TheDarkTyrant
TheDarkTyrant
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What?
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2380784#Comment_2380784
Yea, when I read it I thought you meant they behave like the zombies and walk, sorry. Running would be nice, I doubt it’ll happen any time soon though.
Hopefully we are wrong and it does happen soon. It'd be super cool.
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@Afius said:
Illusions can already tell you the survivors location right?
In a way. Doesn't help too much. I mean the zombies do the same thing. And Doctor is mediocre anyways. It'd be nice to have better killers. Especially ones that are built on messing with you. Would be very unique.
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@adam1233467 said:
should be better the illusions cause a terror radius to confuse survivors?
Could do both. They should try anything to trick you into thinking the real killer is chasing you. It would be awesome.
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@Huge_Bush said:
Yes, this would be great. But I’d go so far as to make the illusions run at survivors and scare the crap out of them.
Yeah that's what this post was about. They actually move after the survivors.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2375708#Comment_2375708
There is a reason, there was already enough outcry about bill, there not gonna have that.
Left 4 Dead is quite different. It was on a bunch of other things. Last of Us is not. And they would most certainly get the license if they could. Even if it was an exclusive character. Wouldn't be a big problem. I mean people want Until Dawn content and don't understand that would be PlayStation exclusive as well. No problem with exclusives.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2375595#Comment_2375595
i 100% bhvr will never again (after bill, an that was temporary) put an exclusive character out....
There is no real reason not to. They'd make a ton of money off Joel.
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@Pulsar said:
The concept of an exclusive chapter is incredibly foolish.
I get that you didn't like the RE chapter, but this is literally worse than Resident Evil.
You are literally preventing most of the playerbase from playing the DLC.
What does this have to do with me not liking the RE chapter? Also Bill was exclusive for awhile and no one cared all that much. Its not like anyone outside of PlayStation is a huge Last of Us fan or anything because its a PlayStation exclusive. Obviously you'd still get the perks.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2375300#Comment_2375300
No thanks. Dlcs and perks have to add for all players. PlayStation players are not special.
Well obviously the perks would be for everyone buddy. The actual character would be exclusive probably.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2375231#Comment_2375231
You do realise that the Silent Hill and Resident Evil chapters featured characters from different games as well right?
Silent Hill:
Pyramid Head - SH 2
Cheryl Mason - SH3
Resident Evil:
Leon and Claire - RE2
Jill - RE3
Chris - RE1 (original)
Therefore, Ellie from the second game would definitely work, as she's over 18 and the entity is capable of anything.
The Resident Evil ones are different. Claire, Jill, Leon, and Nemesis all are there around the same time. The weirdest thing about the RE chapter was that they got RE5 Chris and RE4 Leon. As for SH its a littler different with the type of world SH is.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2375231#Comment_2375231
The Entity takes survivors from diffrent times. It taking Joel from TLOU1 and Ellie from TLOU2 could make sense.
https://forum.deadbydaylight.com/en/discussion/comment/2375257#Comment_2375257
IF it's only a survivor, they would potentially do the same thing they did with Bill way back when (or Nightmare on Elm's Street on Switch) and that is - Make general perks with the effects of those licensed ones. However the only diffrence would be is that he's not free.
The Entity is a part of DBD's story. Its all Sony though. They'd probably want it consistent.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2375254#Comment_2375254
This is pvp game and this will make PS players have advantage. So dlcs have to come all platforms.
I am sure if they buy this license, dlc will come to all platforms
I don't see how having 1 extra survivor gives anyone an advantage. It makes no sense. Bill was the same way for a long time.
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@Northener1907 said:
Why PS exc?
Because Last of Us is a PlayStation exclusive franchise.
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@M4dBoOmr said:
Yeah would be so cool only 1/5 of the Playerbase could play it...
It would really only be the survivor. I don't see the problem.
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@Elena said:
I feel like there should be 2 survivors for this chapter, especially Joel and Ellie.
Edit: Ellie was 19 in TLOU2, so it's definitely possible.
