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Tactless_Ninja

Tactless_Ninja

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  • Something actually centered around horror. 🤔

  • @EvilJoshy said:

    I run MYC and tunnel the rescuer :P

    If you can find them. Most "rescuers" are pussies.

  • Honestly PC people should be left out of crossplay. They can change game files, modify bindings to not conflict with each other, and turn on their potato filter to get it to run better while everyone else eats #########.

    Meanwhile my game is freezing up and everything is delayed by 2 seconds. I couldn't even free someone from a Trapper trap earlier.

    Then there's the people that don't want a game. Are you telling me the Freddy who immediately mori'd someone first hook at 5 gens is going to be a decent match? ######### that.

  • They get quiet real fast when they realize you have Brutal Strength and Lightborn.

  • Sole Survivor is supposed to already do that after you fuel it with the corpses of your teammates.

  • Hag's always been like that.

  • @Zir said:

    https://forum.deadbydaylight.com/en/discussion/comment/1667002#Comment_1667002

    Why would you drop a pallet around a nurse? And you dont use iron will? At least for me i cant hear regular breathing even with stridor.

    idk theres just alot of hate against the nurse it seems. Ppl just want to play how they always do rely on pallets and windows 100% of the time. The key is to NOT be predictable obviously nurse feeds on predictability.

    Im glad there are some ppl keepin nurse alive at least the game is supposed to be hard those nurses you went up against that 4k you should be giving them props shes like 10% of what she use to be

    I'm sorry I didn't use 1 perk out of 100 others. What was I thinking? Smh.

    You used to be able to drop a pallet on her mid blink. And from using her myself you're supposed to get double exhausted after getting hit by a pallet. I guess PC players are on a different version or something because ######### me, it didn't work.

  • It's a pvp game. Did everyone drop Call of Duty for being spawn killed 100+ times in the same match by a helicopter?

    Doomsayers keep saying the game is dying, it's losing audience members....unless you listen to my suggestions! Rhetoric.

  • Had two Nurses yesterday and they had no problem 4k'ing because they can ignore everything in the game and can instantly correct their own mistakes by blinking again.

    Oh and Stridor, so good luck never hiding. And dropping a pallet on them makes them even stronger. She didn't even stop.

  • @Mat_Sella said:

    That perk already exists, its called Distortion and it also removes scratchmarks

    It also only works 3 times and can be rapidly depleted.

  • I haven't slept in 2 days. My legs are a constant throbbing mass of pain. I did the Dew, but the Dew did me.

  • It's the aim dressing eating #########. You can exploit it as survivor by spinning in a circle like a ballerina.

  • @MrLimonka said:

    You have to buy a better gaming chair

    oh #########, you right dawg.

    Had to vent. Was starting to get intrusive thoughts. Stress ate a turkey and cheese burrito.

  • @bubbabrotha said:

    Body blocking on the way to hook. Its so frustrating.

    Like when you're playing killer? It's a legit strat. I wish more people would bodyblock for me.

    It's also free hits.

  • Ehgh. Well it needs to do something. Not even sure it should get all the action speed bonuses if it did all that either.

    It can't reveal the killers aura. Too many perks already do that.

    Slight speed boost maybe if it's meant to be a ditch everything and run perk? Although would completely screw over Mirror Meyers.

    Including Stalking mechanics would make more sense it more killers had it. But I still feel it's inclusion is reasonable so that people aren't completely in the dark when facing a stealth killer.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665545#Comment_1665545

    Just for the record, I am fully on board with a rework to Spine Chill. A perk that ######### over all the stealth killers and TR-reducing perks and add-ons should not exist, period. I just wanted to clarify a few things and explain why revealing your aura would be a bad rework.

    If it was just notifying you when you're being stalked, I could see that working. However, like Calm Spirit, it should probably have some other effect that doesn't rely on the killer you're going up against.

    It doesn't reveal your aura, it tells you you're being revealed. Did I write something wrong?

  • @Orion said:

    Since I saw you mentioning stalking and aura reading...

    Stalking (Shape and Ghostface's mechanics) is different from aura-reading, which is different from killer instinct, which is different from having your location revealed.

