zkelvln
zkelvln
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- zkelvln
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Why is that a problem? Most survivors wear the same perks anyways while you mostly see that build on Freedy.
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You wont be able to get to the higher ranks if all you do is hide. Just escaping doesnt mean you will rank up.
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just know that you will get a lot of messages for tunneling
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The difference is that Cowboy has a 24m terror radius(16 with Monitor and abuse) and pyramid has 32m. Thats why they have different movement speed.
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Probably because survivors like female characters more
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If you 99 a medkit and go from injured to heal during a chase, you basically get 3 health bars(If you use when they killer is about to hit you). 4 with dead hard.
Also if you are cursed (noed,ruin, third seal,etc) you can recover from dying state in front of killer and get endurance. Goes perfectly well with decisive.
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Survivors usually suicide because:
1) They want to lose rank
2) They are AFK
3) Something comes up and they have to leave the game
its usually #1
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That used to be me months ago when I didnt know about Demos perk. I’d say most survivors dont know about that perk since its very rare on killers so they think they messed something up
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It used to be Sprint Burst but then I switched to dead hard. While SB is good because you dont have to be injured to gain some distance, I switched it out for Spine chill instead. With dead hard its basically like having two exhaustion perks, why? Spine chill gives you the notification when the killer is approaching you before you hear their radius, thus giving you more time to gain some distance just like sprint burst would do. Plus it works well against stealth killers
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Those survivors were probably waiting over 10minutes so they’d get matched with anyone at that point. If you want better matchmaking then help the game get more players.
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take off Legion’s rubber knife and give him a machine gun
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Im a rank 1 and i hate it tbh. Ranking up just mean longer queues so its best to stay at purple imo
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I love when survivors bring flashlights. Id rather have a survivor try to save their teammate than doing a gen.
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Id prefer predator tbh
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285770#Comment_1285770
Hmm interesting, im on xbox and i wouldnt say i wait longer than 5mins (the queues dont surprise me though, more people prefer survivor as its more chill) i cant say iv ever used kindred, i normally do solo but i use prove thyself and we`re gonna love forever, both help get BP quickly then ill use DS encase i get farmed etc. and spinechill (amazing perk). i do find it interesting how solo`s dont tend to run as many second chance perks, do you notice that on ps4?
I see them a lot but I find that they usually end up as a waste of slot since most of them are situational and youd prolly get to really use them once in 3 matches. BT is worthless if the killer doesnt camp, DS if the killer doesnt tunnel, unbreakable also useless if the killer doesnt slug. I prefer perks that are effective in every match, and kindred is crucial if you play solos. Kindred lets you know if someone is going for the save(so that you wont have to get off your gen), you go for the save if everyone else isnt going to, lets you see a camping killer and allows to make the right plays based on the killer and teammates’ movements. Its my second favorite perk after iron will.
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285753#Comment_1285753
So you feel like you need the perks? also what platform and rank may i ask? my queues wasnt too long considering.
im a rank 1 survivor and killer on ps4. Killer queue are instant while survivor are 5-10 minutes. I usually only play solos and I dont like using DS since killers expect us to have it at high ranks. Main build is: kindred(must have for solo), iron will, dead hard(for extra loops), and spine chill( good for stealth killers, and can work as sprint burst since youd get some distance before the killer arrives)
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I think survivors would be inclined to try more fun/less tryhard perks if the queue wasnt so long. Aint nothing worse than waiting 10minutes just to get killed in 5 minutes because your perks werent that useful at the moment.
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An open hatch literally like 2 meters away from a dropped shack pallet. As I was getting chased I hit the button to get in the hatch and instead got vaccumed to vault the dropped pallet, letting the killer close the hatch that I ran over. Happened twice.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1282644#Comment_1282644
Items and addons, and to say you did
I personally dont like to bring items to the game even though i have hundreds of them but rather plunder during a match. I have dont really see red ranks survivors bring items that often either
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@calem said:
https://forum.deadbydaylight.com/en/discussion/comment/1282644#Comment_1282644
Nah, it takes longer than 30 levels. You would probably get all of them at level 50 or a bit after. There's way too many perks in the game to get them before level 30.
That would depend on how many teachables you got
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@Dead_by_Gadfly said:
Something needs to give for sure. I still think the best znswer is removung tge tiered perks and implementing an addon/item buy back. But more bps would work too
If they remove tiers then there would be no point in ranking up your character to lvl50 because you would get all the perks before you even reach level 30
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Facts. When the 50% sale was up, I bought like 4 killers to get their perks and put them on the killers I want. Unlocking teachables and then putting them on your desired killer is an ever bigger grind because now you have to spend unlimited BP to get lucky and get those perks to level 3
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Play some killer
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Sometimes killers have no choice to do it especially when:
1) He got a 3-gen close to the hook thats his win condition
2) Survivors are gen-rushing, making the killer get them off their gens by forcing altruism
3 and most important) When a killer gets a terrible map that they cant win no matter how good they play
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1281912#Comment_1281912
I suggested a few times to make them activate after killer gets their 4th hook. That way he can't tunnel and kill survivors right when they get unhooked but they still retain their power if the killer manages to get hooks early. If 4 proves too strong we can easily nerf them later on and rise it to for example 6th hook. I think that would be a pretty neat change.
