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Sumnox

Sumnox

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Sumnox
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  • So, everyone knows this forum is killer sided. You can already see the millions of threads howling to the moon screaming that, because Behaviour didn't just let killers instantly end the game and get a mori for free, the game is going to die. How long until they announce that, for some mysterious reason, "nevermind all we said, the recovery speed goes from 45 seconds to 180 seconds now, this
    22 comments 451 views last activity
  • So, Sadako is for some reason falsely accused of being the worst killer in DbD. As one of my favourite killers to play as, I find her quite fun and strong if you know how/when to drop chase and do hit and runs, and when to commit. My favourite Sadako build is usually: Sloppy Butcher Fearmonger Scourge Hook : Pain Call of Brine What about yours? I'd like to see other people's idea
    7 comments 201 views last activity
  • Kill a meme perk that virtually nobody used, and then slightly buff it. You really don't want survivors to have -any- actual alternatives to the same old boring perks we've been using for 6 years right? This is going to sound obvious, but in order to want to use a perk, the perk has to actually have a meaningful impact and be usable, or it just goes to the dumpster. Why are you trying to make
    22 comments 451 views last activity
  • So they released this article : https://deadbydaylight.com/news/playing-against-wesker Giving you tips on how to survive Wesker. But I feel like it's missing vital pieces of information to get you ready to fight Wesker: 1. Get ready to get camped and tunnelled. Every Wesker camps and tunnels with 5 generators left. Since you're unlikely to make it to the end of the game, bring a looting bu
    5 comments 221 views last activity
  • Same with other perks like Iron Will, Spine Chill, Calm Spirit, Bottany Knowledge, DS... I fear for the day you wake up and feel like "reworking" Adrenaline. It'll probably give you a 3 seconds sprint burst and then put you in the dying state with a -80% recovery speed. Just leave the good perks that were released when you actually knew how to make good perks, alone. If it was your mission t
    3 comments 91 views last activity
  • Seriously, the most fun matches are usually against Pig killers. You have the boring, predictable, always-ends-the-same-way matches versus Nurse, Spirit, Blight... Pig killers are precious. They tend to be very tunnelly and rarely give up on a chase, but they do it in a funny way. And because they're not nearly as powerful as the other killers mentioned, even if they do 3-4k it's usually after a
    42 comments 991 views last activity
  • As it is right now, because of how little time Reassurance adds to the hook progression and how close you have to be to activate it, Reassurance is just a slight inconvenience for the kind of player who is used to camping as their primary strategy to win matches, without really outplaying anyone or getting better: They simply wait out the hook progression, forcing a snowball with no consequences
    3 comments 121 views last activity
  • I have been playing versus a lot of Weskers since yesterday, 99% of my matches are Weskers. Ignoring the fact that people do not understand how to play around tunneling/camping, I've also gotten a couple matches against Pinhead. In both of these Pinhead matches, the same thing happened: Unless -I- do the cube, nobody, will ever, ever go grab it and do it. This obviously results in the most frus
    7 comments 251 views last activity
  • I swear to God, every.single.Wesker I play against plays the exact same way: Hook, facecamp, tunnel, repeat. It's honestly baffling. When is Reassurance going to be made useful?
    70 comments 1,932 views last activity
  • So, I've seen a lot of (justified) negativity about this new DLC, and I myself have given a lot of that negative feedback. But in case it all gets lost in a sea of complaints, I feel like we could just give a list of what was underwhelming and ruined this DLC for me : Basekit 10 seconds Endurance and Speed are a good idea and a step in the right direction, it doesn't completely nulify tunnellin
    1 comments 31 views last activity
  • And here we are once more, as it very often happens with Behaviour patches and DLCS. They made pretty skins. They release good looking survivors, cool looking Killer, nail the trailers, the voice lines, all the sparkly shiny stuff is on point, as per usual. Yet, when it comes down to the true core of it, the really relevant things that will keep people playing (not only making them buy it and t
    9 comments 311 views last activity
  • Title. Reassurance was supposed to be this magic solution to camping, finally Behaviour was acknowledging the issue and doing something about it. Now that Reassurance has been released, people are realising that it literally does nothing to help what it's supposed to help, and it's not worth bringing. So, anyway, after 6 years of not only not punishing camping, but actually buffing it and en
    77 comments 2,082 views last activity
  • Honestly, just ditch Reassurance altogether and get kinship. It's just a better version of the same perk that achieves the same result but it has 16 meters instead of 6. "But it can be used once per hook state" This literally does not matter. Having to be in the survivor's face to use it, Kinship just has way more value. Do not use Reassurance, bring Kinship instead. Reassurance is garb
    31 comments 1,191 views last activity
  • Example: I bring Kinship, someone uses reassurance on me. Is that 34+30 seconds extra? If it doesn't stack, it makes both perks even more useless imo.
    5 comments 191 views last activity
  • I still remember when people claimed "Power Struggle" WaS GoNNA bE MeTA because of how strong it supposedly was. I've been trying to get value out of this perk unsuccessfully for ages now, over 20 matches later I couldn't make use of it. Anyone has any ideas how it could be buffed to a usable state?
    17 comments 252 views last activity
  • After taking break from the game since the release of Evil Dead, I've read the upcoming Developer update. And these seem to be the conclusions: - Reduced grind: Good -Same meta : You will still need BT to help the pathetic 5 second unhook invulnerability plus the worst possible version of DS they can come up with. And now you will pick Self Care with Bottany Knowledge. Perks like Iron will are
    0 comments 41 views last activity
  • In today's live stream So it has been revealed the one key feature to a high MMR : Survive. You can unhook 59 survivors, loop for 7 minutes, repair 28 generators. That doesn't matter. Get tunnelled and you're a rank 20 according to MMR. Be in a locker all match and get hatch : Be part of the top MMR elite! Hide and blend all game, let everyone die, don't risk anything, loot, bring
    17 comments 371 views last activity
  • Spirit having any kind of counter. And the moment a few extremely biased players cried on the forums, because the one killer without any counter-play got kind of balanced (to what extent remained to be tested - nevermind about that now) they leave it out. Don't even test anything. So, back to more "fun" there's-nothing-you-can-do Spirit matches.
    21 comments 281 views last activity
  • So, some background info: Got about 4.000 hours, split between survivor and killer Mostly play solo, sometimes 1 friend joins in so we are 2. Europe region Achieved rank 1 every season on both (I played a lot obviously) Currently Iridescent IV So, as a killer most of my matches go as follows: Extremely sweaty SWF squads who are sworn to repair until their fingers bleed, stron
    0 comments 31 views last activity