play, i find it so hard, though i once got a cool little flick and sniped a far away Dwight. generally i dont know how people play her
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079709#Comment_4079709
No pizza for you!
NOOOO WAIT I TAKE IT ALL BACK NOT THE PIZZA😓
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@tricksterwhore said:
just counting the 8 cosmetics of Lee Yun-jin the hair is none existent or very transparent, may someone fix it please because those cosmetics are my favorites.
its been a problem with everyone weirdly.
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sadly BHVR overlooks such things
@Mysore said:
I’ve been saying from the start that the Blight nerf was pointless unless they removed those Crow and Rat add-ons. Players who master Blight will keep racking up absurd streaks thanks to those add-ons, because the speed is so high there’s no way to counter it. A Blight that hits the 5th bump with those add-ons is unstoppable.
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/467321/killer-tier-list
Overall mostly right but Bubba in A tier? Not even close. I’m not a great survivor player but I love going against him because I can usually loop him for a very long time. He is terrible against any half-decent survivor.
Wraith in C tier is also way off. He’s my main and I usually do pretty well with him. If you know how to play him he’s at least B, if not low A tier.Not sure about Pinhead. He stomps solo queue but not very good against SWF. I’d say B-tier at best.
i see well i dont have many hours and im going off what others say my bad
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@Cr4nky said:
Just as you would normally change your banner or badge when playing a different dedicated survivor or killer, this preset button would allow you to keep that same banner/badge for that specific character. For example, if you prestige that character, you could automatically use the prestige badge reward on them if it was just selected for that character.
https://us.v-cdn.net/6030815/uploads/UNH64X44YA50/dbdconcept.png
So the below image would be the preset loadout/badge that was selected only for the character you wanted it to be for.
https://us.v-cdn.net/6030815/uploads/CYQ1N5X2E6UX/newdbdstuff.png
i actually love this idea, and i like the banner and icon u used for freddy
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@XolfRiggler said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079697#Comment_4079697
if she has 4.6 without charge she could phase to near you and even if she miss she would be 4.6 right near you, atleast it punishes her for missing if she still 4.4
and thankyou for feedback!hey no problem! and im glad someone is actually setting strong ideas out for weaker killers! i love it! looking forward for the next patch notes
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@zonkednb said:
Springtrap.
I got him as a meme during a custom game with friends.
Then I imprinted. He's a great jack of all trades killer that makes me feel like I earn pretty much everything I get, without being obscenely punishing, if I mess up. He also has a lot of opportunity to capitalise on skill, with his doors allowing you to see immediate results from macro gameplay choices, and his axe's orbital potential giving plenty of micro skill expression.
But he's not braindead either, because he's fully counterable from a survivor side. I don't feel like anything I pull off with him is cheap, unless my first door teleport happens to catch a clueless survivor that shouldn't have matched into the same lobby.boy i bet your the fun one at parties eh? and your always coming back to them (couldnt help myself)
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@QwQw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079704#Comment_4079704
Don't forget about his leg! … and his other hand
reminds of a scene from a monty python movie where its a knight whos lost all his limbs and he says
"alright! we will call it a draw!"
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@zonkednb said:
Iron Will. Sprint burst probably costs me more games, but Iron Will takes away so much passive info. Also my forum picture should give another reason I don't like it.
As a survivor, Hex: Blood Favor. Sure, it can be cleansed, but so many killers get a relatively easy first hit that you'll usually have to deal with a no-pallet chase at least once per game.
Honourable mention goes to Lethal Pursuer + other aura reads on Nurse. At least those games are over quickly.alas if only i could play Spirit. but thats fair i too hate Iron Will
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@QwQw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079700#Comment_4079700
And he kind of sucks at it at that 🤣
In the remake he couldn't even kill a single member! Though to be fair, Jill should've been dead like ten times over by the end of the game if we're being realistic. In fact, that basically applies to every RE protagonist except Ethan.
Ethan loses his hand and casually puts it back on
Ethan: tis but a scratch
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@QwQw said:
I've mained a few killers over the years, like Freddy, Legion, and Myers, though I've always been sort of a general player.
Though recently there seams to be one word echoing throughout my head on repeat:
S.T.A.R.S…
Friendly reminder that Nemesis canonically tunnels😎
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OP Hag? count me in gang. also the change to Spirit without power just makes her broken, and i would delete the game
@XolfRiggler said:
9.9.2 | Fake Patch Notes
https://us.v-cdn.net/6030815/uploads/QCX5MBI7XVRQ/image-a92a374dd26228-8a03.png
Important
- Thanks for all the feedback on my last post “9.9.1” from 12/05/2026
- I have taken feedback from everyone and made improvements
- I have also added ideas I purposely didn’t include previously, Highlight key changes.(this didn't work so i made it bold)
https://us.v-cdn.net/6030815/uploads/U0430Q46WN1I/image-5eed102d1eb11-b100.png
Features
Unique Hook Rewards
- "Unique Hook” is hooking a survivor that wasn’t the last survivor hooked.
