TheStabbiNAngeL
TheStabbiNAngeL
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Yeah that's true,they could do it that way.It probably be less time consuming if Chucky didn't get crushed in the manner of Victor.
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It's a good concept, I would change friends to the end to an aura ossession perk that reveals everyone because in the movie the one who knows Chucky's alive puts everyone in danger, which could synergize with a power concept for Chucky's power.
So one survivor can be told who Chucky really is when downed, this person becomes Chucky's obsession automatically, After the survivor is hooked twice Chucky can do the Chant and take that person's body ,it's actually from the movie's. But overall Chucky may just be to weak especially.and the twins kind of that proof,and if they would have released a Chucky sized killer if they wanted to do "The Chucky"they could have so maybe he's just to small.
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I'd like another Silent Hill map ,The Blue Creek Apartment's could be a scary place, they could let's us go inside the building's much like mid which and have a open courtyard,plus it's the pool area
On top of that I would like two cosmetics for my mains.
Princess Heart costume with Heatherbeam enabled for Cheryl,which I'm surprised wasn't one of the first cos for sale
And Pyramid Head's Great Spear
If not whatever
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848428#Comment_1848428
Leaksbydaylight steal the info from LeaksDBD just follow both accounts and check who upload info first. Leaksbydaylight is also known for doing clickbait posts to attract people to their website full of malwares, trust me my antivirus triggered several times when I used to visit it.
But anyways, speculations are just that, speculations. Hellraiser never came. Candyman never came. Rely only in the confirmed leaks from LeaksDBD
I didn't know it was two different people, thank's for the info and,I will wait for DBDleaks to also drop something.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848415#Comment_1848415
I didn't watch the video so I don't know what King explained. What I know is that the DrawTicket is the codename of a currency. The best guess would be tickets like dbd mobile. Because there are tickets in one game of re doesnt mean tickets didn't exist before for infinity things and games besides. Also, a currency for a new license dlc doesn't have any single sense
I was joking 😉 you also disregarded how big of a speculation this is and could have series backlash, which someone wouldn't purposely do to them selves, he also mentioned this also comes from leaksbydaylight who's been spot on with his calls,which I believe he was accurate but the dev's had to change, due to covid interference.
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Please don't put the joke's aside there really good, and you do have to use a ticket on a train cart/subway, which was in Re3.You totally figured out!
But fr One thing about them, I noticed is they want throw names or make videos unless it has a bit of lead way or possiblity.
I'm not saying this a sure thing. I was just posting this because obviously, I love the license characters ,and everyone has been talking about licenses lately or wanting a licensed chapter.
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an open city area would be cool, not really sure tho
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1848019#Comment_1848019
I personally think he would be 110% movement speed because of his height. I made some solid concept about all that, if you want check it out, be free to say your opinion on it there :)
No problem XD
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@Sonzaishinai said:
Would be pretty cool to have a flooded version of every map.
With survivors spawning in with scuba gear.
And to hook survivors you have to tail slap them on the hook while they lie unconsious in the water.
That's what I kind of pictured a flooded version of every map,survivor's fixing gens underwater 🤣
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1847941#Comment_1847941
I mean Chucky is bigger than Victor, and as a Victor i see just fine everywhere except corn, but i can't see there no matter what killer I play soo
Yeah but people think he's the size of a Cabbage Patch doll.With his average height from the original movie's and the Blights POV,could work.It would be hella fun moving at 150 with Chucky,if they add Cujo he'll most likely drag people to the hook and Pumpkin Head also Drags people.
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@Healthore77992 said:
I really want Child's play chapter, but not this concept, i would like to have Chucky without Tiffany.
But if it must be this concept I'm okay with that, i don't think the Twins blew their chances, because Hillbilly came before Leatherface, and he still made it.
We'll it depends if they'll have a bad camera angle, but it could work as a single entity.If not oh well,There's other slashers to fit the bill.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1847100#Comment_1847100
Also Leatherface and Jigsaw masks in Call of duty, Jason, Freddy, Leatherface, Alien and Predator in the Mortal Kombat saga, Jason's possibility in DBD is high thanks to his cooperations and his fame, but the demand holds him until the moment. But in itself, its power must be characteristic and OP, Destruction, Teleportation and Stealth, Multiple change of weapons and knife thrower, would be what characterizes it but something moderate also for the survivor side.
Same dude the art team are always spot on with the licenses,so I know Jason will look dope.
Mathieu Cote says we have some Stars coming that could be two licenses chapter's are a Resident evil chapter.
