TheDarkTyrant
TheDarkTyrant
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@GoodBoyKaru said:
I thought you were done with dbd?
https://us.v-cdn.net/6030815/uploads/A83ZFXPSG2CE/screenshot-20210826-011424-com-android-chrome.jpg
Also haven't you already asked this same question in different words?
https://us.v-cdn.net/6030815/uploads/UDW225TDUMIQ/screenshot-20210826-011439.jpg
That was a completely different question. And no I don't play DBD much. Maybe a couple times every week. I play REsistance as people should for the good RE Nemesis content.
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2453913#Comment_2453913
Just another forum user being overdramatic lol. He crawls back to dbd like an abused lover.
I play REsistance.
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@Altarf said:
All I'm saying is that not giving Nemesis his rocket launcher was a huge mistake. It's core to his identity, or at least popularity - it'd be like if Pyramid Head came without his great knife or something. Some kind of power boost functionality with the rocket launcher, like Corrupt Purge, would be so much more interesting than his current power, PH but less fun and much weaker.
I mean I understand why they didn't give him weapons. Sure I would have liked them but I understand. But at least give the man his iconic running.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2453934#Comment_2453934
This is pretty much how I feel. The only reason Nemesis was picked as the killer instead of another RE villain was just because he was "iconic", not because he'd actually work in the game.
But some fail to see he could have easily worked. How many killers simply run and are destructive? Sounds like he could've easily worked and have been unique.
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@CrowVortex said:
I still think they'd be better off using another Killer from the franchise, Iconic or not if you won't stick to how the killer was represented in their universe, what's the point? Myself i would've preferred Heisenberg and his metal manipulation, just feel it would've worked better and stayed true to the character, plus Village map would be 10x times better.
Non of the characters would have been treated well if someone like Nemesis who is simple to make was purposefully messed up. Plus anything from the new games probably would have never happened because it wouldn't sell well.
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@Phasmamain said:
There’s a reason people love old Freddy and Myers so much. It’s because they fell like playing their film counterpart. The devs need to focus on this more
Ive never played a RE game in my life but even I know nemesis is just uninspired
I would suggest just looking up a little bit of footage of how he works or something and you'll see what he could have been. Nemesis in DBD basically just makes the game feel more like RE which is a shame.
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@Mozzie said:
I suppose they felt the running/dashing characteristic was already done to death with Legion/Demogorgon/Blight... People would have complained about that just as much.
It doesn't matter when a core focus of that licensed character is their speed. And people wouldn't have been mad. I mean people seemed to be annoyed back then with other killers but now they love characters like Blight. Sure they run but still work different. Nemesis could have been the same.
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@GrimoireWeiss said:
I wish they got rid of the zombies and added some sort of mobility for him. Make him have the walking animation that he has on the endgame screen and give him some sort of speed mode with his running animation where he destroys pallets, walls and damages survivors by tackling on them. In compensation, make the tentacle never go out of Tier 1.
I just find it stupid how he's one of the only killers who runs instead of walking (the other ones being Hag and Trickster), but he never goes above 115%. It leads to very meme-ish scenes like this:
Yes. Somehow these other killers that just walk towards you are the same speed which just makes Nemesis look goofy.
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@Steel_Eyed said:
Many of the comments about what Nemesis should have been fits too closely to already existing characters. Blight, mostly.
The design was new and innovative for the game. He does negate many survivor defenses with a degree of skill by accuracy being needed.
I quite like him. Their PTB buffs of making Tier 3 more oppressive and making the iridescents stronger was exactly the kind of adjustments he needed consideration for.
It doesn't matter if it would be similar to other characters. They have proved time and time again they can do that and still make incredibly fun killers. Such as Blight and Oni. They made Nemesis too close to Pyramid Head anyways so its not much different. The design was innovative sure but not every innovation is good. AI minions are not good for DBD. Entire AI characters or something maybe but not little minions. And this is about him being Nemesis. Not about him being strong. I doubt if they completely reworked him anyone would care.
