ToxicMyers
ToxicMyers
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1618489#Comment_1618489
Good on you. I'm on a Survivor kick right now, taking a short break from Myers. I finally broke into the Red Rank Killers with him and I'm afraid to regress this close to reset. :) And let me tell you, I got enough salt during this run to make hundreds of gallons of margaritas. It doesn't matter what you do as a Killer; you can play completely clean (as I often do) and you will be called a camper, tunneler, baby killer, etc. Hell I let some guy I downed go in the McMillian Woods not too long ago, didn't even look for him (assumed he was headed for the hatch) because hooking him wouldn't have saved my game. They had out played me. I didn't lose a Pip; I fought that hard at least. Of course at the end, I got the normal salt. They complained about my build, taunted me for not getting a kill (one disconnected to prevent that). You know; it was all the normal salty garbage.
When I'm out played, I own it. The one that disconnected was a cowardly snot, but the others played one hell of a game. I don't know why they chose to lower themselves with the nonsense at the end. I've come to the conclusion (counting my games and the studying the folks and numbers of when I get grief) that these people are just hot garbage. As I said earlier, they are clearly abject failures in the real world, and this is where they come to feel important. I come to play a competitive, head to head game. I play hard, and set goals for myself. I wish people good luck at the start (if they can hear me) and resist the salt as much as I can (even when hit with it first). I'm not always successful; I'm only human. But I think good sportsmanship is important.
i was mostly confused. Like bro do you realize who you are playing on what map. If you expect a myers on haddonfield to play completely clean then you need mental help
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@brokedownpalace said:
Franklin's
Sacrifice the survivor with the key before they can use it
Bring a mori if you see a key in the lobby
i mean in a situation where they open hatch but thanks
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@Dwight_Fairfield said:
Right now Franklins is really the only counter. Or a mori.
i don't want to stoop down to their level though
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@noctis129 said:
What do u mean? U do nothing. It's a key. Like what is survivors suppose to do about mori's?
U do nothing. U just play until game ends and play again.
i mean ######### am i supposed to do when they open hatch i can't grab them and i can't shut it what can i do
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@lugZas_exe said:
I'm playing much more Survivor than Killer, and I think Spirit isn't fun to play against.
The problem with Spirit for me is that as a survivor you don't have any feedback, you don't know what she's doing when she stands still. For her this is just a big mind game, but to me (the survivor) it's like flipping a coin with 10 sides, and 9 out of 10 times I land with my face in her blade.
It's really hard to counter her, she can nearly always track you.
Do you have any tips how I can play against her.. Perks or anything else, because I'm running out of Ideas.
i mean she glows when she is phasing which is how i tell, unless im too far away then i start walking to leave no scratch marks
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@[Deleted User] said:
Yeah I don't know what people expect when they get Haddonfield, especially when it's offered. If the killer doesn't camp on that map you should feel blessed.
it was endgame when i camped the basement, like what do you expect me to do, check the door and let you unhook?
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@NursesBootie said:
Shut up gg ez baby killer!
welp guess im a baby killer now, unlucky
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the message i accidentally blocked out was sksksks
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i will post the convo here though
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i didn't fire back though
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/191400/lol
There are people, mostly losers in the real world, that vent their frustrations here by saying to total strangers all the garbage they lack the guts to tell people they wish they could. You can know with a 99.9% accuracy that people who do that sort of thing in here are abject failures in their real lives. It is kind of pathetic when you think about it. But don't let the vocal, damaged minority that do this crap skew you perception of the community. Most Players give me a GG or say nothing at all. A few even pay it forward and give genuine compliments (I wish there were more). The losers give us a funhouse mirror view, which focuses everything on the negative as if they are representative. The are not. We merely hear and see them, and thus they stick out in our memories more.
