SteelDragon
SteelDragon
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she doesn't need a nerf, here is HOW YOU COUNTER SPIRIT, LOOP HER LIKE A M2 KILLER NOT A M1 killer. notice when she is phasing THERE IS TELLS, when she is phasing at a loop with the pallet down JUST WALK AWAY. I can NOT tell you how many times I have juked and out played spirit by just walking away, not running WALKING until she is out of phase and notices you have walked away, not only have you
1 gained distance on the spirit
2 spirits power is on CD and can not be used to catch up to you
3 that pallet is still there for you or other to use later
4 you gain more distance that a regular killer because out side of her power spirit is still a 110% movement speed killer so she will be SLOW to catch up giving you ample time to get to another loop and repeat
those who loop her like a M1 killer will get dominated, destroyed, and killed then they will complain instead of adapting, they use the same strategy against 90% of the killer roster but it doesn't work against spirit and survivors cant adjust so they complain instead
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@Zaram said:
https://forum.deadbydaylight.com/en/discussion/comment/803431#Comment_803431
Over 75% of these maps are absolutely fine.
sure they are, for yellow ranks and high green ranks, but red ranks? nah
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how about iron works of BS, pallet heaven, temple of purg where it takes a year and a half to move across them map unless you got a movement ability, coldwind, asylum, mothers forest. just some more maps with some unbalanced no skill BS.
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so you bring a offering, to nerf the killer...… because you end up wasting more time to do the animation of killing the person than just hooking them and the higher in the ranks you go up those few extra seconds of doing the kill animation instead of hitting a gen or something is PRECIOUS. cant tell you how many times a generator is completed or stalled by just a few seconds in my games. here is a fix I would say is fair. you can not use the mori till everyone has been hooked 1 time at least. then you can start moring. it would fix tunnel mori strats and overall make it more fair
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haddon field balanced landing would like a word with you
there are many more examples but that is just one that everyone can agree on.
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ehhh GF is not red rank viable if you are stalking, from the way true uses him then he is close but SWF will still crush him, you give up time for a free hit to try and stalk and there is about 101 different ways to stop him from stalking. plus him getting revealed behind walls is a thing to.....
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@Hoodied said:
You can accomplish these challenges easily, they are not rigged
You just gotta get better at the challenges
I just saw an image of tome 4 challenges, some of them seem VERY difficult, like sacrificing all 4 survivors in the basement in a single game, complete 4 gens in a single game, get 2 flashlight saves in a single game, use plunderers on 4 chests in a single game...… just imagine solo Q survivors or red/purple rank killers going for some of these. that is not all the challenges but just some that caught my eye immediatly
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/799059#Comment_799059
Why ruin random players enjoyment for no reason then?
cause random survivors who cry instead of improving at the game ruin my games, I haven't done this YET, im just saying this is gonna happen if BHVR listens to the crying of survivors
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/798484#Comment_798484
This is why this community is so toxic
im just tired of cry baby survivors getting what they want
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/798484#Comment_798484
This sounds childish as hell not gonna lie.
so is crying for nerfs on a killer who is fine but because they cant loop them they cry nerf
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if they treat spirit like they treated nurse I will face camp every survivor as spirit with the name "want to cry about spirit? cry about this" (I know that is to long that is just what I will be typing to the people who complain about face campers) I don't face camp ever, at best I will proxy camp WHEN I KNOW people are around the hook looking for the unhook. but if BHVR caves into the survivor cries again with spirit then im gonna break this code of mine to never face camp
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welp I guess BHVR is showing their survivor bias again, nerfing a balanced and RED RANK VIABLE KILLER. eventually this will just make a problem of to few red rank killers and only red rank survivors, making red ranks unplayable for survivor so they either de rank to bully other killers which then in turn wont play killer. all this because people INSTEAD OF LEARNING HOW TO COUNTER JUST CRY CRY CRY. "waaaa I cant loop a M2 killer like an m1 killer NERF THEM!"
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@Peanits said:
There's tests going on for PC only at the moment. Consoles will still be on peer to peer like before for the time being.
