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The_Crusader

The_Crusader

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The_Crusader
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  • @The_Crusader said:
    It's kind of pointless for single player but SWF groups can make a good advantage from it.

    I'm not surprised killers tunnel them. They're relaying the killers position to the entire team at all times. They have to go.

    I am a solo survivor so I didn't think about that but it makes sense.

    Yeah either the killer assumes you're swf and he tunnels you, or maybe he goes for you because he can see where you are and is too lazy to look for others.

    I'd stop taking OoO to be honest. Its really not a great perk.
  • Blood warden is awesome I don't know how many times it got me a 3 to 4K. And it always helps me get the obsession at the end when I run rancor.

    Bloodwarden and Rancor sounds good. Never thought of that.

    However not sure how much use it would be to me as the obsession never bothers to stay once the exit gates are open :lol:
  • I stopped using it because once you get to red ranks its gone within the first minute easily, often within 30 seconds.

    Survivors either spawn on it, or spawn in such a location that the first gen they work on is right next to ruin, or they know all the totem spawns anyway and it doesn't take a co-ordinated swf long to find it.

    I use it on hag since she can defend it and even if not it buys her that little bit of time to cross the map to survivors and lay a few traps on the way. I don't use it on other good killers though. However I do think some of the lower tier killers benefit from it.
  • Dear Survivor mains, camping is just as much unfun to Killers as it is to you, but thanks to how fast gens are done, how little time Killers have and how overly altruistic you guys tend to be, it often pays off.
    Maybe gens get done fast because the killer is too busy camping to put pressure on the survivors?

    Go watch rank 1 streamers play killer. Notice how they're too busy chasing someone every second to be camping. You don't need to camp/tunnel to win games. There's a mental barrier around purple ranks that people struggle with in this mindset.

    Camping is basically a killer saying "well you guys are too tough for me, I'm done, I'm just gonna get this guarenteed kill instead".
  • Dropping them down 5 ranks is ridiculous. The game is bad enough for new players at rank 15 because they get put with all the rage quitters who may be rank 15 but still have 2000 hours on the game.

    This is the problem. These P3 Claudettes with Decisive at rank 15. They go against a newbie killer and loop them all game, teabag and act toxic.

    Then they go against a killer who manages to get them down, so they disconnect, lose 2 pips and get to stay in easy ranks.

    This is how they beat the system. They manage to play enough games to completion to not get banned yet are able to keep in easy games at low ranks due to the disconnects losing them pips. 
  • It's kind of pointless for single player but SWF groups can make a good advantage from it.

    I'm not surprised killers tunnel them. They're relaying the killers position to the entire team at all times. They have to go.
  • It's still not as bad as Tombstone piece Myers. Yeah he has to work for his but you can instantly be taken out of the game with a single mouse click.
  • Justicar said:

    I play both.
    3 = Most killers are still underpowered

    Nurse is broken, and Hillbilly is the most well-balanced killer in the game. All the rest need work.

    Hillbilly well balanced? :lol:

    I can see why people here think killers are underpowered. They won't be satisfied until they're 4king everygame with 4-5 gens remaining.
  • That's becauss you put in more work as a killer.

    As a survivor the workload is shared across 4 people. You can relax more as you're holding M1 on a gen half the time.

    Killer is all out from the get go. Chase after chase after chase. They have to do it all themselves too against a team of 4.

    It makes sense that they get more points.

    That said I think the survivor scoring system could get an overhaul. Doing gens while the killer struggles to get a hook all game gived you very little since you get no benevolence and no evader.

    As a killer however you can pretty much just sneeze and get a black pip.
  • wisdom said:
    Does the killer never coming near you count as stealth?

    if you did 3 gens that’s 4 points in lightbringer. 

    If you never helped an ally, of course you don’t get benevolent.

    if you never even saw the killer of course you don’t get evader.

    literally all you had to do was unhook an ally or heal or survive a good 15 seconds in a chase and you would have pipped.
    - Think there was only 1/maybe 2 hooks in the game - which were unfortunately on the opposite side of the map to me so there was no way I could get them first.

