TheStabbiNAngeL
TheStabbiNAngeL
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@Mooks said:
So with the introduction of AI zombies as part of Nemesis‘ power I had to immediately think about The Walking Dead.
I think the zombies do really fit well into the RE chapter, but there are plenty of horror movies and games that have zombies.
Do y‘all think it’s possible to see other powers that incorporate zombies, maybe with different mechanics?
The Walking Dead for example wouldn’t really work with the whole contamination and vaccine mechanic, but maybe we could get Alpha/Beta and they could control the zombie AI to some extent?
Which other licenses could work with zombies and how would they work without feeling completely copied from RE chapter?
Who's Alpha & Beta
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@AngryKiller said:
They reused the models from the REmakes. They are so lazy they can't even do their own stuff lol.
That's not on Bhvr tho,Capcom pushes this new Nemesis on people for some reason ? Still and all this would be more scarier.
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And so what if they we're ,who gives a ######### there power works can down survivors, They look awesome doing it and Nemesis has f zombies.Guess people are never satisfied. Oh plus and the f map is coolest map we have oh wait also Jill Valentine and Leon.I swear. I dropped some complaints when Pyramid Head came but that's only because, I heard they we're nerfing Pyramid Head.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2216813#Comment_2216813
That would be a pretty cool idea, seeing more enemies from SH2 would be awesome
Right, and it would help draw the atmosphere from Silent Hill, a little more ,plus serve as obstructions,you have to pass both them along the way in the game
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umm Okay then
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@glitchboi said:
I wanted PH to be Nurse-tier speed to be more reminiscent to Silent Hill 2 but it'd be difficult to balance so eh...
This ^
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@DeliciousFood said:
https://forum.deadbydaylight.com/en/discussion/comment/2217206#Comment_2217206
Essentially messing with their plans, yes, and killing their first successful prototype. Basically they probed a God (Umbrella), and so now their Nemesis is here for some retribution.
What was done to Umbrella?, they kidnapped Chris and Jill and forced them into those test,to see who would prevail.They brought upon themselves, the only retribution was them blowing all of those creatures up.Im sorry but Umbrella sucks they destroy lives and families, not to mention the mental anguish that the cast must suffer from brought on by Umbrella's actions.
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@DeliciousFood said:
First point: Likely came to this agreement with Capcom. The Nemesis fits regardless, as he is STARS' Nemesis, 'divine' retribution for what has been done to Umbrella by their actions in RE1. I'm personally fine with it. Pursuer is cool but I'm sure they have their reasons to keep it as it is.
Second point: No, you want the killer to be presented the way people know him. His ugly mug is what consumers see on the box art of RE3. Besides, all your GAMEPLAY (not cutscene bullcrap) interactions with him in the remake when he's in this form involve the absence of the hood. I'd say the mask itself should be a cosmetic to be acquired.
Third: He doesn't need more stuff, he's good enough as is.
Fourth: Map is awful for gameplay but truly enjoyable to see and navigate when casually exploring. It's a shame a middle ground couldn't be met between fun gameplay and staying true to the series' vision.
divine' retribution for what has been done to Umbrella by their actions in RE1
are talking about Jill and Chris blowing up the Spencer mansion?
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@DeliciousFood said:
First point: Likely came to this agreement with Capcom. The Nemesis fits regardless, as he is STARS' Nemesis, 'divine' retribution for what has been done to Umbrella by their actions in RE1. I'm personally fine with it. Pursuer is cool but I'm sure they have their reasons to keep it as it is.
Second point: No, you want the killer to be presented the way people know him. His ugly mug is what consumers see on the box art of RE3. Besides, all your GAMEPLAY (not cutscene bullcrap) interactions with him in the remake when he's in this form involve the absence of the hood. I'd say the mask itself should be a cosmetic to be acquired.
Third: He doesn't need more stuff, he's good enough as is.
Fourth: Map is awful for gameplay but truly enjoyable to see and navigate when casually exploring. It's a shame a middle ground couldn't be met between fun gameplay and staying true to the series' vision.
I'd say the mask itself should be a cosmetic to be acquired.
