TheStabbiNAngeL
TheStabbiNAngeL
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Haddonfield is a horrible map for killer's everyone knows this, trapper or hag excels on this map tho.
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@piggygooik said:
This map is so broken. I mean I guess you can make the argument that most surv don't know how to run the map but its not that hard. This map is so dumb. its baisly has an infinite in the main house and the house of pain. the sad part is that when the devs do rework they probably won't address the main issues of the map. For example, disturbed ward that map is maybe slightly better but still sucks cuz of its size. Plus they will probably add 1000 breakable walls to the map which will be so annoying. This map suck or huntress, deathsligher, and tricsker btw since they are 110 and don't have a movement ability. I just hope this map gets fixed well.
I can't use my power on haddonfield, I'm literally just trapper on haddonfield.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2197078#Comment_2197078
I think you're on the wrong forum.
And then i, say to if to you ,alas for as the web breaks ,we all shall perish.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2197078#Comment_2197078
I think you're on the wrong forum.
Ouch 😂
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Can we not feast upon the morsel of self-preservation,is the come up more than one's own sound mind and integrity .
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Is the sanctity of a man's game exist anymore,are not allowed to have one one thing to our self, before the spiders descend.
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@TheBigGoo said:
New Perk Talk is finally out. Sorry for taking so long.
This week is Iron Grasp Vs Agitation. Which is better? When should you take one over the other?
New Episode: https://youtu.be/9DSLvTC_PZE
Damn iron grasp has been in the game for 5 year's ,I wonder what makes you want to talk about it all if a sudden hmmm hmmm hmmm what gave you that idea? hmmm
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The leopard print is from Maria during a chase sequence ,that should definitely be a exhaustion add-on instead of a killer instinct.
Also POTD needs to be faster or take way the cool down that was placed,so he can mindgame.
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@FrostySeal said:
These are some changes for every Killer I have:
Trapper - Can hold 2 traps and gets two new abilities, the first one makes it so that whenever someone gets trapped, the Trapper gets a movement speed buff. This will make it so that if someone gets trapped far away from him he still has a chance to reach them and provides him a bit of anti loop too. The second ability allows him to reset a trap from far away. It'll have a one minute cooldown and will take 4 seconds to do. I believe that with these changes he'll become a much more viable Killer.
Wraith - No changes needed
Hillbilly - Revert the overheat nerf and rework his addons from there.
Nurse - Needs an addon rework, otherwise she's fine as is.
Huntress - No changes needed
Myers - I'd rework his power into something else entirely. Currently he's outdated and boring imo.
Hag - Nerf rusty shackles and mint rag, rework her useless addons and she'll be fine.
Doctor - No changes needed
Bubba - No changes needed
Freddy - Combine his old power with his new power (Ex: Pull survivors into the dream state and be able to teleport to gens as well)
Pig - Rework her power to have less RNG and change her bad addons.
Clown - Rework his power again, he didn't need his anti loop buffed, he needs more mobility.
Spirit - Needs a nerf to her power, something that can help survivors tell where she is when phasing.
Legion - Rework his power, it's outdated and needs changing and rework his addons too.
Plague - I'm not really sure what she needs, I don't play her at all.
Ghostface - Needs an addon rework and chewed pen base kit.
Demogorgon - No changes needed
Oni - No changes needed
Deathslinger - Needs an addon rework.
Pyramid Head - Scalped topknot needs a nerf, otherwise fine as is
Blight - Fine as is, but he needs his Collison fixed.
Twins - Too many changes to list, they need to be made more viable when going for 12 hooks and less slug/tunnel/camp reliant
Trickster - Needs to be able to hold main event for longer (maybe for a minute or 40 seconds?) and melodious murder base kit. Also this isn't needed but it would increase his skill cap if his knives bounced at least once.
What do you guys think about these changes? Which ones do you agree/disagree with and what do you think should be improved upon?