    - I did the last gen and then Wraith instantly appears on top of me. 1 hit down with NOED. There was no chase to be had. Thats my point. Had the chase happened before NOED it might have been a different story.
  • I'd be curious how many of these survivor deaths come from NOED alone. Literally every killer takes it. I see games go from 0-2 hooks all game, and then turn into 2 solid kills due to NOED as the other survivors wont unhook while thats active.
  • I've asked for this before. The "1 button does everything" approach is so annoying.

    I get its to keep the game simple but an advanced option for those who prefer it would be nice.
  • Cetren said:
    What.

    That's literally the point of the perk.
    IMO it's a last resort perk. Yes they're safe for a while but they're still going to get tunneled.

    I hate it when people rush unhooks thinking Borrowed Time will make it ok. It's not. It should only be used if the killer is camping and refuses to leave. At which point use it towards rhe end of the first/second hook stage.
  • Yes.

    2 man swf isn't so bad. I don't mind that.

    3 and 4 is when it starts to get crazy.

    Everyone else has to waste a perk slot for things like Kindred, 4 man swf get it for free - along with other perks like Alert, Spine Chill etc

    I really don't think it would be too much to ask for 4 man swf to lose a perk slot or two.
  • I could only think of Clown and Huntress carrying it.

    Apparantly Doc and Pig can too but Doc only has it on his ultra rares, and chances are you can use your exhaustion perk before he gets you in tier 3, and Pig has to put a bear trap on you so she has to catch you first anyway so you still get to use it.

    So really that only leaves Clown and Huntress. Not like everyone uses it anyway as they'll often use other add-ons.

    Honestly its strong but not overpowered. I feel it's fair. Hell I wish more killers had exhaustion add ons.

    Nothing more annoying than chasing a Nea who runs for every drop she can find. At least when I play clown I can cut out the BS.
  • I don't think he's bad at all. In fact personally from experience he's one of the easiest killers.

    I think only Nurse & Billy should be looked at when it comes to scaling them back a bit.
  • bendermac said:

    @The_Crusader said:

    There's nothing wrong with asking for changes you want but all too often I see people on here get insulting with people just for suggesting that maybe not everything is fun for survivors at the moment.

    As if Killers enjoy getting Gen-Rushed?
    As if Killers enjoy getting their totem broken in 10 seconds after the match started?
    etc. etc.

    No and nobody said you aren't allowed to express that, however my point is that killer mains here are ready to snap at any who dares to suggest anything to make the game more fun for survivors. There's no need for it.
  • Wolf74 said:

    @The_Crusader said:
    Wolf74 said:

    "Killersided forum" that's a funny claim.

    Strange thing is anything that is not a survivor echochamber is immediatly called "killersided", even if the survivor side can't bring any valid arguments. Just debunking their memes is already to much to take and can only be an indicator for a "killersided" forum; of course not that the survivor arguments are crap.

    No its just killer mains crying that everything is unfair to them, crying at the idea of any specific killer nerfs while asking devs to nerf every single thing survivors have.

    So you are not happy about killer doing the same thing that survivor did for almost 2 years?
    What do you think how we got at this point of unbalance?
    Survivor complained in the forum and got all the nerfs they asked for.
    Survivor just don't like real balance.
    Asymetrical balance has to be balanced 1 vs 4, but survivor want "balance" 1 vs 1.

    There's nothing wrong with asking for changes you want but all too often I see people on here get insulting with people just for suggesting that maybe not everything is fun for survivors at the moment.
  • Wolf74 said:

    "Killersided forum" that's a funny claim.
    Strange thing is anything that is not a survivor echochamber is immediatly called "killersided", even if the survivor side can't bring any valid arguments. Just debunking their memes is already to much to take and can only be an indicator for a "killersided" forum; of course not that the survivor arguments are crap.

    No its just killer mains crying that everything is unfair to them, crying at the idea of any specific killer nerfs while asking devs to nerf every single thing survivors have.
  • Urban Evasion - saved my life so many times

    We'll make it - screw your sloppy butcher

    Kindred - Look guys, all 3 of you are surrounding the hook while the killer is nearby....maybe someone should do gens?
  • Feng because she makes the funniest noises.
  • Nah, Killers aren’t really OP.

    The mass suicides from the Hallowed Blight event (so Survivors could get into another game quicker because you could only get one vial per game) and disconnects are being counted here. There’s also a lot of Survivors that aren’t that good yet, so of course Killers will have an easier time. I wouldn’t be surprised if there were more DCs and suicides than actual sacrifices.

