TheDarkTyrant
TheDarkTyrant
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2488799#Comment_2488799
But if you want the devs to see it???? And change it??????? Go to feedback??????????????
I already do that in the ticket thingy system. Support feedback or whatever its called.
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@RenRen said:
I don't think the RE chapter is bad by any means it's just kinda feels like the characters aren't fully there if that makes sense. Like Jill looks slightly off, Leon looks slightly off, Chris is a bit confusing cause his promotional stuff has him being RE 1 chris for the trailer but in game he looks kinda like a mix of RE 1 and RE6 chris while his banner art doesn't look like him, and we don't talk about claire. The one complaint I have about the map is that weird orange infection things. Other then that I only played the map 2 times since the RE release so I have no idea how bad the map is gameplay wise, though I do hear it's bad due to it's size and confusing layout. As for Nemesis I do think that he was a disappointing cause he doesn't feel like an unstoppable relentless force. I do think he is missing some stuff such as a run ability which is one of the things he does a lot in RE3 remake. I do wish he had his rocket launcher cause most of the Nemesis art I've seen before RE3 remake came out was he always had a rocket launcher, a tentacle, or a flamethrower. My hope is that in the upcoming mid chapter they will make him more like the Nemesis we know and love.
On your last thing, I doubt they would do a rework this early. BUT I think we can eventually get it as long as we ask for it for Nemesis. So many people just gave up on the chapter. Fixing Nemesis to feel like himself is fixing over half mine and many others issues with the chapter. He was such a crucial part they needed to try and get right. But yeah hopefully someday we can get a big update to him that makes him feel like Nemesis.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2488794#Comment_2488794
Put it in feedback?????
Its more fun having a discussion with people that have a similar issue.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2488762#Comment_2488762
Because it's a bit like the fnaf posts just on less of a scale. Still keep showing up bringing nothing new to the discussion and not meant for feedback because there's a subforum section for that.
Oh and these are all made by the same person
Well no-one wants to discuss it. I just get mocked and stuff. Don't know what else you want me to do..
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@RenRen said:
I don't think the RE chapter is bad by any means it's just kinda feels like the characters aren't fully there if that makes sense. Like Jill looks slightly off, Leon looks slightly off, Chris is a bit confusing cause his promotional stuff has him being RE 1 chris for the trailer but in game he looks kinda like a mix of RE 1 and RE6 chris while his banner art doesn't look like him, and we don't talk about claire. The one complaint I have about the map is that weird orange infection things. Other then that I only played the map 2 times since the RE release so I have no idea how bad the map is gameplay wise, though I do hear it's bad due to it's size and confusing layout. As for Nemesis I do think that he was a disappointing cause he doesn't feel like an unstoppable relentless force. I do think he is missing some stuff such as a run ability which is one of the things he does a lot in RE3 remake. I do wish he had his rocket launcher cause most of the Nemesis art I've seen before RE3 remake came out was he always had a rocket launcher, a tentacle, or a flamethrower. My hope is that in the upcoming mid chapter they will make him more like the Nemesis we know and love.
Chris is from RE5. In RE5 he also has the RE1 unlockable outfit. They did the same thing with Jill's classic RE3 outfit. People think its the classic Jill but its the remake version of the classic Jill with the shorts skirt thing. The pretend Chris is from RE1 but its actually just the RE5 version of the RE1 outfit.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2488711#Comment_2488711
Well I'd say go for it since you want the devs to look at these, as the general discussions community seems to be rather... Frustrated with these posts at the moment. Surely one of these could have been made in feedback.
https://us.v-cdn.net/6030815/uploads/I9Z547MEJUDJ/img-20210911-083954.png
Don't know why they read these then if they get frustrated.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2488309#Comment_2488309
Have you ever considered using the feedback section? Where the part of the team that look for feedback actually go?
Nope.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2488298#Comment_2488298
I'm fairly certain the halloween chapter, Stranger things chapter, and maybe the silent hill chapter brought in more.
Didn't RE make DBD reach its all-time high on steam?
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2488639#Comment_2488639
Honestly, I do completely agree that Nemesis doesn't FEEL like Nemesis. He needs to have some sort of speed, and maybe even some sort of way to have weaponry.
As for the Zombies and the NE-a Parasite, that could be tied to an addon, increasing their range by like 6 meters but making their attack slower (like 2 seconds or so).
The speed could be a Special you get (akin to Trickster's Main Event) where he roars and just goes ham speed-wise, and for every 2 gens done (so at 3 gens and 1 gen left) an Umbrella Crate drops for Nemesis, that has his RPG that one-shots within a 2-3 meter range. Damages for one state within a 4-6 meter range.