    • Stalking makes you glow, if a certain percentage of your character model is visible.
    • Aura-reading literally shows your character model in a bright color, even through walls, for some amount of time.
    • Killer instinct "pings" the killer with your location at regular intervals.
    • Having your location revealed will show your character model once, in a default pose.

    These mechanics should not all be countered by one perk, since it'd make that perk heavily overpowered.

    With that out of the way, your change would make the perk worse by comparison when you have Distortion, a perk that both informs you when you aura is being read and hides it automatically.

    Hides it 3 times. Let's not distort the truth. Badum tsh.

    But what's the issue with notifying when you're being stalked? Denying Ghostfaces power either involves getting hit by him or exposing his shroud.

    And Meyers can stalk mid chase. At that point he's not hiding in bushes. Old Spine Chill works the exact same way requiring him to stare right at you, except it won't go off if they decide to knife you instead.

    And killer Instinct is extremly obvious when it goes off too. A Legion stabs someone nearby or you step in a Pyramid Head trench, you know that they know you're there.

    The issue is every other action. You shouldn't be punished for looking at your target when trying to find them let alone hit them too.

  • I'd rather pay a flat fee and always have access to aquiring everything than this timed BS.

    It takes 2 months of grinding to finish. The Rift is supposed to maintain player count/interest right? That's the real reason it exists?

  • @jisp3r said:

    Shes never facing the survivor in console when you TP... Another frame related disadvantage for us :)

    I was mashing the button one time. I see them and they're already 10 feet away.

    Only once did I instant teleport and it was so jarring that I had no idea what to do.

  • @ZerLukas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665223#Comment_1665223

    I actually didn't know that. But the only somewhat dangerous perk that involves screaming is Infectious Fright. And it isn't meta on most killers, at least not on the most popular ones. So It also isn't a perk frequently seen. Perks like Deathbound are even rarer.

    And no need to list the number or things that give auras. The fact that there are so many actually is part the problem - you see that a killer sees your aura but there are so many options that could give that aura so you often won't even understand what in particular gave you away. Except for maybe BBQ after someone's hooked but that's so often used that it's expected anyway.

    Just tell me honestly would you use the version of Spine Chill that you propose? And if yes, for what purpose and in what builds?

    Well the totem thing came to mind. Small game and someone with leader would take out Undying totems quickly. But it's still very general use.

    Getting exposed by Mikey or Ghostface, maybe Sprint Burst? They have to be Line of Sight to use their expose so you'd be able to spot them if you're quick. Just move into a position where only certain angles can be seen and it'd eliminate a number of potential areas. If Spine Chill is still lit up then you know they can still see you. It still works in the same sense but only against their power.

    If the killer hooked someone across the level and I was on a gen, I'd know they have BBQ. I can either commit, or reposition at that point. Usually people with Kindred let you know if a killer is coming your way. It would also enable Red Herring builds if I know they're coming and want to continue befuzzling them.

    If it goes off after every gen, it's either Bitter Murmur or Rancor.

    If you're using a healing build, it will pretty much do the same thing against Nurses Calling.

    Every killer usually only has one aura reading add-on though. So it's not like you have to do tons of math in your head to figure it out. Only requires familiarity with each killer. Like if Hag's traps are setting it off, then she has Willow Wreath and that after teleporting to a trap she knows exactly where you are.

    And it really depends on what buffs activating Spine Chill would give you. If they keep the gen speed then a killer with lots of aura reading abilities will be shooting themselves in the foot. Although if it still gives cleanse speed bonuses and vaulting, then it enables movement actions like running away or quickly hiding.

    And Dragons Grip is the most recent scream perk. I'd say that's dangerous without Calm Spirit.

  • It's the frames. Always a few seconds behind.

  • @Artick said:

    Can't wait for killers to complain about Deja Vu next!

    Deja Vu isn't getting nerfed till Unrelenting does. So op.

    But seriously, how can you miss the point this hard? Unless you're trying to coax me into a snafu.

  • @ZerLukas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665043#Comment_1665043

    I guess your definition of niche and my definition of garbage are quite close. If a perk is super situational that perk is garbage to me as it is too unreliable to bother using. And I do consider Calm Spirit garbage. Spies from the Shadows isn't meta and hardly any killer pays attention to crows nowadays. And if it's a Doctor I'm not gonna bother to even try stealth against him. I'll either rush gens or loop.