    5 upvotes for this. Shows you how killer sided this forum is.

    These slides are taken from the last 7 days, so jo the Hallowed Blight isn't counted in this at all.

    I meam look at this thread, once again we have a killer circle jerk. Where they run in to say "well it must be this" and they claims the devs are wrong because reasons.... Then they all rush in to upvote each other.

    This place has become an echo chamber. I'm not surprised a lot of survivors don't bother to post here.

    I mean I don't think the game is perfect. I think some maps are too large for some killers to have adequate map pressure.

    It's nice that the devs gave us the info. It is much appriciated. However I don't think it tells us quite enough for us to draw conclusions. The questions I'd like to know the answers to are...

    1) Are people right when they say disconnects are counted in these?

    2) Most importantly, whats the escape rate per killer?

    It's interesting that they showed us moris per killer but not escape rate per killer.

    Rank 4-1 escape rates per killer would be most interesting. Is everyone dying to Nurse and Billy and getting away from Freddy, Pig, LF etc? But then we'd need to take into account the sheer numbers of people who play nurse and billy in red ranks vs that minority who plays bottom tier killers kn red ranks.


    @Avariku yes that's exactly what I'm saying :lol:

    @Raptorrotas yes this is what we should be asking. I think we need more info on what the slides are showing. We should be asking for clarification, not immediately assuming the slides are wrong because....reasons.
  • MegMain98 said:

    @The_Crusader said:
    MegMain98 said:

    There wouldn’t be all this whining and complaining from BOTH sides if DS and NOED were both removed entirely. NOED would be removed before DS since DS directly ties into the “Adept Laurie” achievement so in all reality it isn’t going anywhere.

    I just wish both perks were gone from the game. I don’t personally have a problem with either of them despite people calling them “crutch perks” but all this crybaby nonsense from both sides about DS and NOED is getting a little bit old.

    You don’t need a free insta-down if all the gens were done because YOU didn’t have good gen control and you don’t need a free escape if you were downed because YOU couldn’t lose the killer. Simple as that. Disagree if you want but it is my stance.

    Excellent point. I'd throw Adrenaline in there too as it's a bit of a reverse NOED.

    Regardless it's a fair and unbiased point of view. I also see that once again my good friends @Wolf74 and @Malakir are triggered by the mere suggestion of nerfing something killer related :lol:

    I’ll agree on the Adrenaline part although I’m guilty of using it because it’s such a good perk. I love Adrenaline and it has gotten me out of multiple situations. I wouldn’t say it is an OP perk but it is a very powerful end game perk.

    I’m not screaming for killer nerfs or survivor nerfs like A LOT of people do. Certain killers need reworks for sure, but competent players don’t need the game to hold their hand throughout the entire round like some people do. Just seeing the back and forth crying for nerfs is getting old and is nothing but a meme at this point.

    Yeah they either all stay or they all go at once.

    Survivors all bring d-strike and adrenaline so killers all bring NOED.

    Killers all bring NOED so survivors all bring d-strike and adrenaline.

    Its like one side cant stop bringing certain perks because the other side wont. So if they went they'd all have to go at once.

    Having said that, I feel NOED is the counter to 4 x adrenaline. I don't mind those two as much because they're end game perks. At least with noed chances are I've had a good game and earned some points even if I don't get to escape. Same for adrenaline, if 3-4 of those pop I was never going to win the game anyway.

    Decisive I feel is the problem as its the one perk that actually disrupts the game during the generator stage. It also pretty much guarentees someone an escape once the exit gates are open.
  • MegMain98 said:

    There wouldn’t be all this whining and complaining from BOTH sides if DS and NOED were both removed entirely. NOED would be removed before DS since DS directly ties into the “Adept Laurie” achievement so in all reality it isn’t going anywhere.

    I just wish both perks were gone from the game. I don’t personally have a problem with either of them despite people calling them “crutch perks” but all this crybaby nonsense from both sides about DS and NOED is getting a little bit old.

    You don’t need a free insta-down if all the gens were done because YOU didn’t have good gen control and you don’t need a free escape if you were downed because YOU couldn’t lose the killer. Simple as that. Disagree if you want but it is my stance.

