TheBean
TheBean
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- TheBean
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Comments
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I still don't understand why we don't have a floppy dildo cosmetic for his hand.
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Not very often myself... i usually forget about it. I've had a couple survivor actually run to me so they could use it... was almost like they don't ever get the chance to use it or something.
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yeah.. a suggestion was to clear the local cache in steam to see if that fixes it.
I've been getting that the last couple of updates. Once I verify the install, it redownloads a random file (it seems) and then the game works.
Gonna try clearing the cache this time before the update to see if it fixes this issue.
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So if they address the gen rush issue... does that mean they can delete noed?
seems like a weird comparison to me
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I'm guessing their will be an update... cause if there wasn't.. people would have mined out all his cosmetics and perks. But probably not a bug update.
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I thought it was
༼ つ ◕_◕ ༽つ Summon the chapler. ༼ つ ◕_◕ ༽つ
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The emblems are not there to reward players for being better than your opponents.
The emblems reward players for playing the game the way the Devs want you to play. In essence playing "correctly".
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I wish the mods would ban people who post this garbage.
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The new ranking system doesn't do anything about the complaining and it is only going to get worse. IMO.
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Doesn't really matter in my eyes. The end result will still be the same as what we got now. Except their might be more division on the player base on those who and who don't care about ranking up. But the end result is going to be the same. IMO.
People complaining about be matched up with bad teammates... pitted against bad players... playing against 4 man SWF troll squads...
I could be wrong.. but I don't see any of the complaining going away. I don't see any of these emblem changes benefiting the game.
But at least the new MM will be working for the Dedicated Servers.. so at least we know that should be working pretty good when they come out. That is a plus anyways.
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Nah best thing to do is just don't do anything.
They are looking to troll you so just stop doing anything.. Don't chase.. don't hit...
I just let them get their points and go.. but I don't offer up much more then I want to.
Then once the gates are powered... start recording.. cause if they don't leave.. you can report them if they stay there for too long.
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NO SURVIVORS FOR YOU! COME BACK IN ONE WEEK!
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Sounds about right.. What is the issue?
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You don't want to rank up anyways.. If you hit the red ranks, you'll be the only one joining a killers lobby. They can stare at you for the next 30 minutes while you both wait for more survivors.
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What they should do when they revert it back to the old one is reset everybody's rank back to 20.
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I keep my eyes about 2 inches from my screen... I don't miss a thing.
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You'll get banned if EAC sees some marco software running... but if you are using your mouse or keyboard driver to do the marcoing....
GL EAC.
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Thats interesting.
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@DocOctober Cause the edge cases the Devs wanted to fix were the ones that got almost instant lobbies.
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One other idea is to reset everyones rank back to 20 when they make big emblem changes rather than think everything should level out normally with a reset.
That way the skilled players will climb together rather than stirring everyone up in mucky water and wait for it to settle. Then they can get a better reading on how each sides skill compares to the other side and make any minor adjustments as needed.
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You got that last night or today?... Not sure if they reverted it back to the new MM from the old MM last night.
Looks like the old MM... That one for me has always worked great for me.
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@Aceonfire Get off your pedestal dude.
If anyone is sitting here and thinks EAC of much use when there are videos on YouTube... "How To Hack DBD" which has been going on for years, I would be bewildered.
LULS
I find it funny how allot of times new people come on here and say they couldn't catch someone... so they must be cheating.. And the player doesn't play the other side, nor can express the possibility of what could have caused it... Why?... Cause they don't bother looking up the other players perks and go.. oh maybe that is what it is...
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For example the OP... Sounds like they did an indepth investigation on what the possible reasons are to why this may have happened... It is... I swing and I miss them.... Then states... It may have been a perk that dodge...
But did they even look at the summary screen to see what perk it was?... Any possible idea what perk might be able to do that?.. Nah it is.. I tried again and missed... so they must be cheating.
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Two sides of the coin... Unless you got a one sided coin. Thanks though Mr. Obvious I forgot that people here must be 100% serious all the time.
Nobody said their wasn't cheaters in this game... However maybe players need to do some investigation before jumping to conclusions.
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@JoannaVO Thats funny about waiting for a good product.
You know... I already waited for a good product. The last match making system.
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You won't have fun if you think everyone is cheating against you.
Can't catch you.... must be a cheater.
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That is true.. but if you are handed a loss from the beginning without you knowing about it.. wouldn't you be upset too when you figured it out afterwards?
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The best killer would be Ash's Hand.
Movement speed almost double the normal killer speed. It's special power is the ability to jump and grab onto objects. So it can jump up on walls.. tree... barriers... pallets... etc.
So small survivors can't really see it.
Then to kill you it grabs the survivor and the hand and survivor play a mini game.. if the survivor loses the game, the killer takes control of the survivor and goes around injuring other survivors and can throw themselves up on the hook.
