The_Crusader
The_Crusader
About
- Username
- The_Crusader
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Are you kidding? This is a huge buff to Lithe. I say this as someone who uses Lithe. Now I can acticate it whenever I want, it wasn't always activating before which was the problem with it.
Why would you vast fault outside of a chase anyway? Did you know that the killer gets a notification when you do that? So yoi're gving away your position.
-
Yeah this is awful. Oh well at least it's a reason to stop caring about ranks.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/374726#Comment_374726
OoO reveals you only when you want it and it shows the killer to you so you know when and from where the killer is coming. You can't compare the two perks
Like it matters?
Toxic survivors will love this against freddy, pig or LF becauae those 3 can get loope for days. As long as you're near pallets you're safe AND they can see you tbagging from across the map.
Again if aura reading was a huge downside then freddy would be considered a good killer. Hint: he's not.
This gives toxic survivors exactly what they want.
Guess it's only worth playing Nurse yet again.
-
DS was essentially "one free hit", didn't stop it from becoming overused and extremely powerful. Imagine all 4 running this.
@NoShinyPony Exactly the issue, it's the weak killers who get hit the hardest. You chase a survivor through 3 pallets, finally get a hit in and it doesn't count, now you gotta go through 3 more pallets to get them down. Throw in dead hard too and that's another few pallets free.
Imagine if you get a hit just before they get to the torment creek, wretched shop, or abbatoir window loop. You've essentially just lost that survivor unless you commit to chasing them around a game ending loop.
But hey its the only kind of perk survivor mains will consider "good". Anything less than broken is unacceptable.
Lmfao at camping them to counterplay. Yeah throw the game for one person. It's DS all over again.
-
@NathanExplosion said:
Just wait until you see peoples appearing everywhere defending it with:
"Yeeeeessss it's strong... but not that much, adapt ;)
Aaaand i mean... it's Ash ! Of course it's gonna be good and fun (tm)"
Lol already had someone the other day tell me "survivors finally get a good perk".
They're so used to broken perks like SB, SC, DS, Adrenaline that they only consider perks of thst magnitude good now.
Saying the aura is a huge downside is basically like saying Freddy is a good killer - he's not. Seeing their aura does nothing if they make it to pallet town. This perk effectively shafts all the bottom tier killers. They now get a dead hard which can't be avoided and takes no skill to usem in fact it sounds like it will be stronger as with dead hard you get the missed attack cooldown animation, this sounds like you get the successful hit cooldown animation which is longer.
How could any designer actually consider this a balanced perk.
-
@AkiTheKitten said:
U guys are overreacting. She's fine. I've gone 10 games in purple ranks just fine, no one has noticed. It's a bug, she's still top tier, chill
She loses her power upon stun now. 1 pallet stun = 15 seconds before you can use your phase walk in the chase.
That's huge.
-
@Tylerz said:
Dev dont show up here so it's probably intended (they maybe think we wont see the difference :p).
When it's a bug they answer back pretty quickly no ?
Indeed.
-
To discourage lobby dodging
-
It's still a free escape with no requirements. The survivor gets free health state with no counterplay at all simply because they made a perk choice before the game.
Chases are meant to last 40 seconds....apparantly. Imagine how long you could draw it out with this and dead hard.
As for the aura reading sure it's going to be bad against Nurse, but for any of the low to mid tier killers? Just take them on a tour of pallet town. Make them waste the game. Freddy can see auras too and he's still laughed at. What good does it do freddy to see this persons aura? None, but now when you finally get them one of your hits won't count, the survivor sticks two fingers in your face and runs off.
Toxic survivors who can loop well used to bring object of obsession anyway. They aren't afraid of the aura reading one bit because it's so easy to kite the weaker killers from pallet to pallet. Thwy want you to see their aura though because they want to be able to tbag you non-stop.
Tl:dr Its bad against Nurse but a toxic survivors dream perk against all the lower tier killers.
What a stupid, stupid, stupid, stupid, stupid idea for a perk.