    Also why the hell would I need a perk specifically against a Pig with a specific ultra rare. Pig's already rare and using a perk to prepare against her specific addon is in 99% cases a waste of a slot (I actually needed to google the effect of that addon to even remember what that was - that's how often I encounter it) Same with Ghostface and Myers - both are rare so using a perk slot to prepare against them is very often a waste.

    The example against Undying is better as it is much more likely to happen but I'm already using Small Game against totems (and NOED in particular) and I'm not gonna spend more than one slot against that.

    Calm Spirt also protects against screams which several killer perks enable.

    And there's no shortage of perks that expose your aura as well. Those were just a few examples. Do you really want me to go down the entire list of killer add-ons and perks that expose auras? There's a lot.

    @Dreadnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665150#Comment_1665150

    The perk would still detect the killers, it just wouldn't tell you when they're looking at you, it only tells you when it's close (like Whispers).

    The action speed buff is not always active. Resilience needs you to be injured, Spine chill needs you to be 36m from the killer.

    Terror radius does not affect perk, perk affects 36m killer constantly. And I think that should incentivize the survivor to take certain actions faster while the killer is around. High risk high reward.

    Whispers works well for killers because it lets them know to keep searching an area. But it's kept in mind that there's potentially 3 other players in the area with zero indication to that being the case when they finally do find someone. This doesn't even take into account what the other players were doing.

    If survivors got their version of whispers, it's immediately skewed in their favor since they only need to worry about 1 player and their objective isn't to find the killer, it's to deal with a static objective.

    And 36m isn't high risk. It's simply being in the area. This buff would go vertically through floors as well.

  • @Dreadnight said:

    I think the only change I would make to spine chill is that it is always active as long as the killer is at 36m and does not depend on the direction it is facing (like Whispers).

    This change is not intended to be a nerf, but rather a differentiation with premonition and encourage more constant action speed to survivors within range of the killer

    But then you're punished for builds that exploit large terror radius. And it wouldn't be an early detection perk anymore, it would be an active always on buff like Resiliance without being injured.

  • @Xyvielia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664827#Comment_1664827

    I never suggested anything about BBq not being healthy,

    nor did I make any ludicrous suggestion like,

    Hey! Let’s have BBq reveal the killer’s aura everytime a survivor get’s stealthy in a locker!

    I was merely replying to that post of Gadot’s about it being in almost every build.

    A killer is going to move on to another objective regardless. They can stay and camp that hook they just got, while the remaining gens get banged out and they end up with minuscule BPs, or they can move on to another objective. BBq just makes it easier to proceed on to locate the survivor, much like Spine Chill makes it easier to proceed on in evading the killer.

    Besides the function of the perk itself provides enough evidence to debunk the “but why should it work on stealth killers!?” complaint:

    ”Get notified when the Killer is looking directly in your direction“

    Even though the killer is cloaked or shrouded in stealth, the killer’s eyes are still “looking directly in survivor’s direction.”

    This completely validates the perk enough to debunk the “but stealth!” argument.

    There are a plethora of aura reading perks and add ons for the killer to incorporate into their gameplay. Yet another survivor perk providing the killer with aura abilities is overkill. Spine chill itself doesn’t even allow the survivor to see the killer’s aura, and it’s a survivor Perk... now you’re proposing it actually reveal the survivor’s aura.

    Why anyone would bother to bring that in a match is silliness.

    You misread. If YOUR aura has been revealed by outside means, the perk activates. It doesn't give anything back to the killer because they already have something. And by extension, any ability that highlights you like the stalky boi's, it'll activate. That's my change.

  • @ZerLukas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664932#Comment_1664932

    More like to add another garbage perk to a whole dumpster of those.

    What's the point of knowing that a killer sees your aura? How can you capitalise on that info? Would you as a survivor use that perk? I know I wouldn't.

    I get your point from a killer's side - Spine Chill hurts stealth killers. But from survivor's side you're turning a good perk that isn't another 2nd chance perk into a garbage perk. Also it's a perk that benefits solos more than SWFs - so you're hurting those more.

    It wouldn't be garbage, it'd be niche. Calm Spirit is garbage till you need it. You'll know exactly when Ghostface is exposing you but not when he was approaching. That is the trade off. Pig is setting off Spine Chill? She's using Amanda's Letter and you now KNOW she's definitely nearby.

