TripleSteal
TripleSteal
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- TripleSteal
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Crows, doctor, freddy's traps notification, clown, infectious fright, inside techs/mindgames after getting hit (a lot of killers heavily rely on sound cues to track where a recently hit survivor went after spinning). Latter one doesn't buy you a lot of time, but still helps a bit.
As a downside, this perk slightly (1-1.5s) reduces second hook phase duration; i think it hasn't been patched yet.
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Some killers do extremely well there while for others it is pretty much the worst map.
Great for nurse and huntress, awful for myers and pig.
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Saying that out of all the custom faces LF has only claudette's is not okay because she's black is a direct racist claim.
Cosmetic itself on the other hand is perfectly fine.
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Might be.
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@Wysper said:
Your argument is invalid yes the maturity level covers the game not the kids who feel the need to use the most offensive names possible. The player names are not part of that rating. Look we will not see eye to eye on this so we can agree to disagree and let the devs handle it.
I'm struggling to understand what you are trying to say.
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It is still not a bug. It's a universal technical issue that - for now - can not be fixed.
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@Wysper said:
Well they are playing on an xbox which is on a tv and not a computer monitor which you can conceal a bit better, So your logic of it being their fault for letting their kid walk through the living room is a bit flawed.
I don't see logical coherence that links the first part of your sentence to the second, which is the conclusion. If it is complicated to restrict your kids' access to inappropriate content that you yourself are viewing, it still IS your fault.
The game description quite literally says that its content is only suitable for persons aged 18 and above.
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@Lavindathar said:
https://forum.deadbydaylight.com/en/discussion/comment/1753382#Comment_1753382
As mentioned, it’s because I have kids about. Nothing to do with my skin thickness. My first years in my working career were in the Navy. I’ve heard worse, seen worse, than anything any swear words on DbD could ever bother me. Doesn’t mean when I’m sat in my living room my kids need to see racist slurs and swear words, despite the fact they are getting a lot older now.
The game is rated 18+.
Why do you allow your presumably underage kids to watch it, and then complain about certain parts of its content not being suitable for them? How is that NOT your fault?
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@mangudaikhan said:
https://forum.deadbydaylight.com/en/discussion/comment/1751828#Comment_1751828
As I wrote before. Go watch Jordirex. The guy is something else.
Congratulations on writing it before, I guess.
I've randomly come across his stream previously and he's not a very good huntress player from mechanical pov (he misses quite a bit of generic shots).
His strategic approach to how a huntress match should be going is rather efficient, on the other hand. I don't like the way he plays personally, but it's still optimal if playing ftw.
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It's not too important, but there's indeed 0 reason for it to be here. Locking everything for survivors in the last 15 seconds instead of 5 would be reasonable.
I kind of suppose it will be implemented sooner or later.
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2.9ish all time, 3.3 over the course of the last 3 months.
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Baby Jesus and Mother Mary outfit for the twins as an earnable event set
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@mangudaikhan said:
https://forum.deadbydaylight.com/en/discussion/comment/1750883#Comment_1750883
There are others much better than her.
That's why I specified it to solely the use of hatchets rather than overall gameplay.
There are probably several extremely niche streamers with 15 viewers who are better in this aspect as well, but I disregarded them.
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I run empathy+autodidact quite a bit, particularly when playing solo
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Quality post
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The best guide to day is ScottJund's:
https://youtube.com/watch?v=IQRDijaX5IoUmba for the most spectacular use of hatchets:
I make videos for you. They're mostly garbage. You might like them. You know, if you like garbage, I guess.As for the perks, two most common ones are bbq and corrupted. Other viable options: shadowborn (has both pros and cons), whispers, nurses, pop, ruin/undying, bitter murmur.
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Killer's window tech looks a bit different to survivor's I gotta say
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@sudintlink said:
4 thicc mist offerings
As far as I know they don't stack, mist level is capped.
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Out of not yet mentioned perks, wraith is an awesome killer to run stbfl on. Tremors+pgtw is also fine; ruin/undying can be used as a substitute.
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You stuck yourself at a skill level where you can essentianly only win this way, and lose every time you try to deviate from this pattern, which only leads to additional frustration.
If you are ok with not getting better, if it doesn't bore you, and if eventually happenning hopeless 0 hooks games against better opponents won't frustrate you - there's no real incentive to change your gameplay.
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Hag or demo
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Disturbed world will likely be a higher priority map for a major rework of this realm.
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The best thing here is actually the player level.
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En PC, lo que se dice del discuento significa que de las 6,000 celas que compras, 20% son gratis - el precio que pagas corresponde a 5,000 celas y 1,000 son extra.
No estoy muy seguro en lo que se refiere a xbox, pero puede ser que funcione de la misma manera.
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The offer sounds a bit weird with a long list of requirements, an nda (!!) to sign, a bunch of internal policies to comply to, delayed selection process, probation period (!!!); and then there is a short "volunteer position" where one would expect to see the benefts/compensation part.
I guess there will be quite a bit of candidates applying anyways, though.
