SunaIIanu
SunaIIanu
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I'd argue that simply the point that you were able to block survivors for an extended time with Charlotte while you ran around with Victor or block both entries to a building with Charlotte in one door and Victor is the other made them badly designed. As far as I know Charlotte loses collision now so they fixed it now but that took some time. There is also a lot that I could say about there general design, lore etc but that is subjective.
You are arguing that people are not willing to give something time, but imo that only applies about getting used to it, not about bugs. It sucks that people always claim the new killer is weak (or op) on the first day of ptb without getting used to them, but that is not the same as complaining about bugs, because bugs are not something the players need to get used to it's something that needs to be fixed. And when it takes weeks or even months for things to finally work like they are supposed to, people will feel negative towards it even if it turns out okay in the end because it should have been working from the beginning.
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@syain said:
For some regions like EU and NA this might work. As an SA player I think there would be too much of a language barrier between portuguese and spanish speakers for example for this to be useful. Something similar might happen in Asia, though I think access to english there is easier.
I don't think it would work that well for EU either. There are many different languages in the EU and while english is teached in school in many countries that doesn't mean that everyone is willing or able to speak it.
I like the idea of a text system where you can communicate over fixed phrases.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2349770#Comment_2349770
I always rock the bloody clothes. It gains you more respect in your games. You see a frosty eye nurse and it’s genrush city but you see the P3? Time to hide.
I just can’t imagine playing PP head with a paid cosmetic or Bubba with his basic yellow apron or that crappy paid one. P3 all the way for them.
I disagree on the respect thing, prestige only means that you were willing to spend many bloodpoints on that killer, but you don't even have to play them to do so and while on average prestige killers seem to be more experienced than their default outfit counterparts I've also made conflicting observations so prestige alone doesn't make me nervous.
Legacy on the other hand though..
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I thought the maximum points you can get in one category is 8000 bp, so a brown offering could give you up to 4000 bp, if you can max the category.
Would still be a pretty small gain though.
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All of the survivor perks came to the game in 2017 or earlier, 5 of the Killer perks are from 2018 or later, so I'm not sure if that is a good comparison.
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@Tsulan said:
Should the game be balanced around the highest skill rate? Of course it should.
Or could you imagine a R6, LoL or CS getting balanced around bronze or silver ranks?
None of the games you mentioned are asymmetrical though, so can really compare them to dbd?
I recently saw a post about R6S on Reddit, where a common complain was, that Ubisoft only cares about comp and doesn't fix things, that suck for the casual players, so even in symmetrical games not everybody likes the balancing around the top.
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Had the same bug today, in both case there were more than those three perks still in tier 2.
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It shows the aura when you are near the crown and makes a sound when the crown respawns, atleast I have only heard the sound when I brought a cake.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2323518#Comment_2323518
No but you can create a free secondary account and share DbD with it. Then log into both from different stations and create a custom game to walk around in with your alternate just standing there. Or if you really want, I'll be happy to help you look at it. Chances are you can find someone.
That's smart, but I don't have a second PC or console. My sense of orientation is very bad so I would need quite some time to get used to the map (Midwich still confused me and that map has been in the game for a year now) and I don't want to waste someone else's time.
It's very dissapointing to me that they haven't added an option to join a game alone in 5 years, I hoped that it would come with the bots, but sadly it didn't.
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@Moundshroud said:
I love the map. You don't know it yet, but within two weeks you will know its ins and outs just fine. :) Yes it is big. Yes it is a maze, but it isn't that difficult a maze. It also has good choke points and lots of good short cuts. Play it, learn it, and you will like it just fine. You can create a custom game and just walk around exploring it. That is what I did.
Did they make it possible to go in a custom game alone?
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@Luckyz17 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318268#Comment_2318268
I take it you didn’t even bother to see the picture I showed where I’m in a lobby with all single digit players, and a red killer.
https://forum.deadbydaylight.com/en/discussion/comment/2318194#Comment_2318194
One was, the others were random. But I keep seeing people say that the system “down ranks” based on lowest. Which obviously no one seems to know.
One is enough, from my experience it seems to rank duo-SWF more according to the system, 3- or 4-SWF seen to be matched more with lower ranked killers.
The screenshot was taken from this post:
@Peanits said:
https://us.v-cdn.net/6030815/uploads/640/RXK2G328M8H5.png
We are back with another edition of the Developer Update, a series of posts detailing our progress on upcoming features and known issues. This time around, in addition to the normal topics, we’ll have sneak peeks on some changes coming in the mid-chapter update.
Matchmaking
Recently, the matchmaking system was changed to use the highest rank in a Survivor group when searching for a Killer. This change prevents groups from using a single low ranked player to abuse the matchmaker and get less experienced opponents.
We are on the lookout for any potential edge cases that may remain. To give you an idea of what is expected of the matchmaking system, here’s how the system works:
- Survivors are matched to a Killer as close to their rank as possible.
- If the Survivor is playing with a group, the highest ranked Survivor’s rank will be used for matchmaking purposes. (e.g. If a rank 1 and rank 10 Survivor are playing together, the game will search for a rank 1 Killer.)
- If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank.
- New players between rank 16 and rank 20 receive an exception to this rule in order to ensure that they can find a match, even when there’s no other new players queuing.
