TheStabbiNAngeL
TheStabbiNAngeL
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@Xyvielia said:
Sankaku Atama
means Triangle Head in Japanese, though to any who wouldn’t know or who don’t speak Japanese, it may sound like an authentic name for PH.
It's up to y'all, I'd call him PMH or The Judge lmao.
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@CashelP14 said:
Getting Konami to agree to giving away a free skin is extremely well played. I absolutely love the sweater for Cheryl. I need to ask though..
How much did youse have to pay for this to happen? 😂😂 A simple answer of A LOT would suffice 👍
How do you get the sweater and happy holidays.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1836480#Comment_1836480
yep, spare hockey masks stashed in his sock drawer... one could wonder.
Ironically, your name could peak his killer instincts...
better watch out, naughtyboy😉
Haha right 😅 that's good advice but We kinda grew up together hopefully I'm fine.
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@Xyvielia said:
If he was born on Friday the 13th I’d be wondering if his mother’s name is Pamela and how often he frequents campsites😄
I actually still wonder because he disappears he has the fastest walking speed once he's out the door he's gone .
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Also Merry Christmas to all.
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@lowiq said:
https://forum.deadbydaylight.com/en/discussion/comment/1835772#Comment_1835772
So killers have no brain, no skill, and their input doesn't matter? It's this "hopeless" mentality that makes it so certain players never improve.
https://forum.deadbydaylight.com/en/discussion/comment/1835779#Comment_1835779
- I dislike the new maps for both sides for many reasons (graphics, lighting, etc). But from a gameplay perspective, they definitely are much better for killer than their predecessors.
- That makes no sense. Win Rate is an average - it has nothing to do with how much each side is being played. Your second point fails to explain why win rates have been rising significantly over time - killers could always camp and tunnel.
- Twins is a B-Tier killer. Not the best, but definitely viable. Blight on the other hand is a S-tier killer, when played correctly he can shut down survivors really quickly. Just because your average player can't play these killers at a high level doesn't mean they are weak.
- Once again, your point implies helplessness from the killer by ignoring the fact that they have the ability to apply pressure. Like any powerful perk combo, it's not going to fix someone's complete lack of skill. However, players that are good enough to utilize this combo are consistently dominating most games using it.
Funny arguement. They say killer's are changed to be more balanced for the Solo Qs and Lower rank player's ,So what about the average killer main, I'm I not supposed to play with a killer that, I might stand a chance with or what's even the point.Get in a match give survivor's a thrill, and let them basically farm me and then escape because, I'm playing with a weaker version of the killer they wanted to abuse and get free escape's .What's even the point of getting in the match pretty much cheat and say oh you're an average player.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1835213#Comment_1835213
It is "lose" not "antidisestablishmentarianism".
It's a third grade word. Seriously.
I didn't spell a word right this is why you ....
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Good question Pyramid Head was fun for awhile now it's just alot of work to play him plus with all the nerfs he's just not fun to play as anymore.
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@Zippy said:
What if we had two killers able to talk with each other like swf but add 2 survivors. So 2 vs 6? This would be an add on and optional add on. I think it would be fun. Getting kind of boring Lately.
From what, I heard there working on feature's to add a mode where 16 player's will be able to play but it my just be additional settings for a custome game.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/215216/which-is-it
It amazes me you went out of your way to bold a contraction but you can't spell "lose" correctly.
The ignorance of the internet is eternal and unlimited.
Oh I can definitely spell it,what amazes me it the condescending attitude of people sometimes on the internet is vast
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1828947#Comment_1828947
because keys are broken as well they allow a loosing group to make an escape and WIN without any notice or counter play . NO using franklins is not counter play it is just damage control. Keys need to be changed. if they are not changed in the near future I am honestly expecting a good amount of the killer player base to leave and not look back. and I don't want to hear it was an easy change to make so why not push it early? yea no one will mind that we haven't even thought of how to re-work keys! we'll leave them be and "PROMISE" to re-work keys just like we did 3 years ago when we nerfed mori's originally! YES! this is probably what they thought about when they thought the mori change alone would be a good thing when (no they are not the same thing but they are roughly equivalent and most that talk about one talked about the other too!) deciding to do this.... I don't mind the change but they need to change devour hope so it works since the change but they haven't done that yet either that's a simple change... rancor is not affected why not change devour to mirror rancor's kill ability? simple change that should not have to have waited two + weeks for it to be implemented
So after buying the xbox and playing DBD on it I went running back to playstation PS5 here ,I come wooo! I don't like the way Sony operate there business but I can't deny how good the playstation is.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1834334#Comment_1834334
Don't need to tell me twice. There would be dozens of optimization posts a day in these forums, which is why it's been given its own category, which conveniently hides it from us since we mostly view the general discussions. I've compared to the XCOM 2 console port in that since we're on console, we can't even do much in the way of lowering the graphics quality to make it run better. We're just stuck with this garbage frame rate, which begs the question: why do a console port at all if you're gonna make it play like garbage? The game can't even handle more than 1 thing happening at a time, in a game where multiple things are happening all the time. It's absolutely unacceptable. PS1 games run better.