- Last survivor hooked will be shown to all on the UI with a Dark ring around hook states
- Killer power refresh (reloads/ends cooldown)
- Aura of survivors with less hook states revealed for 5s.
- 5% haste per unique hook for 20s, ends when survivor runs within 20m
- 5% regression per unique hook to generator with most progress
- For both haste & regression: 1st hook 5%, 2nd hook 10%, 6th hook 30%, 10th hook 50%
Collective Torment Rewards
- "Collective Torment" is hooking all 4 survivors before any deaths
- -5% regression on all gens
Tunnelling Reduction
- When a survivor is on hook, survivors can see each other auras
- Survivors gain Elusive for 20s after unhooked
- No Collision - CANNOT INTERACT WITH KILLER
- eg: if a survivor tries to body block or killer attempts to hit elusive survivor it will pass right through
- 50% transparent
- 20% Haste (4.8 m/s)
- Cannot interact with Pallets, Lockers & Items
- Lose Elusive 5 seconds after starting interaction with Generator, Chest, Totems or Killer item
- Disabled in endgame
- For each dead survivor, increase repair speed for each remaining generator “Against all odds”
- 1 dead 5 gens 25%, 2 dead 4 gens 40%, 2 dead 3 gens 30%, 3 dead 2 gens 30%, 1 dead 2 gens 10%
Slugging Reduction
- After recovering 2 slugged survivors can pick each other up. Both survivors have deep wounds.
https://us.v-cdn.net/6030815/uploads/7N8EZJJZVR4R/image-3a2378fb6b7708-ee60.png
Not a Dev Note: I think that the BHVR had some okay ideas but poorly executed.
And they didn't try testing out other values that could actually prove if this is viable or its not.UPDATE: I have reduced the duration of the killer haste and survivor elusive
Tried to make it so the elusive couldn't be used aggressively
Added the reward for hooking all 4 survivors
Removed any punishment for tunnelling
Added transparent to make it harder to confuse 2 survivors (could do glow or shimmer instead)
Added some scoring events to try make it more fun to discuss, suggest your own names!I still have the same goal in rewarding unique hooks without straight up punishing tunnelling
trying to find the balance where unique hooks are worth it, without making games too formulaichttps://us.v-cdn.net/6030815/uploads/LPIJBBMI5M7I/image-d14bbe019ecfa-7f0c.png
Killer Updates
All Killers
- Increase movement speed while carrying survivor to 4.0 m/s (was 3.68 m/s)
- Killer able to bring 4 offerings (please tell me why this might be terrible)
Trapper
- Increase size of trap hitbox -Match visually to make clear where is trapped
- Retrieve trap at any distance -Press secondary action to get trap at any distance, 10 second cooldown.
- Alternate Idea -open locker to fill trap, removes 2 furthest unset traps, 60 second cooldown.
Not a Dev Note: Trapper is a risky killer to buff, as he could get out of hand easily. Traps should be very clear where is trapped for both sides and traps should either be similar colour to the floor to make in harder to see or made to stand out to make it easier to see to make Trapper more consistent either way and easier to balance in future. The size of the trap and trap hitbox is increased for the same reason.
Nurse
- Remove Aura while charging blinks
- Reduce movement speed to 3.6 m/s (was 3.85 m/s)
- Increase blink recharge speed
Not a Dev Note: Nurse limits design of Aura Perks. Make nurse slower than 4.4 killers in a straight line.
Doctor
- Decreased delay of Shock Therapy attack to 0.7(was 0.75)
Bubba -The Cannibal
- During a Chainsaw Sweep, press power button to extend Chainsaw Dash by 1 second, consumes 1 token. (Previously the Chainsaw Dash would end after 1 second instead of extending.)
Pig
- Increase movement speed while crouched to 4.2 m/s (was 4.0 m/s)
Ghostface -The Ghost
- Increase movement speed while crouched to 4.2 m/s (was 3.8 m/s)
Dredge
- Increase movement speed while using power to 4.2 m/s (was 4.0 m/s)
Unknown
- While infected, after not looking at Unknown for 10 seconds infection increases by 10% per second
Not a Dev Note: Changed this a lot after feedback. It still may not be needed after recent Buff.