-
@boogieman976 said:
https://forum.deadbydaylight.com/en/discussion/comment/374124#Comment_374124
New perk compared to DS? I'm assuming you are talking about Flip Flop? It's nowhere near as strong. I very rarely see people slugged long enough for it to make a difference. I'm a killer main and have no issue with it at all. DS, on the other hand, still not nerfed enough.
Mettle of Man I meant.
-
Just you. They still randomly disappear for me.
-
A lot I can put up with and think it's business as usual for this game but the leaked perk really hurts. It feels like they learned nothing from DS.
On top of that infinite loading is still a thing. That was the number 1 problem with the game.
Then you have bugged scratchmarks still, entity blocker not working etc
All these bug fixes and the worst still remain.
-
@projecteulogy said:
Whats the complaint? you hit them 3 times then all of a sudden they get a 1 time avoidance buff? Considering 90% of killers tunnel and camp? Odds are you won't get that third hit in. If you do and you heal up, your aura is read by the killer OUTSIDE of 16m for the rest of the game? lol
You're playing SWF and bad killers if you're 'face rolling everyone'.
Ah Patch day. The ole' "im gonna make a new profile just to rant about what i think is OP" Day. This isn't even relevant content yet LOL
- These perks are leaked, 4 months early
- You don't even see the new killer's counter perks
- Flip Flop isn't OP, don't be a slugging peckerhead
- MoM causes an OoO aura for the killer outside 16m
- MoM is countered by a gen/vault grab
- Buckle Up is countering slugging, which is currently only countered by Unbreakable and No Memer.
The aura isn't a good thing, it's a bad thing.
Have you not see people complaining about OoO for a long time on here?
A free escape AND the ability to tbag the killer from across the map. It's a toxic survivoes dream.
-
@Well_Placed_HexTotem said:
Imagine chasing a survivor with a non-tryhard killer. Survivor kites you from safe pallet to safe pallet. You finally get a hit. You keep chasing. You are about to get another hit and nope, Dead Hard. Darn. You burn through a couple more pallets, get pooped around a couple T walls, what fun. You’re about to finally down this bastard and oops... gens are done, Adrenaline pops. Survivor sprints away fully healed. Darn!
You catch back up. By now your chase has removed most pallets on the map. You get a hit in. Nice. You’re about to get another hit in... nah, survivor has some bullshyte perk that is OP as fawk and your hit bounces off.
Survivor runs to open exit gate, you chase, turn corner to see all four survivors butt dancing. Irate, you uninstall the game. Hours later your rage sours into depression. You take up drinking. Eventually not even the smooth warmth of quality liquor can ease your pain. You graduate to hard drugs. Weeks later you wake up in a dumpster behind a TGI Friday’s where you’ve been sucking **** on Tuesday nights to get enough money for another score.
One night a John decides hes not going to pay and laughs at you. His laughter hurts, but it doesn’t hurt as much as beating you’ll receive from Qwyrone if you turn a free trick. You give chase. Suddenly you’re the killer. This person doesn’t have any BS perks or abilities. You catch him and smash his head into 13 pieces.
You die of gonorrhea in prison.
Pretty much sums it up.
Anyone who invented this perk doesn't play much killer.
-
@thesuicidefox said:
It's not just pallet stun it's any stun. DS, Head On, wiggle free they all reset her power bar. I think the only other killer with a power meter is Legion so someone should test if it happens to them too.
Maybe it's a bug due to something they've done with Plague. Her (corrupt) power resets upon stun, now Spirit mysteriously does.
So now if you get pallet stunned you can't immediately phase walk to catch up.
@Peanits can you pass this bug info on too please?
-
All the high rank killers have the opposite. By that I mean they get low rank survivors. Matchmaking is switched.
-
It's good on some killers that can take advantage of that closee range, e.g. helps LF get closer for the instadown.
Also helps with sneaky claudettes.
-
@thesuicidefox said:
Just to be clear, only survivors perks were leaked. If there is a killer to come out with Ash (which there probably is) we don't know what their perks will do yet.
