Sumnox
Sumnox
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- Username
- Sumnox
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Comments
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Are you saying you need more buffs?
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@MikaelaWantsYourBoon said:
Please.
Killers said they will never tunnel/camp if survivors could not have second chance perks.
Killers said they will never tunnel/camp if gens took longer to finish.
Now all survivor meta destroyed and generators have really long time to finish with anti-gen builds. But killers are still camping and tunnelling.
If x happens the killers will stop camp/tunnel seems to me just an excuse.
Didn't you know that what killers truly want is actual fair balance? Did you know they only play scummy because they're forced to by bad, bad, evil OP survivors?
Killers would NEVER abuse being the power ro... oh wait😨
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I like how, all of a sudden, there’s A LOT of Solo Q players that became solo Q mains overnight. They consistently only trash survivors, praise every survivor nerf and hail every killer buff, and repeat many times how main of a solo Q they are. They also repeat a lot how “full of crutches “ solo survivors are, and how it was all “deserved”.
Sure buddy, so what killer do you main again?
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In a lot of situations the gates spawn literally next to each other. The killer can just sit in the middle watching both. This happens very very often.
This is intended, to guarantee kills no matter what you do.
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It's ok. You have new Pharmacy in exchange.
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/3083893#Comment_3083893
lol because camping pallets and staring at gens takes skill. Only reason killer is easy because survivors are so used to being pander too that they can’t win if any sort of difficulty or challenge approach them. Kinda like a spoil brat. Also if you think is easy you can always play against me and my swf lol.
Wait, so... you're telling me, a solo Q player, that I don't like challenges or any sort of difficulty and I'm a spoiled brat because of it. And that's coming from you, a SWF squad player.
Ok buddy, very funny, great job.
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By the end of the month Off the Record will leave you broken and unable to repair for 90 seconds.
Some perkless Freddy must have complained he couldn't 4k.
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Funny thing is, I didn't even remember Deadhard was nerfed. I was too busy being upset that 99% of reworked perks are absolute dumpster trash useless F tier
"Pharmacy" OmegaLOL
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But then they wouldn't be Behaviour. You're asking too much here. You can expect beautiful cosmetics from Behaviour, not actual intelligence when it comes to balancing and making just decisions.
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I know this is supposed to be funny and all, and I don't want to get heavy about it.
But please, it's Behaviour we're talking about. And it's these forums we're talking about.
Some people will look at this and be like "true let's nerf it"
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I'm sorry buddy, I feel bad for saying this to you but... there's between a 1% and 0% chance they actually improve solo Q within the next 6 years.
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@TheDappaScrappa said:
https://forum.deadbydaylight.com/en/discussion/comment/3083962#Comment_3083962
I'm thinking you missed the point entirely
I think -you- missed the point entirely? How does any of that relate to Deadhard. People literally always have DCed when going down since the dawn of time. How's this new or has anything to do with the last patch.
"if you can't function without deadhard leave, this happens every game"
Nothing new, these kind of people were born in 2016 together with the release of the game.
Will you ever just forget about Deadhard?
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Cool, but why do we always go back to Deadhard? Will you ever be able to get over it? Deadhard is gone, let it go.
Let it go.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3083809#Comment_3083809
Killer players are the most vocal and these forums apparently favor them. Yet look to the front page here. It's plastered with complaints from survivor-favored folks. Do you have such a need to be a victim that you disregard reality?
Because the constant exaggerations and demands to control the game from *entitled* killer mains (I always specify entitled, because not all killer mains are entitled) have finally spilled the water for many people. You can only push a side so much before they end up pushing back.
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@AReallyBoredHuman said:
https://forum.deadbydaylight.com/en/discussion/comment/3083862#Comment_3083862
https://us.v-cdn.net/6030815/uploads/AFNMY2SC52DE/screenshot-20220722-175612-twitter.jpg
It got removed after a day and hasn't been added back.
Ah, so for the 12th anniversary we'll get a fix. Cool
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@Tryharder said:
Wahh I can’t always get free easy wins in a asymmetrical multiplayer game with rng. Maybe you should stick to single player games where everything is scripted for you to win survivor main
You mean he should play Killer?
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@NerfedFreddy said:
Seems like dh was fine on ptb but after "fEeDbAcK" they destroyed it completely
Their feedback: A Trapper main who Bloodlusted - 3 all match to get 1 kill, complained that he wasn't 4king and he deserves it, because he tried a lot.
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Be thankful you don't just spawn injured. For the moment.
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Get ready for an army of killers yelling at you to "adapt!!!!!!12234"
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They're scared of making strong survivor anything. They've been for years.
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Give it time and killers will start complaining about Deja Vu.
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Yes, we need more killer buffs!
Those pesky survivors think they got nerfed, when they're extremely overpowered. Especially the solo q ones.
