The_Krapper
The_Krapper
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@Blueberry said:
I can counter the hackers I've seen on one hand after thousands and thousands of hours on PC. I tend to think you may be misinterpreting game mechanics for hacking.
I think here lately some new way to hack has been discovered because I've played since day one on pc and I've never seen as many hackers as I have the past month but they're mainly survivors that can run faster than the killer, finish a gen in 10 seconds, and insta heal with no medkit etc... It's been the same hack I've seen over and over lately , on the killer side the only one I've seen in the last year was a Myers with a tombstone that could insta pop tier 3 every time he was in a chase and I'm talking the match started and the man went straight to tier three skipping tier 2 and tombstone a survivor like 5 seconds into the match which is impossible without hacking
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@GamingBrix said:
Maybe it's worse on console, but almost every match is SWFs using meta perks like Decisive Strike, etc... and body blocking, teabagging, flashlight clicking, locker stunning, etc... It's just really frustrating. It really doesn't give me much room to play nice, and maybe applying a bit of camping and tunneling, along with map pressure might really help me.
If you run into alot of that I would run Hag with Franklin's and just trap their item everytime they drop it and I might even run STBFL with it just for the body blockers or people that think they can pick the item back up in my face. It just kinda depends on how I'm feeling that day I guess
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@GamingBrix said:
I know, I guess you're right. I'm just always watching streamers saying you shouldn't play like this or that, and getting toxic messages from survivors criticising my perks, how I play, etc... I just don't want to be labelled a bad player. The problem is I'm tired of playing nice just to feel like a productive member of the community, because nobody else does.
When you get the salty messages you were doing the right thing, learn to bathe in the salt and you will enjoy this game more than you ever have , when I get salt I jump into the messages with them just eating it up and it pisses them off more, I do whatever it takes to win the situation no matter how mad they get
One time years ago I faced a no mither Sabo squad at springwood and they were using the house with garage basement area to try and occupy me while one guy was gonna do gens, unfortunately for them I'd seen it before and I left the house as soon as I realized what they wanted , found the gen jockey and facecamped him out of the game then I ended up killing the rest of them who now had to focus on gens instead of keeping me downstairs to Sabo the front or back hook everytime I come out with someone , I got a ton of salt calling me a ######### player for facecamping when they were using that bullshit strat just because I figured them out they got mad is what it was and they didn't get a chance to bully me
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@GamingBrix said:
I'm a killer main on PS4, and since hitting green ranks, I'm finding more and more matches are very skilled, well coordinated survivor friends. I've got years of time in the game, but I just can't get out of green rank 9, and constantly de-pip back to 11. I always try to play fair, don't camp/tunnel, and the only meta perk I use is BBQ, for the bloodpoint stacks. I don't like HEX perks because they get broken in minutes, and I prefer perks that help overall around the map, like Enduring, Brutal Strength and Lightborn. I don't even care about getting 4Ks, but recently I've had to sweat so hard just to get 1K, against these teams. It's just frustrating, and I even more so because I love the game. I just feel like I've hit a brick wall with the game, and unfortunately find myself disconnecting more or going AFK out of sheer frustration.
Who cares about playing fair you're there to kill these people not help them escape, and it sounds like you may need to change your build around or test out different killers to find one that suits you, I would run corrupt intervention to get a early slowdown on the game and try to build a little pressure before gens start popping
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@ChantyBoi said:
dunno how many times I have to explain this to people. if a bubba is facecamping he can never pip. Facecamping a survivor to death won't even get you a safety pip 90% of the time and unless you were dumb enough to run into basement without a plan against a bubba he can't facecamp 2 people at once
To be fair if they're in basement and he's camping you might as well just do gens because unless he's a bot no plan can work when he can chainsaw up the stairs and around the damn shack 2 times before he runs out of steam
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1671200#Comment_1671200
I'm on about a legit game no hex perks they was slugged basement and I chased 3 wounded they get up I think maby they got stabbed with a heal syringe but end game they run at me I slug hook a Claudette they get back up and save the Claudette both escape I go from 3k to 1k and lo and behold they did not have unbreakable and no one in the match had a syringe heal add on
Maybe soul guard is getting bugged in some matches? That would seem more likely than a hacker because I can tell you with 9000 hours in this game on pc if someone is taking the risk to hack and get banned they're gonna be doing alot more than just infinite soul guard in the match and there's not gonna be any doubt if it was a hacker or not
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Alot of the ideas people post on here have been tried in very old ptbs and even though some of the ideas sound good people always find a way to abuse them and cause it to not be in the game, survivors have no one to blame but themselves for something like this not already being implemented because everything that was tried to prevent camping was abused in the old days
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I would like to see "The Thing" get introduced in the game , but pulling it off would be pretty difficult I could imagine
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1672889#Comment_1672889
Here's a very exaggerated example of why "survivors got many nerfs" is not relevant.
