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Stitch7833

Stitch7833

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Stitch7833
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  • @Joshumms said:

    https://forum.deadbydaylight.com/en/discussion/comment/1282203#Comment_1282203

    I don’t think just reducing the cooldown is enough. The biggest issue with surge is there might not be a gen close enough to where you down a survivor or the gens that are close have no progress. Making it guaranteed to regress gens will make it much more viable

    thats the risk of running the perk, you could hit 0 gens, hit one and reduce it by 8odd seconds or hit 3 and reduce them all hitting up to 24seconds overall. with maps smaller surge is slightly better but reducing the cooldown would really change it alot more than youd realize as at most it only activates every 2 downs and you may only hit 0-1 gens, but being on every down having a chance to reduce 1-3 gens by 8 seconds is huge, not to mention you can still run stuff like thana (2 people injured all game add 8odd seconds on every gen) and ruin, or use pop so you can manually use pop on futher distance gens and surge on close by gens.

    @MadArtillery said:

    https://forum.deadbydaylight.com/en/discussion/comment/1282214#Comment_1282214

    No.

    https://forum.deadbydaylight.com/en/discussion/comment/1282207#Comment_1282207

    Think that would be overkill. Just blowing up the nearest generator with progress would help. Then atleast it'll go off occasionally. Most of my matches running it it only activated once on average.

    agreed, you dont wanna overkill the perk or thats when broken synergies happen which make the game really unfun and unfair

  • honestly just reduce the cooldown, its way too long in the sense of how short chases need to be to get all 12 hooks. i understand some limitations on it like basic attacks and some hat of a cooldown but 40seconds is overkill with basic attacks, should be 30 at most but id say 25seconds, afterall if the survivor doesnt want surge to happen they can heal instead of doing the gen injured or play smart and run away from that gen. surge has alot of counter play and would punish those trying to rush gens

  • Anyone still curious you can go to hawkings as well, there are crows in every single corridor and room, you can even have crows so close to gens you will constantly disturb them as you work on it. i personally hit 50 within one match without aiming to do so, hawkings also has 15-18 pallets as well if you need stuns or pallet breaks as killer

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1282028#Comment_1282028

    This is the boil down provided of what they said regarding matchmaking:

    "it will be able to show a performance increase with SWF groups and change matchmaking ratings accordingly. They'll also be able to change matchmaking depending on your group, for a more balanced match. It's not directly targeted towards SWF vs Solo, but it will have that effect."

    Speaking to providing a QoL improvements for solo survivors, which in general just seems to mean that matchmaking overall will be more balanced and increased performance by SWF team will be accounted for in who they're matched with.

    And yes, it is very possible to depip as survivor.

    yeah but majority of people are red ranks unless they just got the game, its why queue times are longer the closer to rank 20 you get as killer as you cant find many survivors that rank and hense why you get red ranks because they dont want you waiting 30mins odd for matches, i also think its fair to say swf gets alot of built in bonuses from coms, sure there are bad swf but theyre bad survivors and if they are solo theyd do even worse, but both a high skilled swf and a meh swf can still be red ranks, im sure most people playing killer or even survivor see a survivor go down so fast its like they never looped or anything, i had a ran 3 that would get hit and just run, she went past so many pallets and just kept running, easiest chases ever but thats a rank 3... when the new system comes out they will see swf do better, may not always be by alot but of the same skill level the swf will beat the solo, if they dont they arent the same skill...

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1281708#Comment_1281708

    Umm did you even read my comment? I said buff solo to swf level then buff killer. Did you quote the wrong person?

    buffing solo to the same level means giving then x amount of existing perks, this means a bunch of perks will need a complete change and not a slight buff, i understand what youre saying but buffing solo`s will only mean more reworks of perks, perks removed and also swf are still likely to benefit over the solo players, i also dont feel killers need buffs, like okay some need some add-on adjustments as it is but none are terrible and all have strengths and most of the time killers are only made so much weaker by swf, whether thats duo, triple or a 4man. itd also be easier just to add a de-buff. i do get where you was coming from and its a nice idea but thats a hell lot of changes for perks, killers and even survivors as their teachable will change or just a simple de-buff to healing/repairing for a swf. 2,4,6% d-buff thats just above one person injured with a killer using thana which really isnt alot at all, do you think duo will notice that 2%? its more for the higher number of swf and its not a major de-buff, i think when people hear de-buff they get scared, im not unreasonable... i just want balance especially considering i play more survivor anyway


