Stitch7833
Stitch7833
About
- Username
- Stitch7833
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
i personally dont see it being a stealth killer, i feel their are far more killers out there that could fill those stealth roles and instead i would see alien being more on mobility as they really are very fast. i feel if they was to do this chapter getting the alien and hicks would be the best and easier pair, afterall hicks has been in games before and obvious alien and alien skins have been in so much. i see the killer probably having two abilities one of which would be a dash and sprint, not actually able to attack in this ability but provides huge speed and has an actual animation of the alien running across the floor on all fours. for the last ability i would like something to do with the tail, im not quite sure what, maybe a simple whirlwind whip (AOE) attack with a slightly bigger than normal range? (maybe while in that sprint you can quickly climb over pallets and windows as well to mimic the wall climbing)
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1311473#Comment_1311473
That's not what I said. Personal reasons can be just about anything. Also you're specifically complaining about revealing skins for females when David King gets to run around half naked - literally. You realize what this makes you look like, don't you?
As for "lore" @Iceman described it perfectly: "There could have been a point of time where Claudette went outside of her comfort zone."
well if you read the comments youd see i also said i dont like that cosmetic, so it makes me look like someone that doesnt want every character to be half naked yes. having claudette with a thong so high up which i dont care if she tried being out going you wouldnt dress like that if youre not confident, but its no different to having a cosmetic for a male character with his huge slong showing through some tight trousers. just poor taste and doesnt fit in.
-
@Ihateyou said:
I'd also like to remind everyone that ALTERNATE versions of characters can exist.. i didn't hear anyone complaining about the elephant clown costume.. just because it's not "claudettes personality" doesn't mean she can't wear street style clothing or any different type of outfit
i mean i complained about it, i also hate the legion event cosmetics coming out. to me killers should be horrifying, not it some joke costume thats more funny. i guess im old fashioned wanting things to match the lore and genre of the game
@Yamaoka said:
No offence but is it possible that you feel offended for personal reasons?
i guess youre trying to say im fat or something? because wrong, i just want lore based cosmetics and less revealing stuff because it sells to those people who always have to play a half naked female in games or someone with a big ass
-
@Aven_Fallen said:
May I introduce you to Shirtless David?
i dont like that either, however it fits his character more. still think his most recent bartender outfit is the nicest looking
-
@thefallenloser said:
Even if the clothing on some of the females is "revealing," it usually fits their character. With Claudette's new outfit my issue is that it just... doesn't... like at all. It's like a completely different character could be made from that.
Agreed, its why i want a lab coat personally to fit in. as for the revealing its just a shame its always so damn popular, i feel every female is getting one, not two weeks ago we not another 2 crop top things. its like people havent seen a female belly before lol
-
NO, just fix the ranking system and youll see how OP survivors are. i mean ffs the only time i dont escape is when people just physically arent doing anything in the match or have the ability to loop for more than 5 seconds. Plus id rather no hear a bunch of people crying either. there exists swf, do that if you want to talk but that makes it pretty easy most games
-
Balance, it has always slowed the more people on it, if there was 0 negative with 1person on a gen its 80seconds, 2=40, 3=20, 4=10. now imagine if you added a buff to them speeds because of co-op actions running around as a group doing gens in a few seconds, thats why its that way
-
up your sensitivity, the higher it is the easier killer is in general. you can also hit most 360`s as i noticed i couldnt turn as fast as they was able to run around me on lo sensitivity. or step back a little bit and basic a quick attack, sadly if theres bad connection (on console) the auto aim can still f you over sometimes but thats more of the wiggle issue instead of a 360
-
hoping the new xbox will allow a fix for the damn frame issue, or at least i hope
-
@Thasard said:
What's an event? We don't get those anymore. We have the a Time, enjoy.
hence why i said the special bp offerings or items in bloodwebs... any other event like putrid serums people ruined as they wouldnt bother playing the game they would farm the serum and run at the killer.