- You will not be matched with someone outside of a given range. This is to ensure that your connection to other players is as good as possible. When on dedicated servers, players will be matched to their nearest data center rather than their distance to other players.
- Survivors playing in a group with distant friends are an exception to this rule.
If you experience something outside of this range, please be sure to let us know here: https://forum.deadbydaylight.com/en/categories/other
Nintendo Switch™
Dead by Daylight was just released on the Nintendo Switch™. Welcome to any new players who are joining us! We have received quite a few questions since the launch, so we have taken a moment to organize some of the most frequently asked questions here: https://forum.deadbydaylight.com/en/discussion/90514/
We have also created a Switch section in the bug reports section of the forums in case you stumble upon any issues as you play: https://forum.deadbydaylight.com/en/categories/switch
Dedicated Servers
Following the test in the last PTB, we decided to postpone the launch of dedicated servers on the live game while we iron out a few issues. Our new launch target for PC and consoles is Fall 2019. We will be running tests on the live build of the game, on PC only, starting in early October. For more details, click here: https://forum.deadbydaylight.com/en/discussion/87216/
Dedicated servers have, however, been active on the Nintendo Switch™ since launch. This is essential as the Switch version does not support hosting a game. Any improvements made to dedicated servers on other platforms will make their way to the Nintendo Switch™ as well.
The Nurse Add-on Update
A few months back, we announced that we would be revisiting The Nurse’s add-ons to ensure that all of them are as fair as possible and that she has the correct distribution of add-ons (4 common, 5 uncommon, 5 rare, 4 very rare, 2 ultra rare).
With these changes getting nearer, we would like to share a few of them with you:
Plaid Flannel
- Rarity changed from Very Rare to Common.
- The blink indicator placement has been improved and will now stay visible until The Nurse has reached her destination (it was previously not visible while blinking).
Heavy Panting
- Considerably increases maximum blink range.
- Considerably increases maximum blink charge time.
Jenner's Last Breath
- After blinking, allows The Nurse to immediately blink back to her original position by pressing the Secondary Power Button.
- Requires a blink charge and must be triggered during the chain blink window.
These add-ons—as well as the rest of The Nurse’s new add-ons—will be available for testing in the upcoming mid-chapter 13 PTB. We will be keeping an eye out for feedback once you have had a chance to give them a try.
The Archives
During the 3rd Anniversary Livestream, we revealed The Archives, a new feature loaded with challenges and rewards. This is one of the most ambitious additions to the game yet and it has been in the making for quite some time. We are very excited to release The Archives in the upcoming mid-chapter patch (and preceding Player Test Build). Be sure to keep an eye out for more details in the coming week.
This concludes the September Developer Update. We have busy months ahead of us, and we are looking forward to seeing what you think of the upcoming changes!
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@Luckyz17 said:
https://us.v-cdn.net/6030815/uploads/EV4X3DW1141T/image.png
To put it into perspective, this is what I just de-piped to. And he straight slugged and tunneled.
How did I end up in here?
The others players are your friends you queued up with right?
The matchmaking system is supposed to match a group according to the players with the highest rank, so rank 5 in this case, so that is probably the reason why you were matched with the rank 4 Killer.
If you play solo, this shouldn't happen, but as others have mentioned, the matchmaking system isn't reliable.
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Did you report them ingame?
As far as I know you need the ingame report aswell as the support ticket with extra Information for them to take Action against a player.
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@megthomas_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2300759#Comment_2300759
Im sure if billy was his main he will be buffed im not attacking Otz himself im talking about the idea of make survivor meta perks useless based on main killer opinions
lets see killers meta perks
BbQ no change
NOED no change
Ruin Nerfed and then super buffed by undying
its actually a killer sided game already
Otz has advocated a Noed nerf/change though, so if the Devs would really listen to Otz, Noed would be changed already (among other things that were already mentioned).
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@Orion said:
Survivors DC/give up at the drop of a hat. That'd be my guess.
@Alice_pbg said:
survivors get to red ranks easily. so a lot of red ranks aren't actually very good at the game.
a single bad survivor on a team potentially turns it into a 3v1. which is a lot easier for killers to deal with.
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2289066#Comment_2289066
If they did this, every killrate would 100% drop below 30%
The stats don't include games with a dc as far as I know. The 2020 stats were revealed on stream and apparently they said this on the topic of dcs:
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@Beelzeboop said:
More skillchecks makes it even better for genrushing. I didn't even know that was a thing. That's not even a disadvantage once you get past low yellow ranks.
It's amazing that this perk hasn't been reworked already. It's extremely powerful against some of the weakest killers on the roster, gives several general bonuses that can help out any player, regardless of their skill level, gives a bonus (no matter how small) that's specifically helpful to genrushers, encourages passivity, and gives survivors way more information than they already have with no input from either side needed.
Imagine if there was a killer perk like this.
Spine Chiller
Your Action speeds in Picking, Dropping, Hooking, Vaulting, Pallet breaking, Breakable-Wall breaking, and Generator damaging are increased by 3/5/7%
Your red stain is 20% larger.
Whenever a survivor is looking in your direction when within 36 metres of you, Spine Chiller activates.
The speed would almost be as good as Fire Up because you get it from the start even if you don't get as much, plus tracking with a larger range and more accuracy than Whispers. While the red stain increase would be a minor hindrance to newer players, but could be actually utilized in mindgames by more experienced players.