  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1281996#Comment_1281996

    I have to assume that the people who actually develop this game, with all of the possible stats at their fingertips, are doing a proper and thorough analysis of this data in order to make that assertion. Wouldn't you?

    actually in the dev stream they state they will get a better understanding when the new ranking system is out, they say this because they know the current ranking has issue of bad players being ranks 1-4 that includes swf, but when they fix the ranking they will relook into it and im pretty sure when people are in the right ranks the swf will show a better survival or progression of the game compared to solos in the same rank, i mean is it possible to de-pip unless you get mori`d straight away or camped? i think i have de-pipped five times since the ruin nerf, all to mori`s worst case is a safty pip, most games are a pip

  • I dont verse half of these killers, i havent went against a demo,hag,nurse ad stuff like that in a month, others i see once or twice a week. from my experience as a solo is if i get chased we have more chance escaping because my team mates never lead on chases well at all and sometimes they dont even touch gens, id say quite often i double everyones points and sometimes have more than my whole team put together but thats due to the easy ranking and the nearly impossible to de-pip. if i do duo swf, not even with a really strong friend my escapes and progress probably triple.

    i will add, and i dont mean this in a horrible way but when killers tend to win its due to survivors not doing gens or have no idea how to lead a chase at all, i dont want it to sound like im saying the killer is good and wins because of bad survivors but sometimes people go down so fast i cant even understand how, and when killers lose they arent noticeably bad, just everyone does gens and chases for a change... so its like if survivors actually know how to play and do the gens they win most games which seems odd

  • swf isnt fine because they gain extra bonuses that would require other solo survivors to run perks, for example swf can call out hex`s, traps, killers locations, gens nearly completed that they was chased off, other survivors working on gens, which strong pallets they have used, if the killer has dropped chase (very strong against stealth killers), they can share where they are located for healing etc. they also know each others perks, so if someone has unbreable they can remain on gens where in solo even if they do its likely another solo will head over, if 1 person is hooked in a swf they will send 1 person the others sit on gens however in solo multiple people could end up going unless they use perks. the point is swf have so many positives but no negatives, while i will agree alot of people do call swf if they lose but that doesnt go against the fact actual swf is really strong whether theyre good or not, if theyre good though its even harder. i dont wanna stop swf, the games more fun with friends and i even do swf (duo with my brother) and the difference is insane and thats just duo as i can say if someone is getting the unhook or not etc. saying swf doesnt give benefits is stupid or arrogance, having benefits means stronger no matter how you shape it, a bad group of swf will be bad but a bad group of solo`s will be worse. just saying the game is kinda broken when you have a full strong team that all know loops, tiles, while running meta perks, this gets worse if they use certain items, map offerings etc. because ill tell you nothing is as fun as versing a swf on haddonfield all with DS, BT, Unbreakable and balanced landing. not to mention killers dont always want to play the strongest killer, we dont own X amount to play 2... remember how much people moaned because of its a spirit again and again and again...

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1280853#Comment_1280853

    It would actually be the other way around the tryhards will still be able to play, but the ones playing with friends would just play another game since it'll be too hard

    Imo best way to fix swf is buffing solo to swf level by giving map wide bond basekit and other buffs like that then buffing killers to be able to handle that

