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SunaIIanu

SunaIIanu

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  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398793#Comment_3398793

    None of that is relevant. If the original PTB version went live, survivors would realize they can easily get stuck with zero activations, and would drop the perk.

    It’s the same thing with devour hope. Yes there are scenarios where the killer gets 5 stacks and can mori survivors, but killers are more likely to remember all the games where they didn’t get a chance to mori any survivors.

    Yeah but that was my point: Survivors will still experience matches where they get no uses, so they will drop the perk (I think simply the announcement of a nerf makes some people drop a perk, even if the perk is still good, but that is a different topic).

    So the question is: Is your szenario of not getting an unhook more common than the szenarios I mentioned? And honestly I don't know. In the last two solo survivor matches I played I would have gotten the same amount of uses out of dead hard with both versions so I'm not sure that it makes a big difference, but two rounds is obviously a very small sample.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394328#Comment_3394328

    New DH is a huge un-nerf, compared to original PTB DH.

    In the original PTB version, people that equip dead hard might get 0 activations from it, if they didn't safe unhook anyone. In the newer version, every survivor that equips dead hard gets 2 activations for free.

    There are still multiple szenarios in which someone will not be able to use their dead hard at all in a match: never being hooked, being the last one the Killer hooks, not being unhooked for example because of a camping LF, if the Killer tunnels right after the unhook (hits them in deep wound and chasing them to hook them again).

    Also being camped in second state means you can only use it once.

  • @Canas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398536#Comment_3398536

    Yes, CoH got buffed. They doubled the healing speed within its aura at the cost of removing selfheals. It used to be 50%, now it'll be 100%. Premades can meet up at the boon and heal up twice as fast now.

    The self heal is what people care about though.

    You can heal with We'll make in 8 seconds and it has been like this for years, but nobody complains about it, while most people would agree that it is a good perk it's not a meta perk. Sure, you have to unhook and than it is only active for 90 seconds, but CoH need blessing, can be snuffed and both survivors need to travel to the affected area, so I would say both have their up- and downsides and I personally I wouldn' t pick CoH over Wmi (but I don't like boons in general, so I might be biased).

    I've heard the concern that CoH could be used in certain anti slug builds (with soul guard and wglf maybe?) and I'm not sure how realistic these concerns are, so maybe CoH might need adjustments for specific situations, but overall I don't think it will be a problem (or even used much).

  • @UselessKeys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390670#Comment_3390670

    What would you be asking,. because I do agree with the point that was made, my issue is with what I posted was there was no opt out option and with the way the questions was posed it reflected the idea of we will take both as valid answers

    I didn't mean to criticize Wydyadoit's criticism and I do agree with you that those questions are very weird.

    My comment was solely about Wydyadoit's last paragraph, because you need to pass stats classes to get a degree in psychology, so I don't understand how someone could only have a background in psychology but not in stats, but that is totally unrelated to your valid criticism about those questions.

  • I was only asked about Kate's outfits, did you get other characters aswell?

    Fair enough.

  • @wydyadoit said:

    https://forums.bhvr.com/dead-by-daylight/discussion/370708/lack-of-survey-accountability

    umm...

    a lot of the time surveys are intentionally designed to avoid negative responses. the reason for that varies.

    only the designer of the questionnaire can completely explain the thought process behind the survey.

    however, since we're just commenting on it with our opinions - my opinion is this.

    • surveys that exclude certain members of a community are biased.
    • surveys that pigeonhole answers are biased
    • surveys that utilize only quantitative or qualitative measurements are biased.
    • surveys without a sample size of at least 5% of the total community are biased.
    • surveys that engage in an opt-in or opt-out format are biased unless the conclusion drawn my opt-out is "neutral" and counted towards the total responses.
    • Any survey that refuses to utilize the number zero on a scale of 0-10 or refuses to utilize the words equivalent to zero in this regard will be biased.
    • using a "this or that" scenario in a survey is the equivalent of basing an argument on a false dichotomy. which is a logical fallacy. which makes the data biased.
    • surveys that have an agenda or an underlying narrative already applied to them are prone to suffering from responses being lead along to a universal conclusion. this means it's biased.

