ThatOneDemoPlayer
ThatOneDemoPlayer
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He doesn't need nerfs, he just got his best Add-on nerfed for no reason
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Cool idea, but I feel like some straight up slowdown would work better, and could also encourage Killers to go after unique Survivors. Here's a rough idea.
Once the Killer has hooked Survivor, the next Generator kick within the next 40 seconds will regress the Generator by 5%. The percentage goes up by 5% every time the Killer hooks a different Survivor up to a max of 30%. The kick won't gain a 5% boost if the Killer hooks a Survivor they have previously hooked
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@espooked said:
https://forum.deadbydaylight.com/en/discussion/comment/2791752#Comment_2791752
Guess I let people die on hook then in soloq
If people are dying on Hook because of DMS, then someone needs to git gud. DMS is only active for 45 seconds, that's enough time to get half a gen done and go for the save
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@espooked said:
how do you counter it besides not get hooked
Don't let go off the gen
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/308897/how-do-the-devs-feel-about-dms
Dead Man's Switch does not buff Bubba's face camping enough. When Bubba revs his chainsaw, it should cause DMS to activate.
What happened to you?
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2791624#Comment_2791624
I didn't check. Seriously no Plague either?
I should've been more clear. No Birdy Mommy either
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No Mommy one either
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2789323#Comment_2789323
"flight paths dont track from the center" ? have you tried playing her? her dire crows are literally faces forward at the center of killer POV. how hard that can be.
and back at you, how does it reduce the QoL? her aim assist is not even necessary to begin with. you have your POV at center, just like how a skilled huntress does it, is it?
https://forum.deadbydaylight.com/en/discussion/comment/2789375#Comment_2789375
uhmmm no more? she is already a killer with a lot of power to give information, and power to injure at a long distance. why would you still want to buff her?
https://forum.deadbydaylight.com/en/discussion/comment/2789478#Comment_2789478
i dont see removing her aim assist as nerfing her? a lot of killers does not even have this aim assist to correctly aim at survivors, thats pure skill. besides, the idle crows' silhouette should be enough for you how did you place your crows, and that takes 100% skill. unlike relying on that aim assist, you can even place it without consequences, as her crows recover fast.
https://forum.deadbydaylight.com/en/discussion/comment/2789856#Comment_2789856
AURA READING ON BIRDS? really? you can only see the birds MID FLIGHT, based on how far a survivor is, no time enough to react. besides you cant even see her idle crows.
Freddy snares, is technically 1m away from kliller to assist location, trapper traps are good MID gaming(based if youre really good at location spots), DEMO, oh gawd, demo is the worst as it only gives him mobility, it does not even help him with gen pressure.
"SHE IS A TRAP KILLER THAT CHANGES HER TRAPS INTO FLYING PROJECTILES", and thats exactly why she is deadly when played correctly. she is a killer designed to create a map presure, gen pressure, power to injure, while camping, is at best, which other killers dont have.
So nerf her because...? I don't see the problem with her having a white Aura indicating where her birds are going to fly. The white Aura doesn't make birds easier to hit. You're complaining because you want to
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@GeneralV said:
That sounds extremely overpowered and extremely fun at the same time.
Perfect
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2790814#Comment_2790814
That doesn’t matter. It still got changed, and there’s still many complaints about it today even though it’s been nerfed. Like geez, what else do people want? If it goes down to actual self care speed or lower there’s not even a point of running it anymore because you can probably bring another perk that will do better such as botany knowledge and a Medkit.
People are complaining because it neutered multiple Killers and a whole PLAYSTYLE. It didn't hurt a Killer or 2, it neutered a whole way of playing. I have no idea how it should get nerfed, but a Perk this strong should've never existed
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@ThanksForDaily said:
DMS needs nerf. Dumb slowdown on top of other slowdowns. For resident sleeper killers.
