Stitch7833
Stitch7833
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- Stitch7833
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Depends tbh, my everyday play for some BP i will use dead hard,prove thyself, selfcare, we`re gonna live forever. two of these perks are purely for the bonus BP as i tend to get chased alot so staying on gens can be difficult at times and if i get a save lucky me bonus BP all round. main perk is dead hard i always like having that.
However i also love botany because that can boost medkits, healing others at any time or even selfcare. but honestly perks for survivor dont really matter at all
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SWF is the best way, but as a solo at red ranks getting 4 is Fu****g stupid, 3 i can understand, i only got mine because hardly anyone else did a gen. when i done this i had Prove thyself, bond, better together and dark sense... im just hoping they dont use this challenge again, its stupid tbh, im all for a challenge but this is luck based more than skill based soooo
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/929663#Comment_929663
Darn. I would love to know that kind of thing about my play. Would be interesting to see what killer I actually play most, and who my top performing one is...
i second that! but i know trapper will be up the top for me as when there was 4 killers he was the only one i played, but now i mix and match more often
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@Adeloo said:
you mean data from the time i started to play or currently ?
if currently :
45% - 55%
~4 - ~6
Iv done mine as currently (within the past 6months) due to the game always changing im interested to see where people sit atm. however if i looked at my actual stats id have more time as killer, but thats due to me having the game since release and mained killer many years ago
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@innocentguy said:
https://forum.deadbydaylight.com/en/discussion/113804/survivor-killer-data-collection-comment
Nice bait, killer main
Hardly play killer, when i hit rank 1 i stop playing most of the time. even more so with the rift playing survivor is more chill and easy so when i need fragments i can just jump on survivor without a worry, but if you arent gonna join in and be polite leave. thanks.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/927422#Comment_927422
Yet by your suggestion keys would still be useful while moris are another pointless bp offering that costs you emblem points..I ran into an idea a while back for moris and keys and I think itd solve a few issues at once
Mori`s only cost you so much emblem points because people use them after the survivors first hook so you get less chase etc. also the dev`s would be able to change to values awarded for killing a survivor by your hand, i dunno i dont use my mori`s unless i get the daily which is rare so i have a bunch of ebony`s for every killer. the problem i see is bad killers abusing the ability to mori someone off hook helping them gain an advantage in the game, and then from a survivors point of view its also not fun to have your game cut short. but im open to all idea`s but i feel both keys and mori`s should get a change that removes the "cheapness" of using them
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@Chubster said:
tomorrow the final level of the archives is gonna be made available and while it isn't really that bad there are some real annoying challenges like save 3 survivors during the endgame collapse and fully complete 4 gens using dark sense.
I really hope BHVR made them slightly easier to complete
Completely agree with these two, sure a SWF could make these easier but i shouldnt have to try find a full group to do a challenge. other than these two they`re fine though, sadly getting 4 kills in the basement will be annoying due to people purposefully disconnecting...
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@Peanits said:
I'm not sure if I'm watching the same video, but I saw the generators done in about 7:20, with the last survivor escaping roughly ten minutes in. That's not exactly a short match. You win some, you lose some. The killer lost in this one.
Terrible video to address the issue, gen`s alone arent so bad its when toolbox`s are implemented with add-ons too. its like "forever freddy" as people called it was unfair due to how long gens took, however if people use toolboxes its the same effect and thats where the balance falls in my opinion, even more so if you`re doing a build without gen defense (most adept achievements)
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@immortalls96 said:
I'd prefer a more..fun use for moris and keys..making them do nothing seems like a massive waste
well seeing the mori and gain bonus BP should be enough, ending games for others isnt enjoyable, no one wants to have their game shortened by a mori or have people use a key, imagine youre a killer who runs more of an endgame build or something youre gonna get messed over, keys already have a strong use (see killer/survivor aura`s) this alone act`s like another perk slot (bond/ buffed object of obsession). As for the mori it should be a reward for doing well allowing you to see each killers unique kill with a bonus reward not ruin everyones game with an ebony. like i said just my opinion, hoping devs will look at these and see theyre fair
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Well excluding challenges the only way to get fragments is through the XP, you gain XP just by playing matches, however game length and the medals you earn will determine how much exp you get per game, i would say on average 1 tier (10 fragments) will take about 12 games
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@Bazzajack said:
He did it, he fixed Dead by daylight
Sarcasm? that really doesnt help anything. if youre referring to the title it was originally posted on general discussions which people will only click on if they feel they can argue among each other which isnt what i want. i want changes that will improve the game, if you disagree say why, or your opinion`s. just dont be one of those people who will disagree just because, i think these changes are just and a step in the right direction
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@Waffleyumboy said:
Not bad. I don't see how any of these could make the game worse.
