ThatOneDemoPlayer
ThatOneDemoPlayer
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No, I like playing matches that aren't stacked in the opponents favor before the loading screen is even finished loading
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2781511#Comment_2781511
They are also the most iconic (or debatably iconic) characters of the series.
Silent Hill was always going to be Pyramid Head.
Resident Evil was more up in the air. Could've been Nemesis, could've been Mr. X, could've been Weskar, could've been Birkin.
Freddy is what most people know from FNAF.
I'm pretty sure the devs don't want children in the game. Freddy (and most of the FnaF robots) are possessed by children. Springtrap is one of, if not the only robot possesed by a fully grown adult
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Sabo is useless. It goes on cooldown as soon as you start sabotage a Hook, not after, so, if the Killer smacks you mid sabo, you just took a hit for nothing
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2781260#Comment_2781260
Usually it's the latter option.
Which means you're going to get even worse teammates. There's no good reason to ######### unless you want to give someone Hatch
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2781326#Comment_2781326
When did devs nerf overused killer perks? Ruin, BBQ still not nerfed. Killers get new strong massive slowdown perks with no nerfs.
Survivor perks like CoH already nerfed twice. Survivor perks are always nerfed, while killer perks are not touched.
Please don't say that CoH is balanced, no one that actually played with it/against it would agree, unless they straight up ignore all of the upsides it has and make a fake argument like "It takes 1 second to snuff, git gud"
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Because he'd be boring as hell. The devs would have no idea what to do with him and he'll turn into a boring M1 Killer or a very unoriginal, boring antiloop Killer. Mark my words
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@GannTM said:
I’d love to see QoL adjustments. They can sometimes feel like ######### to play due to how clunky they feel so I’d love to see that fixed. They are fun to play though.
Why no Spirit icon no more?
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He's pretty bad
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2781293#Comment_2781293
Uh, yes? Unless you’re a fan of seeing the same five or so perks over and over again?
No one likes seeing the same Perks every game, but no one likes overpowered Perks either, which seems like a stupid thing to say seeing as 2 of the 5 Perks are overpowered
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2781247#Comment_2781247
Yeah, because 14 seconds of cleansing is the same as 1 second of snuffing, because 0.5 meter sound radius of hex is the same as 16m radius of boon's sound. We've heard all this before, these gymnastics never change.
Is it really 1 second tho? If Survivors are using CoH, the only unbalanced Boon, it's never a 1 second snuff. It'll most likely be on the opposite side of the map, costing the Killer about 30 seconds to go snuff, which would be 30 seconds on 2 different gens minimum. Boons are never worth snuffing as they can be indefinitely reblessed
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Is that a bad thing tho?
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Revert their Power to release, make Vixotr respawn slower if he gets kicked after missing a Pounce, give Charlotte the ability to recall Vixotr on command and add a camping penalty to Vixotr so he'd die if he was too close
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I'm pretty sure it's not, but it's still a pathetic move when done because of selfish reasons such as "I don't like the Killer" or "My teammates are garbage"
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I still don't get the nerfs. He got nerfed because he was 'unfun' to play as but he wasn't even good, he was mid-tier at best
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@Junylar said:
Survivors: Hey, killers, your hex perk is too strong!
Killers: Just do bones!
Survivors: Okay...
Killers: Hey, survivors, your boon perk is too strong!
Survivors: Just do bon-
Devs: Nerf it to the ground!
Snuffing Totems to counter Boons is impossible as they can be infinitely reblessed. The only definitive counter that is on the same level as cleaning Hex Totems is killing the Survivor that is using the Perk.
@Sluzzy said:
If anything the perk is too situational and not really helpful in most situations. It went from being completely useless to maybe helping in rare situations. I QUIT using it! I used it for 3 days and only got off a shoulder one time. These kind of perks are HORRIBLE when it comes to sheer luck.
Killer complaints about Boil Over are not justified when they say they can’t rarely do their objective in rare situations. It is hypocritical for killers to complain about Boil Over when they bring in the most OP things in the game. Multiple slowdown perks that “prevents” the survivor from doing the objective. You know what killers tell me when I complain about Ruin? You have perks for that. Well, I have news for killers: You have perks to deal with Boil Over. Use them. Oh, or is that only for survivors?
Take off your sweaty builds and use Iron Grasp. You do not have to use the same perks every game. 3 and 4 slowdown perks are completely unnecessary. If you do not like Boil Over, bring a perk to counter it. This is what is told to survivors when they don’t like certain things. “Bring a map, bring Counter Force, ….”
And lastly, Boil Over is no stronger on a SWF than Ruin is on an OP killer like Blight. I would say Boil Over is still weak and too situational.
I played against a Blight that used the new overbuffed Dead Man’s Switch and Scourage Hook: Pain. Nobody could do the objective. He easily won with several gens remaining because the survivors COULD NOT do the objective. This is beyond broken but lets sweep this under the rug and talk about Boil Over?
We need to stop balancing around high profile survivors in edge cases and leaving broken killers and perks unchecked. Killers win way too much and it is unhealthy for the game.
Using Perks to counter other Perks and using game mechanics to counter Perks are different, and no one is complaining that Boil Over is op, people are complaining that it's abuseable and can guarantee that the Killer can't hook you anymore
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2780837#Comment_2780837
What’s the first? And I mean take away the healing benefit you get from healing others or getting healed and I think it’d be fine.