More info can be found here, if you're curious: https://forum.deadbydaylight.com/en/discussion/87216/
HOW LONG WILL THIS TEST LAST? CAN YOU PLEASE TELL
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795877#Comment_795877
I was never implying that killer is the power role. And a survivor main? Yeah not happening I prefer to play killer more, when I first started playing I preferred survivor but now I prefer killer I still play both but like I said it ain't my fault if you don't have enough skill to dismantle SWF groups. I was around during the release and have played on 2 different systems so I may know a bit more than you. And saying I'm an "Entitled survivor main" is like me saying that you're an "Entitled killer main" it proves nothing regardless whether or not it's true because that's irrelevant. It's just a stupid viscous cycle of killers complaining about survivors and survivors complaining about killers. Why doesn't everyone stop crying like little girls who lost their "Dolly" and grow up and just play the damn game just like it is. Everyone knows what they are coming into when they buy the game. A 4v1 experience.
I have myself have and do beat SWF groups, just because I beat them does NOT mean they are fine and there is no problem with them. the VERY notable difference between them and games of 4 solos is a VERY appearent. like I said, SWF buffs the power role that is survivor to another level and allows them to be efficient with their time on the objective which solo Q does not. SWF 4 man sweat teams ARE A PROBLEM, just because THEY CAN BE BEAT (in certain scenerios) does not MEAN they are fine. context means a lot.
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/795542#Comment_795542
Yeah it's not like the killer has any insta-downing perks or power or even decreased gen speed perks. The only killers who believe that survivors are too OP are the killers who want easy wins.
it is obvious you are a entitled survivor main, the power role IS survivor, plus SWF ADDS TO THE 4 PERKS you ALREADY bring with you, like I said with SWF, your loadout is 4 perks + nearly all aura reading survivor perks, more than 4, vs the killers 4 perks. yes killers have insta downs BUT they all have requirements or pre-conditions that can be countered by the survivor (I will say tho that Noed is cheap and I never use it myself) but the power role is survivor, no doubt about it, very easy to rank up and pip, vs killer who has to sweat 24/7. yes the killer can slow the game down with perks, but none of them slow it down DRASTICALLY. the survivor mains who think that killer is the power role are those that want this game to be a bully simulator. and before you say "but BHVR only buffs killers and only nerf survivors" because this was core DBD when it released
https://www.youtube.com/watch?v=Q1fkX3H84SE&t=survivors are still the power role but it is not as bad as it used to be. it has taken them over 3 years to get to the current state and survivor is still the power role
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the game was balanced around solo play, SWF allows all those in the SWF pretty much all the survivor aura reading perks without using up any of the perk slots or taking any of the downsides, you can co-ordinate to be efficient with time by saying stuff "I'll get the save you keep working on the gen" "my gen here is almost done" "killer is chasing me, work on gens" "pallets here here and here are gone" etc etc etc. it makes the already power role that is survivor much stronger.
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A-men
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@Vult2 said:
Much ppl say pop got the weasel is very useful, is it?
How it work? is -25% of the progression or of the total?
I mean if for example a generator is 40% done, after kicked with pgtw, it will be at 15% or 30%?
Pop goes the weasel works by when you hook a survivor you have 60 seconds to pop a generator, if you do that generator loses -25% OF MAX progression, so it is 25% of a 100% gen, not 25% of the current progress of the gen
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@Alexmon70 said:
https://forum.deadbydaylight.com/en/discussion/99093/end-the-server-test
Actually no. Ive done plenty of grabs. Your ping must be ass or something
50 ping on average is bad? ok
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@alienschmalien said:
It is commenting something that can make the game better. It'll make them realize what a travesty of an unfun killer she is to go up against as survivor and hopefully change her soon.
unlike you im not a crybaby and I ENJOY going against spirit, figuring out the player and using the little details to outplay the spirit, more fun then going around in circles for 3 minutes while gens get done, you know because that is what you do against 90% of the killers. you only don't like spirit because you try to loop her like an M1 killer when she is a M2 killer, then you get hit/downed because of that and instead of changing how you loop you complain and throw a tantrum.