Yeah I totally think Nemesis with an RPG and running could work. You just need to implement it in the right way which I am certain they could do.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2488450#Comment_2488450
The Nemesis shown in DBD is pretty accurate to his depiction in the Resident Evil 3 remake. He's usually armed with only his fists and a tentacle like in DBD, and doesn't start using weapons until later on (and only briefly uses a flamethrower and then a rocket launcher).
Audio and visual design wise, he's phenomanally accurate to his depiction in that game, and as close as he could get gameplay wise while still being a unique addition to the DBD roster (OP's 'improvements' would just turn Nemesis into a weird Oni/Legion hybrid, which would be lame).
He could still be a unique killer with his iconic abilities. He's not accurate to him in 3 Remake whatsoever. With animations and sounds sure but also his most iconic abilities are just relegated to animations and not what they should have been which is the power. There was a cool idea I saw where he sprints in short bursts which would fit him perfectly and guess what, is unique and a good type of unique like Oni or something where they are similar but definitely earn their spot. They aren't just a 2nd Hillbilly or whatever. They definitely have different strengths and stuff and the same could have been with Nemesis while staying true to the character. Tell what the hell do zombies have to do with Nemesis? Nothing at all and are a waste. And they aren't even that fun. At least not as fun as something YOU can control. But they do not fit Nemesis. That's more of a Mr. X or Birkin fitting thing. Or maybe they could've added the Nemesis Alpha parasites and maybe it would make sense but as it is now he is absolutely nothing like Nemesis to anyone who has played RE3 and the Remake and just anything with Nemesis in it. Somehow he is more like Nemesis in Marvel VS Capcom. A fighting game! The ONLY Nemesis thing in his power is just simply even having the tentacle which he doesn't even use in the right way so you can immediately take credit away with the whole mutation mechanic which is another example of them deciding to make the game feel like RE and not making him feel like Nemesis. That's all there is. There is no Nemesis. There is just the feeling of RE.
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@Grandpa_Crack_Pipe said:
Were you the guy who's been complaining about Nemesis not being Nemesis for months?
Yes. Why?
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@Rogue11 said:
Is it too much to ask for Claire to get a model touch up? Her face doesn't look like the RE2 remake and she has like size 20 shoes...
100%. She is gross to look at. At LEAST Jill isn't ugly or Chris.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2488386#Comment_2488386
You didn't disguise your intentions.
You just came out and said you felt like dumping on it for no reason and I appreciate the honesty.
I don't see why I should have to do that every time.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2488351#Comment_2488351
If it makes you feel any better, I am STILL hyped about the Resident Evil chapter, Nemesis is still one of my favorite killers, too. I feel bad that you wanted to move on after a couple of days, but bro, we can play as Nemesis!
I get how you feel. I truly do, my favorite horror icons are from Wes Craven. Freddy is the remake version with no personality, Springwood is my least favorite map. Ghostface is a weird OC dressed like he is cosplaying Ezio from Assassin's Creed with no Sydney Prescott. Like, what the actual hell?
But I am still glad I get to actually play them. Imagine if you were a Leprechaun from the Hood fan. RIP.
The thing is I have a problem with them making Nemesis just RE and not actually play like himself. There is no real reason to play him over Nemesis in REsistance. In REsistance I get the dream of actually feeling like my favorite unstoppable BOW AND I can still have zombies around helping whereas in DBD you only get that 2nd part and nowhere to be found is feeling like I am playing the unstoppable BOW that I love. I would be fine even if he sucked but at least played like Nemesis. They could make him the worst killer but at least he'd play like Nemesis. He just doesn't. I can't be happy with that. Other killers like Freddy have been remade so I'm hoping someday, I dont care when, just some day Nemesis can get his REwork.
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/T0EUC7YC843J/5lxoq3.jpg
At least you were honest this time.
I didn't know I was lying the other times.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/279200/just-feel-like-dumping-on-the-re-chapter-again
It was a rather dull chapter I was bored after like 2 days
That's my problem. After Silent Hill I was still so happy to play it for a week or more. I was so excited everyday to hop back in. With RE which is my favorite game franchise after the first couple days I and probably most people were just saying "Ok what's next?" Or something like that.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2488305#Comment_2488305
He's fighting for a righteous cause, don't you know. He NEEDS to make a thread about the same exact topic weekly.
How else will BHVR ever listen and add Nemesis's iconic ability to... run.
Yes I do.
