Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
- Joined
- Visits
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Comments
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As a solo player, i absolutely abhor SWF, specially 3-man, they usually dont do anything to help you.
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Nice shill. I wont fall for such cheap spam.
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@jordirex said:
Easy answer, Spirit
Here, have your answer, i hope you feel more fulfilled in life now.
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The only way a game company can make money out of a mechanic is by making it almost completely unaccessible unless you pay! Who would have thought?
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Killers, i dont have one in especific, if i had to choose it would be Russian Mama huntress, her hatchets are just sooooo fun, she can end chases really fast
Survivor would be Ash, i love the reworked MoM and he is a Groovy boy.
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I really dont care mate, there is no reason to get so angry over people not reading your post
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@humanbeing1704 said:
I dont care because I'm on console
Well, this, you rarely see nurses on console.
But dont get me wrong, when i encounter one especially at higher ranks i get utterly obliterated, nurses on console are surprisingly good despite the stereotype.
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@armandfm11 said:
Well, rip 9k shards then (at least, when I'll get the DLC)
Thanks for the answers :3
You are welcome :)
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9k shards will go to waste but at least you are getting a cool black coat for the doc
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Good luck mate, hard times eventually pass. You just gotta keep going.
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Did some carbon base lifeform just say
E G O ?
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40/60 if i am honest with you, survivor has gotten quite lame lately, nobody is playing demogorgon/myers, my favorite killers to go against
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*SLAPS TABLE*
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Spanungstoss is the german translation of surge in the german version of the game
Sounded cool and went with it. Probably will regret it in the future.
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@Ark_the_Bonsai said:
When BNP got changed it no longer used the entire toolbox. The new syringes shouldn't eat half your charges and destroy the medkit.
They should do one or the other. And since I think it would be hard to make it so that it didn't deplete the entire medkit while still working, I think they should remove the charge loss and keep the destruction penalty.
What do you guys think?
I like the changes, both are way less broken now.
I have seen a lot of survivors running instaheals lately. No wonder why.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/750644#Comment_750644
It was leaked in from PTB files, same as pantless myers and OG ghostface. I think it's for the day of the dead collection. Just watch Skemoo's vid on it here:
Oh, ######### yeah, Dia de los muertos Legion. I definetely would have chosen that.
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@Raven014 said:
I'm actually excited for the new Legion outfit for Julie. The body cosmetic makes her look like a pyromancer from DS2 and it's great. : P
Other than that, the Movie GF.
Wait, Nancy's getting a hunter outfit? Is that the red jacket outfit in season 1?
I have not been able to find any info on the new legion cosmetics, where did they announce that?
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Nurse needed to be changed sooner or later, i dont like the changes but i guess we will all have to endure them
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@Omans said:
"I want to handicap myself by not using addons, but still be able to compete against the best survivors (which she can still do...)."
I would never take billy into a game against the best survivors without addons. I would never take Trapper into a game against the best survivors without addons (when will trapper get his traps at the start?). I would never take my favorite killer Huntress into a game against the best survivors without addons. I don't understand why nurse players think hey should be any different?
This game is balanced around killers at the highest level using addons against survivors at the highest level. Nurse players have been spoiled for too long. Time for them to eat some humble pie.
Lmao imagine playing billy and huntress with add-ons
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The new skin for michael looks horrible. Its demogorgon chains tier of cosmetics
Soon we will have string chocker susie
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"WAAAAH WAAAAAH WHY DID THEY NERF MY OVERPOWERED ADD-ONS!!! ONLY NURSE WAS BROKEN, HECKING OVERPOWERED KILLERS!!!"
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Nah, this nerf butchered her pretty badly, but people will eventually adapt and overcome.
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Dont you think you are forgetting someone?
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this is SO literally ME
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Yes, i dont see a problem with that
She would still be slower than Tombstone myers
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/743208#Comment_743208
Your cooldown actually starts dropping while you’re fatigued so you only need to wait 3.5 seconds to use your blinks again.
How do you know that?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/743200#Comment_743200
Tier lists, not single. I've watched many and while slots do move around the three at the top are always at the top. So, it makes sense to have this idea when everyone who makes Killer content for Youtube says so. They're ranked higher than me and are far better at the game than I will ever care to be. Why wouldn't I take their word for it?
Sticking with the meta just because your favorite streamers/youtubers told you so?
Come on buddy, you are better than that! Dont let some mediocre youtube personality tell you who you should play as.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/743147#Comment_743147
I know, he got trashed hard. But he wasn't in the position to deal against sweaty swf groups in the first place. Nurse is probably the only killer who can deal against very strong swf groups on a survivor sided map, that's why I think it's going to be the biggest mistake because then nothing really is left besides spirit MAYBE.
I am not saying nerfing legion was a mistake, legion itself was a mistake, just an easy cash grab for BHVR
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/743131#Comment_743131
"reliable killers"... Never heard the rest besides those three called that before. You have seen Killer tier lists from rank 1 killers? No?
From the videos I've watched, the ones at the top are there because this entire game is a time challenge built around looping. Whoever can shut down loops the best are the viable Killers. Those that can't, are not.
Most of the Killers can not shut down loops. Or, if they can, they can't do it as quickly as simply blinking through a wall. I can't play Nurse because I can't get used to her. But, people who do show why she's the #1 killer in the game.