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@tonycuup7 said:
I agree, although with less anger :)
I wouldn't be angry if what they said was true on how during October they would be doing dedicated server TESTS, not launching them. they are not being very clear atm because for all we know with the information they have told us THIS IS STILL A TEST. if they where more clear then I wouldn't be as upset with BHVR
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@SteveyTheExEevee said:
Are you all from america perchance?
I am at least
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people who think she is OP are people who try to loop her like an M1 killer
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I played another 4v1 game called Evolve stage 2, man I miss that game. it was so great but 2K pulled the plug because they are a garbage greedy company, I loved the 4v1 format and so I looked at DBD, bought and played it since. big thing is that evolve stage 2 was so much more balanced than DBD, and it had a shorter life to.....
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@[Deleted User] said:
On the bright side, with the way all the killers are playing Spirit now it just proves the point that she needs to be nerfed, and that the issue is more than just prayer beads like we all thought and she actually needs a base kit nerf. So way to go toxic killers, you are bringing it on yourselves.
yet she doesn't need a nerf? any killer can camp/tunnel a survivor
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/775084#Comment_775084
Yep becoming way to common lately. They can be mid chase with a wounded person and they come flying back.
it is almost as if with the UNNEEDED NURSE NERF, a rise in spirit players happens. HOW FUNNY
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@dnj510 said:
Leatherface used to be at the top of the list of killers I hate playing against, now Spirit is at the top. She has the ultimate mind game strategies and her only flaw is that she's a bit slow. Her passive phasing add-ons makes her even more confusing. Idk, all I go against are majority Spirits and I'm just getting tired of it.
One side of me wants a phasing start-up animation from the survivor perspective to know when she's using her power but I know DBD players will probably hate that to even the playing field.
Any good, respectful tips?
incase you haven't noticed there is a few ques that you can see when she starts phasing, her animation of her model will reset and the glass shards in her body will light up. these are all signs of her starting/in her phasing power, you can then make a guess to what she is doing with that. don't forget she cant go through windows while phasing so if she is phasing force her to go around with windows then be unexpected and go a different way to confuse her and make her lose ground on you
biggest thing to do against spirit
DONT BE PREDICTABLE
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/775910#Comment_775910
They ARE live though.
im saying being PERMANENTLY LIVE ATM, from what they said this is JUST A TEST, which is should be but it is being a very long test. they never said THIS WAS THE RELEASE, after testing this current of the servers a lot of people are taking a break from the game while they wait for the test to end. SINCE THEY KNOW IT IS A TEST not the release. If it was the release things would be different. there would be ALOT of backlash about how the servers where NOT READY for release, which they are not
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@MonsterInMyMind said:
Im afraid this is the final product for now i dont think they are gonna turn them off.
it would do more harm than good to DBD if the current version of the dedicated servers went live
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/775832#Comment_775832
They may just go from this directly to live tomorrow. 🤔
Imagine if tomorrow they go bam servers live all platforms rifts archives all platforms and a Halloween event. The crowd would go wild.
We should hear something today or tomorrow either way since a lot of things are starting up with DbD.
it would be bad if the current version of dedicated servers went live, there is a lot of issues, the crown would go wild.... in a bad way
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do you know if they will be turning off the dedicated server test anytime soon, they should of gotten enough data by now to do some improvements for a test later on. since the event starts tommorow
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/773548#Comment_773548
And who do you think exactly gets seconds when a survivors loses seconds?
That's right... They go to the killer.
This is the kind of double standard thinking that we need to get rid of. If seconds are precious to killers, then obviously they are also precious to survivors because every second the survivor loses is a second the killer gains.
Come on.
but the thing is that it is SO EASY for survivors to waste the killers time, even with very basic looping, so time is more precious for the killer than a survivor, even with a killer using EVERY SECOND HE HAS, without ruin the game can end in under 5min
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/773343#Comment_773343
If people think than Ruin is a strong perk, then you should recognize that BBQ is a strong perk.