it was hilarious too, like bro shut up your entire team brought second chance perks you are mad about me using basement? in end game?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1618157#Comment_1618157
Being able to 1-shot and vault windows instantly is power in the chase! With how maps have been redesigned with a cap on pallets, so many dead zones, you shouldn't be having an issue. The new buildings are now even killer sided because killers refuse to break down the walls, and all the windows are closed! You want to talk about fair, we can talk all day about that. The Ghostface has no counterplay to his close proximity. Every ghostface tries to catch people off-guard in an injured state with NO TERROR RADIUS, and kill them. They also use it to have a huge advantage. That's the only thing making ghostface better in my opinion because that aspect of him is grossly unfair. Not every killer needs to be able to get to the other side of the map instantly, with BBQ, and other perks, this is too much advantage. I think killers are spoiled by Freddy and Spirit.
you mean how his vaulting speed in tier 3 is only as fast as a medium vault? and the new maps are fair. We can talk all day about the macmillian realm and the coldwin realm, which are i think the biggest maps in this game and they are very common, also asylum is another map with a op main house. Thats my issue map pressure with myers is nigh impossible unless you get multiple people with your tier 3, and even then survivors are supposed to split up so you'll most likely get 1 down and maybe 2 on a good day with one tier 3. Also vaulting faster really doesn't help that much in chase. He is still a basic m1 killer with a hindrance at the start and an decent one shot power. Billy for example, has no hindrance, has a one shot down constantly, and has good map pressure. However he was never op. I already talked about oni so lets talk about your problem with ghostface. Well for starters if thats an issue for you run a med kit to heal after he leaves a chase with you. Only thing that is broken with ghostface is his reveal while leaning. What other one shot down killers can i talk about. Bubba is too strong so he isn't a good balance example but anyway. A majority of the one shot down section of the killer roster is balanced. But myers has none of that. And you say no killer should able to move throughout the map quickly? So you want every killer to be vulnerable to the gen rush? Thats pretty unbalanced. It seems like you have a survivor bias. But back to myers.
Anyway for everyone else i think myers should at least 110 in tier 1 and stalks faster in tier 1, making it easier for him to get out of it, while tier 2 has the base stalking rate. I think these buffs wouldn't be game breaking but would help him in the map pressure category. We do know that since his addons aren't in the dbd standard that they will probably get looked at and maybe they'll help his basekit as well
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1618129#Comment_1618129
That's fair because he gets so much more powerful later on so it balances out. He's a well designed killer as-is. He is fair to play against, something most new killers are missing.
how is he fair? he is a m1 killer with a reduced terror radius, has a hindrance as the start and has no map mobility. That isn't fair. He is underpowerd because every single one of his tiers can be looped easily, he has no power in chase and the fact his power is reduced when he stalks from afar (which makes no sense but ok). Ghostface is better than him and is arguably more balanced. Balance is equality on both sides. Playing as myers puts you on the shorter end of the stick. Its a 4v1 but he is so weak in 1v1. Killers should be able have some power over the survivors. In which myers has none. Take oni for example, he has no hindrance and gets his power off absorbing blood, and his power is stronger than tier 3. and he is balanced. Simply removing tier 1 or buffing tier 3 isn't going to break the game.
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@Sluzzy said:
No killer needs buffs. You are not supposed to 4K with your eyes closed.
As far as GF is concerned, he should be nerfed to give the sound he once gave when nearby.
i really hope you are a dedicated troll on the forums. No you shouldn't be able to 4k with your eyes closed but myers has a hindrnce no other killer has. Imagine if at the start of the match your ability to work on gens was automatically slowed until you saw the killer. Doesn't seem fair now does it. Thats how myers is.