Well the version I chose was the first game. Having the Ellie from the 2nd game wouldn't work.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2370116#Comment_2370116
B-but... I want my rocket launcher Nemesis. 😡
Might be a bit too much. If he had it, it should probably be an instakill thing.
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Yeah but it would certainly be fun to use for some people that can make the killer miss a decent amount. Would be very fun with spine chill and resilience.
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@scenekiller said:
I actually don't have a problem with most of this overall, but:
- The perks we actually got for Jill are way better than these.
- Leon's aren't bad, but I could see Determination escalating the already prevalent "genrush" issues.
- Built to Kill is just... rough. Would need a total rework. I like it's adherence to Nemesis as a character but it would not play well.
I didn't make the perks to be super good. Its supposed to stay close to the characters and have references. I don't find Counter force or Resurgence to have much to do with Jill.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2371691#Comment_2371691
Listen, IMO it's broken that the killer can move freely at 150% movement speed and being able to hit, that's beyond broken, nothing could loop that, second ability is also really unfair.
Not really broken. Obviously the ability would deactivate after hitting them. And the 2nd ability being unfair isn't a problem when you could say a lot of things are unfair.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2370417#Comment_2370417
Ye true I get what you mean but this would be abit of a deathslinger wanna be you know and having a killer with a whip like Nemesis currently is pretty cool, mechanicly and visually. Thats why
Well Nemesis is just a PH wanna be at the moment. Doesn't change much. And it wouldn't really work like Deathslingers at all. Its not like you have to reel them in like Deathslinger. You hit them then they are being carried.
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@DwarvenTavern said:
Built to last would be bbbuuuusssttteeed
I mean it just repairs your items. Not really the most amazing thing.
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@Maperson said:
He would be way to strong
Well that's why numbers would be tweaked.
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Not getting a killer from the world of Resident Evil.
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@BenZ0 said:
Tentacle pull is a weird one, I like the current tentacle strike tbh.
I changed it so it felt like something Nemesis would actually do. He used his tentacles to mostly pull you.
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@MadLordJack said:
Is this supposed to be a replacement for the current chapter? Because I like the current chapter. A killer with a unique form of map pressure, a strong chase, and actual counterplay that isn't the W key, a lot of strong and/or fun perks, two new survivors, and... Okay, the map can go burn in hell, that should never have made it through playtesting. There's so much they could have done to make it a DbD map that they just didn't/couldn't do.
Its redoing and making it closer to what it should have been which is making it more accurate. The new killer power is unique but in a bad way. It has nothing to do with the character it was slapped on and is just not a good thing. The map should be more accurate than it is in its looks but atm its pretty great in many areas. And the perks I made were to more accurately fit the characters and have more references which is always a good thing.
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Nemesis
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@Starly said:
https://forum.deadbydaylight.com/en/discussion/264884/accuracy-is-important-for-licensed-chapters
About Nightmare on Elm Street.
Current Nightmare has very little in his gameplay that makes him Freddy Krueger.
Freddy could do nothing to survivors who are not sleeping and he didn't have deceiving fakes or snares. That's why I hate his rework.
What is this for?
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I'm betting my entire Resident Evil collection its 1,000,000.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2347442#Comment_2347442
We're only human and your statements read as if you are looking for 1 to 1 even if your intent is not exactly that.
I've said I wasn't looking for that.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2347334#Comment_2347334
The map is very faithful recreation of the RPD minus the underground which thank goodness cause that map is already too big. It would also help to keep in mind that while they have licensed these characters and whatnot DBD has it's own lore and universe they are making everything fit into as best they can.
Lore wise, The Entity can take almost anybody from anywhere and copy things humans are familiar with, but everything is always different than what it was in reality. The Entity doesn't understand or care about the form or function of most things seemingly only creating them from the minds of the survivors and killers for the purpose of having trials. The only exception is Pyramid daddy who CHOSE to invite himself to the party and Entity just had to accept it.