That's not Pyramid Heads add-on
He has to many right's recharge rate almost in every category ,and too many killer instinct add-ons
He needs something that gives survivors a penalty for stepping in his trails for 45 or 60 seconds are one could be a exhaustion add-on.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/2196078#Comment_2196078
I agree. Use Rites of Judgement effectively and you can almost bank on ending the game with at least 1 kill. PH has built in no-consequence tunneling in his kit anyways.
Pyramid Head needs a buff
He's now a survivors chew toy
Oh nurse me baby nurse me
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Hey ,I'm missing something nothing really changed,the state of game is better than it's every been, its a few latency or lag switching every now and then but it's not that bad.
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You're welcome, I guess?
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Sir
I know what sarcasm is, I laughed and voted him up
So woooosh back at you
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@madradfox said:
But we are rewarded, and the name of the prize is PTSD.
You have PTSD from a game, what the hell is wrong with this generation
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2195589#Comment_2195589
An entirely new killer that no one even knew was coming to the game. A killer that no one had even expected at all.
I can't agree with you on that ,it would be such a waste and missed opportunity to not add the most iconic monster in any franchise, if they added the original T-001 would you truly be happy he's really scary don't get me wrong, but essentially he would just be an M1 killer (sigh)but I can see them probably giving him a claw dash does that sounds fun to you.
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But maybe,I deserved to have my ass kicked every few matches. Kills the God complex ya know.
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@Trickstaaaaa said:
Depends on what you view as a "win". But pyramid head is no joke. I think what you are describing has to do more with the latency of the game. Because that is often why powers, or abilities look like they don't hit you on your screen. But I don't view winning as getting a 4k I Just view it as getting more than 2k. But even then I don't expect to get more than 1k if I see the survivors are all efficient, and competent loopers.
I kind of want to recant on that this is the same issue as a console Nurse vs a PC nurse the accuracy and speed are completely different. I'm not saying Pyramid Head is weak his power is useless against higher processing speeds.
It's mainly the latency is the problem ,but like, I said console vs pc power makes the difference of the match ,it's the crossplay that has to be fully optimized In order to go against really strong teams who do gens in under 3 minutes .They should also give us an option to remove auto aiming this is exploited vastly.
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But that's not the case most players the optimal players as true talent puts it ,runs the tiles creates distance and know where to lead you to the strong loops
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@mrcdean97 said:
https://forum.deadbydaylight.com/en/discussion/comment/2195598#Comment_2195598
Yet you don't wanna mention bbq, ruin, devour hope, tinkerer, and of course NOED just to name a few. As well as the broken hit boxes that allow you to fully vault window and still get hit. BT was also nerfed to the ground. The game also gives more rewards to the killer as you can easily just get 20k as killer with minimal effort but that same number as survivor is much harder to achieve.
When did Tinker become a problem most survivors run Spine Chil and Sprint Burst or Urban. Devour Hope is usually the first thing to be destroyed along with ruin? Yeah care not mention those things because I find most survivors perks enjoyable ,you certainly get more value out of survivor perks than killer perks .Usually they killer is only left with one or two perks by the end of the match as far as NOED is concerned. I never heard it .I should run it but survivors will only break totem then so I get to use it one or two games. (Big Whoop)
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@mrcdean97 said:
All the killers here acting like the game is so one sided lol. It is. For the killer. Survivors get crazy nerfs all the time and the game is already set up for the killer to win. Maybe try taking responsibility for your own short comings and either play a different killer or play better perks. BHVR favors the killer community and nothing you can say will change my mind. All I have to say is DS
That's not true when the nerfs get thrown killer's are the first to receive them and not much has changed since the 5 year's SWF still has a strong advantage of killer's, I know the removed alot of thing's like insta heals ,but it's the same you don't fully heal but you get borrowed time if you hit a survivor who just used the adrenaline shot or whatever it's called that's still the samething, and most levels have about a thousand vaults and pallets that survivors do abuse. The only thing that's been nerfed survivors side is Dstrike and that's it you still got BT,Sprint Burst ,Lithe and just bunch other things I don't care to mention.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2195287#Comment_2195287
I think he's referring to the fact it acts as a projectile rather than being hitscan; it appears just a moment before dealing damage. However he's really underselling how powerful it is and how hard it is to dodge by a large margin.