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@Cutiaddu said:
https://forum.deadbydaylight.com/en/discussion/comment/1618086#Comment_1618086
The real problem here is convincing the devs.
true because rn only success i have with him without corrupt is sloppy thana dead rabbit with a stalk rate add on and just hit and run
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i have already made a thread about removing tier 1 but i like all the ideas yall putting forward
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thank you now im going to have nightmares tonight
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/191084/who-is-the-real-killer-in-dbd
Hey! I'm a claudette main and I wear the earrings, orange shmock and purple pants and am usually the most aggressive and useful one on my team. Please don't stereotype, as it doesn't describe everyone. Please say blendette, not claudette, as good claudette mains hate blendettes for that reason. They make us look bad.
are you actually offended or are you joking
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615525#Comment_1615525
I don't apparently understand your point because it appears to be so vague. And just repeating the line "I want her power gutted" is both INACCURATE and will not help convince me of anything otherwise. If anything, it will just strengthen my resolve against your argument.
What we are also arguing is changing Spirit's power in two different directions. Mine is about taking away the information for her that SHE denies, while you are making a case for giving survivors information back. Both are completely valid sides to take, and I do respect the idea of that, but I do also have issues with adding grass/corn movement while we still have maps like Hawkin's Laboratory and the Gideon Meat Plant.
Like I also mentioned with her audio issues is that there are 3rd party ways to boost the effectiveness of her power. Considering how other killers feel about Discord or something like Xbox Party Chat, I think that it's only fair that we not create a double-standard and call out killers using 3rd party tools for their own gains as well.
so then we both understand the other's points. You want no info on either side, while i want info for both sides. I still disagree with it because it sounds like on paper more of a flat nerf than a rework.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615500#Comment_1615500
I edited my suggestion to make blood visible, allowing for new counterplay there. It is also not fair that ONE side has to play the guessing game. Stripping one side of all information is in no way remotely close to balanced, and my proposed change does more for that than any other suggestion I have seen. Especially since it also cuts down on the use of 3rd party modifications, such as audio mixers, to advantage those with access to them.
This change is not just about simple gameplay. It's focusing in on a broad issue with the killer.
I understand full well what you're suggesting, but I have a feeling that you do not completely understand what I am saying.
You are making her power useless unless the person is injured, congrats i guess. What im saying is give both sides indicators of what the other is doing, survivors get a noise notification and they also get a visual one when she passes through grass and corn, spirit gets scratch marks and sounds, see what i mean. Both sides get indicators. what you made is a killer who doesn't know where survivor are at all if they aren't injured or running and survivors get nothing to see if she is phasing or not, creating a guessing game between both sides. which is exactly what yall complained about. not having any indicator that she's coming. you do not understand my point.
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@azame said:
Just revert back to last patches flashlights. When you shine the beam it doesnt even blind. The devs actually ruined my favorite item. Im bj pretty sure you have to be extremely close to blind
they should've just made it where you have to actually aim at the eyes and not the chest area
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615463#Comment_1615463
Spirit strips away too much information from survivors, and loses next to nothing herself. You still have your mindgames as her.
If she was on an even playing field, then nobody would be complaining now, would they?
Even playing field? what you are doing is nerfing her to the ground. What i proposed gives survivors counter play and tells them she is phasing. It should be the default noise you hear while outside the terror radius but everyone can hear it no matter what. and the grass thing makes it where if she phases over grass she loses her element of suprise. maybe make her phase ability where she pops in and out of view every 1.5 seconds when she phases. this would make her balanced. What you proposed is a gut to her power and makes her guess, which is exactly why survivors don't like her. You want her to also have to guess while i made it where no one has to guess. Do you understand
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1615446#Comment_1615446
No my issue has always been the hatch. The hatch was introduced to the game because Survivors were taking the game hostage by hiding at the end of a match instead of trying to finish gens. So they've added the hatch to open when there is not enough players to complete gens. Sure it's been updated a few times to compensate abuse, but by the end of the day - BHVR responded to players misdemenors by handing them a free win mechanic, instead of something that would benefit the players who got the short end of the stick (the killers trying to find these survivors).
Even after every update to the hatch. Players learn how it works, and still hide when it's nessary instead of completing gens. Even I have started to find when playing solo it's just more beneficial to aim for the hatch escape than a door escape.
