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TheBean

TheBean

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  • @Bongbingbing

    They are doing that now... So how is the new MM and emblem changes going to fix that?

    It isn't.


    Yeah we can have a casual mode.. but... at what expense. Which side of the coin will most players fall on?....


    TBH, It would be interesting to come out with that mode.. then see how the community splits.

  • @NoShinyPony

    Cause it doesn't really seem like people want that anymore. Maybe some people want to climb up the ladder and face more challenging and try hardy matches.

    Some people don't care and are happy playing against those they have fun with.

    I feel like allot of issues everyone is having is because of that idea.


    I know it goes into the whole trolling of new players.. but some players might want to lock themselves into the purple ranks and sit in there and not go into the reds.


    I think one of the biggest issues is this whole MM and emblem bullshit of trying to place everyone were they need to go.... I just want to play.


    I get killed in the first minute... I live to the end of the match and escape... I don't find anyone as killer... I get flashlight trolly SWF teams as killer....

    I don't ######### care... this ######### is happening now.. has been happening since the beginning...

    What are we expecting at this point... Another new MM and new emblems to do what?... Continue on with the same ######### show?


    Idk... This game is going far beyond the norm of crazy in my eyes.

  • They put the new one back yesterday after they finally clued into separating everyone up into regions.

    It took them over 3 months to come up with that idea, so don't expect to much over the next few months.


    Expect the dedicated servers to create a complete ######### show for a month while they fix it when it is still live.

  • They could allow you to choose to rank up or not. You can always lose rank, but you can opt out of ranking up at any point.

    Might give players more control over the matches they play on a regular basis and give them the chance for more fun games.

    They might have to start looking at people stopping their rank.. since not everyone cares to rank up or not.

  • @ShaneQ

    The weird thing is with this new Match Making system..

    So way back at Feb 15 there is an update for the new MM. Dev answers some questions. In those answers they basically say... This is mostly done, but we need a few more iterations on the live environment. They had been doing background testing of the new MM already for 8 weeks prior to that.

    Then on the 15th of March, the new MM was officially launched live for everyone.

    ---

    Now what happened a couple of days ago... They reverted the system to the old one, than back and we got an update which says...

    "We will be separating the matchmaking queues in three regions : AMERICA, EMEA, APAC."


    What? You are doing this now?.. How come this wasn't thought about before?... Who is making this new Match Making system?.. Is it a project for some high school students?


    Man.


    I don't know.. I can't still understand what is happening here.

  • @Chaotic_Riddle

    The timer is the only good part about the new match making system.


    It just seems really weird to me that I go from finding lobbies almost instantly to now a minute or over. It is a bit selfish of me to want my faster lobby times back, but why does my times get ruined because of "edge" cases?

    I'm just blown away and can't wrap my head around what is happening with the new Match Making System.

    If we were getting paired up like in the old system, at least I'd feel there was head way done. However you wait longer for a lobby for what could be a bad lobby.

    Wait a minute... Get into a lobby... Dodged...

    Wait a minute... Get into another lobby... Dodged...

    Wait a minute... Get into another lobby... Bag Ping... Leave Lobby...

    Wait a minute... Get into another lobby... match starts... No one in your rank.. players disconnect in the match...

    Worse if you are killer.. the lobbies are double that time... Go through 10 minutes of bullshit to get into a match that players disconnect from or aren't matched to your skill level.

    Not to mention... the DCs during loading... the 3 man bugged lobbies that still seem in place.

    I feel like we are getting a shaft shoved up our asses by BHVR as a long time player. Cause if I was a new player, I wouldn't know any difference and be fine (for the most part) with everything going on.

    I don't know.. BHVR has taking a step back on the Match Making system, cause it certainly doesn't feel like any forward movement was made on the new system.

  • I highly doubt this gets fixed anytime soon.

    They compromised everyone's playtime inorder to help "edge" cases find matches in a reasonable about of time. Rather than deal with "edge" cases separately they decided to spread their waiting time over everyone else. So you get longer wait times now so these "edge" cases can get matches.

    As a result, since they couldn't make the match making faster itself, they make another compromise, and don't actually match people correctly. So they give up the proper match making for quasi match making to make up for the inefficiency of not beable able to deal with "edge" cases.


    The only way this gets fixed, is if everyone decides that BHVR adding on another minute wait time is ok. When we accept waiting for 5 minutes to get matched correctly, we'll get a system that works.

