The_Crusader
The_Crusader
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Solo is unejoyable these days because of the way killers play.Master said:@The_Crusader said:
All these salty ass killers crying about SWF.If 99% of you didn't rely on facecamp and NOED then maybe playing solo would be a better experience.
Camping only became more popular the more you guys abused SWF.
When I started playing, I cant even remember being camped.... but guess that was a different community back then. Now I look at comments like this and yeah... reflects pretty much what I see ingame too
I play a lot of solo but try to do more SWF in direct reaction to all the camping.
I look at comments like this and yeah reflects pretty much what I see in game too. -
If I got looped hard or slow to find survivors I could understand but sometimes things go well and it's still not enough to stop gen rush.
If the survivors split up across the map and are fast on gens there isn't much you can do with some killers. Your lower tier M1 killers have little snowball potential in those cases.
Again it would be easier to just pick Hillbilly, zoom across the map and instadown people but you shouldn't have to.
Its like with the lower tier killers you need the survivots to play bad even if you catch them in chases quick enough. You need them to group together so you aren't forced to traverse the map, you needthem to loot chests and break totems to get them off the gens.
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This game is ######### garbage. Camp and Noed, camp and noed, camp and noed.
Every single game. So predictable. Even worse when they do it with the OP killers too.
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All these salty ass killers crying about SWF.
If 99% of you didn't rely on facecamp and NOED then maybe playing solo would be a better experience. -
Family Residence is god awful for most killers. Please, no more maps like that.
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Just had a few more games that were camp/tunnel fests.
Last game was a doctor who broke off every chase to go after the unhooked person, and would never chase too far from the hook.
Yeah the survivors make it easier by unhooking rather than rushing gens but thats because the game is so stupid it puts too much emphasis on unhooking to pip. You can do gens and ignore unhooks and a camping killer and you actually depip because you get no evader and no benevolence. So people feel they need to unhool, which in turn helps out the ######### killers.
The developers really need to change this system. What we have right now is a broken game. Every ther game ends up being against a killer who only circles within 12m of the hook. It's ridiculous. -
At higher ranks that just leads to one person having an awful game and you losing pips and BP.DeathSpark said:-The best way to handle survivors is killing 1 early and then keep hooking 1 and going for another,u force them to go save and not do gens,as for the first survivor , stay in 20-30 meters away from the hook in a place that you can see if some1 is going for the save ,as hes unhooked, go for him or the other survivor(if you have make ur choice or DevourHope),
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But the problem is you have no control over what those survivors do. If they suicide or disconnect you can't stop them.Malakir said:
Are campers the problems or who make it work? People, most of them, would accuse killer of camping while he obviously know there are 2 people around writing him to leave.The_Crusader said:The camping gets worse and worse.
If you're first on the hook it's GG.
Salty killer means will come in with their "well don't get hooked git gud" bs, but if its someone else then its unfair on them to be camped out all game.
It just ruins the game for a lot of people and there's no excuse for it.
Don't give me that bullshit about how its survivors fault for rushing the hook. These killers sit and patrol the hook while all the otger survivors are at the far ends of the map working on gens.
When I face a camper I see him looking at the guy with his sexy look, I just turn and go for gens. You know the problem? When a survivor know he is a camper, sometimes the hooked guy just suicide making his poor tactic work since now there are 3 survivors left and the cycle continues
I had one game where I had these guys, he camped, 3 people killed themselves in the first book. After 20+min of hatch stand off I survived, was killers fault? Not really, when I get camped I hold as much as I can and at high rank, more often than not, he just leave since 3gens popped
My worst enemy? Survivors, no matter what size I'm playing in
Not that I blame them. If it was the odd killer here and there it wouldn't be so bad but when it's every other game it gets old fast and people can't be bothered.
I mean look at the game you described. Killer facecamps, 3 people suicide, 20 minute hatch standoff. That in no way sounds fun lol its games like that when you question if its good for the longterm health of the game. -
The camping gets worse and worse.
If you're first on the hook it's GG.
Salty killer means will come in with their "well don't get hooked git gud" bs, but if its someone else then its unfair on them to be camped out all game.
It just ruins the game for a lot of people and there's no excuse for it.
Don't give me that bullshit about how its survivors fault for rushing the hook. These killers sit and patrol the hook while all the otger survivors are at the far ends of the map working on gens. -
The problem is some people just give up or disconnect when they realize they're getting camped. This just lets the killer start camping someone else.
Also yes survivors shouldn't rush on for saves, bur many will try to save at some point
It's just human decency to want to try and save that person and let them have a shot at the game. Feels crappy when you have to let them die because the killer is being a toxic scumbag.
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Survivors want killers to stop camping and tunneling, but the devs don't seem able to fix that either.Nos37 said:The devs can fix the game by balancing it, which is what Killers want; the devs can't fix the Survivors' attitudes however.
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Invincibility after every unhook. This would become more run than self-care.
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Are you a Freddy main?Wolf74 said:@The_Crusader said:
Justicar said:As a killer, there's generally only three situations where I camp.
The doors are open. If I don't have any kills for the match yet, and the doors are open, chances are extremely high that I'm going to camp to secure at least one kill.
A survivor has really irritated me. If you're teabagging while looping, or popping a flashlight off in my face every time I break a pallet, in the event that I get you on a hook, I'm going to do my best to ensure you don't get off it.
Ready to pounce hook divers. If I can see the rest of your team hovering around the hook ready to dive in the moment I pick my nose, I'm not likely to venture far from the hook.
Unfortunately, all of those are pretty hard to avoid at times. Also, that's only true for the mid to low ranks. I think at the high ranks, inexperienced killers are more likely to camp kills because they don't realize how much it hurts them.