You really think survivors would be fine with that? You wouldn't be able to even look in the direction of the killer without him being at least somewhat aware your location.
Survivors already get massive amounts of information in basekit. The only thing the killer has on them is generator auras (object permanence makes up for this on it's own) and the locations of Hex totems (but current totem spawns make that worthless). Oh, and they can see hooks, but only while carrying a survivor. So, Counterforce, Visionary, and Saboteur give you killer abilities basically. The main reason no one runs most of these is because survivors already have a huge FOV and a third person camera and can tell how close the killer is at almost all times and can tell which direction they're looking.
The fact that survivors feel like they need a counter to Undetectable is insane. All Undetectable does is make it so that the killer doesn't necessarily call out their location constantly. Even then, basic audio cues such as the the insanely loud breathing pretty much every killer has or killer specific sounds such as pounding footsteps and dragging blades should be enough. That's not even mentioning how many killers are almost impossible to miss visually. Ghostface and Wraith are the only killers that are actually stealthy at all beyond undetectable.
The only reason scratch marks are a thing is because killers would have almost no basekit tracking whatsoever. The horrible killer FOV and absurdly loud chase music makes it so that survivors can escape chases by turning their camera. Blood pools are pretty much impossible to see without running Bloodhound or playing as Victor. Without Stridor, breathing noises are... unreliable to say the least.
You don't need or deserve Spinechill, and the killer absolutely should not have to deal with this #########. Reduce the range to something actually reasonable, completely change the "disadvantage," and then we're good. Some actual skill required or interactivity would be nice though.
That is a weird comparison.
Firstly, you would only get the speedboost when a survivor is looking at you, so depending on the map an the survivors the usefulness of this effect would vary a lot and action speed up perks aren't even the best perks for killers to begin with, atleast in my opinion and 7% is a very small bonus, so I don't it would do much (maybe for vaulting? Idk).
The information you would get is also not that great, you would only know, that somewhere in a 36 Meter radius around you a survivor is looking at you, so that is not really different than Whispers, wich let's you know that a survivor is somewhere around you in a 32m radius except that Whispers can't be countered with looking away.
Yes, Whispers radius is smaller but Whispers radius scales down with tiers because it is usually not that useful if you know a survivor is somewhere in a big radius, but if you like it better that way you could try to keep Whispers on a lower tier.
So in Conclusion: I would not have a problem with killers having this perk because I don't think it is that good and I would not run it over Whispers.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2249830#Comment_2249830
It is common sense. The reason that the order of add-ons matters is because of addition, actually. The first addon is added to the item, and the second is added to the first addon.
I'm sorry, but I am tired of this logic. They always want to nerf Stridor, but instead of just SUGGESTING a nerf, they decide to go on a whole spiel on how it doesn't make sense. That OMFG was because of the logic that this guy used.
Where did you read that OP wants to nerf stridor?
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2232455#Comment_2232455
still very limited. I guess you can equip perks on dwight too then.
I think it is a bug that it equips your perks on Trapper and not intentional. I had perks on Dwight equipped, even an item (as far as I remember it even showed the item in the lobby for the bot match) but that didn't transfer to the match like it did with Trapper.
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As far as I know they will be earnable through Community challenges, not through log in rewards.
The rewards from the Community challenges in 2017 were given to all players, even if you joined the game after 2017 so if it works the same this year there might be chance for you, to get the cosmetics even if you can't play while the event is active.
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The gen will continue to regress, you can see that in Otz's newest video.
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@TMCalypso said:
I always find the complaints about Spirit weird. Only because when she was first released she was actually quite weak, to the point she needed a good buff. Now she is apparently too strong. I have to ask....what made her so weak at the start and what changed to make her so strong?
Might be an unpopular opinion, but I don't think spirit was that bad at the beginning, players just needed time to figure that out.
Even after she was buffed not many people played her, it took some time for her to rise in popularity. Also Stridor was not popular choice on her for months and now everyone uses it, so obv players needed time to figure out how good stridor is for spirit.
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Conspiracy theory: The Devs buffed the passive shard gain a bit and made the challenges more annoying to balance it out.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2206529#Comment_2206529
The argument was that the Op doesnt mind normal spirit. So with iron will and stridor in play, its like normal spirit.
And of course its not worth it. Its just nice to know.
I don't mind normal spirit either. I play iron will every game, so for me there is a huge difference in normal spirit and stridor spirit. My guess would be, that OP also runs iron will all the time (it's a meta perk after all) and therefore doesn't mind normal spirit, otherwise it doesn't make to much sense to hate on stridor spirit but not on normal spirit.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2205628#Comment_2205628
No, @Damarus said that "they have made it so Stridor is stronger than Iron Will, long ago" and you with the wiki say that iron will has a stronger effect then stridor. (Iron will = 100, Stridor = 50) So you both say exactly the opposite.
And you dont need to try to convince me. I was the one who said iron will cancels stridor. I said that you can be absolutely silent with iron will (100) and no mither (50) against stridor (50), too.
Stronger is a question of perspective in this case. 50 is still too loud against a spirit, when players with good headsets can even use your footsteps to determine your location, so I think that is what @Damarus meant with stronger.
I wouldn't say that IW cancels stridor, when it has no direct impact on the perks effect.
Being one hit isn't worth making no sounds imo, if you want to stack perks that make you more quiet the only perk I would consider would be off the record to make tunneling harder.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2205381#Comment_2205381
@Damarus so the wiki is wrong?
