Thatbrownmonster
Thatbrownmonster
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- Thatbrownmonster
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@Quake said:
https://forum.deadbydaylight.com/en/discussion/comment/1174817#Comment_1174817
Ok sir.I do not know what region u from,in my region plenty of r1 huntress with patience and experience and aim,u can't dodge every hatchet.
you can dodge 5 hatches but can't dodge 1?
and even if you get it, well the killer outplayed you
sometimes you win sometimes you lose
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Back then they wanted to give at least 1 free dlc every year, but that quickly changed with the introduction of the store, where you could unlock every original dlc with shards, soo they stopped giving away the free dlc
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Lately camping has been the only way to slow down matches against swfs
It's not a fun tactic but it's something that works
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Devs simply need to change the code to : ">If the animation starts it should count as a grab". that simple. priority should be on the killer, not on the survivor, but we allready know where the priority in this game goes too soo hopefully it gets fixed in 2 years time
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@indieeden7 said:
So you're just going to ignore the fact that they fixed a bug that caused deathslinger to be unplayable for the entire match? Okay then
A fix to 1 killer compared with a bug that affects every single killer?
damn I wonder why killer mains complain
devs need to fix the issue with killers lunges and the audio problems
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Just dodge the hatches
not that hard
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Shattered bloodline
Sure it came with the less used survivor, but it comes with a great killer, great killer and survivor perks, and a decent map
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If you reach 1000 hours you must be really invested in disconnecting
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Use headphones
Use that nurse perk that makes noises louder
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I just want fair matches
A killer should face survivors 10 ranks above him, the same way a survivor shouldn't face a killer 10 ranks below him
thats all
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You know you can dodge the hatches right?
And if you know the killer has it might try to gen rush him
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@Aven_Fallen said:
Just something on a more serious note, since OP seems to forget about this in his SWF-Hate:
How are Solos rewarded?
If I play Solo with a 3 man SWF, their action speed are reduced. While I have my normal action Speed, I will have 3 teammates who are slow on Gens (and I am not talking about those who simply are not doing Gens here) and also 3 teammates who will heal me super-slow when I am hooked?
So despite playing Solo I will be faced with disadvantages.
Play with friends
problem solved
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1166478#Comment_1166478
Hardly. The neverending matches against Deathslingers say otherwise.
Zarina herself is fairly boring (a side cut, wow, for the third time...) and doesn't have any interesting cosmetics yet.
Doesn't mean the dlc sold a lot
It's an original character which most killers mains are buying with shards instead of money
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can't you loop or even hide from the killer?
and if he is indeed tunneling well might as well give it to him, if he is that focussed on you there is probably a reason why
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/1166416#Comment_1166416
whats the actual difference? solo survivor can be miserable to play, this wouldnt really do much
How would it do much?
Hey other teamate got borrow time, i can get unhook freely(something you should allways assume is going to happen)
oh other survivor has adrenaline, gonna try to time my last gen perfectly(you allready should be trying to do so)
Please give me examples of perks that could actually improve your exprience by seeing them in the lobby
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I feel like this is one of the worst selling dbd dlcs soo far, thats a possible reason why
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Insanely broken
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Survivors like to win, and win the easiest way possible
If a killer is proving a challenge to them they want it nerfed
It's that simple
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Hell no
Devour hope and noed would be useless
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first hook and 3 gens get popped its a gg, unless they all go down when I start camping
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@BigTimeGamer said:
Do you not know what it’s like to play a game with friends?
killing SWF will kill this game
Do you not know what it's like to play against swfs?
killing killers will kill this game
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@Johnny_XMan said:
Something is definitely off about his TR, I think it's broken.
You can literally sit right next to him and hear nothing.
Thank you
I think i need to record a match to show everyone how broken his terror radius is
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@Mustangh said:
https://forum.deadbydaylight.com/en/discussion/comment/1158759#Comment_1158759
Thank you! So you do realize the intention of this alternative to Death Hook is not give the Killer any advantage, right? He would actually be trading some waste seconds being active to a Mori animation (which takes longer than just hooking the Survivor). Just to be sure.
https://forum.deadbydaylight.com/en/discussion/comment/1158798#Comment_1158798
How's that? In case the Survivor is downed under a hook so he could be Moried without being picked up? If it is indeed that, perfect, you just provided a good feedback.