And all those are understandable.
The problem is it doesn't hurt killers in the green ranks. It wins them games. So they keep doing it. It starts to hinder them in purple ranks, but now they've unlocked NOED and maybe another end game perk to compensate for it. So they keep doing it.
They probably won't make it to red ranks but they don't care.
lol
Because of Noed.^^ -
And all those are understandable.Justicar said:As a killer, there's generally only three situations where I camp.
1. The doors are open. If I don't have any kills for the match yet, and the doors are open, chances are extremely high that I'm going to camp to secure at least one kill.
2. A survivor has really irritated me. If you're teabagging while looping, or popping a flashlight off in my face every time I break a pallet, in the event that I get you on a hook, I'm going to do my best to ensure you don't get off it.
3. Ready to pounce hook divers. If I can see the rest of your team hovering around the hook ready to dive in the moment I pick my nose, I'm not likely to venture far from the hook.Unfortunately, all of those are pretty hard to avoid at times. Also, that's only true for the mid to low ranks. I think at the high ranks, inexperienced killers are more likely to camp kills because they don't realize how much it hurts them.
The problem is it doesn't hurt killers in the green ranks. It wins them games. So they keep doing it. It starts to hinder them in purple ranks, but now they've unlocked NOED and maybe another end game perk to compensate for it. So they keep doing it.
They probably won't make it to red ranks but they don't care. -
I see so many people doing this. They use her ability to ambush but not chase. So then they camp all game because they can't get kills any other way. It hurts to see.Master said:@azazer said:
No one playing her = you need to have skill to use her. She isn't a pick up and play character, you have to know survivor habits and headphones are pretty much required.Can't catch survivors running in a straight line is factually incorrect
I agree I dislike having to come full stop to use her power, but add ons offset hey ability to catch up on a chase. Otherwise, you should use her ability to ambush victims, not to give chase.
"Wraith has no way to sneak up on anyone"
If you can't sneak up on someone mostly invisible and with no heartbeat then your technique is flawed.Worst killers in the game, Freddy and bubba, have normal movement speed
If you dont use your ability to chase, then you are a 110% killer that commits to runing out the loops. That will result in an insta loss sadly.
Watching people pull off some insane things in chases with her ability, it's clearly the way to go. -
Not sure about 16 but rank 15 it's almost every game.
I mean disconnects are common in the game anyway. But in higher ranks there's something to lose (your rank), once you get to rank 15 you can't go any lower so almost every game will have a disconnect. Plus there's the fact that due to chronic disconnects getting no pips theres so many of them hovering around rank 15.
It's the best reason for ranking up. Disconnrcts become a bit less common. -
Should have used Freddy. He's the hardest killer to hide from. Or maybe Wraith.
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Very true. They just feed you victims. Maybe because they underestimate him due to the 7 seconds.Global said:The problem is survivors dont know how to play against freddy. Hook rushing while he is still at the hook is NOT what you do but they all insist on doing it. If survivors werent brain dead maybe they'd realise how to play
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Why are you always so hostile and insulting towards everyone?Malakir said:
OK you disagree even to dictionary I can't help you.. some people won't improve just stay dumbthesuicidefox said:@Malakir said:
@thesuicidefox finally you got it even if contradicting yourself 3 posts ago accusing people who try hard that hold the game hostage which are 2 different things and when I said that you disagreed. I really don't get it why was so hard to understand it 3 posts ago but w/eWell you can do it but in both sides of someone pisses you off by preventing you to get the event people would do anything to prevent anyone to do it. Right now its dumb say that since the event will end in few hours but at least I'm happy you might finally get the difference between taking a morning etc (try hard) and urban evasion the whole map for hours or standing in the hatch in front of the killer for the same time as well as body blocking a survivor (holding the game hostage)
They aren't exactly 2 different things though. Holding the game hostage is just one way to be try hardy.
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Yes that's exactly it. Are you a billy main? Asking because of your picture.Weederick said:@The_Crusader said:
Both are true. LF is too weak, Billy is too strong. Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.
I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.
I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez
I've seen loads over the event too. Never ended well. Some were in fact useless and missed a lot of shots but in the end managed one or two lucky hits in succession and that gives them a lot of.momentum.
And that's the problem like you said, you can just keep trying over and over again and eventually you'll hit. -
To be fair getting better at killer and better at survivor go hand in hand.Master said:@Mr_Myers said:
I hate that experiemnt. It showes survivors can outplay killers, his his group were some of the best survivors in teh entire game. just becuase I see a race car driver drft around a corner doesn't mean I can do it in my old Chevy. MOst people don't get looping like that [lus don't talk like robots when they lay
3 of that group were killer mains actually.
And there are better survivors out there too (the actual survivor mains with thousands of hours)
I've learned more about surviving from playing killer than I have from playing survivor. All the loops and tricks people have done to me as killer, I've used some when I play survivor. -
Both are true. LF is too weak, Billy is too strong. Billy with the right add ons can pull off insta downs at anytime. On top of that he crosses the map in like 5 seconds. Add in BBQ and Tinkerer and you have someone who can be on a gen seconds after hooking the last guy, about to knock down and get a second hook before the survivors have even had a chsnce to pull the first one off the hook.
It sucks when you get teammates who don't know how to.dodge him or get caught in bad positions. You can barely unhook one before he's hooling the other.
I feel it's his instadown that's the problem. As others have said he isn't slowed down in the way that LF is so there's less balance.
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Here we go again. "Survivor entitlement". Everything is survivor entitlement to you guys. Its only ever about "muh killer buffs".Wolf74 said:@The_Crusader said:
Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.
JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao
NOED - yeah knew you'd say it can be countered. Read post above yours.
Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.
Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button.
I do not downplay it, you are exaggerating these thing.
I just put them in a more objective perspective.You are showing some serious misconceptions -they are common, but still wrong- : you want every survivor be responsible for himself and therefore he should never suffer from other survivors mistakes. Sorry, but that is not how asymetrical games work. If Myers stalked himself up on others and you are the victim taken down, that's bad luck, but not the players fault, not unfair, it's just how the game works.
The next misconception is "crappy player need endgame perks": that's a strategy, a conscious decision to prepare for the late game. The killer player decided to play most of the match with 1 or 2 "useless" perks, that only pay off later. Bloodwarden and Remember Me are not even that strong. And serious, you call it op if 4 player have to take out 5 Totems? Just everyone do ONE (dull) totem and destroy the omnipresent Ruin. Done!
Sorry, but most of the stuff you mention is just pure survivor entitlement.
I said theres some bs op things on survivor sides too. Namely DS.
Everyone do 1 totem? Yeah great strategy. Because people ALWAYS do what you tell them. You can't know if they're all done or not unless you physically run around yourself and check every spot.
Also, interesting you point out how survivors should be punished for others mistakes. I agree. Good point. Sucks when you get a few games where your teammates are total garbage or purposefully farm you but true. However tie this in with the above point and what do you end up with? A headache and a game thats far better off played 4 man SWF....but what happens then? Killers like yourself cry about it and lobby dodge and beg for developers to make it a seperate playlist.
A strategy? Camping 1 hook because it took you ages to catch that person because you suck and then trying to get a few cheap end kills with NOED? Sounds like the strategy of a crappy killer to me. The problem is the developers make it so easy to do. That said I understand why its run more often on the bottom tier killers. They need it. Its a problem with the game balance.
Everything you say comes across as killer entitlement to be honest. Its always a sob story about how hard life is as a killer. Like all killers just expect a 4k every game. Nothing of theirs is ever too powerful. I play survivor and I enjoy good killers who play well and give a good game. Its annoying seeing a crappy killer use some stupid add on or perk and pull a 4k despite the fact that they're clearly a crappy killer. It doesn't feel balanced at all.
In the same way that a killer feels when they get robbed with 0k due to everyone having DS, adrenaline, instaheals etc -
You don't need to do that. If 3 survivors spawn in I wouldn't ask for or expect a victory. Only with 2 do I let them do all that.Tsulan said:
I can shed some light on this issue. Since you keep complaining about it.The_Crusader said:
And Killers have a victim complex. They act all "woe is me" acting like they have it so hard and how survivors need nerfs and how they're honourable nice killers and they want everyone to get along and not be toxic.Wolf74 said:Survivor have these weird doublestandards which come from the wrong assumption that the killer is the powerrole of the game and would not need to use all the tools available.
Survivor "need" to use every cheesy crutch they can get, but killer should play "fair" and give them extra chances.
This is far from the truth, but they either don't get it or deny it even if they know it.
Then you get games where 2/3 people spawn in and the killer still tunnels the hell out of everyone and causes hatch stand offs.
Really? 2 people disconnect early, and when it comes down to the final person you're still going to cause a hatch standoff? How desperate are you for a 4k.
Then we've seen their true colours from this event. Pulling people off plants for easy kills, people giving up on hooks but killers still tunneling the hell out of the few remaining survivors, hags trapping plants.
They get healing changes too to slow down the game. Good right? So what happens? They just tunnel harder and continue to cry that gens get done too fast.
Survivors need cheesy crutches? And I guess killers facecamping and then using NOED to clean up the rest is a legit strategy though right?
This victim narrative needs to end. Killers can be as dirty and toxic as the survivors they face.
I used to let survivors farm, finish their gens, hit me with the pallets, let them escape, etc. Just to give everyone points.
My reward? "I made a video of you farming, enjoy your ban" or "gg ez, killer couldn't even kill is when 2 missed" or "lul noob killer".
So this might explain why killers prefer to end the game quickly instead of dragging it out and get insulted afterwards.
You should be mad at the other survivors, not at the killer.
With 3 all I ask if that you don' t tunnel people out of the game. Thats what I do. I try to 2 hook them all so they can earn points, and let one have the hatch. I see too many killers though just take it as an opportunity to camp 1 out of the game. -
Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.Wolf74 said:@The_Crusader said:
Wolf74 said:Gimme some examples for both sides please.
Are you going to respond appropriately? Or downplay everything the killers have?
Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.
Killers
Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.
NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.
Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.
Survivors
Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.
Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.
Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.
Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT.
This is a tough one to stay serious.
Mori (offering), Noed (perk), Tombstone (add on) vs DS (perk), Syringes (add on) (the good insta heal) and keys (Item).Lets go backwards,
-keys can be annoying, but in most games they do nothing, they are very situational and are only powerful in coordinated teams (SWF, voice com, combine with a map, etc), so overall keys aren't a big deal.
-Syringes again is annoying, and leads to unpleasant situations, but to use it to it's max, it is very situational and destroys itself along with the item when used. Strong? Yes, but I actually never considered dodging a team because they bring medkits.
-DS is still op and needs further nerfs, but I still thing that SC is the perk with the most need of a nerf to the perk, not to the general effect (healing).
And now the killer stuff… erm…
-Tombstone? Are you serious? Good survivor will give you hard time to ever reach EW2 to really start chasing. Both tombstones have build in drawbacks and please don't tell me you want to combine it with infinite EW3, because stalking that up is only working against true noobs.
-Noed? Oh boi… really? A perk that can get destroyed even before it ever triggered at the end of the match? So the killer plays with one less perk for most of the match to get an effect at the end? An effect that survivor can deny? Wow... calling that perk op, is just sad.