Krasue
- Reduce height of Camera in Head form
- Able to break pallets in Head form, can’t vault pallets & Revert a lot of the other nerfs
Not a Dev Note: Honestly head PoV looks ridiculous and completely out of place.
If we remove the vault we could keep a lot of other stuff that was fun.
https://us.v-cdn.net/6030815/uploads/3T9A28N9TO8L/image-f4277129a0adc-c622.png
4.4 m/s Killer Updates -Intended to be minor buffs
Not a Dev Note: Because maps are predominantly designed for 4.6 m/s killers I think its healthy to be able to move at 4.6 m/s. I’d say the best designed 4.4 m/s killers are Springtrap & Henry. Springtrap for obvious reasons he moves at 4.6 m/s when not holding the axe. Henry is a “projectile killer” that can hit through walls. Where as Huntress, Trickster & Deathslinger are affected by “4.4 abuse” as soon as they lose line of sight. (And chucky idk?)
ALSO if BHVR don’t have to worry about “4.4 abuse” maps should be easier to balance for them
Hag
- Increase movement speed to 4.6 m/s when no traps are set
- Reduce trap setting time to 1.0 second (was 1.9 seconds)
- After setting trap gain 7% haste for 5 seconds
- Remove trap at any distance -Press secondary action to remove trap at any distance, 1 second cooldown.
Not a Dev Note: Okay I got carried away, not sure if this is terrible, interested in ideas
Huntress
- Increase movement speed to 4.6 m/s when holding no hatchets
- After throwing last hatchet remove lullaby
Spirit
- Increase movement speed to 4.6 m/s when power is not on cooldown
Deathslinger
- Increase movement speed to 4. 6 m/s when gun not loaded
Blight
- Increase movement speed to 4.6 when power is not on cooldown
- Breaking a pallet in power uses 2 additional tokens
- Breaking a pallet while power is on cooldown uses 2 tokens
Trickster
- When throwing final hatchet remove lullaby
- Move at 4.6 m/s while holding no hatchets
Chucky -The Good Guy
- Not sure what to change?? Any ideas? 3rd person makes this hard
Springtrap -The Animatronic
- No changes
Henry -The First
- Move at 4.6 m/s when no survivors have no world breaker tokens
https://us.v-cdn.net/6030815/uploads/Q3GQUPQNGXJC/image-1adc7a80f0331-e3b5.png
Survivor Perks Updates
Deliverance
- Half any unhook protection duration
- eg: 10s elusive or 5 seconds haste/endurance in endgame
Breakout
- Increase haste to 20% (was 10%)
Shoulder the Burden
- Become broken until next hook
Self-Preservation
- Revert rework & Buff old version. I think “Elusive” should only be for anti-tunnel not perks
- Another survivor takes damage within 20m(was 16) Remove Grunts, Blood & Scratchmarks for 20s(was 10)
https://us.v-cdn.net/6030815/uploads/DCHNQKW8I9UP/image-01e95f288f61f-5d3f.png
Hex Perk Rework
Hex perks only light after having an effect
When Hex perks effect a player all players are notified, via UI to slightly close the gap between solo & swfHex: Blood Favour
- Light first time a survivor damage
Hex: Crowd Control
- Light first time a survivor rush vault a window
Hex: Devour Hope
- Light after hooking a survivor while having 2 stacks (because haste is given)
Not a Dev Note: This might be the perk buffed the most by this change, maybe need to light as soon as 2nd token
Hex: Huntress Lullaby
- Light first time a survivor gets a skillcheck after 1 stack
Hex: Ruin
- Light first time a survivor lets go of a generator
Hex: The Third Seal
- Light first time a Survivor takes damage
Hex: Undying
- Light when another Hex is destroyed
Not a Dev Note: This should slightly buff Undying while nerfing how it interacts with Thrill of the Hunt
Hex: Wretched Fate
- No change
Not a Dev Note: Hex perks are often destroyed before they have an use. This should give hex perks more chane to see some value before being destroyed.