At least we can agree on that
The Ai for Pyramid Head would serve as, jump scares possibly and obstructions,one thing you can bet on is a long chase if the survivor knows how Pyramid Head works ,and just like "The Nemesis" he deserves to bring Silent Hill where every he goes.
And it's very possible and wouldn't cause any harm only a littletime.Now if money is the issue because requiring assets can be expensive then ,I totally understand. You see Pyramid Head and you think Silent Hill, but these assets it would make you feel like you we're in Silent Hill.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2216890#Comment_2216890
Yeap..Just basically adds to my point. Within the mechanics of this game..There's only so many things killers can do
No,I wasn't adding to you're point.I was saying people say the samething about every killer on release,that's it Trickster is a range killer but does that make him death slinger no ,no it does not.Death Slinger is a mid to range killer does that make him Pyramid Head no ,no it does not
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2216856#Comment_2216856
NP ! I read. I just have nothing to add to your ideas lol. I love him the way he is. And they did a super good job on him. Tbh..He's very interesting. Sure his abilities are a mix of things that exist.. But he literally comes with zombies who attack and you can feed off of for your power. That's super interesting
There's also only so many mechanics they can add to killer that fit the game. Bye passing windows, pallets.. Going fast..Going stealthy, etc. Within the core mechanics of the games themselves. There's only so many different things they can do really.
They say that about all killer the Trickster is just huntress but he can throw knives, The Oni is just Billy on steroids etc etc. It never stops.
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@Jarol said:
If that were the case, the nurses would have been great as an AI mechanism for Pyramid-Head, but it certainly won't be necessary.
I would have suggested the nurses, but ,we have a nurse,I'm not sure if they're willing to add the Silent Hill nurse also,and these we're the monsters Pyramid Head was seen around the most ,he did attack James at the hospital tho.The nurse's are a really big aspect to Silent Hill in general and it could cost more?
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@indieeden7 said:
I really don't think Pyramid Head needs AI support, he has the ability to completely bypass the hook mechanic and any perks tied with it.
Sorry didn't mention the didn't need to attack just serve as background attractions, but they could help body block windows and vaults are set as jump scares
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2216248#Comment_2216248
Ostensibly, that's what the torment trails and cages are. It's just that the torment power sucks on ice and cages are so puffed up by survivors who refuses to accept that some killers might negate their beloved meta perks that it's just a bogeyman that keeps the devs from fixing PH's many, many problems.
So, the presence of Silent Hill is pretty minimal.
They've nerfed it enough to where cages aren't so big of deal ,just a means of saving time and his power isn't a threat to survivors where an Ai would obstruct them in game,if they we're to add Ai's for Pyramid Head they don't even have to do much maybe block windows or vaults, I'm not asking for the full Nemesis treatment but it would be nice to bring Silent Hill everywhere
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2216166#Comment_2216166
This is just my assumption - I am not stating it is what they mean.
I THINK that they mean it will be something similar to Executioner - where you have hooked the person twice and will have a choice between a mori or a third hook. You have "worked" for the mori by already hooking them twice. In other words: Mori will become basekit after 2 hooks.
AGAIN - this is me speculating.
Oh that's cool ,so all killer will be able to Mori.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2215816#Comment_2215816
https://us.v-cdn.net/6030815/uploads/9IXQA2I2TIY5/pyramid-2bhead.gif
Pyramid Head does not play nicely with his friends.
But for real Nemesis blows the zombies up an punches them if they're in his way,Pyramid Head should be able to bring Silent Hill with everywhere he goes to
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@danielmaster87 said:
To my dismay, this is another textbook example of the devs acting like killers having strong things is "abusable" or "toxic" but strong survivor things are "just part of the game". I could not believe they said that moris were toxic and prematurely ended matches, yet all they said about keys was that they would change them eventually, and didn't draw the comparison that they also are considered toxic and end matches early. We've been knowing for months that keys are going to be changed, but what is and when is the change?!
I really hoped they would fix keys before this chapter, but it looks like any first time players we get from the RE community are going to see keys and be brainwashed like so many others that when keys are abused "this is just DBD". There has to be a balance of power in these types of games for it to be fun, and keys lean towards the game breaking side of things in my opinion.
But no, even if moris were toxic before, they aren't now. They're much too weak to be seen that way, as they sometimes take longer to use than simply hooking someone 3 times.