-Moris... in general? No, the only thing that is borderline OP is the ebony mori and actually , with the current balance of the game being so much in favor of the survivor, this gives killer a tool to fight 4men SWF. Just do the math of a gen rushed game,: 1st victim hooked = 3 gens done, killer does not camp, because he has a mori and chases someone else for the remaining 2 gens, so IF he gets lucky he can mori 2 while he tries to protect the gate. Sounds meh to me. And I hade a lot of games with an ebony equipped and killed 0 -2 with it.Your examples are… not well chosen, buddy.
JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao
NOED - yeah knew you'd say it can be countered. Read post above yours.
Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.
Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button. -
I agree.thesuicidefox said:The only thing that ruins the fun for me are killers that are so desperate for kills they got full sweaty tryhard pants mode on survivors that are obviously not going to escape. I'm talking about killers that will slug the third guy until they bleed out, with only 2 gens done, so they can 4k when they are still definitely going to 2 pip. Like, does it hurt your ego THAT MUCH to let 1 guy escape? I give hatch away often and still double pip. Sure I'll slug the third guy for a bit to find the last guy, but if it's been a minute and no sign of him coming to save I'll just take the kill, let him hatch, and move on. Too many killers want to drag out the game because they have such low self esteem they can never let anyone escape, even if it means sitting at the hatch for an hour. It's not fun when a killer wastes time like that. The worst are 3 gen Doc's, they will hold the game for 30 minutes at 3 gens rather than commit to a chase and let the game come to an end so we can all get our pips (yes all of us, killer included kills or not at this point doesn't matter), BP, and just move on.
And before anyone says "well just let the killer kill you"... No. If it's a 2 gen hatch game, the killer already pipped and thus already WON the game. If I die I likely won't pip, if I escape I do. Killer is dragging out the game for almost no reason whereas I'm trying to secure a win the only way I realistically can. Trust me if it's a game where I know I pipped regardless I do sometimes let the killer just kill me, but that is rarely the case in such games.
I mean if they want to slug and 4k I'm not that fussed. It's when only 3 spawn in or 1 prrson disconnects 20 seconds into the game and then they still slug. The survivors have had a hard enough game already and you're really that desperate for a 4k? How sad. How utterly sad.
Or those who spend 20 mins looking for the last 2 survivors and then decide to slug dragging the game out another 20 mins. Like if you caught them quickly im not as fussed but slugging when its already taken you ages just to find 1 survivor? What a waste of time.
You can tell these people are crappy killers because they get all sweaty at the chance of a 4k. You can tell they don't get that chance very often. Many of them camp so its easy to see why.
Always seems to be Spirit players. That's because most of them struggle because they can't use her power in a chase so don't even try. Then go full tryhard when only 2/3 people load in. Really toxic people. -
That's the point isn't it?akbays35 said:@The_Crusader said:
akbays35 said:@candymaniam said:
You guys ruined the game with the healing changes. Every game I play the killer tunnels the unhooked person because it is guaranteed easy target even with well make it level 3 they will still be injured. Half the games I play in the guy who gets hooked first is tunneled than rehooked than doesn't struggle so he dies. Making it a 3vs1 before 5 minutes pass. This is not fun at all. I know you guys are trying to balance swf but you buffed camping/tunneling and are slowly destroying this game.
they cant be tunneled if you don't unhook them and just do gens... objectives over altruism especially if you see the killer just camping a location.
I've tried that. Never works. Because someone else goes in for the save, often just 5 seconds after the hook.
You see Survivor 2 get hooked. 5 seconds later Survivor 3's status change from healthy to injured, then survivor 2 goes from hooked to injured, then survivor 3 goes from injured to dying, then survivor 2 gors from injured to dying.
So what happens is one guy gets hooked, other guy goes for immediate save but gets spotted and injured, manages to unhook during cooldown, but then gets down, and killer chases unhooked guy and downs them shortly after.
There's nothing you can do because you can't influence other players actions. I can not stress how often the example above happens.
If I try to stay on the gens the above happens. Then the third guy goes for the save, gets spotted and downed too.
If I go for the rescue and see the killer lurking around the hook I'll wait for them to leave for a safe save, but then you see a Nea come sprinting along in plain sight for the hook and rushes the save with the killer right there.
Alternatively you go for the save and see a Meg running around the hook being chased but not having the intelligence to try and lure the killer AWAY from the hook rather than circling around it.
Sometimes it's so hard playing solo.
idk I just keep doing gens then try to find the hatch, if I see a killer camp or anywhere near the hook I don't save unless I have borrowed time and even then that just buys the tunneled survivor like a few more seconds, that or just do it for bp.
Nothing wrong with what you're doing. Leaving them hooked to punish the killer is the best you can do.
When its your turn on the hook though it sucks, plus you get farmed for BP with Borrowed. Not that the survivors can do much else.
All camping does is ruin the game for 1 person and give the other survivors a boring game of holding M1 on a gen and getting no evader/benevolence points. -
Are you going to respond appropriately? Or downplay everything the killers have?Wolf74 said:@The_Crusader said:
Wolf74 said:@The_Crusader said:
Yeah double standards dont work. Remember that in future.
I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.
I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.
What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?
I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.
Gimme some examples for both sides please.
Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.
Killers
- Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.
- NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.
- Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.
Survivors
- Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.
- Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.
- Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.
Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT. -
Obviously he has that included. Survivors obviously heal and unhook, they don't just ignore everyone for gens.Tsulan said:
Lol survivors have only 1 thing to do?MegMain98 said:@Tsulan said:
MegMain98 said:@Tsulan said:
WhateverIGuess said:
It's a mixed feeling. I have fun and really enjoyable matches but I also have terrible matches that just make me want to quit the game and calm down. Solo games: (60% of the time) 1) Dead by Teammates, just plain bad teammates who crouch all game and refuse to do any gens. Mates get downed within 10 seconds of the chase, always have to save them. 2) Actually get a good team but this time the killer is a God Nurse with NOED. Q: Which game was more fun? A: That's right. Both were bad. Don't gen rush.
