The_Crusader
The_Crusader
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- The_Crusader
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They won't nerf her because killer mains would kick up a fuss.
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@Wolf74 said:
Btw... double window loops in buildings have sneaked back into the game again.
Did they ever leave?
This ######### shouldn't be in the game. It's so boring to play against because every survivor runs straight to it over and over and over again. It takes absolutely no skill yet keeps them almost immune from being hit.
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@mintchapstick said:
I have no idea, matchmaking has been weird as hell for me. When I play survivor (rank 12), I get mostly rank 19/18 killers. But when I play killer (rank 12), I get mostly purple/red rank survivors?
Probably done on purpose. Many people only want to play the game to bully easier killers. I'm sure they took this into account when designing a new matchmaking system that would stop sef being lobby dodged.
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@Eveline said:
You seem really frustrated these days and it is obvious you can't handle game flaws or toxicity. Why not take a break? I don't mean it in a bad way but it seems it is affecting you very badly.
Not so much these days, more just the past few days. I feel it myself, a burnout due to the awful community.
I've already decided to take a break to be honest, I won't be playing until at least DS is gone. Might give it a try then and see what happens.
When its just toxic swf game after gamr though I really lose the will to play. Not sure I even feel like getting the new chapter. Think I might give the whole thing a miss.
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@Eveline said:
Bamboozle is a must for me when I play anything other than Spirit and Legion.
But there shouldn't be infinites on maps without bamboozle anyway. Bamboozle should be rhere to speed things uo, not be the only counter.
The coldwind maps are awful and out of date. Everyone knows this yet we never hear anything from the development team.
They know these maps are an embarassment to the game.
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They'll never ban them because this is what the game is now, this is the community they're catering to.
Party up with your friends, tbag and click your flashlight at the poor sap on the other end, use your free decisive escape if you get caught and if its a killer who doesn't get stuck by pallets then just disconnect and find an easier game.
These are the people the game is for now. Y'all need to accept it. Nobody wants a game where they can't quit if they're losing.
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Ok so it seems you can only play with swf.
It will load in 4 man swf just fine. If it loads in a solo or two though then it never gives you anymore survivors so you have to quit the lobby.
You're only allowed swf now. Great.
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Whats the alternative? Just have the killer waste 5 minutes running around smashing all the pallets?
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I've had enough. ######### it I'm just gonna start disconnecting everytime a survivor drops a pallet and starts mashing the crouch button.
What a garbage community that absolutely ruins the game and a development studio that clearly couldn't give a flying #########.
Ban me, see if I give a #########.
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Lmao so the high rank killers are getting low rank survivors and low rank killers are getting high rank survivors.
Pretty good job so far.
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5) Trapper - Always gotta stare at the floor
4) Nurse - A good nurse will have your team slugged in a minute. A bad nurse will camp whoever she manages to catch. It's lose-lose. Plus like Billy they just shoot across the map back to the hook as soon as someone is unhooked.
3) Hag. 8 traps around the hook, 2 spare. Then camp around the hook anyway. God help you if you need a basement rescue and don't have Urban Evasion.
2) Hillbilly. Swing, swing, swing with the instadown. It's basically his main attack. Not to mention he can just zoom across the map to tunnel, doesn't even need to camp.
1) Freddy - Garbage, utter garbage. Total invisibility and wallhacks.
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Agreed. It's just coldwind all day
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/371053#Comment_371053
Where are you getting your statistics from? I'm genuinely interested.
In my region I get toxic SWF probably close to 60% of the time.
was it like that for you before the matchmaking update?
mine has skyrocketed since
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I always see this, colourblind people having issues with corn. I'm colourblind too and I feel like I might as well just give up if I get rotten fields. There has to be something to it.
It does seem unfair. Nerf the corn already.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/370997#Comment_370997
Wow how are you so lucky to get the statistical less than 9% groups EVERY GAME!?!
Teach me your magic.
If I knew I would tell you, because I sure as hell don't want it.
The majority of lobbies are 3-4 man swf.
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This is balls.
Every lobby now it's just toxic swf. Usual characters, usual item, tbag, tbag ,tbag, multiple DS.
All 4 are on each others friends lists all the time.
It's really sucked the fun out of the game. I just cba and I camp then they get salty post game.