  • Maybe that is the idea.. or a blessing is disguise.

    Maybe the Devs don't want to see the slugging Nurses as much, since the otherside doesn't enjoy it.

    I thought the concept behind the emblems was for the Devs to reward players who play the matches correctly. Which doesn't mean being more skilled than the otherside. The emblems are the Developers view on how you should play the match with other people.

    In my eyes.. if that is a hindrance to the Nurse... then good... Billy needs to be pulled into that hindrance as well.

  • This is funny to be honest.

    Killers still have no issues ranking up...

    Survivors are not even bothering for the most part.

    New match making brings in groups of rank 10 players for the red rank killers which causes them to rank up more and push survivors down even more.

    Revert match making for a bit... everyone cools off except those that the new MM was supposed to help.

    Revert it back to the new one... Continue crushing their survivor community in ranks even more.


    I don't even understand how they ever think survivors can climb up when you get into the green or purple ranks as survivor and start being matched up with red rank killers because they have no one to play against.


    Talk about crushing their survivor community in ranks. I'm glad I don't want to rank up anymore... cause this would be ruining my experience in the game.

  • Yeah but the idea behind the emblems is your overall skill.. not skill in only one or two aspects of the game.

    If you got chased the whole game, you were unable to lose the killer, which means you didn't play the chase correctly. You lost the chase if the killer is chasing you for a prolong period of time. Doesn't matter if they chased you for 4 or 2 gens... the killer also played poorly.

    The killer probably didn't pip aswell.


    What is actually happening.. is both you and the killer get punished.

  • You can turn it off and never see it again.. how come the Devs need to hardcore remove it because you can't simply turn it off and leave it off?


    The Devs aren't responsible for your lack of self-control.

  • @TreemanXD What else?... the survivors farming.. well they need to tweak some stuff still forsure, I agree there. Survivor side is still a bit to harsh.. but this is small stuff I think will get ironed out.

    Chasing and being chased in one of the most fun aspects of this game. However if survivors want to rank up, that isn't how the chase is supposed to be played.

    The Devs are saying.... Play how you wish, but if you want to rank up, then you need to play the game correctly. The emblems are their way of telling you how to play... both sides need to perform this way. So each side needs to use it against each other as they rank up.

    However.. just point out on the hook farming... You won't get emblem points for the unhooking if it is unsafe. Those survivors are farming for bloodpoints.. that is a whole other issue of those who play for rank and bloodpoints and those who only care about bloodpoints, but those players should go lower in rank, over time.

  • @TreemanXD @Carpemortum

    I'll group up the response the same, you basically mentioned the same issue with leading the killer on a chase for the entire match. Let us break that one down...


    You get found and chased for 5 gens by the killer.... So who is the bad player?... This could be a bit more subjective depending on which side you like to play the most.

    Is the killer bad cause they decided to chase you the whole time and didn't go chase a more easier prey? Yes.

    Is the survivor bad cause they were UNABLE to break the chase and hide? Yes.

    The reason this survivor is bad, is because they were unable to lose the killer. I know it can be hard losing the killer if they are good and determined to get you. However that is the issue, they are good enough to keep the chase going the whole time. The whole time the survivor is unable to lose the killer... either by juking or sandbagging someone else.

    Do you deserve to rank up for it? No.

    Do the other survivors who watched you run around the killer and just did gen? No.

    Cause they didn't play as a team. They needed to release you from the chase. This emblem system introduces more playstyle people need to perform to rank up. You need to take risks. Risk vs Reward. Are you a good player?... Can you take the killer for a small chase and win? Then escape?


    This is my take on it anyways. I understand people think they should rank up because the killer played poorly. However the survivor who can juke and hide is better than the survivor that isn't good at juking and only good at being chased. That kind of survivor has more to learn.

  • @TreemanXD Well well well... Lets start with assuming match making is running properly and matching you with people at your rank.

    With this system people are being spread out and placed "better" within the rank system based on their skill. At least this is the intention. Since you can no longer achieve the high, high ranks without knowing how to play and also try-harding the crap out of the game. Simply playing the game for a long period of time won't really get you there, unless you are naturally good at video games.

    Therefore.... If you are playing at a certain rank... and you think the others are potatoes... and you are having issue increasing in rank.... Does that not mean you are also a potato?