-
nah swf needs balance, too much info with 0 negative. most of the game is fine otherwise, like sure there are good solo that know how to loop but there are also sooooooooooooooo many potatos in red ranks atm, like i swear my team dont know how to run and loop lol. but nah seriously the game isnt too bad until swf are introduced, even worse with a good group of swf. the ability to know who the killers on, where, whos getting the save, gen progress etc. me and my brother talk about this when we play together, our progress and escape rates x4 easy and thats just as a duo. Think about if someone is slugged with unbreakable everyone can sit on gens, if it was solo someone is bound to head over to them, same as hooked players, chance is multiple people might try get it. every second counts as killer and swf removes that. personally i feel most maps are fine except haddonfield, thats just kinda broken for alot of killers, maybe mount ormand at a stretch, but thats because you can have between 0-4 jungle gyms etc. its too much rng
-
flashlight saves should give stacks of we`re gonna live forever.
-
im not being funny but alot of the red ranks suck, i must of done about 10 solo survivor games and out of the 30 survivors i had on my teams about 2 of them could lead on a chase more than 8 seconds. alot of red ranks should be green rank. but ranking has always matched within 6 ranks so if youre 7 then you will see reds often, not to mention everyone is red now anyway
-
shelter woods is 50/50, yes the middle is a dead zone but the outsides is deadly as hell. i played a game today with a jungle gym window into a pallet into a jungle gym window. i could just keep running from window to window and it was broken af. i personally dont feel any map is massively in the killers favor, i do have alot of experience so that could be why i dont feel it as much but if they didnt balance it for my sort of level then youd be lucky to ever get a hook. id say shelter woods and rotten fields can be killer friendly, but not killer sided. (these maps have loops all around the sides) swamp is survivor sided easily, the main structures hold multiple pallets and windows
-
remove safety pips, this will keep you at the right level of play instead of some people safety pipping 10 times and pipping once.
repair an healing debuff to swf, swf provides a benefit and should be balanced so people arent carried or given unfair advantages over the solos
Requires a balance of medals throughout, you cant just get saves and escape through hatch for a pip, you need to do chases and gens
-
@hagling said:
https://forum.deadbydaylight.com/en/discussion/comment/1298218#Comment_1298218
i mean..... if we get ripley i won't complain that she hard-counters xeno. i won't complain that she hard-counters every killer in dbd.
she's ellen ######### ripley 👀
id rather hicks tbh lol
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1298220#Comment_1298220
Exactly. I don't even feel bad about it though since his power is... not really a power and he's designed for basement camping lol. If they ever put work into him I might feel bad for the poor Bubbas at that point.
i mean playing bubba any other way isnt that effective, hes just weak and thats why people do that camping thing, its not his fault lol. imagine going down to 85% speed when charging your chainsaw to slowly reach 120%, his brown add-ons should be base tbh
-
@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1298157#Comment_1298157
Yeah man. I just started stacking up points today,lol. I'm only up to 200k,so I might've overestimated my earning ability. I didn't have any of the DLC characters until like two months ago. I just bought like 6 chapters this month. Two of them I only got yesterday. So I've been putting my points into getting important perks.
well you still have till tuesday afternoon ;) but it shouldnt be too bad, you can run full BP builds if you wanted to help it out a little, its what i seem to do most games but im a greedy guy afterall but damn the grind to get every perk on everyone is longgggg
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1298192#Comment_1298192
Yes I can't wait to loop and tea-bag the new killer with whatever the survivor built in counter is.
Seriously though, I would love Alien but hate it at the same time because it doesn't deserve the toxic parts of DbD.
i mean look at poor bubba, he doesnt even fully understand whats going on bless him haha
-
thats what i imagine my flashlight saves are, just flash a tit at the killer to stun them
-
@Tiersis said:
Is it just me or is the big lodge in the middle still an infinite loop?
the broken af window? yeah thats still in it
-
@xXNurseXx said:
Alien would be by far the best chapter ever but its pinhead this time. Bhvr will try to make alien happen in the future <3
Both are in my top 3 so id be happy either way lol, will keep dreaming on alien though!