The many "simple" things you mention that counter BBQ are precious seconds Survivors waste hiding instead of doing things, like gens.
lol seconds are only precious to killers, gens can go by so quick It is fine if a survivor is off a gen for a few seconds
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@sorrowen said:
They are gonna force servers
I am fine for them to be permanent WHEN THEY ARE READY, THEY are currently NOT ready, this test has gone on long enough and should end, this is not the dedicated servers launch, this was supposed to be a test and it has lasted LONG ENOUGH
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/773003#Comment_773003
if u genuinly think unsafe pallets are skill with killers like spirit doc or clown youre delusional. its not skillfull especially with bloodlust when they can ignore the pallet too. youre wrong.
bloodlust DOES break these unsafe pallets, YES. but a few things
- it takes time to get bloodlust, time (if you are at the same pallet) you are getting more value out of that 1 pallet and wasting the killers time
- the devs have said they don't like bloodlust but admit that it is needed due to bad map design and pallet spawn locations, until ALL MAPS ARE REWORKED to be SIMILIAR to badham and Hawkins, bloodlust is a needed mechanic
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it is almost like the devs made these maps to be SKILL BASED AT PALLETS, where you win or lose the pallet games BASED ON YOUR SKILL. how strange, better go back to going from safe pallet to safe pallet mind numbingly and never being hit because those pallets cant be mindgamed, because that is fun and balanced......
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@DelsKibara said:
I've read a lot of "Nerf Spirit" and "The Spirit is fine. Don't nerf her." threads yet I seem to still feel like I'm missing exactly why people want to nerf her or why she is fine.
I personally think she is fine, because after playing her (and becoming a Spirit main) for a while, she has a steep learning curve that isn't so easily accessible for most players, very reliant on survivors making sound or scratch marks to use her power (Something most stealth survivors can easily avoid with perks like Spine Chill (which is an underrated perk in my opinion) and Iron Will.), and even when she is chasing after a survivor and using said power, the survivor can juke her making her guess where they exactly went (which I'm finding to become more and more common the higher up the rank I go since I took a break).
Now, that's not to say that Spirit isn't powerful. She most definitely is. Sometimes maybe too powerful with the right addons (I'm looking at you, Beads). I've had rounds of matches where the survivors couldn't even get 1 generator down before all of them die or disconnect.
https://us.v-cdn.net/6030815/uploads/895/7E5YNLXPFKLS.png
I hope this screenshot is alright, I didn't blur the names of the survivors because I don't mean this screenshot to reflect negatively on them.
With games like these and add-ons as powerful as her's, I can understand why some survivors want to cry out for her to be nerfed. I would also hate playing against her whenever I play as a survivor.
But I also want to hear everyone's exact reasoning, their personal reasons as to why they want to keep her the way she is/nerf her to an agreeable level. Why do you personally want to change her/keep her the way she is?
I'd like to add for everyone to keep this conversation civil, as this has been a pretty hot topic in the forums lately, and I want to see if there is a compromise to be made in regards to her and her powers.
your line of "some games I will down all 4 survivors without 1 gen being done" this just happens sometimes, look at Tru3 he would sometimes do that WITH PRE REWORKED FREDDY, it just happens RARELY. not depending on the killer to say but the survivors themselves
she is balanced, there is plenty of counters to her power, spine chill, iron will, fixated, etc etc etc. the problem people have is that since 90% of the killer roster are M1 killers, they use M1 killer tactics, looping, etc. when in truth she is a M2 killer, like nurse. that is why people also complain about nurse. they don't change their tactics that much to combat M2 killers, still running in a straight line for pallets and loops that work for M1 killers, not so much for M2 killers. she has tells when she is phasing if you are paying attention. she is a 110% movement speed killer at base so she should have a very strong power to compensate. windows still screw her over when phasing. etc etc etc. she has plenty of counters but a lot f people who complain just don't ant to learn/use them
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BBQ is not that strong of a perk, it is used for its 2x BP REALLY, and it is countered by so many simple things.....