If the killer gets a "after hitting a survivor 3 times, the 4th hit on a survivor grants you an instadown" perk then I'll agree.
Can't see that happening though.
-
@NuclearBurrito said:
It's just a bug. Not a real nerf. Calm down
Hopefully but they normally comment quickly if it's a bug.
The pallet thing AND the glass sound? She's broken.
-
Shame he's gonna break the game beyond repair.
-
@PhantomMask20763 said:
And killers depip if one survivor leaves as well, seems they f*cked up the ranking for both sides now.
Perfectly balanced, as all things should be.
-
True. No more juggling, no more worrying about the 35%. Too bad the hooks on the new map are abysmal and hangman's trick is a mandatory perk.
-
@Petraaahh said:
No her biggest weakness was always looping I don't see what was gained from making her weakest point weaker still!
More fun for toxic swf.
-
@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/373882#Comment_373882
What i am saying is that they could make it another paragraph, just like they did with Bill. So this could just be a paragraph for console. I mean either way i could care less.
But they couldn't put Bill on console due to licensing, there's no reason why Ash couldn't be on PC.
-
Wait 3 minutes for a game - toxic looking swf - dodge
Wait another 3 minutes - long loading screen - 2 survivors load in
Yeah not gonna sugar coat it, this sucks. I can not believe the infinite loading screen still isn't fixed after all this time.
-
@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/373862#Comment_373862
It might be your region because I’ve been getting them in under 1 minute and 30 seconds if I had to “guesstimate”
My region was instant before, whatever they have done its 1000 times worse.
-
@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/373786#Comment_373786
I don't either. But this whole "mask SWF, wait before creating your OWN lobby" just smells fishy.
We should call Batman in, or any other real detective.
100% agree.
Funny how they create a new system that hides SWF AND punishes lobby dodging at the same time.
Absolutely disgusting, not even the slightest concern about why people lobby dodge in the first place.
This rubbish is meant to be an improvement yet lobbies were instant before and now I'm waiting 3 minutes at a time. That's no improvement. Jo developer "improves" somethinf by making it last 3 minutes longer. Its obviously been done on purpose.
Nobody wants to play with deranking twitch trolls with all the most broken perks, items and add ons.
-
Forgot to add, lobby times as killer.
Yup, game is dead. Why am I waiting 3 ######### minutes now? I haven't got time for this crap, only to be met with a deranked 4 man twitch squad fully kitted out.
-
@Dwight_Fairfield said:
I am really liking it so far. Plague is fun to play against and play as. I've been lucky in that my achievements were not glitched. Managed to get adept on both Jane and Plague. New map is VERY big. Good for survivors, not so great for killers except Billy.
The perk changes don't really affect me as I don't use any of the ones that were altered on either the killer or survivor side, except ruin, which I have at tier 3 anyway.
@The_Crusader What's wrong with the Spirit?
https://forum.deadbydaylight.com/en/discussion/52514/spirit-received-2-nerfs-today#latest
-
@Salty_Pearl said:
https://forum.deadbydaylight.com/en/discussion/comment/373791#Comment_373791
Do you hear the glass anywhere on the map or do you need to be close to her?
Dunno but it definitely happens when your close to her. So now you know if she's actually phase walking or just faking it.
-
@Salty_Pearl said:
Wait wait I'm confused. Can you hear her phase when you are in her terror radius or did they do something else?
If you're in spirits terror radius then you should have no idea if she's phase walking or not.
Now there is a glass cracking sound when she starts phase walking. So survivors know its coming.
-
@Condorloco_26 said:
I've been told it serves to punish (in)directly lobby dodging. Now you know you'll have to wait. For no reason.
And it sucks. Before this, I only switched to Billy with the most powerful addons and a mori if I saw 4 people popping up at the same time.
I dont want to go into conspiracy theories...but yeah I wouldn't be surprised if this was the case.
-
Well DS is better but Spirit is dead and the leak revealed one of the worst perks they've ever come up with.
Pretty good update so far.
-
Heres the issue with it...
What are two things people hate the most when playing killer?