    At least to higher skilled players you are, they don't want to be paired up with you either.


    Calling people potatoes now with this system, means you too are a potato.

  • People I don't think want the old system back, cause I think the consensus is that ranking needed to be harder the higher you go. Adjustments need to be made on the survivor side, imo, but I don't want the older one back.

  • mmmm... I don't mind the idea, but that makes it too powerful in my opinion.

    The totem makes it possible for survivors to play around the perk. Without it, survivors can't counter it in anyway.

  • @Marvett said:

    https://forum.deadbydaylight.com/en/discussion/comment/387869#Comment_387869

    P.S.

    how I'm supposed to rank up if my teammates keep DCing 9 out of 10 games?

    Cause they aren't punishing people for it... this is a whole other conversation which is ruining this game.

  • @Marvett Well I'm just playing around Marvett.... cause it is funny.

    However... The idea behind the ranking system is for people to play against those who are similar in skill set. Don't get me wrong, the Match Making needs to work correctly for this to actually be the case.

    But.... You play against someone who is your rank, and they are a potato to you.... ?? If you have difficultly ranking up at a particular rank.. Than that means one thing... You are a potato too. At least to those higher skilled in playing than you.

    Not saying you are having that issue...Just stating something.

    I don't care about your hours so I don't know why you felt the need to state that. 3K hours doesn't mean you are the best player at this game, nor you or your teammates actually being good together.


    Oh yeah... edit... needed to add something about being chased the whole match...

    The idea behind the evader and chaser is they play against one another in the match. You can't hide from the killer and break the chase, does that mean you are good at being a survivor? or just good at being chased? It is this part that is subjective... some people think you should get rewarded for it... I don't.

    I think you should break the chase and hide... get the killer to chase someone else. I know it can be hard if the killer is good and set on chasing you.. but isn't that the whole point of the emblem system? You playing better than the killer?

  • @C_Valentine Funny how you expect people to read your mind. I'm always amazed by that.

    So you assume EVERYONE must think like you. Even the Devs correct? Since you spent no time explaining what it was you wanted people to get from your original post.

    So the Devs is supposed to look at your post and do what?... Read every comment on the post to finally understand what it is you mean?

    Hey everyone.. This is a clear example of HOW NOT to make a constructive post about an issue you believe is in the game. As per the OP, you must always assume everyone can read your mind.


    You know what I'm thinking now?

  • Ahh kk... you guys are complaining cause the survivor couldn't get a iri in evader for not winning any chases but hiding all match...

    Then you want a perfect game so you have to farm it from the killer.

    Well yeah... You think you are good enough to win the chase then go farm it... If that killer decides to DC cause they lost and don't want to waste anymore time, that is the risk.

    Sucks as the killer for the survivors not to leave but that is an issue the devs need to fix, that has been like this since this game was made.



    Isn't the idea behind a perfect game, in this emblem system, mean you have to perform in ALL the emblems inorder to score perfect? If you hide the whole game.. sure you are good at stealth... but that doesn't mean you have the skills to win a chase.

  • @NoShinyPony What? I see a survivor emblems with a silver in evader... saying the system is broken and unfair.... where did what you say come from that? Please explain more.

  • Funny... Survivors complained about playing with potatoes all the time... and Killers complained about playing against potatoes all the time.


    Well now we all know the truth right?... All survivors are potatoes and always have been.


    Now you Killers gotta eat something else.. Cause you got no more potatoes to play with.


    Maybe start eating some crow?

  • Looks good to me... You didn't run a perfect match... What were you expecting?

  • ?? How do you stop someone from using Task Manager?.... Or pulling their ethernet cord out?

    All they need to do is actually punish people for DCing.

  • Well this is what happens when everyone starts playing like ######### all the time... they crack down on the bullshit and people complain. I'm right there though.. I don't think the emblems are there yet.. but hopefully they can tweak them out and make people happier.

  • Doesn't matter what you really gotta say.. People will show the devs that they aren't interested anymore by not playing.

  • Well actually if they made it more powerful it would get the nerf it needs.

    The more powerful NOED is, the more the reason for survivors to destroy the totems in the match.

    Which means it will be taken out more often, and thus less killers will use it.

  • Nah... cause that just makes it easier for survivors to rush the hook and get everyone out.