DMS can't stack with any other slowdown Perks aside from PR. If you're using any other slowdown Perks with DMS, you're wasting Perk slots
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@Mileena_Kahn said:
@Sluzzy I definitely agree with your post. So funny how Boil Over lasted about a week but DMS is left untouched. And supposedly the survivor side is the side that whines for the most nerfs when the devs just literally nerfed COH for the 2nd time already.
Only been nerfed once. PTB nerfs/buffs don't count as the Perk hasn't been officially released yet. Still, CoH is the second most overpowered Perk and needs more nerfs/a whole rework
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This seems like it's a skill issue combined with your lack of knowledge on how the Perks work. DMS doesn't block the gen of you get on it, it blocks it if you get off of it. Let go of the gen before someone gets hooked so that PR can't kick you off, then get back on the gen. No more problem
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DbD Chapter Concept: Alien (WIP) New Killer: The Hive A hive of Killers, The Hive's Queen is able to set up Nests and send out its Drones using its Power Queen's Orders. With the help of their 3 Perks Isolation, Ambush Predator and Hex: Perfect Organism, they're able to isolate their targets, a...
Basically, a Set-up Killer that can use whatever they've sat up to transform into a whole new Killer with a whole new Power
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Nerf her because...?
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I remember they nerfed Hex: Huntress Lullaby because one of the devs missed a Skill-Checks because of it. I don't want to see a world where they do the same to Killer and Survivor balance. Imagine getting punished for playing with friends or getting punished for camping (not the Bubba Face-Camp type)
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That's drag tech or however it's called, pretty cool
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2789278#Comment_2789278
He does look pretty fun, really wish I would have been able to buy him :C
https://forum.deadbydaylight.com/en/discussion/comment/2789280#Comment_2789280
Yep, I completely agree. IMO the best thing to do is either wait for the rank reset or grind BP with another character.
You poor thing
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Demogorgon has a special ability that makes the game 10x times more enjoyable
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It's either the Chain Hunt started, you body-blocked chains for one of your teammates or the Pinhead was using the Impaling Wire Add-on
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@ThiccBudhha said:
Wait... A killer main who has never purchased a killer with shards? Does that mean... You spent real money, or like, you just don't have access to half the killers?
You bought Killers with Shards?
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You're probably unlucky, the last AFK Killer that I can remember was a Plague that I faced like a year ago, or I forgot, could be either one
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789150#Comment_2789150
Well 40 minutes ago I dced out of a match because a Claudette didn’t bring borrowed time and the trickster when right back on me. He didn’t do anything wrong it was Claud’s fault for not bringing borrowed time or body blocking. Like I said they are terrible teammates. Let me think what else. I guess that I like the female survivors more than the males even though I’ma dude lmao. And that demo is the only Killer I have at level 50.
Demogorgon supremacy
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2788762#Comment_2788762
If I recall, he had a brown that was basically necessary and was made mostly basekit. Rat liver? It's...been a while.
It was a minor rework, but the change opened up his builds.
Rat Liver increased Demogorgon's movement speed while holding Shred by 9%. Back then, Demogorgon got slowed down to 92% movement speed (I believe), but with Rat Liver, Demogorgon was able to zone Survivors way easier. But the same patch, they nerfed his second best Add-on, Rat Tail, which reduced the Portal opening speed (placing a Portal) by 50%, to 25%, and then buffed it to 35% but then nerfed Barb's Glasses and Black Heart from a 20% reduction on their effects to 15% #BringBackOldRatTail
@BenZ0 said:
Idk it seems like ppl never really say that out loud like its something emberassing xD, I am gonna start:
The new wiggle change is actually REALLY cool, it is really fun and interactive.
The hatch and key change is probably one of the best things they have done, a very healthy change for the game and i cant thank the devs enough for that, I never have to worry about a 3man escape right off the bat after I kill someone if someone finds a key.