    when it comes to surveys there is really only 1 real survey model that is tried and true.

    ask a close ended question.

    present the answers as 5 tiers:

    "disagree", "neutral", "agree", "not applicable", "did not understand the question"

    then proceed to ask your questions.

    add "slightly" options to "agree" and "disagree" for more variations to answers.

    give 1 point to answers that are 1 space away from neutral. give 2 points for answers 2 spaces away from neutral. give 0 points for N/A, did not understands, and neutral. keep a separate tally exclusively for "did not understand the questions" and if a lot of those show up consider redoing the questions and resurveying.

    for any desired feedback - leave a feedback box at the end for comments.

    then do your p and z scores like any stats analyst would and should. sample size too small? do it again. it's like people that make these things have never seen a stats class and are exclusively psychology based. which is terrible for survey creation. gotta have a background in both.

    Maybe I'm missunderstanding you but you have to take stats classes to get a psychology degree.

  • @Seraphor said:

    I admit I tend to bias slightly towards killer, but generally I have a fairly balanced view, and have been accused of being a Survivor Main™ on many occasions.

    That said, I notice a significant difference in the attitudes of those who do seem to identify as a Survivor/Killer Main™...

    Killers mains after killer nerfs: "Oh well, guess we put up with the same ######### for another 3-4 months. Game is survivor sided as always."

    Survivor mains after survivor nerfs: REEEEEEEEEEEEEEEEEEE *throws tantrum* "I'M QUITTING FOR REAL THIS TIME"

    Screenshot_20230326-172215.png Screenshot_20230326-172451.png Screenshot_20230326-172502.png Screenshot_20230326-210532.png

    I've collected some reactions to the ruin nerf from 2020 (which was arguable not that bad, considering ruin was still meta until 6.1.0).

    That was a five minute search in the forums, I'm sure I could have found more especially on less moderated sites.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381495#Comment_3381495

    Where do you want the slowdown time to move to? It's moving away from gen kicking regression, and it has to go somewhere. And trying to shift the burden to only self heals, which SWFs can easily avoid, isn't going to help.

    The change in 2018 was a generell nerf and it did nothing, so I don't believe that targeting any aspect of healing is going to help (even though I agree that coh and medkits definitely deserved nerfs), that's why I said that I want slowdown perks that reward killers for their actions (chasing, hooking..) buffed again.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381276#Comment_3381276

    A lot has changed since 2018, and we deserve to let the full meta shift happen. Game slowdown needs to be shifted to all healing, to encourage killers to chase survivors. The problem we are trying to solve is killers not wanting to chase survivors. The problem isn't whether or not some types of healing are more of an issue than others.

    Maybe I'm missunderstanding your answer but it feels like you totally ignored my point, I didn't even mention different types of healing.

    I get that you are trying to say we need a different type of game slowdown, but from experience I don't think that healing is the way to go.

    I think Killers dislike to chase was mainly a results of the buffs to gen kick perks (Coh and medkits made target switching unappealing but not chase in generell imo) so with them nerfed now that shouldn't be an issue, it would be great though if the Devs would buff perks that reward chase like ruin and Pop again (and the pain res nerf is way to much, but that is besides the point).

    With the proposed changes I expect weaker survs to struggle (and not necessarily because the games takes longer but because they die quicker) but strong survivors will just focus on gens, so I don't think this change will improve the game speed on higher levels.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369223/leave-altruistic-healing-alone

    Keeping the altruistic time investment the same as not a fair time investment, because all the good gen kicking perks got nerfed into the ground, and killers need the slowdown shifted to healing speeds.

    It doesn't matter if one type of healing is more problematic than others, because that's not the point. The point is the gen regression slowdown is being shifted to healing speeds, and that requires all healing speeds to be nerfed.

    And I don't know why people keep focusing on medkits, when there are a bunch of healing speed perks they could start using. Maybe the solution is healing speed perks are more valuable than before, which would encourage survivors to use different perks, which would be good because it's supposed to be a meta shift.