That’d be pretty annoying. What if the killer tunnels 2 survivors and hooks them twice, then goes a downs you. You’re dead without even being hooked once
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maybe have them do a skill check point when they touch a gen? That would make any survivor thats being chased hard to “tap” it
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That mostly only happens with survivors that are over-altruistic. You dont need to unhook someone as soon as they get hooked, giving the killer an excuse to comeback and split pressure.
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I stopped using OoO when I realized you cant see stealth killers but they can see you
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when playing killer= the game. Survivor=Rotten field(That huge cornfield map that every killer hates)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1267353#Comment_1267353
So why are survivor queues much, much longer than killer queues? Because it sure as ######### ain't due to a lack of survivors.
I literally explained it in that reply my guy. Too many survivors and less killers because this game becomes SURVIVOR SIDED. There arent many killers around so it takes them 10 seconds to find a match against survivors waiting 10 minutes to find a killer since there are so little.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1267318#Comment_1267318
It's small precisely because new players are turned away by the toxicity, leaving only those who can ignore it and those who cause it. If the latter were to go away, DbD's base could actually grow.
Id say its mostly new killers that are considered toxic because they prioritize killing over generators (leading to facecamp/tunneling because they think thats how this game works) while versing also new survivors who have no idea what to do in these situations. When both parties are experienced the toxicity is more survivor sided because they understand how survivor sided this game can be so they exploit good maps, loops, killer’s weaknesses, gen rushing, etc.. while killers have no time to be toxic because they know experienced survivors will just genrush if they tunneling/camping and bring DS, unbreakable, BT. This is where the number of killers decrease (Aka 10min survivor queues) as they realize they cant use the same tactics in high ranks or else they wont rank. It takes a whole lot more skills to become a good killer than a survivor and this is where they get turned off.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1267302#Comment_1267302
True but devs can punish and band them. Make it clear their toxic attitudes are not welcome in the game.
Always report toxic players.
That would just make the dbd player ase smaller than what it already is. There are more toxic survivors than there are killers and that comes from the satisfaction of winning/outplaying. Toxicity is also subjective so dbd would have to add rules(which most arent gonna follow). And i dont think there is any mechanic that would completely end since there are so many ways to be annoying
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@AnarKaos said:
https://forum.deadbydaylight.com/en/discussion/comment/1265807#Comment_1265807
Not to mention that ANY medium is reflective of real life in *MANY* respects. Especially when one is discussing toxic behavior/mentality/attitude. The type of people who act like OP describes try to be hard and play tough and when called out they pull some variation of the tired garbage argument you're attempting.
You CANT stop people from being a$$holes. Even if you change a few peoples perspectives there are still those who enjoy being toxic. Most players dont even check the dbd forum anyways..
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1265836#Comment_1265836
One person's boring is another person's fun.
If anything all thats gonna do is ruin the killers fun, lowering the number of killers aka longer matchmaking.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1265815#Comment_1265815
Highly unlikely. You can do the math yourself. If you stack luck offerings, you're virtually guaranteed to get off the hook.
Even if it works, whats the point of it? Theres no fun in gen rushing and having the matches be over in 5 minutes. On top of that you wont be getting much unhook altruism points if all of you are unhooking yourselves. Seems like a very boring way to play tbh.
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Until it dont work and now you die on your second hook
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i dont think you realize how small the xbox community is that results on getting matched with any rank.
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@AnarKaos said:
https://forum.deadbydaylight.com/en/discussion/comment/1258487#Comment_1258487
This mentality is why we still discuss race issues 55 years after Integrataion; why women still feel as if they do not have equality, regardless of laws making it so they do; why anyone has to fight to have their voice heard in a society that is in an age wherein the breadth of all knowledge is literally at our fingertips.
It absolutely IS worth discussing because only by shining a light on these type of scum can we, as a community and society, hope to purge them from our midst. Regardless of where in our society it is.
lmfao are you seriously comparing videogames to real life?
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Considering how many second chance perks survivors have (adrenaline, Decisive, borrowed time, dead hard, unbreakable. self-care, etc) id say leave it the way it is. Noed can be avoided without knowing the killer even has it, survivor perks cannot.
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DS wouldnt be a problem if it wasnt for locker immortality
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You’re a survivor main aren’t you
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Toxicity is something that will always be there in any game people play. No point in discussing it tbh.
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Survivors literally vanishing right in front of me In a dead zone when im like 5 meters from them
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Id suggest getting monitor and abuse teachable from doctor if youre a huntress beginner. You will catch so many players off guard its not even funny
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You must get good at being a survivor if you want to become a better killer
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Sometimes slugs make no sound, so thats also a bug
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What sensitivity do you play her on