Save the best for last should also give the killer haste to make up for the OVERPOWERED basekit haste effect survs got this highly survivor sided patch.
-A solo q main.
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@AarcvanDemen said:
With how much of a bore the previous meta was, where there was a lack of killers (mostly afking to bring down their hidden MMR) and most of the matches were facecamping killers, this patch brought a fresh paint to Dead by Daylight. There is no reason to wait out for a Dead Hard, there is no reason to camp any longer. Killers feel like an actual threat rather than your usual punching bag. All the killers that were plagued by these survivor meta builds are now viable and enjoyable all because they decided to change the meta. Playing against SWF is no longer a problem. Solo Q is still a problem but I trust them to eventually make plans to combat that. Playing as survivor feels like putting more effort and skill instead of pressing a button and extend a loop.
Honestly, I couldn't be more happier than this. You, BHVR, did the impossible. I'm proud of you all.
All you said is true and you should be rewarded a badge "The Truth Teller"
-Everything- is better now, nothing is worse!
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Behaviour not telling the truth? Nah, this has never happened
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3083122#Comment_3083122
I care about solo q.
You guys solution to fix solo q is to make it even more miserable than it already is. You're adding to the problem, not fixing it.
You know what doesn't fix it? stroking killers and actually trying, when we're consistently shat on by everyone. I've tried my best for so many years and put up with the most awful matches and team mates, and I honestly had enough. Let everything burn lol
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3083092#Comment_3083092
You respect people ruining solo q, nice to know.
I respect the idea behind it. Nobody cares about solo Q.
Behaviour doesn't care about solo Q, they only delivered empty promises for years, blatant lies. Killers don't care about solo Q, and SWF doesn't care about solo Q.
Apparently, even solo Q players (self proclaimed) don't care about solo Q. At this point, since this is an absolute joke, I 100% support giving everyone what they want. They want a ######### show and they want a joke? let them have exactly that.
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/3082293#Comment_3082293
Yup, I don't care.
Game tutorial says I can play as Altruistic or as selfish as I want.
As I said, when they correct the situation that you said yourself "is a really rough time" I will stick it out.
Actually I can really respect this. I genuinely believe you're 100% correct lol
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Wait until they "rework" the remaining perks. Adrenaline is gonna injure instead of heal you now!
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I don't want bloodpoints or be at the killer's mercy so they can pretend to be kind and throw me a bone if they choose to.
I want to have a fair chance at winning at solo q.
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Because killers have been allowed to believe they're entitled to at least a kill if they lost.
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You're using a killer who plays against herself, not others. Some people don't find that engaging or fun, and are free to do what they consider.
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If survivor is fine, I will let whoever considers it's fine, play that role. I'm done being a punching ball for the fun of others.
"BuT ThATs HoW KiLLeRs FelT BeFoRE AgAINsT SwF"
No idea about that, I've only played solo Q.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3081326#Comment_3081326
This is not helpful. Final warning.
Uh... what? are you threatening me or...? lol
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Don't worry, they will Behaviour this update even further in the future.
What they're probably going to do, is pull off a Behaviour move. A Behaviour move in this case will be something like:
"We are VERY proud of the last patch we released and we would like to congratulate ourselves for the work we have done. As always, we clearly have addressed most issues and most complaints. However, since we are near perfect, but not quite, there have been unwanted side effects of this perfect patch we released. So, now, we are increasing the basekit Endurance and Haste effect from 5 to 6 and a half seconds. Simultaneously, we will be buffing Prove Thyself from 15% increase speed to 15,8% speed. While you might think these changes might be too strong, we will be monitoring the effects they cause carefully."
Get Behavioured, goodbye.
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I'm going to act like a biased killer main now, who claims to want balance in the game for both sides:
*While this seems to be a bug, this should be left in. Considering survivors can easily sabotage hooks if they play well, and now that Sabo has been buffed (a lot), if survivors know what they're doing they break a hook in time and cooperate to bodyblock for the other. That map is HEAVILY survivor favoured, it pretty much guarantees a 6 Escape, it has about 49 safe pallets and 5 infinites, and I think it would be fun and finally challenging for survivors to have to cooperate and play around those two hooks. I'm a main solo q survivor btw*
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066066#Comment_3066066
Are you talking about survivor mains? If so I genuinely think most survivors are just looking to have better matches where they don't feel like their efforts were a lost cause and like I said get eliminated faster than it took them to get into the match.
Eh no I was talking about killers, actually.
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@Archvile said:
https://forum.deadbydaylight.com/en/discussion/comment/3081384#Comment_3081384
Of course nothing comes close to the previous power level of Dead Hard. That's why it was nerfed, because it was way too good. Imagine if they nerfed Nurse tomorrow, but then they went and "Oh by the way now Wraith has a purple addon that lets him attack while cloaked"... that would be senseless. If something is too powerful you don't nerf it just to replace it with something equally as powerful, you just nerf it and let the power level go down.