Adding to this mechanic "For this baseline Mori on Death hook to be usable, the Survivor MUST be picked up once, even if he is downed under a hook".
Why thought?
Grab a survivor to drop him soo I can mori him? seems stupid
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Seem like a nerf to DS soo it won't happen, since survivors fun is more important
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No
This is like bringing slenderman into the game
It's a boring game with a gif of a robot going your direction and a loud noise
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1158546#Comment_1158546
I didn't do all of them. Maybe I should then. I thought his challenges are for his memories but maybe not.
The challenges that unlock lore will inform you that it unlocks part of the lore when you check it's rewards
The symbol will have a paper on one of it's sides to show you unlock lore by completing that challenge
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Probably going to be the same as this year
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They are fine
They are soo rare its a miracle I get moried, and even if I do I get a cool animation soo
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1157608#Comment_1157608
Ok, so camping with NoED is fair game then? Nice logic. Decisive Strike is designed for going against people like you it seems.
of course it's fair
as fair as using ds, but op was intending of using ds for toxic purposes, soo it's good what happened to him i guess
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Too bad
you shouldn't rely on a single perk to win anyways, and hey ds isn't a 100% confirmation you can use it
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A woman?!
THAT LIKES HORROR?!
IMPOSSIBLE!
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Imagine thinking camping, a valid strategy
Sure it's annoying but it's the killer doing it's job, and camping can pull 1-2 survivors out of generators, and with luck you can down 3-4 survivors by camping
He is just hookrushing
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Plague
Fells satisfying using you're kool aid water to down every survivor
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It's actually stronger if used correctly
With the new toolboxes you should aim to use them when gens are at 90% and the killer is close by, you can easily fix the gen quickly and escape with the toolbox
But I guess survivors don't use the same advice they use against killers "just adapt"
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@6yXJI0 said:
Its 24m, bigger than his Harpoon Range.
I am not sure what is the problem with his terror radius, i think it's because there are some parts that are soo low you don't hear it
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1153301#Comment_1153301
Yes I have seen them in Amanda is my favourite character more so than John but it would be nice if the added an archives about her experience after entering the entity's realm.
Also Saw archives means Saw based charms and Cosmetics for Amanda
That is going to be harder though, since it's a licensed chapter and they would need permition from the license which will take a lot of time and a lot of money
Also the licensed chapter with the most chances to be part of the rift is ghostface
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The pig…. have you seen the saw movies?
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How is that mori spamming? It literally was 4 times and all took place under 30 seconds
If you consider that banable I am not sure what to tell you if a killer blocks your path for 10 minutes
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I've been calling him django lul
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There isn't even a chair to remember him
Literally unplayable
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Oof
I am allways late for the party
but nice job givingaway the code
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1150404#Comment_1150404
As a designer (and therefore having some familiarity with the design process), that seems reasonable to me. I think you might be underestimating the amount of work that goes into these chapters.
I am questioning you what you think they did for 5 months
Did they do anything related to the dlc? or just worked on the models and nothing else, because by your comment you state they did all that work in 1 week when they had 5 months
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His design is lackluster where the only unique aspects of him is his leg and his weapon
For me it's not fun to play against him, he either hits impossible shoots or misses every single shoot , and even if he does it's a 50/50 % chance you'll be able to control your survivor against him
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@Seanzu said:
Redesigned Breakable Walls
Added & Recorded Zarinas Audio
Made Sabo Proc When Tapping A Hook
Decreased Wiggle Percentage On Drop
Changed Shack breakable wall
and from what I can tell, there hasn't been a major bug pop up yet.
Sorry but what?
They did this in 1 week?
When in a dev streamer they confirmed they take at least 6 months before the release to work on the chapter
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Ideally would be to be able to hit survivors through pallets
but that will never happen
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Probably the same as all other original chapters
but to be honest there wasn't any confirmation yet
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Just remember that this update also brings a huge survivor buff if it goes live
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I will never understand people's frustation against moris
I legit get 1 mori like every 2 weeks, it's soo rare, and it only pushes you to play better then the killer and if you get caught you get a cool animation
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Of course
You seen the ruin and legion nerf?
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Because lately it's the only fun they can have and the only way to make sure you get hooks
Unless your finishing chases in 20 seconds you'll get gen rushed as killer