Imagine survivors had a perk that increased their movement and generator repair speeds by 100% and made them transparent. Killers, meanwhile, have a perk that gives permanent aura-reading and insta-downs. The survivor perk is just overwhelmingly more powerful, because no killer can move fast enough to catch them.
The survivor perk gets nerfed 51 times. The first time, the survivors are no longer transparent. The other 50 times, the percentage is reduced by exactly 1%, so the end result after 50 nerfs is that they move and repair 50% faster.
The killer perk gets nerfed twice. The first time it removes the insta-downs, the second time it replaces the aura-reading with making scratch marks brighter.
Survivors got 51 nerfs, whereas killers were only nerfed twice, but survivors are still undoubtedly more powerful because their nerfs were utterly irrelevant.
It's because everyone ignores the giant elephant in the room , gen speeds have always been the main problem with this game
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Spirit does take skill just not a whole lot of it, and what I mean is that her peak doesn't take a long time to get mastered compared to let's say nurse who takes a while to master and use effectively at high ranks , spirit is like the Walmart version of nurse she's a little easier to use but can't do as much as nurse can
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@batax90 said:
Survivor complain about iri hatchette but the issue is the fact you can add 2 other hatchatte with another addon and that reduce the downside by a lot
Well that and having a hit box the size of a Autohaven buick might be why you see so many complaints
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1671032#Comment_1671032
Remember, you can stack DH, a styptic and DS.
"Soul Guard" plus "For the people" just makes you basically untunneable, so easy win for SWF.
You can't use a syptic if you have the broken status effect , it's literally up to the killer whether that works because you're running right in front of them to pick the guy up off the ground hoping they don't hit you first, even with dead hard it isn't gonna be useful because you're not in chase gaining a distance you're using it to avoid a hit and that's when that perk will 90 percent of the time get you killed or exhausted on the ground, I'm not saying it could never work but a good killer will just go for the other guy as soon as they realize what's going on , best case scenario you get it to happen one time before they attack the broken guy first
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1670866#Comment_1670866
And hackers can abuse it so whenever they get up and not under a hex effect they trigger it's protection
That's how it works, you can't get up when not under a hex but anytime you get picked up you have the endurance effect while running soul guard
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Dude this community isn't even that bad , other games have a way more toxic community than this one , I have a friend who runs a conan server and you can die on raids and respawn but if you die in a PVP fight then you either die permanently or you can choose to stay alive and get sold into slavery in a big venue like a auction to be someone's ######### and farm all their material and if you run away from it the people that sold you will recapture you and leave you in chains and feed you to make sure you can't die and always spawn in there captured , that in itself is way more toxic than anything you can do in this game
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They literally have hitboxes that are arguably bigger than a generator being thrown at you with an instadown that you can reload
Let's say I have discordance, when I can stand on the opposite side of the map and snipe someone off a gen by sheer luck and it be an instadown it kinda speaks for itself on it being broken, then couple that with a ebony Mori and it's not even skill ranking me up at that point because I could almost take a monkey out of the jungle and him get kills running that type combo because it's so broken you literally have to just lack intelligence to not get kills with all that support
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@TheCoolDBDGamer said:
I'm sick of playing Killer on ps4 on Dbd and survivors disconnecting for the last survivor to get the Hatch and im also sick of survivors dcing for no reason especially when they get caught 5 seconds of the game starting. :)
https://www.youtube.com/watch?v=8UnrpZz0lR0&ab_channel=DOWSEY as its impossible for the game to "crash" on ps4 as survivors will have to dc via closing their playstation app for dbd or leaving the game ingame. Both should cause a DC Penalty.