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2488323#Comment_2488323
Yeah like Mikey is a horror icon amd this is supposed to be a horror game so for sure the Halloween chapter has brought more people to the game than the RE chapter.
I agree with you completely.
Resident Evil is the biggest horror game franchise ever made. It did a lot for gaming. They are still the king of their own genre that they CREATED. And then games like RE4 influenced so many games with its over-the-shoulder action gameplay. Its done more for gaming than Halloween has probably done for movies. I still love Halloween don't get me wrong. Its my favorite horror movie but RE just did more for gaming and DBD is a video game.
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@BabuDweet said:
I get being passionate about it but the map is a mess, so wanting it more like how it was in the actual game because you're a fan is just dumb reasoning for that imo.
Halloween and even Stranger Things were far bigger chapters than the RE chapter imo.
I'm not a fan of the franchise so maybe this is why I come across more harsh when I speak about it.
I don't want it to be more like the game in terms of balancing. I'm talking about looks. That's all I said about the map.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2488302#Comment_2488302
Well if they kept it like the games without breaking up walls to gain easier entry then I would like it in a resident evil game type of way. I may even be able to know exactly where I'm going if it was kept the same lol.
Its not that hard to navigate. People just need to learn it. I do very well on both sides since I remembered the spawns and doorways. Gens spawn in similar areas that are easy to remember which helps as survivor. Same with pallets.
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@TacitusKilgore said:
Its been months now man. Give it up. You've posted about this a hundred times.
Don't know why it bothers you. Giving up is the worst thing I can do. I have nothing to lose if I keep going. If there is even a 1% they'll listen I'm going to keep going because I hate having that awful feeling every time I think about it when I hear anything about this game.
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@Purgatorian said:
It most certainly would not have been a good map without the bubbles. It's far too big and far too maze like to be good for a lot of killers, especially m1 killers.
As survivor It's too hard to find gens and takes ages to run to a hooked survivor.
Yes it would. I'm not talking about it in terms of balance. I'm talking about it as a huge fan of the RE games.
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@feruis said:
He is definitely not the biggest license we had.
Yes it was. Tell me something that was bigger and brought in more people.
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@White_Owl said:
You seem to purposefully ignore the fact that that Nemesis would be broken af in this game.
I've said many times before that I'm asking for his abilities to actually be in the game. I don't care about how they are balanced. I just want them to at minimum be there. They could make him the worst killer with it and I'd be fine.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2474382#Comment_2474382
In this reworked he wouldn't have the tentacle, the tentacle isn't what he is known for. Nemesis couldve been our first licensed mobility killer but we got worst pyramid head
Yeah I don't understand how Nemesis ended up being like Pyramid Head. I love PH as a character but Nemesis should really be like him since they are very different.
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@White_Owl said:
I think Nemesis is already strong enough without an additional mobility power.
Nemesis should be able to run. Its one of if not his most iconic ability in the games.
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@Lochnload_exe said:
I don't think Nemmy needs a rework really, just a rework to contamination, but I do still think he is a very weak addition in terms of licensing. He couldve been the first mobility based licensed killer. So that is what my idea tries to do.
Nemesis power: Parasitic Sprint
Nemesis has 6 charges. Pressing the ability button uses one charge. Nemesis sprints forward at 8 m/s. While sprinting, you have full control of your movement. Sprint lasts for 8 meters. Pressing the ability button again during the charge will use another charge. The more charges you use, you gain a little more speed (0.2 speed per charge) but lose more control of your turn rate more and more. Ending a sprint will give a short fatigue, and a longer fatigue depending on how many charges have been used. Your turn rate is about the same as blight during your final rush.
Secondary Power: Sprinting Slam
During your sprint, pressing m1 will allow you to do a charging punch, slamming and pushing the survivor in the direction you punched them. This acts like a lunge. After shoving a survivor, gain a small fatigue. If a survivor collides with an object after being shoved, they will take a health state of damage. A survivor will be shoved 5 meters when slammed.
Special Ability: Zombies still act the same. Contamination is no longer a thing. Zombies just injure now.
This rework is supposed to provide a new mobility killer that is even more dynamic and flexible than others, having insane movement control that better replicates how nemesis acts in the games. Loops will be fun as well as he can zone you himself by being able to run around you and slam you into directions he wants, or into objects to injure you.
Its a neat idea! Ill take anything with a sprint for Nemesis. For me I just want the ability to be there in some form. Even if its you're way which honestly I am actually really like the short sprint burst type of killer! Makes him unique and play more like Nemesis from the games!
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/277171/nemesis-rework-idea
So you basically want Blight 2.0 with Blighted killer add-on in his base kit?