Then we're entering the finale life cycle for last gen consoles, which we want probably received the patches that's needed,it would actually be nice but, I don't see them spending the money for it, in which case that's pretty #########.Ive heard some positive thing's tho about DBD on PS5.
@JawsIsTheNextKiller agreed
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1834244#Comment_1834244
Crud, I could've sworn I read a comment by the devs themselves, but I can't find it through the search. Since I can't find it, I'm going to have to assume I was misremembering and the devs themselves never said anything about moris other than they are easier to change than keys. Sorry, I guess it was rumors. Damn it's hard to keep track of stuff on this forum. The closest I found (which isn't very close) was MandyTalk saying there wasn't much survivors could do to counter moris:
https://forum.deadbydaylight.com/en/discussion/comment/1804548/#Comment_1804548
I wouldn't say it's underhanded to use a mori to win. It's part of the game, it's there to be used. It'd be weird to use a mori for the purpose of losing.
Back before the mori change, it sucked as a survivor to get tunneled off the hook and mori'd, but it was the most efficient way to use a mori; any killer who didn't do that was playing nice.
Moris now are cool animations that allow killers to counter a few things: DS, Power Struggle, flashlight saves, and bodyblocking the hook. It's useful, but nowhere near as powerful as it used to be.
I've also had people get mad at me for using Rancor. Back before the Decisive Strike rework, it was my favorite way to counter DS (or get revenge on someone who used DS). Now I just use it for the Daily Ritual.
Unfortunately,I relied heavily on the old moris,for an opportunity to 4k.Its rare that, I use them on first hook because I know how it feels to moried first hook ,only time I'll first hook kill someone I'm either really mad about something or I'm losing and moring is my only option and even if I'm losing it's a good chance,I wouldn't first hook mori you.I think this will put the game in a more competitive state tbh.
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Probably faster than eating mud pies .
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1834355#Comment_1834355
There he may make another post talking about his abilities as well as his survivor Tommy Jarvis, but if they were two survivors like the Sthanger Things DLC it would also be Tina Shepard since it is Jason's 2nd nemesis
Thank's Imma try to find it .That would be a badass chapter.I want them to do something like that with a Child's Play chapter with Tiffany and Chucky as the killer's but Chucky is so complicated plus the right's thing and or which Chucky do you get The Universal right's or the Mancini rights which probably be only Chucky if it's uUniversal then maybe, two survivor's in which the can get detective Mike Norris and Kyle.Jason and Chucky are the two biggest franchises in, the slasher genre missing from the game,besides the scifi horror monster's like Alien,Predator,The Thing.
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Sup bud at first glance slamming into a wall and trying to hit someone seemed a bit taxing, but with enough feed back the power shaped out pretty nice.
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@OmegaXII said:
As a killer, your main objective is hook survivors until they die, right? I remember in tutorial, it says hooking survivors gives the highest reward compared to other actions for killer if i'm not wrong.
But currently, there are so many things in the game to penalize or discourage the killer for hooking survivors. Example:
- Waste time carrying survivors
- Risk of stun save (Pallet, flashlight, head-on, etc)
- Risk of hook being sabotaged (Especially in PTB)
- Perks that work for survivors when there is hook event (Ex: Deliverance, We'll make it, Ds, borrowed, etc)
- (Maybe there's more, and you can help me add this)
That comes to my point. Personally I think slugging everyone is almost more rewarding than hooking. I can give up perks that works if you hook survivors (Ex: Dying light, BBQ, etc) because denying everything above is much better than effects of those perks. Although unbreakable exist, but it's only one time use.
So.. your thoughts? Should killers being penalized that much for hooking survivors, aka primary objective for killers? Or Devs are going to "Fix" this with more perks to counter slugging?