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@lemonsway said:
They did Nemesis very dirty. As far as i'm concerned he is the biggest disapointment of a killer in DbD, because of his pre-existence the expectations were super high for a very powerful killer capable of doing more than just have some Tentacle... That's all he has. He has no TP like Demo, or in this threads case, Pinhead, imagine if Demo was launched with just Shredd, Shredd is much better than the Tentacle but same scenario that's 1 very short ability that doesn't help in anything outside chases. He can't go through anything, he can't use any Mutation, Mutation is a simple arm texture change. He can't use weapons at allcause it'd be dumb.
Nemesis was a terrible pick from the start. since they were being so limited. either BHVR or Capcom is to blame but in either case BHVR should be more careful. They should have done something else, if they can pull off Pinhead this well they could have made a Licker, a Hunter, a Crimson Head, a Regenerator, Verdugo, or so manny other creatures or Bosses. If Tentacle is all Nemesis has then we should have gotten Birkin...
The problem wasn't that Nemesis was picked. He was a way better pick than the ones you listed. What some seem to forget is the problem with Nemesis is that they just didn't utilize any of his abilities. He has so many abilities that make him a REALLY good choice for A killer. The thing is they chose to use something as random and as stupid as zombies for NEMESIS. Nemesis is supposed to be really fast and really destructive. He is neither of them. He has the tentacle sure but you can even argue that it doesn't count because he doesn't even use it in the right way. He should have never have had zombies, and he should have never had a mutation type of power. He should have been able to actually be Nemesis by running and just bashing his way to you very quickly.
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@AmericanBadass said:
Just give the gun.
What gun?
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@feruis said:
Pinhead is not a tiny license, he is iconic, everyone knows him, don't ######### on him because your favorite character isn't what you hoped him to be, he would be way to op with his real abilities
Read what I said. I clearly said I'm not using it to crap on him. I said I was happy with him. I said he is tiny specifically compared to Resident Evil and all the other licenses. He's kind of like a Darth Vader or something. Even if you haven't watched the movies or whatever you have seen Pinhead. But yeah I never ######### on him. Just read it to understand.
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"The DBD forums community is so awful!"
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@TacitusKilgore said:
Its likely because it would be very difficult to place a lot of his abilities contextually into dbd. He can use firearms, an ability of which would only be shared by a single other character whos firearm is a rickety harpoon gun. They couldn't get any sort of firearm to work realistically without it being a bit ridiculous. (Like seriously, imagine firing his RPG and it only puts a survivor in the dying state lol) But you can't deny he could've been more true to his character. He is known for his ability to sprint at super high speeds, and they only gave him that as an animation and nothing else. He can roar at deafening levels to incapacitate his foes and he only does that in, you guessed it, an animation. his ability is bih slapping survivors with his meager range tentacle and it certainly feels like what he should've been was lost in development. Not to mention the zombies AI being about as braindead as an actual zombie, it feels like justice was simply not done to his character.
Well yeah I completely understand the weapons not being there. He should have at least had the running. I mean that is one of if not the most iconic part of him. And his destruction of course and all that. I mean it could have easily been balanced around a bit. Plenty of killers already had it so he could have worked with it.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2440462#Comment_2440462
What would you have preferred Nemesis' kit be?
The tentacle can stay but I think the zombies should have been replaced. In RE3R he wasn't some sort of zombie general. Now I know he doesn't really control the zombies but I don't have a better name for it. His zombies should have been his iconic running ability which also comes with a bunch of benefits while using it. Stuff like running through walls, pallets, stuff like that.
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@SonicOffline said:
imo they should slow survivors drastically but increase the cooldown on Nemesis' punch if the tentacle lands. That way he's rewarded, they don't go very far, and they're not getting chained hard, like they do now.
I'm not really concerned with their strength. Its more about how accurate to the character they are.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2440452#Comment_2440452
It only "doesn't fit" if you are the kind of person who wants to d/c out of games.
Not really. Like I said it doesn't affect me. I'm just thinking of other people.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2440436#Comment_2440436
D/Cing stopped happening practically every game when the DC penalties are active. It's almost like they do work and you are upset that they do.
I'm not upset. It doesn't affect me so it doesn't make sense for me to be. And you don't even know what I mean by it working. What I meant was it doesn't fit.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2430903#Comment_2430903
No, you're wrong. Guess what? EVERYONE bought the game and they deserve to have complete matches where salty teammates don't wuss out.