    And it doesn't detail what other balance would need to be done to the perk. But as is, getting hit with a killer ping while say breaking the Undying totem would boost your speed breaking it for however many seconds you're revealed for. Undying is 6 seconds, so that's a 6 second boost breaking the totem that is revealing you.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664908#Comment_1664908

    It's really not , honestly it's just that me and you have already had this discussion in a long drawn out other thread on these forums and we respectfully agreed to disagree then and it was fine , so everytime I comment on someone else's post you try to come have the exact same conversation with me in another thread knowing I don't agree with you so either it's YOU being the troll, or you're trying the same thing over and over expecting a different result which speaks for itself by definition which is why I said I was done with talking to you

    But I'll roll on this , With perks like object of obsession it's laughable to want spine chill nerfed it's almost bait to have this thread , even premonition tells you which direction they're in if they're close enough, I can run a add on on a key and see the killer without them seeing me and know if it's a stealth killer way before spine chill could ever let me know ruining it making me aware immediately what I need to watch for , way more broken

    Premonition is supposed to do that though, and has a direct cooldown so you can't constantly abuse it repeatedly. Where is the conflict?

    Keys are limited use and have a direct counter the killer can use. Besides that, they're already on their way to being reworked.

    And Object of Obsession has a very clear trade off. It reveals their aura, as well as forcing them not to look at you. Spine Chill has no such trade off. It in fact buffs you further for being looked at.

  • @ZerLukas said:

    That change would pretty much make the perk worthless. The whole point of Spine Chill is to get the info that a killer is at 36 meter from you or closer and if the perk's lit all the time it means the killer's coming for you, you need to get your ass of that gen and run.

    But your version - I see no reason to take that perk. Like okay, killer saw me with an aura but where the hell is he? Should I bother getting my ass of a gen or should I ignore the perk? No idea. Then what's the point of the perk?

    No it's to fill a niche. You never know when your aura has been revealed besides one other 3 use perk.

    Terror Radius already gives you killer info. Stealth killers are supposed to NOT give you that TR info. Working on a gen is supposed to have issues. Otherwise it's a straightforward do gen then leave game which is vastly insulting as a killer player and an uninteractive skillcheck simulator for the survivor.

    There's supposed to be an inherent danger in doing a gen alone because you have no back up. This screams of complacency.

    @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664865#Comment_1664865

    No because if you're in a main building or a jungle gym you don't know for sure where and I've seen plenty of people run spine chill try to get a head start to safety and run right into ghostface or a killer who's undetectable and go down, I personally only run it for my vault build but that doesn't change the fact that people are running it and actually getting a use with the new meta, how can people complain about spine chill with all the other problems going on?

    Why are you playing videogames when THE RAINFORSETS ARE BURNING DOWN. better join a mission and serve soup to homeless people since there are more problems in the world than Spine Chill.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664836#Comment_1664836

    Also who says when going to your defensive position you don't walk into the killer? That's a double edge sword it can either save you or get you hit

    You're reaching. You move to the position, then look around which is another innate advantage survivors have. They can see around corners and above objects.

    God forbid you have any sense of awareness. And killers don't blend into grass or the background while traveling to you. Even Wraith is a sore thumb.

    If it's any consolation, I totally want Spirit and her stand still to win bs to be nerfed.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664822#Comment_1664822

    Yea because when you're in a jungle gym or a main building you can see through walls right? That's a ridiculous answer , you're just complaining because you're not a good killer there's no other answer when people suck so damn bad they start saying nerf spine chill , you wouldn't have survived playing killer when survivors really were OP, and everyone is running it because of undetectable perks it's literally one of the only counters in the game to stealth , it's just gonna be another perk you're complaining about next because you think everyone should be a Bot and fall for your stealth gameplay , killers have caused a meta shift it's laughable with the ruin ,undying , tinkerer meta now people want the only true counter to that build nerfed because they don't want to have to use brain cells to get a down just want you to sit there holding M1 until they show up to snatch you or get a free hit

    Stealth on a stealth killer is their whole kit. You're asking for an entire class of killers to not be effective at their supposed specialty. Imagine if you were playing an adventure game and the Knight wasn't allowed a sword, just two shields.