    Excellent point. I'd throw Adrenaline in there too as it's a bit of a reverse NOED.

    Regardless it's a fair and unbiased point of view. I also see that once again my good friends @Wolf74 and @Malakir are triggered by the mere suggestion of nerfing something killer related :lol:
  • Need more info before we can help.

    If you're using low tier killers against a co-ordinated SwF then yeah it's going to be tough. Most killers don't have the kind of map pressure required for an optimal comms team.

    If you're struggling with high tier killers in all games though maybe people can offer suggestions.
  • Because that's DBD. Nothing makes sense. But the devs are terrified of survivors.
  • Oh great. Another game where a claudette dors a quick flick of her wrist and turns an unsafe pallet into a safe pallet.

    It breaks the game. You NEED to lunge at this pallets. Thats what makes them unsafe. Whats the point if you can just counter lunges and make every unsafe pallet a safe pallet?
  • People really think Springwood is bad? Before the latest patch I would have agreed as the palletd in and around the school were ridiculous. Now it's not so bad.

    I think its ok as killer because it's small and the gens are close together. Plus you normally get 3 gens around the school which hurts survivors.

    Worst is Family Residence. If you get a P3 Squadette on that map and you aren't playing Doctor it's GG.
  • Zarathos said:
    Zarathos said:
    Fibijean said:

    For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.

    Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.

    The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.

    Funny i would say tunneling is easily counterable as well. You can run perks that counters tunneling kindred, borrowed time adrenaline, decisice strike iron will + quick and quiet, dance with me + lithe other players can deliberatly muddy scratch marks make the player harder to track. But ya all of these solution's can be outplayed same as gen tunneling. Swf comms, bond, empathy all can be used to find nearly finished gens. Overcharge is a skill check nuff said. Pop goes the weasel requires the gen to be close by and the chase has to be quick so the gen dosent get done in the chase. The 3 gen method is a massive gamble and only works with a select few killers as you are often letting gens get done in the distance to protect 3 gens.

    The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
    There is incentice though. Go watch any of the rank 1 streamers, then hool and then start a new chase.

    Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.

    Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you.  Just dont wait around waiting for the unhook.
    Ok let me be clear why quick unhooks fk you up as a killer if you dont punish an early unhook. It puts 4 players back on gens before you can find another player which is problematic as your back to square one. I play with the goal of finding other targets but when you unhook 20 seconds after i hook. Then not going back and punishing costs me dearly.

    Now if you do go back and you see the injured survivour but the other player is hiding im called a tunneler because your teammate decided to hide and leave you to die. Alternatively the player does stay and the unhooker is hanging around a very safe pallet or is heading to an insanely powerful loop. I.e groaning storehouse or boat grim pantry. I will not take those loops so I hit the injured in the open or chase in an easier loop location.

    See the various reasons a killer tunnels. You dont realise the amount of thought that goes in to picking your chases and understanding what places are good to chase and what arent. Injured survivours make terrible routes because they panic. You need to learn how to bait. If it means forfeiting a hit do it. Otherwise accept killers are gonna kill your ally and stop moaning about tunneling. 
    You consider 20 seconds a quick unhook?

    I normally wait to unhook. I don't get off my gen until the hook has been made. By the time I get to the hook the killer has normally hit someone else therefore I know he's distracted and unhook.

    If I get there early, then I hide near the hooked survivor until I feel the killer has gained enough distance that he can't be bothered coming back

    It normally works out fine.

    But then you get those trappers who walk away to give the illusion that they're gone, but you hear their terror radius on/off and they've just been waiting nearby for the unhook specifically so they can tunnel. Or they'll be chasing someone, hit them, but theh throw lff their chase just to go tunnel the unhooked guy. Trappers never go more than 32-35m out.

    Or you get spirits who walk out then phase walk back hoping to catch an unhook. If they dont, then they do it again, walk away and phase walk back.

    Or you get those who walk to kick a nearby gen and bait an unhook but start coming back before the unhook has even been made because they want to tunnel and that's their strategy for the entire game, match after match.

    There's a difference between taking advantage of an opportunity presented by a rushed survivor unhook....and specifically basing your entire game around staying at just the right distance so that survivors wont be afraid to unhook, but not so far that you cant make it back before they can hide/heal.