What? @Damarus said the same thing I said, with stridor the killer can hear a survivor that runs iron will, the breathing sounds are only a bit more quiet.
If you don't believe that, you can easily test it in kyf.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2204637#Comment_2204637
Where did you get this info? Iron will should have a stronger effect and it sounds similar quit for me.
There is a chart in the wiki, on the page about Stridor:
Playing iron will 3 while the killer plays stridor 3 is basically like playing iron will 1: Some characters like Ace are relativly quiet with iron will 1, others like Meg are still super loud.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2201487#Comment_2201487
They could test it on every single map, people would still complain that it isn't representative.
I mean, we had the depip squad. Showing 100+ matches which role is the power role. People said, not representative.
We had tournaments. Official and unofficial. Where survivors rofl stomped meta killers. People said, not representative.
People believe what they want to believe. No amount of data will change that.
Otz also had a 100 game win streak with plague recently, Dowsey with twins if I remember correctly, does that prove that Plague/ Twins are op or that killers are stronger than survivors?
You can't use edge cases (a very good killer, a very good survivor team, a very different game mode like 1vs1, ...) to draw conclusions for the game in general.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2192021#Comment_2192021
It didnt do that to me. Kinda a red flag lmao
As far as I know youtube is testing a new age verification thing, it is not fully implemented yet, so it's not active for everbody, so I don't OP is responsible for that.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2191791#Comment_2191791
Perks were and still are an important part of the game, yes. But I think OP's main concern is how they've affected the fundamental aspects of the game just by existing.
Before, a survivor jumping into a locker was completely unsafe. Slugging was very reliable. Survivors unhooking directly in front of the killer was always a death sentence. It reinforced the killer role by not allowing survivors to get away with every action. Now, pretty much everything a survivor does can be completely unpunishable.
Some of these things I think are good changes. Lithe enables survivors to plan routes they otherwise wouldn't make in chases. Same with Dance With Me, Smash Hit, and the new Lucky Break. But these are actions that require survivor planning and good execution to work.
Actions that are a result of the survivor being punished by the killer, (getting injured, downed, hooked, etc), should not allow them to be rewarded unless they did something to earn it. The only perks that requires the survivor to earn their second chance are Mettle Of Man,(extremely unreliable), and Deliverance, (which has risk-reward and counterplay).
Like I said, BT and Unbreakable were added in July 2017, so they are not new. And before those perks were added, there were other broken things. You might need to worry about head on now, but your traps are now safe from being sabotaged.
I'm pretty sure that OP is a new or inexperienced Player who is really frustrated with the game (which is understand able, dbd can be very frustrating, especially for new players) and seems to thing that dbd was better back in the days. But dbd was never balanced and will never be balanced. And in general wallowing in the good old days of dbd does not help because you can not go back.
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2191652#Comment_2191652
No it wasn't. OP was just sick of how the game has fundamentally changed over time and doesn't like the new direction it's going.
Maybe you should try reading some more if this post was too incomprehensible for you.
But their complains make no sense. Sure the game has changed in the years but perks were always an important part and the perks they mentioned aren't even new. Spine chill is a general perk, dead hard and bt/unbreakable were added in 2017. Laurie was added in 2016 and brought perks with new abilities aswell. Even selfcare and saboteur give you abilities that you usually need an item for. Saboteur was also very broken back than because hooks and traps did not respawn.
So what I'm trying to say is: Complicated perks are not really a new thing and it's not like the release perks were all super balanced, some of them were downright broken (old we'll make it is a good example aswell).
If course you have to think of more perks now, but that is simply because there are more perks in the game today and every three months three new perks will be added. But how do you (or TGB) want to change that? Not adding new perks? Adding the same perk in 10 different variants?
Op seems to dream of some older, perfect version of dbd and I'm not sure if that version has ever existed.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2183480#Comment_2183480
I did, thankfully.
I also submitted the above screenshots and a stream vod of the Nea holding the game hostage when Hatch is open and gens are done
What did the Nea do to hold the game hostage?
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@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2175878#Comment_2175878
please stop acting like the killer doing their job and the survivors griefing are two sides to the same coin.
the killer has to stop you doing gens. the game literally tells you to do this in the help & tips section.
don't make me tap the sign.
https://cdn.discordapp.com/attachments/441345780012285952/840424390978043974/unknown.png
@BarbecueiChilli said:
https://forum.deadbydaylight.com/en/discussion/comment/2175878#Comment_2175878
so you're saying that killer shouldn't patrol 3 gens because survivors did this situation, also all of the survivors can do one gen and when killer is coming just escape from him (in this 3 gen situation)
It's a tricky situation but there is point where defending a 3-gen can be bannable for the killer.
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As far as I know you get the adept when you douple pip, not when you get a certain number of hooks. You double piped so you got the achievement.
But at red ranks you need more kills and hooks to douple pip, that's why peoplw complain, atleast to my knowledge.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2160597#Comment_2160597
You make fair points, but near the end you kind of use having a negative opinion on something as equal to actively persecuting something.
I'll give you a 100 percent true example of this. My fundamentalist Christian friend, who believes that all homosexuality is a sin and so forth, and voted against gay rights / gay marriage, has opinions that I don't share. He's a good guy - he's responsible, cares greatly for his family, counsels people in need, etc. But he has opinions that are against the gay community. People are three dimensional and I won't hate him for his feelings on the subject even if I think that they're extremely ignorant and judgmental.