I just want the game fun and balanced, this would be a step in the right direction tbh. instead of screaming OP/Nerf people should be looking for balance instead
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Make`s killer more chill for a change NGL, dont actually need to have ruin on all the time to have fun/decent games on most maps... can also play any killer more chill too, but my survivors havent changed as a solo, im use to survivors doing bad haha
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wouldnt say any build is toxic, some are strong sure but why wouldnt people run stronger builds. as a solo rank 1 i do get some very questionable team mates, sometimes i feel this is more down due to challenges but then again half the time it seems im the only one that can hit ruin or even lead on a decent chase, but tbh survivors shouldnt escape as much as they do. even a half decent team in red ranks makes an easy game to win. As for killer the game isnt balanced for swf, hoping they change toolboxes tbh theyre the most annoying but other than that just the usual DBD
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Always run it, not really by choice though... at rank 1 with all these swf, toolboxes etc. i need some sort of defense, tbf i think every perk i use is to slow gens down because thats the biggest issue. But if i dont have ruin at rank 1 i will be lucky to get a silver medal in gatekeeper even more so on the over sized map`s filled with pallets
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@Accullla said:
- Pipping issues as plague - yeah, she's heavily penalised by the ranking system, similarly to the trapper. If people don't cleanse you just don't get enough chases (and it takes longer for the first few if you try to get them sick AND down them in the same chase); if people do cleanse, sometimes you down people before you even get into a chase.. I think the fountains also have a weird interaction with the pipping system
- Ranking system - I imagine you're probably on console, as this issue seems to be more prevalent there - from as high as rank 12 killers start to get matched with red rank survivors, which i think is due to the imbalance between the number of red rank survivors and killers
- Toolboxes are extremely powerful.. I hope they get an interesting rework like medkits soon
- Pig traps - I don't know if i can agree on this one - the pig really needs that pressure, as she tends to have a really slow start. She often has to sacrifice 1-3 gens before she can start properly stalling the game. Personally I find the thrill of having a ticking hat on my head pretty enjoyable and yes, you do end up in the situation you described sometimes, but personally I enjoy being forced to make decisions like that
- Map sizes - agree regarding map sizes. I'd also add pallet spawns to the issue. I think the badham reworks hit the nail on the head in terms of balance, but the new maps that have come out after that are an absolute chore to play on (no matter how good they look). The new yamaoka is a nightmare for killer and hawkins is a labyrinth of deathtraps for survivor. I don't think the developers have figured out the map balance formula just yet.
- Plague issue: okay im glad im not the only one who gets this and its a known thing, i do hope it gets fixed soon i enjoy playing every killer but near every time i play plague at red ranks ill get punished pip/medal wise.
- Matchmaking: Yeah im on console (xbox) just seems a lack of high red rank killers, dont get me wrong going against purple killers is nice as you see a bigger range of killers, hell i had a doctor havent had one of those in awhile! but obviously they do struggle when they get matched against multiple red ranks
- Toolboxes: id like to see a change too, feels dirty using them even if i find them in game, but i feel the repair should change but maybe increase sabo speed, dont see anyone else ever do that anymore
- Its not like i mind having a trap on my head or something, but quite often it will be a pig with decent add-ons and it makes it near impossible to get the trap off without giving a free down, i could be unlucky in regards to the killer always going after the same sorta person just wondering if there could be a slight change
- Map size: glad you could agree, feels near impossible to create pressure on some maps as killer, can make for boring survivor games too.
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i feel the complete opposite, i dont think you should even be able to attempt hook escapes without luck increasing perks (for those who just kill themselves first hook ruining the game for everyone) this will mean you need to run perks if you even want to play like that, get rid of struggle, once again people kill themselves which ruined the whole game for both sides, just give skill checks that can award some BP or something in survival. and as annoying as slugging can be its part of the game, do feel there should be a hard cap of two survivors slugged at max personally, i know survivors shouldnt all be able to get slugged if theyre good but there are potatoes out there
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Survive with friends... hmm 3 would mean two "friends" but screw your logic survivor rule book 101
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still not enough red rank killers because "balance issues".
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/914493#Comment_914493
I had a game where a teammate threw down a pallet to block me from running from the killer just so she could try to get the flashlight save. I'm not going to do that by any means, but if I play normally and don't go out of my way to try, I will never get this challenge done. I don't play killer so I was going to try to do all the survivor challenges but I've literally spent hours trying and it's not working for me. All I've learned is that I'm very unlikely to spend money on the next set of challenges.
i completely understand, but the less people that stoop to such low levels is what ruins the game, im not saying dont go out your way more than normal (hence the empathy suggestion) but they are meant to be challenges, i know people struggle with it but its a good way to learn flashlights as hardly anyone uses them. but challenges like escape without being hooked, complete 4 gens with dark sense, get 3 sacrifices at endgame are insanely hard at rank 1, but getting a blind doesnt seem as bad personally, but one blind shouldnt be too hard if you run empathy give it a go
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/914461#Comment_914461
Rank 1 stats are a little different from red ranks. The reason why we showed red rank stats rather than just rank 1 is mostly due to popular demand, but also because it gives a larger sample size.