    I don't how long you've been playing, so maybe you already know, but this is not the first time BHVR tried to use healing as an alternative slowdown: In 2018 they changed healing from 12s to 16s with the intent to make games longer. It didn't work, good survivors just dropped selfcare and focused on gens. Sure, back then survivors had old ds, iw and dh, but resilience, Adrenalin and sb are still same, so my guess is that good survivors will just do what they did in 2018.

    For more mediocre survs who are not good in chase the healing changes will probably hurt, because they need the extra health state, but it's not the mediocre survs that Killers tend to worry about.

  • People have already adressed the problem with banning voice software, but you also don't need it necessarily, you could be playing in the same room.

    There is another problem with your suggestion: Hearing the survivors talk as killer would only be useful if you speak the same language, which is not necessarily likely if you a player in europe for example.

  • Idk, these cosmetics are the ones that are mentioned in the chapter discription on steam.

  • Recolors of the tops from both survivors, Renato's is red, Talithas's is white.

  • @Emeal said:

    I tried, It didn't work. So I gave my double code to a friend.

    That's a bit sad, but thx for your answer.

  • @nonesense said:

    I'm starting to play as a survivor and I get absolutely obliterated every single time. I'm trying to do the challenge of stunning the killer with the new survivor and I just can't. One match is some killer that camps me in the hook, the other he just avoids my lantern, or the pallet... I'm loosing my hair over this, I should keep trying or give up.

    If you have blast mine already unlocked try it, one sucessful blast mine gives you a stun and a blind, so you just need one to finish the challenge.

    You could also try DS or head on, they might be easier than a pallet stun.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339016#Comment_3339016

    So I just went back to look to see if the top choices had changed since I last saw and the current leaders are Cowl Tower, Dead Dawg and Ormond.

    I think most people are totally fine with Coal Tower and Dead Dawg (myself included, as killer or survivor), those are two very balanced maps in my opinion.

    However Ormond, while better post rework, is still extremely bad for most killers. There are many worse maps don't get me wrong, but it is still very much up there in terms of being very unbalanced. It's still just way too large for most m1 killers.

    The page that featured Ormond had many survivor sided maps though, Badham, erie of crows, torment creek, cowshed, garden of Joy.

    I think Gas heaven or rancid abattoir might have been more balanced choices, but the starting point was already not great.

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333967#Comment_3333967

    I feel like now would be an excellent time to point out that that data is exclusively for the United States of America, and more countries exist in the world and play dbd than the USA.

    Edit: After all, if we look at the UK (as reported by the Office of National Statistics), hanging is the most common form of suicide, accounting for ~54. 2% of all suicides.

    https://us.v-cdn.net/6030815/uploads/EDPS09EEC7KY/screenshot-2023-02-01-18-31-45-338-edit-com-android-chrome.jpg

    https://www.ons.gov.uk/peoplepopulationandcommunity/birthsdeathsandmarriages/deaths/bulletins/suicidesintheunitedkingdom/2019registrations

    I looked it up for Germany and hanging (in combination with strangulation and asphyxiation) was the most common suicide method in 2021 aswell.

    Screenshot_20230205-143452.png


  • About the game being scary: I hate scary games or movies, but that was not much of an issue with dbd. Sure, at the beginning it can be scary or tense, but you get used to that pretty quickly and after that there is just the occasional jumpscare from Killers like Myers.

  • @Science_Guy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335390#Comment_3335390

    The rank system was terrible and made it incredibly easy to smurf (but then let's face it, that's the real reason everyone misses it).

    MMR does its job of helping make sure genuinely new players don't go against highly experienced ones while their still learning the game. That's it. After that point, this game isn't deep enough for you to expect any matchmaking to give you people exactly at whatever you'd perceive to be a matching skill level. Besides, for all you know, those crack survivor teams you're complaining about are regularly getting stomped when they face high-tier killers.

    How is it not easy to smurf in MMR? You can just die to endgame after an otherwise sucessfull match or let the survs escape after 8 hooks.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331506#Comment_3331506

    Hence why most games either have it built in or a substitute in Form of an extensive ping system or, in case of most competitive eSports titles, even both.