Meanwhile, I also had a friend who I believe was trans. I met both of these people while on the THQ forums where I eventually worked for a while. They didn't talk to each other much, they were two names in a sea of names in a very large community. But I became close online friends with both - the Christian (so named not to shame him, but because I'm withholding real names) and I developed a love / hate heated rivalry with each other because we're extremely opinionated people who disagree on a great many things, but who respect the hell out of each other for other things as well. The trans girl (I never got confirmation but always believed) simply looked up to me a great deal because I was a leader of the forum for a while.
Long story short, she saw some of the comments that the Christian made and was irate about them. She found them hurtful, stopping just short of saying that they were insulting to herself and her lifestyle. I explained that while I understood her position, and agreed with it, it was not our place to tell him that his beliefs were wrong. We didn't live his life, we weren't raised in his household. We didn't read the books that he did, have the experiences that he had. Just because we ourselves agreed that homosexuality is not a sin doesn't mean that he doesn't have an equal right to believe that it is. It's not our place to tell him that he's wrong and has to change his worldview any more than it's his right to do the same to us.
She was flabbergasted. She accused me of taking his side. I argued that no, I'm actually not taking anyone's side. It's a matter of moral relativism. Some people think that masturbation is a sin. Some people thing that certain words are evil. Some people thing that certain books should be banned. Some people think that certain things shouldn't be shown in movies. Who gets to decide these things? What makes someone the arbiter of how everyone else should feel about something? I explained to her that just because I thought the guy was wrong and ignorant in the expression of his beliefs, there is no fact that I am "right" to feel the way I do about mine. Is racism bad? In that it leads to harm, yes. Same with all forms of bigotry. But who am I to tell someone that they can't be racist? What if they spent their whole lives learning firsthand from terrible people that racism is justified? Who am I to tell that person that his beliefs aren't valid, that he has to agree with what I think is right? If someone hates a culture or ethnicity or species or movie or cartoon or color or food or type of car, what gives me the authority to tell them that no, they are wrong, and they have to feel the same way that I do because it's right? Isn't it presumptuous of me to act as if I know what this person's life was like and undermine everything they know just because I think that I'm good and they're bad? If I were to do that, how would I be any different than if he said that I'm a bad person for supporting homosexuality and that I should hate gay people otherwise there's something wrong with me and I'm going to hell?
I feel that it's up to the individual - their upbringing, their home and family life, their formative years of development, their own personal feelings about who they are and what they think is right and wrong - to be shaped by their own lives. I feel that anyone should be allowed to hate who they want to hate, love who they want to love, be neutral to whatever they feel neutral about. It's when people start using their beliefs to hurt other people - to put them down, oppress them, interfere with their happiness, cause them harm, etc. - that the problems begin. In short, people have a profound number of differences, and part of successfully functioning in this world is to learn to accept those differences and not allow them to turn us into horrible people.
In other words, as I've often said - what two consenting adults want to do behind closed doors doesn't raise my taxes, doesn't make my wait at McDonalds longer, doesn't cause me any physical harm. So why should I be bothered by it? But I have to be fair: At the same time, if someone hates those same people but doesn't otherwise cause them, or me, or anyone else any actual problems in life other than upset feelings and disagreement, why should I let that bother me either? I can't determine what's right for everybody, these are choices that they have to make for themselves. And two people who feel strongly opposed on various issues probably have reasons that, to them, make just as much sense as the other person's reasons make to them, too.
The trans girl quit talking to me, which is a shame but it's her right. She decided that because I didn't fully oppose the Christian's right to have beliefs that differed from hers, and looked down upon her, then I must be as "bad" as he is. I simply tried to explain that I don't share his beliefs, I'm just not going to presume to tell him, or anyone else, that he has no right to have them.
Like I said, I don't think we will agree on that topic but I will still try to explain my point a bit more.
There are three reasons why I wouldn't seperate having a negative opinion from persecuting something.
1. Words alone can hurt. I know you can argue about that to a certain point "was this opinion insulting or is the other person just too sensitive" but in my opinion there is a clear line. If you deny someone the legitimacy to live there life you are insulting them. To me there is no arguing that, but like I said that is an opinion that is definitely culturally influenced.
2. There is an escalation process. Many people that killed or hurt people of a specific group talked bad about them beforehand, for example in online forums etc.
3. Your words might lead to other people persecuting. I do not have an optimal example so I'll go with the attack on the capitol. All the politicians who told the election manipulation story are atleast partially responsible for it even though they themselves did not take part in the attack. I know it's not a perfect example because there was already an explosive atmosphere in the US and other things like conspiracy theories had also an impact, but I hope you understand what I'm trying to say.
About your friend: I'm sorry for using such extreme examples but there were nazi generals who were lovely to there families and still did terrible things. What I'm trying to say is, you are right people are not onedimensional, but being a good person in some things doesn't stop you from being a horrible person in other things, so I would be wary about a every person who is saying hateful stuff, unrelating to their behaviour outside that situation.
I get what you are trying to say with the personal upbringing but I think in this day and age it's only an explaination to a certain point because there are ways to inform you outside of the bubble. Also, like I said, I believe, if something escalates and hateful words led to hateful actions, can upbringing really excuse that?