I wonder what they meant by working for the Mori, is it not enough work,to catch 4 people and hook them all 8 times,with the rate of gens that could be done ,what sort of work does this mean 😶
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2215816#Comment_2215816
https://us.v-cdn.net/6030815/uploads/9IXQA2I2TIY5/pyramid-2bhead.gif
Pyramid Head does not play nicely with his friends.
🤣🤣🤣🤣 that's taken out of context
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Can Pyramid Head have two friends also ?
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2206063#Comment_2206063
I haven't heard of the predator one, but Friday is a really bad imitation of dbd. I honestly think that it died when it started to try to be more like this game. It just didn't do it well, and it made the game worse than it originally was.
Trial and error is a thing, but the devs don't do it right. They don't listen to us enough, and they aren't original enough to come up with food things to try in the first place.
I just can't see it working.
DBD has been trial and error, all the changes to get it where it is today
The Predator game is made by the same company, who made Fr13th the game ,they we're fun at the moment what mainly killed fr13th was the lawsuit, but with all of the bs that game it self had also killed it,mainly it was the racism for me mostly on xbox though ,I literally didn't run into racism on PS4 ,but all the same the game just became stagnant, plus you didn't have any second chances you think tunneling is bad here ,try getting tunneled for 25 minutes straight while everybody does objective and escape while you run desperately from Jason f that game and I won't miss it .
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@JPLongstreet said:
Ah yes the console butt-wiggle I call it. I've smacked a few walls and vaults because of it, and even managed to pull it off a couple times as a surv. Unreliable imo to learn timing-wise.
I'm glad I'm not the only one who sees them shaking there butt ,but do you think survivors know what it looks like?
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2206003#Comment_2206003
I asked him to use his own mind to agree with me or not. I wasn't expecting him to agree like you are rn.
Anyways, let's be honest. Dbd is the greatest only because there's no other game like it. The second another one shows up, it'll most likely surpass dbd.
And balancing dbd is one thing. Another game mode would force them to balance it twice, which is a whole other thing.
We can 100% come to a mutual agreement. We just have to be willing to admit where we're wrong.
Hive mind mentality is quite a dangerous slope, like I said circle jerking
The thing is there has been other's like it ,but do you want to play them?
There's literally a game with Jason being the horror fanboy dream and a game with Predator who is my favorite movie monster of all time but do,I want to play it? you can literally make you're own Predator so when ever this other dream game comes along let me know
You don't think ,I get that it would be hard like, I said trial and error how all things are created if it happens it happens but you're just denying the fact that it could never happen which tells me you're just being close minded to my idea's ,to my gameplay, and to me in general.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205952#Comment_2205952
I'm not actually. I really don't have an issue with you. However, I think that you're underestimating how incompetent the devs are. They wouldn't balance it right, and it would suck for both sides. Each side would be simultaneously too strong and too weak.
I get wanting someone to back you up, but it's also a good thing to have someone to give their opinion and help you come up with better ideas than mindlessly agreeing with you.
That's not what you summoned him for isn't it ?,it was to approve of you're gameplay and to say if you we're hacking, I didn't ask you to agree with me but I doubt will come to a mutual agreement
Incompetent enough to create one of the greatest asymmetric multiplayer to date, despite having some flaws which the only one that's truly discerning is the gen speeds
And,I believe the term is called circle jerking
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205895#Comment_2205895
Sometimes this can happen, but I've also heard that Pub G is balanced better, though I've never played it. Effort isn't always going to win you games. Some things are just unbeatable, especially when the devs full focus isn't on it.
Whatever man ,now I can see you're just here to disagree with me ,you haven't even provided a good explanation why,it wouldn't work only "that the dev's wouldn't balance it right"I,really don't care how you feel about it ,I wish I had someone to back me up when ever I'm in trouble and need help to get my opinion's across actually, I don't 😝
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We accept this game for what it is already ,that wouldn't be any different but 8 comms ouch
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205823#Comment_2205823
Queues are just one problem. They would also have to figure out how to keep things that, while ordinarily fine, would be drastically overpowered in 2v8. For example, imagine facing two nurses at my caliber or higher. That's just unbeatable. Or certain combinations, like Spirit and Hag. And what's preventing survivors from finishing 4 gens in 47 something seconds? It's just too much. Add that to the fact that they have to release new DLCs, and it's pretty much impossible.