    so i guess we shouldnt balance the game and allow broken swf to ruin it for killers and result in less killers, anyone that quits a game because of a balance isnt really that into the game and afterall those people that say the game would be too hard are likely those people that still need to learn more in the game, im not being mean to those people but theyre often red ranks but still lack some loop knowledge etc. so atm theyre playing within ranks they shouldnt actually be, thats not me being mean thats just fact and i see alot of people get upset if you even mention they probably shouldnt be that rank... overall swf provides so many benefits with 0 negatives, while some swf are casual and thats fine people dont wanna stop swf but they want to stop swf being too strong within certain hands afterall thats where you see those toxic survivors that will try to bully every killer they can in their swf group using all meta perks. so a simple 2 fixes, de-buff to repair speeds etc. this increase the bigger the swf, not going to be massive but it gives the killer a few extra seconds or balance the perks so each survivor cant use only meta perks breaking the game. DS, BT and unbreakable, DS means you cant rehook that person for 60seconds so okay fine youll probably have to slug to cause pressure but they have BT anyway, lets say you leave them and run into them again slightly later and can slug them, cant pick them up due to DS but they get up due to unbreakable, the whole team in the meanwhile know these perks, they dont need to leave a gen to get them up, the hooked person can use BT to protect the unhooker, DS means you cant punish people not healing or doing unsafe things because they will stun you and waste more time. ONCE again the game should be balanced, ranking is too easy atm and the game relies on bad player to balance it, i think its a complete fair ask to balance swf and they info they share over coms

  • When i played through the day it was fine, i havent actually had an error code or anything for ages. the only issue i have ran into was when trying to play with a friend and it showed he wasnt ready even though he clicked Y meaning we had to force restart but i think thats due to his connection during loading so i would try restarting your actual router or checking your overall connection performance mate as they seem more linked to that than just the game itself

  • Survivor = easy mode

    SWF = Super easy mode

    Survivor isnt hard to play, i mean the amount of rank 1/2`s i see that cant even lead a chase, get scared of terror radius and hardly even touch gens is stupid, and as soon as people actually have some sense of loops and the others do gens its not really a contest. i suppose its always silly to suggest a balance to swf because lets be honest theyre usually the ones who would be the most toxic and hateful, i dont see how anyone can say swf doesnt give X amount of advantages... hell swf gets 6 extra perks due to coms easy but as soon as you mention a slight de-buff to balance all that com info and perk synergies etc. you get called bad. this game atm rests on there being weak survivors within matches for balance so when there isnt the game isnt balanced, by no means am i the best survivor but if i had 4 people my skill level i dont think id lose many games at all, oh thats not including running a bunch of second chance perks.

  • @OBX said:

    This post is kind of pointless. The devs are not compelling anyone to prestige. It’s in the same vein as another post that was titled something like “will players who don’t prestige be penalized?”. Either do it or don’t. The devs don’t have to give anything. I’m fairly hard on the devs due to horrid PS4 optimization, but posts like these expose so much entitlement.

    i mean the devs are reworking the prestige, this post is explaining why people like me wouldnt do it, its not entitlement its just an explanation. if the devs want people to prestige they would know what needs to be changes, if they dont then the changes wont be anything major. but as you said the devs dont have to give anything, even your optimization i guess considering the game runs pretty smooth most of the time.

  • Depends tbh, i use to be a killer main at game start then ended up doing 50/50 but 3 years later i do more survivor just because its far more chill and fun more often, winning doesnt bother me but i dont wanna be bullied or feel punished even though i played really well and nearly flawless. the biggest issue i have with killer is going against full meta rank 1 swf that all know tiles, loops etc. just because of how hard it is to play against it and how much they will taunt you for it, especially if youre like me and play the weaker killers and end up on some pretty survivor sided maps. all in all killer can be fun and usually is but id say 20% its a full swf team that i have to accept i cant do much, 40%chance to get hate messages even if playing fair (actually had a nice message today though, has been months since iv had so much as a friendly gg). overall only issue is tryhard swf

  • There is no reason to buff solo, as it is too many of red ranks are way too boosted and cant even lead on chases. i mean if they could killers kill rates would be far down but atm the game depends on bad players balancing it out.

    If you as to even try buffing solo to the same stage as a full swf team you`ll end up giving them 6+ extra perks, these perks share information that can make team play sooooo much easier however swf dont need the perks because they have coms.

    the ability to have this information of where the killers going, if he`s dropped chase, hex spots, nearly completed gens, where players are injured, where traps are placed can make going against swf unfun and kinda unfair.

    most people dont want people not to play with friends but instead have it balanced, and honestly if people dont wanna play 4 man swf because of a slight de-buff then its obvious theyre doing it for the advantage instead of playing with friends, the de-buff would simply mean its more challenging, wouldnt affect skill related things like chases but would require more effort due to all the benefits they get being on coms.