My main account is on pc but I also play ps4 very seldomly and I can tell you the game does crash on there alot more than you would think , the blue screen is common on ps4 along with showing you the killer dc but in all actuality the game is still happening and your team is still there even though you show escaped on your screen and DC on theirs , I've been making my friends from PS4 join me on discord so I don't have to play on the console itself when I want to party up
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1670823#Comment_1670823
Every tried "For the people" with "Soul Guard" in an SWF? It's borderline broken when you got halfway good loopers and coordination.
It's really not though because it takes multiple survivors off gens doing nothing but throwing themselves at a downed survivor in hopes you hit the guy who just got up instead of them , it only works if the killer falls for it is what I mean by that
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Learning killers without perks and add ons is actually more beneficial to you as a player because if you learn to play efficient at base level you're learning the most effective way to use their ability without any boosters and don't have to rely on add ons or perks to succeed , a good example is that some people literally can't play nurse or huntress without shadowborn on because they're so accustomed to the wider FOV or without cool down / recharge add ons because theyre not effective using the killers ability
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FFS if you're gonna have a playstyle like that you should at least change ruin and haunted ground to knockout and third seal
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@Jill10230 said:
https://forum.deadbydaylight.com/en/discussion/comment/1664826#Comment_1664826
When it's a whole team ? Ok for you, but for me it's annoying ! I play to have fun not to watch people tbag me while I earn less than them because I can't catch them because of totally cheat perks..
Just because you lost doesn't mean it's cheating people need to grow up calling other players cheaters for having friends in a multiplayer video game , if you really want revenge learn the nurse and get infectious fright on her
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I typed in Shift earlier and it censored it lol I think it's a little off today
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You need to get corrupt intervention, his set up time is what hinders him the most against good squad because 3 gens will pop before you know it
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Soul guard is the real big brain counter to all this because the ruin, undying, tinkerer meta that has begun and people throwing it on killers with alot of snowball potential that like to slug, I saw a really interesting build that was kinda broken the other day DS, soul guard, we'll make it, and second wind
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@unluckycombo said:
This goes for Killer and Survivor- what do you consider to be 'Meta' perks on both sides?
Just curious what everyone considers 'Meta'- I'm putting together a spreadsheet which requires this information.
@Peanits is there any way you guys could release a statistics chart with the new changes and show which perks are used most often with the meta ######### underway? I'm genuinely curious to see what really is the meta based off of the statistics from the game , I feel like it's gonna be alot different than the last time we were shown most used perks
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@HEX_MalusGrey said:
This stupid forum stops me from quoting.
@Mister_xD How is that the opposite from what i said? You just left out the zoning part. Insta kicking every pallet survivors throw at you is the best way to lose time. This makes you predictable and they will run with you around the map. In a chase, the moment you start kicking a pallet the surv already knows the next one to run to. If you ZONE them however into the direction they came from, ideally by hitting the kick animation when they are directly in front of the pallet, you will throw them of and get much more distance as when you would just run after them.
It's the opposite because you never bloodlust a jungle gym pallet, that should be a no brainer that's like leaving shack pallet down and trying to catch a survivor , you should only bloodlust travel pallets that are unsafe , otherwise get rid of the safety for the survivor and either switch target or get the down if you know it can be obtained fairly quick, if I know the survivor is in a strong area I'll make them waste a couple pallets and then move back to gen pressure, I'm consistently at rank one and unless you're nurse or another killer that can ignore survivors safety zones juggling the gen pressure and chases is one of the most important things a killer can do in this game because every second counts
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If it's a jungle gym break the pallet do not ever by any means try to bloodlust a jungle gym pallet because the window is also there , you'll end up losing all the gens , always break jungle gym pallets and bloodlust the travel pallets (unsafe pallets out in the open between jungle gyms and main buildings)
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1664885#Comment_1664885
No it's to fill a niche. You never know when your aura has been revealed besides one other 3 use perk.
Terror Radius already gives you killer info. Stealth killers are supposed to NOT give you that TR info. Working on a gen is supposed to have issues. Otherwise it's a straightforward do gen then leave game which is vastly insulting as a killer player and an uninteractive skillcheck simulator for the survivor.