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@turntris said:
https://forum.deadbydaylight.com/en/discussion/comment/1847149#Comment_1847149
So the solution to people telling me to kill myself is to either not look at it or just take it? Instead of punishing the people who say it? Are you secretly one of the dev's in disguise because that's not a solution at all...
I know there's rule's in place such as harassment etc. That guy sat there and practiced a mechanic so in the end game chat he could say that to you. You must realize this you shouldn't let things like that effect you're overall happiness with the game.
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You should turn end game chat off or grow thicker skin,do you know what my problem is, people start the ######### then when, I finish it they report me.Thats low
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Some survivor's like to be annoying and try to make you have a bad game,some survivor's know that can mess with the killer and know how to run the tiles to do so.When you think you're going to have these matches best to prep you're self mentally for bullys,also when in doubt just blame Behaviour 9/10 it's their fault lol
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I wouldn't know what the fan's of Friday the 13th want as a chapter.I remember you're post's which tailored what a Friday chapter should be.It will be the biggest licenses if they get him and it has to be done right,If the lawsuit ends,Jason definitely could come to the game.The new Evil Dead game obviously has Ash in it,Bill is in Dying Light as a skin,so maybe Jason will exist one day, but it has to be right.
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1845659#Comment_1845659
A Jaws chapter would be good to see, but unfortunately if it were implemented it would be something illogical as if a shark were chasing you in the loops or as if a window were jumping, for that there are similar games like Depth, but it is also possible to see solo characters like Bill and Ash, Quint or Chief Brody have the potential to be survivors. But just like the new mechanics of how they can include a dwarf as a killer, the devs can also manage to include some type of animal as a killer.
Yeah I guess you're right Jaws isn't the size of a Mako ,but some type of animal could work.
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I'm ready for whatever,I just want some more licenses,If it's Candyman alot of people will be happy,and I'm curious at what his abilities will be He's like Freddy he can do so much but I wonder if they'll play on his hallucinating powers,super strength, or just bees.
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@Dr_Loomis said:
Well my DREAM chapter, as in outside the realm of possibility, would be JAWS.
ALL the maps would be flooded including a special Amity Island map.
The survivor would have to wade and swim to other structures in order to fix generators.
The shark would be stalking the survivors from the depths and would have a unique attack pattern.
Killer: The Shark
Survivor: Quint
Map: Amity Island
Not really a wild dream since Victor, he opens the doors for killer's like ,Jaws,Cujo,Chucky even powers could function off a Victor mechanic. This is pretty far out there but if they submerge the survivor's to chest height and just change the vault animation to a climb because the gens would be on platforms it can still be a vault technically.
Jaws could have basically a fishbowl in the Entities realm at the bottom for player's to move around to gens.It could play out as a sub realm for Jaws so you could patrol gens like any other killer with a submerged and surface action button.
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Is this bad? we're allowed to play as we want,sounds like a normal game really. There's also ton of perks that help counter these types of strategies.
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@Dabihwow said:
Only two of them CLown, and PH
Noice
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1843563#Comment_1843563
Ill be honest, sometimes I carry it to other matches. Like, if I get totally destroyed by a god looping David, if there's a David in the next match I'm like "you shall pay for the sins of your brethren!" Lol
Yeah I do to in away I go in the match blood lusting,I just don't make some directly pay for what someone else did,but I change my gameplay style to adapt to the next team
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My Pyramid Head is P3 and Cheryl, so Pyramid and Cheryl are officially DBD boy's and girls.
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@freddymybae said:
i have enough shards to get a other killer both have perks i wont be using so thats not a problem both look pretty weak in red ranks who is better twins or queen ? also any idea when a new killer might come ?
The Twins are fun as hell and there's a lot of transitions during the match. The Twins Perks are also good and probably will become meta at least oppression will.Plague is a good killer and viable at the Red Ranks, but unfortunately not as fun as twins.
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After a frustrating match and you win,a rush of euphoria feels you're, but if you don't win that euphoria becomes venom.
I do feel though he is right ,if killer's didn't have that constant threat the games would be boring.
Like I said if you don't when you're just left with that anger and if you're like me you want to get the one's who made you mad ,so the anger I feel leaves with the survivor's and don't take that anger in other matches.
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Daddy Dorito and Legion my be the most two annoying killer's to survivor's and most nerfed 😉 coincidence 🤷♂️
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Well it was either Silent Hill,or whatever killer was my favorite. Somehow I lucked up finally and we have Silent Hill.
Chapter's I want to come.