@Mooks said:
You shouldn’t get your hopes up for Jeepers Creepers.. ever. I think the devs have stated that this one is out of question because of the director/license holder!
Im not, thats one im not massively fussed about but i included it for the sake of the list :)
-
i mean swf beats all killers unless they arent a sweaty swf, just play what killer you want and try enjoy it. there will always be better and worse killers same as there will be good and bad perks. just do what you can and try have fun, i know its hard but a good swf is insanely strong even against spirits etc. so dont worry about it too much
-
i sure hope so, iv saved 1mill BP and got a bunch of people at the end of their bloodwebs ready, bonus BP is always nice lol
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1297943#Comment_1297943
If a Mike is following a survivor into a jungle gym at EW1, they're going to lose regardless.
Well yeah but good survivors arent gonna be out positioned, and even at tier two he needs alot of stalk to be something better than an M1. i personally dont feel any killer is bad, just against better survivors i wouldnt say myers is at the top. hes good but there are many other picks before him sadly. but i play all killers so once his stalk bugs are fixed he`ll be back in my rotation
-
i think you spelled too easy wrong, plus rank means nothing anymore. i dont mean this in a harsh way but if youre struggle you probably shouldnt be red rank, iv never quite understood why people always wanna be red rank or expect to be at the top of the ranks when they still have so much to learn. i hope they make survivor harder tbh, or at least harder to pip as its a mess atm and too many people are red ranks
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1296546#Comment_1296546
They fixed the bugs, I think. Also, no good survivor can evade a Myers for THAT long, not with how open most the maps are, and he can stalk through tall grass and corn.
thats what i thought but they still exist, you can end up losing 50% of a tier from it. and you cant evade any good killer for ages but myers is all about getting his stalk up, there are so very many loops which you can use easily without giving him much stalk such as jungle gyms, killer shack and just some common loops he cant stalk over. all wastes his time massively, cool killer and can be strong but i wouldnt say he`s a high ranking killer compared to some others sadly
-
He`s weak IMO, relies on bad survivors feeding you stalk, some maps make it worse and decent survivors can counter him pretty well. like hes not a bad killer i just dont see him as strong as others, plus he still has stalking bugs so i wont touch him
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1294414#Comment_1294414
https://us.v-cdn.net/6030815/uploads/U10PMTNJV8NE/20200522172731-1.jpg
https://us.v-cdn.net/6030815/uploads/PUZPKLCJYMFG/20200522172714-1.jpg
5 pages with15 perks each + 2 perks in the six page
5x15+2= 77 survivor's perks in total
theres more than 77 mate, you dont have every perk yet :) im not sure how many but i sure the 6th page is nearly full (havent been on in awhile)
-
the only reason that should be happening is you have every perk possible to get, ie no more teachables unlocked. thats my only guess as thats what happens when you own every perk on that character, but that 1 and a half pages is odd. i cant remember ho many it should be but every single perk in the game is 6 odd pages
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294129#Comment_1294129
I mean i have proof that I was rank 1 before the ruin nerf but continue to doubt it :) got plenty of old streams from those days and I never had a problem with old ruin...but what you're saying about old ruin is it clearly made everyones skill levels bad, killers included if they had to rely on it...also when i played Killer i didn't have an issue with any of these perks, only whiny entitled killer complain about them because they want an excuse...it's a fact. Survivors don't abuse these perks and aren't at fault for running them so stop pretending that they are.