    They need to get that totem... then go for saves. NOED doesn't need to be touched. It is perfect the way it is.

  • Well maybe on console.. cause they kept mentioning the achievements weren't working, still after the pc update. explains why they probably didn't update their notes.

  • It wasn't invisible... they just didn't update any of the patch notes for one line. The made all these systems but didn't automate any sort of launch or patch noting.


    It is in game though.

  • Well if you look at the time frames there is a dip in the Marchs and Aprils in previous years.


    Not saying there isn't some pissed of players with the state of certain things.. but I wouldn't be too concerned yet unless it continues to drop.


    If I were them, I wouldn't really be worried unless the numbers continued to drop after implementing dedicated servers.

  • @Arabytes

    If someone is playing with ######### internet and they get disconnected from the match, how is that the fault of the other players? I don't agree with that portion. If you have crap internet which causes you to disconnect on a frequent enough bases, then perhaps they shouldn't be playing. It isn't fair to the other 4 players in the match, intentional or not.

    I don't like the idea of rewarding people for playing the game they purchased already. So you didn't DC.. Here is some bonus points... Seems odd to me.

    DCing isn't a major problem in the lower ranks in terms of screwing people over. Everyone down in the lower ranks aren't the problems. When you climb the ladder and get to purple and red ranks, then this is where the DCing issue starts to be a real problem.

    --

    One thing that is a problem in the lower ranks, is newer people not knowing what to do. If you only play this game a few matches every couple of days.. How do you know what to do with the emblem points?... How do you score them properly?.. What actions do you have to complete to actually earn a white pip?.... The tutorial shows you basic game play... how to move.. but they don't explain what to do... How to play.

    Survivor isn't such a big deal, but the killer side.... If the new player doesn't know... Hook... run away... find someone else.. hook them... run away.. find someone else.. hook them... repeat until you've hooked everyone 3 times... How do they know they shouldn't camp?... they shouldn't tunnel?....

    The Devs want you to play a almost very specific playstyle in the higher ranks. But those players will never be able to rank up and will keep screwing over the other lower rank players, simply because the game won't tell them how they are SUPPOSED to play. Then when people tell them.. it turns into a toxic ######### show.

  • @projecteulogy Just about the first sentence about the Dev stating they can't tell the difference...

    They know when you open up the menu and select Leave Match.

    They know when you've been disconnected from the host. They may not be able to tell the difference from an local ethernet unplug or the host disconnecting... but this could be determined. I actually think they can tell the difference now on those.

    They know if you've DC'd because you've crashed.


    They automatically track everybody that disconnects and will start banning you based on a certain threshold.


    It is ok to wait for dedicated servers, however we haven't heard anything yet on how they will be dealing with this, if they even are going to change it to a new style of punishment.


    Them determining disconnects on a dedicated server system is no different then using P2P... except for a dedicated server you have a host PC instead. Otherwise, conceptually these can be handled in the same fashion.

    Them stating they don't know the difference is just them saying it hasn't been programmed yet to know the difference, so they aren't lying in a technical sense.

  • Problem with that idea, imo, is that you are rewarding bad behaviour.


    Someone DCing isn't caring about scoring in any fashion. So trying to offer them more points to stay probably isn't going to change their mind.


    If everyone levels out in rank and is placed where they should be, then the chances of you having more FUN matches increases. Since you shouldn't be paired up with players who completely outplay you everytime.

    So the idea is... as everyone get placed properly, which will take a month or two, is more fun matches for everyone. However match making is going to play an important role in that aswell.


    They need to punish people who decide it is ok to start a match then decide they don't want to finish it for whatever reason. This punishment should be lighter on lower ranks, since they could be more new... but should be extremely harsh in the higher ranks, since your rank will depend on how well the opponent and your teammates play.

  • @Darkskies said:

    Dc =new d strike

    Its allowed and will not be punished even the community manager hosts a well known person that started all this surge of dcs that now graces every game does not matter if your survouir or killer. It ruins the game for everyone.

    I'm new here to post I've watched alot of topics open and be closed by mods and I will likely get banned for stating what I have 😐

    Message is clear you can dc we support it it's very sad to see

    You'd only get banned cause you talk nonsense. Like I mentioned above, you are looking at the top of another issue that has a root cause that needs to be addressed.


    I got my achievements though.. so right now rank only is an extra bonus of grinding BP. However I guess this is how I should be looking at it based on what I'm seeing.