QE
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/277402/what-nemesis-should-have-been
I made a thread about a potential nemesis rework I think would be a great change if you didn't get to see it. I agree, I think nemesis could have been so much more
I'll check it out!
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@Renjiro said:
https://forum.deadbydaylight.com/en/discussion/277402/what-nemesis-should-have-been
I don't think Nemesis should've been in dbd in the first place. He doesn't fit. Look at his power, it's boring and uninteresting. The gameplay on pallets is the same as Huntress. And AI is mostly a bad idea in general. They should've choosen a Differnent more fitting character. But money.
He fit perfectly. What I am saying is his power had nothing to do with him as a character in the RE franchise. Some just don't realize that this isn't Nemesis they're playing as. I feel like I am playing Lisa Trevor with a Nemesis model.
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@Alionis said:
True, current Nemesis feels more like Mr. X did in RE2 and I think Mr. X would have been the better fit.
Yeah. Like Mr. X just with a tentacle. You could also just replace Nemesis' model and animations to make him Lisa Trevor and it won't change anything.
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@Mringasa said:
They have to adapt him to the game though. Do we really need another "rushing" type Killer? We have the Billy, Oni, Blight, Leatherface to an extent with his chainsaw run, Spirit, Wraith, Legion... I'm pretty sure that niche is pretty well filled.
He might not be wholey accurate to Nemesis in the game(s), but he looks pretty good and he fits his character. He is an unstoppable, relentless, brute force of destruction. He might not be "perfect", but he's a reasonable adaptation of an iconic character.
That's the problem some don't understand. They didn't even attempt to adapt Nemesis. They tried to make DBD feel like RE as a franchise which simply doesn't work out well. The way he is supposed to be would have fit perfectly and the excuse of " We don't need another faster killer" is bull. People said the same thing with all these other killers but guess what? People love characters like Blight and Oni now right? And its different when its a license to. You need to stay faithful to the CHARACTERS. Not franchise. And thats how chapters FAIL in every single way. With specific licenses its a different case though like Saw. I mean what else are you gonna do with SAW? They needed the traps. But do you feel like youre playing a Halloween video game when going against Michael or you feel like you're playing the legendary MM in DBD? When facing Nemesis I feel like I'm playing a multiplayer experience trying to mimick RE as a whole. So why would anyone even playing RE X DBD over REsistance or RE.as a whole? There is no reason.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2473355#Comment_2473355
I'm sure the first 30 threads got your point across.
Nothing will change if I just give up bud.
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@Snowbawlzzz said:
He's a well-designed killer for this simple game, you can't expect much in terms of source material in this pallet demolition simulator
Reworking him would never work out
Being more accurate would have been better for everyone when you think about it.
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@Aven_Fallen said:
Wasnt this already discussed in one of your other 20 Threads about Nemesis?
Felt like making a video because some don't seem to understand what Nemesis is an think he is perfect or something.
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@ThiccBudhha said:
My browser cannot play the video, apparently. So... I guess I will take that written explanation with a side of fries, please.
So the reason the Nemesis in DBD isn't that great of a version of him is that he just doesn't play like a Nemesis even a little bit. What Nemesis does is hunt down Jill and stay on her tail with a specific set of skills and some of his most iconic ones were thrown out the window in DBD in favor of something Nemesis does not even do. He is extremely fast, strong and smart. You can see glimpses of it in his animations where he only kicks a gen 1 time and it breaks but its only represented there and not in the most important part which is the power. He should have been able to run really fast because that is arguably his most iconic trait and what makes it so iconic is everything else around him compliment it. Like his being an extremely big guy AND running faster than Hillbilly and Oni ever could is intense and probably more fun to most people over the zombies.
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@QwQw said:
I know he won't get a skin, but blighted Freddy would look amazing.
I was talking about the event add-ons they made last year.
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I got the achievement first try on both the PS4 and 5 since my achievements restart on the PS5 version.
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Yeah its sad that they already messed up every thing in the chapter and even their daily somehow.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2463845#Comment_2463845
Yeah... he does? When he flings in front of you very quickly, you see the tentacle go back into his arm. When you go into an area he can't reach, or maybe only in the RPG segment, you see his tentacle go up, then him follow shortly after. In the Demolition Site building, you can see him (at least in one cutscene) pull himself up to the floor Jill's on. I'm actively playing RE3 still, so these things are fresh in my mind.
I'm talking about the way you mean. It would look so ridiculous. It'd be just as unfaithful or even worse than it is now.
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Run Nemesis Run.
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@[Deleted User] said:
As someone who has also played RE resistance, what exactly do you want to see out of Nemesis.