i mean i play more survivor, i dont play killer much as its not fun. i play games for fun, going against a full swf with 12-16 second chance perks isnt fun, they obviously abuse it when they know theyre going to win, they act toxic, tbag and click flashlights because they know theyre the power role. but its pointless saying anything to you so far you have said:
- There are survivors that have 0 game sense that dont now maps etc. and its too hard for them
- Survivors need to use all second chance perks
- there arent enough pallets
- you hate killer perks like sloppy etc,
- youre a really good survivor but killer too strong
- rank is a mess but killers need nerfs
- survivors struggle on gens
- anyone to say survivor is stronger is an entitled killer
you have no sense, everything you say just puts me in the idea youre a cry baby who cant stand losing a game. you arent meant to escape every game and survivors are stronger, DS,BT,DH,Unbreakable are far better than nurses,sloppy,BBQ. youre just complaining about everything which just shows you really arent a good survivor, you probably just play alot and get mad you get out played or have a bad team, guess what it happens! ranks are a mess that doesnt mean nerf killers. its already too damn easy as a survivor.
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294077#Comment_1294077
Actually while i agree ranks don't mean anything, saying it's easy for bad survivors to level up isn't true, they don't know the map layouts like everyone else as well and a bad survivor struggles with gen progress most of the time while the good survivors may be getting camped etc...again nothing your saying are facts and are very situational cases, I consider myself good at the game, i get told by my viewers i'm a good survivor, i'm just saying how I see it in the game, I get BS on pallet hits, smaller maps with a lot less loops and killer run NOED every game when we eventually get the gens done because if killers are running gen pressure builds then it's even harder...So survivors i guess are suppose to die and not have second chance perks? Come back to me with that one when that makes sense, I suppose survivors should just be immediately killed because they got tunneled or camped because no BT or DS, that's their fault for being bad? Like I said, survivors are running these perks because of killer tactics. Also another SWF complaint...pretty sure they said in the last dev stream it's a very similar surviving rate between SWF and Solo Queuing.
also if you actually payed attention to the stream youd know they said they would look into it with the new ranking, they know their ranks are a mess. just because you have a swf that should be in green dying doesnt mean swf doesnt provide insane benefits. coms alone can work as 6 odd information perks, but honestly i doubt you was red rank before ruin, youre complaining about everything for killers without the slight bit of consideration on how strong survivors are and the benefits they get.
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294077#Comment_1294077
Actually while i agree ranks don't mean anything, saying it's easy for bad survivors to level up isn't true, they don't know the map layouts like everyone else as well and a bad survivor struggles with gen progress most of the time while the good survivors may be getting camped etc...again nothing your saying are facts and are very situational cases, I consider myself good at the game, i get told by my viewers i'm a good survivor, i'm just saying how I see it in the game, I get BS on pallet hits, smaller maps with a lot less loops and killer run NOED every game when we eventually get the gens done because if killers are running gen pressure builds then it's even harder...So survivors i guess are suppose to die and not have second chance perks? Come back to me with that one when that makes sense, I suppose survivors should just be immediately killed because they got tunneled or camped because no BT or DS, that's their fault for being bad? Like I said, survivors are running these perks because of killer tactics. Also another SWF complaint...pretty sure they said in the last dev stream it's a very similar surviving rate between SWF and Solo Queuing.
so let me get this straight you hate killer using perks that help them but youre okay using second chance perks. and actually everything i said is a fact, its so very easy to rank up as survivor, you need like 2 safe unhooks and a heal to get an iri emblem in it. no survivor struggles with gens, like f me its nearly impossible to miss skillchecks. everything you are saying relates to bad survivors being red rank not that its too hard, too often people go down by killers insanely fast for you to lead on a huge chase against the same killer, you can say killer is strong because they can kil people who have no understanding of the maps, loops etc. like if a red rank killer cant win against survivors that cant play you have a broken af game. my suggestion is suck it up and accept the perks, no killer perks are broken and survivor have more of a chance than ever. maps have only been made smaller, btw hawkings has 15odd pallets but we can still call that a killer sided map because people havent learned to loop and actually rely on unfair long loops. id say over 50% of red ranks belong in green, theyre only red due to the ruin and rank changes.