Ok take this for example Pub G has a mode where you can play 1 man solo squad's by the end game it's you covering behind a rock or maybe in a building with a hundred feet in frontof of you, you're obviously out matched ,but with the right amount of effort you can persevere.Its really unbalanced but it works. It's probably going to take some trail and error but it could work even if it's unbalanced.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205809#Comment_2205809
2v8 would kill this game. Imagine if the devs had to balance TWO modes. They barely do well enough as is 😂
Embrace the chaos, maybe not there's player's who don't crossplay at all and I guess there still getting matches.I know the que was long,but it could probably work,who knows.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205715#Comment_2205715
I don't think it can. Even if it can, which I highly doubt, I'm not smart enough to do it. Nothing was "off".
I never tunnel. I hate people who do. You see, you shouldn't play to make the other side have fun. That's their job. However, being an ######### is wrong, and that's what tunneling is, since it isn't necessary to win.
Rank doesn't mean anything. Every good player knows this. Even the devs have said that it doesn't correlate directly to skill, on Twitter I think. Anyways, if you think that rank means skill, the only thing I can tell you is: Get good.
For proof that nothing is "off", I'm going to ask another veteran player to verify it for me. If you won't take my word for it, you should definitely take theirs.
Does this look like I'm hacking?
https://youtu.be/bEjBP30yo1E
I need another experienced player to verify this for me if you don't mind.
You're probably good with Nurse ,but we want know who's better until we get a 2v8 mode ?
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@BrokenSouI said:
Not sure why you're even giving hacking any sort of lime light
I thought people posted glitches out of humor, that's usually my intentions
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/2205522#Comment_2205522
Everyone wants to win but your mood shouldn't change because you lost. Accept that you probably could've played better and move on. I play very casually with brown/yellow addons and no ruin/undying/noed and I still 4k most of my games. There are definitely some survivors that I want to rematch with a little more help with stronger addons/perks and I definitely will run them when I come across them again.
Ummm ok thank's,I guess?
I will keep that in mind.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205424#Comment_2205424
That's her normal blink range. It looks longer because of Shadowborn. Remember, I'm on console, so I legitimately CAN'T hack, and I wouldn't want to either. An undeserved win isn't a win at all. I don't really know what you mean by "off". Please explain to me what you mean by this.
Rank doesn't mean skill. All of those survivors were rank 1. You actually can pip with a 1-2k with a killer like Legion. I've done it before.
I'm simply not a good Trickster. That was I think my 5th match with him, compared to the thousands I have on nurse. There's obviously going to be a gap in my skill between the two. However, I assure you that all of these survivors were red rank, even though they were potatoes. These types of survivors are what I go against usually. I have no issue getting 4ks because of this. If you think that good survivors are all you're facing you're wrong. For every good survivor there are a thousand potatoes, meaning that you'll never consistently get survivors that can loop well, if at all, and you'll only get survivors who can turn your power into an advantage even less.
You're less skilled than I am because you don't know this. Ask any experienced player and they'll tell you the same exact things. Rank doesn't mean skill, and most survivors are potatoes. After playing this game for a long time, you'll realize this.
You have to get 10 hooks and max out in a category,to earn a pip and just a safety pip with a 2k to gain ,
Rank doesn't mean skill ? ,I wonder why so many people fight to get to the reds, I just wonder why
So console can't be hacked? Sure whatever
Like, I said something was off
Again all you told was you tunnel and slug the most basic of the gameplay mechanics thank's for teaching me so much
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@Slickstyles said:
Realize it's just a game and you win some and you lose some. For the most part, you'll win because most survivors are just casuals and not sweaty tryhards.
But to those toxic survivors it's not just a game and I want to win for the same reason they do
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205350#Comment_2205350
My Nurse build is BBQ, Shadowborn, Whispers/Knockout, and Infectious. And no, she doesn't suck on console. Watch SupaAlfs old videos when he still was on PS4 if you don't believe me.
And yes, I have used Bamboozle on nurse when I was running a meme build with Spasmodic Breath.