NOED only affects gen rushers.
Also, if it would have been a God nurse, then you wouldn't have reached the gate powered phase.
I'm playing solo all the time, because my friends got burned out.
I don't get the point if "good game when I survive" and "bad game when I die".
I escaped with 13k points, Black pip = good game?
I died with 22k points, piped = bad game?
That doesn’t make sense. “Don’t gen rush.” Doing generators is the survivors ONLY objective. It’s like telling the killer “Don’t hook everybody too fast”. What else are survivors supposed to do? Enjoy the scenery of the swamp and wait for Mr. Leatherface to come their direction and sacrifice them? Again...generators are the SOLE objective for survivors. “Don’t gen rush.” Whatever you say.
By that logic, camping doesn't exist. Since the KILLER is doing his ONLY objective: KILLING!
You guys are hilarious, btw.
Camping is a strategy to ensure a kill. There are other ways to kill. Camping is a viable strategy to ensure a kill. You can also slug, mori, or just sacrifice. Killing is the only thing killers have to do to win but there are MANY ways to kill.
Survivors have one thing to do and that is hold M1 and fix a generator. Don’t be so defensive over survivors gen rushing when fixing generators are the only thing they have to do.
Your logic makes no sense by telling survivors not to gen rush when they’ve got ONE objective to do. If a killer has to camp to ensure their kills then so be it, it is what it is.
Your gen rushing “logic” isn’t even hilarious, it’s just a pathetic attempt at making up for certain killers bad gameplay. No tea no shade 🤷🏼♂️
So no totems, chests, unhooks or heals?
This gets funnier by the minute.
But thats just something that comes as and when, it's not an objective like gens are.
Chests - a lot of survivors don't need them. No point looting them just for the sake of it.
Totems are the only one and that's only to avoid NOED. It can be awkward though running around the entire map solo just to count broken totems. It's more for SWF. -
I don't mind 2 & 2, it's only 3/4 man teams where it gets a bit much.
Sometimes they can do themselves in by being too altrustic but I often find an issue is their items. People tend not to bring as much solo and save their best stuff for when they're with their buddies. That's why you get so many SWF games with instaheals.
On that note I can't believe someone actually thought the full health items were a good idea. The one that heals 1 health state I can deal with, but the one that puts a survivor from dying to full health is beyond ridiculous. -
It would be nice if killers knew which totems were which.
Like at the very least Haunted Grounds totems appeared blue or yellow or green rather than red.
-
Might have been a Feng? She has a black hair cosmetic.
Laurie doesn't have one. -
Thanks, finally a constructive reply rather than the usual "git gud" people give out on here lolWhisky_Glass said:
That's why you gotta run kindred when playing solo, allows your teammates to work efficiently if you are hooked.The_Crusader said:Almost every single game now it's the same thing...
1) Facecamp, your team tries for the save and they die for it. Game lost
2) Facecamp, so you do gens, then when you finally power the exit gates you get hit by NOED.
I see now why people only play SWF and bring in toolboxes and all the powerful perks. The game is quickly becoming junk otherwise.
That's if your team makes it that far. Normally someone disconnects right at the start so it's basically a 3 vs 1 game.
Since noed and ruin are a common thing and cannot trust other players to cleanse the dull totems i usually run this when playing solo:
Kindred, Open handed, Bond, Small game.
I'm quite succesful with this build and i dont need SC because i can see teammates from far with bond + open handed, open handed also works with kindred and reveals killer's aura in a 16 meter radius instead of 8. Two days ago, for instance, i managed to escape against a tryhard hag running devour hope, ruin, noed and mori.
PS: swf is nice but i do love to play solo as well, sometimes voicecomms are a mess and you can't hear what's going on in the game.
I've tried small game. I don't feel it's worth it. Totems are easy enough to see anyway. I find I can take out 3, assume the others might have got the last 2 but sadly not. Small game wouldn't really fix that. Especially on maps like swamp where totems are often at the fsr edges of the map.
That's an interesting build. I've been thinking about trying Bond but I need to unlock it first.
Right now I have...
-Exhaustion perk
- Alert (only for solo play) or sometimes We're gonna make it or botany
Urban Evasion
Pharmacy (for self-heal and fast healing teammates)
I switched to we're gonna make it after the healing changes. Thats when I was running self-care. I guess with pharmacy I don't need it as much thats why I tend to use Botany more of Borrowed time for SWF.
Alert is good but yeah I could switch that for Bond or Kindred. Its great for seeing which way the killer is heading after they break a pallet or.kick a generator. I do feel Kindred is important solo though. Game isn't as bad now that I've ranked up and players are better but I guess giving them more info would help them. -
Fair enough then, but it's the way most killers come out with that as an excuse to every problem survivors have that irks me.Orion said:@The_Crusader said:
I was referring to the guy who simply said "don't get caught".My advice was more "don't get caught first".
I don't know what answer you're looking for. As I said the best you can do is try everything in your power to not be caught first - because those caught first suffer the old camp and tunnel.
I know it's not always possible but then I don't know what to tell you. You have no control over what the killer does so if it's going to happen then it's going to happen. There's very little you can do other than pray that when unhooked they go for rhe person who unhooks you instead.
Yeah, I'm the guy who said it because, as you said, there's really nothing you can do to control the Killer's behavior. All you can do is try your best to stay off the hook; i.e. don't get caught.