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294045#Comment_1294045
Again people think I don't understand the game with 0 reasoning to back up that statement other than trying to make themselves look like know it alls and the person taking time to make a thread with clear valid statements from experiences and could even go to the length of showing proof if they were that concerned that I don't understand the game. You thinking 4 randoms with no comms and no perks can bully a killer...so now you're basing your knowledge from theorizing. Also saying Survivors control the killers time is ludicrous when Killers can sit and proxy, camp survivors, forcing other survivors away to help them because most of the time if a killer is camping 2 survivors are going to have to help unless you want the next person to be slugged then the person unhooked tunneled. Again it's down to killers who control the game because of their playstyle. If killers really thinking Survivors have a power role, you're delusional.
also the way you say solo`s should be able to bully a killer is stupid af, like can you imagine basing the balance of a game if you can bully the opposite side? like no you arent meant to be able to bully a killer. when they fix the ranking expect survivors to get more nerfs/balances atm its too easy even more so with swf and second chance perks. people bully because theyre the power role and its sickening, i hate seeing teammates be toxic for no reason. rank means nothing. survivor is the power role. the game isnt balanced.
-
@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1294045#Comment_1294045
Again people think I don't understand the game with 0 reasoning to back up that statement other than trying to make themselves look like know it alls and the person taking time to make a thread with clear valid statements from experiences and could even go to the length of showing proof if they were that concerned that I don't understand the game. You thinking 4 randoms with no comms and no perks can bully a killer...so now you're basing your knowledge from theorizing. Also saying Survivors control the killers time is ludicrous when Killers can sit and proxy, camp survivors, forcing other survivors away to help them because most of the time if a killer is camping 2 survivors are going to have to help unless you want the next person to be slugged then the person unhooked tunneled. Again it's down to killers who control the game because of their playstyle. If killers really thinking Survivors have a power role, you're delusional.
Youre basing your opinion on bad survivors though, escaping has always been a team effort solo or swf. as a solo you will depend on your team not being bad, but atm everyone is red rank, it takes no skill to be red rank anymore, i have seen rank 2 survivors miss skillchecks, never look behind them, unable to loop basic loops, 0 knowledge of counter play. of course killer will be strong against those types of players, those players should be green rank at best. survivors solo or not have faced far worse and came out on top, we had nurse and spirits before the nurf with the old ruin but could still go in solo and play well, killers have been made weaker and survivors easier and thats why it may look that way as too many survivors are way past the rank they should be, all you need to do is hold a button on a gen, hold a button running forwards and you could hit red rank. not to mention you can loop killers at alot of loops for awhile wasting their time, now add a bunch of second chance perks, even stronger now add swf, congrats you broke the game.
-
survivor is easy, solo or swf. the biggest issue atm is potato survivors in red ranks that cant play, notice the cant play part? as soon as you learn survivor right you know its the stronger role, then you can use 4 second chance perks and even do swf just to be over kill. if youre struggle that much as survivor im sorry but thats on your skill, the real killer in this game is bad survivors. like how tf are some people red rank but scared of gens, terror radius and cant even loop simple pallets without going down in 5 seconds.
-
spirits fine, like yeah shes strong but not every killer can be a push over not to mention she has counter play and she can still struggle massively against good survivors. the real issue is too many red ranks belong in green, id rather a spirit over a trapper tbh. my advice learn to counter her, play smarter/better or use perks that can help you if shes that much of a threat. or if youre struggling too much with her (you and not your team) then you are also probably the wrong rank, i dont mean that in a horrible way but way too many people are red ranks and cant play to high skill and often get upset when versing red rank killers, like theyre meant to be good and hard because theyre the better killers. a decent group of survivors (dont need to be a swf) can beat spirit still pretty easy, afterall people was beating pre-nerf spirit with the old ruin etc.