Dead Hard. Free, uncounterable distance, no requirements, easy to use and is almost impossible to fail, unless you're in a dead zone injured (in which case it's your fault), or you're just extremely bad. Your CoH nerf would kill it tbh. A 32 second heal that requires to bless a Totem for 12 seconds is too weak. CoH should've never existed to begin with, it's either too overpowered or too weak
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It didn't change anything, CoH is still the second most overpowered Perk in the game and damn near uncounterable when there's atleast 2 of them
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I'm glad, that map was atrocious to play on
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Overall, Killers are at a good place right now. Individually, a big amount of Killers are useless
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Make NOED base-kit aswell
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2778800#Comment_2778800
Almost no one plays normal Bubba
Bubba's Face-Camping potential needs a nerf of some kind that won't grant Survivors total immunity in the vicinity of the Hook but won't allow the Bubba do get a kill by just staying there
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@Maverick_74F said:
https://forum.deadbydaylight.com/en/discussion/comment/2778764#Comment_2778764
What do you suggest
Keeping them as is/buff or nerf them if needed. There are no "boring Killers". Everyone has different tastes. The only boring Killer that exists is Basement Bubba. Normal Bubba is actually really fun
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She actually feels pretty threatening in chase, her audio design is great and she is all in all a fun Killer, definitely Mommy material
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@KateMain86 said:
Theres no reason to change a perk that is perfectly fine how it is ESPECIALLY after being a perk for so long that hardly anyone ever used because it was essentially useless. I never used Kate's perk. Boil ever felt more like a waste than a benefit but now with the right use of it can actually give you a good enough reason to use it. The perk is fine but I imagine they're going to nerf it because a few killer mains went on here and whined about it. God forbid survivors get anything decent that prevents the killer from feeling like the supreme power in every match.
Didn't you whine about No Way Out a while ago?
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Reworking Killers because they're "boring" should never be an option
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Didn't every event since the 4th anniversary give Survivors some glowy orbs?
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You're seriously asking for a Pig nerf. A nerf to an already weak, M1 Killer with barely anything to her kit other than a slight inconvenience that has a chance to kill a Survivor once every 20 matches
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I was expecting you to talk a out how they nerfed Marvin's Blood into almost irrelevancy but yeah this is odd
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It's worse than Haddonfield. Haddonfield atleast doesn't have Shack, unlike Badham, which has every unbalanced factor Haddonfield has (aside from Balanced Landing) combined with Shack
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My favorite kind of Powers are the ones that focus on the 1v4. Some of my favorite concepts that I've made have always had a secondary objective the Survivors would have to do in order to counter the Killer's 1v4 Power, or a secondary, non mandatory objective Survivors can go an search for to gain an advantage on the Killer
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Are you seriously saying that the 2 nerfs CoH got made it a balanced Perk? What are you taking and where can I get some of that
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2772513#Comment_2772513
The devs are also biased towards one side given the most recent updates too so why not say that?
The devs aren't biased towards 1 side or the other, they're just pretty garbage at balancing
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773136#Comment_2773136
No but using comms yes
The devs are literally promoting it in their discord. It's not cheating
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And yet it's not going to get kill switched, nor will be the maps it can be abused with
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773138#Comment_2773138
His the same level of demo not harder
How is Wraith, an M1 Killer, as hard to loop as Demogorgon
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I don't have a problem with looking behind me while looping, pressing a button to automatically look behind me would be really jarring
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Wraith is an M1 Killer, how is he harder to loop than Demogorgon?
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2771583#Comment_2771583
You're using 3 party services how is it not?
Everyone wanting to play with friends is cheating?
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2773090#Comment_2773090
Have you forgotten the golden rule when a killer hooks someone?
I'll help you remember.
After a killer hooks a survivor, the killer has to go to the furthest corner of the map and stay there at least 3 minutes.
Can't believe you forgot about that rule
I hate that rule
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The Nurse got a Hook in the Basement, why should she leave?
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@chargernick85 said:
I enjoy it but wish you got more than the few seconds to get your envelope at beginning. I have missed out on a few because they spawned on opposite side of map and disappeared before I could get there. Finding them after is a royal pain in the ass. Highest BP I got from an envelope was 8,888 anyone get higher on one open? Really curious what the max is @MandyTalk do you know?
I got 25888 last match
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I'm not seeing a lot of Trapper and that scares me
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It's just salty people being salty, don't mind them
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@fulltonon said:
Voice comms are the cheating and that's the thing BHVR should fix.
Not game in general, solo survivors vs killer is generally fine.
The devs have stated multiple times that playing with friends isn't cheating
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It's currently the most overpowered Perk in the game. With it's upcoming nerf of 2-4 seconds added to the Exhaustion timer, it will still be the most overpowered Perk in the game
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2772203#Comment_2772203
I completely forgot about Aazarovs Blade
its a terrible perk
Agreed
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2772165#Comment_2772165
They removed the obsession requirement with the latest patch so its easier activate.
I know, it doesn't change the fact that it's a Deathslinger Perk and all of his Perks are some of the most forgettable Perks in the game
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I forgot it even existed
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Survivors queues have been getting longer and longer for a while. It takes me around 7-10 minutes to get into a lobby as a Survivor CET around the clock
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The Nurse was behind the Exit Gate the entire match, have you ever heard about this Survivor action called "cleanse Totem"?