Thatbrownmonster
Thatbrownmonster
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- Thatbrownmonster
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Comments
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@GrannyonAcid said:
Adept achievements? I've never really tried for achievements in Steam games before. But if you play like 5 games with each killer. There's no way you're not going to 4k a squad right? Like it might not be 1 game. But I couldn't see it taking a ton of time for adept achievements. But I liked old reset better.
I got it luckly
Thing is for the adept you need to have a perfect killer match
hook survivors 3 times, slow gens as much as possible, and hook everyone
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@BigTimeGamer said:
bc they ranked up
myself, like others that like being R1 will be back to it within 1-3 days anyway
"1-3 days"
there is the thing
it should take you some days to rank up,not rank up to the extreme where you are back at beeing toxic
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Why hasn't the god window from the asylum been changed this update?
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you chasing me everywhere, back off I know kung fu
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1211807#Comment_1211807
Didn't know disabling anti-aliasing (which you can do in literally any other game) was considered cheating.
ahh I thought op was changing the code to have a better field of view
Well in that case I doubt at this point we'll be getting that, I believe that if they introduce that the game code will break a lot of stuff, we can hope, but might take a lot of time, also since there aren't that many posts complaining about anti-aliasing
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Is this a bait discussion?
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Wait so let me get this straight
You were changing game code to get an advantage over other players? and now are mad that you can't anymore?
I can understand frustation against the settings but being mad you can't change things to get an advantage?
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soon
TM
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1211714#Comment_1211714
Does the opposite for me. I just get ready for the next game and ignore the current match.
why though?
you improve soo much if you got pressure in you, I can understand if you get a mori every match but that is rarely the case
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Same
it makes chases itense since you know you'll die after the hook
And when you do get caught you get a cool animation
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funny thing is all of the mori games I had killers were only able to get 2 mories since they tunnel right off the hook
kinda funny since they keep getting genrushed by camping
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Noed is fair and balanced
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1211599#Comment_1211599
But wouldn't it change the game a huge amount? The post wasn't referring to their match BP, but to their overall account BP. So suicides would never, ever have BP and literally be forced to keep playing just so they can get perks/add-ons. I don't know if it's the good solution for the health of the game, but surely it would reduce the amount of suicides considerably. Especially if their account could drop into negative numbers.
op is suggesting you lose bloodpoints if you don't make 25000 bp
that is crazy conssidering the normal survivor makes like 15000 bp a match
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that would be extremely op
survivors would be rebuilding every god pallet
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Just let them die on the hook
Imagine this is my first hook, there is only another survivor in the game, i want to give up to give him the hatch
I get punished for it?
Also -25,000 bloodpoints if they don't make more?? you know the average survivor does 15000 bloodpoints a match right?
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1198762#Comment_1198762
Why nerf instaheals? Pink addons should be powerful, and if the killer has instadowns then the add on is worthless.
You see how that works?
you can counter most of pink addons
how are you supossed to counter insta heals? frankline demies?
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Kinda sad that you had to create an account to pretend to show support
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Pretty sure devs were expecting more people to buy the rifts, but people are probably finishing the rifts on time meaning they save the auric cells and spend it on the next, meaning they are probably not making the ammount of money they were hoping
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@KingFrost said:
If you nerf DS, NoED has to be nerfed too.
and why is that?
noed can be disabled before it even activates
ds can't unless….I camp the person with ds!
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No
survivors would blacklist any killer that outplayed them to get easier games
And I as a killer would blacklist swf members, meaning they will never get matches
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@myersismydaddy said:
If you get that variaton then just run the loop next to the building, and ignore the window. I don't see the problem here. Adapt.
carefull there
only killers should adapt
the game should adapt to survivors! not to killers!
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Changes are decent
Unsure why every survivor main is going crazy over the removel of at least 3 god windows
I whish they would change the appearence of some buildings but it's a major update since almost every map gets a change
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1199611#Comment_1199611
Thompson house did they add an additional way to get out from the top?
I hated god loops I actively avoided them unless it was a camper or tunneler. Thanks though this makes me think it was a good thing.
They did change some things
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@Snowstruck said:
https://forum.deadbydaylight.com/en/discussion/comment/1199617#Comment_1199617
No, she can literally insta down. She just follows a survivor, constantly throws up on them, then hits them once they're injured.
And we can't cleanse, because then she can, again, insta down, because you legit can't loop her. Her vomit is too spiratic, unlike the huntress for example, with is loopable.
I am going to assume this is a troll post since you have a new account
If she keeps throwing up during a chase good, she is using her power, but she can only down you if she hits you, just loop like any other killer
Well that is your choice, you cleanse if you want to, you can allways try to cleanse the hardest fountain to reach to make it harder for her
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She allready moves slow when charging her vomit, and if she doesn't move at all how is she supossed to hit running survivors?
The broken status is to push survivors to cleanse, it's the survivors choice if they want to cleanse or not
Her original is the same as now, the only buff difference is that she starts with 1 pool of devotion
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1199549#Comment_1199549
Hows the maps? Do they feel more balanced and thought out? Do both sides have a good chance for mind games? Would you say they are within a more 50/50 or at the very least a 60/40 Split? Does the 10% cut off feel noticeable?