1) Toxic survivors with (old) Decisive Strike
2) Toxic survivors with Object of Obsession
Now we have a perk that combines them into one.
The survivor is granted a free health state, there is absolutely ZERO counterplay to this free health state and if the survivor manages to get away and heal up then they can tell their friends on voice comms where you are, what you're doing, and best of all do a little butt dance to taunt you from across the map.
It's the worst idea they've ever had and there have been some bad ideas.
-
It's BS. I picked a perk before the game even started, I DESERVE MY FREE ESCAPE DAMMIT!!!
-
You can't. Easy solution - stay low rank.
-
@NuclearBurrito said:
https://us.v-cdn.net/6030815/uploads/971/12LJSZDBRR29.png
I don't think it means what you think it does. Basically it says it is disabled when you get downed. Lets go on this series of events if this works like I think it does:
A: You get hit twice and are now downed. You get hooked and then unhooked but are immediately downed again. You have now been hit 3 times so the perk activates. However you were just downed so it deactivates. The perk is now not active
B: You get hit once and then heal back up. You then get hit twice and are now downed. The perk refreshes like in case A.
C: You get hit twice and are now downed. You are hooked and then unhooked, your unhooker heals your back to full. The killer comes back and hits you. The perk is now active and will absorb the next attack.
D: You get hit and then heal back to full on 2 separate occasions without getting downed. The Killer injures you again and now the perk activates and will absorb the next attack.
In cases C and D if you were to then heal back to full then your aura would be revealed while the perk remains active. Note how in both cases you NEED to successfully escape the Killer and put work in to get it meaningfully active. Even using an instant heal doesn't cut it.
C is the most likely scenario by far, that's generally how the games go.
-
@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/373686#Comment_373686
It isn't an intended change therefore it is by definition a "bug" not a "nerf".
Either way Spirit is busted really bad. She got Freddy'd.
-
so the pallet stun is legit? had it happen to me in a game but never got stunned again so couldn't confirm.
Oh well, only 6 weeks until she's playable again like when the footstep sounds disappeared throughout december - january.
-
@Naiad said:
https://forum.deadbydaylight.com/en/discussion/comment/373041#Comment_373041
Chapter 11 was released less than 12 hours ago and you're complaining about a perk in an unreleased chapter? You don't even know which chapter it is. A lot can happen to perks between am idea on paper, ptb and finalising it.
so the community needs to let them know if they think it's an awful idea. We just got rid of DS, we don't want a new one.
-
@The_Manlet said:
https://forum.deadbydaylight.com/en/discussion/comment/373592#Comment_373592
I meant that it would turn a 1 minute chase into a multi-minute chase because you now have to hit them 4 times. One to get them injured, one to eat the new perk, one hit is denied by them using dead hard to extend the loops, and then the final hit downs them. Now imagine every survivor running this.
Pretty good balance so far
-
the aura reading means nothing. toxic people choose to use OoO, this will be a win-win for them. Nothing like tbagging the killer from across the map, then using the 100 pallets and busted window loops to stay safe.
-
It seems too inconsistent as survivor (haven't tried killer yet).
But survivor is such a hard thing to judge anyway. It all depends on the killer playing well for you to score, no unhooks or heals if the killer can't get any = no pip.
-
lol pretty much everyone hates it. At least the benefit of the leak is that we now know not to spend anymore money on the game since when this dlc drops most of us will just quit.
-
where did the sounds come from? the glass wasn't there at the end of phase animation before, and it's loud.
-
It is a bit weak. Its better than what it was for killers but tunneling killers need harsher punishments. I thought DS would be it but apparantly not.
-
I feel like it was better in the ptb to be honest. It's an uneeded punishment for other survivors.
-
The answer is no, they haven't learned anything.
-
@RSB said:
DH, MoM, DS, SC... Mmmmm and hatch.
kIllaH IZ an IzY /\/\0D3
If it goes live I will really stop playing this game.
Same. This will be the point where I uninstall.
-
I would have thought this was a bug, but when its a bug they normally comment on it by now.