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@tehshadowman33 Why so serious son..
LULS
The Devs are the one who have to clean the toilets. Hex: Devour Toilet
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They have been getting ready for PAX for the last month... plus trying to make a new MM.. lols...
So.. one person to get ready for pax... one person to work on the new MM...
They got no more staff to work on bugs.
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I got one... Call it Trophy Hunter...
4 stakes go out on the map at random locations.
Everytime the killer kills a survivor their head is placed on the stake.
A survivor still alive can take the skull and bring it to the basement and have the entity return the survivor from death.
Killer has a time limit to kill so many survivors in the match to win... once the timer is hit, either the killer wins, or the gates open and the survivors need to escape as per normal, but nobody can be brought back by the entity.
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One that worked?
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Well hopefully it will just be them doing an update and re putting it back..to see the results.
Hopefully we get better results than the last iteration.
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Yeah they can't make it hard for survivor, I'm surprised they haven't figured that one out yet.
Survivors are fodder for killers now, so make it tough for them they won't want to be that fodder.
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@Carpemortum yee so I don't understand what is going on anymore with that new MM system. How they can sit there and think what they've created is even usable.
It isn't so much what you'd think is small in terms of time.
For me it is, they made us as system that worked for allot us, and some of us who spent their time while they tried to get it right last time. I'm assuming it worked for allot of us, cause they didn't bother to change it till 2 years later.. and they state something about "edge" cases.
So if we were part of the "edge" cases, which would be those either those not getting into lobbies, taking too long to get a lobby, and/or getting instant lobbies... the middle ground seems too far away.
Now we go to a system that feels so much worse. Even though it is a 10 second avg to 3 minutes.. that is x16 time increase.
Like you mentioned.. in your time frame.
So I'm worried that if this is the bar that is being set now... even if the increase is lowered to only 8x.. that will still be too high for most.
There is a dip in pop like there usually is.. so what happens when dedicated servers come in and the pop doubles... will that mean it will be a x32 time increase?
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@yahon No it was bad in the beginning... things "worked".. but there would be nights where.. No one could play SWF at all... or very long wait times. I think there was a time you'd be lucky to get a match in 30 minutes.
Then the Devs finally finished what we call the old system... and it was great after that till now. It just wasn't great for everyone.
Now.. They have to fix what they told us was "edge" cases (two years later mind you).... So how many of these "edge" cases existed to justify a 5 to 10 second wait as killer to 3 minutes... or a 3 second lobby wait for survivor for a minute?
That is what is bothering me. Then you say.. cancel and restart the MM on your client... We had to do that before that old system came to be.. so we have to do it now with the new one?
I'm lost for words. I know there is a compromise that needs to be made, but asking me to make a compromise of 5 to 10 seconds killer lobby to 3 minutes.. is asking too much now. How do we go to what feels like an inferior system? Why do these "edge" cases ruin what we had?
If I went into a company that has 50 people and redesigned a system for them that would automate a big portion of their business. However in me automating and making the overall efficiency better... I make 10 employees work harder inorder to get that efficiency but the other 40's job is easier... How did I help those 10 other employees?... They may know hate their job because of what I did. Even though the overall efficiency is better, I screwed over 10 others to get it.
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@Yohan If we are back to canceling and starting match making to make it quicker again like we had to a few years ago... I don't know what to say to the Devs then. I done did that already with the ######### systems they had in the first year.
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I'm on PC... Yee.. but I played this game since SWF was being put into the game.. so I felt like I went through the trials and tribulations of getting a new match making system (the old one)... and got used to being almost instant lobbies from both sides.
Sucks they Devs gave us a nice system... to this one where I supposed to now give up time to play. I gave up my time already... I don't want to give up more.
I know it didn't work for everyone, but I don't see a compromise from a avg 10 second wait as killer to 3 minutes.
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@Unicorn True.. to a point.. but... When last night it takes me about 20 to 30 seconds to get a match for survivor and between 2 to 3 minutes for killer... something more to it than match making.
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I'm in the same boat with you on the times and location... Mine were like the OP mentioned above. However with the new system they are brutal compared to what it was.
Last night wasn't so bad as survivor.. I would guess I waited an average of 20 to 30 seconds for matches around 5:30 PM EST. I played about 6 matches.
I played one match as killer and waited about 3 minutes so I said ######### it at that point. 3 minutes compared to maybe a 10 second wait before.
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The issue with measuring the latency between two players might take too long to be more efficient than separating up players based on region before the actual MM takes place.
Your client can provide all the region info you need, then join the MM and let it know all the details.
If you were to say, take a killer.. then grab 4 random survivor players.. then measure their latency between each other... then remove those who are too far away.. then grab a couple replacements and then measure them against everyone else... rinse and repeat this till you find a match....
Now do that 100 times for the 100 killers who just readied up a few minutes ago... Cause there is gonna be about another 100 killers readying up in another few minutes.