First of all, players do not abuse the hatch. Unless you consistently play p3 claudettes every game no one plays like that. Which leads me to believe you are lying or you're a low rank. In the high ranks most people escape via the door. and hatch is a rare option due to high rank killers having more experience in hatch spawns therefore finding hatch quicker. and if hatch is such an issue then slug for the 4k. and if you have to hide all game to escape via the hatch instead of doing gens, first git gud, second you are the literal thing you are complaining about.
Before you send another response, whats your rank, and what killers do you play. that way i can help you better
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615424#Comment_1615424
My change is simply so that I am not removed from the game, completely deranked and deeply frustrated because my TEAM can't play the game in the slightest. It is simply to remove an element of frustration that the add-on brings. Other than being the only killer to literally kill off survivors without perks or Moris, I really like Myers and have a lot of fun playing him, despite my deep-seeded hatred for instant downs.
The only other thing that I can think of that could possibly help with Myers is to slightly increase his Tier-I movement speed or something to do with his Stalking mechanic.
my point isn't to saying tombstone is fine, its to say nerfing without compensation on a weak killer is ######### up. Especially since you should know how it feels(the dozens of pig nerfs). Tombstone is balanced against a decent team and op against a ######### team. but you shouldn't balance the game over the lower 50% percent
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@PigMainClaudette said:
Lately there has been a lot of talk around balance....... again......... now that the Blight is out. So, excluding him as I have been positively slammed with work, and hearing about the miscellaneous bugs that this patch has brought, I haven't played as or against him YET, therefore he will be excluded from this.
My rules are simple: one small, simple change that will help the balance of the game at large. No major re-works or anything like that. Just something to even the playing field a bit more. Some will be nerfs, but majority will be buffs.
Trapper - All traps now start in the active/open position at the start of the trial.
Wraith - Increase the action speed while cloaked. This is kicking generators, vaulting and breaking pallets. Reducing the shimmer on his cloaked mode would also help.
Hillbilly - Make Infectious Fright not work with the chainsaw.
Hag - MINIMUM distance from hooks for Phantasms. If you're a good enough Hag, you don't need traps at their feet.
Nurse - Bug fixes, but other than that she's fine.
Myers - Change the effect of Judith's Tombstone and Tombstone Piece to have a stalking requirement on the targeted survivor.
Doctor - Frame rate issues that people mention.
Huntress - Hitboxes. I don't know if it's latency or actual problems with the power, but I have had so many questionable hits on both sides.
Cannibal - No matter how I look at it, there is no redeeming Bubba for me. The only bit about him that I remotely like is that his power is an AoE attack, but it's tied to an instant-down chainsaw and it is literally all he has.
Nightmare - Change it so that Freddy's Dream World Lullaby counts as a Terror Radius for perks like Borrowed Time.
Pig - Add-on pass to re-work half of them. A huge amount are either useless at best to detrimental in some cases. That and some stealth boosts in terms of speed would be also very welcome. Just a slightly faster movement speed in crouch. Nothing major.
Clown - Make his gas even scarier. More distortion in the survivor vision and maybe a slightly larger area of effect and duration.
Spirit - Remove her ability to hear survivors. She removes too much information for survivors currently while retaining way too much information comparatively for herself. By removing her ability to hear survivors, it will tone back her power greatly while not changing anything mechanically about her. If anyone mentions Stridor, all I can say is "Swap it for Bloodhound if you're THAT concerned or dedicated....."
Legion - Shorter stun out of Feral Frenzy for stabbing a survivor with the Deep Wound status effect.
Plague - Slightly increased duration in how long the vomit effect sticks to objects with slightly less particle effects.
Ghostface - Slightly increase the rate of power recovery. Not to the level of one of his add-ons, but just enough to be noticeable.