    Its not a nerf more of a balance, sure there are casual teams but even then its not hard to hold M1 or even run to unmindgameable pallets etc.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277867#Comment_1277867

    @Stitch7833

    If anything I'd say they need to look at individual perks to "confuse" survivors or throw them off.

    For example, a perk like Devour Hope. Let's just say someone in your team saw a "lit totem" while being in a chase, the next thing you are going to hear is "I saw a lit totem by shack!".... someone goes to find it cleanse it. That was a big advantage because they probably wouldn't have known or definitely taken them at least a few seconds to find it.

    So why not instead of having just 1 lit totem, have all of them lit? With only one being the actual hex, but the rest are "cursed". Sort of like how Haunted works. This way it forces survivors to cleanse them in the first place but also if there was a swf team they could possibly cleanse the wrong one. That's just an idea.

    I think they could do small things like this to buff certain perks without necessarily de-buffing a group.

    its a nice idea but that isnt the issue, i dont use hex perks for that reason though. its just if you play a stealth killer and do hit and run they say when you have left them, which direction you go etc. which means you cant do hit and run/pressure as well not to mention killers like trapper, hag where they can just call out every single trap. same as when one is on a hook they know which way the killers going and who should go for the save etc. all these things would take so many perks for a solo to get that experience which is why i say the de-buff should get slightly bigger the more people so 2% for duo, 4% for 3 and 6% for a full team, its not a huge de-buff but its a start, or place perks into categories so a full team cant all run meta second chance perks and can only have 1. for example i only use DS encase i get farmed, i dont use a full meta because well its kinda broken especially since im a strong looper without. i understand that some swf are very casual but alot are very tryhard meta and its not fun, especially on certain killers or maps is all

  • @Johnny_XMan said:

    SWF is not that big of an advantage when you can play against a solo queue optimal team that can demolish you.

    SWF doesn't mean the team is good. I've played with many many players (not in a SWF) who played as good as a 4-man swf.

    i understand what youre saying but the constant coms will hurt so many killers, like i said i dont wanna take swf away but there needs to be a de-buff. some reason i only seem to verse swf running all meta yet in my solo survivor games no one runs meta, does gens or even lead on a chase and its honestly so damn weird. im not saying a huge de-buff just a little bit to negate all that info they can pass versing certain killers or just all killers in general

  • @finitethrills said:

    Never going to happen friend. It's time to let it go. The best you'll ever see if a post game BP bonus, and even that is iffy.

    just seems stupid to me how its even a fair system, its not like im being biased because i do duo swf sometimes and the difference is honestly broken and i would understand a de-buff to say repair speed (small %) just to make up for the info you can communicate, iv never done a 4 man swf but would you even lose as a full team?

  • dailies have been in it since the start though, yeah people farm rift challenges but thats only because people always wanna rush to finish them instead of just playing the game. every challenge can be earned just by normal play, alot of people just dont think like that, its no different to people who wont do totems and then complain about NOED. rank means nothing, you can be red rank and just be terrible at the game, i dont mean that in a horrible way but its just true, you will have survivors that cant lead a chase and killer that will chase one survivor for 5gens even at red ranks which shouldnt be the case, but i notice quite often people moan about the BP grind and sure it can take awhile for new players but those new players arent aiming for every perk on every person, people can easily use the perks "we`re gonna live forever" which everyone can get just by leveling david but instead people will run full meta builds.... its a choice, theres multiple ways to get lots of BP and the challenges keep the game alive, id get bored as hell if i didnt have extra challenges, its nice for the game to make you use different killers/survivors to mix it up instead of the same one with the same perks over and over

  • nah its not meta, just weaker survivors go towards stealth as they cant lead on chases.. due to everyone ranking up to red ranks you just see it more often. having said that its a terrible idea, you need someone to distract the killer and you need to learn to do chases or the killer will have an easier game, im not sure if you play killer but when i do it obvious which ones are stronger loopers/players within the first few seconds of chasing them. People that know loops are far stronger and harder to beat because they can waste so much time just for 1 hook depending on tile set-up and map. i personally dont enjoy the stealth style in this game, the chases are the most fun part as killer or survivor and if im playing survivor it usually lands on me to lead on the chases because my team cant. but less experienced players make it balanced i guess

  • @sad_killer_main said:

    Clown doesn't need a buff he needs a complete rework. Same for trapper, wraith...etc. Nowadays they are ######### killers are extremely weak.

    if you think that then you need to learn alot about playing killer, everyone has strengths and weaknesses thats kinda the point of games that involve different characters, abilities, classes etc. or they would all just be skins. also wraith is great leave my cloak boy alone lol

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270995#Comment_1270995

    It's completely fine that Freddy can teleport across the map in seconds AND have a decent chase tool while Clown gets a good chase tool but no mobility options? K.