Friday the 13th
Candyman
Hellraiser
Alien
Predator
Carrie
I did not include Child's Play because eventhough Chucky could work,It doesn't seem like he should work.From what, I understand is that the Twins only viable strategy is slugging and camping, I've had to leave Charlotte near a hook,not because of intention but because of circumstance.
There's people who feel like he shouldn't be in the game at all not sure why,he's the biggest horror icon next to Jason,but this is obviously up to the developers of this game.
And full Scream chapter maybe we get two ghostfaces.
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on console, before crossplay just lag spike's .Since crossplay all type of thing's.
There was a match where,I hooked a Meg and the game ended when, I was proxy camping but she was still on the hook.
Recently with just lag spiking, I've had to hit survivor's more than twice in the dying state mainly just lag switching tho.
It's less extreme than this,because the game didn't crash.
https://youtu.be/CHSp-__J-ng -
This is why we don't need voice chat or proxy chat in DBD.Its bad enough that people write you horrible stuff,I definitely don't want you're cringy little voice saying something.
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Pretty bold statement saying you hate The Pig ,because there's alot of Pig mains on the forum's,Also the Demo just need's the right perks and addons,and some skills his shred needs a buff.
Shred: If you go into launch stance which slows you down ,if a survivor's knows how to loop then they will just wall hug which will either make you hit the surface or you'll miss completely. It also basically turns you into an M1 killer for 45 seconds.
Otherwise I like the ideas especially Pyramid Head's 😉
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Yeah same ,I thought the The Twins should've had like a 17th century french market / village area with this DLC as most of the crimes involved theft and plundering.
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Please don't
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1838907#Comment_1838907
Look up power role. Even if we went by your definition... The killer would already be the power role as if dominates in a 1v1. Honestly it’s basically game over when the game becomes a 3v1 tbh. The killer should be as powerful as the sum of the opposite team. As in 4 survivors = 1 killer. Not more.
Agreed .
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@burt0r said:
That's the thing for me too. In games like league of legends you can see the skin you bought. A killer skin is more like a status symbol to show to others or something. I myself don't get anything but the weapon or the arm to see, except in a mori.
Never bought any skin and if I would just buy my favourit survivor skin and that's it.
I buy them when, I can afford it and , i buy killer skin's for survivor's honesty .
Edit sorry :Take Blood n Guts for instance I don't necessarily like it because of the intestines around the head ,but I like how it looks like a red headband around her head,I would have went with a blood soaked scarf of Madeline's from the event.
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It's kind of OP in 1 v 1, so you can imagine this perk on a team,and breaks serval of the stealth perks and stealth killer powers.I've never had a great stealth game with someone using Spine Chill,it always ruins the experience for me.
@Freddy96 said:
Wait are people actually asking for it to be nerfed for real or is it just some new trolling i wasn't aware about?
It's a decent perk only because it actually helps against stealth killers, if they remove this ability why should someone ever use it? The outstanding 6% speed boost on gens for like 3seconds before the killer can reach you or for the amazing 0,03 seconds shaved off at each fast vault?
And people combine this with resilience correct?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1838874#Comment_1838874
Is that so surprising?
This was no different than with cross gen PS3 & PS4 games. Trophies for PS3 games that had a PS4 version of the game didn’t transfer either.
Yeah seeing how, Microsoft built a system that transfers you're achievements. Sony just being lazy I guess.
I wasn't there gaming ,when we first crossed over to next last console release,so it is kind of surprising.
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@TheClownIsKing said:
They can’t transfer because the console considers them as 2 separate games
So you have to get all the trophies again? If so Wow
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@[Deleted User] said:
Out in the open you're not supposed to be using POTD. He moves at 115% so you shouldn't have problem catching up the survivor.
That want work trying to M1 someone who has distance, sometimes survivor's run in a straight POTD could reach them before you would if there not just baiting you,but with a faster POTD that would counter the red stain and sound notifications.
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I t need's to be faster ,outside of chase I'm sure Pyramid Head isn't moving 4.6 he maybe a little faster than Huntress so at least 4.5
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It's about a 12 second lead on Pyramid Head.I do pretty well in my matches those problems I,listed imo would add more life back during matches,if they find away to stop people from just looking up you're IP address and edosing people or whatever their doing right when you're about to hit them ,the connection breaks at such a convenient time when trying to land a hit or starting the chase in general.
The killer side is balanced,it's like a game of Tug of War,You can get in a match and get beat within 5 minutes, or you can get in a game draw it out to 15 minutes for a win ,some games go faster depending upon how altruistic the survivor's are.