And again, that still doesn't justify perks that are reworked being useless. For example, they could have made Pharmacy so that you can at least see chests (this would make them have to rework plunderers too) or be able to loot the same chest twice, or at least spawn an extra chest, or... something to make it viable. Would that make Pharmacy as powerful as Deadhard? well no, but it would make it USABLE.
Same with Lightweight, same with every other reworked perk.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3081343#Comment_3081343
There is obviously a new meta even if it's just leftover perks that were very strong beforehand, but skipped on because everyone used the same build aka DH DS IW BT. I don't see how the strongest role in the game could be "robbed" of an easy to use always available chase extender that can't be played around and a perk that guaranteed immunity to the exit gate (Stun time needs reverted for sure).
I never expected any perk to particularly replace Deadhard, but that still doesn't answer my complaint. The point is there's absolutely nothing that comes near in terms of usability and power to what we had before, and things that didn't need any nerf got a nerf (Iron will) and things that got buffed are still dumpster worthy (Lightweight, Pharmacy)
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3081281#Comment_3081281
There are still good perks to use though? Just because there are no Old Dead Hard tier perks around anymore doesn't mean there's not good ones.
There's any reworked perk you find to be particularly strong?
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@Sluzzy said:
I would believe they are quitting because the game is less fun now and unfair. Losing to a singular opponent that is putting into way less effort to win because the survivor objective is too difficult to finish is not really ideal. I don't blame survivors for quitting when everything fun was stripped away.
Looking at dead hard specifically, it would be like all killers suddenly not able to "lunge". Imagine if you are playing as a Tier 1 Myers all the time?
No survivor utility in chase. Killers, on top of all of these survivor nerfs, were insanely buffed exponentially. The longer gens, save the best for last perk being built-in was ridiculous.
It is a no-brainer why survivors find the game unfair and unfun.
Ah, Sluzzy. Always a pleasure to read you. The best of this forum.
@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3078738#Comment_3078738
5400 hours survs main and I can tell you if you’ve can’t 4k now with any killer perhaps you should play Pokémon go
Well, but that's what they want though. Did you really think they ever wanted an actual competition to begin with?
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/3081332#Comment_3081332
Devs litterally buffed soloq but ok dude 😂
How did they buff solo q, fellow killer main?
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There is no meta.
Anybody who says "There is this new meta in the making that will replace the old one being equally or even SIMILARLY strong" just lies, knowingly or not.
The strongest perks are still in fact the perks that haven't been reworked yet.
Lightweight is overhyped
Pharmacy is trash
Off the record is overhyped
Deadhard is trash
DS is trash
BT is irrelevant together with Off the record because they cancel each other out.
So, all in all, we were robbed actual good strong perks, and we were given absolute garbage in exchange.
Of course, every entitled killer main (not all killer mains are entitled mind you) and people who claim they only play solo Q and it's just not true, will praise and sing anthems about the new meta.
Those same people are facecamping and tunnelling you with 4 gen regression perks.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/3081326#Comment_3081326
Im a main clown
So not a solo q main, that's what I thought yeah.
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So what killer do you main?
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3080850#Comment_3080850
So essentially there was no solo que nerf, the general survivor role got nerfed and they're just personalizing it. Alright then.
Actually, no.
Any survivor nerf hits SOLO Q especially hard, because SWF players rely on each other and communicate. So, when they said "they nerfed solo Q", of course they nerfed survivor in general, but it hit solo Q particularly hard, when buffing killers mindlessly.
So, yes, they nerfed ALL survivors, but as always, they hit solo Q harder than they hit SWF.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3081281#Comment_3081281
Yes, it's exactly what I've said. I like playing with handicaps that are worse than no perk equipped at all 🙄
Instead of trying to adapt and rise to the challenge, pout an cry. It'll go well.
If you're trying to say that's not what you say, you shouldn't just make up what I said either.
Also, you're free to urban evasion and blend in a generator simulator. Don't tell me how I should play or what I should enjoy, or try to adapt to.
Thank you, Claudette.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3080557#Comment_3080557
Compared to the busted DH? Hopefully nothing is as strong. But there are pretty good perks and combinations to try. (Along with the appropriate associated tactic)
So you love having virtually no good perks to use? weird
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@drsoontm said:
The real problem is that we don't know yet what the new META are.
See? Some of us understand.
The previous META wasn't found in one day.
There is no meta. Except BT and Off the Record every reworked perk is F tier. Useless and trash, compared to the previous meta.
I mean, PHARMACY. And Behaviour thinks this replaces or even comes near (old) Self Care, or offers any true value whatsoever.
Literal, actual OmegaLOL
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You mean the "meta shakeup" is trash and this is a horrible update?
Can you stop speaking the truth? We don't like it here.