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Why not to add a second corpse there instead, so the original one wouldn't feel so grim and lonely?
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Dbd leaks said it's a feature in work, but it hasn't been actually implemented yet if that's what you are asking about. Also iirc it was 250k on each side for r1.
Edit: found the article on lbd: https://www.leaksbydaylight.com/dead-by-daylight-rank-rewards
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He's fine as he is
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People used to winning have no need to brag about it.
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Add players' character icon in post-game tab rather than just showing their nicknames.
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1) Have you tried increasing paging file size (virtual memory) already?
2) Does it happen randomly, or do you stutter more after having already played several matches? If latter one is the case for you, reboot dbd every once in a while, the game does indeed have a memory leak.
Also from my perspective it looks like a technical issue rather than a bug, but I might be wrong.
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Yes, you will (rather obviously) improve slower if you take the game you are playing less seriously.
Is it something bad, though? I don't think so. Games are meant to be fun, and as long as you enjoy whatever you are doing, you are fine.
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Flashlights have an insanely high skill ceiling, and the q-ty of people able to use them properly is basically very smol.
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@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/1742530#Comment_1742530
I mean, the part where the woman has a chest cavity at all, and then she carries this thing around like a kangaroo, and then it looks like a sickly baby... the imagery definitely invokes the idea of mother and child, regardless of what the lore says. It's gross to look at, which I don't love, but I also feel like it's kind of uncomfortable to use visuals that make people think about child birth or fetuses or whatever when there's no artistic commentary about any of those ideas.
Like, there are probably people playing this game who've had a miscarriage before. Why not use a different visual design for the same mechanic?
Pathetic
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Are u sure you were not hitting people with ambush attack (in case of pig) and lethal rush (as blight)?
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@anprimgang1978 said:
I've called the lil guy a jockey since the moment I saw it and I will continue to call it that until the end of time
He is both jockey and hunter at the same time
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This is the opposite of "unpopular" opinion
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Nope
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Before reaching your own suggestions, I thought of demogorgon, blight, pig and huntress (latter one is pretty popular but decent huntress players are extremely rare to spot). All of them have interesting mechanics and interactions beyond the surface of generic gameplay, as well as a steep learning curve.
However, I think such an approach might be not that enjoyable for you. Instead, it might make sense to play 3-4 matches on each killer you own and watch some first-person perspective gameplay videos of the others; and then stick whoever seems to be most fun to play for you personally.
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I actually haven't seen a single noed over the course of last 50-60 matches.
Not to mention this perk is just meh and definetely not something to be mad about.
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1738416#Comment_1738416
so undying and ruin is better then ruin and pop?
My personal opinion is that it is indeed better, and by a rather huge margin.
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Zarina and Nancy, imo. Nancy's custom hairstyles are one of the scariest parts of dbd.
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1738405#Comment_1738405
who does pop and ruin work together?
They do not work simultaneously, but your games on freddy are long enough to make use of both.
Obviously as long as ruin remains active it provides more value, but it gets destroyed sooner or later; then pgtw time comes. Your power kit synergizes well with both of them.
I'd go for ruin/undying over ruin/pgtw, though. Ever since undying became a thing, I'm not stacking ruin with pgtw anymore.
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It's "feedback and suggestions" rather than "ask the community".
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It's as great as ever, be it ruin+undying or just ruin.
Freddy's also one of the very few killers for whom you can run ruin+pgtw.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1738055#Comment_1738055
Then BBQ stacks should also work with cages.
And why is that?
I mean, it COULD work this way, but why SHOULD it?
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How does an aura stop being an aura when white? It's just colouring.
Regressing gens with surveillance are white as well.
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@Mandy said:
Exactly as was said above. No perks work on the cages, it is maintained like that for consistency on both sides.
Wglf gains stacks on more actions that just unhooks.
Instead of treating cage saves as unhooks for the case of wglf, it could make sense to simply expand this perk's tokken gain conditions.
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@CashelP14 said:
I have a lot on this I'd change lol
- Alex Toolbox should top.
- Green flashlight should be 2nd from top.
- Commodious should be 2nd from top.
- Green map should be 2nd from bottom.
- Rainbow map should be top.
- Purple key should be second from top.
- Ranger Medkit should be top.
Why do you allocate pink and purple keys into different tiers?
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Deep wound timer.
It could have been triggered by a lot of actions, most common are DS spear/legion frenzy hit/borrowed time hit.
Health States are a Game Mechanic exclusive to Survivors in Dead by Daylight . 1 Overview 2 Healthy State 2.1 Damage 2.2 Double Damage 2.2.1 Add-ons 2.2.2 Perks 2.2.3 Powers 2.3 Status Effects 3 Injured State 4 Deep Wound State 5 Dying State 6 Healing 7 Mending 8 Other States 8.1 Hooked State 8.2 Sacrificed State 8.3 Dead State Survivors have 3 main Health States: Healthy State, Injured State, and Dying State. There is a special fourth Health State: Deep Wound , which is also a Status Effect . H