Also survivor's pretty much threatened the dev's to get what they want.All killer mains need is for our killer's to not get touched because one person didn't have enough time to jump across a pallet and meme you.
Those are the best reasons earlier, I could state ,why making all killer's easier to play will only add to the problem.who want's to be camped and tunneled by some dude when you're just trying to probably see the next killer,or just have fun,some people do annoying mean stuff on here but they can play how they want it's often very funny.
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@HowsMars said:
https://forum.deadbydaylight.com/en/discussion/comment/1838039#Comment_1838039
Once again skill caps on killers will only encourage the BM behavior, a good survivor can loop but the second they get hooked it would be more worth the killers time to guard it till 2nd state or even a sacrifice. If you want to punish the entire killer community for the BM of some then thats flawed logic, you should encourage players to play fair not push them to play the oppisite, both sides matter in this argument as I stated in the original post try not to be biased. Survivors do toxic stuff to killers but im not using that as a basis for my argument because not all survivors are toxic. Punishing the majority for the actions of the minority of the communitys is going to cause a drop in player base all together and force killers to play even more toxic to have a chance.
Listen I'm not sure where you interpreted that, I'm being biase.Trust me I'm not happy about any of the recent changes to Pyramid Head or Mori's.I don't play in this manner regardless because it's boring, so none of this really effects me as a killer,But what does effect me is getting killer's changed a certain way so they can exploit ,whatever change the killer's had.
It doesn't make you less skilled because, now you can't use a nerf killer ,it's you're groove got changed so now you got to adapted over again.
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@HowsMars said:
https://forum.deadbydaylight.com/en/discussion/comment/1837461#Comment_1837461
I'm a bit confused as to why you would want the game to remain unbalanced if you have been playing since 2016 or 17 ( thats considering you play killer not just survivor). I've had plenty of games with all sorts of crazy stuff happening or even being camped or tunneled in the game at the beginning of that match. Putting a skill cap on killers doesn't make it harder for them to Bm you it actually encourages a killer to camp or tunnel to gain pressure, and its already obvious that DS and UB aren't going to stop killers from tunneling or slugging because most post i see like yours still complain about it. There needs to be a different system in place that discourages killers from doing such things that don't end up over reaching into just punishing normal killers for doing their objective and letting survivors make massive amounts of mistakes and recover with little consequences like hook states.
We'll it's like giving a monkey a loaded gun and a banana. If you're really great at survivor then you'll be ableto loop a killer who camps hypothetically. Someone who plays this way will camp anyway so why give them more power to do it,skill caps probably prevent player's like this from ruining games for the larger percentage of the community in which we all get the people who do this we just rotate them,on top of that thiers people who will get good just to stream snipe hard working people on twitch to sometimes have good fun then other's who want do BS the entire game like tunnel you, and camp you ,or whatever.
I complain about outright cheating, lag switching and and whatever survivor's are doing to get killer's "REVIEWED"
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Dev's give the man what he want's.Make Pyramid Head even slower, we got you guy.
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@Ghouled_Mojo said:
5 Gens
2 Exit Gates
5 gens are powered, suddenly enough power to open two gates. Why isn’t there only enough power to open one?
Probably because 4 gens may be needed to act as stabilizers to hold the power needed, to power the last gen and exit gates. One gate mightpower the other,to prevent earlier escapes, could be another reason?
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@HowsMars said:
The community has been split between the argument of which side is the stronger role, each side plagued by a bias of opinions, I am no exception to the bias but I do feel I can try to be as fair as I can be.
In my experience playing DBD I have found that killers are for the most part alot more unbalanced than survivors.
The balance of the game changes depending on the killer and their power. Playing a strong killer like spirit or nurse ( assuming you have the knowledge of how to play them ) is a different experience than playing wraith or pig. With this in mind il be basing my opinions on someone playing characters to be in the middle of the power scale.
1. Perks are some of the biggest game changes in DBD, depending on the perks you take your game can either be a complete breeze or a frustrating waste of time. This applies to both survivors and killers however there is a massive oversight in the balancing between the 2 sides
A. Survivors perks tend to have a direct impact on the experience for the most part, this isn't all but most perks available to them, certain perks a survivor takes can make an extremely impact on the game with 0 reprocession, and are usually re usable. Example of these super perks would be META perks and others like head on, lithe, spin chill, alert, power struggle.
B. Killer perks are generally passive, very few actually have a massive impact on the game, perks like Ruin, pgtw, and undying are strong perks but very few live up to their standard. Killer perks tend to be very inconsistent constantly varying in value match to match because of the specific weaknesses that are paired with them. hex perks can be cleansed, pop requires a hook having a maximum of 12 possible uses, and most other perks require specific and niche situations.