There's supposed to be an inherent danger in doing a gen alone because you have no back up. This screams of complacency.
https://forum.deadbydaylight.com/en/discussion/comment/1664895#Comment_1664895
Why are you playing videogames when THE RAINFORSETS ARE BURNING DOWN. better join a mission and serve soup to homeless people since there are more problems in the world than Spine Chill.
I'm talking about problems with this game and it's laughable you want this perk nerfed with all the other broken ######### in this game that can tell you whether it's a stealth killer immediately into the game , even premonition is arguably stronger than spine chill because it may not say they're looking but it tells me where they're coming from in a range and I could evaluate from there, if you nerfed that aspect of spine chill nobody would ever use it
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1664895#Comment_1664895
Because it is possible to discuss more than one issue at a time, as hard as that might be to fathom for you.
It's really not , honestly it's just that me and you have already had this discussion in a long drawn out other thread on these forums and we respectfully agreed to disagree then and it was fine , so everytime I comment on someone else's post you try to come have the exact same conversation with me in another thread knowing I don't agree with you so either it's YOU being the troll, or you're trying the same thing over and over expecting a different result which speaks for itself by definition which is why I said I was done with talking to you
But I'll roll on this , With perks like object of obsession it's laughable to want spine chill nerfed it's almost bait to have this thread , even premonition tells you which direction they're in if they're close enough, I can run a add on on a key and see the killer without them seeing me and know if it's a stealth killer way before spine chill could ever let me know ruining it making me aware immediately what I need to watch for , way more broken
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1664852#Comment_1664852
You're reaching. You move to the position, then look around which is another innate advantage survivors have. They can see around corners and above objects.
God forbid you have any sense of awareness. And killers don't blend into grass or the background while traveling to you. Even Wraith is a sore thumb.
If it's any consolation, I totally want Spirit and her stand still to win bs to be nerfed.
No because if you're in a main building or a jungle gym you don't know for sure where and I've seen plenty of people run spine chill try to get a head start to safety and run right into ghostface or a killer who's undetectable and go down, I personally only run it for my vault build but that doesn't change the fact that people are running it and actually getting a use with the new meta, how can people complain about spine chill with all the other problems going on?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1664855#Comment_1664855
There's Kinda two killers that have to look at the survivors idk if youve heard of them their names are michael and ghost face. The amount of times i go to stalk a survivor as ghostface from a very sneaky angle and they just randomly book it because they have a perk that counters my entire existance is dumb. Especially on someone like michael who cant do anything UNTIL hes out of t1. He suffers the most from it because he's literally a 7'1 stealth killer at i think 105%. Not even gonna go into how the perk makes amandas "ambush" useless.
But that goes back to what I was saying , that if it's not those killers you already know the killer is coming because of terror radius , you're sacrificing a perk slot for information. As I've said before with the new meta being ruin undying tinkerer killers have no one to blame but themselves for the meta changing and people adapting
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1664837#Comment_1664837
You´re making a lot of assumptions bud. I don´t get why you´re so crazy butthurt....maybe stop throwing baby fits and engage in reasonable arguments. People won´t take you seriously when all you say is "waa waaa you´re bad waa waa", you know?
That's literally what you're doing about spine chill , git gud bot I'm letting myself out of this convo so you can cry your little heart out about a perk that's not OP just because you lack the brain cells to combat it
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1664820#Comment_1664820
Distortion has a secondary stealth function and is incredibly limited by the number of tokens. New Spine Chill would function all the time and still give you a temp boost to action speeds and skill checks.
Direction doesn't matter when you've already moved into a defensible postion by the time you finally hear a Terror Radius.
And I'm going to pull this card: It's a horror game. If there's no suspense or surprise, it's not horror. You sound meek saying there needs to be an easy counter for something that is intended to inspire fear of the unknown.
Also who says when going to your defensive position you don't walk into the killer? That's a double edge sword it can either save you or get you hit
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1664820#Comment_1664820
Distortion has a secondary stealth function and is incredibly limited by the number of tokens. New Spine Chill would function all the time and still give you a temp boost to action speeds and skill checks.