I said something sinilar but at least I tried to help the guy by expanding on it so soften the blow. -
I can not see any reason why SWF wouldn't be using voice comms.Keene_Kills said:On one hand, this would be fair. If SWF are using voice comms, then they're bypassing several essential perks already. I'm down with that.
On the other hand, this would lead any SWF who aren't using voice comms to definitely migrate over to doing so ASAP, so... I dunno.
I'm in two minds about SWF perks. On one hand solo survivors are harder to catch because they'll all have the meta perks.
On the other hand SWF will always have the perfect perks for the perfect moments. You'll get the one with unbreakable for when the group gets sluggdd, a few with borrrowed time for end game, the one with aura readings to keep an eye on the killer etc -
I was referring to the guy who simply said "don't get caught".Orion said:@The_Crusader said:
This is what all killer mains say because apparantly they're all perfect at the game and never get caught.The reality is you need to play extra stealthy until someone else is caught first. Don't start on the gen straight away, use Urban Evasion. Once the killer has been past your location or has starred chasing someone else then you can relax because they'll probably camp them instead.
Try to learn which killer you're up against first. I find Myers are ok, but if it's a Spirit, Hag or Trapper then yeah you're sure as hell getting camped and tunneled until death.
Just lay low at the start. If you have the bad luck of your location being the first place the killer goes to and you aren't able to hide because they catch a glimpse of you then you might be screwed. Just stay on the hook to waste their time and hope the other survivors gen rush. Garbage people play in garbage ways.
Not a Killer main, sweetheart, but I see your advice can also be summarized as "don't get caught". The difference is, I don't insult people who use strategies I don't like.
My advice was more "don't get caught first".
I don't know what answer you're looking for. As I said the best you can do is try everything in your power to not be caught first - because those caught first suffer the old camp and tunnel.
I know it's not always possible but then I don't know what to tell you. You have no control over what the killer does so if it's going to happen then it's going to happen. There's very little you can do other than pray that when unhooked they go for rhe person who unhooks you instead. -
This is what all killer mains say because apparantly they're all perfect at the game and never get caught.shanks3042 said:@Orion said:
Don't get caught.Wow. I never thought of that. Very constructive. sarkasm off
And how do you intend to do that?
The reality is you need to play extra stealthy until someone else is caught first. Don't start on the gen straight away, use Urban Evasion. Once the killer has been past your location or has starred chasing someone else then you can relax because they'll probably camp them instead.
Try to learn which killer you're up against first. I find Myers are ok, but if it's a Spirit, Hag or Trapper then yeah you're sure as hell getting camped and tunneled until death.
Just lay low at the start. If you have the bad luck of your location being the first place the killer goes to and you aren't able to hide because they catch a glimpse of you then you might be screwed. Just stay on the hook to waste their time and hope the other survivors gen rush. Garbage people play in garbage ways. -
I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.Wolf74 said:@The_Crusader said:
Yeah double standards dont work. Remember that in future.
I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.
I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.
What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?
-
Yeah double standards dont work. Remember that in future.Wolf74 said:@The_Crusader said:
Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!
We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.
That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb)
Looks like someone is running out of arguments.^^
The only point survivor mains constantly bring up is: some survivor are bad.
And for that reason they want everything balanced around the worst imaginable survivor.
At the same time, every killer player is a god like the best streamer you can bring up that do all the right reads and everything killer related should be balanced around the top skilled player.Guess what? These doublestandards don't work!
I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy. -
Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!Wolf74 said:@The_Crusader said:
Wolf74 said:@The_Crusader said:
@Wolf74 said: Are you kidding me? Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
This is laughable.
Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.
What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
Killer just want an end to gen rush. That's not the same, buddy.
Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.
And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.
It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
Just follow some simple rules and you are good to go.
Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.
People don't listen though. Again - you have ZERO control over other survivors actions.
All your posts are basically "git gud" or "dont get caught" or stuff like that.
How about you dont get gen rushed? Just chase survivors off gens.
See how easy it can be made to sound? Even though it might not work like that in practise.
Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down.
Yea, it's totally easy to say… if you completely ignore mathematics… but hey, who cares about science anyway?
We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.
That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb) -
People don't listen though. Again - you have ZERO control over other survivors actions.Wolf74 said:@The_Crusader said:
@Wolf74 said:
Are you kidding me?
Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
This is laughable.Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.
What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
Killer just want an end to gen rush. That's not the same, buddy.Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.
And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
Just follow some simple rules and you are good to go.
Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.
All your posts are basically "git gud" or "dont get caught" or stuff like that.
How about you dont get gen rushed? Just chase survivors off gens.
See how easy it can be made to sound? Even though it might not work like that in practise.
Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down. -
@Wolf74 said:
@grtf47 said:
The issue that may be present is that most lobbies of survivors aren’t SWF and everyone doesent have DS while the killer has noed, which affects ALL FOUR SURVIVORS. If the team works together, they can be more powerful then the killer. You can say that’s what makes the game fair, sometimes you group up with other survivors that aren’t good and they die so everything balances out. There are some unfair things that I see the killer posses like NOED! I believe this perk is overpowered.Are you kidding me?
Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
This is laughable.Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.
-
Ah the classic "i don't like what you're saying therefore you're lying" approach. God forbid other points of view exist other than your own.Malakir said:
The entitlement is stronk here. Let's break it downThe_Crusader said:
Exactly. Killer mains don't see this though. They just come here and cry about how survivors need more nerfs then ask for ridiculous OP perk and buff ideas. Might as well just ask for a win button.Poweas said:@Attackfrog said:
DBD Facts:SWF is not balanced for this game. I would like to hear a developer explain that it is.
The rest of the mechanics/perks/add-ons simply come down to competitive play.