-
i mean i think anyone with game knowledge knew that stuff like thana and sloppy made a great combo, iv been using thana often since i can remember, afterall nurse was my first killer and even after the thana nurf i still use it. however its by no means the best killer perk, any perk that requires a combo isnt a god perk in my eyes, like yes its good but thats half your build and decent medkits or certain healing perks can undo half your build. thana is and always will be good on killers able to injure lots of survivors and keep them injured, but if you dont have that ability thana isnt the strongest perk to always use. i will use it on some of my builds but it will often depend on who im playing, the add-ons im using etc. i hardly double stack perks that cant hold their own regardless of a combo
-
i mean your main should always be your best killer, plus you have to put insane hours into nurse to be at the level required, unlike any new chapter you can just pick up with and do nearly as good. also platform matters, on PC nurse may be good but on console well i havent seen a nurse in months and last one i had seen got 2 hooks so i personally dont think shes the strongest anymore
-
@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285785#Comment_1285785
Unfortunately even when you get a full red rank team they still could be terrible. Had a red rank claudette the other day who had left behind, urban and self care. She escaped through the hatch and still had the lowest points lol
I personally like to talk but I won't just add someone just to talk. If they were good in a game then I probably will text them after the game and then I'll maybe add them. You can generally tell an experienced player from a newer one.
Oh trust me i know that feeling, it does still surprise me that ranks 1-4 have more range in skill that 5-20. i have had alot of solo games where i have more points than my entire team, but i think most people understand that the ranking is a mess but the that worries me because it seems like the game balance is resting on those bad players being in the game. but i do understand what youre saying, i prefer solo or duo with my brother and thats it today was just a test of how meta swf is. and from someone who never played as a full team or with meta perks i was honestly kinda shocked how easy it was even if the killers werent bad. i just dont want the game to die out yano? i want it fun for everyone
-
Well PS claudette is a ghost, honestly stupid how dark the clothes become. personally i go for the clothes i like or just mix them up, for example i often run what i like to call golfer dwight. i will say the people that tend to pick darker clothes seem less confident in skill/looping ability. im no sure of your skill but thats what i notice on xbox atm, i suppose if you need to do more stealth do it, but relying on it will hurt you in the long term.
-
because the game cannot find survivor their rank, simple as that. the game tries to find a match close to your rank (within 6 ranks) this then spreads the longer you have to wait, killers at rank 20 can wait up to 20mins for a match. overall pipping is too easy, and safety piping is even easier. you have to think there are players that can safety pip 9 games and pip 1, sooner or later they will be in red ranks and remain there, its why you get games with rank 2 survivors that have no idea how to loop, they miss alot of skillchecks, dont know counters or are just so scared of the terror radius. id say its more the ranking than the matchmaking
-
@CashelP14 said:
As someone who does play in a swf I can explain why:
- I love to talk especially when I'm waiting 5-10 mins for a game
- Solo is too unreliable
- I know my teammates don't run self care and urban
- Can run meme builds
- All have a lot of experience
If I could chat in solo que or they were more reliable then I'd probably play solo more.
Hmm interesting, so you feel like when playing with randoms they cant hold their own? im sure most of us know the ranking is messed up atm as you do get players that cant loop etc. at rank 2, so would you always try get experienced players or do you just rather the ability to talk to people? (btw i appreciate the meme builds, i hardly ever see anyone run them as survivor or killer)
-
@twistedmonkey said:
Both sides use what they want which is allowed or given by the game.
Its like asking killers not to use NOED, slug, tunnel or camp Etc.
The issue stems more from each side reacting to things from previous matches. Some feel they need DS or BT much like some killer feel they need to play a set way. Its not about what match you are in but the potential of how it can go.