    Again - go watch a number of the rank 1 streamers. They consistently win gamed and some flat out refuse to hit whoever has just been unhooked. I wouldnt go THAT far, ya know if the guy bumps into me then its his own fault, but only crappy killers think you NEED to tunnel.
  • laKUKA said:

    NO. Tunneling it's a fantasy made by cries survirvos!.
    As killer YOU MUST ruin the survirvor GAMEPLAY and make the leave the GENS making them lose their heads, deconcentrate them, force them to make mistakes. If you play "fair" for the surv...YOU LOOSE.

    I'm convinced this forum is all green rank killers since you all seem to think not tunneling = losing.

    Also you cant "camp gens". I dont get why some survivors say that. Patrollig the gens on a 3 gen strategy is perfectly fine.
  • Zarathos said:
    Fibijean said:

    For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.

    Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.

    The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.

    Funny i would say tunneling is easily counterable as well. You can run perks that counters tunneling kindred, borrowed time adrenaline, decisice strike iron will + quick and quiet, dance with me + lithe other players can deliberatly muddy scratch marks make the player harder to track. But ya all of these solution's can be outplayed same as gen tunneling. Swf comms, bond, empathy all can be used to find nearly finished gens. Overcharge is a skill check nuff said. Pop goes the weasel requires the gen to be close by and the chase has to be quick so the gen dosent get done in the chase. The 3 gen method is a massive gamble and only works with a select few killers as you are often letting gens get done in the distance to protect 3 gens.

    The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
    There is incentice though. Go watch any of the rank 1 streamers, then hool and then start a new chase.

    Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.

    Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you.  Just dont wait around waiting for the unhook.
  • Wolf74 said:

    @The_Crusader said:
    You know on second thoughts I agree with you guys. Thinking about how survivors walk around the map sometimes it would kind of nerf her. I tjink her traps are fine for chasing and getting the drop on survivors.

    But damn if her camp game isn't too strong. Like if I play her I put 2 traps down near the hook. 1 near, 1 a bit further. This is more to scare the survivors off as I go chase someone else off a gen during this time.

    But some hags use 5+ so they can super camp. Even leatherface would be amazed. 

    If a player uses her ability only to camp instead of controlling the map, he is weaken himself.
    Playing Hag just to camp is not playing her to her best.

    It is when 1 person sets off a trap - runs off

    So 2nd person goes for save - hits a trap - runs off

    3rd goes for save - hits a trap - runs off

    Now you're on second stage, someone finally pulls you off and you either gotta crawl out knowing shes coming back to tunnel or run and hope for the best.

    It always seems to happen. Everyone off gens just trying to get an unhook. Wouldnt be an issue with any other killer becauze rhey cant be camping and chasing someone off gens at the same time.

    I feel like this is another issue that is hard for solo but easy for SWF. With friends you can just say "shes put down 4 traps, person 1 run through and trip them all, then person 2 come unhook.
  • You know on second thoughts I agree with you guys. Thinking about how survivors walk around the map sometimes it would kind of nerf her. I tjink her traps are fine for chasing and getting the drop on survivors.

    But damn if her camp game isn't too strong. Like if I play her I put 2 traps down near the hook. 1 near, 1 a bit further. This is more to scare the survivors off as I go chase someone else off a gen during this time.

    But some hags use 5+ so they can super camp. Even leatherface would be amazed. 

  • powerbats said:

    @The_Crusader said:

    Another issue is when you lunge st an unsafe pallet, I've seen people do quick camera flicks there and dodge hits. Its so BS because it changes unsafe pallets into safe pallets. Sometimes you have to do a distance lunge and they come out with what is clearly an exploit of the games crappy mechanics.

    The last part is just either lag or the difference between teh data sayin ghit and not due to the connection between you and the victim in question. You'll find that sometimes when you'e a survivor the killer will hit you like your described miss.

    sometimes you'll get a hit when you shouldn't and a miss when you should get a hit which is the downside to p2p. Because not only do you have both isp's but all the isps between the 2 of you. You also have to deal with is someone on a toaster connection, wifi, cabling, cat 5 or cat 6 etc.

    Yeah I've had that. Hit when im through a pallet. Or got a hit i dont think should have counted.