Outside of lore, if people wanted exactly the RPD as they remember with no changes they could go play RE. If you playing DBD you're getting DBD's take on property. Things aren't always going to be perfect 1 to 1. When it comes to killers and how they're portrayed sometimes they have to go with what is most reasonable for play or pick a trait to focus on. Especially when adding new mechanics to the game. As for how Nemesis looks, he looks fine. He looks fleshy cause he is fleshy which isn't a bad thing if the complaint is he looks close to his MvC appearance all I can say is Capcom made that game and wanted fleshy pinks and reds. So I see no problems there.
His skin color is a small problem with his model. So much of his face is wrong. It may not seem like it unless you're like me who basically remembers every little detail like the back of my hand or you put them side by side. And as for the map, its fine. I think people misunderstand what I want out of if. I think its absolutely fantastic. The only problem is its looks with the mutation stuff. No reason it needs to be there. I don't know why people think I'm looking for 100% accuracy in everything. Looks you should expect though since they have done it before but they just decided not to for some reason.
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@Satelit said:
There is such thing as too much accuracy when it comes to the map
Seems they haven't done that yet.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/264884/accuracy-is-important-for-licensed-chapters
Nothing in this game is represented in any way that isn’t approved by the legal holder of the IP that grants the license.
Chill.
Clearly. The thing is they probably would approve of a lot of things that behaviour presents them. Especially if it makes them more accurate too what the characters are.
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@Mooks said:
just on Quentin: the actor may have agreed but he doesn’t have anything to say to it if the license holder doesn’t agree. They own their character and they decide what the character will look like. You can’t just blame BHVR for this when you don’t have any further info.
also I am pretty sure Claire’s face will get fixed eventually just like they fixed Cybils now. The community have loudly voiced their opinion about Claire..
Cybil wasn't fixed. She doesn't look like Cybil still.
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@WeeabooAqua said:
First they had to mess up my girl cybil and now claire. 😔
Makes me scared if they ever add Ada or someone else.
Ada will look like Sloth from Goonies
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2336270#Comment_2336270
I don't really see the problem with Jill, Chris, and Nemi in those comparisons. They at least look like the same basic face shape and features. Claire looks NOTHING like her source material D:
That's why you go ahead and look at Leon. He doesn't just have the same basic shape. He looks perfect. Do why can't the others? Chris should have been way easier. Jill just looks like another character. And Nemesis has so many small details messed up that start to add up in making him clearly look odd.
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@Brokenbones said:
Chris I was very surprised is actually a good representation of his RE1 self. His voice isn't too bad either
Claire is mostly okay, it's the eyes - same with Cybil's legendary, it seems BHVR just can't make people's eyes look right
But they didn't do RE1 Chris. They did RE5 Chris. Its clear by his face and hair. And arms. That's all RE5 stuff and he has the RE1 outfit in RE5 so they used the RE5 version of the RE1 outfit.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2331676#Comment_2331676
Do you know why?
I really don't see whats wrong with the current model besides some differences in shadows.
Well when you compare Leon's face to his real RE2R face it is absolute perfection. It just has DBD graphics. That's not the problem with the other characters. They just somehow messed them up so badly with the shape and stuff but just not Leon.
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They messed up everyone except Leon. Leon is perfect but everyone else...
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@SasukeKun said:
she looks fine, some pictures they drew don't do her justice but i thought ingame it's pretty good looks like claire
A #########' ugly version of Claire.
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Being annoying doesn't mean nerf. It seems a lot people think that way. Its like saying Freddy needs a nerf. Being unfun for someone doesn't mean nerfing because nerfing won't help that. It won't make them more fun, just worse. No reason to do it.
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@Venzhas said:
Yeah another tunneling topic, yeah we know the song its a legit strategy but wow, now as a solo Q I feel lucky when i'm matched with someone that doesn't hard tunnel every game, or camp
And there is most of the time no genrush, no toxicity, to me its not a question of counterplay, its just "i dont want to play fair, because i dont mind about other people fun so let's bully them for no reasons "
I had to bring back my DS which is, even added to BT, still not enough to counter it in my opinion
Plus this event is totally failed, the idea was to reunite people, but it divided more than ever.