To add a personal story: I was raised christian, my parents were active in the christian community and went to the children's church every sunday. My mom was raised christian aswell, in the firm believe that being gay is wrong because the bible says so. She still believes that (sadly) but isn't oppsed to same sex marriage because she thinks if two people care for eachother they should get the legal benefits just like heterosexuell couples. She would also never post mean things about gay people or threat them disrespectful. But she also takes the thing with "love your neighbor like yourself" and "don't jugde other people unless you are without sin" really seriously. What I'm trying to say is, my mother believes what she believes based on how she was raised and I can't change that, even though I try. But she is also able to see things not just black and white. And since the bible especially mentioned that you shouldn't be judgemental I can't help but feel, that some Christians are massive hypokrits.
What I'm trying to say is: I believe that you should have no right to be hateful to others and that hateful words can led to hateful actions so I find hateful speach hard to excuse even if it is related to your upbringing.
You have a very different perspective and we will likely not agree, and that is okay.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2160272#Comment_2160272
This is a controversial topic but I personally agree, homosexuality is not a choice. Again, I've known several and am still friends with / related to several who are, and I feel that anyone who's spent any time with someone who isn't straight can pretty easily understand that it's an inherent feeling, not a choice that they made after waking up one day.
I related it to something like race / ethnicity, which is something else that a person can't change. I use the Doctor in this game, he's black (or at least African-American). I like the character a lot, I think that he's one of the more interesting characters in the game. As mentioned my favorite games in the GTA series heavily (or exclusively) required me to play as a young black man. I didn't think anything of it because the game was good. It's not as if I didn't notice - there are obvious cultural and ethnic differences - I just didn't care, and when I say I didn't care what I mean is "it did nothing to worsen my experience".
To that extent, as a straight male maybe it IS difficult to understand why some people who are not feel that a game or film (or what have you) isn't complete until someone more like themselves is included. To me it's not about representation or inclusion, I have nothing wrong with any of that. I just don't like modern society's highly politicized atmosphere which fosters the belief that if you DON'T go out of your way to tick all the boxes and include someone who represents all possible types of people, you are in fact a bigot and must make amends. This is painting with a broad brush, but this is also currently the world (at least the country) that I live in. As another example, the actress Ashley Judd once said that she couldn't stand hearing pro-Trump rhetoric at a basketball game (or something) and unironically advocated for the existence of "safe spaces" where people don't have to listen to anyone who feels differently about something than they do. That's the kind of dividing line where freedom of speech becomes an evil, the ability to have different opinions seen as something negative. One side wants to determine what's best for everyone. THAT is what I don't agree with. Not inclusion, not diversity, but those who feel that anyone who opposes such things are bad, wrong, intolerant, bigoted, evil, etc.
I'm not saying that this was the prevailing attitude of the thread before I made my comment. That said, my comment was informed by having had many negative experiences with other people, away from this forum, who feel that "tolerance" and "inclusion" is something that must be forced in all walks of life, and if someone dares to find that attitude uncomfortable, then that person is inherently, morally "wrong". That is the slippery slope that makes me uncomfortable, and was exemplified, in my opinion, by my having been called a bigot for trying to express this viewpoint.
TL;DR: I have a hyper-conservative friend who thinks that homosexuality is a sin that should be cured by shock therapy. I have gay relatives who live happier, more productive, more positive lives than this other guy could ever hope to achieve. My point? They've all lived their own individual lives, they've all had their own individual experiences, They all have the right to believe what they do, based on a set of morals and ethics that, for various reasons, feel right to THEM. I have no problem with them all existing. It's when one tries to force those morals and ethics on others, to make others think the way that they do lest they be shamed for not doing so, that is a slippery slope that I find uncomfortable. That is basically all I was trying to say.
Bottom line, if BHVR creates a flamboyantly gay trans character (just as a hypothetical example), so be it. I'll still play the game. If they don't, so be it, I'll still play the game. I don't hold it against people for wanting to see someone close to themselves represented in their chosen form of media, I just don't share the opinion that it's a necessity for enjoying said media. If a LBQT game is a lot of fun, I'll still play it. But my moral compass doesn't have to be everyone else's.
I think it is sad, that it is a controversial topic, considering what you said about having a conversation with someone who is not straight but also considering the scientific consens on it. But I guess it's not surprising that people who won't believe other people about their own feeling won't believe scientists either.
Regarding your gta example: I think it matters what type of game you are talking about, I think it's fair to ask for diverse option in a game like dead by daylight which has many different characters or a roleplay game like skyrim which lets you design your own. In a story driven game which does not have this many options because you mainly follow one or two characters it's a different story, obviously you can't repesent everyone in this case. I'm a woman and usually I prefer to play female characters, but I wouldn't complain if I play a story driven game with a male characters because I understand they made this choice for story reason. But if the gender is not that important for the gameplay/Story, I like to have the option to chose. (Which I usually have, don't get me wrong, I just used it as example.) So what I'm trying to say is, I understand where you are coming from but it depents on the situation imo.
I don't think we are going to agree on the second part of your comment though. First of, I think cultural differences might play a role here, from the things you mentioned I'm assuming you are from the US. I'm not and there are some significant cultural differences between our countries, from my understanding the US has strong focus on individual freedom. You mentioned freedom of speach, which has limitations in my country. You can get sued for insulting someone (it's not that easy though, not everything counts as an insult there are specific conditions) and you can get sued for incitement of the people. From my understanding it's a lot harder to sue someone for insults in the US due to the first amendment, please correct me, if I'm wrong.