    Though you're right about gen grabs. They should match it with window grabs for parity. You need to be injured first. It'll match the new healing meta.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/196495/rework-spine-chill-detect-aura-detection

    Distortion already tells you when your aura is revealed , there's nothing wrong with spine chill it doesn't even tell you which direction they're coming from and they might not even be chasing or coming to you when it procs , people have to make excuses for their bad gameplay because they can't handle taking a L in a match and need something to scapegoat instead of being an adult and seeing where they messed up and owning it , the killers caused spine chill to be used more by all the undetectable options in the game being used now , you can't nerf literally the only counter for stealth, after spine chill it will just be another perk you're bitching about

    Distortion has a secondary stealth function and is incredibly limited by the number of tokens. New Spine Chill would function all the time and still give you a temp boost to action speeds and skill checks.

    Direction doesn't matter when you've already moved into a defensible postion by the time you finally hear a Terror Radius.

    And I'm going to pull this card: It's a horror game. If there's no suspense or surprise, it's not horror. You sound meek saying there needs to be an easy counter for something that is intended to inspire fear of the unknown.

  • @Xyvielia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664797#Comment_1664797

    BBq is in contention for “always in every killer’s build”... perhaps almost always, as I encounter it approximately 95% of the time.

    Almost seems like killers feel they need their Bbq in order to have a legitimate cookout... idk, Never use it, personally.

    BBQ is actually healthy for the game though. It gives the killer a means to move on to a different objective, and rewards them for spreading out. And it has a number of counters from hiding in closets, to being too close to activate.

    @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664802#Comment_1664802

    Nah, not exactly Ruin. Ruin is fine.

    Just... Any perk that's "overused." An eye for an eye.

    Spine Chill is pretty good in my opinion. I don't see people using it in my matches as the killer, for some reason, and I don't see myself using it either since I've got better perks in mind.

    If I wanted to complain about overused perks on survivors, I'd have another DS, BT, OoO, and DH are TOOOOXIC thread.

    Spine Chill is like Slippery Meat where it's function directly countered an advantage the killer had except on a broader scale than just the Trapper. It's too passive. Other passive perks like Bond have a counter which is blindness. So why doesn't Spine Chill have one? And don't give me the "just don't look" schlock. Why don't you ask everyone to not wear headphones either. Hell, play with only one hand too.

  • @Godot said:

    Imma pull a "whataboutism" and say that if you're gonna rework Spine Chill, then rework/nerf a killer perk that's always in every killer's build.

    Balance isn't always add and take away. If one side has too much add and you take away, you don't add more to compensate.

    What if I had two fish tanks with different needs and requirements? I don't dump the same amount of food in both. One tank could become overloaded and grow algae everywhere.

    So what did you have in mind? Ruin? Ok, but that requires ANOTHER survivor nerf.

  • Indoor levels would be awkward unless they have a special schtick where they ignore window vaults and can hop back onto 2nd story windows.

    Otherwise mite b kool.

    @Raptorrotas said:

    The problem with "slower than survivors" killers is that they NEED a movement ability.

    Stealth is too unreliable to catch people off guard. And you see what riots the spirit is inciting with her invisibility. A mirror myers at that speed would be useless.

    Slower than survivors has to meet 1 criteria: their ability must be so overwhelmingly powerful that they have to be slow to account for it. Nurse can ignore all means of defense, and jumpscare Myers sees all survivor movement and has no terror radius.

    And we all know why stealth is garbage. Cough! It's Spine Chill. Cough!

  • Why is it JUST movement speed though? Why don't we have more killers with faster vault (besides Mikey) or natural brutal strength or enduring? There's so many stats they could tinker with.

  • Zombie killer. Multiple shambling AI zombies and one master control zombie.

  • @DrKnockers05 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1663379#Comment_1663379

    Correct me if I'm wrong, but I always thought the amount of XP you got for Shards was based mostly on the length of the match, not BP gain?

    I guess so. Went up two levels when I switched to Myers after playing Wraith all day and no idea why. I stopped using Ruin with Wraith which was a mistake because they bully you hard if you show any compassion.

  • Had the "Kill the Obsession" challenge earlier so it might've been me. 😐

  • They probably figured people were still using cakes after the anniversary. I still have 50+ and I get a point and a half after every game.