I think you're right, I forget that this game has cheaters Pyramid Head can be devastating sometimes, I just played two different games, but the game before those guy's were definitely cheating. Maybe they can add a VAC unless they just want cheaters in the game.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2195231#Comment_2195231
if you're talking strictly lore wise, no, Birkin, Plagas and Mutamycete infected are not tyrants, but a lot of the time they fulfill similar roles. hell, lady d has a flower over the spot where her heart is and the claw hand thingy, much like tyrants without power limiters, but as far as i know she isn't infected with the t-virus.
I think she's infected with the original strand the progenitor virus, isn't village supposed to be where it all started.The houses that built Umbrella?
@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/2195148#Comment_2195148
I think it's gonna be "The Tyrant" and base cosmetic is gonna be Mr. X (T-103) with sets for Prototyrant T-001, T Series Nemesis, G-Birkin, and possibly some others. The Tyrants were the big bosses and stalkers/patrollers in the first games. Many of the original survivors have gone on to other games later in the series as well so I'm guessing for survivor we're gonna get Chris or Leon since they're the males that have appeared in the most games and if they stranger Things it we'll get Claire or Jill for the female with cosmetics for which ever big name survivors they feel like adding like they did with Cheryl in the Silent Hill chapter or are doing with Steve by bringing in Jonathan Byers. And for a map it'll probably be Raccoon City related since everything comes back to Umbrella and Raccoon City, whether that's the streets, police station, underground lab, sewers, or whatnot.
I like that theory ,but would be very generic not to give the actual personality to the character.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2195270#Comment_2195270
No one should have to buy a next gen console to be able to play the game as intended. It should work on whatever platform it releases on. I feel the console version was nothing but a cash grab and cross progression only became a thing so PC players had quicker que times.
I very much agree about the last part
But,I'm happy it's on console,we just want it to be better.
@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2195287#Comment_2195287
I think he's referring to the fact it acts as a projectile rather than being hitscan; it appears just a moment before dealing damage. However he's really underselling how powerful it is and how hard it is to dodge by a large margin.
I don't think, I'm underselling it even the newest player's can exploit ability not to mention his right arm when using it cover's the entire screen and survivors create alot of distance.
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@EvilJoshy said:
I think a better solution would be to make the console version work as well as the PC version. If they can't do that then maybe the game should have stayed PC only if it's such an unfair advantage.
I mean, I don't have a PS5 if I manage to snag one, so I'm hoping for better optimization on next gen consoles.I'm pretty sure that want happen for PS4 or XB1
@PerfectlyPink said:
As a console killer, the only issues I have are with the pathetic optimization. Sometimes I'll miss because someone failing a skillcheck across the map will freeze the game for a second or so. The delay itself isn't really an issue though. Its a fair thing for such a strong power
I understand that lol
Haha probably.
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@Yords said:
If you are doing well in a match and 3 gens still go by really quickly, do not panic. It is important to not throw the game right now, just play as you would normally, maybe try a little harder. But it is important to note that just because 4 gens are done even though you are hooking survivors relatively quickly, it is not the end.
Killers get stronger as the match goes on because there are much less pallets and few generators to split up on. If you defend a cluster of generators reasonably close to each other, then you will have an easier time as the match starts to come to a close. This means it takes longer to complete the remaining generators.
If generators are still going fast, then you are likely the main factor of that. You need to learn how to pressure survivors if this is the case. There are plenty of guides on the forums or youtube especially to help with this.
You're always posting my thoughts, who are you,I would like to be friends?