Barring guns, what physical aspect do you want to see represented.
REsistance did him perfectly. Now I wasn't looking for perfect in DBD. I completely understand if he isn't perfect but I have a problem with him not acting like Nemesis even 10%. He needs speed. The devs have no problem with making speed killers but they just refused with a licensed character who's arguably most iconic trait is how fast he is and destructive. In DBD he's ONLY destructive but not even in the way he should. His tentacle is the destructive thing for 0 reason.
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@Shroompy said:
We might, I mean according to leaks RCPD is being split into I think 3 different maps.
Maybe this means Nemesis will get a touch up as well?
In the way fans like me want? I doubt it. I'm sure its possible to do it but I doubt they will. I want Nemesis to be fast which is one of his most iconic traits but in DBD he is a snail and will sadly probably always stay that way.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2463845#Comment_2463845
What if, instead of running, he leaped upwards, "black screen transition" and all, with the Hag's reorientation + Nurse blink. And on Indoor maps he literally just leaps/lands through the ceiling.
I think he just needs tor run. Even if he did also have a leap just make him run as well or something. Running needs to be a part of his kit. Its one of if not the most iconic part of him.
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@ukenicky said:
I really wanted Lady Dimitrescu even though I knew it was hyper unrealistic.
I knew from the moment Resident Evil crossover was announced it would be Jill and Nemesis and maybe a side of Leon (Not to brag but I was right on all three) but I never knew how they would make Nemesis work.
And boy was I honestly disappointed lol
Like, don't get it twisted I think zombies are really cool and help stay true to the RE franchise but it feels weird being part of Nemesis' kit. I think that aspect of him is the problem, they spread things too thin with him and decided his only active power would be the tentacle/mutation leveling up and otherwise zombies as a very strange passive. Like yes they're cool but in the grand scheme of things Nemesis feels utterly bland. Compare him to Pyramid Head who I think to this day is still the best licensed killer in terms of being true to the game/movie they are from and Nemesis just falls rather flat and it makes me so sad.
He was such an easy character to get right. I mean you have to basically try to mess up Nemesis.
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@Bluebird said:
After playing R3:Make grinding out all the challenges (I currently have 4 more left before the game's 100%), and playing on Nightmare and Inferno Difficulty (Nightmare's my favourite difficulty, it feels right), Nemesis is just a straight disappointment to me. It'd be cool if, instead of being a 'runner' like @TheDarkTyrant wanted, he used his tentacle to pull himself places. Pull himself to a door frame, pull himself up a floor (that'd be VERY unique, in my opinion), possibly even pull himself over certain loops. Just something intimidating that really makes him feel relentless. And, as I've spoken about before, give him a special ability based on possibly a timer where he can get a one-shot insta-down RPG with a radius, or even a quick burst of speed. The Nemesis we have now is just lackluster, when I get matches with him it makes me want to go play RE: Resistance so I go against a good Nemesis.
He doesn't pull himself to places. I for 100% 10 days after the game came out. He should run. Anyone who plays those games would like that.
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@PureDoctorMain said:
Tehehe I get it good pun. But yeah Nemboy kinda underwhelming but hey at least he's in the game thats more than I thought would happen in the first place TBH.
I mean I guess you can say he's in the game but he is split into 2 killers. Oni has his power and Nemesis only has the looks and sound. Without both he isn't really there all that much.
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@danielmaster87 said:
This is silly. There's nothing wrong with the RE chapter. What I'm wondering is if they'll ever give us a 2nd chapter of the same franchise. RE would be a perfect target of that.
There is too much wrong. The map looks, the models, and the killer power. Basically the entire thing except Leon.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2454082#Comment_2454082
That's the point. We already have like three killers that run super fast. That's not creative or unique at all.
Taking that away leaves Nemesis with the tentacle or maybe roaring as his only options for a power. And surprise surprise, that's exactly what we got. (And no, I'm not counting his rocket launcher or flamethrower. Heavy weapons like that don't belong in DbD in my opinion.)
Birkin, Saddler, Jack, and Heisenberg all could have worked better.
Another problem is another runner can be unique. People complained when Oni and Blight were runners but people love them now because they are unique. They aren't just a Hillbilly ripoff because they have a similar ability. It still works very differently just like Nemesis' would have worked.
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@[Deleted User] said:
Probably not. It sold well and stuff, and he's not overpowered or anything so.
I don't care about balancing. I care about his accuracy. Its a shame he won't become the true Nemesis. He ultimately was the reason its the worst chapter for me and many RE fans I talk to.