    Clown can throw his bottles at distance making survivors not make it to extra loops etc. freddy cannot, freddy also darkens the screen making it harder to see at longer distances. clown has add-ons to improve his bottles, freddy doesnt have add-ons to improve his snares. There is always going to be better and worse killers, there will also be killer you prefer or do better with but that doesnt always make them terrible. like i said most killers are fine, few add-on tweaking etc. sure but he doesnt need a full rework or a major buff just small life changes, not to mention freddy went under a major rework so if he still sucked thatd be an issue. i can play clown alright, just as good as any other killer tbh

  • honestly most killers are fine, the biggest issue is swf atm, make it so swf have a de-buff to healing and repair depending how many are grouped up and the game would be in a much better state. afterall a full swf team on coms can communicate info which would take a solo survivor 6odd perks to do and thats the issue, i would say thats the only time i feel the game is really imbalanced and not much fun

  • @NinjaDette1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270824#Comment_1270824

    Happened to me recently the killer went on a full on chase with me but mind you this killer was a new nurse and we all got out alive 👍.

    lucky for some lol, mine was a rank 1 deathslinger and we all died because i was the only one to touch a gen, honestly happens too often that i feel like i have to be chased or my team will all die too quickly, i dont blame them though the ranking is too easy atm.

  • i had a full team that crouched most of the game without doing anything meaning i was the only one to do gens or lead on a decent chase and ended up with more points than my entire team all put together, apparently they was red ranks too so that shows you dont need skill to hit red ranks as long as you play often

  • its fair, thats two perks you can only use once, one of them requires you to not be hooked before you can get a save to even be able to use it anyway. so for 2 single use perks with one being you have to do something to activate it as well as not being hooked. that survivor had 2 perks the full game, usually every survivor should get hooked at least once, not to mention if its endgame youre likely near the hooked person, however if someone has borrowed and gets the save thats even worse, they get a speed boost after being hit and then has DS if you hit them again anyway... its completely fair same as i think NOED is fair

  • Personally id like a more unique power, so for example he`s able to summon a bee swarm at a generator that turns into a human silhouette and kicks that gen which can start the regression and apply his perks that affect gens (overcharge, pop etc.) the power would have a cooldown but thatd be far more interesting as it involves the bee`s, allows for a useful power which might force other perks to be more useful on him while not repeating freddys power of teleporting there himself and kicking it etc. this power alone would also make him a strong killer

  • while i agree its on bad players, like you shouldnt all get slugged at 5gens, even more so 4 of you but as a solo i do understand that alot of bad players somehow all get downed in the same location which really makes no sense to me, but slugging is part of the game at red ranks when going against good survivors, hell im going to have to slug alot to get the new killer adept unless they change it because that achievement is annoying at rank 1

  • @blue4zion said:

    It your choice to put yourself through the pain of these. I personally love em as it forces you to use perks you might not normally use.

    its more of how it relies on the survivors, at rank 1 youre expected 2iri and 2 gold while that doesnt sound too bad like i said youre likely playing a killer which doesnt have much gen defense etc. and then youre stuck in that dilemma where if you do too good people kill themselves on hook robbing the iri emblem and less chase points because they wasnt long chases, but then if you do long chases theyre going to be flying through gens, then youre forced to slug to get the kills and extra hooks especially at endgame all while youre likely going against rank 1 survivors using meta perks and probably swf. but having near every achievement it will piss me off missing one adept, but compared to survivor... escape...

  • so dont play him, nearly everything is repetitive, youre either a survivor running round and round or a killer repeating their most useful play style. i personally dont like playing feddy due to how dark he makes every map, that combined with my tv that has low brightness etc. its near impossible to see

  • @Kolossoni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268235#Comment_1268235

    I only see 1 DS in every 3 matches or so and DH is a little more frequent than that.