Omg so many questions I want to ask D:
Hard to say from the 1 hour of playtest
Some maps surely feel they have less pallets but they get compenssated for having LT tiles
Some maps even have new windows like hadonfield, thompson house
maps without god windows require you to learn a new way to loop them, since it's still possible but way harder now
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@Aldofer said:
https://forum.deadbydaylight.com/en/discussion/comment/1199549#Comment_1199549
well the corn map are really cut off but it has now a perfect size, the map are now super balanced to have fun and win very cool
Didn't thought so, the thompson house got that shack corner cut and got slightly closer to the house, I didn't feel that much difference
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Did you try the PTB?
I went expecting maps to become tiny but they cut like 10% of a map, you will barely notice a diference
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@Peanits said:
I, for one, share your outrage and will be sure to bring up this grievance with the team.
We need a no pineapple charm to balance it out.
peperoni or banana pizza please
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ptb just came out
you got no idea how this update changes
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The windows are still strong if used correctly, the only difference is that you killers aren't forced to go through them anymore
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Tired of bloodlust?
Make the killer break a pallet or stun him with one
Do you think maps will be small like the upper floor of the game? no, they just removing around 2-3 tiles
you will barely notice a difference
also "Honestly tired of killer mains complaining of everything in this game when you still have to work very hard to escape some matches"
Biggest joke ever, survivor can equipe 4 2nd chance perks, surviving is the easy mode
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@ClickyClicky said:
Given that the game only seems to be about the killer enjoyment as this point I’d imagine DS will be reworked quite soon.
maps get balanced soo there is more variety of killers
-GAME ONLY SEEMS TO BE ABOUT KILLER ENJOYMENT
hahaha i love this community
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None
original characters are better (excluding deathslinger)
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1194672#Comment_1194672
Why are you comparing the two perks? Where did you see me comparing noed and ds? Did you even read and understand what I said or you didn't bother and just wanted to show off your knowledge of the perks? lol
Also , can you please not put quotes that have 0 relation to what I had said? I'd say that the mentality of people who assume stuff (like you) is worse than those who you are quoting there in the end.
"I would love a NOED rework , but it doesn't mean I will get it."
here
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@BigBubs said:
I would love a NOED rework , but it doesn't mean I will get it.
noed
-Can be deactivate before it's use
-can be deactivated when in use
-Up to 100 seconds wasted to counter it
DS
-Cannot be deactivated
-Up to 4 minutes wasted to counter it
-Survivors becomes invisible during that time
I still cannot understand this "you can't nerf that if you don't nerf that" mentality
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@OtakuBurrito said:
leave someone alone for 60 seconds. its not that ######### hard.
Sorry but what? I can down 2 other survivors in that time, and if by magic I happen to down the survivor that got unhooked I get punished for it?
And why can survivors have an invisibility perk? By your logic I can waste 4 minutes in a match by leaving survivors alone
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@Rey_512 said:
It has already been reworked. Next.
Reworked to be stronger??
You used to need to wiggle until 30% if you weren't the obcesion
Now you don't
This rework is needed for a fair balance
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By the latest feedback quizes they made I am predicting cosmetics for your lobby, cross-play
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No
It would make devour hope and noed useless
survivors just gotta count and memorize the locations of the destroyed totems, it isn't that hard
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1192357#Comment_1192357
When did that happen? I must have missed it.
It only lasted 2 times
It usually was allways before a chapter soo users would spend shards on cosmetics, soo they would have to buy the dlc with money
kinda genius tactic if you ask me
i think they only did with the clown collection and the spirit collection, I don't remember if they did with the plague collection
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There were at least 2 times where thoose auric cells only cosmetics became available with shards, I am unsure if we'll ever have that again
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Someone sent a death threat in the comments and I reported
The account got banned, guess the user did that to plenty of killers
Remember to report if the comment is too horrible!
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1191301#Comment_1191301
if only mending wasnt so boring i would be good too
you're right
SKILLCHECKS ON MENDING NOW
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Simply don't get it
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Everyone knows survivor is ez mode
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Unfortunatly not
The game just doesn't appeal as much as before
I think the oni update was the only recent thing that made me happy and that lasted for 1-2 weeks
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"sneak peek"
Literally the title
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@CK_Demom said:
https://forum.deadbydaylight.com/en/discussion/comment/1189485#Comment_1189485
Exactly that's the joke
:(
you spoiled the joke
also because he probably saw today and not yesterday
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@BadMrFrosty said:
The game rarely changes in meaningful ways because the developers take the laziest possible approach to balance and design (basically anything that requires real work or resources that they can dedicate to skins/art is put on the perpetual backburner).
Here are some widely accepted facts about Dead by Daylight:
- Gameplay loop has been unchanged for years now, and both killer and survivor have remained the exact same since launch.
- Potentially new features are implemented poorly (breakable walls as a recent example).
- Developers consistently make excuses to avoid leaving their 'comfort zone' of game development. Examples include: unwillingness to dedicate resources to improving server infrastructure, give models proper/accurate hitbox sizes, fix longstanding bugs, etc.
- They have specific moderators/users dedicated to only championing their cause in posts/agreeing with their design changes, even if they're objectively awful.
- It's plain to see that most of their monetary funds go into art/character design (the one thing that's spot on every time). Yes, I am aware that separate teams work on different sections of the game, but it's way too clear at this point which teams receive the most backing/help/hires/whatever.
This game will only get to an acceptable standard if some solid competition exists in the genre and rises up to challenge BVHR, or if people stop playing in droves.
Hell even the survivor animations
They literally have -male survivor -female survivor just recently did they start making animations for the lobby when holding items