    My comment was aimed at bhvrs unwillingness to implement general voice chat.

    "But people bhave like aholes in voice chat" - then mute them (not your words specifically but it's the general "counterargument"). It's the only option in every other mainstream game like rainbow six siege or overwatch. Also language barrier is another point but that's also the same for all games and not a problem to keep VC out of them.

    Just like playing team games solo, opting out of built in voice chat is a disadvantage people have to choose and accept and shouldn't be the standard that can be circumvented with external 3rd party software.

    But people still use discord to communicate with their premades in games like R6S right? I would also expect a full team to do better than randoms despite the voice chat or is that not the case?

    If I'm understanding it correctly, people want voice chat in dbd to close the gap between swf and solo so you can buff Killers. Maybe I'm to pessimistic, but because of #########, language barriers (I'm in central europe and looking at my friends who play dbd I can say that their english skills vary a lot), people who don't like voice chat and the awful matchmaking I doubt that voice chat would close the gap between swf and solo.

  • @Xristougenna said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331463#Comment_3331463

    You know developers care their cash, and ask yourself why developers need to say it repeatdly..... ofcourse they would play three monkeys, so i ask why they dont bring voice cheat inside game, i ask that ?

    They already answered that:

    Screenshot_20230129-202543.png


  • I'm pretty sure that one of Jeff's Outfits will leave aswell, it's on sale currently.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/361961/horrendous-behavior

    i've seen worse... a lot worse (including death threats)... happen to me on a daily basis (i still have a comment in my comment section on steam about wishing my death in a painful way, just to remind me to play in a certain way when i start see something that i don't like) and despite in the past i reported everyone who acted in that way, noone of those idiots were banned whatsoever... i just stopped caring about it and even enjoy it under certain aspects (if they keep blaming you it means that you did well most of the times... sweet salt).

    BHVR does ban people für insults in chat, but only temporary, so you can't see it on their profile and support doesn't tell you if they ban or not, but one player I reported shared a screenshot of their ban, so I know that atleast sometimes bans happen.

  • @HarlockTaliesin said:

    It's gotten pretty frequent. Could be random server issues or a survivor player DDoSing you. It's about equal chance.

    Playing during prime time the servers have a hard time keeping up, so you'll tend to notice lag/rubberbanding/hiccups more often.

    Going up against certain SWFs you'll notice you disconnect as soon as they start to lose, or are running a build that directly defeats their one and only tactic (Lightborn or Franklins vs flashlight nazis, playing Pyramid Head vs sabo squad, using Sloppy/Nurse's Calling or iri tag Blight vs medkit crew, etc.).

    You can try adjusting your playtime first to see if that has an effect. If not, you can pick up a VPN recommended for gamers to try out (most have a free trial period) to see if it's DDoS attacks. Surfshark, NordVPN, and ExpressVPN are highly rated among the gaming community.

    Thanks for your detailed answer. Both of the games went well for the survivors, so I think it wasn't DDoS (but I will keep it in mind) so for now I'll try to play at a different time.

  • @Edilibs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300037#Comment_3300037

    You "dont" need the condemned strategy to be effective or optimal with her because i win with her using a variety of combinations! The killer is nonsense period! What do you mean not healthy for her kit?

    People like me dont care about how we win we just do what it takes to win so your comment in this regard is directed for casuals, im not casual im highly competitive! You can down play or make excuses and justify things all you want it doesnt change anything, Sadako is top tier, end of story!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300038#Comment_3300038

    Yeah she is one of the strongest killers in the game and not weak at all! Here we go....lol What you say is very stupid and makes no sense because "no" killer should do well outside Nurse based on your logic! It makes absolutely no sense! People are mostly bad at dbd so your so called point is unwarranted and meritless!

    Therefore you are not only wrong but you are incorrect as well! What you say is false!

    According to the latest stats Nurse has the second highest pick rate in high MMR and is the fifth most played Killer at all MMR levels, so "people don't play Nurse" can't be an explanation for the fact that her killrate is lower than sadakos.