    But NOED is just everywhere at this point.

    I don't mind it, but it is pretty getting boring...

    It's the phenomenon that intrigued me.

    thats odd i see the opposite, i often see 3 DS every match with a mixture of DH,BT,Unbreakable... whats your rank for killer and survivor and platform? as for the NOED case its not a very good perk, just requires your team to get totems which isnt too hard tbh and iv never had a huge isue versing noed killers, its usually used on the more casual killers or people that struggle so they need that help, not to mention its just in endgame so youre versing a 3perk killer 80-90% of the match

  • id like a maskless variant for each member, honestly after i had seen the render of their faces i really wanted to be able to see part of their face... seems a shame to hide it all constantly. i wouldnt even mind a slightly covered mask, say like a dust mask or something so you can see their eyes etc.

  • issue is ranking is messed up, people are red ranks that cant loop, miss skillchecks and just lack alot of counter knowledge so when you go against a good swf thats when the games gets put on a halt. for the most part i have no issues with this game, whether that be swf, moris, perks etc. but if something is to bug me itd be versing a full meta SWF that actually know tiles, loops etc. just because on certain maps and as certain killers you arent going to have a good game, worst map being haddonfield... but thats about it tbh. i just dont get why i get team-mates that urban evade all game not touching gens at rank 1 but when i play killer everyone will be running meta perks and know how to run tiles or play in swf 😂 like god damn it just give me a game where i can go against the teammates i had 😂

  • The reason the progress bar doesnt go yellow is because you arent actually gaining an increase in speed, prove thyself just counters the de-buff putting you back at 100%. if you want to see the yellow bar then you will need something extra to boost up the repair speed (spinechill etc.) you can also see this if you and someone else both have provethyself, if one is on the gen and the other is next to them they shall receive the yellow bar, as soon as they get on the gen it shall go back to red, the red indicates something is affecting it even if its been balanced out by the perk. the same effect happens when the killer has thana but you have resilience, you can still repair at 100% but the bar is red. the perk is working fine and i use it often too

  • @Superstar_Saga95 said:

    Dang I actually liked playing on Haddonfield and Hawkins.

    Trust me i want to enjoy it, Halloween is my favorite classic horror so having myers and the map is amazing but the map really isnt balanced enough for high rank play. iv had this game for so many years and i play both sides alot, so much so i can list pretty most pallets and tile spawns on most maps from memory and the biggest issue on the map is the houses and longer fences/hedges which restrict killer movement unlike every other map, building need to be changed like in badam. But yeah i like hawkings too, well i like every map but haddon haha

  • @BabyCameron10 said:

    Agreed, almost 85% of pallets are pretty safe and require the killer to break them. The gens in the houses are pretty safe to work on and the fences and hedges are literally the worst. I am very surprised this map wasn’t touched in the update, most of the other maps feel fairly balanced.

    My biggest issue is the houses, like some pallets are a pain but killers like huntress, deathslinger can counter them and others can still mindgame but when you have super long hedges and fences theres no quick path to anything meaning people get distance and then the houses, well theyre just safe loops you have to either run round or take the long way back down the stairs by which time the survivor is in a new house to repeat it or long gone

  • @YuiKim said:

    Haddonfield should stay as long as hawkins exist.

    IMO there should be 1 killer sided map and 1 surv sided map

    hawking is fine as survivor, like okay it is harder i admit that as its not my strongest survivor map but at least some skill can be used to create loops, avoid the killer etc. but haddonfield is broken tbh.

  • @[Deleted User] said:

    People will defend the map saying that the win-rate for survivors isn't that high on that map, but that's not the point (not to mention stats are skewed anyways) it's a highly imbalanced map and the only killer that really does well on that map is Freddy due to his ability to teleport, the rest might as well be playing on hard+ mode as even if the map is tiny the obstacles make the map such a hassle to maneuver around not to mention god awful gen placements. Also, I want to point this out, that house of Satan is still an actual infinite for on the slower side killers like huntress, I don't have any pictures of it, but I think everyone knows what house layout i'm talking about..