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I mean the only disappointment is coming from the user them selves,people may not like the The Twins or Trickster design wise ,but there still pretty strong and balanced the only thing people truly we're upset about is no maps.I don't think you should be so worried.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2194900#Comment_2194900
I'm sorry , I'm confused on what that has to do with the Resident Evil chapter? I like the old silent hill games but resident evil was always a go to for me, I'm just really hoping we get an iconic character from that franchise instead of a new character that hasn't established themselves in the franchise yet
I know, I just wanted to point out how perfect that chapter is :)
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@The_Krapper said:
The most BHVR thing they could do is not give us Mr X or Nemesis, I'm fully ready to be disappointed by getting a non iconic character to represent one of my favorite old school games of all time, if they give us the iconic ones I'll shut my mouth and never complain again lol I would be truly shocked if they actually did something that good
Silent Hill chapter
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Why is punishment of the damn so bad? It's good but it'sbad,why so bad sometimes you can get in a match and not hit one survivor or there's one survivor just runs the tiles of the game not really playing the game, just knows where to run it can be a very ######### experience sometimes.
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2193717#Comment_2193717
Well for Mr. X, you could do a lot of very unique things with him. His Terror Radius might not need to be a heartbeat, but the sound of his boots instead, or perhaps he just straight up ignores pallet stuns if he's using a power (like his Stalker ability from Resistance, just tuned to DbD standards) or special attack even. Mr. X has a simple appearance but endless possibilities because of what they give him.
Nemesis would definitely be an extremely strong Killer. I mean, look at his credentials again:
- Can outrun Jill by a significant amount
- Has a roar that stuns because it breaks a person's ears
- Has tentacles that can grab, throw and pierce you; can also be used to just fling him somewhere to cut you off
- Has two tentacle attacks that track you or multiple other people (Resistance and Re:Verse only)
- Can literally just Spider-Man out of nowhere
- Can just leap incredible distances
- Has giant arms for giant attacks
- Has a flamethrower
- Has a R O C K E T L A U N C H E R
You look at this guy and he is pretty strong. But then again, Rocket Launcher, pretty funny.
https://forum.deadbydaylight.com/en/discussion/comment/2193762#Comment_2193762
It's an interesting ability, but DbD isn't too overly gory when it comes to actually doing things like this. Perhaps an alternative is that she does a "Severed" status effect where you lose the ability to use one of your arms, and thus do things that require two hands; you must then find a First Aid Med on the map to restore yourself and remove the "Severed" effect. There'd probably be around 12 of these on the map for particular balance reasons.
Yeah that works, forgot they can't do gory stuff because of bans.
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2193735#Comment_2193735
I've a bias against Dimitrescu; I'll admit it. But I've also pointed out in my response post about her only other ability (the fly thing), but it wouldn't be all that original considering we have other slow-down AoE abilities in the game.
Also, Jack's fist was listed as one of his weapons; this also extends to his grab attacks, too, which he could possibly even use to his advantage as a grappler-based Killer, however well that would work. Additionally, the "violent nature" part was flavor text regarding Jack's description; while yes, they are all violent, his degree of violence is far more than the likes of most of them--the only one to match it is possibly Alcina herself.
You mean sadism and being sadistic ,where as one of the tyrants would just put you out of you're misery quick Jack or Alicna would most likely torture you first.
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@Vulgun said:
The Resident Evil chapter is fast approaching; in 9 days, we will finally find out who our Killer, or possibly, Killers, will be for the chapter. Here, I want to make a thread regarding speculation until that day arrives, and I hope we can all discuss our own opinions on who would get in and what the reception to the character may be upon release based on the comments here.
I'll go first regarding a few key characters that've been mentioned many times as possibilities, as well as why some can work and others literally would not work and may not be in the game. I'll even provide one character that would work well but nobody has ever mentioned that much before.
Tyrant T-103 (Mr. X) - The Tyrant
The T-103, more well known by the nickname "Mr. X", is a tall and imposing figure within the Resident Evil series and the originator of the very well-known pursuer creature we know in horror gaming today. He's the classic video game pursuer and has an easily recognizable appearance that sends shivers down peoples' spines.