Demogorgon - Cut half the screams, or cap the volume/distance. It's just too loud as of current to actually keep anyone to actually be concerned. When I go up against a Demo and hear someone else getting chased, I know that I have all the time and space I need to do that generator.
Oni - Make Infectious Fright no longer work with the Kanabo.
Deathslinger - Either make his shot a hit-scan or slow it down to be a projectile that people can actually lead with. The awkward middle ground it occupies is very hard to get used to.
Executioner - Slightly increase the speed to activate Punishment of the Damned.
No, I am not a balance expert. Yes, Hillbilly and Oni have a change based around a perk. No, this won't fix other issues like map size or generator speeds. Yes, I do play killer. I'm a console player, specifically Xbox, so some of these changes might seem weird because of that to any PC players. No, I couldn't give less of a damn if Hag is a "defensive" killer, stop using your traps to camp and play the game normally like everyone else. I am currently in red ranks on survivor on my main account, and while time has sent me back to brown for killer due to neglect and WORK, I have still held my own against red ranked survivors including on stream.
No, I haven't played some of these killers, but I have versed them more than enough while others I wish I versed more. I have not played Hag, Cannibal, Clown, Plague or Demogorgon.
I haven't given specific numbers for boosts because, like I said, I am not a balance expert. They are also just ideas that I have come up with that could possibly switch up the slightly stale meta we find ourselves in.
If you have any improvements on these changes, then let me know.
Think that I'm an idiot who doesn't know what they're talking about? Make your own thread and let's see you come up with something better. I think that the fact that majority of these are buffs is certainly more than some people on these forums would give you.
also i just read spirits nerf? tf man. Thats literally her entire power. what you just did is nerf her to an m1 killer with good mobility. which is weak. All she needs is a sound queue when she phases and she moves grass and corn when she phases
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@TheButcher said:
6 games. 6 games in a row. The exit doors were not even touched. All 6 games was players hiding for hatch, or dcing to give hatch. 2 games in a row one player dc'd before first hook. Then the last 3 took the hatch.
BHVR why don't you just remove the gen's and exit gates? The majority of players clearly have found out how to abuse your free win mechanic.
i think your issue is with keys, which are being looked at, for the dc then free hatch, well you still get brutal.
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for everyone saying they get tier 3 popped than instantly deleted, thats your teams fault, not the add on and not the killer. put myers against any compentent team that knows how to starve him and he will get 0 to 1k. Like i said he is already pretty niche nerfing one of his stronger add ons with no compensation just puts him into the unplayable tier. and OP, if you have no ideas for myers why are you commenting on him. No offense intended, but thats like a rank 20 telling bhvr that botany is op because it counters sloppy. Really i do say his tombstone needs to be looked at, but if you are going to nerf one part of him you need to buff the others. Only time that rule doesn't apply is when the killer is op, which he isn't. also btw if you find out he has tombstone(his stance is different) then hop into a locker. this rule is for when your and your team failed to keep him in ew2 and he either uses it or you look at his stance. Another tell-tale sign is when he is in attacking distance but isn't lunging. that could be a sign that he has tombstone.
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i think the myers one is unneeded. he is already in a niche spot, don't put him on the level of someone like clown or trapper
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1612608#Comment_1612608
So, how will you solve the problem with dcing survivors? Just end the game there? Because it doesn´t make sense to keep playing if someone dcs with no gens done. But a key gives you at least a fighting chance in an otherwise unfair matchup.
Sure, you can say survivors are a team, but acting this way vs solos just makes them to swf, and you don´t want that, because thats what breakes the game.
Also, if some killer steamrolls the survivors, it might have been an uneven matchup from the beginning.
Edit: i actually have no problems with keys, only with moris. Moris allow you to shift the gamebalance in the killers favor very early in the game (even if you just take one out), while keys just allow a team to not be completley crushed. Usually, if all 4 escape, they only needed to open the gates anyway. there can 3 ppl escape, but i see that very rarely. Usually its one or maybe two who escape with a key. And i personaly belive a 3k is fine, as it is a win, and in horror movies one usually escape. But then, i am a survivor main, even though i play both sides.