My playstyle revolves around slugging because it's the easiest way to turn the tables on survivors. You're completely right that gen speeds are problematic. A good team can finish the game in 4-5 minutes. Slugging makes survivors experience what it feels like when this happens, and that's why I do it. If I'm going against a team who are obviously bad, I won't slug them. For example, this game(bear in mind this is at rank ONE, as hard as it is to believe):
EDIT: Oh wait, I was running Thana in this. But my point still stands.
Idk it's something off about you're gameplay, I'm not sure how you're blinking halfway across the map with out add ons ,and those survivors we're obviously potatoes ,then you're accuracy changes drastically from Nurse to Trickster.
At the same time,that doesn't change the fact Nurse probably has the best map pressure out of all the killer's,The survivors,I face are very high level players who loop and know how to use the killer's power to there advantage.
And how can I be less skilled then you if I'm in the Red Ranks as well you don't pip if you don't 3k or 4k you'll only get Brutal or ED if you 2k or get 1k,so don't tell me not to complain on a vent thread.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205145#Comment_2205145
I'm actually on console myself. I haven't been on PC in...I think 3 years now. My playstyle is perfectly fine. I don't camp or tunnel. I just heavily slug to the point where some people might bleed out. Console players aren't any worse than PC players, so I don't know why you're bringing up platforms. Also, I don't HAVE to slug to win. I just do it because it makes winning really easy. The fact is, if you had my playstyle, you would be winning much more than you are now. And again, if you lose to gen speeds, you aren't even close to me in terms of skill. I learn something every game, and use what I learned in the next game. That's how I keep my winning streak going for an indefinite amount of time.
You may not think you have to slug to win, but you also don't win every game, so what you think is clearly not working for you. Come back when you learn that it's fine to utilize anything to win, and I'll help you get better at killer.
Then I know you're not winning every game,do you know how awful Nurse is on console.
Omg you use bamboozled on Nurse 🤣🤣
I'm not also saying that I don't slug or tunnel either, I do all of these things when necessary, but my entire playstyle doesn't revolve around those tactic's ,you're allowed to play how you want ,I'm just pointing out the flaws in you're argument,and the comparison in skill level, it doesn't take a rocket scientist to do those things.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2203203#Comment_2203203
I dont know why they made 5 badham maps. I just dont want 5 haddonfield too
🤣🤣🤣🤣
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2205093#Comment_2205093
I main Nurse. Do you really think that a nurse main can't get 6 hooks in 4 minutes?? Also, it's really not a feat. Every survivor I play against is hot trash. I get downs in around 25 seconds, and my playstyle revolves around slugging. I usually win in 5 minutes or so. And if you think that you're more skilled than me, you're in for a rude awakening. I haven't lost a game in 7 months. As killer. I lose all the time as survivor because I'm not all that good at it. So if you're talking about survivor, then yeah, you probably are way more skilled than me, but as killer? No. I have 5k hours on Nurse alone, and 7k hours on every killer combined. Then I have around 500 on survivor. You can't best that if you're still losing to gen speeds.
Buddy if you think you even touch my skill cap you're barking up the wrong tree,most of the veteran players have high hours in the game doesn't make you special, and it sounds to me like you're playstyle is trash ,I don't have to do any of those things to win and you probably only go against console player while you sit on you're high end PC so congratz to basic gameplay strategies.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2204895#Comment_2204895
\Well I try, half the time I spew BS
Don't we all
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2204796#Comment_2204796
6 hooks in four minutes isn't really hard. Yes, gen speeds are an issue, but they aren't an excuse for losing. This is coming from a killer main too. Blame your own lack of skill if you lose. If you lost, the survivors were more efficient, or just straight up better than you. Instead of complaining, why don't you work on getting better?
Don't even kid yourself that is a feat, in red ranks and most likely I'm way more skilled than you.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2204821#Comment_2204821
X gonna give it you Also my 3 thousandth post!
Congratz keep it up,you post interesting points of view,and to be so young with a sharp mind nice work.
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@Shirokinukatsukami said:
You're just not at a level to play Red Rank Killer yet. Just work at it. I'm not even at a level to play Green Rank killer. I can only deal confidently with yellow rank survivors and lower. If I'm fighting green ranks or better there'll probably be one or two survivors who can loop me all night. Unless I'm playing hag, where I can deal even with green ranks.