'I bought the game, so I can do what I want' is the most narrow, selfish, self-serving excuse to DC out of all of them.
Problem is you're acting like people DC every game. No they don't. DC penalties simply don't work in DBD. Its like adding DC penalties in F13. It does not work.
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DC penalties shouldn't excuse st for the simple reason of... Well they bought the game and should be able to leave a match when they feel like it.
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@Grimmy_Bluues said:
Nemesis clearly should have access to his rocket launcher, flamethrower, minigun, his other transformations, the ability to sprint at survivors, the ability to walk through walls.
But in all seriousness, I do wish Nemesis used either his Rocket Launcher or Flamethrower for his special attack and replaced the zombies with something else. I prefer the smart behemoth who uses tools instead of the hentai tentacle man with braindead companions. (I do still love Nemesis as he is now though.)
I don't really care if he has weapons or not since those don't matter. What matters is him at least being able to be quicker. He's slow as balls.
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@Clowning said:
The biggest issue is people spelling his name like that, thinking they're being funny.
Huh? I just changed one of the letters in his name. I mean he isn't Nemesis so what else do I call him.
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@Aneurysm said:
Not much of the licensed killers' gameplay has a lot to do with their character outside of dbd except for probably Myers, pig and leatherface.
Yes they do. Myers does what he does, Leather face does what he does, Freddy can obviously open for more creativity, Pig does in a way, Ghost Face basically does, Demo does enough, and Pyramid Head is a bit harder to do so I don't blame them. But he does have the cages of atonement which he used but in a different way.
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Hi Billy Mays here but wait! There's more!
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@feruis said:
Again?...
I feel like talking about why I hate the chapter.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2414002#Comment_2414002
Pretty much no one has been thinking Candyman was every chapter since a year. Why do some of you state this?
people expected him because of various legitimate hints for the 4th anniversary and after the movie got postponed everyone agreed the chapter wouldn’t come out until the movie actually releases (if the chapter was planned at all). And that’s why he is expected this or the next chapter: movie is about to get released.
Obviously I don't literally mean it. Don't know why you'd think that. But lining it up with a release hasn't really happened yet. Halloween, Texas, Freddy, Pig, Ghostie, SH, and RE have not lined up with any releases. Maybe Stranger Things has. I don't remember. But it hasn't happened yet so clinging onto that isn't really that good. While it could be true and I don't blame people for thinking it could be because it could very well be Candyman, I'm just confused why some people are so certain its Candyman and if it ends up being something else it'll be weird.
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@SMitchell8 said:
Going for Dracula. Was hinted in the prologue as was the alchemist (blight) before he came out. The survivor being unlicensed plays into that theory as there ain't really and out and out survivor to coincide with dracula.
Would laugh pretty hard it aint Candyman, Pennywise or Chucky for the 16th chapter running.
I don't get why everyone thinks its Candyman or whatever or is so certain this specific chapter is Candyman when people have been thinking he is every chapter since an entire year ago. If it is Candyman than cool but everyone needs to chill. Anyways, I think Dracula would be an ion licensed chapter most likely.
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@ChurchofPig said:
I think Chapter 21 being RE Part 2 has always been a stretch. If they really cared to bring multiple Resident Evil killers into the game, they would have chosen a killer that fits easier with multiple re killers.
Example: You can make Nemesis a legendary for Mr. X but you can't do the other way around necessarily (in the case of what Nemisis's power is, you can't)
Nemesis not having a power that makes legendary skins possible proves (at least in my opinion) that they only want one Resident Evil Killer in the game. If they wanted Mr. X and Nemesis, they would have made a power that allowed for the legendary skin to make sense. Besides, looking at a legendary skin vs a dlc, they make more money off the legendary skins. It makes no sense to put out another $5 paragraph or $8 chapter when they can make $15 off a single legendary/ultra rare cosmetic.
Its not all behaviours decision. Its Capcom's franchise. It doesn't make sense for them to just shove one of their most iconic enemies, the Nemesis into a legendary skin. While Capcom themselves has ended up treating Nemesis like rich scrap they wouldn't do that. Same with Mr. X or... Really any character in RE except survivors because they are not as hard.