I like all of those things tho that's kinda what makes DBD DBD the chaos, I like the feeling not knowing but knowing if you're going to d strike me (you lil $&*% I knew you had it) In away,it's kind of like the movie's the killer takes a beating to finally either the group and one or two escape,but never mind fantasy ,I love the challenge of being able to catch them,It's just if the killer is gutted then ,i can't do much about being bullied
I had a Bill wave me over and Tbag me as he timed my POTD because he's practice dozens of hours with his friends dodging it as if he was just drinking water but here I am spamming like a mad man saying wow what a dick,but here's the thing my positioning my massive red stain as it should be ,and trail you should be able to dodge it as a survivor main but, I did mange to hit him a couple of times but still and all the lag and all the little bs survivor's pull on you the actual cheating, and exploits,and they fake backlash so the devs can nerf killer's has to stop.
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Samination made a parody that pretty much would be a really cool start for Jason abilities and perks.
https://youtu.be/EoXxnDivZfg -
Zoom zoom baby 🏎
In all seriousness Blight is a really fun
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1834283#Comment_1834283
If killer is that much easier now,why is the stress level the same?
I feel like that's more subjective though.
Most survivors you see in public matches are quite easy to beat imo,even without meta killers and loadout.
It's not 90 % the killer mains feel stress from killer, this is all I want keep our killer's strong upon release, and find away to either optimize console or find away to stop people from lag switching or whatever is causing the stutters to occur when survivor's are near you or when you enter chase.You start chase's but the entire time you've been lagging in a building the whole time ,I just want to be able to chase and hit someone,Now if my internet is bad then that's a whole different subject because then their just straight up lying to us.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1834066#Comment_1834066
On a personal note, I find myself getting somewhat frustrated while playing SQ until one day when I had to play an underleveled character with almost no perks available for a challenge. I had loads of fun, more than what I was used to. That raised the question of how did that happen and then I got to the answer: I came without expectations. I was not frustrated for being hit during Dead Hard bc I had no exhaustion perk. I was not frustrated with my teammates bc I had no aura reading to see someone self caring in the corner. I looped better bc there was no exhaustion perks to bail me out of my greediness. And even when I died, I was happy while looking back at my performance.
Ask yourself what provides you fun. Is it piping, farming BPs, catching that elusive guy that gave you a hard time the whole match, 4k? Whatever is the answer, just focus on that but know that if your expectations are too high, also will be the frustration when you cannot achieve that.
I agree with you on the last part but, everybody wants to get the guy who's been Tbagging, Pallet stunding but if you can't catch them not because of you're skill but because you're killer has been changed and they can exploit those changes it doesn't matter how good you are they still get to mess with you.A broke killer fix yeah just don't nerf.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1833705#Comment_1833705
https://forum.deadbydaylight.com/en/discussion/comment/1833719#Comment_1833719
I have no control over the change to moris. The devs stated that they don't want moris to have a large effect on gameplay: moris now provide a little bit of a counter to things like DS and flashlight saves, but their main purpose is for the animations. (Moris can also be used to complete the Daily Ritual for 60k BP, but I've personally always used Rancor for that so it slipped my mind.) The devs knowingly changed moris for that purpose.
The OP asked if he should spend BP on moris. I told him their new main purpose so that he could decide for himself whether or not they're worth it.
So they were never meant to impact gameplay (sigh) I got yelled at for using Rancor,this person was so mad he told me things about this community,some of them we're even true and I'm not blaming you , I mean was thats what the devs confirmed or just rumors.
Do you think it's underhanded to use a mori to win?
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I want them to keep killer's at a strong state to compete with the swf meta.
I've been in an all solo que and we played as if we had mic's. Quality of life changes are great and welcome but they can't just keep throwing away everything. That made the killer enjoyable upon release. I've never seen them being survivor sided directly, like hey put that there ,killer's are going to hate first bumps 🤜 🤛
The maps have to be based on escape and survivor's need places to go when running from the killer.They broke infinites giving the killer more time added breakables,but if the way some matches turn out they shouldn't change a killer because someone got butthurt at a maneuver someone pulled on them or because they get such hard backlash.
Kindred is pretty strong for information ,on the killer has no real opportunity to be countered in SWF once, I hook some one they can tell their friend, I'm on the way to a gen which makes you lose a potential chase.
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@Aven_Fallen did I mentioned the lag switching
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/215216/which-is-it
People are mad about keys and old mories because those are cheap mechanics to ensure a win that you can't really play around.