What I'm trying to say is, of course someone should have the right to say their opinion but shouldn't other people also have the right to live their life without being targeted for the way the were born? At this point definitions of freedom collide, it's also related to paradoxon of tolerance.
What I'm trying to say is: Your friend believes people should be tortured for their sexuality, for the way they were born and I think that is an unacceptale opinion.
But, as you will probably mention, forbidding an opinion does not stop people from having it which brings me back to represenation: As far as I know exposure and contact can reduce prejudice, it probably won't sway people like your friend but maybe more representation can lead to a greater acceptance in the population in general.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2160175#Comment_2160175
Actually no. If you take your emotion out of the discussion you'll see that my opinion is that a character should not be defined by their sexuality, race, religion, politics, etc. The term "identity politics" exists. I didn't invent it. It defines the pushing of one's own self as something that should take special precedent, something that should be included not as an organic addition but as a way of singling it out.
I called no one anything. I never once said that I was against gays or anyone else being in this game. I said that I don't support the modern trend of forcing such things just so that everyone can feel "included". How identical to oneself does a character have to be to feel included? I even provided examples. I can play as women. Black characters. If some of the characters in this game are gay or trans, I couldn't care less. I met a trans member of this forum and we played plenty of games together. I even complimented him on his ability to appear female. I have two gay cousins. But yes, because I don't like the practice of demanding "equal treatment" (when in fact this would imply that any straight people are demanding inclusion when in fact I doubt most straight players of the game care one way or another), I am essentially called a bigot for having the audacity not to agree.
I don't care what I said. I never once personally attacked ANY of you. The fact that one of you would call me homophobic is a disgusting, knee-jerk reaction that shows that you don't understand nor care to understand my argument, you just want what you want and assume that anyone who finds this to be obnoxious is, again, a selfish bigot.
You should be ashamed of yourselves. I was voting for gay rights before most of you were likely even alive. But hey, I'm the bad guy because I don't like people trying to force their will on others and claiming victimization, oppression, and hate on the side of the enemy for not agreeing. So be it.
Some people have already said it, but sexuality and race are not really comparable to religion and political opinions because the latter are (mostly) a choice, the former is not. (Yui's and Jane's lore does have political undertones though.)
Also I think there is a difference in wanting super specific characters and wanting a diverse cast. Obviously super specific is hard: There have been discussions about characters from a specific country and while there is nothing wrong with making a suggestion, the Devs obviously can't include all 194 countries of the world. But a diverse cast is a different story, it's about having many characters from many different backgrounds so that there is a higher chance that different people will feel represented. And Behaviour is already doing it, the characters are not just one race and one gender. Does it identy the characters? I think that depends on the player, some might play a character just because the like the look, some because they like the backstory and some because they identify with the character. And I think that would be the same with sexuality, for some it would be the most important thing about the character and some wouldn't care.
On the topic of sexualtity the Devs have only mentioned heterosexuell relationship in the lore though and this is not a 194 countries situation, it is just heterosexuell or not heterosexuell, so it shouldn't be to hard to include it. And as you probably know, the Devs have already said, that they want to do it. And as @GoodBoyKaru has mentioned it's not like we expect more than a few sentences in the lore. And about the topic of a token character: There is always a possibility of doing something wrong so if you follow the argument "don't do it, it might turn out bad" than nothing would ever be done.
On the identify politics thing: I'm straight, so I have no personal interest and an LGBTQ character would not make me feel more represented, I think it is just a question of fairness.
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Is this meme still relevant?
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I had the same problem today. I already had 1 out of 6, so it worked before, but in this trial I got no progress for the challenge.
The match was in the family residence against a doctor, the other two survivors were both injured and the killer hit me before I escaped aswell. Both of them definitely left before I did, but I'm still at 1 out of 6.
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Might have been an SWF. Theoretically the system is supposed to base the matchmaking on the highest rank in the group but that doesn't work most of the time.
But I had games with a grey rank in a red rank lobby who was matched with one of the red ranks, so sometimes the system seems to work. Maybe you encountered of of those rare cases.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2153824#Comment_2153824
by experience, I can say you get the penalty, and the fact that you first say "I'm pretty sure" but then you put a case in this comment where you say you're 100% sure it doesnt happen just make me think u didn't do that
Just like @Friendly_Blendette I used to disconnect in the loading screen when the killer brought a secret offering and I never got a penalty for it so I can confirm their story.
I haven't done this since they changed the moris though, so it is possible that the Devs have changed the system in the mean time but I haven't seen that mentioned in the Patch Notes.
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@HectorBrando said:
Holding the game hostage is a situation where one of the sides cant end it by their own means, if 3 are bodyblocked and 1 can fix gens both sides are in their capacity to end the game, so its not banable unless you bodyblock 3 people and the other is already dead.
https://forum.deadbydaylight.com/en/discussion/comment/2153168#Comment_2153168
You can bodyblock 3 people on Dead Dawg Saloon upper rooms, the ones with 1 entrance and 2 breakable walls, obviusly Survivors fault and a jerk move but it can happen, I saw it happen with 2 Survivors a couple of times.