New Killer and Perk designs are consistantly getting better and more fun. I feel like this is one of the most underappreciated things in dbd, Artist, Pinhead, Blight and Twins are all very well designed Killers (Even though some might not be that fun to face they are still indeed very well balanced and not too op or underpowered), they all offer a fair amount of counterplay and are very fun to play if you like their gameplay style. Same goes ot the perks like Flashbang, Power Struggle, Deception, Boons, Erruption, Hysteria, Scourged hooks (I mean both perks here), Deadlock, Hex plaything, Hex pentimento hell even grim embrace. All of these perks are very fun, unique and offer very interesting gameplay to try out with new cool combinations and builds. Sure they are not the greatest top tier meta perks but you dont NEED meta perks to be able to have fun, many ppl seem to forget that often.
Anyway what changes or new things do you guys appreciate?
This year has been overall great balance wise. We got quite a lot of Killer buffs, like Trapper buffs, Hatch nerfs, DS and OoO nerfs, Plague buffs. There were a few missteps here and there, like the Wraith nerfs, Deathslinger nerfs, Freddy nerfs, but it was pretty good. CoH did hurt Killer gameplay quite a lot though, especially 'Hit N Run' Killers like Wraith and Ghostface.
We have gotten some interesting Killers both Power and design wise. Blight is one of the most loved Killers, Twins have the most unique Power in the game, Nemesis came with 2 funny yet dumb friends, Trickster is one of the best looking Killers, Pinhead has a very unique but weak Power and Artist is Mommy
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788687#Comment_2788687
😢that last one hurt
I know, what are some of your confessions?
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It's funky but not oppressive. Before she hooks a Survivor, get off the gen and stay off of it until she fired her 3 crows. Once she did, you're free to continue doing the gen
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Dodge 3 chains and start working on the box, you'll be chain-free. Pinhead is quite weak, his 1v1 is arguably the second worst 1v1 in the game, just slightly better than M1 Killers. It's super easy to dodge and usually loses you distance instead of gaining. It's only useful at unsafe loops
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-As overpowered as CoH is, I still have it on my build 24/7 due to how good and how efficient it is in SoloQ
-I have bought every Artist skin, aside from the prime ones, because of how much I love her
-I hate to say this, but I'm getting a little tired of Demogorgon. I've played with a lot of Killers and never did I find one that is as much fun as Demogorgon, but recently I've started playing Oni and he's quickly growing on me, almost to the level of Demogorgon
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It has 2 cooldowns, no need to nerf it
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Not even close. If I want to relax, I'll play Survivor
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/308576/oh-thank-the-entity-on-the-boil-over-change
Are you going to use it as survivor?
It's around the same strength, just not as easily abuseable
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A lot of Killers wouldn't exist anymore
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Now we wait for CoH
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787755#Comment_2787755
Survivor tries to solve the box while Pinhead is carrying a downed survivor to a hook, but is unable to solve in time. Pinhead is now directly on top of another survivor to chase without needing to locate them. ?
Which means Pinhead loses a Chain Hunt, is unable to protect the Hook, and now in a considerable worse position as Survivors will do the box in the safest position possible, usually a loop with high walls that removes his Power almost entirely
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787742#Comment_2787742
They are all perks that counter items - whether or not you like the degree to which they do is a different question. Lightborn completely negates any blinding effects at all. All it takes is a quarter of a second within TR with OP, and a medkit that would have been a full heal no longer is. Which doesn't really matter too much because Franklin's will just drain the whole item if unattended anyways.
The Medkit would just leave you with a 1 tap, that's nothing, and Lightborn wroks against the Killer if the Survivors realize that the Killer is using it. "Oh, I can't blind the Killer with my Flashlight, better get on gens"
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787714#Comment_2787714
You can't drop Pinhead's box unless he downs you with it. It's either solve, or meander around because you don't want to give a killer free pressure by teleporting on top of you. Or because you can't solve it by the continual harassing of chains. Real fun design.
Pinhead loses pressure by teleporting, what are you on about
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787724#Comment_2787724
Huh???? Are we playing the same DbD? Overwhelming Presence, Hoarder, Lightborn...
You did not just mention Overwhelming Presence and Hoarder. Over Presence requires the Item to be used in the Killer's Terror Radius, which no one does, unless they're using a Flashlight.