Scourge Hook Perk Rework
The centre hook in Main Building is always a scourge hook
Normal hooks become scourge hooks after a survivor has been unhooked
There is no other scourge hooks unless a perkScourge Hook: Floods of Rage
- Add 1 random scourge hooks
Scourge Hook: Gift of Pain (Scourge Hook: Weeping Wounds)
- Add 1 random scourge hooks
Scourge Hook: Hangman’s Trick
- Add 4 random scourge hooks
Scourge Hook: Jagged Compass
- Add 2 random scourge hooks
- Anytime Jagged Compass reveals a generator change the hook closest hook into a scourge hook
- Alternate idea: reveal generator with most progress while survivor is on a scourge hook (maybe just 20s)
Scourge Hook: Monstrous Shrine
- Change basement hooks to scourge hooks
- Add 1 random scourge hooks
- Accelerate sacrifice progress by 40% (was 20%)
Scourge Hook: Pain Resonance
- Add 1 random scourge hook
Killer Power Refresh/Reload from Unique Hooks
Not a Dev Note: Just a quick note for people wondering what powers would come off cooldown.
Let me know if there are any problems with these, I want it to be consistent & logical between killers.
- Trapper – trap retrieval (from my suggested change, either one)
- Wraith – n/a
- Billy – no
- Nurse – yes
- Myers – half stalk
- Hag – n/a
- Doctor – yes
- Huntress – Reload
- Bubba – yes
- Freddy – yes
- Pig – n/a
- Clown – reload
- Spirit – yes
- Legion – yes
- Plague – n/a
- Trickster – reload *received notes from trickster player to increase style points instead
- Nemesis – n/a
- Pinhead – n/a
- Artist – yes
- Onryo – yes
- Dredge – yes
- Wesker – yes
- Knight – yes (is that too much? Should it just gives 50% of each cooldown)
- Skullmerchant – n/a
- Singu – n/a (doesn’t effect deactivated cams)
- Xeno – yes
- Chucky – yes
- Unknown – yes
- Lich – yes yes (is that too much? Should it just gives 50% of each cooldown) definitely want fly available
- Drac – yes
- Houndmaster – n/a
- Ghoul – no
- Springtrap -n/a
- Krasue – yes
- Henry – yes undergate
https://us.v-cdn.net/6030815/uploads/Y5ZPW95O34F1/image-ac3248c121623-4953.png
Matchmaking
- Increase MMR cap
- Add option to select stricter matchmaking, that may increase queue time
- Add option to Queue for multiple killers
- Add option to Queue for multiple game modes
- Add option to Queue for multiple roles
- Would want to be able to choose preferred option so after a game or two you get put into a priority queue or something similar to “play while you wait”, or just rewards bloodpoints for being flexible.
Tune in next week to see my ideas for 2 different Event Game Modes that I have.
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@QwQw said:
Sprint Burst for sure. By far the laziest perk in the entire game yet also one of the strongest.
As for survivor, maybe Third Seal? I pretty much only play solo-que so getting a killer who runs that and slugs the whole game isn't exactly fun.
how bad is The Third Seal? i generally never see it
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@GeneralV said:
My main has always been Freddy, ever since I first started playing DBD, all the way back in 2018!
I also played quite a bit of Skull Merchant, but Freddy will always be my favorite.
sorry late reply, but whats ur advice for someone who generally doesnt know how to use his kit?
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i think Overcome and Finesse is the play here generally, not too strong, but also not too weak. and Overcome fits the escapist vibe more
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079144#Comment_4079144
Considering the p100 is a border though, IDK why it can't just be applied to the legendaries too since its probably just a bit of extra code at this stage.
P100 James Sunderland icon when?
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@Science_Guy said:
Whoa, you're getting getting 70% Onis? I'll trade you my 70% Weskers, and you can even have my 50% Nemesis for free.
jesus your lobbies must be bloody
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@Skeleton23 said:
Im a Switch User Unknown Main.
I like the unpredictable playstyle of him. The UVX Trick Shots you can do with him is insane. His Design is fantastic. I like how much Skill he requires to learn His Power.
Last Blood Moon Event I reached P100 with him. I could say im one of the only switch player that actually mains The Unknown.
im also a switch user! i however main Skull Merchant! ive actually never met a switch player whos even played Unknown, much less main them, congrats on P100! i need to get Unknown and play them
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079668#Comment_4079668
Then thats compleatly different thing that shouldnt happen, reminds me of 2016 trapper who could trap under hooks and unhooking could be done only from one direction same as uncaging now.
that sounds horrible
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@Brimp said:
Yeah it's a perk that gains most of its value on higher mobility killers. It's still alright on lower tiers but honestly not even pain res on those killers can save you against efficient survivors.
it might be because im a Skully main😔
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i personally hate the Spirit in this mode, but yeah sure
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079608#Comment_4079608
Its the devs as they were the ones that created the Texas Chain Saw Massacre game and they could not stop trashing DBD as they seemed to blame it of their game not being good. They were nice first but then as the game did not become popular they started making snive comments and such. So people have no high hopes of the Halloween game because of them.