i understand that, i just feel a meta swf is stronger than most things. i suppose thats why i tested it out all today, but when a bunch of people say run DS,BT,DH and a few unbreakables i feel its a little over kill. like sure it gets the job done but id say thats equal to iri huntress with an ebony mori. by no means am i trying to argue with anyone but the games kinda ended up being a joke, the killers where good too but it felt lack luster, im just more curious as to why swf and meta perks are so joined? if that makes sense, like i see more second chance perks in swf than in solo even though youd think solo would be harder and require it
-
@zkelvln said:
https://forum.deadbydaylight.com/en/discussion/comment/1285756#Comment_1285756
im a rank 1 survivor and killer on ps4. Killer queue are instant while survivor are 5-10 minutes. I usually only play solos and I dont like using DS since killers expect us to have it at high ranks. Main build is: kindred(must have for solo), iron will, dead hard(for extra loops), and spine chill( good for stealth killers, and can work as sprint burst since youd get some distance before the killer arrives)
Hmm interesting, im on xbox and i wouldnt say i wait longer than 5mins (the queues dont surprise me though, more people prefer survivor as its more chill) i cant say iv ever used kindred, i normally do solo but i use prove thyself and we`re gonna love forever, both help get BP quickly then ill use DS encase i get farmed etc. and spinechill (amazing perk). i do find it interesting how solo`s dont tend to run as many second chance perks, do you notice that on ps4?
-
Not on xbox, i havent seen a red rank nurse in months! im honestly not surprised as iv never quite understood her nerf, i didnt think she as too hard to counter but its sad i never get to verse them. last nurse i went against had like 2 hooks all game, one being me as i let her get a hook as the other survivors started to be toxic towards her :/
-
@zkelvln said:
I think survivors would be inclined to try more fun/less tryhard perks if the queue wasnt so long. Aint nothing worse than waiting 10minutes just to get killed in 5 minutes because your perks werent that useful at the moment.
So you feel like you need the perks? also what platform and rank may i ask? my queues wasnt too long considering.
-
@Aven_Fallen said:
Oh look, another SWF-Thread. How unique.
indeed, maybe its an actual issue though? i mean i can understand why, im just curious as to why people do this constantly. im sure you do swf by that comment care to share?
-
@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1282314#Comment_1282314
I like your comment, genuinely.
I don't feel like people have to like farming, but it's sad how many people get legitimately upset over the fact that people want to get a challenge completed easily instead of trying to grind out game after game, or if a couple bloody party streamers are popped and people just wanna get like 100k+ bloodpoints in one game. Like honestly, it's just sad that people will cry about having to do a gen for a few minutes and get out the game. I almost never run into killers that are straight farming and doing nothing else, so it's not like there's just farming killers running rampant all over and just ruining the game. Again, people don't have to like it, it's just something that people do, and I even understand it to an extent. This game just has some parts where you don't want to sit there and grind it out, and you want to get those parts over with so you can actually go tryhard and sweat. I don't think a lot of people would farm if there wasn't such a grind to go through in this game.
people just need to stop taking everything so seriously, i understand people can be competitive and hell i know i can be but thats more as killer and thats why it becomes stressful as some games you can play a flawless game but still lose just because of swf and the map. but none the less people need to understand not everyone is always gonna be able to do some challenges easily or as quickly as others and i dont see an issue in them wanting a helping hand, if people was more understanding then it wouldnt be an issue. besides it takes both sides to farm not just one side, i personally just do the challenges as i can, ill aim for them but i wont throw the game but at the end of the day its a game, its there to have fun. id rather people be nice and help each other on rare occasions than see people be toxic and bully others
-
remove rescue time and locker thing, those would break saves if the killers near and has everyone injured, and the locker is kinda pointless. the other changes are okay but honestly if thana was to get get a buff id rather a small increase toe the repair and healing % as thats most useful
-
at least that locker grab challenge was easy, since i see at least 3 DS each match i play one of them is bound to jump into a locker. i dont see the point in farming, its very boring but i also dont see the point in being toxic in games either but both still exist. lets be honest though killers are more chill than survivors, i see far more friendly people playing killer even though im meant to be versing them and escape, you know those team mates that rage at you because they died even if you have one more than them... people can play to have fun or to try do well, either way it shouldnt result in being toxic or horrible to someone else, if youre good be good without being horrible. i personally wont save toxic players, i dont care if its their first hook or we lose, i will not help someone who tries to bully others. its a game, everyone wants fun, some may struggle at things some may not. if you dont wanna farm dont farm, back out if you get a message pregame or just rush ingame and get out or die on hook, rank means nothing and you should play for fun