That's just how it is. This game is skill-based, if you fight more skilled opponents you lose.
But how do you know how good he is?
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👇
Mr. X
Mr. X
Mr. X
Mr. X
Mr. X
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2204772#Comment_2204772
No way out is a trickster perk yes. And blood warden is a Nightmare perk. There's a build to use both of these perks also along with Remember me which is also a nightmare perk. It's kind of a meme build but I'm currently trying to go for it. Of course any killer can do that build of course.
Oh okay Thank you ,I haven't purchased Trickster yet ,but I'm going to when ,I get paid .
It's funny I haven't seen one person talk about it or run No Way Out ,but I seriously need a perk like that.
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@CoalTower said:
If you can't handle red ranks, then derank, or just get good and don't complain. Yes, there is an occasional sweat squad, but it's not difficult to win most games, because the average red rank survivor is hot trash.
Whatever the gens speeds are to fast and the nerfed every perk that slows anything down, I'm so sick of people acting as if this part of the game does not exist ,if get one 2 gens done,I chase for 1 minute ,carry survivor to hook 2 more gens ,now I have to patrol the one hook, I got but standing 24 meters by the hook causes me to lose points ,I'm being punished for how the game is made and guess what if, I don't get at least 6 hooks between juggling four people, in under 4 minutes Entity Displeased and lost of pips mean while survivor stunned me twice and flashlight stun me and then escapes and receives his two pips for not doing ######### ?how is this even fair.
The gens or either to fast or people are hacking running scripts that increases gen speeds ,not mention that Leader, Resilience,Spine Chill and whatever speed increases perks haven't been nerfed. And Prove Thyself
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2203351#Comment_2203351
Kind of already have this!
No Way out
After hooking a Survivor for the first time, No Way Out gains a token. When the last generator is repaired, The Entity blocks both exit gate switches for 10 seconds, plus an additional 4 seconds for each token in your possession.
And...
BLOOD WARDEN
As soon as at least one Exit Gate
is opened, Blood Warden activates.
- The Auras
- of Survivors standing within the Exit-Gate area are revealed to you.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity
to block the exits for all Survivors for 30/40/60 seconds.
Is that a Trickster perk?
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@Kate_Main_01 said:
@WishIcouldmain I've actually never seen The Thing (I know it's a classic and I should!) but a military outpost sounds like it would be a spooky and interesting map!
Outpost 31 would also be a snowy map
Meh I'm satisfied
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2202785#Comment_2202785
Ruin (again this year)
Undying
Pop
MORI
Twins
Freddy
Billy
Nurse (broken for years now with no sign of fixing)
Locking killers to the lobby while survivors can still change
Pallets? The Game is so overloaded with pallets it's a joke.
The list goes on...
Yes, there have definitely been nerfs to survivors but to claim that there haven't been significant nerfs to killers is just unreasonable.
They also nerfed Pyramid Head out of the gate
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2202785#Comment_2202785
Ruin (again this year)
Undying
Pop
MORI
Twins
Freddy
Billy
Nurse (broken for years now with no sign of fixing)
Locking killers to the lobby while survivors can still change
Pallets? The Game is so overloaded with pallets it's a joke.
The list goes on...
Yes, there have definitely been nerfs to survivors but to claim that there haven't been significant nerfs to killers is just unreasonable.
You forgot Thano
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How how about you make a perk that block's the exits for 10 seconds ,since survivors attend to just troll the killer at the end of the game. It's pretty unfair considering how fast gens get done and toxic survivors like to just sit and t-bagg you and I'm talking about the threshold when the door is open, if there injured why do they get that privilege why do they get a free taunt when all the did was run the killer for three minutes mind you have gotten two or three hooks in that time so the perk should activate at least on 4 or 5 hooks,and block's the threshold for 10 seconds on a basic attack.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2203287#Comment_2203287
There is always a mute button but that's what made Friday The 13th so much fun was talking ######### to each other while trying not to be killed lol.
Nah ,it was weird people only trolled and probed
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@0mikeya0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2199786#Comment_2199786
This and breakable walls removed
I second that especially on The Game map that's way too many breakable walls