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@Sackboy123 said:
Legendary Skins have never made sense for some killers though
Look-See shouldn't have Doctor's Shock, actually that's the only one there is at the moment
Depends on the company. Some want them to make sense and some don't care as much. Capcom for example. They would never make Mr. X a legendary skins because to them it makes 0 sense.
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@RenRen said:
Mr. X is cool but what would his power even be. He doesn't really run, He doesn't use weapons, He doesn't have a tentacle, would he have a stalk mechanic similar to Re resistance? Would his power be him grabbing the survivors and they instantly go into a dying state?
Also do you have a clip of Almo saying the pallet break thing?
Almo talking about the pallet breaking thing is an image around the place. Can't find it at the moment but he said it. Makes sense for another RE killer since most of them are very... Destructive. But Mr. X could definitely have a unique power. Looking at him simply it may not seem like it but he does do things. To me he'd be similar to Michael where he tiers up but the requirements are in instead chase the survivors for awhile instead of stalking and the rewards would be different. Like Michael has instadown and faster vaulting while Mr. X would have more destructive things to end up making him the most destructive killer. Like 1 new ability when you tier up + upgrades to his breaking speeds and stuff. Maybe even movement speed.
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@IlliterateGenocide said:
Cheryl new legendary is Maria or Cynthia V. I assume
I forgot to talk about the Cheryl skin but good call.
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@MadLordJack said:
The killer is your pfp, now stop bitching that your nerd fantasy isn't 1000000% accurate.
I wasn't even expecting 100% accuracy. Way off the mark.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2390419#Comment_2390419
Well, Demo was indeed nerfed and almost every killer in the roster... fortunately there have been some buffs as well. Anyway, I haven't played RE3... yet but I think it would be a good adition if a zombie had X chance to become a crimson head? I mean, we do have an add-on that makes zombies way faster but I would love to see a crimson head running straight to a survivor if all gens are powered. It would be interesting.
I mean if the killer was Lisa Trevor or something the zombies and Crimson heads would be cool. Idk. I think its best to just play REsistance if you want to play something multiplayer and RElated.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2390355#Comment_2390355
Don't missunderstand me but if killers already weak like Twins got nerfed... Can you imagine the true nemesis? Survivors would be crying for a nerf then you'd have his "rework" to be what nemesis is nowadays... Besides, the true Nemesis, with all his powers I think it would be like Demo... a Jack of all trades if you must, so to say, he will have letalthy, speed, but it won't be good so in the end he will have many powers like nemesis and at the same time, he would have none.
The true Nemesis would work perfectly fine. Everyone knows that they would complain. Would that do anything though? Look at the other killers that people complain about. Nothing happens to them thank god. If he would be like Demogorgon where he has a bit of everything well... Great. That probably sounds incredible to a ton of people. I mean people really like Demo right? It wouldn't be a huge issue. And I don't even need all of that. The LEAST they could do is just replace zombies with running and thats enough since I know they won't EVER do all of it. But at least give him his speed which is a thing he is known for. I mean he lacks ALL speed and looks ridiculous running at the speed he does in DBD.
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@TheGhostofZgor said:
This isn’t your average everyday passive aggression. This is ADVANCED passive aggression.
Yes.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2390311#Comment_2390311
Uh...I didn't see much of the gameplay but doesn't nemi just walk everywhere so u can get by him in the game?
He does walk but he also runs a lot. Walking is more of Mr. X's thing but they both do it. You mainly get by Nemesis with the dodge mechanic.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2390355#Comment_2390355
RE4 doesnt have a platinum, sadly.
And i do care for balancing so i want a killer who is not too weak and not too strong and still at least KINDA fits the charackter.
Well in this case it doesn't fit the character at all. He only has a tentacle. That's it. And doesn't even use it correctly. You can easily balance what I'm asking for. I mean Oni got it right. He's not too strong or anything.
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@theplaggg said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
I think his power is pretty accurate. In RE3 there were always two zombies stuck on a rock and Nemesis whipping you over and over.. and over...
Funny thing is Nemesis never even whipped you in RE3R. He either pulled you to him or used it to traverse the map.
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@Morpheus_7_ said:
?????????
??????????
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2390330#Comment_2390330
I have the platinum in RE3.
Nemesis is completely different from Oni.
Just becauss both of them can be fast, it doesnt mean the are the same.