The difference between the perk strengths are massive causing a huge gap in balance depending on what you take. killers get a maximum of 4 perks, and those perks can be lost or useless making the choices you make for them difficult and could cost you the game no matter how META you build is. Survivors have 4 perks each ( a maximum of 16 perks ), if each survivor takes 2 meta perks and 2 random perks the changes they make with just 2 meta perks can cost a killer the game since they can be used multiple time ( excluding DS and UB ). Survivor perks need to be dialed back especially META perks with how powerful and plentiful they are for survivors. There is no reason for the 4 survivors to have stronger perks than the 1 killer.
2. Certain maps tend to be absolute survivor havens (examples being the coldwin farm maps and Haddon field), offering escape or refuge around every corner and allowing for little to no mistakes on the killers part while protecting survivors for suffering from theirs. With the recent additions of breakable walls being put in place to force killers to open pathways that where previously open is even more ridiculous and wastes alot of the killers time for no reward.
3. Gameplay mechanics that cater to survivors heavily are something that should be reworked to aid both sides. My first example is the hatch, if a killer gets 3 kill he's rewarded with a race to the hatch with the last survivor and hoping they aren't just hiding next to an exit gate holding the game hostage and forcing the killer to close hatch and hope that he can get to the gate in time (if he even chooses the right one). In my opinion once the third survivor is sacrificed the exit gates should power, the end game collapse start, and the hatch spawn closed, this doubles a rework for keys making them only usable by the person who takes them and making it a useful item in endgame.
There are plenty of other issues in the game that I feel should be looked into and considered for balance or reworking. But I want to know the communitys opinion on the points provide or even for others to makes points of their own.
All that i ask is before posting just considering trying to be as unbiased biased and possible since 100% isn't.
I've been playing for 4 year's and as you can imagine I've had people do just about anything you think in a match,I'm an average survivor and if that's the way killers are for everyone then DBD needs to remain survivor sided as everyone puts it,killer's really should have a skill cap to prevent tunneling and camping TBH.
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Good lord what have i started.we don't care the game is how it is just leave killer's alone.
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I don't think DBD is survivor sided, as a killer main speaking. The thing is there's the perks and tools survivor's just use to annoy you as a killer which can be very punishing in chase's.Then you have people who solely play a killer upon release in the most toxic fashion which is good in away because we find out what's broken.Then after the killer has been nerfed the survivor's exploit those changes in their favor.
Okay example Pyramid Head now with the change of his ability to "zone for free" survivor's can now when, I go into Roj jump across the pallet jump back across run directly pass me and gain at least 6 feet on you.Thats 17 seconds of the killer time wasted when, I could have just down or at least injured him by now.
If something's need to be fixed then fix it, but sometimes they need to realize some changes aren't helping anyone.How does one improve their skills if their not even willing to adapt.These people are legitimately thinking of their selves if they think they deserve free escape's off of getting a certain mechanic change so they can stand a better chance.
I've never seen a killer changed to a weaker version upon release pussy ass #########
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@Jarol said:
I have never seen the pumpkinhead movies but maybe instead of adding additional functions it is through addons of its power or a special or secondary ability.
As for example The Pig if reworked it, which adds not only inverted bear traps, but also traps such as ... The mask trap in Saw 2 or also the neck trap in Saw 3, it would still be done more op or maybe it is through complements. is an example but maybe it will work with pumpkinhead if it comes.
Thanks for the feedback, if you ever check out any of the Pumpkin Head movies ,definitely start at the first two film's. The rest of the movies are really low budget,and poorly directed imo,but Pumpkin Head is still one scary looking dude and could make a terrifying addition to DBD and with wings this would set him apart from the Demo or Xeno.
Are guy's thinking about putting all those traps on a single trial?For the challenge the need to all function different.
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@crazygirl said:
So I just had a match with a legion I am purple rank and he was red rank. I finally got caught downed and he just nodded at me and hooked then hooked me. I wasn't bothered much but then as soon as I got saved he tunnelled me down. He then downed me and then nodded at me again like to say "got you".
This is annoying I wouldn't be bothered but to nod after they tunnel you down. Honestly as well I play both sides I never nod only if I am saying yes to allow someone to take the hatch. I honestly don't really have a problem with it just to tunnel off the hook each time and to be nodded at it can be annoying. I also don't teabag and I didn't flashlight or BM.
I bet he's really saying,I love you and I just want to follow you all game,because I'm immature and don't know how to talk to women 😉