    I get put with people from eastern europe though so its bound to happen due to latency.
  • Malakir said:

    @The_Crusader Dudu have yoy ever play killer at rank 7 + or you just play with rank 20 to feel good with your self ?

    Just doing what all the entitled killer-only players here do.
    Nerf hag™ btw
    Nerf you.
  • powerbats said:

    @The_Crusader said:

    Sometimes you have to lunge ya know? Before they get to a pallet. You cant get quite close enough to get a position where you're ready for it.

    Quick spin of the camera and WASD keys and suddenly its a free pass to claudette.

    Its garbage.

    Perhaps we should have left other such exploits and jank in the game and just had people adapt. Like the trick on the combine where killers couldnt go down one side if a survivor crouched...why not just leave it in and have the killer adapt?

    There's a trick you can use when you want to lunge near a pallet spot though, actually there's a few you can use.

    1. If the survivor is looking over their shoulder say left side you know that's the side they'll end up 360ing on. They're watching your movements to time their own so you need to mind game them.

    When getting close to them you can do the lunge but then aim down and left and pull your movement back some. You'll end up swinging down and left and backing up and they'll walk right into your swing. The same is true if they're looking over their right shoulder do the same that way.

    1. If you're really close to the pallet it's all about the timing with your lunge at that point because you can time your lunge to hit before they start the pallet drop. If it's a 2nd hit to down if done right you'll hit them and down them before the pallet animation starts.

    The stun still goes off because you started your lunge before they started the pallet drop but the hit registers and then you get stunned. If it's a 1st hit it's better to fake them out with a lunge so they drop the pallet and waste it.

    Now if you're a sneaky killer you're running Spirit Fury like some Myers and even Billy's are doing sot hat you can still get that hit off and even if you get stunned it's instantly broken.

    Those are just some of the ways to counter 360's and once you learn them you'll find that 360's aren't really an issue. Oh sure occasionally you'll miss or mistime it or get a really good 360 player but for the most part you'll still hit ost of them.

    The ones you miss you won't miss more than 1-3x in a match and after that it's 100% hit rate every time and the smart ones stop doing it. The egotistic ones keep doing it and keep giving you free hits/downs.

    Thanks for that. Nice to get a good reply for once.

    I can deal with 360s. Whenever I'm close to a Claudette I can spin the moize to counter them. Kind of daft you have to almost dislodge your arm but I can deal with them.

    Like I said its a problem that bugs me when I'm using a weak killer and they're about to get near to a pallet so you take a lunge at distance and they do some stupid flick and dodge it. It feels like you cant lunge, so you have to just let them get to the pallet and delay the game.

    I'll try your advice of seeing which way they're looking though.

    Another issue is when you lunge st an unsafe pallet, I've seen people do quick camera flicks there and dodge hits. Its so BS because it changes unsafe pallets into safe pallets. Sometimes you have to do a distance lunge and they come out with what is clearly an exploit of the games crappy mechanics.
  • I like shuffling things a bit. And I don't believe for a moment that every game was a facecamping session. 
    You'd be surprpised. I had to stop playing survivor.

    Wont be touching it until the weekend when friends are on. For all the killers who cry SWF ruins the game...well some killers make it the only way to play.
  • Joke thread?
  • @The_Crusader Dudu have yoy ever play killer at rank 7 + or you just play with rank 20 to feel good with your self ?

    Just doing what all the entitled killer-only players here do.
  • I just want normal games. Tonight has been dire. Literally every game was a facecamp. Its not worth playing.
  • Master said:

    @Edilibs said:
    I personally feel that Decisive (LV 3) should not be an obsession perk and the skill check hit point a little shorter. When i first played i didn't understand how killers knew how a survivor has Decisive unless they don't wiggle at first, now i know.
    People may bring up a point that this will change the meta because a survivor (with my Decisive buff) can fake like they have it and not wiggle, a type of stalling for other survivors. What i say is that if they do that they risk getting taken to the basement (or closer to it an advantage hook spot etc) What do you all think, buff, nerf or is Decisive fine the way it is?

    Sure buff DS, I wanna see the game die :wink:

    Oh you cant take a 4 second stun?

    Entitled baby killers dont deserve 4ks of they cant deal with a little stun
  • Hilarious to see the same few people getting defensive over their precious crutch perk.