Losing because of that just feels awful and unfun.
And i don't know what you're talking about killer nerfs.We got things like Hex Undying + Hex Ruin that are insanely strong.Map reworks removed almost all god windows and made them much more fair (maybe with a few exceptions here and there).
But like @Aven_Fallen said.Playing killer is waaaaaaay easier than it used to be.
I mean you're right there's things to make the trials less strenuous but I don't want to run the meta just to have a good time.
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@Aven_Fallen said:
Killer is the easiest it has ever been. Let alone that you are saying that DBD is a competitive game (it really isnt, it is a casual game, but some people seem to think it is next level e-sports) and are complaining that the most broken thing on the Killers side finally got nerfed.
Nope I refuse to believe Killer is easy maybe alot of the toxic mechanics we're removed yes ,but you have people who know how to exploit the killer's weakness to full advantage, survivor's who are pretty much unstoppable when paired together, the killer can be overwhelming at times but what about the 90% of killer's who just play the game for fun and get destroyed in 3 minutes,survivor's never consider those guy's only their entertainment that means turning any killer into an aperture a play thing.
@lagosta said:
https://forum.deadbydaylight.com/en/discussion/215216/which-is-it
Oh yes, I play to have fun. That includes interacting with the killer, doing gens, looking for totems, you know playing the game. Being removed from the game after the killer proxy camped on the first hook bc they brought an offering is not that. Your argument could be applied to pre-nerf Moris as well, when one could execute the other player without even hooking.
Moris are in better spot now, and keys are being looked at.
Yeah, I hated that part of the game to but I've been dealing with it for four year's so it is more common then anything. There has to be a solution were both killer and survivor can have fun at the same time.
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Come'on possessed Mia is obviously the best choice from Re7 ,she'd be a less powerful Leatherface but a good addition, while I'm saying she wouldn't be weak but she wouldn't be able to down you with one shot but her power could be interesting and fun most of all. She'd probably have small sprint burst's that allow her to move around loops and catch survivor's off guard. The Entity could even enhance her power to some degree to create a new status effect like turning survivor's into mold monster's if the down find the serum.
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@Dwight_Fairfield said:
If you liked mori's for the animation then you have lost nothing. If you relied on mori's to win then you've just been forced to get better as a killer.
Either way the change is good.
You don't win moring someone off the first nor would you get the trophy, that's just lame trolls being lame trolls.
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@TragicSolitude said:
Do you like the animation? That's what moris are for, really: a nifty death animation.
So, this is probably a killer-specific question. Some killers, like Trapper and Wraith, have really crappy moris, so theirs aren't worth the BP in my opinion. Other killers, like Hag and Spirit, have moris that I enjoy watching, so those could be considered worth the BP.
Is that the definitive answer, for me Mori's was a tool not a weapon.
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They could have left it to where Ebony Mori's allow you to kill two or one survivor randomly just with the first hook, the other two would have to be hooked twice still.I think it would make it a reason to be called an Ebony Mori.The should also increase the appearance of the Ivory Mori in the blood web. I have 46 Ebony Mori's and only 5 Ivory mori not because I didn't want to pick them either.
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Is this a new post?
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1832377#Comment_1832377
Yes. I think it would be that jason and that version is the one I want to see the most. Maybe if it came, they could implement their classic skins from the 80's in the store and their lore would be this.
After long events, he has faced an assassin that the entity had already taken before. After their fight, Jason finished with his rival leaving the fight in a draw. Jason had fallen into the lake along with his rival's head and his throat slit, the next morning Jason comes out of the lake with his rival's head. while walking he realizes something. Jason was not in his camp, but he appeared in a forest, he suddenly realized that he was not trapped there alone, but that there were people, people who had not learned their lesson and Jason would punish them.
Yeah he would be the Jason with all the skills and it takes place in Camp Crystal Lake , but if they do a Friday the 13th chapter they'll probably do the classic Jason's their's alot of options, with the survivor's Tommy Jarvis and Tina Shepard being the most popular option's.Tina would probably have some abilities like Cheryl. So we'd probably get FVJ as a skin which I'm cool with if it happens that way to.
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Which Jason do you think the devs would go with ? Jason vs Freddy has a awesome look to it .
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@Barlor said:
https://forum.deadbydaylight.com/en/discussion/comment/1830768#Comment_1830768
Oh come on, benefit with old mori was visible on first glance. It wasn't exactly fair, nobody claimed that.
