Nemesis (thing's i want changed)

First : his name should be The Pursuer.It seems like Capcom is trying to push further and further from the past,which Resident Evil fans will and probably always love the og games ,this is not on Bhvr because we know they also love the original characters, but this could be a way for them give older and newer fans love ,but his name is still The Pursuer in the new game, so that's what his in game name should be

Second : This should be his base cosmetic with the option to remove the bag ,you should also be able to P3 both sets

Nemesis-T_Type_Enmascarado.png

Third the dev's said they we're going to update killer's ,but starting with the recently released ones, so here's to hoping for Ai support with Pyramid Head.

Fourth : The map is amazing and The Nemesis is true to the design, His power seems really fun,and damn boy we got Resident Evil coming to DBD that's flipping crazy. So other than that the chapter is really amazing, I think these changes would help cement the characters arrival further more at least in my mind ,I hope you agree!

Comments

  • I really don't think Pyramid Head needs AI support, he has the ability to completely bypass the hook mechanic and any perks tied with it.

  • @indieeden7 said:

    I really don't think Pyramid Head needs AI support, he has the ability to completely bypass the hook mechanic and any perks tied with it.

    and survivors have the ability to negate that completely

  • @indieeden7 said:

    I really don't think Pyramid Head needs AI support, he has the ability to completely bypass the hook mechanic and any perks tied with it.

    Sorry didn't mention the didn't need to attack just serve as background attractions, but they could help body block windows and vaults are set as jump scares

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216794#Comment_2216794

    and survivors have the ability to negate that completely

    I downed more survivors trying to evade the goop because they take wide loops than I've ever with punishment of the damned

  • If that were the case, the nurses would have been great as an AI mechanism for Pyramid-Head, but it certainly won't be necessary.

  • @Jarol said:

    If that were the case, the nurses would have been great as an AI mechanism for Pyramid-Head, but it certainly won't be necessary.

    I would have suggested the nurses, but ,we have a nurse,I'm not sure if they're willing to add the Silent Hill nurse also,and these we're the monsters Pyramid Head was seen around the most ,he did attack James at the hospital tho.The nurse's are a really big aspect to Silent Hill in general and it could cost more?

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216794#Comment_2216794

    Sorry didn't mention the didn't need to attack just serve as background attractions, but they could help body block windows and vaults are set as jump scares

    That would be a pretty cool idea, seeing more enemies from SH2 would be awesome

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216794#Comment_2216794

    and survivors have the ability to negate that completely

    Yes, at the cost of most likely giving the killer a free hit.

    Pyramid Head's trenches work in 2 ways

    - Allowing him to bypass hooks

    - Zoning survivors

    Both of these can be used to great effect, this doesn't change the fact that he doesn't need little helpers walking around and injuring people when he has great potential in chase.

  • First point: Likely came to this agreement with Capcom. The Nemesis fits regardless, as he is STARS' Nemesis, 'divine' retribution for what has been done to Umbrella by their actions in RE1. I'm personally fine with it. Pursuer is cool but I'm sure they have their reasons to keep it as it is.


    Second point: No, you want the killer to be presented the way people know him. His ugly mug is what consumers see on the box art of RE3. Besides, all your GAMEPLAY (not cutscene bullcrap) interactions with him in the remake when he's in this form involve the absence of the hood. I'd say the mask itself should be a cosmetic to be acquired.


    Third: He doesn't need more stuff, he's good enough as is.


    Fourth: Map is awful for gameplay but truly enjoyable to see and navigate when casually exploring. It's a shame a middle ground couldn't be met between fun gameplay and staying true to the series' vision.

  • @DeliciousFood said:

    First point: Likely came to this agreement with Capcom. The Nemesis fits regardless, as he is STARS' Nemesis, 'divine' retribution for what has been done to Umbrella by their actions in RE1. I'm personally fine with it. Pursuer is cool but I'm sure they have their reasons to keep it as it is.

    Second point: No, you want the killer to be presented the way people know him. His ugly mug is what consumers see on the box art of RE3. Besides, all your GAMEPLAY (not cutscene bullcrap) interactions with him in the remake when he's in this form involve the absence of the hood. I'd say the mask itself should be a cosmetic to be acquired.

    Third: He doesn't need more stuff, he's good enough as is.

    Fourth: Map is awful for gameplay but truly enjoyable to see and navigate when casually exploring. It's a shame a middle ground couldn't be met between fun gameplay and staying true to the series' vision.

    I'd say the mask itself should be a cosmetic to be acquired.

    At least we can agree on that

    The Ai for Pyramid Head would serve as, jump scares possibly and obstructions,one thing you can bet on is a long chase if the survivor knows how Pyramid Head works ,and just like "The Nemesis" he deserves to bring Silent Hill where every he goes.

    And it's very possible and wouldn't cause any harm only a littletime.Now if money is the issue because requiring assets can be expensive then ,I totally understand. You see Pyramid Head and you think Silent Hill, but these assets it would make you feel like you we're in Silent Hill.


  • @DeliciousFood said:

    First point: Likely came to this agreement with Capcom. The Nemesis fits regardless, as he is STARS' Nemesis, 'divine' retribution for what has been done to Umbrella by their actions in RE1. I'm personally fine with it. Pursuer is cool but I'm sure they have their reasons to keep it as it is.

    Second point: No, you want the killer to be presented the way people know him. His ugly mug is what consumers see on the box art of RE3. Besides, all your GAMEPLAY (not cutscene bullcrap) interactions with him in the remake when he's in this form involve the absence of the hood. I'd say the mask itself should be a cosmetic to be acquired.

    Third: He doesn't need more stuff, he's good enough as is.

    Fourth: Map is awful for gameplay but truly enjoyable to see and navigate when casually exploring. It's a shame a middle ground couldn't be met between fun gameplay and staying true to the series' vision.

    divine' retribution for what has been done to Umbrella by their actions in RE1

    are talking about Jill and Chris blowing up the Spencer mansion?

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2217097#Comment_2217097

    divine' retribution for what has been done to Umbrella by their actions in RE1

    are talking about Jill and Chris blowing up the Spencer mansion?

    Essentially messing with their plans, yes, and killing their first successful prototype. Basically they probed a God (Umbrella), and so now their Nemesis is here for some retribution.

  • @DeliciousFood said:

    https://forum.deadbydaylight.com/en/discussion/comment/2217206#Comment_2217206

    Essentially messing with their plans, yes, and killing their first successful prototype. Basically they probed a God (Umbrella), and so now their Nemesis is here for some retribution.

    What was done to Umbrella?, they kidnapped Chris and Jill and forced them into those test,to see who would prevail.They brought upon themselves, the only retribution was them blowing all of those creatures up.Im sorry but Umbrella sucks they destroy lives and families, not to mention the mental anguish that the cast must suffer from brought on by Umbrella's actions.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2216813#Comment_2216813

    That would be a pretty cool idea, seeing more enemies from SH2 would be awesome

    Right, and it would help draw the atmosphere from Silent Hill, a little more ,plus serve as obstructions,you have to pass both them along the way in the game

    20210526_120250.jpg Screenshot_20210526-120032_YouTube.jpg