    Dont touch noed
    Camping is a legit strategy
    I circle the hook waiting for unhooks so i can tunnel

    - all things said by these same few people. Rank 15 killers who camp and NOED to victory.

    Then cry when they face a decent SWF because that brings their strategy crashing down.
  • Master said:

    @The_Crusader said:
    Nah they should leave the hatch as is.

    I'm in a standoff at the moment with a LF whose just facecamped everyone out of the game.

    Don't auto give it to killers because some simply don't deserve it.

    Perfect example.
    You failed to hold M1 at a gen while the killer was afk, yet you think you deserve a free escape :smile:

    God what is it with the forum and toxic killer entitlement?

    I "held M1" on a gen smartass, the other two survivors didn't. 

    So please, dont flap your gums and embarass yourself again when you have no clue what you're talking about.

    Its people like you that ruin the game. Just pure entitlement. Take away pallets, take away hatch, take away losing points for camping, take away borrowed time so I can camp easier.

  • Nah they should leave the hatch as is.

    I'm in a standoff at the moment with a LF whose just facecamped everyone out of the game.

    Don't auto give it to killers because some simply don't deserve it.
  • It's good because ouraide of Freddy they never see it coming. It's so sneaky.

    That said you'll notice in SWF games that they know not to open the door until you hook. Hoprfully the devs get around to hiding perks until post-game one day.
  • It wastes time. Shouldn't have to do it.

    I've only used DS as a survivor on odd occassions - basically where I hve a string of games vs camping/tunneling killers. You know what? Dribbling is actually really annoying :lol:

    Still I don't feel it's exploitive. DS can waste so much time and momentum that you gotta do what you gotta do.
  • powerbats said:

    @The_Crusader said:
    Mr_Myers said:

    I mean just turn the way the run, it's not hard...

    Its when you don't see it coming. Or when the distance is just right that they can pull it off. Sometimes you have to lunge ya know? Especially on weaker killers.

    Fact is it makes the game look like jank. It's embarassing. Imagine if in any other game someone just spun the camera and character and it took advantage if the auto-aim, it would be a laughing stock.

    I main Trapper and Spirit and have no issue with it, Pig no issue, Myers no issue, Wraith no issue, etc etc etc. The fact is what's embarrassing is you blaming it on the game instead of your own refusal to adjust.

    It's like with nurse, you adjust your blinks based upon what the survivor is doing oh they changed directions and cut back towards me,. you would keep going full channel and miss them. The rest of us would adjust our channel so it's shorter and land on top of them for the hit.

    The analogy of Neanderthals and Cro Magnon is apt here how one survived because they ADAPTED and one didn't.

    Sometimes you have to lunge ya know? Before they get to a pallet. You cant get quite close enough to get a position where you're ready for it.

    Quick spin of the camera and WASD keys and suddenly its a free pass to claudette.

    Its garbage.

    Perhaps we should have left other such exploits and jank in the game and just had people adapt. Like the trick on the combine where killers couldnt go down one side if a survivor crouched...why not just leave it in and have the killer adapt?
  • Mr_Myers said:

    I mean just turn the way the run, it's not hard...

    Its when you don't see it coming. Or when the distance is just right that they can pull it off. Sometimes you have to lunge ya know? Especially on weaker killers.


    Fact is it makes the game look like jank. It's embarassing. Imagine if in any other game someone just spun the camera and character and it took advantage if the auto-aim, it would be a laughing stock.
  • I don't think the problem is that she's OP (she's balanced), but it's players that simply don't crouch. I've seen so many players think that they can just run around against a Hag or they don't crouch when getting unhooked and they end up setting off her traps. It makes me not want to save anyone and just cleanse totems and do gens when against a Hag because they'll probably set off her traps the moment I save them. This type of information should be included in the tutorial and maybe force players to finish each tutorial before they could go into public matches. Then maybe people will learn to crouch near hooks, totems, and loop areas and stop making Hag seem OP.

    Its not that shes OP as a whole, or that people dont crouch.

    My point was her camp game is too strong.

    If she puts traps 5m from the hook, 10m, 15m...then do you crouch walk the whole way? At normal crouch speed?

    When the survivor is unhooked do you heal under the hook knowing shes coming back? Do you attempt to crouch walk away knowing shes coming back? Or do you run and hope for the best?
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