Spirit is used more. Not because she's better. But, because Nurse is too hard for most people to actually master. I've tried. But, the stun for misses is so harsh and so you have to have spot on prediction for where people are going to be; based on where you saw them last and your ability to both read people and time her blink.
- Freddy has map pressure trough gen teleportation and chase potential trough snares and pallets
- Demo can teleport trough the whole map with his portals and can easily cut loops with his shred
- Myers is fun to play as and can apply great map pressure just trough downing people in T3 if you know how to play him
- Huntress, while having poor map pressure, can end chases really fast just with her hatchets
- Trapper and hag can cut loops really easy with their traps.
They all can easily survive in rank 1, but you are left with the idea that only 3 killer are viable on rank 1 because "tier list says so".
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"you probably made the biggest mistake in DBD history"
Ahem
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@GrootDude said:
You don’t need spirit or nurse to kill survivors
This, you have plenty of reliable killers to play as but you stick to the holy meta trinity (nurse, billy, spirit), choosing to play as these 3 killers is the reason why rank 1 is so monotonous in the first place.
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- Machine gun build
- Sabo meta
- Infinite loops
- Pallet vacuum
- The flashlight dark ages (unskilled saves)
- Pre rework Legion
- Pre rework DS
- Pre rework MoM
And nurse getting nerfed is somehow worse than all of these?
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Quentins usually, they tend to be the obnoxious teabaggers with flashlights and DS
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Spasmodic just seems pointless to me, it just makes nurse an M1 killer after using her power. Why?
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I mean, you still have plenty of killers that fulfill all the the requirements to be competent at rank 1, you just dont want to learn how to play them and prefer to stick to the holy trinity
- Freddy
- Demo
- Myers
- Hag
- Huntress
All can apply pressure in some way and have decent chase potential.
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@xXNurseXx said:
THE ONLY ISSUE WAS NURSE'S ADDONS. WHAT REASONING DO YOU HAVE TO NERF HER BASEKIT?
-> because her addons wasnt her only issue lol
can you guys just relax and wait for the ptb tomorrow? thanks
You created your account specifically to ######### on nurse? because it seems like so
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@ArecBalrin said:
I warned everyone that addons were a wedge issue: by saying 'the only problem was her addons' you're affirming something that demonstrably isn't true whilst given credence to the incredible. Now the base-kit is being changed and the justifications given for it are ambigious.
The standards of discussion used when talking about the Nurse and her addons have been rock-bottom and are the basis for what the devs are about to do. As usual, the DbD community will not respond by choosing better standards.
The devs approach is of course no better. They are not addressing this in the context of Nurse already having been given the single largest set of nerfs in the history of the game only shortly after she was released and purely based on low-quality feedback. We know this was knee-jerk because her addons were ignored in that patch, so some acknowledgement on their part for their mistakes might have been helpful for reassuring players that they weren't simply repeating the same mistake. Instead it looks like yet another under-hand and unjustified/unjustifiable blanket nerf.
@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/742315#Comment_742315
No, it's maths. It's not someone's opinion; it's a fact, which is the basis for the feedback now being generated.
Now Nurse has to generate blinks over time, why is fatigue still in? The purpose of fatigue is to delay the time until the Nurse can resume a chase(I'll come back to this in a second), giving the survivor a chance to get away. This is also the stated purpose of Nurse having to wait for additional blink charges to return. Why is there a double-dipping on design intent here? It's like paying tax twice on the same bit of income.
Currently my boi Trapper has this funny thing going on since the emblem system came out; whenever a survivor steps in a trap during a chase, they win the chase and Trapper is penalised for it by the Chaser emblem. This has been a long-standing and as far as I'm aware, still unaddressed issue. It gets to a point there I have to wonder if it's incompetence or deliberate. Now I am guessing it's deliberate because of this change to blinking: the Nurse will basically lose a chase virtually every single time she chain-blinks during one but doesn't attack. The survivor only has to run in a straight line, not even lose LoS with these numbers and they 'win' the chase. Just like with Trapper, the Nurse is going to auto-lose for playing well; the whole point of chain-blinks is to apply map-pressure but now when a Nurse lands close to someone, a chase starts and ends almost immediately because they're gone.
Dude, calm the vocabulary down, there is no need to make a thesis out of every comment you make
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I mean, she can still ignore game mechanics, but the fact that she has a "blink recharge" mechanic really worries me.
Billy is better than her now IMO
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Definitely, he is fun to play as and can apply unbelievable map pressure.
Also, snares and fake pallets are fun as hell!
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She has potential, but she is just so, so goddamn boring to play as, and her 110% movement speed is really painful.
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Then, how are the devs supposed to make money out of cosmetics?
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One of the best designed killers so far.
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Well, guess im toxic for thinking neither are OP
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Fire up is underrated IMO, with bamboozle or Brutal Strength it can cut some loops really easy
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/739150#Comment_739150
More control. From my prospective it shouldn't be a problem. Is it so difficult to change the lightening with a function?
Basically they got tired of updating the lightning just for 1 offering.
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Sadly they wont come back, devs said they want more control over the lightning in their game
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######### you be talking about? Pebble is OP AF, devs should fix it, its killing the game for killers