And the benefit was (drums) ending game faster.
Once again, it wasn't fair. I personally used them only when I had archieve/daily quest with killing by hand, or was frustrated by frequent teabagging or being placed against much higher ranks than I was.
And again, I'm not saying anything about bringing old mori back. But keeping them in this state as an offering is simply stupid. Maybe if grinding wasn't so long and boring I'd consider picking moris just for the fun of watching that animation. But imo almost always it'll be better to bring some BP offering, unless you have unlocked everything you needed on other characters.
The old mori's love and hate ,it was a great strategy tool when facing tough opponents,you could use it to eliminate a survivor from the match and take some of the swf power,sometimes complete strangers play efficient and could feel like an swf but sometimes its all solo's mori's hurted them the worst unless there really good 👉💨,But man was it disgusting being tunneled after unhooking,or to run the killer for an entire match only to get downed at the end.Hate this change but I welcome it. They could make it to where one survivor was vulnerable to the one hook state picked randomly that would also cause a little more fear for because survivor's play extra hard now when you bring an Ebony Mori,they literally throw it in you're face now.
I'd be fair to killer's also in the face of strong swfs,hackers,Yui's and Cheryl's.
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@Barlor said:
Heyo,
as in title, what is the actual point of bringing mori as killer? Don't get me wrong, I'm all in into changing it, but this change was simply lazy, and it puts it as offering even below bronze blood points offerings. To be honest it makes more sense to remove them out completely at this point, rather than have additional useless pick in bloodwebs.
Only use of it I can think of is if you get daily, or archive challange to kill someone by hand.
Why can't we get some option to dunno, for example fuse few other offerings that just sit there into 1 other from particular category? For example transforming 3 offerings of your choice into 1 random from categories of map, bloodpoint, or mori(as if anyone would use the last one now though).
And do we really need offerings/items to be limited to particular character? And don't get started with "it's unrealistic" or "every character has what he found". How comes they can learn other's characters perks? Do they have random chit-chats at bonfire to teach each other their skills? Do they have shed full of toolboxes/flashlights/medkits, ready to pick items from before match begins?
While we're at it, why isn't eq shared between all survivors for example? I can get the issue in killers, as they have killer specific addons, but then again offerings could be shared.
What was the point of them before the change?What benefits did you have with the old Mori's.
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If you run into people who are lag switching and you have iffy internet, then this a huge problem. Myself I've been DCd from network lost and I still got penalty twitch 4 min now it's at 8,I hope if this continues I don't get banned because I didn't leave just lag out.
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@Vetrathene said:
You Win. I am uninstalling this game. First game of the night. You where a team on comms telling each other where you where and where I was. You where using BT and waiting until I got into range with my terror radius. You where body blocking. You all had Balanced Landing and where on Coal Tower with a hill. You used them perfectly. You utterly destroyed me as a killer, and as a player. You succeded at making me have no fun, so well done. I hope you enjoyed crushing a person in such a way. You deserve it for how well you used a program the game was never intended to use to bully a human individual trying to have a good time. Just playing some Legion. But I am now uninstalling this game. I want to like this game. I want to love this game. But as killer it is just too frustrating for me, and I would rather not have anything to do with a game that lets me be abused in such a manner. I hope someday this is fixed. Goodbye.
Yeah it sucks it can be so demeaning watching your favorite icon become helpless ,but don't give up sometimes you get those matches where survivor's know how to abuse perks abuse the mechanics itself,just try to be mindful when facing swfs usually their little bully squads.
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@Jarol said:
I would like to see Jason but who knows, other candidates that I have dreamed of quite strongly would be:
pinhead (the cenobite)
pennywise (jhon doe)
harry warden (the miner)
three fingers and their cannibals from west virginia (deformed ones)
leprechaun (the goblin)
chucky (the doll)
victor crowley (the monster)
the murderers of your are the next (mercenaries)
the nun from the 2018 movie (the nun)
Chucky should be called The Host because he's a bit of a body snatcher who only inhabits individuals.
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Also it's not a baby it's a grown man ,if anything it's a gnome. I think the core issue is it has Chucky potential.
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@Thatsmartguy said:
So we all know how they have legendary skins which they say is like a whole different character or whatever. This gave me the idea that for the twins their legendary skin should be chucky as the brother and for the sister, well to be honest I dont know who the sister could be. Could be the bride of chucky's human form or something. But anyway chucky could be in like a baby carriage or a backpack or something. I say this because everyone wants chucky as a killer but well to make it easier I say having chucky as a skin for the twins would make it easier. What do yall think? Yea or naw?