    Its just my most hated map, its to the point i might just DC because its not fun to play on. like sure some killers its not as bad but like you say for others its just awful and id rather not have a boring match where theres no skill in 90% of the map just run up and through the windows till bloodlust. but since i play every killer some matches i just accept im not going to do well on, i dont mind any other map but that one is just stupid. there needs to be a quick way down for killer (broken wall or drop)

  • You can BLIND at a pallet stun, you cannot BLIND at her breaking pallets... kinda stupid tbh but there you go

  • The only category to get up is survival, you have just as many chances as killer. on average you may not get as much but thats because killer is much harder to actually play, some killers also gain BP faster than others. if you really want BP use we`re gonna live forever to get up to 100% bonus. (David perk, he was also free so youll have him unlocked)

  • If youre agaisnt a tryhard swf you will hardly win, its just the way the game is im afraid. people can tell you that youre just so bad etc. but when you have 4 people on a team all on coms and know how to play you cant win unless you slug them all. survivor is and have always been the easier role, people that dont understand that are probably viewing they need to escape every game, and honestly if i had 4 people the same skill as me on a team i dont think id ever lose. id say accept some losses as you cant win them all but there are alot of games you shouldnt have too much issue, but map,killer,perks and survivors all determine how well you do

  • nah, shes a bit of a snob. i prefer the personality of kate more

  • If tryhard swf ill 4k, i usually dont bother slugging at all throughout the game or anything but the SWF are usually the toxic people who say GG EZ even though they had 2 gens left and the last guy got hatch. like yeah real easy to only escape because i let you. but honestly the 4k doesnt bother me i just wanna play the game without people being toxic, you get hatch or played well and beat me thats cool but dont go being a dic about it yano?

  • whats your rank and platform? i notice that i dont wait as long as my misses, im rank 1 killer and survivor and i wait about 2-3mins but she has to wait alot longer as shes new and only rank 15.

  • probably rank 10, too many people are red ranks that cannot play. but they also need to change the game because its too easy to pip, maybe remove the safe pips too so you either pip or you de-pip. my last game i had 19k and the others has 7k, 6k, 4k and i didnt even get one save so how do i have more points than my team combined?

  • Personally too close to trapper, trapper also has a skin to add a mask with mining helmet. you wanna try think more of different and unique killers IMO

  • i didnt see many docs or spirits doing that, huntress you might see more of but thats because shes harder to play due to being slower and needed a good aim, not to mention the damn frame issues (on console) it can be hard to turn and walk let alone aim over loops or at long distances. but even if they change iri they will still use a mori and they cant nerf mori`s without nerfing keys or all hell will break lose haha

  • see as killer i run gen defense because i find chases easy, i dont need perks to help me get downs, however no matter how fast i get downs gens can still go by fast even with gen defense if people actually do them.

    As survivor well i do random perks with DS, dont care what tier DS i just use it so theres an obsession meaning the killer is less likely to tunnel (also i get very bad teams that never do safe saves etc. solo troubles lol)

  • i just hate the perk as a rank 1 killer because its pointless, i would get much more use out of another perk. NOED to me is a perk used when youre expecting to do bad, i strive to have the game finished or pretty much over by the time NOED would be active and usually it is as the only time multiple people are alive at endgame is meta swf or i didnt bother slugging. not to mention whenever i go against noed they get one hook before its destroyed if all totems havent already been destroyed

  • @deadbyhitbox said:

    I think you just got bad RNG on the Temple. I've loved every game I've had on the Temple and feel like the distribution of pallets, pallet variety and map size are all fantastic.

    maybe they need to change the possible rng, like i was just chasing this guy and he didnt even loop them just just dropped them and ran to another, and another etc. not to mention alot of these he can just see straight over anyway, i guess it was bad rng but i stand by haddonfield they need open doorways on the second floor and maybe a hole in the stairs railing like in springwood.

  • No, i wont add or play with people like that. i dont do the toxic behavior and tbh its cringe. sure N00B3 is a good player but alot of his videos he`s bullying people not of the same rank etc. i dont see the need to try bully people whether theyre bad or not, the amount of times i get flashlight saves and regret it because that person then starts being toxic... id rather let my toxic team die than save them, treat how you wanna be treated and all that stuff...

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