Ruin is needed if you want enough time in a game at low ranks if you want a chance at killing people, without ruin before you blink 2 gens are done. if you want to see ruin gone do 1 or both of these things
buff killers across the board to where they can apply pressure fast enough without the use of ruin
make it take longer for survivors to complete the objective to escape, THIS CAN BE DONE IN WAYS OTHER THEN INCREASING GEN TIME, like adding a second objective, adding more gens, etc etc etc.
BBQ wont go away unless its points bonus goes away, but that wont happen because it is not that strong it is just used for BP, and ruin is so needed because of how badly this game is balanced in the survivors side.
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I don't like ruin only because it is SO NECESSARY in red/purple ranks to have enough time to apply map pressure. i hate how i have to run it and give up a perk slot for ruin because of how poorly balanced this game is
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@Theoretical_Heart said:
I'm making this post in the hopes to stem the tide of posts complaining abouth the servers.
WHY ARE THEY ONLINE?, To collect data so the devs can fix kinks.
WHY NOT THE PTB?, The PTB is too small to collect serious data and stress the servers.
Please be patient. The Devs are working on stuff.
i am fine with them testing a little bit on live but
a 2 week long test is
TO
DANG
LONG
turn them off already, I am sure they got plenty of data on how to improve the servers
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and some people be like "I have had problems with dedicated servers I hope they stay@" they still need heavy work
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you want to know why it is constant "nerf survivors buff killers" is because THIS USED TO BE THE GAME WHEN IT RELEASED
https://www.youtube.com/watch?v=Q1fkX3H84SE&t=all survivors and killers who have played since then can agree on 1 question "how did killers ever down anyone back then?" there was TRUE infinites, no entity blocker, old DS, no bloodlust, fast vault everything etc etc etc. so when you see this and it has taken 3 years to get to the current spot where survivors are still the power role, you begin to understand the mentality of "nerf survivors buff killers"
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/769327#Comment_769327
K bud. This is from tonight. Any other room temp IQ comments you wish to provide?
it was meant a little as a joke btw, guess you cant take those. but what I see is that either the spirit was bad, or it was a very close game, don't know the screenshot only shows so much. the actual way the game turned out is much more important tbh. for me I don't mind going against spirit, I notice the hints for when she is phasing and it helps me to extend the chase more, as well as other things like DONT JUST STAY AT A MINDGAMEABLE PALLET. since I PLAY SPIRIT and I learn what works and what doesn't work against spirit. do I think she needs a nerf? no, AT MOST just change prayer bead rarity. she offers more counterplay than people say
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/96635/we-can-talk-about-spirit-after
What is easier. Buffing like 10 killers or nerfing 1 killer?
what is easier may not be what is better for the game, what would be BETTER for the game is to buff the WEAK KILLERS (trapper for example is one)
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@altruistic said:
Just pull out your magnifying glass and see if she is glittering. Lol noob survivors get good!
found the rank 20 who doesn't want to learn how to counter killers just loop for days and make the game a bully sim, the point of the game is to learn how to go against killers. not the developers fault or the killers fault IF YOU REFUSE TO LEARN
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@GennyFromTheBlock said:
I R-E-S-P-E-C you, sir GrootD00de.
But the Spirit doesn't shake up gameplay. She makes everything into luck/chance with the luck heavily tilted in her favor.
She needs balanced to when she's phasing/vaulting, that it's apparent.
Phasing is already an amazing, sure thing... cuz like you said, Survivors pick a pattern and repeat it.
his post was nearly entirely about how THERE IS A VISUAL notification of when she does that stuff, to eliminate the false "luck/chance" with spirit. it is only luck/chance for the survivor if they fail to notice this stuff. if they do then it removes the luck/chance, ALL UP TO THE SURVIVOR TO NOTICE IT
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a survivor that doesn't cry when he gets downed by spirit because he couldn't pay attention to the phasing clues? YOU SIR have restored my faith in humanity
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welcome to DBD dedicated server tests of 2019
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@UlvenDagoth said:
They need to test them. The end.
they have tested them for nearly a week atm