    Once you get your achievements, rank absolutely means nothing. It doesn't even matter that the Devs made the emblems harder. If anything it makes it easier for me to stay where I want.


    I pity those that actually want to play and rank up in this game. You can really only keep the feeling of grinding BP for so long. How long will you keep that feeling when you get to red ranks and keep losing your pips cause the other side didn't play the way the Devs wanted, or one of your teammates decided they weren't going to win and leaves the match.

    I don't know how some will handle that frustration. When I wanted to rank up in the older system and I would lose out because of BS done by other players in the match, it was extremely frustrating. The sense of losing because someone else DCing in the match is gonna wear down some players.

    I don't mind losing when it was my fault, but not just because someone needed to go answer their door... or because they felt they were gonna lose.

    ---

    Someone orders a pizza and then decides to play a match before it arrives, the delivery shows up early... "Sorry guys gotta leave the match, oops... your time now is all wasted. GGs."


    If you aren't a casual player.. good luck.

  • @Khroalthemadbomber said:

    The only real issue for punishing DCers I see comes from the game itself. Yesterday being a prime example, I got kicked out of two to three lobbies and matches for "No Network Connection" but didn't skip a beat on Twitch and Discord, not disconnecting once or dropping frames. Hopefully that side of things will be fixed when dedicated servers come.


    I know what you are saying about the game might be the cause of that, but that is an issue on its own they will need to fix up.

    However their ranking system will never mean anything if people can depip you simply by disconnecting.

    Disconnecting players is ruining the game and they need to start applying pressure on players not to disconnect on purpose in their matches.


    --

    If you getting disconnect from a lobby is a result of the host's ######### internet, then the game knows the difference.

    If you getting disconnect from a lobby because of your ######### internet, then the game knows the difference.

    Twitch buffers video and everything else, so a minor hiccup in your connection probably wouldn't be noticed compared to a P2P connection.

  • @ProfoundEnding yeah they were fixed at least as I know on PC. Adept Jane worked for me last night. Not sure on consoles, but I imagine they are if you got that 35 meg update.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/378141#Comment_378141

    Well you do realize that they're probably catching up on other things like answering the massive influx of support tickets right now. They'll put it up on the forums hopefully soon but Reddit and Twitter have gotten the post.

    TBH... I didn't really care though. Like Doc said below they are in the game.


    Was just pointing out that it is good practice. It is easy to let things slip.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/377900#Comment_377900

    Ahh the old reliable slippery slope fallacy. I fear the day the devs refuse to release any patch notes at all!

    It is just about good practice... Like how Developers should document their work, but don't.


    Cause it was important enough to increase the version number.

  • @MegsAreEvil said:

    Just punishing players for DCing ist nonsense. Its just like @Dustin said. Get rid of the incentives that causes players to dc.

    Then get rid of them... Where is the list so BHVR can do that.


    BHVR already knows why. This isn't a new issue, however it is starting to compound into a bigger one.


    Quick fix... Lay out harsher punishment... Then spend the time correcting it.... or

    Continue to do nothing and spend time correcting it...

    Doesn't matter to me...

    But would be nice for them to at least come out and start talking about it and seeing how to go about fixing it.


    Right now we got silence....

  • @Delfador said:

    I mean it is not that important.

    They fixed the achievement issue. It is not that nobody cares but I don't see much reason to put a sentence that they fixed the issue in this forum.

    They should always document it. No matter how small. Keep up the rhythm of things.


    Cause once they take a lazy approach and don't do it for one line.. Then it will happen again... but 2 lines.. then 3 lines...


    The Devs are like survivors... Give them an inch they take a mile.

  • @Lithuanian said:

    or just maybe not camp and tunnel so you can get multiple hooks instead of the same person and then you will pip, might even 2pip

    But... Look at that match as a whole....


    Purple Rank Killer

    2 Green and 2 purple ranked survivors.


    I would bet of all those survivors de-pipped. Since there probably wasn't many unhookings, if any. Maybe one blacked pipped there.


    So killer kills all 4... Killer black pips and All Survivors de-pip.


    What does the rank system want then?... Does it want you to WIN or does it just want you to play a certain playstyle.


    A certain playstyle... So only if you are "skilled" at that particular style do you rank up.