Hoarder only works on Pinhead, as knowin when someone is useless as no one does that anymore.
Lightborn only works on Items that blind, like Flashlights, Flashbang and Firecrackers.
Those were bad examples for Perks that counter Items
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787706#Comment_2787706
As if killers don't already have a handful of perks for that, right?
There's only Franklin's Demise, an Add-on for Bubba and an Add-on for Twins. That's about it
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@Sowbug said:
https://forum.deadbydaylight.com/en/discussion/comment/2787691#Comment_2787691
Which is it, out of curiosity. Hug tech?
Lag Flick not Hug Tech
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Imagine having counters to Items
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It's a good change, but wiggle progression when dropped was never a good idea, especially since the smallest of drops count
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Freddy. They straight up deleted a Killer, and added a boring strong mess and then deleted the strong part and replaced it with weak
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@Chimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2787296#Comment_2787296
what would you want their powers to be? pred could just use his gadgets, but alien is tough to think of a power
I'm glad you asked
DbD Chapter Concept: Alien (WIP) New Killer: The Hive A hive of Killers, The Hive's Queen is able to set up Nests and send out its Drones using its Power Queen's Orders. With the help of their 3 Perks Isolation, Ambush Predator and Hex: Perfect Organism, they're able to isolate their targets, a... -
@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787411#Comment_2787411
YOU STAY AWAY FROM MY BEST KILLER NOW! Don't ever dare to nerf him!
BS survivors complaining again... stop nerfing killers that have a slight chance of being able to win the game every once and a while.
Ah yes, I'm a Survivor main because I like balance
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@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2787357#Comment_2787357
Survivors need to stop complaining! the game has always been survivor sided! this needs to stop!
I'll keep yelling it everywhere! BEHAVIOR needs to stop buffing survivors patch after patch after patch after patch and start buffing kilers instead
I've been playing this BS survivor sided game for almost a year now! it has to stop!
There's a reason why survivor que's are so fuckign long. because killers NEVER get buffs! always survivors
ow yeah only the circle of healing nerf of 4 seconds, WHILE WE ARE MORE CONCERNED ABOUT THE GIGANTIC RANGE IT HAS
Behavior needs to stop being survivorsided if they want this game alive! the casual DbD killer is Quiting or running over survivor side and no wonder why!
Are we going to ignore the Trapper buff, the Hatch nerf, the DS and OoO nerf, the Blight buffs, etc
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What the change means is that the wiggle bar won't go down if you're not actively wiggling, which I even didn't know was a bug
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You don't buff Killer stuff to overpowered levels to counteract the overpowered stuff Survivors have, you just nerf the overpowered stuff Survivors have
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2787308#Comment_2787308
I’m not attempting to say anything at all. I just listed 2 perks that I’ve seen a lot of blight players use and that’s all there is to it.
What's wrong with someone using a non-op Perk on a non op-Killer?
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@Chimp said:
@ThatOneDemoPlayer Would an avp chapter as the first double killer chapter be good?
That'd be pretty cool, I just hope they don't turn them into generic antiloop Killer #302
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2787234#Comment_2787234
They called the character "braindead", not the people who play him.
I do not agree with the overall direction of the post, but your comment is unfair.
You can’t sit here and tell me “he takes skill” or anything similar to that. Because looking down at an object before rushing and flicking your mouse just is Soo hard right?
What’s that? Your tinkerer went off? Don’t worry just rush to the gen in no time and let ruin take care of it. What’s that? You can’t hit a survivor with your power at a loop or tile? Don’t worry just point your head down at the wall or an object before you rush and you can slide away and flick.
I don't know maon, these sound more like hits towards Blight players more than Blight himself, especially when Mileena talked about Perks. Those Perks don't come with Blight, they're Perks players use. It sounds more like he's shaming Blight players who use these Perks
Whats that? You hit a survivor with your power and they made good distance on you? Don’t mind it cause your alchemist ring and blighted crow will let you catch up and down them again in about 4 seconds.
This, however, I will agree on. Blight has some 'interesting' Add-ons