What i disagree is the notion that keys and mories balances each other out. I dont think so. In my opinion, keys balance tunneling and camping, since one survivor if taken out early, but the rest has to do less work to escape. Mories are balanced by swf, because getting rid of that OoO user early is crucial to a killer.
So i belive its not just a simple matter of nerfing or reworking those items, as they are mechanics that tie in with several other issues.
However, i think the change that should happens is making those actually rare in the bloodweb, not like at the moment. I think it is great to find a key in a chest (at least if you run plunderers for it, but even then you only get a key every 3-4 games, often when its not needed).
And while killers often say they cant find a mori during the match in a chest, survivors don´t have perks (yet) that allows them to open the hatch, while killers have several that allow a mori.
are you basically saying that if they don't use keys they will just dc? lmao plenty of players can win without them. and how does playing well make solos into swf? Unless you are saying because they are having issues winning they want to play on easy mode. Which is how i think of moris. If you want easy mode use an ebony. If you want an escape you didn't fully earn use a key. and please tell me besides myers and ph who can mori without an offering. i want to know. and i can explain both pyramid head and myers offeringless moris. if you are tormented and on last hook he can either mori you or send the to the cage, both end in the same result. Myers is the epitome of pure evil, hence how he can mori without giving 2 shits about the entity. Based on balance however, ph cages are unbalanced but myers tombstone takes a lot of evil to achieve so i doubt its unbalanced because it comes at a heavy cost.
Edit: spelling
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@dragobv said:
Dont you love it when they 3gen and then key hatch
It wasn't even a 3 gen. It just so happened they were down to 1 gen and 2 were already dead
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And when I said I had things to do I was about to go to lunch
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1613114#Comment_1613114
Well, if you redefine it for your personal view with "all or nothing" then your arguments work. I would argue with "why does the hatch spawn then before 5 gens are done?" if this is not because of "partial progress" instead of "all or nothing".
Sorry if you take it too personal, I did not want to offend you, and definitely not targeting you explicitly. It is just the basic moaning in the community that I'm comlaining about. The argumentation "did deserve the 4k" or "earned the 4k" and "did not earn the 4k by mori" is just so massively subjective and creating rules to the game that simply don't exist. This game was never perfectly balanced and never will be because the killers vary way too much and the nature of the massive perk and item amount you can combine simply causes imbalances in every match. Some minor some major.
I said in another thread I would not want to have basement removed, as well as Saloon loop. Each map has strong and weak zones for both sides, some maps are in total favoring the one or the other side. So do killers, so do items, so do perks. Make maps balanced by exchanging every single tile by a TL wall. Fun. Long play motivation.
The only reason people have a problem with keys and moris is because they expect a certain outcome, they want the kill, they want the escape. They feel robbed if they don't get it. What about not talking about hatch escape but coward hole? Why not regard mori games as lazy/hard mode? Why having every game a "same ######### different day" routine?
I prefer changes in regards of interaction. Spirit change requests for example seem valid because from survivor point of view there is no interaction. You do your thing and see what happens, no feedback from Spirit. There are counterplays to bamboozle her, enough threads about that. It is simply that you get nothing out of this chase. About key and Mori changes I only hear "they don't deserve it", nothing about missing interaction or counterplay. Simply "I won't grant you that". And that is entitled bitching to me.