And Oni doesnt have nearly as much destruction and lethality as Nemesis.
Yes, DBD Nemesis is kinda a shame but how would you make him without break him?
I also have the platinum. Got it 10 days after it released. I also have the platinum for RE2R, RE7, RE8, RE4, and am working on the others. But I don't really care about that. Oni is like Nemesis. People are fooled because of how he looks though. Oni has a high amount of destruction like Nemesis but better in speed and lethality somehow. He IS a he true Nemesis in gameplay. He even has the perk. Nemesis is only Nemesis in looks, sounds, and animation which ends up fooling people. But everyone thinks he would be broken for what I'm asking for. I'm asking for his real abilities to be in the game in some way. I've said many times before I dont care about balancing. He could be the worst killer but I want the abilities in the game. His running, destruction, and lethality. That's it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
Never once did I see Oni with a rocket launcher.
Never once did the rocket launcher make Nemesis feel like Nemesis.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
How tf is Oni nemesis?
Play RE3R and you'll see. Oni has the speed, destruction, and lethality. All things that make Nemesis Nemesis. The only problem is he doesn't look like Nemesis and the orbs.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
Oh, I understood. I just did the exact same thing you did and I didn't clarify what I meant.
Almost every single post you make is about Nemesis and how much you hate him.
RE3 Nemesis wouldn't work in DBD. The one we have now BARELY works.
Its because you think I'm asking for him to run every 5 seconds and instadown every hit or something to make him feel strong and have his abilities. No you don't understand. How would he not work? They already added him last year in Oni. What I want is the abilities too be there. I don't care how strong they end up being. Just enough so I feel like I'm playing Nemesis.
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@MrSmashem said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
Seeing you were the one writing the post and you didn't explain that in said post, it actually is your fault they(and I'm sure many others, including myself) didn't understand what you were saying.
Well now you do buddy.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2390286#Comment_2390286
My question is if he hates Nemesis, why is his pfp Nemesis? 🤔
Because I love Nemesis. When its not DBD. The picture is cool though. Wanna show off my RE love as much as I can.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2390296#Comment_2390296
Okay but what did you have in mind for Nemesis' power? What would qualify as 'Nemesis', for you?
What I was assuming his power would be was something I bet everyone was thinking it would probably be. Obviously a speed ability, high destruction that has to do with just his body and not tentacle, and some good lethality. Simple stuff that all add up to make Nemesis what he is. I understand if he doesn't have weapons though. That part I completely understand. But since when did Nemesis ever become some sort of zombie general and get mutation bubbles on his arm and slap his tentacle on the ground with the length shorter than his body? I also assume he would have his tentacle but Nemesis needs a bunch of HIS abilities to add up to him being Nemesis. At least he needs running and his tentacle that he has right now and thats it. What they made in the final version was a killer that tries to bring the feeling of RE as a franchise into a completely different game instead of bringing the real spirit of the characters like the other licenses.
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@Pulsar said:
Is anyone else kinda annoyed with this?
We get it. You don't like Nemesis.
How about you constructively show how to make him better, instead of spamming how much he sucks?
Not my fault you don't understand what I'm saying. My problem was never about him sucking. That's the least of my problems. Would I want him too be strong? Of course. But that's not what I'm talking about. My problem is the accuracy to the RE3R with his power. He doesn't feel like Nemesis. Oni is Nemesis.
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@Jarol said:
When Mr. X!
That'd be amazing. Hopefully he would be good though.
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I love almost everything about the map. RE2 Remake is my favorite game ever. Super special. Right under it is RE4. The ONLY problem I have with it is the orange mutation bubbles. Just ugly. But I personally like the flow since I know how to navigate it. It feels really nice for me. I hope someday people will at least be fine with it and not hate it. I think at the end though once people get used to it they'll be fine.
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1. Dead by Daylight is a bad game
2. RPD isn't criminally over hated
3. Midwich is fun on both sides
4. Clown is a really good killer
5. Resident Evil is the worst chapter (I am a humongous RE fan btw)
6. The Twins are very fun
7. Nemesis is worse than Trickster
8. Huntress is weak
9. DC penalties shouldn't be a thing because people should be allowed to leave when they want
10. I hope DBD dies for screwing up their biggest chapter