  • @Katzengott said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297106#Comment_3297106

    I wouldn't call checking each survs profile every single time a solution.

    Same with checking hours. Luckily PC killers can't check my hours (and vice versa) as im on console.

    It's slighty inconvenient, but not a big deal imo, I always check the profiles of my opponents and teammates.

    Can you check the profiles of players from the same console though?

  • @Katzengott said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297011#Comment_3297011

    As i said, they need to as there is no telltale in the pre-lobby if the survs are SWFs and/or sweatlords in general.

    Cosmetics won't tell anything, low Prestige Levels can be smurfs and no items can still easy quickswitch.

    Atleast on steam you can look at their friendlists, which works most of the time for me.

    I don't know if console has a similar feature though.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294833#Comment_3294833

    That is a nuisance, not holding the game hostage. Even if he leaves you on the ground, you'll bleed out.

    The Devs have said that forcing to farm can be reportable under certain circumstances so it doesn't matter if it is holding the game hostage or not, it's not okay.

    @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2916564#Comment_2916564

    Farming is bannable in certain situations:

    https://forum.deadbydaylight.com/en/discussion/comment/2112329#Comment_2112329

    https://forum.deadbydaylight.com/en/discussion/comment/2071935#Comment_2071935

    https://forum.deadbydaylight.com/en/discussion/comment/1919236#Comment_1919236

    Going by what MandyTalk has said, it really only becomes an issue when the killer forces survivors to farm or punishes survivors for not farming. Then it's reportable under the category of "griefing."


  • @VikingDragonXii said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294178#Comment_3294178

    Because the difference in the Doc refusing to chase to keep everyone in t3 or Survivors hiding not doing Gens and what the Knight is doing or any Killer who has a 3-Gen lock is that defending Gens is part of their objective. They can't punish a player who won't take the bait and be dragged away into a dead zone by a Survivor knowing there are other Survivors waiting to pounce.

    It's a sad truth so the only recourse is to look at the strategy of the perk combos in question....the easiest to help break it is to remove the status effect from Eruption. That would actually help out a lot tbh and make CoB and Overcharge manageable.

    If I have a three gen as doc and don't want the survivor to complete them and shock them to prevent them from working on the gens, am I not using the most effective tool to stop the survivor from doing the gens and ensure my own win? (I'm not sure if shocking with the new doc would be as effective as it was on old doc, but this is besides the point). Or if there are only two survivors and one gen left but the Killer has a 3 gen and is patrolling it, would it not be a smart move on the survivor side to stay hidden for a while to lure the Killer away from the 3 gen? What I'm trying to say is, that there is a small line in my opinion between "using an effective strategy to win" and "holding the game hostage", so I'm not advocating to ban Knight players like to one in the video, but I think BHVR should address this strategy, maybe with solutions like the one you suggested in your last. paragraph.

  • @VikingDragonXii said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294193#Comment_3294193

    You missed the point inwas making it's not a unwinnable strat just a very difficult strat to break if the Survivors don't realize it before the trap is sprung.

    I have broken 3-Gen locks with fellow Survivors...it's not easy I will grant you that because if just one person makes a mistake then it's all over.....but it does takes at least 2 players to help break it.

    I'm assuming you did not watch the video, he defended the 3 gen right from the start (brought a map offering aswell because dead dawk is notorious for its 3 gen spawns), all 4 survivors were still alive when only one gen was left, but they still couldn't get the gen done. Usually I would agree with you that survs should try to prevent the 3 gen situation before it happens but when the Killer is protecting the 3 gens right from the start, I don't see the difference in breaking the 3 gens first or finishing the other gens first, as long as no survivor is dead at this point (except for the option of using potential energy, but no one was playing it in this match.)

    Sure, a potential energy could have helped, or maybe if the survs were a 4 man and a bit more coordinated, but they weren't (they did try to split up and focus on two gens though, so it's not like they were playing without a strategy). But by that same logic you could excuse hiding survs because a Killer could bring whispers or play doc.

  • @fake said:

    DC decreases the statistical number and selfish suicide increases the statistical number.