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I really hope this is fixed once the endgame changes come. DBD is the only game where it feels awful to lose because you know it can drag on another 5 minutes as the survivors run around just to waste time and be toxic. The hatch needs to give less points too to encourage people to not sneak around looking for it when the exit gates are open.
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Awful, awful perk.
Used by SWF to gain a huge advantage, or used for toxicity where you load into the game and see the aura of some dimwit tbagging you right from the start of the game.
It needs to go. Like DS it's another perk that people abuse just to be toxic or gain a huge advantage.
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They keep buffing and buffing killers, without nerfing the OP things on the killer side. This makes it a little tedious for solo players.
Meanwhile swf with a full kit of instaheals and good toolboxes etc etc tbagging at every pallet still make things unfun on the killer side.
I'm getting tired myself to be honest.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/369490#Comment_369490
You do need some practice to play Billy well, however compared to a vast majority of killers he takes a fucktonne less skill to get value out of his power, a lot of the "skill" to play him goes into making exceptional plays. Even a noob can jump on Billy and do well with how strong his power is. On top of that he has no speed downsides like EVERY other mobile killer or killer with map control, and doesn't even go slower than a survivor while holding a 99ed chainsaw. Even with perfect play survivors only have a 50/50 shot to luck out and dodge a chainsaw if a regular 115% speed killer gets near them.
That's the issue. He definitenly needs to move slower when that chainsaw is 99%. It takes all the skill out of using him.
He's such a noob's killer.
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If you bullied the killers then its karma.
I'm not sure how the new matchmaking is working but I seem to be getting more 3-4 man sef than ever before now. I check their profiles and they're all friends. I've never seen this many.
Needless to say the game is awful now. It's just toxic co-ordinated teams. Its not the added difficulty thats the problem, its the toxicity.
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If you join a lobby with friends then the perk should be disabled, simple as that.
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Make dull totems count towards lightbringer and have them make a notification like lit totems do and it would be much more tolerable.
Nobody wants to be that guy who spends the game running around for totems and gets nothing out of it.
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@Eveline said:
Why is it so common?
Because the devs thought it would be funny to have chests hand out keys like candy.
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I agree.
At least Legion is slow. He can get you but without the best add ons they don't normally wreck a team that fast.
Better than those Nurses who mysteriously know where everyone is and has all your teammates slugged within the first 2 minutes. So much fun!!
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@No_Mither_No_Problem lmao, can't disagree with that.
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@Wolf74 said:
@Orion is just right. It is really pathetic how survivor mains try to argue around it.
Killer is skilled and gets a 4K => "he did not deserve it"
Tons of Noed is op threads everyday => "Totems are no secondary objectives"
Do survivor mains notice their own flawed logic or did they just choose to ignore it?
Totems aren't a secondary objective.
Now if they counted towards lightbringer, then they could be seen as a secondary objective.
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When they wait about 40m from the hook, just ready to chainsaw charge over to tunnel.
Great play, fun character. Real skill.
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I just want to play a normal game Eveline. I was sold on DBD being a horror game.....not a game where you get people clicking their flashlights for attention, tbagging, disconnecting, then telling you to die after the game.
Can't even have my steam profile public because otherwise you get abuse.
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@Wolf74 said:
The real goal of the new MM was to hide SWF. So they don't get dodged.
You know normally I think you come up with some wild conspiracies wolf but in this case I believe you are 100% correct.
Naturally SWF have abused this as much as possible. Every game its just multiple purple flashlights, DS and more tbags than China.
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They dont need a second objective. Killer is fine as it is. I wonder how bad the average player is with all these cries for buffs.
Billy/nurse/noed need nerfs. Adrenaline can be nerfed then too.
Enduring probably shouldnt work against the new DS. Punishes tunneling killers and makes the game more fun for everyone.
SWF....the big issue for me is that people often use their best items with their buddies. Solos dont usually, or you may have one instaheal. With swf you can expect the full lot. Green/purple toolboxes with best add ons, instaheals, purple flashlights, coldwind offerings etc
The loops and pallets should probably be adjusted and this would easily bump up the weakest killers to decent potential.
Just my 2 cents.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369267#Comment_369267
Doesn't change, no, but puts it into perspective. Namely, that solo survivors are a minority. Are you saying balancing should only take into account a minority of the playerbase?
Yawn.
Same thing as always. People like you want to keep solo survivors weak and gleefully dodge swf anyway.