I'm not offended don't worry about that. But the hatch at 5 gens would be unbalanced due to keys being able to open it and everyone escapes. However I agree with your stance on everything but keys and moris. As much as I don't like some of those killers you mentioned I'm not going to ask for a nerf because they require me to get better at the game on the survivor side. And I knew in that game because she knew where hatch was it was going to be a 3k, and i was indeed robbed of my pip when they both escaped with the hatch. Anyway about counterplay. I mean what is the counter to keys? If they are on the hatch you can't grab them while they hop in and you can't close it, what am I supposed to do its just a free escape. That's what I meant. It was free because she didn't do her objective and had to use the cowards way out. Even then I'm not angry with hatch, if you managed to get 3 kills you at least safety pipped unless you used a mori. My issue is when they find it there isn't anything you can do to stop them from leaving. As for moris? Only counterplay is to never get hooked but that's almost impossible against a good player using a good killer.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1612818#Comment_1612818
I did not say it is all of their objective, but you said it is for free.
And Bloodhound is a crutch to track people you might have lost without the perk. And Pop is a crutch to protect a gen that you might have lost otherwise. And BBQ is a crutch to give you a target you would not have without the perk. And exhaustion perks are a crutch to extend a chase or even escape. And medkits give you one or multiple free health states you would not have without. And windows of opportunity gives you perfect looping information while probably being totally oblivious without it.
Every perk is a crutch perk, for exactly the reason you equip it for. Every item and addon is a crutch. Or you could simply call it "enhancement" instead. Some are stronger some are weaker. As I said: main problem is entitled bitching. It's not like anyone loses season rewards by depips or anything. Otherwise just go ahead and blame killers for playing too well, because you lost BP you could have gotten against a weaker player.
It really is free. You didn't complete your objective. It's all or nothing. You didn't do your objective. That's the issue. Your crutch point is irrelevant on the point of perks. And complaining about an unbalanced thing is entitled bitching? Really?. So if we brought back old nurse gave her infinite blinks and gave her no cooldown it would be entitled bitching to complain? Seriously that's just dumb. Keys and moris are unbalanced and unhealthy for the game, hence why a majority of the playerbase is asking for nerfs to both of these. Anyway I got ######### to do so I'm done here
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@Captain_AAhab said:
It’s one game, Chief. You got a bad break being hooked in the basement.
There’s always another game. There’s no need to get so bent out of shape about it. Everyone has gotten camped in a basement. 9/10 games you won’t. Why get so upset over that 1/10?
^
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@KeredDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1611371#Comment_1611371
Yeah I think DS is obviously good too, but half the time it does nothing for the unhooker. And just putting this out there, idk about my opinions on DS, whether its op or not. I think that I could agree that its op. But the reason why I love it even though i dont have it and i wish i did is because it can get you out of being tunneled.
easy way to get anyone out of basement
Requirements 2 survivors with bt and ds
survivor a is unhooked by survivor b
survivor b goes down and is hooked
survivor a comes back after they heal and go for the save
the killer has 2 options, both that end in getting stabbed in the neck
or just don't go near basement
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1612608#Comment_1612608
not by half. you still need 2 downs. So 33% less. And not free either, getting 60% of the objective done doesn't seem free.
The main problem about keys and Moris is entitled people bitching around.
The only thing that is annoying is, when you are on SWF and need to wait for your mates for 10 minutes or when you go for a killer adept and pretty much deserved it but get your stupid double pip (killer only) requirement dumped by a key. But that is just my opinion
60 percent is still not all of their objective. they failed to get all the gens done, but the key gives them a way out that they wouldn't have had without it. Personally my issue is if you get yourselves as a team in a sticky situation then your team should be punished ( 3 gen is an example). hence why i dislike keys. as for moris i feel like they are just a offering that makes it where you only have to down someone twice instead of the usual 3. which is why personally i dislike it. its a crutch for you not being able to catch that person a third time
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@Hey_Its_James said:
https://forum.deadbydaylight.com/en/discussion/comment/1612608#Comment_1612608
Don't you need surv + 1 gens done to escape with a key? Not to mention the randomness of spawning the hatch at an easily visible spot.
If you're tunneling for a mori, that's 60 seconds of wasted time for the killer, and that's just phase one.