The halloween game is just dbd but in Haddonfield pretty much, with like nothing to choose from, with a single player mode
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079649#Comment_4079649
That would be fun! I could definitely see unknown doing well with how many targets there would be.
imagine 4 survivors are grouped up healing and u suddenly teleport and scare the wits out of em
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i play on switch one lmao
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@hermitkermit said:
Personally I definitely feel the Wesker fatigue. That and Oni. Before Wesker was fixed it was mostly Drac, Billy and Oni but ever since he was fixed it’s been nothing but Wesker. I don’t mind the 3 dashes, but he does seem to get it back extremely quickly. I’ll manage not to get hit by them and make distance but that distance is instantly destroyed because he ends up getting another 3 dashes back so quick.
I dont want him removed from 2v8, and while a killer rotation would be nice In theory I think it would bum players out because the killer options would be even smaller. They can do the same thing they do to entice survivor to play though, and add BP incentives to specific killers. The incentives could swap from killer to killer encouraging more options without limiting the small amount we do have.
i feel like Unknown would be a great pick in 2v8
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079591#Comment_4079591
i definitely recommend her. the dog is buggy and that will be frustrating but largely it works fine and its really useful to corral survivors or to see if its even worth heading over to the other side of a map for a gen and it almost always pushes people off the gen when they are on one. her voicelines are really good too
maybe ill get her, im only 300 shards away
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079592#Comment_4079592
I meant it as the freddy,billy and wraith have mobility so pop is good on them compare to previous killers I mentioned sorry I made that sentence not so clear. Freddy is great for pop because he tos right on top of gens so pop is great for him.
oh no worries thats my bad
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i still feel Freddy needs a buff on survivors waking themselves up, should take the same amount of time as a pig trap getting taken off, but thats my opinion
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@BongoBoys said:
We exist however we been needing an update for a long time now
i still feel BHVR should work on the killers for those who have them like myers and ph.
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@Crowman said:
BHVR recently put out a ban wave for accounts with purchases from unauthorized sources, then walked back on it to temp bans. Don't really expect anything serious to be done about cheaters when they've already shown they won't commit to permanent bans on accounts that break rules.
of course not, they arent gonna ban someone that gave them money
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079560#Comment_4079560
You will see it after time that post brings people close to it in wawes and then the others arive with different opinion and downvote the hell from previous wawe it works like this.
But mostly theres more survivor sided people in opinions on this forum than otherwise even the ones that are here the longest (meant that they have like x thousand posts like that awa guy with 18k or else) are more survivor sided sith opinions but if you will be here for some time you will see it yourself that bigger half is survivors and even the people with most posts that are here for very long time are which this supports this.
Now I will get smoked because I wrote it.
i am starting to be more active on the forums so ill maybe see more
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@ArcT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079556#Comment_4079556
"We hear your concern and your issue has been under discussion. We can't share anything with you right now, but we're working on addressing it."
also known as "we aint doing anything, not our problem" sadly
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@Yarheeguy said:
Part 1 of 'Gamzee Enters the Fog' is now completed! now I'm going into Part 2.
Here are some highlighted images from Part 1:
NOTE: Spoilers for the Fanadventure, if you want to read the story, then the link is on the first post.https://us.v-cdn.net/6030815/uploads/16QIRBM10H4B/killer-38.png
https://us.v-cdn.net/6030815/uploads/84AF2RKI0207/survivor-48.gif
https://us.v-cdn.net/6030815/uploads/J12NZNG10NW1/killer-47.png
https://us.v-cdn.net/6030815/uploads/HB563FYYL2LX/survivor-58.png
https://us.v-cdn.net/6030815/uploads/NUG1UJ0SSJ1K/killer-49.png
https://us.v-cdn.net/6030815/uploads/Y4E6S9H43PMK/survivor-65-1.png
https://us.v-cdn.net/6030815/uploads/022T2SBLMFT5/killer-61.png
https://us.v-cdn.net/6030815/uploads/B47T3NLHG1YJ/survivor-70.png
my boyfriend who is a huge fan of homestuck, really enjoyed this. and i too applaud you
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079575#Comment_4079575
That's interesting. We're on the same server, but I only see Pinhead maybe once every 100 matches. They are usually p100s though, and some of the most obnoxious matches I get. But 30% of my killers are p100s so idk if that part's noteworthy.
sad to say i mostly see P100 Ghouls
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079604#Comment_4079604
Oh is that released had not even heard anything about that one. Well hopefully it means we get him back faster.
its not out till September, people just hate i guess