Nothing like an easy game eh?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369260#Comment_369260
70% of all lobbies are not just solo survivors.
Like I care? Doesn't change what I said.
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Its true but killer mains will never admit it. Only THEY get to use crutches.
"But bua da gens go 2 fast 😢"
Give me a break. Killer is way easier than solo survivor these days.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/367348#Comment_367348
How do you know how they play if they DC? Or are you saying those survivors + a flashlight = toxic?
I mean its not about how the killer plays Legion. If someone is going to disconnect against legion they often do it immediately, rather than waiting to see if they tunnel or not.
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After playing Freddy a fair bit recently I can see your point. The 7 seconds is an extreme weakness for him, but being able to catch survivors by surprise so no stealth, and beinf able to put others to sleep mid chase to slow them down is realy good.
Pig...I have to agree. Definitelt feels like a really weak killer. The traps do very litle, and her stealth is dman near useless since she's still easily visible unlike wraith or freddy and swf often give their friends the heads up that you're coming.
If I had to go against a tryhard swf with either pig or freddy I'd pick freddy.
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He often catches survivors out of position. No terror radius and being hard to see from a distance can do that. On top of that his speed burst while unclocaking can give him an advantage at some loops if played correctly.
That's more than some other killers can do. Plus his speed add-ons are pretty good, really help keep up the pressure.
It's just a shame that sprint burst alone pretty much nullifies any advantage he has.
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Remember when that guy on here said he disconnected? So they investigated and banned him immediately.
FW brags about it on stream though and remains a FW.
Rules for thee but not for me.
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Legion is the worst to play as by far. He feels useless.
Freddy is the worst to play against. A combination of total invisibility, aura reading, and needing to fail skill checks to wake up.
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Dude this is how business work. They aren't going to give away anything major on Freddy until they're ready to release it.
When hes ready then they will tell you. A lot of us think hes going to come mid chapter anyway, or some different update. I really can't see them releasing him at the same time as a new killer. He's probably going to need his own bit of balancing.
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Some use it for auras.
Thing is 56m was worthless on all killers aside from billy and maybe nurse. It was just too far. 40m and bloodpoints scaling is a lot better.
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Wouldn't suit him at all.
He's fine at 115, if you want to nerf him you just neuter his chainsaw an example being a charge bar like Spirit so that he couldn't cross the map immediately after hes done it once. Or you have charging the chainsaw slow him down a little bit more.
It's not his movment speed that makes people have issues with him its how his chainsaw works.
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That's why ranks 10-15 aren't worth playing in. Far too many disconnections, and when you're rank 14-15 whats the downside of losing 2 pips? There isn't one.
So all the frequent disconnecters end up in those ranks and stay there, ruining it for everyone else.
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Clown. I got looped so bad when I first started, the concept of slowing them down with gas was really appealing.
I like some of the other killers too but a few are 115%. Clown feels like a standard killer with standard chases but he has that edge when it comes to loops.
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@Sonzaishinai said:
I main Legion and i barelly have anybody disconnecting from me
As long as you don't do the moonwalk thing or use Frank's mixtape it's all fine from my experience
I even had survivors tell me how much fun they had in a game where i killed them all but it was very close
My experience is the same.
To be honest its not even how you play. If they're going to d/c "because Legion" then they're going to do it as soon as they see him.
Again from experience its the toxic claudette/nea/meg players with flashlights who want a killer they can loop and 360 all game.
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@knell said:
https://us.v-cdn.net/6030815/uploads/059/905LNMSVPXE9.jpg
This was on PS4 yesterday. Seemed like the developers sacrificed any semblance of "ranking" for a faster lobby for people who had slow matchmaking before.
I had fast matchmaking befofe now I've got slow.
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@[Deleted User] said:
David is the ugliest character. Not even a mother could love that face.
I've always thought Vinnie Jones was the inspiration for David.
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From what I've experienced personally its only the most toxic survivors who instantly dc against Legion. Your typical noob3/ochido wannabes.
Guess they don't like killers they can't safely tbag from the other side of a pallet.
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I made a similar topic the other day. Many killers don't know how to play the game. They boost to red ranks with crutches and then get salty when they get looped by better players. They'll often keep changing direction thus dragging a single small loop out for much longer than it needed to be.
Keep these people in low ranks where they belong. There's no shame in that as they clearly need more time to learn how to play the game.
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Damn. I smell a lawsuit coming.