    If you are skilled enough to hose all those survivors fast, and those survivors are in turn dumb and don't work on gens and get out, since the killer "may" have camped... You get this result.

    But if those survivors did punish the killer and rushed the final gens... They MIGHT have blacked pipped.. but not white pipped.


    So either way both sides are screwed if the killer decided not to allow unhookings in their match.

  • You blew it... you depiped.


    Not allowed to be too good. You have to be "ok" to rank up. If you play too well and out played them all, you screwed up.


    The emblem system rewards those who play well with the other side. You need to be a friendly killer.

  • @altruistic

    If nobody cared about rank then why did the Devs change it?


    --

    I care about rank.. It is a extra little grinding thing included while I grind out BP. I look at pipping as a win or loss for me. I don't look as escaping as a win/loss for me. But this is me. I don't care about climbing high in ranks, but when I earn a pip, I do feel a little better about a match.


    So when people come out and say why does anyone care about rank.. Well maybe you don't.. but the Devs do... Otherwise why would they make that change? They want you to start caring about it.


    If everyone didn't care about rank, than I can't see the Devs doing anything about the current system in terms of trying to enhance it. So there are people who do care about it, and telling them not to.. or asking them why anymore... seems rather ignorant. Especially considering what the devs are trying to do.


    Also you wouldn't see posts complaining about how rank is now harder if people didn't care about it.

  • The only way I think they will stop people from DCing is to prevent them from playing immediately afterwards with a progressive punishment.

    They know the difference between the disconnects now, at more than in the past. They know if you crashed... lost the connection... left the match... task managed it...

  • The issue isn't with the Fog Whispers, nor am I bringing them up. That is a social issue they need to address with their community.

    The issue I'm raising is that if they are going to apply meaning to rank, then they need to start addressing the DCing issue. However starting at the top of the problem isn't getting at the root of it.

    People are still running under the idea rank doesn't mean anything and as such people are ok with losing pips when they DC. However when you make people want to give value to rank, than it would make sense that the higher a player climbs in the ladder, the more they care about rank. Otherwise why bother, since these changes are meant to stop people from "casually" ranking up simply by playing.

    Those who are DCing in the low ranks are an issue and maybe punishing them should be different than someone who DCs in the purple or red ranks.

    Someone losing 5 pips in the red ranks might actually care about that, rather than someone at rank 13.

    I don't really care so much HOW it is done, I think the Devs should really start pushing to find more possible solutions to this. This feels like we are waiting for Dedicated Servers to be the holy grail to solve allot of these kinds of issues. But unless the Devs come out and state they are actually looking into this... Then we will be sitting with Dedicated Server and NO resolution to this problem.

    There needs to be more communication from the Devs on this issue and ways they are going to try to resolve it now. The more we wait, the more they wait and act more re-actively than being proactive.

  • What actually would be useful... as a survivor and killer is more indication when the host is communicating to the MM about missing people in the lobby.


    You queue... get into a lobby and bam someone leaves.. then everyone sits there wondering... is that 4th spot gonna fill or is it still bugged lobbies.

    Knowing if the host communicated out when the person left requesting another player and the estimated time on that.. is more important to me than knowing when I'm gonna be placed into a lobby for the 2nd wait to begin.

  • Make sure everyone updated their game.. I had that issue once and it was someone who didn't update.

  • @th3beardedbaron It is a bit too easy to rank up. There isn't really any challenge to it. If you played enough you were going to rank up and eventually get to one without too much effort.

    This lead to ranking being meaningless.

    So this system being harder now, is to make it mean something to players.

    Plus also since it wasn't too hard to rank up, there is a mixture of skill sets, so everyone really isn't playing against "their" skill level. Which can lead to people having very unfun matches.


    Overall if everything works out and people are placed into their proper places and get matched correctly.. You should have more fun games, since you won't feel completely outclassed by the otherside.

  • @th3beardedbaron Yee.. i agree..but anyone who is camping and tunneling because they aren't good won't be there. Those campers and tunnelers in the high ranks will have to do it properly. That is why I feel there will be some weird farming style in the beginning of each match so everyone earns their points then the end game will be a grab bag everyone for themselves.

    Yeah say goodbye to all the killers who can't reach red ranks with.. only gonna be nurses, billies and huntress me thinks.


    However... maybe this could also lead to the Nurse and Billy being nerfed down to the other killers to make everyone viable for high ranks.

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