I play both killer and survivor, so I don't really see any problems with it, since I don't use them.
keys are a free get out of jail free card when survivors are losing. moris are basically 2 hook kills. both are unbalanced
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@Peach said:
When I was in a game with a Michael Myers, I flashedlight saved him when he picked someone up and the stun lasted for 1 second. Idk if its just for flashlights but the survivor had literally no time to actually run away. Is this also the same with anyone else? Cause If it is, DS might also he affected
It's not enduring it's just a bug
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Me: tries to get better at the game
Pallet: I don't think I wanna let you leave
TL:DR I got stuck in a ######### pallet
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Thanks for the advice I think I just commit too much in the early game but using yall tips imma try to play some more games.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/190140/help
With which killer and in which map? It's more complex than with specific perks
Myers on Macmillan
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@BitingSea said:
Thrilling is a great post-hook pressure perk, gives live info on what gens are being worked on, and pauses all others for 16 seconds with an 80 second cooldown, if combine it with Pop goes the weasel, it's an amazing combo if you can utilize it correctly
Ok I'll think about getting it
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Plus this was my first match that ended that quickly. Usually my matches are at least 10 minutes. So that was the point. Hence the title. This wasn't a critique but I thank yall for your input.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1608338#Comment_1608338
..so the alternative was to chase no one and go kick a gen 20 seconds away? Its Hawkins, everyone can always run to a pallet. The pallets all suck.
Considering there was someone right behind me to continue working on that gen after I popped it? Yeah. Anyway that wasn't the point. It's to show how quickly gens can fly
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/189984/i-think-this-is-what-killers-mean-by-gen-rush
https://forum.deadbydaylight.com/en/discussion/comment/1608313#Comment_1608313
I have to agree with Scott here. Those survivors completed 2 gens right in your in your face while you were in EW3, but then you ran AWAY from them to go pop the upstairs gen. So you lost your EW3, but then you lost the gen anyways stalking the survivor who completed it right in your face. Later on in the match you popped EW3 and then spent the first 45 seconds of it standing on top of a slug waiting out her DS. I'm not going to say that you played terribly; you didn't. But you also made some bad decisions regarding time management that cost you dearly.
Sad to say, but gens can be completed in under 5 min if you don't keep pressuring survivors off them. Those survivors did a great job splitting up and slamming out gens (give them some credit), and you just didn't do enough to pull them away. I'd have to say that you need some perks to make up for Myers' early-game weakness. Corrupt Intervention is the go-to if you have it, but I prefer Discordance. Also, you might want to try Infectious Fright to get the most efficient use out of your power. I know every Myers seems to be using it these days, but, well, there's a reason for that.
My main thing is this, I had bbq, I did in fact ignore the person who popped the en because there was someone on the gen upstairs. Could I have played it better? Sure. Doesn't disprove my point on how fast gens can fly.
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And even at the start it was the same situation, survivor had distance and another was on a gen
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1608317#Comment_1608317
You were literally 5 meters from a survivor at 2:15
You mean the survivor that had distance on me and had time to run to a pallet? Yeah I ignored him because there was someone on an unsafe gen who I downed and hooked. If I left him alone they would've popped that gen anyway. There wasn't much one decision could have done besides having another person on the hook
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@ScottJund said:
You took two minutes to hit someone and then spent 30 seconds draining your power running away from the entire team to go pop a gen. What did you think was gonna happen while you ignored everyone?
Ignored everyone? I hooked them and saw no one on BBQ( survivors had perks against it) so I thought they were nearby
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@ Antares2332 said:
The problem in this case is the killer.
Myers is a weak killer who lacks pressure. He needs a buff.
Idk man those gens went by in less than 5 minutes so I don't think it's the killer
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@nytkim said:
Please bring back the terror radius. Maybe removing it is a buff to killers but I think it's too much
Idk man removing the heartbeat has given my michael 0 terror radius now so I'll say no on this one