Direction doesn't matter when you've already moved into a defensible postion by the time you finally hear a Terror Radius.
And I'm going to pull this card: It's a horror game. If there's no suspense or surprise, it's not horror. You sound meek saying there needs to be an easy counter for something that is intended to inspire fear of the unknown.
On the flip side if you're not a stealth killer you've wasted a slot because I can hear you from a mile away coming , if someone sacrifices a slot because all they're getting is undetectable builds that's absolutely acceptable to play a counter perk to that, you can blame ruin undying and tinkerer being in almost every match and making non stealth killers become stealth , only a bot would want spine chill nerfed over the truly broken ######### in this game
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1664820#Comment_1664820
To be fair you can counter stealth with....eyes? At least most of the time. Isn´t it strange that so many complaints about SC pop up? It´s too good at what it does currently, that´s why almost everyone is running it nowadays. Not to mention that the counterplay to SC is stupid as #########.
Yea because when you're in a jungle gym or a main building you can see through walls right? That's a ridiculous answer , you're just complaining because you're not a good killer there's no other answer when people suck so damn bad they start saying nerf spine chill , you wouldn't have survived playing killer when survivors really were OP, and everyone is running it because of undetectable perks it's literally one of the only counters in the game to stealth , it's just gonna be another perk you're complaining about next because you think everyone should be a Bot and fall for your stealth gameplay , killers have caused a meta shift it's laughable with the ruin ,undying , tinkerer meta now people want the only true counter to that build nerfed because they don't want to have to use brain cells to get a down just want you to sit there holding M1 until they show up to snatch you or get a free hit
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@Tactless_Ninja said:
Spine Chill is by far the laziest perk in the game. You don't even need to look at your screen to know when a killer is coming. And it destroys any semblance of surprise. So it must be changed.
Here's my solution: Make it detect aura readings like when being stalked by Myers, exposed by Ghostface, spotted by BBQ and Chili, and a slew of other perks and add-ons. Oh ######### I've been spotted! My spine is chilly! Makes sense right?
Now I've discussed this before. And making it Line of Sight is unreliable so that wouldn't work (Ghostface reveal mechanic works so well amirite?). And the perk itself is meant as an early detection tool. So this would be the best of both worlds.
It also buffs Pig. You wouldn't say NO to a Pig buff would you? Sad oink.
Distortion already tells you when your aura is revealed , there's nothing wrong with spine chill it doesn't even tell you which direction they're coming from and they might not even be chasing or coming to you when it procs , people have to make excuses for their bad gameplay because they can't handle taking a L in a match and need something to scapegoat instead of being an adult and seeing where they messed up and owning it , the killers caused spine chill to be used more by all the undetectable options in the game being used now , you can't nerf literally the only counter for stealth, after spine chill it will just be another perk you're bitching about
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@Zeezy4Squeezy said:
https://forum.deadbydaylight.com/en/discussion/comment/1660202#Comment_1660202
Slugging is a pussy move all around. Either buff up your gen pressure or just quit playing killer. Wwf is for survivor to get fens done and not get slugged. Period.
Slugging is pressuring gens or have you never played killer before ? When you run infectious fright you down one person then go to the others nearby revealed that's how it works , I'm not here to hold your hand and sing songs I'm gonna end it as fast as possible so you better be doing the damn gens or you'll play worm simulator every time
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@MaxDax said:
Imagine being a Monteros killer (Oni) and you get stunned by some wooden thing. Or a survivor just spins around like a ######### merry-go-round. This is stupid. The game developers need to make this impossible. Or at least make it so the attack will automatically aim on the survivor.
So you're one of those people who just want survivors to run in straight lines with no safety at all? Yeah I don't think so , get better at the game or go play against the bots on the mobile version, it is free after all for any of you who think the real version is too hard
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@BigSpinners said:
So we all know that DBD console does not perform the best. What if the devs pay a third party company to work on the console port of the game so we can get the game optimized quicker and easier. Behaviour definitely have the money to do this and tbh I think console players deserve some sort of closure for how the game runs on current gen consoles. However for Behaviour that would mean paying a company to optimize the game for soon to be last gen consoles so it wouldn't make much sense for them to do that? If they don't a ps4 pro enhancement patch would be nice as well.