I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.
It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.
If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl
The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.
I too was stuck at low rank survivor for the longest time. I always got teammates who weren't very good and all killers had to do was camp and tunnel and the rest would play altruistic and the team would die for it. It was garbage. I finally got to high rank you know what the difference is? Noed. Noed every game. Crap killers who can't get kills all game or camp 1 person and then use NOED to cheese a few more. It's obvious whos been boosted.
I've noticed myself becoming more toxic as a survivor recently. I know I shouldn't but one toxic killer after another is just grinding me down. You get hags who place all 10 traps around a hook to camp. Spirits whose only trick is walking away from the hook then phasewalking back to try and catch people out thinking they're smart. This isn't the odd game, this is damn near most games.
Killers I'm most terrified of in this game? Spirit, Pig, Trapper, Wraith, Hag.
Why? Because I know if im first on hook then I'm getting camped and tunneled. I can say that with 99.9% probability.
I breathe a huge sigh of relief if I see Myers or Huntress because generally those people won't play like that.
Killers cry about how its a legit strategy though. Wrll fine, so is bodyblocking, decisive strike, insta heal med kits, looping and flashlight blinding so you can stop crying tothe developers about those.
And on the topic of SWF - yes communication is powerful but I think it's a bit overblown. I've wrecked plenty of high level SWF. A lot of times they do themselves in by being too altrustic. But mostly....I've lost track of the times I've been playing solo and had other solos in the game and the killer has accused us of being a 4 man SWF.
Like that's there go to excuse if they lose. "Damn SWF!!!". No, just because you're camping the hook it doesn't mean 3 solo people cant figure out how to distract you and unhook.
I would bet a good chunk of the cries about SWF are actually solo survivors.
-stupid op perk idea: Even in survivor subforum exists that, last being fking telekinesis that gives 12meter advantage for reasons. Both sides fantasizing about those so yeah
- stuck low rank and complains to noed: cry about a crutch perk as you say when, DS exists, instaheals exists, genrush in 3min exist. BUT yes noed is a boosted perk that can be destroyed by doing totems, sure
- cry about low/medium tier totem as spirit haha wraith etc: you say they think to be smart by faking to leave but ain't the survivor dumb to Insta save? They camp? Well even survivors camp hooks, big revelation I know. Can't play against a killer? Learn to. I sucked against Freddy at first and now I bully him
- swf: yes some killers cry about it when in reality they are just bad but say "I wreck swf" while being so survivor entitled I guess you might be a very low rank killer or lying, people lie a lot so won't surprise me.
In conclusion, before talking or typing anything try to challenge your ideas otherwise are easily countered by thinking for less than a minute. I'd love to see more buffs on surveys but about stealthy perks like lightweight in fact I loved the iron will change. They still have way too many advantages, mostly by the poor map design. Still, don't spread out lies just to justify your toxicity as survivor, thanks
1) Ok I'll give you that, survivors come up with extremely OP perk ideas too. I've seen them and called them out on it. Still 2 wrongs don't make a right.
2) Umm just because I complain about NOED it doesn't mean I don't have an issue with survivor perks. If you looked at my posts rather than just responding with salt you'd see that I have more issues with Decisive Strike than any other perk in the game. Still, yes you need to destroy totems due to the sheer number of weak killers being boosted by NOED therefore survivors already have another objective. Guess they don't need anymore.
3) Never said I can't play against them, I said I don't like playing against them. Trapper, Wraith, Spirit - two of those are low tier. I said I enjoy playing against Huntress, Myers and Nurse - MUCH stronger killers. Why? because they might be harder but they give you a more exciting game. They don't just sit around a hook all game. It's boring.
https://clips.twitch.tv/CheerfulSpookyShrewVoteNay
I don't always agree with noob3 but he's bang on the money there. A lot of people can't play killers properly so they just come online to cry for buffs. The Spirit is the best example. I see so many who use their power to sneak up on gens and use it to camp but when it comes to chases they just don't have the confidence or expertise to use it correctly so they end up trying to chase you and bait you with a 110% speed M1 killer. That's why they camp, because they can't play any other way.
4) SWF. Why do you act like SWF is an unstoppable, unbeatable force? I have wrecked many of them. Go watch the good rank 1 streamers, watch how many they beat too. Nobody is saying they don't have a HUGE advantage, especially in situations like totem hunts and organizing generators/door opening but they aren't always that hard. As I said a lot of times altruism does them in. Again watch any of the top streamers defeat all 4 of them, you'll notice that sometimes they just come across as friends playing a game rather than some kind of elite rainbow six style squad. This means they play in ways that get them killed. Because it's 4 people having a laugh rather than 4 solo survivors all focused on escaping and getting points. Also you get some that are boosted just by the fact that they play SWF. It's harder to get to rank 1 solo and those people are often great at evading killers. I'm not saying SWF aren't and there will normally be some that are but there are definitely people in these teams that wouldn't be where they are outside of SWF.
Also like I said I think it's overrated to a degree. I've been accused of being SWF many times just because the killer lost. It has become an excuse for some people "Oh I lost? must be those damn SWF rather than the fact that I camped a hook all game and they used Borrowed Time to escape".
Once more before you cry, I'm not saying SWF can't be powerful and don't have huge advantages, I'm just saying that many of them aren't this boogeyman a lot of killers make them out to be.
In conclusion online discussion regarding DBD seems to evolve into some kind of killer circle jerk. Where the only accepted opinion is that survivors are godlike and need to be nerfed 1000 times over to make the game playable. I don't disagree that there are some balance issues and that gens can be done too fast and that totem placement sucks, I'm just saying that the survivor issue isn't as rosy as people make it out to be.