Mods on this forum have said multiple times that it is bannable if the killer blocks a surv for an extended time period, unless egc is active. @bm33 collected multiple mod comments, I don't know how to link a post so here is a screenshot:
So @Friendly_Blendette the killer will (probably, if the report system works) get punished unrelated to the 4. Survivor's behaviour.
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@Polishnope said:
https://forum.deadbydaylight.com/en/discussion/comment/2121577#Comment_2121577
But the problem is that devs says that it is ok to abuse breakdown,but other killer glitches were bannable and were quickly patched.
I'd never intentionally swing on pallet to avoid stun and did not see people doing this
That is not necessarily true. Op already mentioned the fatigue cancel bug which was in the game for quite some time and wasn't bannable.
There was also a tinkerer bug which made it possible to have no terror radius for the whole game and it wasn't bannable either.
What I don't understand is why the Devs can't simply disable the bugged perk until they fix it.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2106424#Comment_2106424
DBD is really the only game i play with any regularity. Its not worth the monetary investment for a PC.
https://forum.deadbydaylight.com/en/discussion/comment/2106508#Comment_2106508
From what i understand, it is high. Though im just going by what i hear on random youtube videos
Thank you :)
Interesting, so being able to set your graphic settings to low could maybe improve console fps, right?
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What is the default console setting if you compare it to PC settings? High?
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@TheClownIsKing said:
KILLER UPDATES
THE NIGHTMARE
Changes to his snares and pallets are alright, I guess.
Changes to his progression slowdown addons was 100% necessary, especially now there is greater incentive to use alarm clocks, increasing Freddy’s base stall ability.
The alarm clock changes are good.
THE DEMOGORGON
His portal changes are good.
The Lifeguard Whistle change is great.
Rotten Pumpkin could be handy. It can be annoying sometimes wanting to place a portal only to have used them all up, and Survivors haven’t closed any others.
THE HUNTRESS
Soldier's Puttee: I understand the reasoning behind this. If Huntress runs out of hatchets mid chase, this add on incentivises Huntress to not abandon the chase. Will pair well with new Iri Head.
Iri Head: The PERFECT change to this add on.
THE TWINS
I’m not sure. It sounds like healthy changes. We’ll see.
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PERK UPDATES
SMALL GAME
The totem counter is great.
No longer detecting traps is also good.
The 5 degree reduction per totem cleansed is NOT a nerf. It means that as more totems are cleansed, Small Game becomes more and more precise at picking up a totem location. (Unless I’m misunderstanding their meaning behind decreasing detection range by 5 degrees per totem cleansed)
LUCKY BREAK
This is a great buff. And you simply wouldn’t go into a match with Lucky Break without Bond, a med kit, or a healing perk anyway. So the reduced timer is a non issue. This will be PERFECT paired with Off The Record so that one has a phenomenally good chance of slipping away from a hook, even if the killer was camping.
SOUL GUARD
I’m not quite understanding the reasoning behind this change, and cannot think of the outliers this cooldown is meant to prevent from occurring.
OPEN HANDED
❤️ FINALLY.
ZANSHIN TACTICS
EXCELLENT!!!
BORROWED TIME
Mostly healthy change. I’m concerned about an uptake in hook bombing though.
OBJECT OF OBSESSION
Awesome change, but I’m wondering how this interacts with Sole Survivor. If enough Sole Survivor tokens are gained to block some aura reveals, as per new OoO description will this prevent the survivor from seeing the killers aura?
And why hasn’t Sole Survivor been looked at/buffed in this same update?
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MISCELLANEOUS BALANCE
TOOLBOXES
I have no feelings on this.
HATCHES
Good!!!
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HUD UPDATE
Nice.
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STRUGGLE UPDATE
Another good change.
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GRAPHICAL UPDATE: COLDWIND FARM
Excellent
I think the soul guard change is supposed to prevent this:
https://youtu.be/sOP3TN2ZYoI -
@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2101576#Comment_2101576
That buff apparently didn't help her or else she wouldn't be the least picked killer with the 2nd lowest killrate in the game. Two years of being forgotten and ridiculed.
If you go by killrate alone Nurse would be the weakest Killer.
I'm not saying that she shouldn't be buffed, just that other killers have been waiting longer.
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It's not true that the Devs forgot about her for two years, she was buffed in the Patch 3.6.0 about a year ago.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2098471#Comment_2098471
Thanks. I wonder if your theory about certain words/characters only being blocked if used in a particular string of words has any merit to it. Or maybe they just updated the chat filter or something.
Update: The theory is apparently wrong, so you are probably right and they updated the filter.
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@[Deleted User] said:
I mean....a map offering or ward will do it; but other than that spine chill is about it.
Jump Scare myers is actually kinda strong on certain indoor maps; it's absolute hot garbage on any other map.
I don't know why you would ever want to counter it though; it's probably one of the few rare enjoyable things to happen in DBD.
Fun is subjcetive though.
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@brubli said:
https://forum.deadbydaylight.com/en/discussion/comment/2098323#Comment_2098323
it has to be at an endgame lobby I think
The filter itself is definitely active in the pregame-lobby, not the private SWF-lobby or the kyf-lobby though, and my other pictures of words that the filter apparently blocked are from endgame-lobby, where they also weren't blocked for me, so I don't think that it makes a difference but I can try.