Optimization is gonna come when the next gen consoles come out it's too late to backtrack with them coming out in a month
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Slugging is one of the very few counter to a top tier swf , exactly why I run infectious fright on nurse because you're not winning the game 3 hooking everyone and the death squads will have the gens done in less than 5 minutes , you have to play a killer that can keep up with the pressure once you get to red ranks or you'll be staring at a open exit gate getting t bagged every match
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Instead of doing a long a drawn out post I'll keep it short and sweet and give you somewhere to start
get good at looking behind you while looping I can't stress how important it is to know what's happening behind you, once you master this then you're ready to learn how to run tiles properly
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1658686#Comment_1658686
Thats the issue right there. Often it’s the stalemate. When Legion isn’t getting hooks but the survivors aren’t getting gens done either, it’s just a constant cycle of frenzy, mend, heal, frenzy, mend, heal and the game slows to a crawl. Its the dullest thing in the game. Add in Ruin regressing those gens and it’s a disaster.
People can talk bad about new Thana all they want but I believe Legion with Ruin/Undying and Thana is going to be an absolute nightmare to face. It’s going to be constant mending and healing while your gens regress or having an extra 20 seconds or so on generators. Throw in Dying light for extra gen slowdown, or thrill since with new thana totems will take 26 seconds if you have 4 stacks and you have a recipe for disaster.
He needs a rework asap.
A lot of people complain about legion being weak but he's really good actually and he's one of the few who's power can force multiple survivors off a gen to go reset and he's got good map pressure with his ability, I will agree it's not fun to face or play as because the way you have to play him to be efficient is way too repetitive and slows everything down not just for the survivors but the killer also I don't see how legion mains can do it consistently I would get so bored
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What they need to do is make a new skin similar but different color glow and give it to everyone who played before cross platform was a thing , I still have my legacy and I like it the way it is now, though I'm sorry to hear you lost yours due to a glitch
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1657330#Comment_1657330
Yes. The wiki says that's when it was, and I know it was because of the pandemic, so it had to have been this year.
Oh yeah okay now I remember it was like an incentive to get people to stay home and play the game, unfortunately I didn't get to enjoy that time because I'm an essential worker
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1657316#Comment_1657316
can anyone name the last time we had a double bloodpoints event?
This year, in March and April.
Well it feels alot longer I'm not sure why lol, are you sure about that?
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1657210#Comment_1657210
No more events. Only battlepass.
Right lol, I know people used to complain about Sabo on the event hooks and they changed it to where you couldn't but with the new Sabo changes you could literally bring the old events back and update them , I had so much more fun back when you played offerings to spawn gens and hooks in along with double bloodpoints till the event ends , can anyone name the last time we had a double bloodpoints event? I don't even remember it feels like it's been over a year
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@Mandy said:
Isn't Halloween 31st October? 😕
Yes it is, I'm just wondering if we're gonna have an actual event or just the background changes like the last few events, I really wish the old events with hooks and gens would come back, they were way more fun than just a "Happy Halloween! Now here's your re-skinned main menu with slightly altered music, see you in three weeks"
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@GhostyyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1656966#Comment_1656966
where do you live then?
I live in the U.S. If you do too, just because some idiots on instagram go outside doesn't mean we aren't in quarantine.
I'm in the us and everything is open like normal where I am and I have to go to work everyday just like it wasn't here anyway, maybe it's a quarantine where you are but it's definitely not that way all over the US, also everything the devs do can be done virtually it's no different than going to work normally the only difference is there's no co-workers during break
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Just think of it like this buddy, how incredible is it that she lived such a long life that she got to experience having great grandchildren? It's very painful that she's passed away I'm sure but try to see some positive in it , she's not suffering anymore and I'm sure if she's left such a mark for you to come to here and vent that she was more than proud of the person you are and will always be with you in spirit whether it be something that reminds you of her or a way you do something that she may have taught you , just remember to keep your chin up and keep making her proud now more than ever and may her memory live on with your future generations.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1656376#Comment_1656376
Are we playing the same game?
Apparently not from what I'm hearing
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Are you playing the same PTB I am? Lol