Known to stalk Leon S. Kennedy and Claire Redfield throughout Raccoon City's police department, sewers and laboratory in the events of Resident Evil 2, the character became a fan and company favorite of Capcom, especially with its latest appearances in Resident Evil 2 Remake and Resident Evil: Resistance.
At first, this behemoth would seem to have no sort of main ability that could be used as a Power, but I actually dare to disagree. His brute strength for busting through walls, his ability to simply catch up with you from anywhere and cut you off, even his ability to know where you are at almost anywhere, these are simply the start of what you could do with him. Think more about it and he has a whole plethora of abilities that could be congregated into one ability with multiple passives! Think of the possibilities.
As for his chances, considering that he is arguably the most recognizable antagonist in the series right now, alongside the likes of Nemesis or Albert Wesker, he may end up being our Killer, or maybe one of them, if BHVR is brave.
Nemesis T-Type - The Pursuer
The Nemesis T-Type, also known mostly by Nemesis, is an even taller and more ferocious variant of the Tyrant model we see in Resident Evil 2. An upgrade in every way both mechanically and in-game, Nemesis plays no games in regards to the hunt.
Known to chase Jill Valentine and Carlos Oliveira in Raccoon City during the initial and end parts of the outbreak, he became a fan favorite to everyone out there for how intimidating and utterly horrifying he is, alongside that one classic word:
"S.T.A.R.S."
Due to being an upgrade of the T-103 we see in Resident Evil 2 (not counting the remakes; he's an utter downgrade in 3 Remake), he has access to abilities and weapons that the original Tyrant did not have. The ability to grab characters from long distances to drag them back, the ability to roar and stun others, the ability to accelerate towards his targets at a moment's notice, the ability to send long-ranged tentacles into the ground and attack his enemies, and even a [expletive] rocket launcher! The possibilities are just about endless with this pursuer and you know it.
For his chances, he about has an equal chance of getting in just like Mr. X, due to his history and the scares he produced back in the day.
Alcina Dimitrescu - The Vampire
The newest addition to the franchise's cast of recognizable characters, Alcina Dimitrescu hails from Resident Evil Village, where she hunts Ethan Winters within her castle's walls.
That's about it, actually.
See, the thing about Alcina Dimitrescu is that she is horribly lacking in all departments that aren't sexual appeal. She lacks the scare factor, she lacks that kill potential that the Entity seeks, and she also lacks the most crucial thing for any potential Killer in the game...
She lacks a Power.
For her chances of getting in, she's probably the least likely character to get in because she's not original nor is she terrifying; her game of origin isn't even that terrifying since it's more of an action game than a horror game, and she's just...there. She doesn't really have much to do in that story and definitely wouldn't do well for The Entity.
Oh, and her daughters would just be worse; they're just Wraith but with Clown's power.
Jack Baker - The Cajun
The iconic antagonist from Resident Evil 7 biohazard, Jack Baker punched his way into peoples' hearts (and faces) all the way back in 2016 in the Beginning Hour. Ever since then, we remember his violent, campy and sadistically funny nature in both his gestures and his words, especially that one iconic line:
"Welcome to the family, son."
He's the only true pursuer of the game that chases down Ethan Winters within the halls of his home, often times coming to clash against him within the various parts of his house in life-or-death battles against the engineer from Texas. Even when it seems like he's down for the count, he comes right on back over and over again, even having to face his brother, Joe Baker, in the final climactic battle of the entire game, fittingly being ended with one sentence that is the antithesis of his:
"This is farewell from the family, brother!"
Due to being an ordinary person with brute physical strength thanks to the effects of the E-Type mold from the bioweapon known as Eveline, he has no real immediate Powers to call his own, but that's where the combination of various factors of his can come into play. Jack has many weapons throughout the game; his own fists, an axe, a rotary cultivator, even a powerful chainsaw scissor; he also has two forms that have extra abilities granted to them thanks in part due to the mold inside of him--these are the arm whip attacks and the burning bile attacks. Also add in the fact that he's very hard to stun and can bust through walls so casually, and it's easy to see how he can just work in the game.