That being said, the kill rates at rank 1 tend to be even higher across the board.
should see the stats for the increase use of hex:ruin as the ranks get lower, honestly a problem when near every killer runs it to slow the gens down which shouldnt be needed, yet if survivors cant hit ruin skill checks they pretty much lose and the killer has an easy game. should look into fixing gen speed and maybe changing ruin so they dont all rely on a perk that can "ruin" not as good survivors games
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if they was smart they would just slow gen speed down and change ruin, that way every killer doesnt run it, it doesnt mess over not as skilled survivors who cant hit greats and totem spawns wont matter as much. its bad that killers feel they need to run a perk and if people cant do it then free killer win, gens shouldnt feel rushed without ruin and thats the problem
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Okay so if you blind the killer early (as soon as they start picking them up) you will get the bind but not the save, this will still count towards the challenge, i done it this way myself because rank 1 spirit was being difficult on lery`s. my advice to you would be to go for the early blind to make it easier and the killer less paranoid, but if you run empathy tier 3 you will be able to see roughly where the person being chased is (normally because after a hit they get the speed boost away). this will just allow you to get closer and help positioning if you really want it, but dont just throw the game to get it, thats very frustrating for everyone else
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Well if you listen and follow what they say leather face is getting a rework completely, like freddy did so that will take some time, having said that i hope they keep his tantrum in when he hits objects because that really suited the character. as for legion they cant seem to make up a choice, but its mainly survivors constantly complaining he is way too OP hence the recent nerf which was over kill, likely to buff him again slightly in the future but he`s not the worst out there
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simple fact is survivor is easier and more enjoyable than killer. sure you can try deny or disagree all you want but its just the way it is, nerfs aside killers still rely on ruin and stuff to slow down gen`s without that against a decent team youre screwed not to mention swf. you forget alot of people play to have fun and not always be competitive but its hard to have chill killer games at lower ranks and thats why queue times are so long, no one wants to play killer as much/often as they do survivor. when you can go into a survivor game perkless at rank 1 without fear but even thinking the same as killer is insane, oh not to mention all the hate,abuse and toxic behavior you get for playing killer good or bad. i will get to rank 1 killer and survivor but i wont play killer constantly at rank 1 for these reasons
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A full SWF that can hit ruin is still too fast on some of the bigger maps, but then you also have the issue even brown toolboxes "moderately increase" along side prove thyself... honestly what they should do is just slow the overall gen speed down and change ruin to affect skill checks like overcharge tier 1 with no progression bonus for hitting it, means ranks 10-20 wont struggle with ruin every game and not every killer will run it. seems silly nearly every killer uses ruin because if people cant hit the hex skill checks the difference is insane, thats hoping they dont spawn on it though
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@D114707 said:
On console there is no flicking and oni is kinda bad
Oni is fine on console, the flick isnt needed to do good with him and honestly he shouldn't have it to allow more counter play and him having a harder skill cap, pretty strong as killers go though. His biggest weakest most killers suffer from (insanely strong loops that are near broken)
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Wraith hasnt changed from what i have seen, get to rank 1 okay enough with him as for spirit i havent played her in ages so i cant say about her but the changes i read made no difference in my play style so shes just as strong from what i remember but i never thought she was way to OP, just the collision bugged me
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well iv been doing great, most fun new killer at red ranks in a long time tbh, he`s not too hard to play as or against tbf got some great plays in and overall been enjoying him, had a fair few 32k BP games so thats a good sign too
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2 simple things...
- The moldy electrode (brown add-on) should be default to allow shocks at every loop
- the shock shouldnt slow you down so it cuts some loops a bit shorter where you need the pallet drop.
Thats it, other than that hes good, gen speed is the issue and we cant have every killer with an instant down feature
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Oni is fine from what i can see at red ranks, done really well all games when playing him and other red rank onis seem to be doing decent just as well so i dont get the complaining? he is alot better than some of the other killers, the flick needed to be gone but the rest is easy game, having an instant down at his killer speed with the ability to dash across the map? yeah if youre expecting to just dash everyone down without any issues thats your problem not the killer
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he`s a good killer, beats alot of others due to the pressure he can create, you're either not got a good build, going against the top 1% swf or you just arent as good of a killer as you think... i dont mean this in a horrible way at all but he does have the ability to cross the map easily, slug multiple people as well as being default killer speed with instant downs, im rank 1 killer and survivor been there all day again and i got my adept just fine and i have seen plenty of other oni`s do good, cant always expect it to be easy but he is far better than alot of other killers
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Hardest thing to counter tbh, iv had the game since console release and been at rank 1 killer and survivor each reset and honestly this add-on is quite OP with how it is atm, by far the hardest thing you have to go against, give me a gen grabber spirit/strider spirit any day over this add-on