  • It has a very clear purpose of finding the objective immediately and always on aura reading. It benefits greatly in maze-like tilesets where gens can't be spotted from a distance.

  • "Oh no, I accidentally got hit by the killer. Welp guess I'll die then."

  • We're really comparing Ghostface to Pig? GF doesn't automatically gain Undetectable and can't game you into thinking they left the area.

    Also the Pig dash is 170% run speed. You can literally catch up to and hit someone mid chase using it.

  • It was Spine Chill + Self Care that made him unbearable to play. Survivors gained immunity for screwing up and Spine Chill made skill checks appear faster. And Self Care was THE meta at the time.

    Otherwise if he was played as a hit n run killer, he felt great. And the omnipotence of seeing auras outside his TR was powerful though extremly exploitable.

  • This is like asking how you would buff Bond.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662922#Comment_1662922

    It's still missed xp gains.

    Yes, in the same sense that you "miss" BP in DbD by not performing certain actions. My point is, there was no penalty for leaving, there was a reward for staying. Those are two different things.

    Also they nerfed overall xp and stuffed it into events. It was lame.

    Yeah, that sounds like a bad design choice.

    Oh, did I also mention that literally everything you did tipped off Jason? Repair something? Jason teleports right on top of you. Try hiding? You have 3 seconds of holding your breath before he walks right over to your bed or closet for an instant kill.

    For the majority of the vocal DbD playerbase this would be a plus, since "hiding is boring" and "the fun is in the chase".

    Then there's survivors. Imagine that someone had 4 Decisive Strikes and that you could never catch up to someone if they crouch for a second. That was high level survivor gameplay against Jason. Then he resorts to the equivalent of slugging by spamming the chop till they're stunlocked and die.

    See above.

    The survivors aren't all homogeneous like they are in DBD. Getting chased as the fat guy is instant death. That's a weak argument that the killer WANTS to be chasing them. Of course they want to chase them. It's an easy kill.

    And stealth is ######### useless so they need to pull the equivalent of gen rush and repair everything quickly and gtfo.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1662899#Comment_1662899

    And the worst thing? If you left to do another match, you got an xp punishment. You have to stay the whole 20 minute match even if you died within the dirst minute to get all your experience.

    What I heard is that you received a bonus for staying, not that you were penalized for leaving.

    It's still missed xp gains. Also they nerfed overall xp and stuffed it into events. It was lame.

    Oh, did I also mention that literally everything you did tipped off Jason? Repair something? Jason teleports right on top of you. Try hiding? You have 3 seconds of holding your breath before he walks right over to your bed or closet for an instant kill.

    Then there's survivors. Imagine that someone had 4 Decisive Strikes and that you could never catch up to someone if they crouch for a second. That was high level survivor gameplay against Jason. Then he resorts to the equivalent of slugging by spamming the chop till they're stunlocked and die.

  • I'm probably gonna have to pay to unlock the last few tiers of the Rift. That should keep BHVR afloat.

  • People actually think Friday the 13th is the superior game? I thought it was a great concept, but fell flat on its face.

    For one the gameplay loop was board up house, Jason spots you using wall hacks, then crawl out a window to board up another house. Repeat.

    Jason was teleport then instant kill. Repeat.

    Swf was even more heinous. You could have a group where one of their own becomes Jason. Guess who gets ######### over in those scenarios?

    And the worst thing? If you left to do another match, you got an xp punishment. You have to stay the whole 20 minute match even if you died within the dirst minute to get all your experience.

    Oh and the perk system was ######### awful. You think the bloodweb doesn't give you anything good? What the ######### am I supposed to do with an epic rarity perk that reduces tent breathing by 15%? What a ######### joke.

    And then there's Resistance. It was mismanaged so horribly which is a crime since the game is actually very fun.

  • I had a slugged Nea with unbreakable in front of me while I was dying on the hook. Seconds away from death and she was my only hope. The moment she got up she ran away from me and started working on the closest gen.

    Killer was across the map.

    We all died.

  • Meta shift is exactly what should be happening. You can't fit DS, BT, Unbreakable, and 4th thing if you need to be breaking bones fast or keeping gens from regressing.

    This opens the door for many unused perks to be.....used.

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