For his chances, it's fairly easy to say he'd rank among Mr. X and Nemesis due to his intimidating presence, his violent nature, how he treats Ethan throughout his encounters with him and the sheer tension a player will feel in his presence.
Perhaps one of his passive powers is to emulate that experience by making Survivors feel that first-person terror all over again...
Alexia Ashford - The Queen
The villainess from Resident Evil: Code: Veronica, Alexia makes her debut in a sullen, yet twisted moment where she cradles her dead brother's head to 'comfort him', all the while sending out her tendrils to attack the vehicle that survivors Claire Redfield and Steve Burnside were using to try and kill them as revenge.
She's the final challenge and villain within the game and truly makes her presence known when fighting Albert Wesker and Chris Redfield together, then eventually Chris and Claire Redfield. She is as vicious and sadistic as her attitude plays out to be, showing this through her fiery attacks and the instant death move she performs in her first form, as well as her second form's bug and hive-like structure. She really is a queen, if you think about it...
Unlike all of these characters listed before her, Alexia herself has an ability that hasn't even been explored in Dead by Daylight whatsoever, and that's the ability to burn people. Her own blood oozes a substance that just ignites when exposed to the air, and she can throw it sort of like projectiles. Other than that, she has her large tendrils and her horrid mutations to fall back upon if things get rough for her, but the fiery aspect of her moves shouldn't be overlooked. She could potentially burn survivors to death, if she really wanted to.
For her chances, I would rate her along the middle of the road. This is partly due to the fact that she has been forgotten by most people over the years, or many people haven't even heard of her, but she's definitely one of the only females in the series who is both scary and has an interesting ability at the same time. There's not many female villains in the franchise that are like her, and not many female villains at all, but she would definitely leave a burning impression (or four) on survivors.
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With that, this concludes my part of this whole speculation with some starter posts. If anyone else has their own thoughts or ideas on who the Killer might be, post it below and let's get this discussion rolling.
Honestly, I thought possessed Mia would make a good killer she could wield the chainsaw and have short sprints to catch survivors off guard.
Second part of her power gets really interesting she would be able to server the survivors hand which they would be able to collect and reattach it ,but this also gives Mia the ability to see the severed hand at certain distance.
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I first played Resident Evil in 1996 as a kid the game was incredibly terrifying to the point where, I never picked it up again, I played the original Re2 but I can't remember if, I beat it but I do remember being afraid of original Mr X T-00 and fighting him specifically, it's strange the most scariest moment would be the alligator part but, I can't really remember facing it or William Birkin,I probably didn't beat it tho and the Remake on gamecube was the first legit re game I finished, I beat Resident Evil 4 also on gamecube, I've played all Resident Evil games except for 5 and 6 because,they looked boring and more action driven ,if I wanted action, I'd just play gears of war or something. I didn't really care for Re4 either to much deviation from the original.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2190942#Comment_2190942
They don't have to compete through another game. Plus Capcom has always had the more popular franchise and RE probably always will be the most popular horror game franchise since somehow they can just crank out 4 amazing games in such a short amount of time with their amazing engine.
Hey man the Terror Engine is awesome, have you seen Silent Hill in 2021 the game still looks amazing, but I do agree with you The Tyrants already have the moves,the just have to be implemented into DBD and balanced.
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@Dabihwow said:
Silent Hill trailer, and favorite spotlight gotta go with Descend Beyond
Wassup,I change my name after the hole other boy fiscal and my name isn't James ,it was time for a change agree.
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https://youtu.be/_zRQA8W51sY
https://youtu.be/Zq70uL5x-7c
https://youtu.be/nsJ5igHp1hcWhile, I like all of the spotlights these are my favorite ones
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2191578#Comment_2191578
There are achievements and archive challenges tied to keys. Achievements that they're unable or unwilling to change on console.
Any alteration to key mechanics needs to take that into account.
In this regard, as well as others, moris were much more straightforward to change.