    If there are no more people committing DC and selfish suicide, we will see accurate numbers, but even then, it is an unknown, as the impact of archival challenges, etc. is not entirely absent.

    The Devs do not include games with dcs in the stats.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294155#Comment_3294155

    "Do you really think this is a healthy strategy for the game?" is something I've heard about everything from Basement Bubba to Eruption in the last two weeks alone.

    A Basement Bubba match is unfun, but over in 10 minutes, so that hardly compares, but congratulations for dodging the point.

    It is bannable for two survivors to hide without progressing the gens and a Doc Player could be banned if they refused to chase and just kept survs in tier 3, unnable to progress the game, so BHVR has made it clear in the past, that there is a point at which they consider dragging a game out to be bad, so I don't see why the dragging out strategy the Knight in the Video used should stay unadressed.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3294135#Comment_3294135

    I'm less defending it and adding it to the long, long, long, long, long list of things Killers shouldn't be allowed to do.

    https://youtu.be/Vv3I9hHLblE

    The survivors couldn't finish the gens before the match automatically ended after an hour despite them trying. Do really think that this is a healthy strategy for the game?

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/357864/honestly-speaking-the-whole-matchmaking-system-experiment-is-a-joke-and-failure

    Haha what?

    I played before MMR.

    I played after MMR.

    It's a million times better than it was under ranks, especially factoring in one week of every month being complete chaos due to the reset.

    MMR isn't perfect, but it's definitely an improvement.

    I played before and after MMR aswell and my survivor matches seem relativly random, so there is not a huge difference (but I dislike the lack of information, with the rank system atleast I knew if I was dealing with someone who was not playing like you would expect someone of their rank to play or if the system did weird match ups. The lack of info in MMR makes it imposssible to judge, are my matches like they are because of my rank or because the way they match me with other players?)

    But as someone who does not play Killer much my experience got worse.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3288167#Comment_3288167

    Honestly people shouldn’t try to make an argument of how FOMO affects someone else’s mental health when a) they are not a doctor b) not everyone suffers from the same mental health problems.

    Also I feel like this is cherry picking considering that there are MANY other factors that this game has that are not tied to a skin that one could also say are problematic when it comes to mental health. Like the fact that people are telling others to end their lives on the daily in post chat. Or the fact that people are getting BM’d for absolutely no reason other than someone else wants to be a jerk. I could go on and on.

    It is possible to think that Fomo tactics and insults/bm are both issues.

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3285190#Comment_3285190

    Don't worry, I'll one-up you:

    At least next year we'll be able to buy event skins that were already available with shards.

    Now watch BHVR pull the rug under my feet on this one

    I'll remind you in a year.

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3283915#Comment_3283915

    The old Christmas skins for example are still available (not that I want to encourage the Devs to change that), so if players want to buy Christmas stuff in June this time limited collection will not stop them

    https://us.v-cdn.net/6030815/uploads/10D5DUZLYUTU/fb-img-1516388475565.jpg

    https://us.v-cdn.net/6030815/uploads/FHUVKM5MRG8I/image.png

    Yeah, I jinxed it.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3283857#Comment_3283857

    People get their pine, Christmas log, eggnog, bacalao, panettone, cougnou, turkey, ... every year during December. That's what make them special.

    And every year they are the same.

    And every year it's the same old crap on TV with the same old songs.

    I'm not saying that things only being available at a certain time doesn't add to the charm of a specific celebration, I'm just saying that it doesn't make sense for dbd.

    This is not the first seasonal collection they published and the others are always available, so it just seems weird to me that after years they would decide to change this system just for more "magic". The old Christmas skins for example are still available (not that I want to encourage the Devs to change that), so if players want to buy Christmas stuff in June this time limited collection will not stop them. Also, when you bought the skins you can use them whenever you want, so players will see off-season skins ingame anyway.

    Like others already said, I'm sure it is purely a selling tactic and it feels scummy to me, so just like the Jane skin, I'm not going to buy it.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3283576#Comment_3283576

    It feels kind of entitled to me. (Just trying to understand)

    I believe the intent is to be seasonal and ephemeral, which is part of the "magic" of celebrations.

