issue`s im having with this game
So this is just a quick list of issues im having, not any bug`s or anything just thing i think should be looked into being changed. Obviously comment yourselves just hoping a dev will see and maybe shed some light on these
- Pipping issues as plague: some reason even if i do really well im not award the same sort of pip`s as i would if playing another killer, im not sure if its due to people not cleansing, puke downs or what but it`s a tad annoying.
- Matchmaking: dont always seem to be matching with the right ranks, i get that if it cant find a game close to your ranks it will find you the closest, but this raises the issue of lack of red rank killers (rank 1/2) as i`ll be in games with purple ranks
- Toolboxes: Still not sure why basic brown toolboxes moderately increase repair speed, it should only be slightly in my opinion, they're easily found and obtained. also think the actual % speeds that all toolboxes provide should be slightly lowered as 4 toolboxes become insanely strong.
- Pig traps: i feel the fact traps only stop ticking down when a chase begins can be unfair at times, you dont really have time to heal and get round to all the boxes avoiding the killer, more commonly you seem to have the choice of letting the killer down you easily because youre out positioned but need to get into a chase, or avoid the killer via stealth but the longer you avoid the killer the higher chance the trap will kill you even though moving/running is likely to let the killer get an easy down.
- Map size: maps like the temple of P or rotten fields seem extremely large compared to others and feel they should be shortened. (rotten fields may need 1/2 pallets more if making it smaller)
Comments
Re - Bear traps - Yeah, I do agree on your last point - a pig can make your game an absolute chore if she wants to. Personally I think that's down to the killer's playstyle, as a lot of pig players (including myself when I play pig) will be happy to forget about a trapped person until they get it off, because they know that survivor is not on a generator and can get a lot more pressure if they focus on the ones that can do gens. In theory you could argue that most killers can make your life absolutely miserable with their power if they want to - think ghostface stealthing near the hook, doctor keeping you in a perpetual tier 3, clown spamming gas bottles on you and so on
Re - Toolboxes - i think more creativity could be put into a rework - something that removes the speed buff, but adds powerful and more situational interactions
And so on.. the list is endless.. I just wish for toolboxes to become a bit more interactive and less of a tool to just do gens faster.
Toolboxes are pretty broken tbh. The fact that a commodious toolbox (even without any addons) has more than enough charges to fully repair 2 generators, 15% faster I believe, is just ridiculous. If you add socket swivels I think that speed up doubles so 30% faster for 2 gens and you would still have some charges left over
Hello, just some advice for pipping as plague:
As a synthesis -> To pip as Plague, use mainly basic attacks. Vile Purge is ok to slow down survivors but should be used cautiously.
All very valid problems except the Pig trap one.
These are all common problems for most except pig, pig's traps are most of the time not a huge issues as some survivors will wait to pop gens and there are other survivors to focus on, and she has been nerfed a million times, if a pig really is tunneling and doing her best to keep YOU from boxes, then against a good team the pig has already lost once they have decided to do that