I feel that killers mostly have issues with game mechanics - gen times, survivor perks etc whereas survivors mostly have issues with how killers play - camping, tunneling etc
I feel that many killers are underpowered, and some are overpowered. People want to use Freddy because he's a popular character but it really will be a hard game with him. Meanwhile what's the point in even using him when you can use no-skill-billy and just zoom across the map at light speed and insta down everyone? -
- When the killer takes 5 steps away from you and then they unhook. Killer will obviously turn around at that point. Let him find another objective first or move further away.
- People who run behind the killer for the unhook. He CAN actually hear you ya know. So what happens is he turns around and finds another survivor to chase and down. This normally results on one being hooked as the other is unhooked, giving the killer more momentum that they should have had.
- People who have no interest in unhooking you, but then do so when the killer finds them to provide a distraction. This is the most toxic of all.
- People who fast vault everywhere. FYI the killer gets a notification if you do this.
- People who hide in a locker in the basement or at the edge of the map. You absolute cowards. Its rare this happens but you get the odd game with someone who decides the other 2/3 can die because he wants the hatch.
Basically people rushing unhooks in general. I've had times where I'm in position, watching the killer, waiting until its safe to.unhook and then this Nea runs out of nowhere and just unhooks when the killer is still in the area. Never ends well. -
In the grand scheme of things? No. It's a rare add-on.
Compared to Hillbilly who has instadowns 24/7 or Myers who has add ons that instakill healthy survviors. -
In slashers movies the survivors don't stand there teabagging and trying to dodge hits by doing a 360.RoKrueger said:Well it should be if you do it repeatedly, it kind of ruins the slasher movie expirience -
Devour Hope with 5 totems :'(Blueberry said:@The_Crusader said:
Blueberry said:Honestly, rather than making totems harder to find or this, they just need to make you destroy all totems before the Hex perk is gone.
Another idea that doesn't sound OP at all.
Not like it's hard to work through it anyway.
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Honestly with how many people use NOED these days I think it's fine as it is. You have to wreck the totems in most games. Plus we have the healing nerfs now.
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Another idea that doesn't sound OP at all.Blueberry said:Honestly, rather than making totems harder to find or this, they just need to make you destroy all totems before the Hex perk is gone.
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Exactly. Killer mains don't see this though. They just come here and cry about how survivors need more nerfs then ask for ridiculous OP perk and buff ideas. Might as well just ask for a win button.Poweas said:@Attackfrog said:
DBD Facts:SWF is not balanced for this game. I would like to hear a developer explain that it is.
The rest of the mechanics/perks/add-ons simply come down to competitive play.
I don't play survivor often but when I do, I don't see nearly as much name calling , death threatening and cursing coming from the killer side.
It always comes from survivors that got killed (or a swf of one that got killed)....be it one or four k.
If there is a 4k, I can count on name calling and post chat harassment and I would bet none of those folks would dare say those things to my (or anyone's) face irl
The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game. I survive sometimes but it still pisses me off. Killers are just as toxic as survivors when they get outplayed and you're obviously a killer main acting like you play survivor. As killer, if I get outplayed a few times I'm not going to facecamp and tunnel them. Face is the killers are just as toxic as survivors to solo survivors more often than the SWF groups. That's why I like truetalent, he ain't toxic at all and he's a respectable killer. I wish killers and survivors acted more like him but there's people like Ochido who are just making people worse. Then there's players like you on both sides who constantly lie about playing both sides and say that there's no toxic survivors. Learn to loop effectively and you'll see what killers can be like. Some killers are nice though I'll admit I've faced a few Bubbas of all killers who get demolished by me but wont bother camping me because they want survivors to have good experiences and more fun. So go actually learn survivor and you'll see. I learnt killer (nurse and hag the two strongest) and now I've started to understand what the killers faced. Now without the double SB and the Pallet teleporting glitch thing, and heck even that cursed window change I can see no nerfs needed to survivors even the healing nerfs were enough. We just need the killers who aren't Nurse, Hag, Spirit or Billy to get buffed to a good level. Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.
I too was stuck at low rank survivor for the longest time. I always got teammates who weren't very good and all killers had to do was camp and tunnel and the rest would play altruistic and the team would die for it. It was garbage. I finally got to high rank you know what the difference is? Noed. Noed every game. Crap killers who can't get kills all game or camp 1 person and then use NOED to cheese a few more. It's obvious whos been boosted.
I've noticed myself becoming more toxic as a survivor recently. I know I shouldn't but one toxic killer after another is just grinding me down. You get hags who place all 10 traps around a hook to camp. Spirits whose only trick is walking away from the hook then phasewalking back to try and catch people out thinking they're smart. This isn't the odd game, this is damn near most games.
Killers I'm most terrified of in this game? Spirit, Pig, Trapper, Wraith, Hag.
Why? Because I know if im first on hook then I'm getting camped and tunneled. I can say that with 99.9% probability.
I breathe a huge sigh of relief if I see Myers or Huntress because generally those people won't play like that.
Killers cry about how its a legit strategy though. Wrll fine, so is bodyblocking, decisive strike, insta heal med kits, looping and flashlight blinding so you can stop crying tothe developers about those.
And on the topic of SWF - yes communication is powerful but I think it's a bit overblown. I've wrecked plenty of high level SWF. A lot of times they do themselves in by being too altrustic. But mostly....I've lost track of the times I've been playing solo and had other solos in the game and the killer has accused us of being a 4 man SWF.
Like that's there go to excuse if they lose. "Damn SWF!!!". No, just because you're camping the hook it doesn't mean 3 solo people cant figure out how to distract you and unhook.
I would bet a good chunk of the cries about SWF are actually solo survivors.