    Wanting to be seasonal for the magic of celebrations? After six years?

    I don't buy it.

  • @Veinslay said:

    I agree that SWF needs to be handicapped, but it's never going to happen. The devs don't even acknowledge the SWF advantage and refuse to share any stats of kill rates vs. 3 or 4 man SWF. If you suggest handicapping SWF, the three basic responses you will get are:

    "The tough teams are so rare it doesn't even matter!" (lie). EDIT: added bonus is god Nurses are equally rare but she needs to be nerfed into unplayable status though because it's different somehow

    "You can't punish people for playing with their friends!" (you can certainly punish the player that wanted to have fun playing Ghostface or Pallet Freddy though. Trying to make the game more fair for all parties isn't punishment)

    "SWF doesn't give any advantages! Killers only lose to them because they're bad! Solo queue can be just as good!" (lie)

    The Devs did share swf killrates once, I think in 2019, so there are kinda old.

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  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3279794#Comment_3279794

    If you are talking about this : https://forum.deadbydaylight.com/en/discussion/350586/stats-kill-rate-by-killer-and-mmr-september-2022#latest

    Top MMR

    • Nurse : 6,12% pickrate - 61,22% killrate
    • The Mastermind : 25% pickrate - 65,82% killrate

    "No counting Wesker", yep I wonder why. She is not a problem. For reference, her killrate is close to Dredge, Cenobite, Spirit, Oni, Wraith. Yes, I said Wraith. She is not a problem.

    The stats were taken shortly after Wesker's release, so it is very likely that his pick rate was inflated, especially if you look at older Data where the highest pickrate was about 8%.

    If Nurse is OP or not is a different question, but I don't understand how you can deny her popularity when she has the second highest pickrate in high MMR and the fifth highest for all MMR.

  • Happend to me aswell, with the "repair gens with a rare toolbox" Challenge and the unhook challenge, I'm on PC, Steam aswell.

    Unequipping and reequipping the challenge works for me, so I try to do that every time I start the game but is is very annoying.

  • @Terion said:

    https://forum.deadbydaylight.com/en/discussion/comment/3278289#Comment_3278289

    kind of, as there is more players playing them. but its hard to tell since i have no clue what they base those numbers off.

    Wesker has a high kill rate and a high pick rate, but Huntress has a high pick rate aswell but her kill rate is on the lower side, Freddy has a lower pick rate but a higher kill rate, so while there are examples that support that theory there are also examples that go against it.

    I had to take a statistics course for Uni, so I tried to use that to analyse the kill rates. Disclaimer though: I'm far from being an expert, so maybe I did total bullshit.

    I put the numbers (only for Top 5% MMR) from this chart in a statistics programm and analysed for correlation.

    Untitled Image

    When you include Wesker there is a big correlation between pick rate and kill rate which is statistically significant (not sure how acurate the test for significance is with an n=29, but anyway) but if you exclude Wesker, because he has very high pickrate and outliners can distort the results of correlation analysis, the correlation is only small and not statistically significant.

    Again, I can't guarantee that anything of what I did is correct, but I'm not convinced that pick rates are the main explanation for the kill rates.

  • Trapper does have the lowest killrate in high MMR so I think you could argue that in this case Trapper's killrate does tell you, that he is not the best compared to the other killers.

    What do you mean with "how much the Killer is played"? Do you think that killers who are played a lot have a high killrate?

  • @bm33 said:

    I had this issue over the summer on ps4. Made bug report here, Mandy told me to contact support. Support told me to uninstall/reinstall the game and that fixed it for me.

    Reinstalling did not fix it for me, it was good for a day and than the bug was back.

  • Which perk du you mean that calls for sandbagging? The get-chased-around-a-gen-perk?

  • Dbd is the only multiplayer game I've put a large amount of hours in, so I don't have many example but I've been criticized for using a specific weapon in CSGO because my opponents thought that it is to easy to use and many Players dislike spawn killing (or whatever it is called) in R6S so I don't think that asking your opponent to play nicely (or rather avoid using tactics you deem unfair) is a dbd only thing.

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