It's pretty disrespectful to fans of that series.
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@Johnny_XMan said:
I'd rather have Chucky be their own character and not a re-skin of another killer.
Same and, I bet the actors would actually like to be apart of the DBD roster.
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And they should remove aura on Trail of Torment.
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I just think his POTD should be a bit faster and should deplete his gauge more so you cant just spam it.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1738315#Comment_1738315
Another wonderful person admitting an learning! We are all here to have fun, and again, rage can overtake us at times and as long as we realize our actions and learn from it, the better we will become :)! I totally agree with your reasoning, love is natural, skin color is natural, just embrace the beauty of life <3 You can do it! I have friends who sometimes say things without realizing how hurtful they are, and pointing it out always helps them get the perspective necessary, especially if they do it out of habit.
Don't get me wrong I'm not questioning God only the words the people who say such things because, I am only mortal and have know business in the affairs of God's.
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IDK, I always get these things wrong but Until Dawn seems likely for me the appearance of the guy from the game Jordan Fisher at twitch rivals The grey skin seems likely. Paulie Esther pointed this out.He also mentioned a killer by the name of the crawler,before the 4th anniversary the leaks by daylight guy's or girl's found a code that mentioned a crawler maybe it was after and we all thought this was the Xenomorph or Valtiel after Pyramid Head was announced at least I did.So probably Until Dawn and we didn't get another teaser and the PTB is tomorrow so Until Dawn for me.
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@RelentlessShadows009 said:
https://forum.deadbydaylight.com/en/discussion/comment/1737798#Comment_1737798
I tend to only switch to good ol Frank and beans when needed. In short dont bring a ######### set up and I won't use a ######### perk. Example, 3 tool boxes with a key= a Frank and beans
Sad thing is they don't even need that to blow through gens.
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@KrazyKatFTW said:
Franklins is a ######### perk, if a killers uses franklins I will take it as an indicator of how they intend to play the game and get out asap, I don't want to play with players like you
That's a heavy word.Then what is Adrenaline,Unbreakable,Borrowed Time, Decisive Strike,Dead Hard can be annoying but, I get it,who want's to be downed two three seconds after being injured there's other perks to that's like come on buddy are you seriously running that. Franklin's is just a defensive perk for killers,can killer's play a little defensive is it ok?
survivor's are like you have a power isn't that gwed enough?
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@Dabihwow said:
I'm extremely sorry about this, I was greeted this way before when I joined the community. So hopefully you do get better. I agree with you 100%, this ######### has to stop. However I hate to admit it but I'm not entirely innocent, I've said things while playing that I deeply regret, not gonna what though but I am not like that anymore. It is just one of those days where I question my life at times, whether I'm worth it or not. I've grown past that but some days it does comeback, thankfully not as bad as before. I hope you get better and I hope that remember there are amazing people in this community like @TheClownIsKing @GoodBoyKaru, @naughtyboyjames and @SCP_FOR_DBD. Everyone else are good people, just don't let the bad represent them.
Thanks dude @Dabihwow , I really appreciate that. @megswifey Of course I'm no angel, I've also said things out of anger and spite just to get a rise but in the past years ,I feel like I've become a better person from this community .One thing I've always questioned and said is how can God or anyone be mad at what someones sexual preferences are which predates Christianity beliefs by a millennium probably futher,also racism is also very intolerable if you're going to hate someone just hate the actions of that person not the color of their skin because know one is superior or inferior maybe in intelligence but thats all superiority can fall upon and strength but a skinny guy can knock out a big guy depends on the characters tho. I certainly will try to be better at not letting my anger get the best of me to hurt someone's feelings or to attack thier character.
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I don't know about you but I love horror, their's hasn't been anything like this and i shall support it as long as I can .That doesn't make me a sheeple because you buy something you like.If you like Apple Jack and buy them every week are you being sheeple because they added frosted Apple Jack's and you brought them that one time so did a few others who might enjoy them.
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@B_Random said:
https://forum.deadbydaylight.com/en/discussion/comment/1736748#Comment_1736748
Well, you never know. They might be fixing it or they could be focusing on how to steal money from sheeple by adding more cosmetic outfits.
Such is the nature of business,but come on guy haven't the devs done more than just make cosmetics, you can't honestly believe that we have all of these characters just for a cash grab?
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They always do fix it right ?