Do you think that sounds like a fast match making system?
The Devs can figure out how to measure this latency without using a PING tool, but you try to PING 4 other people and tell me how efficient that would be to do that 16 times per lobby you want to create.
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He stole Dwights clothes... that bastard.
Edit:.. hold on a second.. so he will have different customization for the chainsaw hand.. nice...
So are we gonna see a Dildo Hand option?
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IMO...
What I think it is... They pushed ranking into specific rank numbers.. and tough for most of the players. The Devs/some players seem to want a difference between a rank 8 and rank 7 player, when there really is no difference.
So green survivors aren't actually near the skill level of green killers... sides aren't balanced out in the ranks. Basically a solo survivor at rank 9 really is a rank 13 but is being measured to the SWF group who averages rank 9. An average rank 9 SWF group doesn't equal a rank 9 solo survivor.
So solo is now harder to play and not as fun.... Some solos go play killer instead now since it is becoming easier and easier with a crappy ranking system.
Some other survivors feel they need to be in SWF in order to win...
Some survivors don't want to play killer and stop playing instead... waiting for the Devs to change some stuff.
Then the Dev put in a match making system which is longer... but don't fix some other issues related to those lobbies.
Those survivors who don't play killer don't like the nerfs to their favourite perks... they leave.
You know the ranking isn't working correctly or doesn't matter when you place a rank 13 killers with rank 10 to 8 survivors and that killer hoses all 4 survivors easily. IMO
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TBH... Billy is pretty strong.. you def can tell the difference when you play a killer like Doctor.. or Bubba... then play Billy.. and have a much easier time in the match than with any other killer.
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I hope they don't make him sound like Wario... Ash sounds like Spirit
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@switch Well not only that... They can't prevent people from dodging lobbies.. getting bugged lobbies... getting into lobbies with bad pings...
So you go through hoops now with this new match making system.. to then be screwed by people DCing on a regular basis like you mentioned.
Complete bullshit.
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TBH... I think what is gonna screw with allot people and make them want to quit is the new bullshit match making system.
How the Devs feel the need to punish players in this way is confusing to me.
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LULS
Yeah.. so on PC with a pop of 13K last night with 1 minute wait for survivor and 2 to 3 minute wait as killer.
So increase the amount of players they match against?
I don't want to wait for an hour for a match on PC.
I'm not looking forward to when the dedicated servers coming out and the pop increases and we have 5 minute waits for lobbies.
No thanks.
You do know on PC... when there was a pop of over 20K... Allot of players still got lobbies within 3 seconds... However with a low pop the new MM is working worse... so how does increasing the amount of people it is working on help?
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Doesn't matter what rank or system they are on anymore. Technically speaking anyways.
The impression I was given, was that they wanted to remove "edge" cases of people not getting into lobbies or have huge wait times.
Having someone waiting 30 minutes means they were unable to solve this issue.
It means the Devs have zero ability to identify and isolate these "edge" cases. Because of this, the rest of us players have to suffer.
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TBH... I want them to toss the whole emblem and MM system in the garbage I'm so done with it.
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I know it is a joke. I watched some streamers last night.. and was thinking about the previous nights when the new MM was in place.. and you see them tabbing out to fill in the dead time while they wait. When those same streamers were getting instant lobbies aswell.
I wonder how long they will keep that up.
I bet.. I'm gonna call this one now...
Fog Whispers will get priority in their Match Making so the perception will be to viewer, the game is performing instant lobbies still while we all sit waiting in the lobbies.
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@Boss
I know... and I feel petty even comparing my instant lobby feel to a minute and over.. and I don't want to complain about it.. I love this game so much but this hurts so bad. I can put up with allot in this game.. but not sure how much longer I'll be able to handle this one.
They handed some of us a beautiful system we dredged through the mud to get to.. and now they yank it from us.
Why did we spend all the time in the beginning going through all this ######### just to end up with a system that is inferior to the previous one.
The Devs are touting that max min and 2 minute wait time like it was some stroke of genius... No... this can't be the bar that is set.
They give a max number on those lobby times cause the min and average are soo close to the max, you state the max to make people think, your min time could be way lower when it isn't.
The pop has taken a "normal" dip during this testing phase... and it is still 1 or 2 minute wait time?.. what happens in the summer when the pop doubles?... are we going to look at 3 to 5 minute times? Cause this system feels pretty dam linear.
They may have helped those edge cases but they squashed everyone else in the process... which makes no sense.
The time doesn't even feel like it was split across the whole community.. How can you have "edge" cases adding over 50 seconds to match making, when it only took a few seconds previously...
What manager signs off on such inefficiency?
They need to explain more as to why we have should stay and look forward to longer wait times on lobbies... when allot of us went through all this bullshit ######### to get what we got, then to take that away.
I'm getting so mad thinking about this... I keep writing novels.