I cant imagine new players on DBD how this behavior can keep them playing ?
This + lag issues = Unplayable game.
No thanks
People defend valid strategies that are over exaggerated in how often it is and how annoy or whatever it can be.
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I'm rooting for this license to be brought into the game. Very underrated survival horror games. Wouldn't bring many new people in though. Most the people that play those are probably just Silent Hill and Resident Evil players.
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@mama_3000 said:
wow i am actually surprise that a lot of people wants the keeper instead of anyone else i picked that chainsaw guy from the start of the game.
Well the Sadist could just be a skin. Just like Dr. Salvador or the Chainsaw Majini from RE4 and RE5. I'm more surprised more people don't pick Laura.
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@APoipleTurtle said:
I can understand the frustration with Claire's squashed face (yikes)...
...but is there an issue with having RE5 Chris and his boulder-punching arms? Personally, it's my favorite version of him.
The problem is getting that Chris in the RE1 outfit. Its not about us getting specifically the RE5 version. If he was in his RE5 outfit it'd be pretty cool. Like Leon and RE4.
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@Seraphor said:
Are you kidding? I WISH Chris was the RE5 version. Instead we get skinny Chris.
We did gett that Chris as you can see in the picture.
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@lauraa said:
Nurse Rebecca pls
Oh god no. That outfit is ridiculous! XD
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2319786#Comment_2319786
https://forum.deadbydaylight.com/en/discussion/comment/2319780#Comment_2319780
Q1: If they would have known the cause of the issue, be sure it would have been fixed. They know the issue, but right now, if I ask you to tell me why it crashes and what needs to be repaired, can you tell me? Probably not, because you would have to investigate, and if you can't find the source, you can't repair anything. (If your car isn't starting, you now the issue, but in order to fix it, you have to know why it isn't starting)
Q2: Valid feelings? Yes, of course. No one says they shouldn't be upset. But they also shouldn't trash down the company because they aren't able to find the source of the issue.
They've fixed way bigger problems in no time in the past. The know what the problem is. They are just very slow.
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You spelt defending wrong. You said accidentally wrote demanding.
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@Pukenplag said:
I absolutely love people talking about the new map not being back yet. Here's the trick: before they fix something, they must find the cause of the issue. And if they can't manage to find what causes the crashing, they can't fix it. People always talk about how bugs aren't fixed, but no one ever questions what bug fixing takes.
People need to chill and look at some gamedev tutorials to observe that all these issues aren't fixed by pressing the fix button.
People also know that they know what the problem is and it doesn't take 600 years to complete.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2318762#Comment_2318762
expecting the real complete Nemesis was setting yourself up for disappointment. It was obvious the power would be ‚translated‘ to fit DbD.
And it’s also not final. They especially reconfirmed in the anniversary they will closely monitor performance and such with their newly released killers and will make changes if needed.
Capcom has seen how Nemesis plays and they have certainly approved of this, including animations etc. There is no way they were surprised with the final product when it hit PTB release.
I wasn't setting myself up for disappointment. They just ######### him up. People misunderstand what I was asking for all the time. I was never asking for rocket launcher to be shoved in survivors face or something like that. My expectations were realistic. You CAN make Nemesis faithful even without the weapons. The thing they needed to do was focus on what makes Nemesis feel like Nemesis but its clear they didn't. This is what they did. They focused on bringing the feeling of RESIDENT EVIL as a whole with the zombies. That's the big problem. They aren't the same game. What they SHOULD always do and focus on is bringing in the spirit of the characters they chose to be in the game but they went the complete opposite. Where is the running? The speed? The lethality? He has... A short tentacle and a zombie? His tentacles reach way further and he isn't a slow sack of ######### like he's portrayed in DBD. They could easily dead by daylightify his speed and lehtality. They could have swapped him out with MANY other RE killers because they only gave him a tentacle. This one is by far the worst version of him. He is even more feeling like Nemesis in RE Verse and hell even in Marvel VS Capcom. How!?