The dangerous thing about the key's ,in the current state is ,if two survivors remain and one gen is left then the two can escape even three,but maybe that's been changed but,I doubt it and it would be probably pretty difficult to change the hatch spawning rng,I wouldn't want it changed much myself .The best thing to do right now is making keys work only with a specific rare add on and delaying the opening of the hatch by 30 secs, by increasing the rarity and delaying the time ,could make using keys more of a challenge and less powerful instead of it being a get out of jail free card.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2191576#Comment_2191576
I don't know if this is again a problem with your wording but egc and "after the exit gates are open" are the same thing except killer can start egc by closing the hatch irc.
And to your point of them having nearly no point, Moris don't have a real point either. (Btw I never use moris since everytime I do I get survivor way above my skill and already won't be able to pull them off even before the nerf XD) They are simply a kill animation alternative to the third hooking of survivors. Depending on distance to a hook they even are more time consuming and therefore hurting the killer efficiency wise. The only positive is that they deny any attempt or perk assistance for a last save.
Of course keys would have to be made into an offering too if their usefulness would be downgraded this much. Something like an offering that lets 1-4 keys appear on the map in some form and the can be picked up like event specific items like the halo or lanterns but without highlighting particle effects.
4 keys?
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@MyersIsPantless said:
the survivor holding the purple or skeleton key will only open the hatch and escape for themselves and not the other survivors. this way they could get out but the other 3 cannot unless either 1. they find a key, 2. 2 other survivors left and the hatch is opened. i personally don’t think this would be a bad change but what’s your opinion on it?
Edit: idk if this is supposed to be in the “Ask The Community” section but if it was then oops 😅
They haven't found a solution for keys yet?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2190942#Comment_2190942
I though Pyramid Head was also very slow in his original game, and the power in DbD wasn’t even his power in Silent Hill?
they can create the Killers power and Balance like Terror Radius, walking speed etc like they (and the license holders) want..
Nah he's pretty fast surprisingly, during the chase sequence ,and the final Pyramid Head *fight*, he is slow with the great knife on Silent Hill 2,but I guess The Entity gave him some strength or something.
Yeah, I mean that's true, it's a game they can do whatever they see necessary for the match to be balanced but, you know how everyone can be a very technical when it comes to lore
It just makes sense that they would add him,and Mr X was killed by another Tyrant ,William Birkin I mean it seems like DBD usually picks the most efficient killer out of series, I'm sorry if, I offended anyone but we want know who or what is coming so theirs that.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2190642#Comment_2190642
I don't know but for some reason Hank Anderson also came to mind.
Why did you change your picture today and if you love Pyramid Head why about a subject about chucky, are you a troll?
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I made it to the purples and going Red the trolls still get to me no matter what rank I'm in you have red rank players literally tagging yellow and green rank players to battle me,its sort of sad when they cheat tho.
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And so the halls fell Silent
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2190666#Comment_2190666
Problem is Capcom is not Konami and they choose carefully who to give away. They want high quality stuff for their high quality and very popular characters. We will be lucky if we get Nemesis or something which I do think we are getting him.
(TheStabbiNAngeL)
Well listen you TheDarkTyrant
It's going to be Nemesis who else fits DBD since people like to be all technical ######### Mr X is way to slow The Tyrant would be like Pyramid Head ,Lisa Trevor could work but she is also kind of slow, all the others are well meh Capcom and Konami compete so if Konami sends there best monster what do you think Capcom will do?
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Are they adding another Silent Hill monster, Valtiel?
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@EQWashu said:
Hey there! I just brought your request to the attention of the Coordinators; its the weekend so it might take a minute, but they'll get back to you on it when they are able!
Ok and thank you again 😄
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What's a chucky?
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@Mooks said:
I ‚reported‘ your post so a mod can contact you about it.
Thanks a ton😁
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So when is the PTB?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1902041#Comment_1902041
"The arrogant fool will never take notes from the smart man standing right next to him"- Me 2020
As the old saying goes,but they are great at doing business just irresponsible with their ips and other things ,I won't mention but yeah this is how you celebrate you're franchise.